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Global Consumer Metaverse Market Size, Status and Forecast 2022-2028
Published Date: April 2022
|
Report Code: QYRE-Othe-3X455
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Consumer Metaverse Market

Global Consumer Metaverse Market Size, Status and Forecast 2022-2028

Code: QYRE-Othe-3X455
Report
April 2022
1 Pages
QYResearch
Region:
Description
Table of Content
Tables & Figures

Consumer Metaverse Market

A recently published report by QY Research, titled “Global Consumer Metaverse Market Size, Status and Forecast 2022-2028” gives an overview of the overall Consumer Metaverse market. This section sheds light on key impact-rendering drivers and constraints that are impacting the growth. It permits users to understand the different shortcomings and how they may hamper the development afterward. This segment is considered to be one of the most crucial segments of the report as it helps readers comprehend the impact of various macro and microeconomic factors on development. The role of various sectors, including small-scale and large-scale, in the expansion has also been discussed in the report. Additionally, the industry experts have put forth the current trends and prospects, which are likely to aid the growth in the upcoming years.

According to our latest research, the global Consumer Metaverse market size will reach USD million in 2028, growing at a CAGR of % over the analysis period.

Impact of Covid-19

This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.

Segmental Analysis

The report has been segmented into product and application segments. The researchers have documented all the products present today in the Consumer Metaverse market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures of type and application for the period 2022-2028. They have also discussed about the growth rate and potential of each segment for the period 202-2028.

By Type

  • Infrastructure and Devices
  • Development Tools and Software

By Application

  • Game
  • Media Entertainment
  • Education
  • Other

Regional Analysis

The significant regions that are studied in the research report encompass North America, Europe, Asia-Pacific, Latin America and Middle East & Africa. In this section of the report, the specialists have explored various areas that are contributing to the development and can present lucrative growth prospects for the manufacturers in the forthcoming years. The report also provides region-wise and country-wise sales and revenue forecast data for the period 2022-2028.

Competitive Landscape

This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2022 & 2028.

Key Companies

  • HTC
  • Samsung
  • HUAWEI
  • Xiaomi
  • Sensorium Corporation
  • Meta
  • Tencent
  • NetEase
  • Lilith
  • miHoYo
  • ZQGame
  • Microsoft
  • Sony
  • Nintendo
  • Linden Labs
  • Electronic Arts
  • Google
  • Virtuix
  • Leap Motion
  • Telsa Studios
  • Qualcomm

1 Report Overview

    1.1 Study Scope

    1.2 Market Analysis by Type

        1.2.1 Global Consumer Metaverse Market Size Growth Rate by Type (2022-2028)

        1.2.2 Infrastructure and Devices

        1.2.3 Development Tools and Software

    1.3 Market by Application

        1.3.1 Global Consumer Metaverse Market Share by Application (2022-2028)

        1.3.2 Game

        1.3.3 Media Entertainment

        1.3.4 Education

        1.3.5 Other

    1.4 Study Objectives

    1.5 Years Considered

2 Executive Summary

    2.1 Global Consumer Metaverse Market Size

    2.2 Consumer Metaverse Market Size by Regions

        2.2.1 Consumer Metaverse Growth Rate by Regions (2022-2028)

        2.2.2 Consumer Metaverse Market Share by Regions (2022-2028)

    2.3 Industry Trends

        2.3.1 Market Top Trends

        2.3.2 Market Use Cases

3 Key Players

    3.1 Consumer Metaverse Revenue by Players (2022 & 2028)

    3.2 Consumer Metaverse Key Players Headquarters and Area Served

    3.3 Key Players Consumer Metaverse Product/Solution/Service

    3.4 Date of Enter into Consumer Metaverse Market

    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown by Type and by Application

