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Global VR Accessories Market Research Report 2025
Published Date: 2025-12-05
|
Report Code: QYRE-Auto-20N18303
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Global VR Accessories Market Research Report 2024
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Global VR Accessories Market Research Report 2025

Code: QYRE-Auto-20N18303
Report
2025-12-05
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Accessories Market Size

The global market for VR Accessories was valued at US$ 1715 million in the year 2024 and is projected to reach a revised size of US$ 4316 million by 2031, growing at a CAGR of 14.3% during the forecast period.

VR Accessories Market

VR Accessories Market

VR accessories refer to additional devices and peripherals designed to enhance the virtual reality (VR) experience. These accessories can include items like motion controllers, haptic gloves, VR treadmills, external sensors, and specialized headphones. Each accessory serves a unique purpose, such as improving interaction within the virtual environment, providing more immersive audio or tactile feedback, or increasing the overall comfort and usability of the VR setup. Together, these accessories aim to deepen the user's sense of presence and engagement in virtual worlds, making the VR experience more realistic and interactive.
North American market for VR Accessories is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR Accessories is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of VR Accessories include Meta, PlayStation, HTC, Pimax, Samsung, Varjo, Shinecon Industrial, AMVR, KAT VR, Thrustmaster, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Accessories.
The VR Accessories market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Accessories market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Accessories manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Accessories Market Report

Report Metric Details
Report Name VR Accessories Market
Accounted market size in year US$ 1715 million
Forecasted market size in 2031 US$ 4316 million
CAGR 14.3%
Base Year year
Forecasted years 2026 - 2031
by Type
  • VR Headsets
  • VR Controllers
  • VR Treadmills
  • Cleaning and Protection Accessories
  • Charging and Power
  • Others
by Application
  • Entertainment
  • Heathcare
  • Industrial
  • Education
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Meta, PlayStation, HTC, Pimax, Samsung, Varjo, Shinecon Industrial, AMVR, KAT VR, Thrustmaster, KIWI design, BOBOVR, SenseGlove, Feelbelt, HHCLINK, ProTubeVR, Dell, Vertiv, Manus, Stealth Gaming
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Accessories manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VR Accessories by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VR Accessories in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is VR Accessories Market growing?

Ans: The VR Accessories Market witnessing a CAGR of 14.3% during the forecast period 2026-2031.

What is the VR Accessories Market size in 2031?

Ans: The VR Accessories Market size in 2031 will be US$ 4316 million.

Who are the main players in the VR Accessories Market report?

Ans: The main players in the VR Accessories Market are Meta, PlayStation, HTC, Pimax, Samsung, Varjo, Shinecon Industrial, AMVR, KAT VR, Thrustmaster, KIWI design, BOBOVR, SenseGlove, Feelbelt, HHCLINK, ProTubeVR, Dell, Vertiv, Manus, Stealth Gaming

What are the Application segmentation covered in the VR Accessories Market report?

Ans: The Applications covered in the VR Accessories Market report are Entertainment, Heathcare, Industrial, Education, Others

What are the Type segmentation covered in the VR Accessories Market report?

Ans: The Types covered in the VR Accessories Market report are VR Headsets, VR Controllers, VR Treadmills, Cleaning and Protection Accessories, Charging and Power, Others

