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Global Video Game Live Streaming Market Insights, Forecast to 2030
Published Date: December 2024
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Report Code: QYRE-Auto-7H1244
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Global Video Game Live Streaming Market Insights Forecast to 2028
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Global Video Game Live Streaming Market Insights, Forecast to 2030

Code: QYRE-Auto-7H1244
Report
December 2024
Pages:110
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Video Game Live Streaming Market

Market Analysis and Insights: Global Video Game Live Streaming Market
The global Video Game Live Streaming market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Video Game Live Streaming is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Video Game Live Streaming is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Video Game Live Streaming is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Video Game Live Streaming include Netflix, Hulu, Amazon Instant Video, Playstation Vue, Sling Orange, Crackle, Funny or Die, Twitch and Vevo, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Video Game Live Streaming is widely used in various fields, such as Age Below 20, Age Between 20-40 and Age Higher Than 40,, etc. Age Below 20 provides greatest supports to the Video Game Live Streaming industry development. In 2023, global % revenue of Video Game Live Streaming went into Age Below 20 filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Video Game Live Streaming market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Video Game Live Streaming, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Video Game Live Streaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Video Game Live Streaming revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Video Game Live Streaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Video Game Live Streaming revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation

Scope of Video Game Live Streaming Market Report

Report Metric Details
Report Name Video Game Live Streaming Market
Segment by Type
  • Mobile Game
  • PC Game
Segment by Application
  • Age Below 20
  • Age Between 20-40
  • Age Higher Than 40
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Netflix, Hulu, Amazon Instant Video, Playstation Vue, Sling Orange, Crackle, Funny or Die, Twitch, Vevo, HBO Now, YouTube TV, IQIYI, Youku, Acorn TV, CBS All Access, DirectTV Now, FuboTV Premier, Bilibili
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Video Game Live Streaming in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Video Game Live Streaming companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
  • Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
  • Chapter 8: China by Type, and by Application, revenue for each segment.
  • Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Live Streaming revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

FAQ for this report

Who are the main players in the Video Game Live Streaming Market report?

Ans: The main players in the Video Game Live Streaming Market are Netflix, Hulu, Amazon Instant Video, Playstation Vue, Sling Orange, Crackle, Funny or Die, Twitch, Vevo, HBO Now, YouTube TV, IQIYI, Youku, Acorn TV, CBS All Access, DirectTV Now, FuboTV Premier, Bilibili

What are the Application segmentation covered in the Video Game Live Streaming Market report?

Ans: The Applications covered in the Video Game Live Streaming Market report are Age Below 20, Age Between 20-40, Age Higher Than 40

What are the Type segmentation covered in the Video Game Live Streaming Market report?

Ans: The Types covered in the Video Game Live Streaming Market report are Mobile Game, PC Game