    4.1 Global Consumer Metaverse Market Size by Type (2022-2028)

    4.2 Global Consumer Metaverse Market Size by Application (2022-2028)

5 North America

    5.1 North America Consumer Metaverse Market Forecast (2022-2028)

    5.2 Consumer Metaverse Key Players in North America

    5.3 North America Consumer Metaverse Market Size by Type

    5.4 North America Consumer Metaverse Market Size by Application

6 Europe

    6.1 Europe Consumer Metaverse Market Forecast (2022-2028)

    6.2 Consumer Metaverse Key Players in Europe

    6.3 Europe Consumer Metaverse Market Size by Type

    6.4 Europe Consumer Metaverse Market Size by Application

7 Asia-Pacific

    7.1 Asia-Pacific Consumer Metaverse Market Forecast (2022-2028)

    7.2 Consumer Metaverse Key Players in Asia-Pacific

    7.3 Asia-Pacific Consumer Metaverse Market Size by Type

    7.4 Asia-Pacific Consumer Metaverse Market Size by Application

8 Rest of World

    8.1 Latin America

        8.1.1 Latin America Consumer Metaverse Market Analysis

        8.1.2 Key Players in Latin America

    8.2 Middle East & Africa

        8.2.1 Middle East & Africa Consumer Metaverse Market Analysis

        8.2.2 Key Players in Middle East & Africa

9 International Player Profiles

    9.1 Roblox Corporation

        9.1.1 Roblox Corporation Company Details

        9.1.2 Roblox Corporation Description and Business Overview

        9.1.3 Roblox Corporation Consumer Metaverse Introduction

        9.1.4 Roblox Corporation Revenue in Consumer Metaverse Business (2022 & 2028)

        9.1.5 Roblox Corporation Recent Development

    9.2 HTC

        9.2.1 HTC Company Details

        9.2.2 HTC Description and Business Overview

        9.2.3 HTC Consumer Metaverse Introduction

        9.2.4 HTC Revenue in Consumer Metaverse Business (2022 & 2028)

        9.2.5 HTC Recent Development

    9.3 Samsung

        9.3.1 Samsung Company Details

        9.3.2 Samsung Description and Business Overview

        9.3.3 Samsung Consumer Metaverse Introduction

        9.3.4 Samsung Revenue in Consumer Metaverse Business (2022 & 2028)

        9.3.5 Samsung Recent Development

    9.4 HUAWEI

        9.4.1 HUAWEI Company Details

        9.4.2 HUAWEI Description and Business Overview

        9.4.3 HUAWEI Consumer Metaverse Introduction

        9.4.4 HUAWEI Revenue in Consumer Metaverse Business (2022 & 2028)

        9.4.5 HUAWEI Recent Development

    9.5 Xiaomi

        9.5.1 Xiaomi Company Details

        9.5.2 Xiaomi Description and Business Overview

        9.5.3 Xiaomi Consumer Metaverse Introduction

        9.5.4 Xiaomi Revenue in Consumer Metaverse Business (2022 & 2028)

        9.5.5 Xiaomi Recent Development

    9.6 Sensorium Corporation

        9.6.1 Sensorium Corporation Company Details

        9.6.2 Sensorium Corporation Description and Business Overview

        9.6.3 Sensorium Corporation Consumer Metaverse Introduction

        9.6.4 Sensorium Corporation Revenue in Consumer Metaverse Business (2022 & 2028)

        9.6.5 Sensorium Corporation Recent Development

    9.7 Meta

        9.7.1 Meta Company Details

        9.7.2 Meta Description and Business Overview

        9.7.3 Meta Consumer Metaverse Introduction

        9.7.4 Meta Revenue in Consumer Metaverse Business (2022 & 2028)

        9.7.5 Meta Recent Development

    9.8 Tencent

        9.8.1 Tencent Company Details

        9.8.2 Tencent Description and Business Overview

        9.8.3 Tencent Consumer Metaverse Introduction

        9.8.4 Tencent Revenue in Consumer Metaverse Business (2022 & 2028)

        9.8.5 Tencent Recent Development

    9.9 NetEase

        9.9.1 NetEase Company Details

        9.9.2 NetEase Description and Business Overview

        9.9.3 NetEase Consumer Metaverse Introduction

        9.9.4 NetEase Revenue in Consumer Metaverse Business (2022 & 2028)

        9.9.5 NetEase Recent Development

    9.10 Lilith

        9.10.1 Lilith Company Details

        9.10.2 Lilith Description and Business Overview

        9.10.3 Lilith Consumer Metaverse Introduction

        9.10.4 Lilith Revenue in Consumer Metaverse Business (2022 & 2028)

        9.10.5 Lilith Recent Development

    9.11 miHoYo

        9.11.1 miHoYo Company Details

        9.11.2 miHoYo Description and Business Overview

        9.11.3 miHoYo Consumer Metaverse Introduction

        9.11.4 miHoYo Revenue in Consumer Metaverse Business (2022 & 2028)