1 VR Accessories Market Overview
1.1 Product Definition
1.2 VR Accessories by Type
1.2.1 Global VR Accessories Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 VR Headsets
1.2.3 VR Controllers
1.2.4 VR Treadmills
1.2.5 Cleaning and Protection Accessories
1.2.6 Charging and Power
1.2.7 Others
1.3 VR Accessories by Application
1.3.1 Global VR Accessories Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Entertainment
1.3.3 Heathcare
1.3.4 Industrial
1.3.5 Education
1.3.6 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR Accessories Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global VR Accessories Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global VR Accessories Production Estimates and Forecasts (2020-2031)
1.4.4 Global VR Accessories Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Accessories Production Market Share by Manufacturers (2020-2025)
2.2 Global VR Accessories Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of VR Accessories, Industry Ranking, 2023 VS 2024
2.4 Global VR Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Accessories Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of VR Accessories, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Accessories, Product Offered and Application
2.8 Global Key Manufacturers of VR Accessories, Date of Enter into This Industry
2.9 VR Accessories Market Competitive Situation and Trends
2.9.1 VR Accessories Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Accessories Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Accessories Production by Region
3.1 Global VR Accessories Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global VR Accessories Production Value by Region (2020-2031)
3.2.1 Global VR Accessories Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of VR Accessories by Region (2026-2031)
3.3 Global VR Accessories Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global VR Accessories Production Volume by Region (2020-2031)
3.4.1 Global VR Accessories Production by Region (2020-2025)
3.4.2 Global Forecasted Production of VR Accessories by Region (2026-2031)
3.5 Global VR Accessories Market Price Analysis by Region (2020-2025)
3.6 Global VR Accessories Production and Value, Year-over-Year Growth
3.6.1 North America VR Accessories Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe VR Accessories Production Value Estimates and Forecasts (2020-2031)
3.6.3 China VR Accessories Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan VR Accessories Production Value Estimates and Forecasts (2020-2031)
4 VR Accessories Consumption by Region
4.1 Global VR Accessories Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global VR Accessories Consumption by Region (2020-2031)
4.2.1 Global VR Accessories Consumption by Region (2020-2025)
4.2.2 Global VR Accessories Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America VR Accessories Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America VR Accessories Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Accessories Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe VR Accessories Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR Accessories Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific VR Accessories Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Accessories Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa VR Accessories Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
4.6.6 GCC Countries
5 Segment by Type
5.1 Global VR Accessories Production by Type (2020-2031)
5.1.1 Global VR Accessories Production by Type (2020-2025)
5.1.2 Global VR Accessories Production by Type (2026-2031)
5.1.3 Global VR Accessories Production Market Share by Type (2020-2031)
5.2 Global VR Accessories Production Value by Type (2020-2031)
5.2.1 Global VR Accessories Production Value by Type (2020-2025)
5.2.2 Global VR Accessories Production Value by Type (2026-2031)
5.2.3 Global VR Accessories Production Value Market Share by Type (2020-2031)
5.3 Global VR Accessories Price by Type (2020-2031)
6 Segment by Application
6.1 Global VR Accessories Production by Application (2020-2031)
6.1.1 Global VR Accessories Production by Application (2020-2025)
6.1.2 Global VR Accessories Production by Application (2026-2031)
6.1.3 Global VR Accessories Production Market Share by Application (2020-2031)
6.2 Global VR Accessories Production Value by Application (2020-2031)
6.2.1 Global VR Accessories Production Value by Application (2020-2025)
6.2.2 Global VR Accessories Production Value by Application (2026-2031)
6.2.3 Global VR Accessories Production Value Market Share by Application (2020-2031)
6.3 Global VR Accessories Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Meta
7.1.1 Meta VR Accessories Company Information
7.1.2 Meta VR Accessories Product Portfolio
7.1.3 Meta VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Meta Main Business and Markets Served
7.1.5 Meta Recent Developments/Updates
7.2 PlayStation
7.2.1 PlayStation VR Accessories Company Information
7.2.2 PlayStation VR Accessories Product Portfolio
7.2.3 PlayStation VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.2.4 PlayStation Main Business and Markets Served
7.2.5 PlayStation Recent Developments/Updates
7.3 HTC
7.3.1 HTC VR Accessories Company Information