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Video Game Live Streaming Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Mobile Game
1.2.3 PC Game
1.3 Market by Application
1.3.1 Global Video Game Live Streaming Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Age Below 20
1.3.3 Age Between 20-40
1.3.4 Age Higher Than 40
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Video Game Live Streaming Market Perspective (2019-2030)
2.2 Global Video Game Live Streaming Growth Trends by Region
2.2.1 Video Game Live Streaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Video Game Live Streaming Historic Market Size by Region (2019-2024)
2.2.3 Video Game Live Streaming Forecasted Market Size by Region (2025-2030)
2.3 Video Game Live Streaming Market Dynamics
2.3.1 Video Game Live Streaming Industry Trends
2.3.2 Video Game Live Streaming Market Drivers
2.3.3 Video Game Live Streaming Market Challenges
2.3.4 Video Game Live Streaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Video Game Live Streaming by Players
3.1.1 Global Video Game Live Streaming Revenue by Players (2019-2024)
3.1.2 Global Video Game Live Streaming Revenue Market Share by Players (2019-2024)
3.2 Global Video Game Live Streaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Video Game Live Streaming, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Video Game Live Streaming Market Concentration Ratio
3.4.1 Global Video Game Live Streaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Video Game Live Streaming Revenue in 2023
3.5 Global Key Players of Video Game Live Streaming Head office and Area Served
3.6 Global Key Players of Video Game Live Streaming, Product and Application
3.7 Global Key Players of Video Game Live Streaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Video Game Live Streaming Breakdown Data by Type
4.1 Global Video Game Live Streaming Historic Market Size by Type (2019-2024)
4.2 Global Video Game Live Streaming Forecasted Market Size by Type (2025-2030)
5 Video Game Live Streaming Breakdown Data by Application
5.1 Global Video Game Live Streaming Historic Market Size by Application (2019-2024)
5.2 Global Video Game Live Streaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Video Game Live Streaming Market Size (2019-2030)
6.2 North America Video Game Live Streaming Market Size by Type
6.2.1 North America Video Game Live Streaming Market Size by Type (2019-2024)
6.2.2 North America Video Game Live Streaming Market Size by Type (2025-2030)
6.2.3 North America Video Game Live Streaming Market Share by Type (2019-2030)
6.3 North America Video Game Live Streaming Market Size by Application
6.3.1 North America Video Game Live Streaming Market Size by Application (2019-2024)
6.3.2 North America Video Game Live Streaming Market Size by Application (2025-2030)
6.3.3 North America Video Game Live Streaming Market Share by Application (2019-2030)
6.4 North America Video Game Live Streaming Market Size by Country
6.4.1 North America Video Game Live Streaming Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Video Game Live Streaming Market Size by Country (2019-2024)
6.4.3 North America Video Game Live Streaming Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Video Game Live Streaming Market Size (2019-2030)
7.2 Europe Video Game Live Streaming Market Size by Type
7.2.1 Europe Video Game Live Streaming Market Size by Type (2019-2024)
7.2.2 Europe Video Game Live Streaming Market Size by Type (2025-2030)
7.2.3 Europe Video Game Live Streaming Market Share by Type (2019-2030)
7.3 Europe Video Game Live Streaming Market Size by Application
7.3.1 Europe Video Game Live Streaming Market Size by Application (2019-2024)
7.3.2 Europe Video Game Live Streaming Market Size by Application (2025-2030)
7.3.3 Europe Video Game Live Streaming Market Share by Application (2019-2030)
7.4 Europe Video Game Live Streaming Market Size by Country
7.4.1 Europe Video Game Live Streaming Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Video Game Live Streaming Market Size by Country (2019-2024)
7.4.3 Europe Video Game Live Streaming Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Video Game Live Streaming Market Size (2019-2030)
8.2 China Video Game Live Streaming Market Size by Type
8.2.1 China Video Game Live Streaming Market Size by Type (2019-2024)
8.2.2 China Video Game Live Streaming Market Size by Type (2025-2030)
8.2.3 China Video Game Live Streaming Market Share by Type (2019-2030)
8.3 China Video Game Live Streaming Market Size by Application
8.3.1 China Video Game Live Streaming Market Size by Application (2019-2024)
8.3.2 China Video Game Live Streaming Market Size by Application (2025-2030)
8.3.3 China Video Game Live Streaming Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Video Game Live Streaming Market Size (2019-2030)
9.2 Asia Video Game Live Streaming Market Size by Type
9.2.1 Asia Video Game Live Streaming Market Size by Type (2019-2024)
9.2.2 Asia Video Game Live Streaming Market Size by Type (2025-2030)