        9.11.5 miHoYo Recent Development

    9.12 ZQGame

        9.12.1 ZQGame Company Details

        9.12.2 ZQGame Description and Business Overview

        9.12.3 ZQGame Consumer Metaverse Introduction

        9.12.4 ZQGame Revenue in Consumer Metaverse Business (2022 & 2028)

        9.12.5 ZQGame Recent Development

    9.13 Microsoft

        9.13.1 Microsoft Company Details

        9.13.2 Microsoft Description and Business Overview

        9.13.3 Microsoft Consumer Metaverse Introduction

        9.13.4 Microsoft Revenue in Consumer Metaverse Business (2022 & 2028)

        9.13.5 Microsoft Recent Development

    9.14 Sony

        9.14.1 Sony Company Details

        9.14.2 Sony Description and Business Overview

        9.14.3 Sony Consumer Metaverse Introduction

        9.14.4 Sony Revenue in Consumer Metaverse Business (2022 & 2028)

        9.14.5 Sony Recent Development

    9.15 Nintendo

        9.15.1 Nintendo Company Details

        9.15.2 Nintendo Description and Business Overview

        9.15.3 Nintendo Consumer Metaverse Introduction

        9.15.4 Nintendo Revenue in Consumer Metaverse Business (2022 & 2028)

        9.15.5 Nintendo Recent Development

    9.16 Linden Labs

        9.16.1  Company Details

        9.16.2 Linden Labs Description and Business Overview

        9.16.3 Linden Labs Consumer Metaverse Introduction

        9.16.4 Linden Labs Revenue in Consumer Metaverse Business (2022 & 2028)

        9.16.5 Linden Labs Recent Development

    9.17 Electronic Arts

        9.17.1 Electronic Arts Company Details

        9.17.2 Electronic Arts Description and Business Overview

        9.17.3 Electronic Arts Consumer Metaverse Introduction

        9.17.4 Electronic Arts Revenue in Consumer Metaverse Business (2022 & 2028)

        9.17.5 Electronic Arts Recent Development

    9.18 Google

        9.18.1 Google Company Details

        9.18.2 Google Description and Business Overview

        9.18.3 Google Consumer Metaverse Introduction

        9.18.4 Google Revenue in Consumer Metaverse Business (2022 & 2028)

        9.18.5 Google Recent Development

    9.19 Virtuix

        9.19.1 Virtuix Company Details

        9.19.2 Virtuix Description and Business Overview

        9.19.3 Virtuix Consumer Metaverse Introduction

        9.19.4 Virtuix Revenue in Consumer Metaverse Business (2022 & 2028)

        9.19.5 Virtuix Recent Development

    9.20 Leap Motion

        9.20.1 Leap Motion Company Details

        9.20.2 Leap Motion Description and Business Overview

        9.20.3 Leap Motion Consumer Metaverse Introduction

        9.20.4 Leap Motion Revenue in Consumer Metaverse Business (2022 & 2028)

        9.20.5 Leap Motion Recent Development

    9.21 Telsa Studios

        9.21.1 Telsa Studios Company Details

        9.21.2 Telsa Studios Description and Business Overview

        9.21.3 Telsa Studios Consumer Metaverse Introduction

        9.21.4 Telsa Studios Revenue in Consumer Metaverse Business (2022 & 2028)

        9.21.5 Telsa Studios Recent Development

    9.22 Qualcomm

        9.22.1 Qualcomm Company Details

        9.22.2 Qualcomm Description and Business Overview

        9.22.3 Qualcomm Consumer Metaverse Introduction

