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Global Turn-based Online Game Market Insights, Forecast to 2030
Published Date: December 2024
|
Report Code: QYRE-Auto-29V13688
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Global Turn based Online Game Market Research Report 2023
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Global Turn-based Online Game Market Insights, Forecast to 2030

Code: QYRE-Auto-29V13688
Report
December 2024
Pages:128
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Turn-based Online Game Market

Market Analysis and Insights: Global Turn-based Online Game Market
The global Turn-based Online Game market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Turn-based Online Game is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Turn-based Online Game is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Turn-based Online Game is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Turn-based Online Game include KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Turn-based Online Game is widely used in various fields, such as Teenager and Aldult, etc. Teenager provides greatest supports to the Turn-based Online Game industry development. In 2023, global % revenue of Turn-based Online Game went into Teenager filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Turn-based Online Game market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Turn-based Online Game, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Turn-based Online Game, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Turn-based Online Game revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Turn-based Online Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Turn-based Online Game revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation

Scope of Turn-based Online Game Market Report

Report Metric Details
Report Name Turn-based Online Game Market
Segment by Type
Segment by Application
  • Teenager
  • Aldult
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment, Bushiroad, Cyber​​Agent, Inc, Fantasy Flight Games, Riot Games, Kyy Games, Legend Story Studios, Sorare, Splinterlands, Gods Unchained, Crypto Spells, Dawn of Gods, Metropolis Origins, Kepithor Studios, Reality Gaming Group Limited, Horizon Blockchain Games, AXEL MARK INC., TaleCraft
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Turn-based Online Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Turn-based Online Game companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
  • Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
  • Chapter 8: China by Type, and by Application, revenue for each segment.
  • Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Turn-based Online Game revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

FAQ for this report

Who are the main players in the Turn-based Online Game Market report?

Ans: The main players in the Turn-based Online Game Market are KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment, Bushiroad, Cyber​​Agent, Inc, Fantasy Flight Games, Riot Games, Kyy Games, Legend Story Studios, Sorare, Splinterlands, Gods Unchained, Crypto Spells, Dawn of Gods, Metropolis Origins, Kepithor Studios, Reality Gaming Group Limited, Horizon Blockchain Games, AXEL MARK INC., TaleCraft

What are the Application segmentation covered in the Turn-based Online Game Market report?

Ans: The Applications covered in the Turn-based Online Game Market report are Teenager, Aldult

What are the Type segmentation covered in the Turn-based Online Game Market report?

Ans: The Types covered in the Turn-based Online Game Market report are Web Game, Mobile Game

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Turn-based Online Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Web Game
1.2.3 Mobile Game
1.3 Market by Application
1.3.1 Global Turn-based Online Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Teenager
1.3.3 Aldult
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Turn-based Online Game Market Perspective (2019-2030)
2.2 Global Turn-based Online Game Growth Trends by Region
2.2.1 Turn-based Online Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Turn-based Online Game Historic Market Size by Region (2019-2024)
2.2.3 Turn-based Online Game Forecasted Market Size by Region (2025-2030)
2.3 Turn-based Online Game Market Dynamics
2.3.1 Turn-based Online Game Industry Trends
2.3.2 Turn-based Online Game Market Drivers
2.3.3 Turn-based Online Game Market Challenges
2.3.4 Turn-based Online Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Turn-based Online Game by Players
3.1.1 Global Turn-based Online Game Revenue by Players (2019-2024)
3.1.2 Global Turn-based Online Game Revenue Market Share by Players (2019-2024)
3.2 Global Turn-based Online Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Turn-based Online Game, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Turn-based Online Game Market Concentration Ratio
3.4.1 Global Turn-based Online Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Turn-based Online Game Revenue in 2023
3.5 Global Key Players of Turn-based Online Game Head office and Area Served
3.6 Global Key Players of Turn-based Online Game, Product and Application