9.2.3 Asia Video Game Live Streaming Market Share by Type (2019-2030)
9.3 Asia Video Game Live Streaming Market Size by Application
9.3.1 Asia Video Game Live Streaming Market Size by Application (2019-2024)
9.3.2 Asia Video Game Live Streaming Market Size by Application (2025-2030)
9.3.3 Asia Video Game Live Streaming Market Share by Application (2019-2030)
9.4 Asia Video Game Live Streaming Market Size by Region
9.4.1 Asia Video Game Live Streaming Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Video Game Live Streaming Market Size by Region (2019-2024)
9.4.3 Asia Video Game Live Streaming Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Video Game Live Streaming Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Type
10.2.1 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Video Game Live Streaming Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Application
10.3.1 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Video Game Live Streaming Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Country
10.4.1 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Netflix
11.1.1 Netflix Company Details
11.1.2 Netflix Business Overview
11.1.3 Netflix Video Game Live Streaming Introduction
11.1.4 Netflix Revenue in Video Game Live Streaming Business (2019-2024)
11.1.5 Netflix Recent Developments
11.2 Hulu
11.2.1 Hulu Company Details
11.2.2 Hulu Business Overview
11.2.3 Hulu Video Game Live Streaming Introduction
11.2.4 Hulu Revenue in Video Game Live Streaming Business (2019-2024)
11.2.5 Hulu Recent Developments
11.3 Amazon Instant Video
11.3.1 Amazon Instant Video Company Details
11.3.2 Amazon Instant Video Business Overview
11.3.3 Amazon Instant Video Video Game Live Streaming Introduction
11.3.4 Amazon Instant Video Revenue in Video Game Live Streaming Business (2019-2024)
11.3.5 Amazon Instant Video Recent Developments
11.4 Playstation Vue
11.4.1 Playstation Vue Company Details
11.4.2 Playstation Vue Business Overview
11.4.3 Playstation Vue Video Game Live Streaming Introduction
11.4.4 Playstation Vue Revenue in Video Game Live Streaming Business (2019-2024)
11.4.5 Playstation Vue Recent Developments
11.5 Sling Orange
11.5.1 Sling Orange Company Details
11.5.2 Sling Orange Business Overview
11.5.3 Sling Orange Video Game Live Streaming Introduction
11.5.4 Sling Orange Revenue in Video Game Live Streaming Business (2019-2024)
11.5.5 Sling Orange Recent Developments
11.6 Crackle
11.6.1 Crackle Company Details
11.6.2 Crackle Business Overview
11.6.3 Crackle Video Game Live Streaming Introduction
11.6.4 Crackle Revenue in Video Game Live Streaming Business (2019-2024)
11.6.5 Crackle Recent Developments
11.7 Funny or Die
11.7.1 Funny or Die Company Details
11.7.2 Funny or Die Business Overview
11.7.3 Funny or Die Video Game Live Streaming Introduction
11.7.4 Funny or Die Revenue in Video Game Live Streaming Business (2019-2024)
11.7.5 Funny or Die Recent Developments
11.8 Twitch
11.8.1 Twitch Company Details
11.8.2 Twitch Business Overview
11.8.3 Twitch Video Game Live Streaming Introduction
11.8.4 Twitch Revenue in Video Game Live Streaming Business (2019-2024)
11.8.5 Twitch Recent Developments
11.9 Vevo
11.9.1 Vevo Company Details
11.9.2 Vevo Business Overview
11.9.3 Vevo Video Game Live Streaming Introduction
11.9.4 Vevo Revenue in Video Game Live Streaming Business (2019-2024)
11.9.5 Vevo Recent Developments
11.10 HBO Now
11.10.1 HBO Now Company Details
11.10.2 HBO Now Business Overview
11.10.3 HBO Now Video Game Live Streaming Introduction
11.10.4 HBO Now Revenue in Video Game Live Streaming Business (2019-2024)
11.10.5 HBO Now Recent Developments
11.11 YouTube TV
11.11.1 YouTube TV Company Details
11.11.2 YouTube TV Business Overview
11.11.3 YouTube TV Video Game Live Streaming Introduction
11.11.4 YouTube TV Revenue in Video Game Live Streaming Business (2019-2024)
11.11.5 YouTube TV Recent Developments
11.12 IQIYI
11.12.1 IQIYI Company Details
11.12.2 IQIYI Business Overview
11.12.3 IQIYI Video Game Live Streaming Introduction
11.12.4 IQIYI Revenue in Video Game Live Streaming Business (2019-2024)
11.12.5 IQIYI Recent Developments
11.13 Youku
11.13.1 Youku Company Details
11.13.2 Youku Business Overview
11.13.3 Youku Video Game Live Streaming Introduction
11.13.4 Youku Revenue in Video Game Live Streaming Business (2019-2024)
11.13.5 Youku Recent Developments
11.14 Acorn TV
11.14.1 Acorn TV Company Details
11.14.2 Acorn TV Business Overview
11.14.3 Acorn TV Video Game Live Streaming Introduction
11.14.4 Acorn TV Revenue in Video Game Live Streaming Business (2019-2024)
11.14.5 Acorn TV Recent Developments
11.15 CBS All Access
11.15.1 CBS All Access Company Details
11.15.2 CBS All Access Business Overview
11.15.3 CBS All Access Video Game Live Streaming Introduction
11.15.4 CBS All Access Revenue in Video Game Live Streaming Business (2019-2024)
11.15.5 CBS All Access Recent Developments
11.16 DirectTV Now
11.16.1 DirectTV Now Company Details
11.16.2 DirectTV Now Business Overview
11.16.3 DirectTV Now Video Game Live Streaming Introduction
