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Global Virtual Reality Gaming Accessories Market Research Report 2024
Published Date: March 2024
|
Report Code: QYRE-Auto-10C1877
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Global Virtual Reality Gaming Accessories Market Insights and Forecast to 2028
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Global Virtual Reality Gaming Accessories Market Research Report 2024

Code: QYRE-Auto-10C1877
Report
March 2024
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality Gaming Accessories Market Size

The global Virtual Reality Gaming Accessories market was valued at US$ 227 million in 2023 and is anticipated to reach US$ 328.5 million by 2030, witnessing a CAGR of 5.5% during the forecast period 2024-2030.

Virtual Reality Gaming Accessories Market

Virtual Reality Gaming Accessories Market

Virtual reality has caught the world by storm and the combined effect of virtual reality and gaming has created a new breed of technology hungry individuals with a zeal for exploring hitherto unseen dimensions that define the VR and gaming industry.
An increasing growth in adoption of smartphone based VR headsets and other gaming accessories owing to the feasibility of playing VR games without any connected cables and devices is the primary driver pushing the market towards high revenue growth.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality Gaming Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Gaming Accessories.

Report Scope

The Virtual Reality Gaming Accessories market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Reality Gaming Accessories market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality Gaming Accessories companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Reality Gaming Accessories Market Report

Report Metric Details
Report Name Virtual Reality Gaming Accessories Market
Accounted market size in 2023 US$ 227 million
Forecasted market size in 2030 US$ 328.5 million
CAGR 5.5%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Headset
  • VR Controller
  • VR Treadmill
  • Gaming Suit
  • VR PC Backpack
Segment by Application
  • Gaming Console
  • PC
  • Smartphone
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company HTC, Google, Sony, Microsoft, Virtuix Holdings, Samsung, Nintendo, Oculus VR, HP, Xiaomi
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual Reality Gaming Accessories companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Virtual Reality Gaming Accessories Market growing?

Ans: The Virtual Reality Gaming Accessories Market witnessing a CAGR of 5.5% during the forecast period 2024-2030.

What is the Virtual Reality Gaming Accessories Market size in 2030?

Ans: The Virtual Reality Gaming Accessories Market size in 2030 will be US$ 328.5 million.

Who are the main players in the Virtual Reality Gaming Accessories Market report?

Ans: The main players in the Virtual Reality Gaming Accessories Market are HTC, Google, Sony, Microsoft, Virtuix Holdings, Samsung, Nintendo, Oculus VR, HP, Xiaomi

What are the Application segmentation covered in the Virtual Reality Gaming Accessories Market report?

Ans: The Applications covered in the Virtual Reality Gaming Accessories Market report are Gaming Console, PC, Smartphone

What are the Type segmentation covered in the Virtual Reality Gaming Accessories Market report?

Ans: The Types covered in the Virtual Reality Gaming Accessories Market report are Headset, VR Controller, VR Treadmill, Gaming Suit, VR PC Backpack

