0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Metaverse in Media and Entertainment Market Research Report 2024
Published Date: April 2024
|
Report Code: QYRE-Auto-5J14909
Home | Market Reports | Online Communities| Virtual Worlds
Global Metaverse in Media and Entertainment Market Insights Forecast to 2029
BUY CHAPTERS

Global Metaverse in Media and Entertainment Market Research Report 2024

Code: QYRE-Auto-5J14909
Report
April 2024
Pages:89
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Metaverse in Media and Entertainment Market

The global Metaverse in Media and Entertainment market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Metaverse in Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Metaverse in Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Metaverse in Media and Entertainment in Film Production Companies is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Metaverse in Media and Entertainment include Hungama Digital Media, Qualcomm, OverActive Media, Zilliqa, Gameon, Tetavi, Scuti, AdQuire Media and Atom Universe, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Metaverse in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse in Media and Entertainment.

Report Scope

The Metaverse in Media and Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Metaverse in Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Metaverse in Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Metaverse in Media and Entertainment Market Report

Report Metric Details
Report Name Metaverse in Media and Entertainment Market
Segment by Type
  • Cryptocurrency
  • Digital Asset
  • Non-Fungible Token(NFT)
Segment by Application
  • Film Production Companies
  • OTT Platforms
  • Television Broadcasters
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Hungama Digital Media, Qualcomm, OverActive Media, Zilliqa, Gameon, Tetavi, Scuti, AdQuire Media, Atom Universe, Aomen City, Gamefarm, Roblox
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Metaverse in Media and Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Metaverse in Media and Entertainment Market report?

Ans: The main players in the Metaverse in Media and Entertainment Market are Hungama Digital Media, Qualcomm, OverActive Media, Zilliqa, Gameon, Tetavi, Scuti, AdQuire Media, Atom Universe, Aomen City, Gamefarm, Roblox

What are the Application segmentation covered in the Metaverse in Media and Entertainment Market report?

Ans: The Applications covered in the Metaverse in Media and Entertainment Market report are Film Production Companies, OTT Platforms, Television Broadcasters, Others

What are the Type segmentation covered in the Metaverse in Media and Entertainment Market report?

Ans: The Types covered in the Metaverse in Media and Entertainment Market report are Cryptocurrency, Digital Asset, Non-Fungible Token(NFT)