3.7 Global Key Players of Turn-based Online Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Turn-based Online Game Breakdown Data by Type
4.1 Global Turn-based Online Game Historic Market Size by Type (2019-2024)
4.2 Global Turn-based Online Game Forecasted Market Size by Type (2025-2030)
5 Turn-based Online Game Breakdown Data by Application
5.1 Global Turn-based Online Game Historic Market Size by Application (2019-2024)
5.2 Global Turn-based Online Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Turn-based Online Game Market Size (2019-2030)
6.2 North America Turn-based Online Game Market Size by Type
6.2.1 North America Turn-based Online Game Market Size by Type (2019-2024)
6.2.2 North America Turn-based Online Game Market Size by Type (2025-2030)
6.2.3 North America Turn-based Online Game Market Share by Type (2019-2030)
6.3 North America Turn-based Online Game Market Size by Application
6.3.1 North America Turn-based Online Game Market Size by Application (2019-2024)
6.3.2 North America Turn-based Online Game Market Size by Application (2025-2030)
6.3.3 North America Turn-based Online Game Market Share by Application (2019-2030)
6.4 North America Turn-based Online Game Market Size by Country
6.4.1 North America Turn-based Online Game Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Turn-based Online Game Market Size by Country (2019-2024)
6.4.3 North America Turn-based Online Game Market Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Turn-based Online Game Market Size (2019-2030)
7.2 Europe Turn-based Online Game Market Size by Type
7.2.1 Europe Turn-based Online Game Market Size by Type (2019-2024)
7.2.2 Europe Turn-based Online Game Market Size by Type (2025-2030)
7.2.3 Europe Turn-based Online Game Market Share by Type (2019-2030)
7.3 Europe Turn-based Online Game Market Size by Application
7.3.1 Europe Turn-based Online Game Market Size by Application (2019-2024)
7.3.2 Europe Turn-based Online Game Market Size by Application (2025-2030)
7.3.3 Europe Turn-based Online Game Market Share by Application (2019-2030)
7.4 Europe Turn-based Online Game Market Size by Country
7.4.1 Europe Turn-based Online Game Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Turn-based Online Game Market Size by Country (2019-2024)
7.4.3 Europe Turn-based Online Game Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Turn-based Online Game Market Size (2019-2030)
8.2 China Turn-based Online Game Market Size by Type
8.2.1 China Turn-based Online Game Market Size by Type (2019-2024)
8.2.2 China Turn-based Online Game Market Size by Type (2025-2030)
8.2.3 China Turn-based Online Game Market Share by Type (2019-2030)
8.3 China Turn-based Online Game Market Size by Application
8.3.1 China Turn-based Online Game Market Size by Application (2019-2024)
8.3.2 China Turn-based Online Game Market Size by Application (2025-2030)
8.3.3 China Turn-based Online Game Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Turn-based Online Game Market Size (2019-2030)
9.2 Asia Turn-based Online Game Market Size by Type
9.2.1 Asia Turn-based Online Game Market Size by Type (2019-2024)
9.2.2 Asia Turn-based Online Game Market Size by Type (2025-2030)
9.2.3 Asia Turn-based Online Game Market Share by Type (2019-2030)
9.3 Asia Turn-based Online Game Market Size by Application
9.3.1 Asia Turn-based Online Game Market Size by Application (2019-2024)
9.3.2 Asia Turn-based Online Game Market Size by Application (2025-2030)
9.3.3 Asia Turn-based Online Game Market Share by Application (2019-2030)
9.4 Asia Turn-based Online Game Market Size by Region
9.4.1 Asia Turn-based Online Game Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Turn-based Online Game Market Size by Region (2019-2024)
9.4.3 Asia Turn-based Online Game Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Turn-based Online Game Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Type
10.2.1 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Turn-based Online Game Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Application
10.3.1 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Turn-based Online Game Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Country
10.4.1 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Turn-based Online Game Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 KRAFTON, INC
11.1.1 KRAFTON, INC Company Details
11.1.2 KRAFTON, INC Business Overview
11.1.3 KRAFTON, INC Turn-based Online Game Introduction
11.1.4 KRAFTON, INC Revenue in Turn-based Online Game Business (2019-2024)
11.1.5 KRAFTON, INC Recent Developments
11.2 Changyou Company
11.2.1 Changyou Company Company Details
11.2.2 Changyou Company Business Overview
11.2.3 Changyou Company Turn-based Online Game Introduction
11.2.4 Changyou Company Revenue in Turn-based Online Game Business (2019-2024)
11.2.5 Changyou Company Recent Developments
11.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
11.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Details
11.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
11.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Online Game Introduction
11.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue in Turn-based Online Game Business (2019-2024)
