0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global VR Metaverse Market Research Report 2024
Published Date: March 2024
|
Report Code: QYRE-Othe-2I490
Home | Market Reports | Games| Computer & Video Games
VR Metaverse Market
BUY CHAPTERS

Global VR Metaverse Market Research Report 2024

Code: QYRE-Othe-2I490
Report
March 2024
Pages:71
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Metaverse Market

The global VR Metaverse market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for VR Metaverse is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR Metaverse is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for VR Metaverse in Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of VR Metaverse include Facebook, HTC, Samsung, HUAWEI, Xiaomi and Sensorium Corporation, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR Metaverse, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Metaverse.

Report Scope

The VR Metaverse market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR Metaverse market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Metaverse companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Metaverse Market Report

Report Metric Details
Report Name VR Metaverse Market
Segment by Type
  • Software
  • Hardware
Segment by Application
  • Entertainment
  • Marketing
  • Education
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Facebook, HTC, Samsung, HUAWEI, Xiaomi, Sensorium Corporation
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of VR Metaverse companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the VR Metaverse Market report?

Ans: The main players in the VR Metaverse Market are Facebook, HTC, Samsung, HUAWEI, Xiaomi, Sensorium Corporation

What are the Application segmentation covered in the VR Metaverse Market report?

Ans: The Applications covered in the VR Metaverse Market report are Entertainment, Marketing, Education, Others

What are the Type segmentation covered in the VR Metaverse Market report?