        9.22.4 Qualcomm Revenue in Consumer Metaverse Business (2022 & 2028)

        9.22.5 Qualcomm Recent Development

10 Market Dynamics

    10.1 Industry Trends

    10.2 Market Drives

    10.3 Market Challenges

    10.4 Market Restraints

11 Key Findings in This Report

12 Appendix

    12.1 Research Methodology

        12.1.1 Methodology/Research Approach

        12.1.2 Data Source

    12.2 Disclaimer

    12.3 Author Details

List of Tables

Table 1. Global Consumer Metaverse Market Size Growth Rate by Type (2022-2028) (US$ Million)

Table 2. Key Players of Infrastructure and Devices

Table 3. Key Players of Development Tools and Software

Table 4. Global Consumer Metaverse Market Size Growth by Application (2022-2028) (US$ Million)

Table 5. Global Consumer Metaverse Market Size by Regions (2022-2028) (US$ Million)

Table 6. Global Consumer Metaverse Market Share by Regions (2022-2028)

Table 7. Market Top Trends

Table 8. Market Use Cases

Table 9. Global Consumer Metaverse Revenue by Players (2022 & 2028) (US$ Million)

Table 10. Global Consumer Metaverse Market Share by Players (2022 &2028)

Table 11. Key Players Headquarters and Area Served

Table 12. Key Players Consumer Metaverse Product/Solution/Service

Table 13. Date of Enter into Consumer Metaverse Market

Table 14. Mergers & Acquisitions, Expansion Plans

Table 15. Global Consumer Metaverse Market Size by Type (2022-2028) (US$ Million)

Table 16. Global Consumer Metaverse Market Size Share by Type (2022-2028)

Table 17. Global Consumer Metaverse Market Size by Application (2022-2028) (US$ Million)

Table 18. Global Consumer Metaverse Market Size Share by Application (2022-2028)

Table 19. North America Key Players Consumer Metaverse Revenue (2022 & 2028) & (US$ Million)

Table 20. North America Key Players Consumer Metaverse Market Share (2022 & 2028)

Table 21. North America Consumer Metaverse Market Size by Type (2022-2028) (US$ Million)

Table 22. North America Consumer Metaverse Market Share by Type (2022-2028)

Table 23. North America Consumer Metaverse Market Size by Application (2022-2028) (US$ Million)

Table 24. North America Consumer Metaverse Market Share by Application (2022-2028)

Table 25. Europe Key Players Consumer Metaverse Revenue (2022 & 2028) & (US$ Million)

Table 26. Europe Key Players Consumer Metaverse Market Share (2022 & 2028)

Table 27. Europe Consumer Metaverse Market Size by Type (2022-2028) (US$ Million)

Table 28. Europe Consumer Metaverse Market Share by Type (2022-2028)

Table 29. Europe Consumer Metaverse Market Size by Application (2022-2028) (US$ Million)

Table 30. Europe Consumer Metaverse Market Share by Application (2022-2028)

Table 31. Asia-Pacific Key Players Consumer Metaverse Revenue (2022 & 2028) & (US$ Million)

Table 32. Asia-Pacific Key Players Consumer Metaverse Market Share (2022 & 2028)

Table 33. Asia-Pacific Consumer Metaverse Market Size by Type (2022-2028) (US$ Million)

Table 34. Asia-Pacific Consumer Metaverse Market Share by Type (2022-2028)

Table 35. Asia-Pacific Consumer Metaverse Market Size by Application (2022-2028) (US$ Million)

Table 36. Asia-Pacific Consumer Metaverse Market Share by Application (2022-2028)