7.3.2 HTC VR Accessories Product Portfolio
7.3.3 HTC VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.3.4 HTC Main Business and Markets Served
7.3.5 HTC Recent Developments/Updates
7.4 Pimax
7.4.1 Pimax VR Accessories Company Information
7.4.2 Pimax VR Accessories Product Portfolio
7.4.3 Pimax VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Pimax Main Business and Markets Served
7.4.5 Pimax Recent Developments/Updates
7.5 Samsung
7.5.1 Samsung VR Accessories Company Information
7.5.2 Samsung VR Accessories Product Portfolio
7.5.3 Samsung VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Samsung Main Business and Markets Served
7.5.5 Samsung Recent Developments/Updates
7.6 Varjo
7.6.1 Varjo VR Accessories Company Information
7.6.2 Varjo VR Accessories Product Portfolio
7.6.3 Varjo VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Varjo Main Business and Markets Served
7.6.5 Varjo Recent Developments/Updates
7.7 Shinecon Industrial
7.7.1 Shinecon Industrial VR Accessories Company Information
7.7.2 Shinecon Industrial VR Accessories Product Portfolio
7.7.3 Shinecon Industrial VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Shinecon Industrial Main Business and Markets Served
7.7.5 Shinecon Industrial Recent Developments/Updates
7.8 AMVR
7.8.1 AMVR VR Accessories Company Information
7.8.2 AMVR VR Accessories Product Portfolio
7.8.3 AMVR VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.8.4 AMVR Main Business and Markets Served
7.8.5 AMVR Recent Developments/Updates
7.9 KAT VR
7.9.1 KAT VR VR Accessories Company Information
7.9.2 KAT VR VR Accessories Product Portfolio
7.9.3 KAT VR VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.9.4 KAT VR Main Business and Markets Served
7.9.5 KAT VR Recent Developments/Updates
7.10 Thrustmaster
7.10.1 Thrustmaster VR Accessories Company Information
7.10.2 Thrustmaster VR Accessories Product Portfolio
7.10.3 Thrustmaster VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Thrustmaster Main Business and Markets Served
7.10.5 Thrustmaster Recent Developments/Updates
7.11 KIWI design
7.11.1 KIWI design VR Accessories Company Information
7.11.2 KIWI design VR Accessories Product Portfolio
7.11.3 KIWI design VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.11.4 KIWI design Main Business and Markets Served
7.11.5 KIWI design Recent Developments/Updates
7.12 BOBOVR
7.12.1 BOBOVR VR Accessories Company Information
7.12.2 BOBOVR VR Accessories Product Portfolio
7.12.3 BOBOVR VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.12.4 BOBOVR Main Business and Markets Served
7.12.5 BOBOVR Recent Developments/Updates
7.13 SenseGlove
7.13.1 SenseGlove VR Accessories Company Information
7.13.2 SenseGlove VR Accessories Product Portfolio
7.13.3 SenseGlove VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.13.4 SenseGlove Main Business and Markets Served
7.13.5 SenseGlove Recent Developments/Updates
7.14 Feelbelt
7.14.1 Feelbelt VR Accessories Company Information
7.14.2 Feelbelt VR Accessories Product Portfolio
7.14.3 Feelbelt VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.14.4 Feelbelt Main Business and Markets Served
7.14.5 Feelbelt Recent Developments/Updates
7.15 HHCLINK
7.15.1 HHCLINK VR Accessories Company Information
7.15.2 HHCLINK VR Accessories Product Portfolio
7.15.3 HHCLINK VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.15.4 HHCLINK Main Business and Markets Served
7.15.5 HHCLINK Recent Developments/Updates
7.16 ProTubeVR
7.16.1 ProTubeVR VR Accessories Company Information
7.16.2 ProTubeVR VR Accessories Product Portfolio
7.16.3 ProTubeVR VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.16.4 ProTubeVR Main Business and Markets Served
7.16.5 ProTubeVR Recent Developments/Updates
7.17 Dell
7.17.1 Dell VR Accessories Company Information
7.17.2 Dell VR Accessories Product Portfolio
7.17.3 Dell VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.17.4 Dell Main Business and Markets Served
7.17.5 Dell Recent Developments/Updates
7.18 Vertiv
7.18.1 Vertiv VR Accessories Company Information
7.18.2 Vertiv VR Accessories Product Portfolio
7.18.3 Vertiv VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.18.4 Vertiv Main Business and Markets Served
7.18.5 Vertiv Recent Developments/Updates
7.19 Manus
7.19.1 Manus VR Accessories Company Information
7.19.2 Manus VR Accessories Product Portfolio
7.19.3 Manus VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.19.4 Manus Main Business and Markets Served
7.19.5 Manus Recent Developments/Updates
7.20 Stealth Gaming
7.20.1 Stealth Gaming VR Accessories Company Information
7.20.2 Stealth Gaming VR Accessories Product Portfolio
7.20.3 Stealth Gaming VR Accessories Production, Value, Price and Gross Margin (2020-2025)
7.20.4 Stealth Gaming Main Business and Markets Served
7.20.5 Stealth Gaming Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Accessories Industry Chain Analysis
8.2 VR Accessories Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Accessories Production Mode & Process Analysis
8.4 VR Accessories Sales and Marketing
8.4.1 VR Accessories Sales Channels
8.4.2 VR Accessories Distributors
8.5 VR Accessories Customer Analysis
9 VR Accessories Market Dynamics
9.1 VR Accessories Industry Trends
9.2 VR Accessories Market Drivers
9.3 VR Accessories Market Challenges