11.16.4 DirectTV Now Revenue in Video Game Live Streaming Business (2019-2024)
11.16.5 DirectTV Now Recent Developments
11.17 FuboTV Premier
11.17.1 FuboTV Premier Company Details
11.17.2 FuboTV Premier Business Overview
11.17.3 FuboTV Premier Video Game Live Streaming Introduction
11.17.4 FuboTV Premier Revenue in Video Game Live Streaming Business (2019-2024)
11.17.5 FuboTV Premier Recent Developments
11.18 Bilibili
11.18.1 Bilibili Company Details
11.18.2 Bilibili Business Overview
11.18.3 Bilibili Video Game Live Streaming Introduction
11.18.4 Bilibili Revenue in Video Game Live Streaming Business (2019-2024)
11.18.5 Bilibili Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Video Game Live Streaming Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Mobile Game
    Table 3. Key Players of PC Game
    Table 4. Global Video Game Live Streaming Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Video Game Live Streaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Video Game Live Streaming Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Video Game Live Streaming Market Share by Region (2019-2024)
    Table 8. Global Video Game Live Streaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Video Game Live Streaming Market Share by Region (2025-2030)
    Table 10. Video Game Live Streaming Market Trends
    Table 11. Video Game Live Streaming Market Drivers
    Table 12. Video Game Live Streaming Market Challenges
    Table 13. Video Game Live Streaming Market Restraints
    Table 14. Global Video Game Live Streaming Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Video Game Live Streaming Revenue Share by Players (2019-2024)
    Table 16. Global Top Video Game Live Streaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Game Live Streaming as of 2023)
    Table 17. Global Video Game Live Streaming Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Video Game Live Streaming Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Video Game Live Streaming, Headquarters and Area Served
    Table 20. Global Key Players of Video Game Live Streaming, Product and Application
    Table 21. Global Key Players of Video Game Live Streaming, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Video Game Live Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Video Game Live Streaming Revenue Market Share by Type (2019-2024)
    Table 25. Global Video Game Live Streaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Video Game Live Streaming Revenue Market Share by Type (2025-2030)
    Table 27. Global Video Game Live Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Video Game Live Streaming Revenue Share by Application (2019-2024)
    Table 29. Global Video Game Live Streaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Video Game Live Streaming Revenue Share by Application (2025-2030)
    Table 31. North America Video Game Live Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Video Game Live Streaming Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Video Game Live Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Video Game Live Streaming Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Video Game Live Streaming Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Video Game Live Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Video Game Live Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Video Game Live Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Video Game Live Streaming Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Video Game Live Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Video Game Live Streaming Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Video Game Live Streaming Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Video Game Live Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Video Game Live Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Video Game Live Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Video Game Live Streaming Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Video Game Live Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Video Game Live Streaming Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Video Game Live Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Video Game Live Streaming Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Video Game Live Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Video Game Live Streaming Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Video Game Live Streaming Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Video Game Live Streaming Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Video Game Live Streaming Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Video Game Live Streaming Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Video Game Live Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 63. Netflix Company Details
    Table 64. Netflix Business Overview
    Table 65. Netflix Video Game Live Streaming Product
    Table 66. Netflix Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 67. Netflix Recent Developments