Table 37. Key Players in Latin America

Table 38. Key Players in Middle East & Africa

Table 39. Roblox Corporation Company Details

Table 40. Roblox Corporation Description and Business Overview

Table 41. Roblox Corporation Consumer Metaverse Product

Table 42. Roblox Corporation Revenue in Consumer Metaverse Business 2022 & 2028

Table 43. Roblox Corporation Recent Development

Table 44. HTC Company Details

Table 45. HTC Description and Business Overview

Table 46. HTC Consumer Metaverse Product

Table 47. HTC Revenue in Consumer Metaverse Business 2022 & 2028

Table 48. HTC Recent Development

Table 49. Samsung Company Details

Table 50. Samsung Description and Business Overview

Table 51. Samsung Consumer Metaverse Product

Table 52. Samsung Revenue in Consumer Metaverse Business 2022 & 2028

Table 53. Samsung Recent Development

Table 54. HUAWEI Company Details

Table 55. HUAWEI Description and Business Overview

Table 56. HUAWEI Consumer Metaverse Product

Table 57. HUAWEI Revenue in Consumer Metaverse Business 2022 & 2028

Table 58. HUAWEI Recent Development

Table 59. Xiaomi Company Details

Table 60. Xiaomi Description and Business Overview

Table 61. Xiaomi Consumer Metaverse Product

Table 62. Xiaomi Revenue in Consumer Metaverse Business 2022 & 2028

Table 63. Xiaomi Recent Development

Table 64. Sensorium Corporation Company Details

Table 65. Sensorium Corporation Description and Business Overview

Table 66. Sensorium Corporation Consumer Metaverse Product

Table 67. Sensorium Corporation Revenue in Consumer Metaverse Business 2022 & 2028