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse in Media and Entertainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Cryptocurrency
1.2.3 Digital Asset
1.2.4 Non-Fungible Token(NFT)
1.3 Market by Application
1.3.1 Global Metaverse in Media and Entertainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Film Production Companies
1.3.3 OTT Platforms
1.3.4 Television Broadcasters
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse in Media and Entertainment Market Perspective (2019-2030)
2.2 Metaverse in Media and Entertainment Growth Trends by Region
2.2.1 Global Metaverse in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Metaverse in Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Metaverse in Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Metaverse in Media and Entertainment Market Dynamics
2.3.1 Metaverse in Media and Entertainment Industry Trends
2.3.2 Metaverse in Media and Entertainment Market Drivers
2.3.3 Metaverse in Media and Entertainment Market Challenges
2.3.4 Metaverse in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse in Media and Entertainment Players by Revenue
3.1.1 Global Top Metaverse in Media and Entertainment Players by Revenue (2019-2024)
3.1.2 Global Metaverse in Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Metaverse in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Metaverse in Media and Entertainment Revenue
3.4 Global Metaverse in Media and Entertainment Market Concentration Ratio
3.4.1 Global Metaverse in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse in Media and Entertainment Revenue in 2023
3.5 Metaverse in Media and Entertainment Key Players Head office and Area Served
3.6 Key Players Metaverse in Media and Entertainment Product Solution and Service
3.7 Date of Enter into Metaverse in Media and Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse in Media and Entertainment Breakdown Data by Type
4.1 Global Metaverse in Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Metaverse in Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 Metaverse in Media and Entertainment Breakdown Data by Application
5.1 Global Metaverse in Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Metaverse in Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Metaverse in Media and Entertainment Market Size (2019-2030)
6.2 North America Metaverse in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Metaverse in Media and Entertainment Market Size by Country (2019-2024)
6.4 North America Metaverse in Media and Entertainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse in Media and Entertainment Market Size (2019-2030)
7.2 Europe Metaverse in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Metaverse in Media and Entertainment Market Size by Country (2019-2024)
7.4 Europe Metaverse in Media and Entertainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse in Media and Entertainment Market Size (2019-2030)
8.2 Asia-Pacific Metaverse in Media and Entertainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Metaverse in Media and Entertainment Market Size by Region (2019-2024)
8.4 Asia-Pacific Metaverse in Media and Entertainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse in Media and Entertainment Market Size (2019-2030)
9.2 Latin America Metaverse in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Metaverse in Media and Entertainment Market Size by Country (2019-2024)
9.4 Latin America Metaverse in Media and Entertainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse in Media and Entertainment Market Size (2019-2030)
10.2 Middle East & Africa Metaverse in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Metaverse in Media and Entertainment Market Size by Country (2019-2024)
10.4 Middle East & Africa Metaverse in Media and Entertainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Hungama Digital Media
11.1.1 Hungama Digital Media Company Detail
11.1.2 Hungama Digital Media Business Overview
11.1.3 Hungama Digital Media Metaverse in Media and Entertainment Introduction
11.1.4 Hungama Digital Media Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.1.5 Hungama Digital Media Recent Development
11.2 Qualcomm
11.2.1 Qualcomm Company Detail
11.2.2 Qualcomm Business Overview
11.2.3 Qualcomm Metaverse in Media and Entertainment Introduction
11.2.4 Qualcomm Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.2.5 Qualcomm Recent Development
11.3 OverActive Media
11.3.1 OverActive Media Company Detail
11.3.2 OverActive Media Business Overview
11.3.3 OverActive Media Metaverse in Media and Entertainment Introduction
11.3.4 OverActive Media Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.3.5 OverActive Media Recent Development
11.4 Zilliqa
11.4.1 Zilliqa Company Detail
11.4.2 Zilliqa Business Overview
11.4.3 Zilliqa Metaverse in Media and Entertainment Introduction
11.4.4 Zilliqa Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.4.5 Zilliqa Recent Development
11.5 Gameon
11.5.1 Gameon Company Detail
11.5.2 Gameon Business Overview
11.5.3 Gameon Metaverse in Media and Entertainment Introduction
11.5.4 Gameon Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.5.5 Gameon Recent Development
11.6 Tetavi
11.6.1 Tetavi Company Detail
11.6.2 Tetavi Business Overview
11.6.3 Tetavi Metaverse in Media and Entertainment Introduction
11.6.4 Tetavi Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.6.5 Tetavi Recent Development
11.7 Scuti
11.7.1 Scuti Company Detail
11.7.2 Scuti Business Overview
11.7.3 Scuti Metaverse in Media and Entertainment Introduction
11.7.4 Scuti Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.7.5 Scuti Recent Development
11.8 AdQuire Media
11.8.1 AdQuire Media Company Detail
11.8.2 AdQuire Media Business Overview
11.8.3 AdQuire Media Metaverse in Media and Entertainment Introduction
11.8.4 AdQuire Media Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.8.5 AdQuire Media Recent Development
11.9 Atom Universe
11.9.1 Atom Universe Company Detail
11.9.2 Atom Universe Business Overview
11.9.3 Atom Universe Metaverse in Media and Entertainment Introduction
11.9.4 Atom Universe Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.9.5 Atom Universe Recent Development
11.10 Aomen City
11.10.1 Aomen City Company Detail
11.10.2 Aomen City Business Overview
11.10.3 Aomen City Metaverse in Media and Entertainment Introduction