11.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments
11.4 Playkot
11.4.1 Playkot Company Details
11.4.2 Playkot Business Overview
11.4.3 Playkot Turn-based Online Game Introduction
11.4.4 Playkot Revenue in Turn-based Online Game Business (2019-2024)
11.4.5 Playkot Recent Developments
11.5 Tencent Games
11.5.1 Tencent Games Company Details
11.5.2 Tencent Games Business Overview
11.5.3 Tencent Games Turn-based Online Game Introduction
11.5.4 Tencent Games Revenue in Turn-based Online Game Business (2019-2024)
11.5.5 Tencent Games Recent Developments
11.6 Notagamestudio
11.6.1 Notagamestudio Company Details
11.6.2 Notagamestudio Business Overview
11.6.3 Notagamestudio Turn-based Online Game Introduction
11.6.4 Notagamestudio Revenue in Turn-based Online Game Business (2019-2024)
11.6.5 Notagamestudio Recent Developments
11.7 Konami Holdings Corporation
11.7.1 Konami Holdings Corporation Company Details
11.7.2 Konami Holdings Corporation Business Overview
11.7.3 Konami Holdings Corporation Turn-based Online Game Introduction
11.7.4 Konami Holdings Corporation Revenue in Turn-based Online Game Business (2019-2024)
11.7.5 Konami Holdings Corporation Recent Developments
11.8 Blizzard Entertainment
11.8.1 Blizzard Entertainment Company Details
11.8.2 Blizzard Entertainment Business Overview
11.8.3 Blizzard Entertainment Turn-based Online Game Introduction
11.8.4 Blizzard Entertainment Revenue in Turn-based Online Game Business (2019-2024)
11.8.5 Blizzard Entertainment Recent Developments
11.9 Bushiroad
11.9.1 Bushiroad Company Details
11.9.2 Bushiroad Business Overview
11.9.3 Bushiroad Turn-based Online Game Introduction
11.9.4 Bushiroad Revenue in Turn-based Online Game Business (2019-2024)
11.9.5 Bushiroad Recent Developments
11.10 Cyber​​Agent, Inc
11.10.1 Cyber​​Agent, Inc Company Details
11.10.2 Cyber​​Agent, Inc Business Overview
11.10.3 Cyber​​Agent, Inc Turn-based Online Game Introduction
11.10.4 Cyber​​Agent, Inc Revenue in Turn-based Online Game Business (2019-2024)
11.10.5 Cyber​​Agent, Inc Recent Developments
11.11 Fantasy Flight Games
11.11.1 Fantasy Flight Games Company Details
11.11.2 Fantasy Flight Games Business Overview
11.11.3 Fantasy Flight Games Turn-based Online Game Introduction
11.11.4 Fantasy Flight Games Revenue in Turn-based Online Game Business (2019-2024)
11.11.5 Fantasy Flight Games Recent Developments
11.12 Riot Games
11.12.1 Riot Games Company Details
11.12.2 Riot Games Business Overview
11.12.3 Riot Games Turn-based Online Game Introduction
11.12.4 Riot Games Revenue in Turn-based Online Game Business (2019-2024)
11.12.5 Riot Games Recent Developments
11.13 Kyy Games
11.13.1 Kyy Games Company Details
11.13.2 Kyy Games Business Overview
11.13.3 Kyy Games Turn-based Online Game Introduction
11.13.4 Kyy Games Revenue in Turn-based Online Game Business (2019-2024)
11.13.5 Kyy Games Recent Developments
11.14 Legend Story Studios
11.14.1 Legend Story Studios Company Details
11.14.2 Legend Story Studios Business Overview
11.14.3 Legend Story Studios Turn-based Online Game Introduction
11.14.4 Legend Story Studios Revenue in Turn-based Online Game Business (2019-2024)
11.14.5 Legend Story Studios Recent Developments
11.15 Sorare
11.15.1 Sorare Company Details
11.15.2 Sorare Business Overview
11.15.3 Sorare Turn-based Online Game Introduction
11.15.4 Sorare Revenue in Turn-based Online Game Business (2019-2024)
11.15.5 Sorare Recent Developments
11.16 Splinterlands
11.16.1 Splinterlands Company Details
11.16.2 Splinterlands Business Overview
11.16.3 Splinterlands Turn-based Online Game Introduction
11.16.4 Splinterlands Revenue in Turn-based Online Game Business (2019-2024)
11.16.5 Splinterlands Recent Developments
11.17 Gods Unchained
11.17.1 Gods Unchained Company Details
11.17.2 Gods Unchained Business Overview
11.17.3 Gods Unchained Turn-based Online Game Introduction
11.17.4 Gods Unchained Revenue in Turn-based Online Game Business (2019-2024)
11.17.5 Gods Unchained Recent Developments
11.18 Crypto Spells
11.18.1 Crypto Spells Company Details
11.18.2 Crypto Spells Business Overview
11.18.3 Crypto Spells Turn-based Online Game Introduction
11.18.4 Crypto Spells Revenue in Turn-based Online Game Business (2019-2024)
11.18.5 Crypto Spells Recent Developments
11.19 Dawn of Gods
11.19.1 Dawn of Gods Company Details
11.19.2 Dawn of Gods Business Overview
11.19.3 Dawn of Gods Turn-based Online Game Introduction
11.19.4 Dawn of Gods Revenue in Turn-based Online Game Business (2019-2024)
11.19.5 Dawn of Gods Recent Developments
11.20 Metropolis Origins
11.20.1 Metropolis Origins Company Details
11.20.2 Metropolis Origins Business Overview
11.20.3 Metropolis Origins Turn-based Online Game Introduction
11.20.4 Metropolis Origins Revenue in Turn-based Online Game Business (2019-2024)
11.20.5 Metropolis Origins Recent Developments
