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Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2023
Published Date: February 2023
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Report Code: QYRE-Auto-1Y8347
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Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2023

Code: QYRE-Auto-1Y8347
Report
February 2023
Pages:81
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market

The global Augmented Reality (AR) and Virtual Reality (VR) In Gaming market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming in Augmented Reality Game is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Augmented Reality (AR) and Virtual Reality (VR) In Gaming include Niantic, Sony, Valve, Ubisoft, Next Games, Ludia Inc, Six To Start and esDot, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality (AR) and Virtual Reality (VR) In Gaming.
The Augmented Reality (AR) and Virtual Reality (VR) In Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented Reality (AR) and Virtual Reality (VR) In Gaming market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality (AR) and Virtual Reality (VR) In Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company

  • Niantic
  • Sony
  • Valve
  • Ubisoft
  • Next Games
  • Ludia Inc
  • Six To Start
  • esDot

Segment by Type

  • Motion-tracking
  • Camera-tracking
  • RFID
  • GPS
  • Others

Segment by Application

  • Augmented Reality Game
  • Virtual Reality Game
  • Hybrid

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Augmented Reality (AR) and Virtual Reality (VR) In Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

Scope of Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Report

Report MetricDetails
Report NameGlobal Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Motion-tracking
1.2.3 Camera-tracking
1.2.4 RFID
1.2.5 GPS
1.2.6 Others
1.3 Market by Application
1.3.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Augmented Reality Game
1.3.3 Virtual Reality Game
1.3.4 Hybrid
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Perspective (2018-2029)
2.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Growth Trends by Region
2.2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Dynamics
2.3.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Industry Trends
2.3.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers
2.3.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges
2.3.4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Revenue
3.1.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Revenue (2018-2023)
3.1.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue
3.4 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Concentration Ratio
3.4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2022
3.5 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Key Players Head office and Area Served
3.6 Key Players Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Solution and Service
3.7 Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Breakdown Data by Type
4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2024-2029)
5 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Breakdown Data by Application
5.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2018-2029)
6.2 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023)
6.4 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2018-2029)
7.2 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023)
7.4 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2018-2029)
8.2 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2018-2023)
8.4 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2018-2029)
9.2 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023)
9.4 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2018-2029)
10.2 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023)
10.4 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Detail
11.1.2 Niantic Business Overview
11.1.3 Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.1.4 Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.1.5 Niantic Recent Development
11.2 Sony
11.2.1 Sony Company Detail
11.2.2 Sony Business Overview
11.2.3 Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.2.4 Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.2.5 Sony Recent Development
11.3 Valve
11.3.1 Valve Company Detail
11.3.2 Valve Business Overview
11.3.3 Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.3.4 Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.3.5 Valve Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Detail
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.4.4 Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.4.5 Ubisoft Recent Development
11.5 Next Games
11.5.1 Next Games Company Detail
11.5.2 Next Games Business Overview
11.5.3 Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.5.4 Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.5.5 Next Games Recent Development
11.6 Ludia Inc
11.6.1 Ludia Inc Company Detail
11.6.2 Ludia Inc Business Overview
11.6.3 Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.6.4 Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.6.5 Ludia Inc Recent Development
11.7 Six To Start
11.7.1 Six To Start Company Detail
11.7.2 Six To Start Business Overview
11.7.3 Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.7.4 Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.7.5 Six To Start Recent Development
11.8 esDot
11.8.1 esDot Company Detail
11.8.2 esDot Business Overview
11.8.3 esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.8.4 esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
11.8.5 esDot Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Motion-tracking
    Table 3. Key Players of Camera-tracking
    Table 4. Key Players of RFID
    Table 5. Key Players of GPS
    Table 6. Key Players of Others
    Table 7. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 8. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 9. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 10. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2018-2023)
    Table 11. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 12. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2024-2029)
    Table 13. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Trends
    Table 14. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers
    Table 15. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges
    Table 16. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints
    Table 17. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 18. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players (2018-2023)
    Table 19. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2022)
    Table 20. Ranking of Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Companies by Revenue (US$ Million) in 2022
    Table 21. Global 5 Largest Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Solution and Service
    Table 24. Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 27. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2018-2023)
    Table 28. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 29. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2024-2029)
    Table 30. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 31. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2018-2023)
    Table 32. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 33. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2024-2029)
    Table 34. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 36. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 39. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 40. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 42. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 43. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 46. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 47. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 48. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 49. Niantic Company Detail
    Table 50. Niantic Business Overview
    Table 51. Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 52. Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 53. Niantic Recent Development
    Table 54. Sony Company Detail
    Table 55. Sony Business Overview
    Table 56. Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 57. Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 58. Sony Recent Development
    Table 59. Valve Company Detail
    Table 60. Valve Business Overview
    Table 61. Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 62. Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 63. Valve Recent Development
    Table 64. Ubisoft Company Detail
    Table 65. Ubisoft Business Overview
    Table 66. Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 67. Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 68. Ubisoft Recent Development
    Table 69. Next Games Company Detail
    Table 70. Next Games Business Overview
    Table 71. Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 72. Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 73. Next Games Recent Development
    Table 74. Ludia Inc Company Detail
    Table 75. Ludia Inc Business Overview
    Table 76. Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 77. Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 78. Ludia Inc Recent Development
    Table 79. Six To Start Company Detail
    Table 80. Six To Start Business Overview
    Table 81. Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 82. Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 83. Six To Start Recent Development
    Table 84. esDot Company Detail
    Table 85. esDot Business Overview
    Table 86. esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
    Table 87. esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023) & (US$ Million)
    Table 88. esDot Recent Development
    Table 89. Research Programs/Design for This Report
    Table 90. Key Data Information from Secondary Sources
    Table 91. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Type: 2022 VS 2029
    Figure 3. Motion-tracking Features
    Figure 4. Camera-tracking Features
    Figure 5. RFID Features
    Figure 6. GPS Features
    Figure 7. Others Features
    Figure 8. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 9. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Application: 2022 VS 2029
    Figure 10. Augmented Reality Game Case Studies
    Figure 11. Virtual Reality Game Case Studies
    Figure 12. Hybrid Case Studies
    Figure 13. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Report Years Considered
    Figure 14. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 15. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 16. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region: 2022 VS 2029
    Figure 17. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players in 2022
    Figure 18. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2022)
    Figure 19. The Top 10 and 5 Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2022
    Figure 20. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2018-2029)
    Figure 22. United States Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Canada Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2018-2029)
    Figure 26. Germany Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. France Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. U.K. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Italy Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Russia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Nordic Countries Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2018-2029)
    Figure 34. China Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Japan Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. South Korea Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Southeast Asia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. India Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Australia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2018-2029)
    Figure 42. Mexico Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Brazil Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2018-2029)
    Figure 46. Turkey Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 48. Niantic Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 49. Sony Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 50. Valve Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 51. Ubisoft Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 52. Next Games Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 53. Ludia Inc Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 54. Six To Start Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 55. esDot Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2018-2023)
    Figure 56. Bottom-up and Top-down Approaches for This Report
    Figure 57. Data Triangulation
    Figure 58. Key Executives Interviewed
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