    Table 68. Hulu Company Details
    Table 69. Hulu Business Overview
    Table 70. Hulu Video Game Live Streaming Product
    Table 71. Hulu Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 72. Hulu Recent Developments
    Table 73. Amazon Instant Video Company Details
    Table 74. Amazon Instant Video Business Overview
    Table 75. Amazon Instant Video Video Game Live Streaming Product
    Table 76. Amazon Instant Video Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 77. Amazon Instant Video Recent Developments
    Table 78. Playstation Vue Company Details
    Table 79. Playstation Vue Business Overview
    Table 80. Playstation Vue Video Game Live Streaming Product
    Table 81. Playstation Vue Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 82. Playstation Vue Recent Developments
    Table 83. Sling Orange Company Details
    Table 84. Sling Orange Business Overview
    Table 85. Sling Orange Video Game Live Streaming Product
    Table 86. Sling Orange Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 87. Sling Orange Recent Developments
    Table 88. Crackle Company Details
    Table 89. Crackle Business Overview
    Table 90. Crackle Video Game Live Streaming Product
    Table 91. Crackle Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 92. Crackle Recent Developments
    Table 93. Funny or Die Company Details
    Table 94. Funny or Die Business Overview
    Table 95. Funny or Die Video Game Live Streaming Product
    Table 96. Funny or Die Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 97. Funny or Die Recent Developments
    Table 98. Twitch Company Details
    Table 99. Twitch Business Overview
    Table 100. Twitch Video Game Live Streaming Product
    Table 101. Twitch Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 102. Twitch Recent Developments
    Table 103. Vevo Company Details
    Table 104. Vevo Business Overview
    Table 105. Vevo Video Game Live Streaming Product
    Table 106. Vevo Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 107. Vevo Recent Developments
    Table 108. HBO Now Company Details
    Table 109. HBO Now Business Overview
    Table 110. HBO Now Video Game Live Streaming Product
    Table 111. HBO Now Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 112. HBO Now Recent Developments
    Table 113. YouTube TV Company Details
    Table 114. YouTube TV Business Overview
    Table 115. YouTube TV Video Game Live Streaming Product
    Table 116. YouTube TV Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 117. YouTube TV Recent Developments
    Table 118. IQIYI Company Details
    Table 119. IQIYI Business Overview
    Table 120. IQIYI Video Game Live Streaming Product
    Table 121. IQIYI Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 122. IQIYI Recent Developments
    Table 123. Youku Company Details
    Table 124. Youku Business Overview
    Table 125. Youku Video Game Live Streaming Product
    Table 126. Youku Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 127. Youku Recent Developments
    Table 128. Acorn TV Company Details
    Table 129. Acorn TV Business Overview
    Table 130. Acorn TV Video Game Live Streaming Product
    Table 131. Acorn TV Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 132. Acorn TV Recent Developments
    Table 133. CBS All Access Company Details
    Table 134. CBS All Access Business Overview
    Table 135. CBS All Access Video Game Live Streaming Product
    Table 136. CBS All Access Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 137. CBS All Access Recent Developments
    Table 138. DirectTV Now Company Details
    Table 139. DirectTV Now Business Overview
    Table 140. DirectTV Now Video Game Live Streaming Product
    Table 141. DirectTV Now Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 142. DirectTV Now Recent Developments
    Table 143. FuboTV Premier Company Details
    Table 144. FuboTV Premier Business Overview
    Table 145. FuboTV Premier Video Game Live Streaming Product
    Table 146. FuboTV Premier Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 147. FuboTV Premier Recent Developments
    Table 148. Bilibili Company Details
    Table 149. Bilibili Business Overview
    Table 150. Bilibili Video Game Live Streaming Product
    Table 151. Bilibili Revenue in Video Game Live Streaming Business (2019-2024) & (US$ Million)
    Table 152. Bilibili Recent Developments
    Table 153. Research Programs/Design for This Report
    Table 154. Key Data Information from Secondary Sources
    Table 155. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Video Game Live Streaming Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Video Game Live Streaming Market Share by Type: 2023 VS 2030
    Figure 3. Mobile Game Features
    Figure 4. PC Game Features
    Figure 5. Global Video Game Live Streaming Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Video Game Live Streaming Market Share by Application: 2023 VS 2030
    Figure 7. Age Below 20 Case Studies
    Figure 8. Age Between 20-40 Case Studies