11.21 Kepithor Studios
11.21.1 Kepithor Studios Company Details
11.21.2 Kepithor Studios Business Overview
11.21.3 Kepithor Studios Turn-based Online Game Introduction
11.21.4 Kepithor Studios Revenue in Turn-based Online Game Business (2019-2024)
11.21.5 Kepithor Studios Recent Developments
11.22 Reality Gaming Group Limited
11.22.1 Reality Gaming Group Limited Company Details
11.22.2 Reality Gaming Group Limited Business Overview
11.22.3 Reality Gaming Group Limited Turn-based Online Game Introduction
11.22.4 Reality Gaming Group Limited Revenue in Turn-based Online Game Business (2019-2024)
11.22.5 Reality Gaming Group Limited Recent Developments
11.23 Horizon Blockchain Games
11.23.1 Horizon Blockchain Games Company Details
11.23.2 Horizon Blockchain Games Business Overview
11.23.3 Horizon Blockchain Games Turn-based Online Game Introduction
11.23.4 Horizon Blockchain Games Revenue in Turn-based Online Game Business (2019-2024)
11.23.5 Horizon Blockchain Games Recent Developments
11.24 AXEL MARK INC.
11.24.1 AXEL MARK INC. Company Details
11.24.2 AXEL MARK INC. Business Overview
11.24.3 AXEL MARK INC. Turn-based Online Game Introduction
11.24.4 AXEL MARK INC. Revenue in Turn-based Online Game Business (2019-2024)
11.24.5 AXEL MARK INC. Recent Developments
11.25 TaleCraft
11.25.1 TaleCraft Company Details
11.25.2 TaleCraft Business Overview
11.25.3 TaleCraft Turn-based Online Game Introduction
11.25.4 TaleCraft Revenue in Turn-based Online Game Business (2019-2024)
11.25.5 TaleCraft Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Turn-based Online Game Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Web Game
    Table 3. Key Players of Mobile Game
    Table 4. Global Turn-based Online Game Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Turn-based Online Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Turn-based Online Game Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Turn-based Online Game Market Share by Region (2019-2024)
    Table 8. Global Turn-based Online Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Turn-based Online Game Market Share by Region (2025-2030)
    Table 10. Turn-based Online Game Market Trends
    Table 11. Turn-based Online Game Market Drivers
    Table 12. Turn-based Online Game Market Challenges
    Table 13. Turn-based Online Game Market Restraints
    Table 14. Global Turn-based Online Game Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Turn-based Online Game Revenue Share by Players (2019-2024)
    Table 16. Global Top Turn-based Online Game by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Turn-based Online Game as of 2023)
    Table 17. Global Turn-based Online Game Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Turn-based Online Game Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Turn-based Online Game, Headquarters and Area Served
    Table 20. Global Key Players of Turn-based Online Game, Product and Application
    Table 21. Global Key Players of Turn-based Online Game, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Turn-based Online Game Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Turn-based Online Game Revenue Market Share by Type (2019-2024)
    Table 25. Global Turn-based Online Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Turn-based Online Game Revenue Market Share by Type (2025-2030)
    Table 27. Global Turn-based Online Game Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Turn-based Online Game Revenue Share by Application (2019-2024)
    Table 29. Global Turn-based Online Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Turn-based Online Game Revenue Share by Application (2025-2030)
    Table 31. North America Turn-based Online Game Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Turn-based Online Game Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Turn-based Online Game Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Turn-based Online Game Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Turn-based Online Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Turn-based Online Game Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Turn-based Online Game Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Turn-based Online Game Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Turn-based Online Game Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Turn-based Online Game Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Turn-based Online Game Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Turn-based Online Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Turn-based Online Game Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Turn-based Online Game Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Turn-based Online Game Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Turn-based Online