9.4 VR Accessories Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global VR Accessories Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global VR Accessories Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global VR Accessories Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global VR Accessories Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global VR Accessories Production Market Share by Manufacturers (2020-2025)
 Table 6. Global VR Accessories Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global VR Accessories Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of VR Accessories, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VR Accessories as of 2024)
 Table 10. Global Market VR Accessories Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of VR Accessories, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of VR Accessories, Product Offered and Application
 Table 13. Global Key Manufacturers of VR Accessories, Date of Enter into This Industry
 Table 14. Global VR Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global VR Accessories Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global VR Accessories Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global VR Accessories Production Value Market Share by Region (2020-2025)
 Table 19. Global VR Accessories Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global VR Accessories Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global VR Accessories Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global VR Accessories Production (K Units) by Region (2020-2025)
 Table 23. Global VR Accessories Production Market Share by Region (2020-2025)
 Table 24. Global VR Accessories Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global VR Accessories Production Market Share Forecast by Region (2026-2031)
 Table 26. Global VR Accessories Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global VR Accessories Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global VR Accessories Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global VR Accessories Consumption by Region (2020-2025) & (K Units)
 Table 30. Global VR Accessories Consumption Market Share by Region (2020-2025)
 Table 31. Global VR Accessories Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global VR Accessories Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America VR Accessories Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America VR Accessories Consumption by Country (2020-2025) & (K Units)
 Table 35. North America VR Accessories Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe VR Accessories Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe VR Accessories Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe VR Accessories Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific VR Accessories Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific VR Accessories Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific VR Accessories Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa VR Accessories Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa VR Accessories Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa VR Accessories Consumption by Country (2026-2031) & (K Units)
 Table 45. Global VR Accessories Production (K Units) by Type (2020-2025)
 Table 46. Global VR Accessories Production (K Units) by Type (2026-2031)
 Table 47. Global VR Accessories Production Market Share by Type (2020-2025)
 Table 48. Global VR Accessories Production Market Share by Type (2026-2031)
 Table 49. Global VR Accessories Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global VR Accessories Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global VR Accessories Production Value Market Share by Type (2020-2025)
 Table 52. Global VR Accessories Production Value Market Share by Type (2026-2031)
 Table 53. Global VR Accessories Price (US$/Unit) by Type (2020-2025)
 Table 54. Global VR Accessories Price (US$/Unit) by Type (2026-2031)
 Table 55. Global VR Accessories Production (K Units) by Application (2020-2025)
 Table 56. Global VR Accessories Production (K Units) by Application (2026-2031)
 Table 57. Global VR Accessories Production Market Share by Application (2020-2025)
 Table 58. Global VR Accessories Production Market Share by Application (2026-2031)
 Table 59. Global VR Accessories Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global VR Accessories Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global VR Accessories Production Value Market Share by Application (2020-2025)
 Table 62. Global VR Accessories Production Value Market Share by Application (2026-2031)
 Table 63. Global VR Accessories Price (US$/Unit) by Application (2020-2025)
 Table 64. Global VR Accessories Price (US$/Unit) by Application (2026-2031)
 Table 65. Meta VR Accessories Company Information
 Table 66. Meta VR Accessories Specification and Application
 Table 67. Meta VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Meta Main Business and Markets Served
 Table 69. Meta Recent Developments/Updates
 Table 70. PlayStation VR Accessories Company Information
 Table 71. PlayStation VR Accessories Specification and Application
 Table 72. PlayStation VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. PlayStation Main Business and Markets Served