Ans: The Types covered in the VR Metaverse Market report are Software, Hardware

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Metaverse Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Software
1.2.3 Hardware
1.3 Market by Application
1.3.1 Global VR Metaverse Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 Marketing
1.3.4 Education
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Metaverse Market Perspective (2019-2030)
2.2 VR Metaverse Growth Trends by Region
2.2.1 Global VR Metaverse Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR Metaverse Historic Market Size by Region (2019-2024)
2.2.3 VR Metaverse Forecasted Market Size by Region (2025-2030)
2.3 VR Metaverse Market Dynamics
2.3.1 VR Metaverse Industry Trends
2.3.2 VR Metaverse Market Drivers
2.3.3 VR Metaverse Market Challenges
2.3.4 VR Metaverse Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Metaverse Players by Revenue
3.1.1 Global Top VR Metaverse Players by Revenue (2019-2024)
3.1.2 Global VR Metaverse Revenue Market Share by Players (2019-2024)
3.2 Global VR Metaverse Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR Metaverse Revenue
3.4 Global VR Metaverse Market Concentration Ratio
3.4.1 Global VR Metaverse Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Metaverse Revenue in 2023
3.5 VR Metaverse Key Players Head office and Area Served
3.6 Key Players VR Metaverse Product Solution and Service
3.7 Date of Enter into VR Metaverse Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Metaverse Breakdown Data by Type
4.1 Global VR Metaverse Historic Market Size by Type (2019-2024)
4.2 Global VR Metaverse Forecasted Market Size by Type (2025-2030)
5 VR Metaverse Breakdown Data by Application
5.1 Global VR Metaverse Historic Market Size by Application (2019-2024)
5.2 Global VR Metaverse Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America VR Metaverse Market Size (2019-2030)
6.2 North America VR Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America VR Metaverse Market Size by Country (2019-2024)
6.4 North America VR Metaverse Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Metaverse Market Size (2019-2030)
7.2 Europe VR Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe VR Metaverse Market Size by Country (2019-2024)
7.4 Europe VR Metaverse Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Metaverse Market Size (2019-2030)
8.2 Asia-Pacific VR Metaverse Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific VR Metaverse Market Size by Region (2019-2024)
8.4 Asia-Pacific VR Metaverse Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Metaverse Market Size (2019-2030)
9.2 Latin America VR Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America VR Metaverse Market Size by Country (2019-2024)
9.4 Latin America VR Metaverse Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Metaverse Market Size (2019-2030)
10.2 Middle East & Africa VR Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa VR Metaverse Market Size by Country (2019-2024)
10.4 Middle East & Africa VR Metaverse Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Detail
11.1.2 Facebook Business Overview
11.1.3 Facebook VR Metaverse Introduction
11.1.4 Facebook Revenue in VR Metaverse Business (2019-2024)
11.1.5 Facebook Recent Development
11.2 HTC
11.2.1 HTC Company Detail
11.2.2 HTC Business Overview
11.2.3 HTC VR Metaverse Introduction
11.2.4 HTC Revenue in VR Metaverse Business (2019-2024)
11.2.5 HTC Recent Development
11.3 Samsung
11.3.1 Samsung Company Detail
11.3.2 Samsung Business Overview
11.3.3 Samsung VR Metaverse Introduction
11.3.4 Samsung Revenue in VR Metaverse Business (2019-2024)
11.3.5 Samsung Recent Development
11.4 HUAWEI
11.4.1 HUAWEI Company Detail
11.4.2 HUAWEI Business Overview
11.4.3 HUAWEI VR Metaverse Introduction
11.4.4 HUAWEI Revenue in VR Metaverse Business (2019-2024)
11.4.5 HUAWEI Recent Development
11.5 Xiaomi
11.5.1 Xiaomi Company Detail
11.5.2 Xiaomi Business Overview
11.5.3 Xiaomi VR Metaverse Introduction
11.5.4 Xiaomi Revenue in VR Metaverse Business (2019-2024)
11.5.5 Xiaomi Recent Development
11.6 Sensorium Corporation
11.6.1 Sensorium Corporation Company Detail
11.6.2 Sensorium Corporation Business Overview
11.6.3 Sensorium Corporation VR Metaverse Introduction
11.6.4 Sensorium Corporation Revenue in VR Metaverse Business (2019-2024)
11.6.5 Sensorium Corporation Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global VR Metaverse Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Software
    Table 3. Key Players of Hardware
    Table 4. Global VR Metaverse Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global VR Metaverse Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global VR Metaverse Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global VR Metaverse Market Share by Region (2019-2024)
    Table 8. Global VR Metaverse Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global VR Metaverse Market Share by Region (2025-2030)
    Table 10. VR Metaverse Market Trends
    Table 11. VR Metaverse Market Drivers
    Table 12. VR Metaverse Market Challenges
    Table 13. VR Metaverse Market Restraints
    Table 14. Global VR Metaverse Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global VR Metaverse Market Share by Players (2019-2024)
    Table 16. Global Top VR Metaverse Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Metaverse as of 2023)
    Table 17. Ranking of Global Top VR Metaverse Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by VR Metaverse Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players VR Metaverse Product Solution and Service
    Table 21. Date of Enter into VR Metaverse Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global VR Metaverse Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global VR Metaverse Revenue Market Share by Type (2019-2024)
    Table 25. Global VR Metaverse Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global VR Metaverse Revenue Market Share by Type (2025-2030)
    Table 27. Global VR Metaverse Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global VR Metaverse Revenue Market Share by Application (2019-2024)
    Table 29. Global VR Metaverse Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global VR Metaverse Revenue Market Share by Application (2025-2030)