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Gaming Accessories Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Headset
1.2.3 VR Controller
1.2.4 VR Treadmill
1.2.5 Gaming Suit
1.2.6 VR PC Backpack
1.3 Market by Application
1.3.1 Global Virtual Reality Gaming Accessories Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Gaming Console
1.3.3 PC
1.3.4 Smartphone
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Gaming Accessories Market Perspective (2019-2030)
2.2 Virtual Reality Gaming Accessories Growth Trends by Region
2.2.1 Global Virtual Reality Gaming Accessories Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Reality Gaming Accessories Historic Market Size by Region (2019-2024)
2.2.3 Virtual Reality Gaming Accessories Forecasted Market Size by Region (2025-2030)
2.3 Virtual Reality Gaming Accessories Market Dynamics
2.3.1 Virtual Reality Gaming Accessories Industry Trends
2.3.2 Virtual Reality Gaming Accessories Market Drivers
2.3.3 Virtual Reality Gaming Accessories Market Challenges
2.3.4 Virtual Reality Gaming Accessories Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Gaming Accessories Players by Revenue
3.1.1 Global Top Virtual Reality Gaming Accessories Players by Revenue (2019-2024)
3.1.2 Global Virtual Reality Gaming Accessories Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Reality Gaming Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Gaming Accessories Revenue
3.4 Global Virtual Reality Gaming Accessories Market Concentration Ratio
3.4.1 Global Virtual Reality Gaming Accessories Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Gaming Accessories Revenue in 2023
3.5 Virtual Reality Gaming Accessories Key Players Head office and Area Served
3.6 Key Players Virtual Reality Gaming Accessories Product Solution and Service
3.7 Date of Enter into Virtual Reality Gaming Accessories Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Gaming Accessories Breakdown Data by Type
4.1 Global Virtual Reality Gaming Accessories Historic Market Size by Type (2019-2024)
4.2 Global Virtual Reality Gaming Accessories Forecasted Market Size by Type (2025-2030)
5 Virtual Reality Gaming Accessories Breakdown Data by Application
5.1 Global Virtual Reality Gaming Accessories Historic Market Size by Application (2019-2024)
5.2 Global Virtual Reality Gaming Accessories Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Reality Gaming Accessories Market Size (2019-2030)
6.2 North America Virtual Reality Gaming Accessories Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Reality Gaming Accessories Market Size by Country (2019-2024)
6.4 North America Virtual Reality Gaming Accessories Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality Gaming Accessories Market Size (2019-2030)
7.2 Europe Virtual Reality Gaming Accessories Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Reality Gaming Accessories Market Size by Country (2019-2024)
7.4 Europe Virtual Reality Gaming Accessories Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality Gaming Accessories Market Size (2019-2030)
8.2 Asia-Pacific Virtual Reality Gaming Accessories Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Reality Gaming Accessories Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Reality Gaming Accessories Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality Gaming Accessories Market Size (2019-2030)
9.2 Latin America Virtual Reality Gaming Accessories Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Reality Gaming Accessories Market Size by Country (2019-2024)
9.4 Latin America Virtual Reality Gaming Accessories Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality Gaming Accessories Market Size (2019-2030)
10.2 Middle East & Africa Virtual Reality Gaming Accessories Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Reality Gaming Accessories Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Reality Gaming Accessories Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 HTC
11.1.1 HTC Company Detail
11.1.2 HTC Business Overview
11.1.3 HTC Virtual Reality Gaming Accessories Introduction
11.1.4 HTC Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.1.5 HTC Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google Virtual Reality Gaming Accessories Introduction
11.2.4 Google Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.2.5 Google Recent Development
11.3 Sony
11.3.1 Sony Company Detail
11.3.2 Sony Business Overview
11.3.3 Sony Virtual Reality Gaming Accessories Introduction
11.3.4 Sony Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.3.5 Sony Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Virtual Reality Gaming Accessories Introduction
11.4.4 Microsoft Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 Virtuix Holdings
11.5.1 Virtuix Holdings Company Detail
11.5.2 Virtuix Holdings Business Overview
11.5.3 Virtuix Holdings Virtual Reality Gaming Accessories Introduction
11.5.4 Virtuix Holdings Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.5.5 Virtuix Holdings Recent Development
11.6 Samsung
11.6.1 Samsung Company Detail
11.6.2 Samsung Business Overview
11.6.3 Samsung Virtual Reality Gaming Accessories Introduction
11.6.4 Samsung Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.6.5 Samsung Recent Development
11.7 Nintendo
11.7.1 Nintendo Company Detail
11.7.2 Nintendo Business Overview
11.7.3 Nintendo Virtual Reality Gaming Accessories Introduction
11.7.4 Nintendo Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.7.5 Nintendo Recent Development
11.8 Oculus VR
11.8.1 Oculus VR Company Detail
11.8.2 Oculus VR Business Overview
11.8.3 Oculus VR Virtual Reality Gaming Accessories Introduction
11.8.4 Oculus VR Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.8.5 Oculus VR Recent Development
11.9 HP