Game Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Turn-based Online Game Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Turn-based Online Game Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Turn-based Online Game Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Turn-based Online Game Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Turn-based Online Game Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Turn-based Online Game Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Turn-based Online Game Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Turn-based Online Game Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Turn-based Online Game Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Turn-based Online Game Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Turn-based Online Game Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Turn-based Online Game Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Turn-based Online Game Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Turn-based Online Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Turn-based Online Game Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Turn-based Online Game Market Size by Country (2025-2030) & (US$ Million)
    Table 63. KRAFTON, INC Company Details
    Table 64. KRAFTON, INC Business Overview
    Table 65. KRAFTON, INC Turn-based Online Game Product
    Table 66. KRAFTON, INC Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 67. KRAFTON, INC Recent Developments
    Table 68. Changyou Company Company Details
    Table 69. Changyou Company Business Overview
    Table 70. Changyou Company Turn-based Online Game Product
    Table 71. Changyou Company Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 72. Changyou Company Recent Developments
    Table 73. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Details
    Table 74. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
    Table 75. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Online Game Product
    Table 76. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 77. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments
    Table 78. Playkot Company Details
    Table 79. Playkot Business Overview
    Table 80. Playkot Turn-based Online Game Product
    Table 81. Playkot Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 82. Playkot Recent Developments
    Table 83. Tencent Games Company Details
    Table 84. Tencent Games Business Overview
    Table 85. Tencent Games Turn-based Online Game Product
    Table 86. Tencent Games Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 87. Tencent Games Recent Developments
    Table 88. Notagamestudio Company Details
    Table 89. Notagamestudio Business Overview
    Table 90. Notagamestudio Turn-based Online Game Product
    Table 91. Notagamestudio Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 92. Notagamestudio Recent Developments
    Table 93. Konami Holdings Corporation Company Details
    Table 94. Konami Holdings Corporation Business Overview
    Table 95. Konami Holdings Corporation Turn-based Online Game Product
    Table 96. Konami Holdings Corporation Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 97. Konami Holdings Corporation Recent Developments
    Table 98. Blizzard Entertainment Company Details
    Table 99. Blizzard Entertainment Business Overview
    Table 100. Blizzard Entertainment Turn-based Online Game Product
    Table 101. Blizzard Entertainment Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 102. Blizzard Entertainment Recent Developments
    Table 103. Bushiroad Company Details
    Table 104. Bushiroad Business Overview
    Table 105. Bushiroad Turn-based Online Game Product
    Table 106. Bushiroad Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 107. Bushiroad Recent Developments
    Table 108. Cyber​​Agent, Inc Company Details
    Table 109. Cyber​​Agent, Inc Business Overview
    Table 110. Cyber​​Agent, Inc Turn-based Online Game Product
    Table 111. Cyber​​Agent, Inc Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 112. Cyber​​Agent, Inc Recent Developments
    Table 113. Fantasy Flight Games Company Details
    Table 114. Fantasy Flight Games Business Overview
    Table 115. Fantasy Flight Games Turn-based Online Game Product
    Table 116. Fantasy Flight Games Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 117. Fantasy Flight Games Recent Developments
    Table 118. Riot Games Company Details
    Table 119. Riot Games Business Overview
    Table 120. Riot Games Turn-based Online Game Product
    Table 121. Riot Games Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 122. Riot Games Recent Developments
    Table 123. Kyy Games Company Details
    Table 124. Kyy Games Business Overview
    Table 125. Kyy Games Turn-based Online Game Product