    Table 31. North America VR Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America VR Metaverse Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America VR Metaverse Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe VR Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe VR Metaverse Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe VR Metaverse Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific VR Metaverse Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific VR Metaverse Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific VR Metaverse Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America VR Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America VR Metaverse Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America VR Metaverse Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa VR Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa VR Metaverse Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa VR Metaverse Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Facebook Company Detail
    Table 47. Facebook Business Overview
    Table 48. Facebook VR Metaverse Product
    Table 49. Facebook Revenue in VR Metaverse Business (2019-2024) & (US$ Million)
    Table 50. Facebook Recent Development
    Table 51. HTC Company Detail
    Table 52. HTC Business Overview
    Table 53. HTC VR Metaverse Product
    Table 54. HTC Revenue in VR Metaverse Business (2019-2024) & (US$ Million)
    Table 55. HTC Recent Development
    Table 56. Samsung Company Detail
    Table 57. Samsung Business Overview
    Table 58. Samsung VR Metaverse Product
    Table 59. Samsung Revenue in VR Metaverse Business (2019-2024) & (US$ Million)
    Table 60. Samsung Recent Development
    Table 61. HUAWEI Company Detail
    Table 62. HUAWEI Business Overview
    Table 63. HUAWEI VR Metaverse Product
    Table 64. HUAWEI Revenue in VR Metaverse Business (2019-2024) & (US$ Million)
    Table 65. HUAWEI Recent Development
    Table 66. Xiaomi Company Detail
    Table 67. Xiaomi Business Overview
    Table 68. Xiaomi VR Metaverse Product
    Table 69. Xiaomi Revenue in VR Metaverse Business (2019-2024) & (US$ Million)
    Table 70. Xiaomi Recent Development
    Table 71. Sensorium Corporation Company Detail
    Table 72. Sensorium Corporation Business Overview
    Table 73. Sensorium Corporation VR Metaverse Product
    Table 74. Sensorium Corporation Revenue in VR Metaverse Business (2019-2024) & (US$ Million)
    Table 75. Sensorium Corporation Recent Development
    Table 76. Research Programs/Design for This Report
    Table 77. Key Data Information from Secondary Sources
    Table 78. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global VR Metaverse Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global VR Metaverse Market Share by Type: 2023 VS 2030
    Figure 3. Software Features
    Figure 4. Hardware Features
    Figure 5. Global VR Metaverse Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global VR Metaverse Market Share by Application: 2023 VS 2030
    Figure 7. Entertainment Case Studies
    Figure 8. Marketing Case Studies
    Figure 9. Education Case Studies
    Figure 10. Others Case Studies
    Figure 11. VR Metaverse Report Years Considered
    Figure 12. Global VR Metaverse Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 13. Global VR Metaverse Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 14. Global VR Metaverse Market Share by Region: 2023 VS 2030
    Figure 15. Global VR Metaverse Market Share by Players in 2023
    Figure 16. Global Top VR Metaverse Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Metaverse as of 2023)
    Figure 17. The Top 10 and 5 Players Market Share by VR Metaverse Revenue in 2023
    Figure 18. North America VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. North America VR Metaverse Market Share by Country (2019-2030)
    Figure 20. United States VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe VR Metaverse Market Share by Country (2019-2030)
    Figure 24. Germany VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. France VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. U.K. VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Italy VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Russia VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Nordic Countries VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Asia-Pacific VR Metaverse Market Share by Region (2019-2030)
    Figure 32. China VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Japan VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. South Korea VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Southeast Asia VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. India VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Australia VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Latin America VR Metaverse Market Share by Country (2019-2030)
    Figure 40. Mexico VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Brazil VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Middle East & Africa VR Metaverse Market Share by Country (2019-2030)
    Figure 44. Turkey VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Saudi Arabia VR Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Facebook Revenue Growth Rate in VR Metaverse Business (2019-2024)
    Figure 47. HTC Revenue Growth Rate in VR Metaverse Business (2019-2024)
    Figure 48. Samsung Revenue Growth Rate in VR Metaverse Business (2019-2024)
    Figure 49. HUAWEI Revenue Growth Rate in VR Metaverse Business (2019-2024)
    Figure 50. Xiaomi Revenue Growth Rate in VR Metaverse Business (2019-2024)
    Figure 51. Sensorium Corporation Revenue Growth Rate in VR Metaverse Business (2019-2024)
    Figure 52. Bottom-up and Top-down Approaches for This Report
    Figure 53. Data Triangulation
    Figure 54. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Seventh Sense AI

RELATED REPORTS

Handheld Somatosensory Game Console - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

120 Pages
Type: Report
Code: QYRE-Auto-1R14842
Thu Dec 12 00:00:00 UTC 2024

Add to Cart

Global Computer Games Market Insights, Forecast to 2030

120 Pages
Type: Report
Code: QYRE-Auto-3Q6198
Thu Dec 12 00:00:00 UTC 2024

Add to Cart

Military Simulation Combat Software - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

120 Pages
Type: Report
Code: QYRE-Auto-38M14843
Thu Dec 12 00:00:00 UTC 2024

Add to Cart

Portable Somatosensory Game Console - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

120 Pages
Type: Report
Code: QYRE-Auto-8C14842
Thu Dec 12 00:00:00 UTC 2024

Add to Cart