 Table 74. PlayStation Recent Developments/Updates
 Table 75. HTC VR Accessories Company Information
 Table 76. HTC VR Accessories Specification and Application
 Table 77. HTC VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. HTC Main Business and Markets Served
 Table 79. HTC Recent Developments/Updates
 Table 80. Pimax VR Accessories Company Information
 Table 81. Pimax VR Accessories Specification and Application
 Table 82. Pimax VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Pimax Main Business and Markets Served
 Table 84. Pimax Recent Developments/Updates
 Table 85. Samsung VR Accessories Company Information
 Table 86. Samsung VR Accessories Specification and Application
 Table 87. Samsung VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Samsung Main Business and Markets Served
 Table 89. Samsung Recent Developments/Updates
 Table 90. Varjo VR Accessories Company Information
 Table 91. Varjo VR Accessories Specification and Application
 Table 92. Varjo VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Varjo Main Business and Markets Served
 Table 94. Varjo Recent Developments/Updates
 Table 95. Shinecon Industrial VR Accessories Company Information
 Table 96. Shinecon Industrial VR Accessories Specification and Application
 Table 97. Shinecon Industrial VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Shinecon Industrial Main Business and Markets Served
 Table 99. Shinecon Industrial Recent Developments/Updates
 Table 100. AMVR VR Accessories Company Information
 Table 101. AMVR VR Accessories Specification and Application
 Table 102. AMVR VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. AMVR Main Business and Markets Served
 Table 104. AMVR Recent Developments/Updates
 Table 105. KAT VR VR Accessories Company Information
 Table 106. KAT VR VR Accessories Specification and Application
 Table 107. KAT VR VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. KAT VR Main Business and Markets Served
 Table 109. KAT VR Recent Developments/Updates
 Table 110. Thrustmaster VR Accessories Company Information
 Table 111. Thrustmaster VR Accessories Specification and Application
 Table 112. Thrustmaster VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Thrustmaster Main Business and Markets Served
 Table 114. Thrustmaster Recent Developments/Updates
 Table 115. KIWI design VR Accessories Company Information
 Table 116. KIWI design VR Accessories Specification and Application
 Table 117. KIWI design VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. KIWI design Main Business and Markets Served
 Table 119. KIWI design Recent Developments/Updates
 Table 120. BOBOVR VR Accessories Company Information
 Table 121. BOBOVR VR Accessories Specification and Application
 Table 122. BOBOVR VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. BOBOVR Main Business and Markets Served
 Table 124. BOBOVR Recent Developments/Updates
 Table 125. SenseGlove VR Accessories Company Information
 Table 126. SenseGlove VR Accessories Specification and Application
 Table 127. SenseGlove VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. SenseGlove Main Business and Markets Served
 Table 129. SenseGlove Recent Developments/Updates
 Table 130. Feelbelt VR Accessories Company Information
 Table 131. Feelbelt VR Accessories Specification and Application
 Table 132. Feelbelt VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Feelbelt Main Business and Markets Served
 Table 134. Feelbelt Recent Developments/Updates
 Table 135. HHCLINK VR Accessories Company Information
 Table 136. HHCLINK VR Accessories Specification and Application
 Table 137. HHCLINK VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. HHCLINK Main Business and Markets Served
 Table 139. HHCLINK Recent Developments/Updates
 Table 140. ProTubeVR VR Accessories Company Information
 Table 141. ProTubeVR VR Accessories Specification and Application
 Table 142. ProTubeVR VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. ProTubeVR Main Business and Markets Served
 Table 144. ProTubeVR Recent Developments/Updates
 Table 145. Dell VR Accessories Company Information
 Table 146. Dell VR Accessories Specification and Application
 Table 147. Dell VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Dell Main Business and Markets Served
 Table 149. Dell Recent Developments/Updates
 Table 150. Vertiv VR Accessories Company Information
 Table 151. Vertiv VR Accessories Specification and Application
 Table 152. Vertiv VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Vertiv Main Business and Markets Served
 Table 154. Vertiv Recent Developments/Updates
 Table 155. Manus VR Accessories Company Information
 Table 156. Manus VR Accessories Specification and Application
 Table 157. Manus VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Manus Main Business and Markets Served
 Table 159. Manus Recent Developments/Updates
 Table 160. Stealth Gaming VR Accessories Company Information
 Table 161. Stealth Gaming VR Accessories Specification and Application
 Table 162. Stealth Gaming VR Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. Stealth Gaming Main Business and Markets Served
 Table 164. Stealth Gaming Recent Developments/Updates
 Table 165. Key Raw Materials Lists