    Table 126. Kyy Games Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 127. Kyy Games Recent Developments
    Table 128. Legend Story Studios Company Details
    Table 129. Legend Story Studios Business Overview
    Table 130. Legend Story Studios Turn-based Online Game Product
    Table 131. Legend Story Studios Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 132. Legend Story Studios Recent Developments
    Table 133. Sorare Company Details
    Table 134. Sorare Business Overview
    Table 135. Sorare Turn-based Online Game Product
    Table 136. Sorare Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 137. Sorare Recent Developments
    Table 138. Splinterlands Company Details
    Table 139. Splinterlands Business Overview
    Table 140. Splinterlands Turn-based Online Game Product
    Table 141. Splinterlands Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 142. Splinterlands Recent Developments
    Table 143. Gods Unchained Company Details
    Table 144. Gods Unchained Business Overview
    Table 145. Gods Unchained Turn-based Online Game Product
    Table 146. Gods Unchained Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 147. Gods Unchained Recent Developments
    Table 148. Crypto Spells Company Details
    Table 149. Crypto Spells Business Overview
    Table 150. Crypto Spells Turn-based Online Game Product
    Table 151. Crypto Spells Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 152. Crypto Spells Recent Developments
    Table 153. Dawn of Gods Company Details
    Table 154. Dawn of Gods Business Overview
    Table 155. Dawn of Gods Turn-based Online Game Product
    Table 156. Dawn of Gods Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 157. Dawn of Gods Recent Developments
    Table 158. Metropolis Origins Company Details
    Table 159. Metropolis Origins Business Overview
    Table 160. Metropolis Origins Turn-based Online Game Product
    Table 161. Metropolis Origins Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 162. Metropolis Origins Recent Developments
    Table 163. Kepithor Studios Company Details
    Table 164. Kepithor Studios Business Overview
    Table 165. Kepithor Studios Turn-based Online Game Product
    Table 166. Kepithor Studios Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 167. Kepithor Studios Recent Developments
    Table 168. Reality Gaming Group Limited Company Details
    Table 169. Reality Gaming Group Limited Business Overview
    Table 170. Reality Gaming Group Limited Turn-based Online Game Product
    Table 171. Reality Gaming Group Limited Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 172. Reality Gaming Group Limited Recent Developments
    Table 173. Horizon Blockchain Games Company Details
    Table 174. Horizon Blockchain Games Business Overview
    Table 175. Horizon Blockchain Games Turn-based Online Game Product
    Table 176. Horizon Blockchain Games Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 177. Horizon Blockchain Games Recent Developments
    Table 178. AXEL MARK INC. Company Details
    Table 179. AXEL MARK INC. Business Overview
    Table 180. AXEL MARK INC. Turn-based Online Game Product
    Table 181. AXEL MARK INC. Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 182. AXEL MARK INC. Recent Developments
    Table 183. TaleCraft Company Details
    Table 184. TaleCraft Business Overview
    Table 185. TaleCraft Turn-based Online Game Product
    Table 186. TaleCraft Revenue in Turn-based Online Game Business (2019-2024) & (US$ Million)
    Table 187. TaleCraft Recent Developments
    Table 188. Research Programs/Design for This Report
    Table 189. Key Data Information from Secondary Sources
    Table 190. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Turn-based Online Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Turn-based Online Game Market Share by Type: 2023 VS 2030
    Figure 3. Web Game Features
    Figure 4. Mobile Game Features
    Figure 5. Global Turn-based Online Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Turn-based Online Game Market Share by Application: 2023 VS 2030
    Figure 7. Teenager Case Studies
    Figure 8. Aldult Case Studies
    Figure 9. Turn-based Online Game Report Years Considered
    Figure 10. Global Turn-based Online Game Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 11. Global Turn-based Online Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global Turn-based Online Game Market Share by Region: 2023 VS 2030
    Figure 13. Global Turn-based Online Game Market Share by Players in 2023
    Figure 14. Global Top Turn-based Online Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Turn-based Online Game as of 2023)
    Figure 15. The Top 10 and 5 Players Market Share by Turn-based Online Game Revenue in 2023
