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Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Research Report 2025
Published Date: February 2025
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Report Code: QYRE-Auto-38M14743
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Global Virtual Reality VR and Augmented Reality AR Non bare hand Interactive Device Market Insights Forecast to 2029
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Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Research Report 2025

Code: QYRE-Auto-38M14743
Report
February 2025
Pages:83
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market

The global market for Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Devices mainly include handles, tactile gloves and myoelectric bracelets.
North American market for Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device include Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device.
The Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Report

Report Metric Details
Report Name Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market
Segment by Type
Segment by Application
  • Online Sale
  • Offline Sale
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market report?

Ans: The main players in the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market are Oculus, HTC, Samsung, PlayStation, SteelSeries, Sony, Leap Motion, MANUS

What are the Application segmentation covered in the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market report?

Ans: The Applications covered in the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market report are Online Sale, Offline Sale

What are the Type segmentation covered in the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market report?

Ans: The Types covered in the Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market report are Handle, Tactile Glove, Myoelectric Bracelet

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Market Overview

1 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Overview
1.1 Product Definition
1.2 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Type
1.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Value Comparison by Type (2024 VS 2031)
1.2.2 Handle
1.2.3 Tactile Glove
1.2.4 Myoelectric Bracelet
1.3 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Application
1.3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Value by Application (2024 VS 2031)
1.3.2 Online Sale
1.3.3 Offline Sale
1.4 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size Estimates and Forecasts
1.4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue 2020-2031
1.4.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales 2020-2031
1.4.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Competition by Manufacturers
2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Manufacturers (2020-2025)
2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Product Type & Application
2.7 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Date of Enter into This Industry
2.8 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Competitive Situation and Trends
2.8.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Players Market Share by Revenue
2.8.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Scenario by Region
3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region: 2020-2031
3.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region: 2020-2025
3.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region: 2026-2031
3.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region: 2020-2031
3.3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region: 2020-2025
3.3.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region: 2026-2031
3.4 North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Facts & Figures by Country
3.4.1 North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2031)
3.4.3 North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Facts & Figures by Country
3.5.1 Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2031)
3.5.3 Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Facts & Figures by Region
3.6.1 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region (2020-2031)
3.6.3 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Facts & Figures by Country
3.7.1 Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2031)
3.7.3 Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Facts & Figures by Country
3.8.1 Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2031)
3.8.3 Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Type (2020-2031)
4.1.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Type (2020-2025)
4.1.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Type (2026-2031)
4.1.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Type (2020-2031)
4.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Type (2020-2031)
4.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Type (2020-2025)
4.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Type (2026-2031)
4.2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Type (2020-2031)
4.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price by Type (2020-2031)
5 Segment by Application
5.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Application (2020-2031)
5.1.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Application (2020-2025)
5.1.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Application (2026-2031)
5.1.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Application (2020-2031)
5.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Application (2020-2031)
5.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Application (2020-2025)
5.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Application (2026-2031)
5.2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Application (2020-2031)
5.3 Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Oculus
6.1.1 Oculus Company Information
6.1.2 Oculus Description and Business Overview
6.1.3 Oculus Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Oculus Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.1.5 Oculus Recent Developments/Updates
6.2 HTC
6.2.1 HTC Company Information
6.2.2 HTC Description and Business Overview
6.2.3 HTC Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.2.4 HTC Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.2.5 HTC Recent Developments/Updates
6.3 Samsung
6.3.1 Samsung Company Information
6.3.2 Samsung Description and Business Overview
6.3.3 Samsung Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Samsung Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.3.5 Samsung Recent Developments/Updates
6.4 PlayStation
6.4.1 PlayStation Company Information
6.4.2 PlayStation Description and Business Overview
6.4.3 PlayStation Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.4.4 PlayStation Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.4.5 PlayStation Recent Developments/Updates
6.5 SteelSeries
6.5.1 SteelSeries Company Information
6.5.2 SteelSeries Description and Business Overview
6.5.3 SteelSeries Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.5.4 SteelSeries Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.5.5 SteelSeries Recent Developments/Updates
6.6 Sony
6.6.1 Sony Company Information
6.6.2 Sony Description and Business Overview
6.6.3 Sony Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Sony Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.6.5 Sony Recent Developments/Updates
6.7 Leap Motion
6.7.1 Leap Motion Company Information
6.7.2 Leap Motion Description and Business Overview
6.7.3 Leap Motion Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Leap Motion Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.7.5 Leap Motion Recent Developments/Updates
6.8 MANUS
6.8.1 MANUS Company Information
6.8.2 MANUS Description and Business Overview
6.8.3 MANUS Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales, Revenue and Gross Margin (2020-2025)
6.8.4 MANUS Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product Portfolio
6.8.5 MANUS Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Industry Chain Analysis
7.2 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Production Mode & Process Analysis
7.4 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales and Marketing
7.4.1 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Channels
7.4.2 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Distributors
7.5 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Customer Analysis
8 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Dynamics
8.1 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Industry Trends
8.2 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Drivers
8.3 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Challenges
8.4 Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Product Type & Application