11.9.1 HP Company Detail
11.9.2 HP Business Overview
11.9.3 HP Virtual Reality Gaming Accessories Introduction
11.9.4 HP Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.9.5 HP Recent Development
11.10 Xiaomi
11.10.1 Xiaomi Company Detail
11.10.2 Xiaomi Business Overview
11.10.3 Xiaomi Virtual Reality Gaming Accessories Introduction
11.10.4 Xiaomi Revenue in Virtual Reality Gaming Accessories Business (2019-2024)
11.10.5 Xiaomi Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Virtual Reality Gaming Accessories Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Headset
    Table 3. Key Players of VR Controller
    Table 4. Key Players of VR Treadmill
    Table 5. Key Players of Gaming Suit
    Table 6. Key Players of VR PC Backpack
    Table 7. Global Virtual Reality Gaming Accessories Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 8. Global Virtual Reality Gaming Accessories Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Virtual Reality Gaming Accessories Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Virtual Reality Gaming Accessories Market Share by Region (2019-2024)
    Table 11. Global Virtual Reality Gaming Accessories Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Virtual Reality Gaming Accessories Market Share by Region (2025-2030)
    Table 13. Virtual Reality Gaming Accessories Market Trends
    Table 14. Virtual Reality Gaming Accessories Market Drivers
    Table 15. Virtual Reality Gaming Accessories Market Challenges
    Table 16. Virtual Reality Gaming Accessories Market Restraints
    Table 17. Global Virtual Reality Gaming Accessories Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Virtual Reality Gaming Accessories Market Share by Players (2019-2024)
    Table 19. Global Top Virtual Reality Gaming Accessories Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Gaming Accessories as of 2023)
    Table 20. Ranking of Global Top Virtual Reality Gaming Accessories Companies by Revenue (US$ Million) in 2023
    Table 21. Global 5 Largest Players Market Share by Virtual Reality Gaming Accessories Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Virtual Reality Gaming Accessories Product Solution and Service
    Table 24. Date of Enter into Virtual Reality Gaming Accessories Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Virtual Reality Gaming Accessories Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Virtual Reality Gaming Accessories Revenue Market Share by Type (2019-2024)
    Table 28. Global Virtual Reality Gaming Accessories Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Virtual Reality Gaming Accessories Revenue Market Share by Type (2025-2030)
    Table 30. Global Virtual Reality Gaming Accessories Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Virtual Reality Gaming Accessories Revenue Market Share by Application (2019-2024)
    Table 32. Global Virtual Reality Gaming Accessories Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Virtual Reality Gaming Accessories Revenue Market Share by Application (2025-2030)
    Table 34. North America Virtual Reality Gaming Accessories Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. North America Virtual Reality Gaming Accessories Market Size by Country (2019-2024) & (US$ Million)
    Table 36. North America Virtual Reality Gaming Accessories Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Europe Virtual Reality Gaming Accessories Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Europe Virtual Reality Gaming Accessories Market Size by Country (2019-2024) & (US$ Million)
    Table 39. Europe Virtual Reality Gaming Accessories Market Size by Country (2025-2030) & (US$ Million)
    Table 40. Asia-Pacific Virtual Reality Gaming Accessories Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Asia-Pacific Virtual Reality Gaming Accessories Market Size by Region (2019-2024) & (US$ Million)
    Table 42. Asia-Pacific Virtual Reality Gaming Accessories Market Size by Region (2025-2030) & (US$ Million)
    Table 43. Latin America Virtual Reality Gaming Accessories Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Latin America Virtual Reality Gaming Accessories Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Latin America Virtual Reality Gaming Accessories Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Middle East & Africa Virtual Reality Gaming Accessories Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 47. Middle East & Africa Virtual Reality Gaming Accessories Market Size by Country (2019-2024) & (US$ Million)
    Table 48. Middle East & Africa Virtual Reality Gaming Accessories Market Size by Country (2025-2030) & (US$ Million)
    Table 49. HTC Company Detail
    Table 50. HTC Business Overview
    Table 51. HTC Virtual Reality Gaming Accessories Product
    Table 52. HTC Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 53. HTC Recent Development
    Table 54. Google Company Detail
    Table 55. Google Business Overview
    Table 56. Google Virtual Reality Gaming Accessories Product
    Table 57. Google Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 58. Google Recent Development
    Table 59. Sony Company Detail
    Table 60. Sony Business Overview
    Table 61. Sony Virtual Reality Gaming Accessories Product
    Table 62. Sony Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 63. Sony Recent Development
    Table 64. Microsoft Company Detail
    Table 65. Microsoft Business Overview
    Table 66. Microsoft Virtual Reality Gaming Accessories Product
    Table 67. Microsoft Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 68. Microsoft Recent Development
    Table 69. Virtuix Holdings Company Detail
    Table 70. Virtuix Holdings Business Overview
    Table 71. Virtuix Holdings Virtual Reality Gaming Accessories Product