11.10.4 Aomen City Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.10.5 Aomen City Recent Development
11.11 Gamefarm
11.11.1 Gamefarm Company Detail
11.11.2 Gamefarm Business Overview
11.11.3 Gamefarm Metaverse in Media and Entertainment Introduction
11.11.4 Gamefarm Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.11.5 Gamefarm Recent Development
11.12 Roblox
11.12.1 Roblox Company Detail
11.12.2 Roblox Business Overview
11.12.3 Roblox Metaverse in Media and Entertainment Introduction
11.12.4 Roblox Revenue in Metaverse in Media and Entertainment Business (2019-2024)
11.12.5 Roblox Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Metaverse in Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Cryptocurrency
    Table 3. Key Players of Digital Asset
    Table 4. Key Players of Non-Fungible Token(NFT)
    Table 5. Global Metaverse in Media and Entertainment Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Metaverse in Media and Entertainment Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global Metaverse in Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global Metaverse in Media and Entertainment Market Share by Region (2019-2024)
    Table 9. Global Metaverse in Media and Entertainment Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global Metaverse in Media and Entertainment Market Share by Region (2025-2030)
    Table 11. Metaverse in Media and Entertainment Market Trends
    Table 12. Metaverse in Media and Entertainment Market Drivers
    Table 13. Metaverse in Media and Entertainment Market Challenges
    Table 14. Metaverse in Media and Entertainment Market Restraints
    Table 15. Global Metaverse in Media and Entertainment Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global Metaverse in Media and Entertainment Market Share by Players (2019-2024)
    Table 17. Global Top Metaverse in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Media and Entertainment as of 2023)
    Table 18. Ranking of Global Top Metaverse in Media and Entertainment Companies by Revenue (US$ Million) in 2023
    Table 19. Global 5 Largest Players Market Share by Metaverse in Media and Entertainment Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Metaverse in Media and Entertainment Product Solution and Service
    Table 22. Date of Enter into Metaverse in Media and Entertainment Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Metaverse in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global Metaverse in Media and Entertainment Revenue Market Share by Type (2019-2024)
    Table 26. Global Metaverse in Media and Entertainment Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global Metaverse in Media and Entertainment Revenue Market Share by Type (2025-2030)
    Table 28. Global Metaverse in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global Metaverse in Media and Entertainment Revenue Market Share by Application (2019-2024)
    Table 30. Global Metaverse in Media and Entertainment Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global Metaverse in Media and Entertainment Revenue Market Share by Application (2025-2030)
    Table 32. North America Metaverse in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 33. North America Metaverse in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 34. North America Metaverse in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 35. Europe Metaverse in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. Europe Metaverse in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 37. Europe Metaverse in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Asia-Pacific Metaverse in Media and Entertainment Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Asia-Pacific Metaverse in Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 40. Asia-Pacific Metaverse in Media and Entertainment Market Size by Region (2025-2030) & (US$ Million)
    Table 41. Latin America Metaverse in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Latin America Metaverse in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 43. Latin America Metaverse in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 44. Middle East & Africa Metaverse in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Middle East & Africa Metaverse in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Middle East & Africa Metaverse in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Hungama Digital Media Company Detail
    Table 48. Hungama Digital Media Business Overview
    Table 49. Hungama Digital Media Metaverse in Media and Entertainment Product
    Table 50. Hungama Digital Media Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 51. Hungama Digital Media Recent Development
    Table 52. Qualcomm Company Detail
    Table 53. Qualcomm Business Overview
    Table 54. Qualcomm Metaverse in Media and Entertainment Product
    Table 55. Qualcomm Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 56. Qualcomm Recent Development
    Table 57. OverActive Media Company Detail
    Table 58. OverActive Media Business Overview
    Table 59. OverActive Media Metaverse in Media and Entertainment Product
    Table 60. OverActive Media Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 61. OverActive Media Recent Development
    Table 62. Zilliqa Company Detail
    Table 63. Zilliqa Business Overview
    Table 64. Zilliqa Metaverse in Media and Entertainment Product
    Table 65. Zilliqa Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 66. Zilliqa Recent Development
    Table 67. Gameon Company Detail
    Table 68. Gameon Business Overview
    Table 69. Gameon Metaverse in Media and Entertainment Product
    Table 70. Gameon Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 71. Gameon Recent Development
    Table 72. Tetavi Company Detail
    Table 73. Tetavi Business Overview
    Table 74. Tetavi Metaverse in Media and Entertainment Product
    Table 75. Tetavi Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 76. Tetavi Recent Development
    Table 77. Scuti Company Detail
    Table 78. Scuti Business Overview
    Table 79. Scuti Metaverse in Media and Entertainment Product
    Table 80. Scuti Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 81. Scuti Recent Development
    Table 82. AdQuire Media Company Detail
    Table 83. AdQuire Media Business Overview