    Figure 9. Age Higher Than 40 Case Studies
    Figure 10. Video Game Live Streaming Report Years Considered
    Figure 11. Global Video Game Live Streaming Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Video Game Live Streaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Video Game Live Streaming Market Share by Region: 2023 VS 2030
    Figure 14. Global Video Game Live Streaming Market Share by Players in 2023
    Figure 15. Global Top Video Game Live Streaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Game Live Streaming as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Video Game Live Streaming Revenue in 2023
    Figure 17. North America Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Video Game Live Streaming Market Share by Type (2019-2030)
    Figure 19. North America Video Game Live Streaming Market Share by Application (2019-2030)
    Figure 20. North America Video Game Live Streaming Market Share by Country (2019-2030)
    Figure 21. United States Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Canada Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe Video Game Live Streaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 24. Europe Video Game Live Streaming Market Share by Type (2019-2030)
    Figure 25. Europe Video Game Live Streaming Market Share by Application (2019-2030)
    Figure 26. Europe Video Game Live Streaming Market Share by Country (2019-2030)
    Figure 27. Germany Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. France Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. U.K. Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Italy Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Russia Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Nordic Countries Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. China Video Game Live Streaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 34. China Video Game Live Streaming Market Share by Type (2019-2030)
    Figure 35. China Video Game Live Streaming Market Share by Application (2019-2030)
    Figure 36. Asia Video Game Live Streaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 37. Asia Video Game Live Streaming Market Share by Type (2019-2030)
    Figure 38. Asia Video Game Live Streaming Market Share by Application (2019-2030)
    Figure 39. Asia Video Game Live Streaming Market Share by Region (2019-2030)
    Figure 40. Japan Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. South Korea Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. China Taiwan Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Southeast Asia Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. India Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Australia Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East, Africa, and Latin America Video Game Live Streaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 47. Middle East, Africa, and Latin America Video Game Live Streaming Market Share by Type (2019-2030)
    Figure 48. Middle East, Africa, and Latin America Video Game Live Streaming Market Share by Application (2019-2030)
    Figure 49. Middle East, Africa, and Latin America Video Game Live Streaming Market Share by Country (2019-2030)
    Figure 50. Brazil Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Mexico Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Turkey Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Saudi Arabia Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. Israel Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. GCC Countries Video Game Live Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Netflix Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 57. Hulu Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 58. Amazon Instant Video Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 59. Playstation Vue Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 60. Sling Orange Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 61. Crackle Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 62. Funny or Die Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 63. Twitch Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 64. Vevo Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 65. HBO Now Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 66. YouTube TV Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 67. IQIYI Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 68. Youku Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 69. Acorn TV Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 70. CBS All Access Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 71. DirectTV Now Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 72. FuboTV Premier Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 73. Bilibili Revenue Growth Rate in Video Game Live Streaming Business (2019-2024)
    Figure 74. Bottom-up and Top-down Approaches for This Report
    Figure 75. Data Triangulation
    Figure 76. Key Executives Interviewed
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