 Table 12. Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region (2020-2025) & (K Units)
 Table 18. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Region (2020-2025)
 Table 19. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region (2026-2031) & (K Units)
 Table 20. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Region (2026-2031)
 Table 21. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Region (2020-2025)
 Table 23. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Region (2026-2031)
 Table 25. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2025) & (K Units)
 Table 27. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2026-2031) & (K Units)
 Table 28. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units) by Type (2020-2025)
 Table 51. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units) by Type (2026-2031)
 Table 52. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Type (2020-2025)
 Table 53. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Type (2026-2031)
 Table 54. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Type (2020-2025)
 Table 57. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Type (2026-2031)
 Table 58. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units) by Application (2020-2025)
 Table 61. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units) by Application (2026-2031)
 Table 62. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Application (2020-2025)
 Table 63. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Application (2026-2031)
 Table 64. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Application (2020-2025)
 Table 67. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Application (2026-2031)
 Table 68. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price (US$/Unit) by Application (2026-2031)
 Table 70. Oculus Company Information
 Table 71. Oculus Description and Business Overview
 Table 72. Oculus Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Oculus Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 74. Oculus Recent Developments/Updates
 Table 75. HTC Company Information
 Table 76. HTC Description and Business Overview
 Table 77. HTC Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. HTC Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 79. HTC Recent Developments/Updates
 Table 80. Samsung Company Information
 Table 81. Samsung Description and Business Overview
 Table 82. Samsung Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Samsung Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 84. Samsung Recent Developments/Updates
 Table 85. PlayStation Company Information
 Table 86. PlayStation Description and Business Overview
 Table 87. PlayStation Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. PlayStation Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 89. PlayStation Recent Developments/Updates
 Table 90. SteelSeries Company Information
 Table 91. SteelSeries Description and Business Overview
 Table 92. SteelSeries Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. SteelSeries Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 94. SteelSeries Recent Developments/Updates
 Table 95. Sony Company Information
 Table 96. Sony Description and Business Overview
 Table 97. Sony Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Sony Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 99. Sony Recent Developments/Updates
 Table 100. Leap Motion Company Information
 Table 101. Leap Motion Description and Business Overview
 Table 102. Leap Motion Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Leap Motion Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 104. Leap Motion Recent Developments/Updates
 Table 105. MANUS Company Information
 Table 106. MANUS Description and Business Overview
 Table 107. MANUS Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. MANUS Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Product
 Table 109. MANUS Recent Developments/Updates
 Table 110. Key Raw Materials Lists
 Table 111. Raw Materials Key Suppliers Lists
 Table 112. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Distributors List
 Table 113. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Customers List
 Table 114. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Trends
 Table 115. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Drivers
 Table 116. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Challenges
 Table 117. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Restraints
 Table 118. Research Programs/Design for This Report
 Table 119. Key Data Information from Secondary Sources
 Table 120. Key Data Information from Primary Sources
 Table 121. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device
 Figure 2. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Share by Type: 2024 & 2031
 Figure 4. Handle Product Picture
 Figure 5. Tactile Glove Product Picture
 Figure 6. Myoelectric Bracelet Product Picture
 Figure 7. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Share by Application: 2024 & 2031
 Figure 9. Online Sale
 Figure 10. Offline Sale
 Figure 11. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size (2020-2031) & (US$ Million)
 Figure 13. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales (2020-2031) & (K Units)
 Figure 14. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Average Price (US$/Unit) & (2020-2031)
 Figure 15. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Report Years Considered
 Figure 16. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Share by Manufacturers in 2024
 Figure 17. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Share by Manufacturers in 2024
 Figure 18. Global 5 and 10 Largest Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Players: Market Share by Revenue in Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device in 2024
 Figure 19. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 21. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Country (2020-2031)
 Figure 22. North America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Country (2020-2031)
 Figure 23. United States Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Canada Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Country (2020-2031)
 Figure 26. Europe Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Country (2020-2031)
 Figure 27. Germany Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. France Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. U.K. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Italy Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Russia Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Region (2020-2031)
 Figure 33. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Region (2020-2031)
 Figure 34. China Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Japan Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. South Korea Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. India Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Australia Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. China Taiwan Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Southeast Asia Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Country (2020-2031)
 Figure 42. Latin America Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Country (2020-2031)
 Figure 43. Mexico Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Brazil Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Argentina Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Sales Market Share by Country (2020-2031)
 Figure 47. Middle East and Africa Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Market Share by Country (2020-2031)
 Figure 48. Turkey Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Saudi Arabia Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. UAE Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Global Sales Market Share of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Type (2020-2031)
 Figure 52. Global Revenue Market Share of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Type (2020-2031)
 Figure 53. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price (US$/Unit) by Type (2020-2031)
 Figure 54. Global Sales Market Share of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Application (2020-2031)
 Figure 55. Global Revenue Market Share of Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device by Application (2020-2031)
 Figure 56. Global Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Price (US$/Unit) by Application (2020-2031)
 Figure 57. Virtual Reality (VR) and Augmented Reality (AR) Non-bare-hand Interactive Device Value Chain
 Figure 58. Channels of Distribution (Direct Vs Distribution)
 Figure 59. Bottom-up and Top-down Approaches for This Report
 Figure 60. Data Triangulation
 Figure 61. Key Executives Interviewed
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