    Table 72. Virtuix Holdings Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 73. Virtuix Holdings Recent Development
    Table 74. Samsung Company Detail
    Table 75. Samsung Business Overview
    Table 76. Samsung Virtual Reality Gaming Accessories Product
    Table 77. Samsung Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 78. Samsung Recent Development
    Table 79. Nintendo Company Detail
    Table 80. Nintendo Business Overview
    Table 81. Nintendo Virtual Reality Gaming Accessories Product
    Table 82. Nintendo Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 83. Nintendo Recent Development
    Table 84. Oculus VR Company Detail
    Table 85. Oculus VR Business Overview
    Table 86. Oculus VR Virtual Reality Gaming Accessories Product
    Table 87. Oculus VR Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 88. Oculus VR Recent Development
    Table 89. HP Company Detail
    Table 90. HP Business Overview
    Table 91. HP Virtual Reality Gaming Accessories Product
    Table 92. HP Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 93. HP Recent Development
    Table 94. Xiaomi Company Detail
    Table 95. Xiaomi Business Overview
    Table 96. Xiaomi Virtual Reality Gaming Accessories Product
    Table 97. Xiaomi Revenue in Virtual Reality Gaming Accessories Business (2019-2024) & (US$ Million)
    Table 98. Xiaomi Recent Development
    Table 99. Research Programs/Design for This Report
    Table 100. Key Data Information from Secondary Sources
    Table 101. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality Gaming Accessories Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Virtual Reality Gaming Accessories Market Share by Type: 2023 VS 2030
    Figure 3. Headset Features
    Figure 4. VR Controller Features
    Figure 5. VR Treadmill Features
    Figure 6. Gaming Suit Features
    Figure 7. VR PC Backpack Features
    Figure 8. Global Virtual Reality Gaming Accessories Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 9. Global Virtual Reality Gaming Accessories Market Share by Application: 2023 VS 2030
    Figure 10. Gaming Console Case Studies
    Figure 11. PC Case Studies
    Figure 12. Smartphone Case Studies
    Figure 13. Virtual Reality Gaming Accessories Report Years Considered
    Figure 14. Global Virtual Reality Gaming Accessories Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 15. Global Virtual Reality Gaming Accessories Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 16. Global Virtual Reality Gaming Accessories Market Share by Region: 2023 VS 2030
    Figure 17. Global Virtual Reality Gaming Accessories Market Share by Players in 2023
    Figure 18. Global Top Virtual Reality Gaming Accessories Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Gaming Accessories as of 2023)
    Figure 19. The Top 10 and 5 Players Market Share by Virtual Reality Gaming Accessories Revenue in 2023
    Figure 20. North America Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. North America Virtual Reality Gaming Accessories Market Share by Country (2019-2030)
    Figure 22. United States Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Canada Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Europe Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe Virtual Reality Gaming Accessories Market Share by Country (2019-2030)
    Figure 26. Germany Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. France Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. U.K. Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Italy Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Russia Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Nordic Countries Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Asia-Pacific Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Asia-Pacific Virtual Reality Gaming Accessories Market Share by Region (2019-2030)
    Figure 34. China Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Japan Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. South Korea Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Southeast Asia Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. India Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Australia Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Latin America Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Latin America Virtual Reality Gaming Accessories Market Share by Country (2019-2030)
    Figure 42. Mexico Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Brazil Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Middle East & Africa Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East & Africa Virtual Reality Gaming Accessories Market Share by Country (2019-2030)
    Figure 46. Turkey Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Saudi Arabia Virtual Reality Gaming Accessories Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. HTC Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 49. Google Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 50. Sony Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 51. Microsoft Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 52. Virtuix Holdings Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 53. Samsung Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 54. Nintendo Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 55. Oculus VR Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 56. HP Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 57. Xiaomi Revenue Growth Rate in Virtual Reality Gaming Accessories Business (2019-2024)
    Figure 58. Bottom-up and Top-down Approaches for This Report
    Figure 59. Data Triangulation
    Figure 60. Key Executives Interviewed
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