    Table 84. AdQuire Media Metaverse in Media and Entertainment Product
    Table 85. AdQuire Media Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 86. AdQuire Media Recent Development
    Table 87. Atom Universe Company Detail
    Table 88. Atom Universe Business Overview
    Table 89. Atom Universe Metaverse in Media and Entertainment Product
    Table 90. Atom Universe Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 91. Atom Universe Recent Development
    Table 92. Aomen City Company Detail
    Table 93. Aomen City Business Overview
    Table 94. Aomen City Metaverse in Media and Entertainment Product
    Table 95. Aomen City Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 96. Aomen City Recent Development
    Table 97. Gamefarm Company Detail
    Table 98. Gamefarm Business Overview
    Table 99. Gamefarm Metaverse in Media and Entertainment Product
    Table 100. Gamefarm Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 101. Gamefarm Recent Development
    Table 102. Roblox Company Detail
    Table 103. Roblox Business Overview
    Table 104. Roblox Metaverse in Media and Entertainment Product
    Table 105. Roblox Revenue in Metaverse in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 106. Roblox Recent Development
    Table 107. Research Programs/Design for This Report
    Table 108. Key Data Information from Secondary Sources
    Table 109. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Metaverse in Media and Entertainment Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Metaverse in Media and Entertainment Market Share by Type: 2023 VS 2030
    Figure 3. Cryptocurrency Features
    Figure 4. Digital Asset Features
    Figure 5. Non-Fungible Token(NFT) Features
    Figure 6. Global Metaverse in Media and Entertainment Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 7. Global Metaverse in Media and Entertainment Market Share by Application: 2023 VS 2030
    Figure 8. Film Production Companies Case Studies
    Figure 9. OTT Platforms Case Studies
    Figure 10. Television Broadcasters Case Studies
    Figure 11. Others Case Studies
    Figure 12. Metaverse in Media and Entertainment Report Years Considered
    Figure 13. Global Metaverse in Media and Entertainment Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 14. Global Metaverse in Media and Entertainment Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 15. Global Metaverse in Media and Entertainment Market Share by Region: 2023 VS 2030
    Figure 16. Global Metaverse in Media and Entertainment Market Share by Players in 2023
    Figure 17. Global Top Metaverse in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Media and Entertainment as of 2023)
    Figure 18. The Top 10 and 5 Players Market Share by Metaverse in Media and Entertainment Revenue in 2023
    Figure 19. North America Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. North America Metaverse in Media and Entertainment Market Share by Country (2019-2030)
    Figure 21. United States Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Canada Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Europe Metaverse in Media and Entertainment Market Share by Country (2019-2030)
    Figure 25. Germany Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. France Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. U.K. Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Italy Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Russia Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Nordic Countries Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Asia-Pacific Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Asia-Pacific Metaverse in Media and Entertainment Market Share by Region (2019-2030)
    Figure 33. China Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Japan Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. South Korea Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Southeast Asia Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. India Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Australia Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Latin America Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Latin America Metaverse in Media and Entertainment Market Share by Country (2019-2030)
    Figure 41. Mexico Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Brazil Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Middle East & Africa Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Middle East & Africa Metaverse in Media and Entertainment Market Share by Country (2019-2030)
    Figure 45. Turkey Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Saudi Arabia Metaverse in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Hungama Digital Media Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 48. Qualcomm Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 49. OverActive Media Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 50. Zilliqa Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 51. Gameon Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 52. Tetavi Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 53. Scuti Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 54. AdQuire Media Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 55. Atom Universe Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 56. Aomen City Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 57. Gamefarm Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 58. Roblox Revenue Growth Rate in Metaverse in Media and Entertainment Business (2019-2024)
    Figure 59. Bottom-up and Top-down Approaches for This Report
    Figure 60. Data Triangulation
    Figure 61. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Accenture

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Global Metaverse in Manufacturing Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-20Y15040
Fri Apr 19 00:00:00 UTC 2024

Add to Cart

Global Metaverse in Travel and Tourism Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-1P15070
Fri Apr 19 00:00:00 UTC 2024

Add to Cart

Global Metaverse in Media and Entertainment Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-5J14909
Fri Apr 19 00:00:00 UTC 2024

Add to Cart

Global Metaverse in Finance Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-14R14971
Fri Apr 19 00:00:00 UTC 2024

Add to Cart