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Global Digital Content Market Size, Status and Forecast 2020-2026
Published Date: November 2020
|
Report Code: QYRE-Othe-2D382
Home | Market Reports | Computers & Electronics | Software
Digital Content Market

Global Digital Content Market Size, Status and Forecast 2020-2026

Code: QYRE-Othe-2D382
Report
November 2020
153 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

 Digital Content Market Statistics 2026

Major factors driving the growth of digital content market size are, increase in the number of smart connected devices, growing digital transformation across end-user industries and increasing connection speeds.

The key regions covered in the Digital Content market report are North America, Europe, China, Japan, Southeast Asia, India and Central & South America, etc. The report includes a country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and Application segment in terms of revenue for 2015-2026.

How Big in the Global Digital Content Market 2026?

In 2019, the global Digital Content market size was USD 167370 Million and it is expected to reach USD 397390 Million by the end of 2026, with a CAGR of 13.0% during 2021-2026.

Digital Content Market Size & Share 2020, Growth, Trends, Industry Analysis, Forecast 2026

Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, .respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.

Digital Content Scope and Market Size

Increased adoption of digital content creation software applications is one of the key factors expected to drive the growth of the digital content creation market size. Also, the growing technological advances and product improvements to combine hardware with digital content software applications by manufacturers and software developers are expected to generate substantial business expansion opportunities for existing players.

The increase in mobile devices is expected to fuel the digital content creation market size. Smartphones and other mobile devices make it easier for consumers to access the internet and music & video content in one go.

Furthermore, the rising popularity of OTT platforms with simplified payment options is also expected to boost the digital content market size.

Regional and Country-level Analysis

The Digital Content market is analysed and market size information is provided by regions (countries).

The key regions covered in the Digital Content market report are North America, Europe, China, Japan, Southeast Asia, India and Central & South America, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of revenue for the period 2015-2026.

Competitive Landscape and Digital Content Market Share Analysis

Digital Content market competitive landscape provides details and data information by vendors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by player for the period 2015-2020. Details included are company description, major business, company total revenue and the revenue generated in Digital Content business, the date to enter into the Digital Content market, Digital Content product introduction, recent developments, etc.

Who are the Major Players in Digital Content Market?

The major vendors include Tencent, Microsoft, Sony, Activision Blizzard, Apple, Google, Amazon, Facebook, EA, NetEase, Nexon, Mixi, Warner Bros, Square Enix., DeNA, Zynga, NCSoft, Baidu, Deezer, Dish Network, Giant Interactive Group, Hulu, Nintendo, Reed Elsevier, Schibsted, Spotify, Wolters Kluwer, KONAMI, Ubisoft, Bandai Namco, etc.

Scope of the Report:

 

Report Metric

Details

Report Name

Digital Content Market

Market size value in 2020

USD 167,370 Million

Revenue forecast in 2026

USD 397,390 Million by the end of 2026

Growth Rate

CAGR of 13.0% from 2019 to 2026

Base year considered

2019

Forecast period

2020-2026

Forecast units

Value (USD)

Segments covered

Type, End User, Offerings, and Region

Report coverage

Revenue & volume forecast, company share, competitive landscape, growth factors, and trends

Geographic regions covered

North America, Europe, Asia Pacific, Latin America, Middle East & Africa

Companies covered

Tencent, Microsoft, Sony, Activision Blizzard, Apple, Google, Amazon, Facebook, EA, NetEase, Nexon, Mixi, Warner Bros, Square Enix., DeNA, Zynga, NCSoft, Baidu, Deezer, Dish Network, Giant Interactive Group, Hulu, Nintendo, Reed Elsevier, Schibsted, Spotify, Wolters Kluwer, KONAMI, Ubisoft, Bandai Namco, etc.

Digital Content Market Segmentation

 Digital Content Market segment by Type, the product can be split into
  • Movie and Music
  • Game
  • Education
  • Digital Publication
  • Others

Digital Content Market segment by Application, split into

  • Smartphones
  • Computes
  • Tablets
  • Smart TV
  • STB& Analogue TV
  • Non-network Consumption Device(CD-Player,game console,etc)

Digital Content Market segment by Regions/Countries, this report covers

  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America

The study objectives of this report are:

  • To analyze global Digital Content status, future forecast, growth opportunity, key market and key players.
  • To present the Digital Content development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

TABLE OF CONTENT

LIST OF TABLES & FIGURES

 
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