 Table 166. Raw Materials Key Suppliers Lists
 Table 167. VR Accessories Distributors List
 Table 168. VR Accessories Customers List
 Table 169. VR Accessories Market Trends
 Table 170. VR Accessories Market Drivers
 Table 171. VR Accessories Market Challenges
 Table 172. VR Accessories Market Restraints
 Table 173. Research Programs/Design for This Report
 Table 174. Key Data Information from Secondary Sources
 Table 175. Key Data Information from Primary Sources
 Table 176. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VR Accessories
 Figure 2. Global VR Accessories Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global VR Accessories Market Share by Type: 2024 VS 2031
 Figure 4. VR Headsets Product Picture
 Figure 5. VR Controllers Product Picture
 Figure 6. VR Treadmills Product Picture
 Figure 7. Cleaning and Protection Accessories Product Picture
 Figure 8. Charging and Power Product Picture
 Figure 9. Others Product Picture
 Figure 10. Global VR Accessories Market Value by Application, (US$ Million) & (2020-2031)
 Figure 11. Global VR Accessories Market Share by Application: 2024 VS 2031
 Figure 12. Entertainment
 Figure 13. Heathcare
 Figure 14. Industrial
 Figure 15. Education
 Figure 16. Others
 Figure 17. Global VR Accessories Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 18. Global VR Accessories Production Value (US$ Million) & (2020-2031)
 Figure 19. Global VR Accessories Production Capacity (K Units) & (2020-2031)
 Figure 20. Global VR Accessories Production (K Units) & (2020-2031)
 Figure 21. Global VR Accessories Average Price (US$/Unit) & (2020-2031)
 Figure 22. VR Accessories Report Years Considered
 Figure 23. VR Accessories Production Share by Manufacturers in 2024
 Figure 24. Global VR Accessories Production Value Share by Manufacturers (2024)
 Figure 25. VR Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 26. The Global 5 and 10 Largest Players: Market Share by VR Accessories Revenue in 2024
 Figure 27. Global VR Accessories Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 28. Global VR Accessories Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 29. Global VR Accessories Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 30. Global VR Accessories Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 31. North America VR Accessories Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 32. Europe VR Accessories Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 33. China VR Accessories Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 34. Japan VR Accessories Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 35. Global VR Accessories Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 36. Global VR Accessories Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 37. North America VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 38. North America VR Accessories Consumption Market Share by Country (2020-2031)
 Figure 39. U.S. VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. Canada VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. Europe VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 42. Europe VR Accessories Consumption Market Share by Country (2020-2031)
 Figure 43. Germany VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. France VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. U.K. VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. Italy VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. Netherlands VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. Asia Pacific VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. Asia Pacific VR Accessories Consumption Market Share by Region (2020-2031)
 Figure 50. China VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. Japan VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. South Korea VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. China Taiwan VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. Southeast Asia VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. India VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 56. Latin America, Middle East & Africa VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 57. Latin America, Middle East & Africa VR Accessories Consumption Market Share by Country (2020-2031)
 Figure 58. Mexico VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 59. Brazil VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 60. Turkey VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 61. GCC Countries VR Accessories Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 62. Global Production Market Share of VR Accessories by Type (2020-2031)
 Figure 63. Global Production Value Market Share of VR Accessories by Type (2020-2031)
 Figure 64. Global VR Accessories Price (US$/Unit) by Type (2020-2031)
 Figure 65. Global Production Market Share of VR Accessories by Application (2020-2031)
 Figure 66. Global Production Value Market Share of VR Accessories by Application (2020-2031)
 Figure 67. Global VR Accessories Price (US$/Unit) by Application (2020-2031)
 Figure 68. VR Accessories Value Chain
 Figure 69. Channels of Distribution (Direct Vs Distribution)
 Figure 70. Bottom-up and Top-down Approaches for This Report
 Figure 71. Data Triangulation
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