    Figure 16. North America Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 17. North America Turn-based Online Game Market Share by Type (2019-2030)
    Figure 18. North America Turn-based Online Game Market Share by Application (2019-2030)
    Figure 19. North America Turn-based Online Game Market Share by Country (2019-2030)
    Figure 20. United States Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Turn-based Online Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 23. Europe Turn-based Online Game Market Share by Type (2019-2030)
    Figure 24. Europe Turn-based Online Game Market Share by Application (2019-2030)
    Figure 25. Europe Turn-based Online Game Market Share by Country (2019-2030)
    Figure 26. Germany Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. France Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. U.K. Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Italy Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Russia Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Nordic Countries Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. China Turn-based Online Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 33. China Turn-based Online Game Market Share by Type (2019-2030)
    Figure 34. China Turn-based Online Game Market Share by Application (2019-2030)
    Figure 35. Asia Turn-based Online Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 36. Asia Turn-based Online Game Market Share by Type (2019-2030)
    Figure 37. Asia Turn-based Online Game Market Share by Application (2019-2030)
    Figure 38. Asia Turn-based Online Game Market Share by Region (2019-2030)
    Figure 39. Japan Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. South Korea Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. China Taiwan Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Southeast Asia Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. India Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Australia Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East, Africa, and Latin America Turn-based Online Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 46. Middle East, Africa, and Latin America Turn-based Online Game Market Share by Type (2019-2030)
    Figure 47. Middle East, Africa, and Latin America Turn-based Online Game Market Share by Application (2019-2030)
    Figure 48. Middle East, Africa, and Latin America Turn-based Online Game Market Share by Country (2019-2030)
    Figure 49. Brazil Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Mexico Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Turkey Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Saudi Arabia Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Israel Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. GCC Countries Turn-based Online Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. KRAFTON, INC Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 56. Changyou Company Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 57. Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 58. Playkot Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 59. Tencent Games Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 60. Notagamestudio Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 61. Konami Holdings Corporation Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 62. Blizzard Entertainment Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 63. Bushiroad Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 64. Cyber​​Agent, Inc Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 65. Fantasy Flight Games Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 66. Riot Games Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 67. Kyy Games Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 68. Legend Story Studios Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 69. Sorare Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 70. Splinterlands Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 71. Gods Unchained Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 72. Crypto Spells Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 73. Dawn of Gods Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 74. Metropolis Origins Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 75. Kepithor Studios Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 76. Reality Gaming Group Limited Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 77. Horizon Blockchain Games Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 78. AXEL MARK INC. Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 79. TaleCraft Revenue Growth Rate in Turn-based Online Game Business (2019-2024)
    Figure 80. Bottom-up and Top-down Approaches for This Report
    Figure 81. Data Triangulation
    Figure 82. Key Executives Interviewed
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