Table 68. Sensorium Corporation Recent Development

Table 69. Meta Company Details

Table 70. Meta Description and Business Overview

Table 71. Meta Consumer Metaverse Product

Table 72. Meta Revenue in Consumer Metaverse Business 2022 & 2028

Table 73. Meta Recent Development

Table 74. Tencent Company Details

Table 75. Tencent Description and Business Overview

Table 76. Tencent Consumer Metaverse Product

Table 77. Tencent Revenue in Consumer Metaverse Business 2022 & 2028

Table 78. Tencent Recent Development

Table 79. NetEase Company Details

Table 80. NetEase Description and Business Overview

Table 81. NetEase Consumer Metaverse Product

Table 82. NetEase Revenue in Consumer Metaverse Business 2022 & 2028

Table 83. NetEase Recent Development

Table 84. Lilith Company Details

Table 85. Lilith Description and Business Overview

Table 86. Lilith Consumer Metaverse Product

Table 87. Lilith Revenue in Consumer Metaverse Business 2022 & 2028

Table 88. Lilith Recent Development

Table 89. miHoYo Company Details

Table 90. miHoYo Description and Business Overview

Table 91. miHoYo Consumer Metaverse Product

Table 92. miHoYo Revenue in Consumer Metaverse Business 2022 & 2028

Table 93. miHoYo Recent Development

Table 94. ZQGame Company Details

Table 95. ZQGame Description and Business Overview

Table 96. ZQGame Consumer Metaverse Product

Table 97. ZQGame Revenue in Consumer Metaverse Business 2022 & 2028

Table 98. ZQGame Recent Development

Table 99. Microsoft Company Details

Table 100. Microsoft Description and Business Overview

Table 101. Microsoft Consumer Metaverse Product

Table 102. Microsoft Revenue in Consumer Metaverse Business 2022 & 2028

Table 103. Microsoft Recent Development

Table 104. Sony Company Details

Table 105. Sony Description and Business Overview

Table 106. Sony Consumer Metaverse Product

Table 107. Sony Revenue in Consumer Metaverse Business 2022 & 2028

Table 108. Sony Recent Development

Table 109. Nintendo Company Details

Table 110. Nintendo Description and Business Overview

Table 111. Nintendo Consumer Metaverse Product

Table 112. Nintendo Revenue in Consumer Metaverse Business 2022 & 2028

Table 113. Nintendo Recent Development

Table 114. Linden Labs Company Details

Table 115. Linden Labs Description and Business Overview

Table 116. Linden Labs Consumer Metaverse Product

Table 117. Linden Labs Revenue in Consumer Metaverse Business 2022 & 2028

Table 118. Linden Labs Recent Development

Table 119. Electronic Arts Company Details

Table 120. Electronic Arts Description and Business Overview

Table 121. Electronic Arts Consumer Metaverse Product

Table 122. Electronic Arts Revenue in Consumer Metaverse Business 2022 & 2028

Table 123. Electronic Arts Recent Development

Table 124. Google Company Details

Table 125. Google Description and Business Overview

Table 126. Google Consumer Metaverse Product

Table 127. Google Revenue in Consumer Metaverse Business 2022 & 2028

Table 128. Google Recent Development

Table 129. Virtuix Company Details

Table 130. Virtuix Description and Business Overview

Table 131. Virtuix Consumer Metaverse Product

Table 132. Virtuix Revenue in Consumer Metaverse Business 2022 & 2028

Table 133. Virtuix Recent Development

Table 134. Leap Motion Company Details

Table 135. Leap Motion Description and Business Overview

Table 136. Leap Motion Consumer Metaverse Product

Table 137. Leap Motion Revenue in Consumer Metaverse Business 2022 & 2028

Table 138. Leap Motion Recent Development

Table 139. Telsa Studios Company Details

Table 140. Telsa Studios Description and Business Overview

Table 141. Telsa Studios Consumer Metaverse Product

Table 142. Telsa Studios Revenue in Consumer Metaverse Business 2022 & 2028

Table 143. Telsa Studios Recent Development

Table 144. Qualcomm Company Details

Table 145. Qualcomm Description and Business Overview

Table 146. Qualcomm Consumer Metaverse Product

Table 147. Qualcomm Revenue in Consumer Metaverse Business 2022 & 2028

Table 148. Qualcomm Recent Development

Table 149. Consumer Metaverse Market Trends

Table 150. Consumer Metaverse Market Drivers

Table 151. Consumer Metaverse Market Challenges

Table 152. Consumer Metaverse Market Restraints

Table 153. Research Programs/Design for This Report

Table 154. Key Data Information from Secondary Sources

Table 155. Key Data Information from Primary Sources

List of Figures

Figure 1. Global Consumer Metaverse Market Share by Type in 2022 & 2028

Figure 2. Infrastructure and Devices Features

Figure 3. Development Tools and Software Features

Figure 4. Global Consumer Metaverse Market Share by Application in 2022 & 2028

Figure 5. Game Case Studies

Figure 6. Media Entertainment Case Studies

Figure 7. Education Case Studies

Figure 8. Other Case Studies

Figure 9. Consumer Metaverse Report Years Considered

Figure 10. Global Consumer Metaverse Market Size and Growth Rate (2022-2028) (US$ Million)

Figure 11. Global Consumer Metaverse Market Share by Regions (2022-2028)

Figure 12. Global Consumer Metaverse Market Share by Players in 2021

Figure 13. Global Consumer Metaverse Market Size Market Share by Type (2022-2028)

Figure 14. Global Consumer Metaverse Market Size Market Share by Application (2022-2028)

Figure 15. Global Consumer Metaverse Revenue Market Share by Application in 2021

Figure 16. North America Consumer Metaverse Market Size 2022-2028 (US$ Million)

Figure 17. Europe Consumer Metaverse Market Size 2022-2028 (US$ Million)

Figure 18. Asia-Pacific Consumer Metaverse Market Size 2022-2028 (US$ Million)

Figure 19. Consumer Metaverse Market Size in Latin America (2022-2028) (US$ Million)

Figure 20. Consumer Metaverse Market Size in Middle East & Africa (2022-2028) (US$ Million)

Figure 21. Bottom-up and Top-down Approaches for This Report

Figure 22. Data Triangulation

Figure 23. Key Executives Interviewed

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