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Global VR Game Peripheral Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-6V14208
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Global VR Game Peripheral Market Research Report 2023
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Global VR Game Peripheral Market Research Report 2025

Code: QYRE-Auto-6V14208
Report
May 2025
Pages:93
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Game Peripheral Market

The global market for VR Game Peripheral was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.
North American market for VR Game Peripheral is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR Game Peripheral is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of VR Game Peripheral include Oculus, Sony, VIVE, Samsung, Microsoft, HP, DeePoon, AntVR, 3Glasses, MI, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Game Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Game Peripheral.
The VR Game Peripheral market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Game Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Game Peripheral manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of VR Game Peripheral Market Report

Report Metric Details
Report Name VR Game Peripheral Market
Segment by Type
  • Wired Peripheral
  • Wireless Peripheral
Segment by Application
  • Game Entertainment
  • Film and Television Production
  • Others
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Oculus, Sony, VIVE, Samsung, Microsoft, HP, DeePoon, AntVR, 3Glasses, MI, Pimax, Pico
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Game Peripheral manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of VR Game Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the VR Game Peripheral Market report?

Ans: The main players in the VR Game Peripheral Market are Oculus, Sony, VIVE, Samsung, Microsoft, HP, DeePoon, AntVR, 3Glasses, MI, Pimax, Pico

What are the Application segmentation covered in the VR Game Peripheral Market report?

Ans: The Applications covered in the VR Game Peripheral Market report are Game Entertainment, Film and Television Production, Others

What are the Type segmentation covered in the VR Game Peripheral Market report?

Ans: The Types covered in the VR Game Peripheral Market report are Wired Peripheral, Wireless Peripheral

1 VR Game Peripheral Market Overview
1.1 Product Definition
1.2 VR Game Peripheral by Type
1.2.1 Global VR Game Peripheral Market Value Comparison by Type (2024 VS 2031)
1.2.2 Wired Peripheral
1.2.3 Wireless Peripheral
1.3 VR Game Peripheral by Application
1.3.1 Global VR Game Peripheral Market Value by Application (2024 VS 2031)
1.3.2 Game Entertainment
1.3.3 Film and Television Production
1.3.4 Others
1.4 Global VR Game Peripheral Market Size Estimates and Forecasts
1.4.1 Global VR Game Peripheral Revenue 2020-2031
1.4.2 Global VR Game Peripheral Sales 2020-2031
1.4.3 Global VR Game Peripheral Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 VR Game Peripheral Market Competition by Manufacturers
2.1 Global VR Game Peripheral Sales Market Share by Manufacturers (2020-2025)
2.2 Global VR Game Peripheral Revenue Market Share by Manufacturers (2020-2025)
2.3 Global VR Game Peripheral Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of VR Game Peripheral, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of VR Game Peripheral, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of VR Game Peripheral, Product Type & Application
2.7 Global Key Manufacturers of VR Game Peripheral, Date of Enter into This Industry
2.8 Global VR Game Peripheral Market Competitive Situation and Trends
2.8.1 Global VR Game Peripheral Market Concentration Rate
2.8.2 The Global 5 and 10 Largest VR Game Peripheral Players Market Share by Revenue
2.8.3 Global VR Game Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global VR Game Peripheral Market Scenario by Region
3.1 Global VR Game Peripheral Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global VR Game Peripheral Sales by Region: 2020-2031
3.2.1 Global VR Game Peripheral Sales by Region: 2020-2025
3.2.2 Global VR Game Peripheral Sales by Region: 2026-2031
3.3 Global VR Game Peripheral Revenue by Region: 2020-2031
3.3.1 Global VR Game Peripheral Revenue by Region: 2020-2025
3.3.2 Global VR Game Peripheral Revenue by Region: 2026-2031
3.4 North America VR Game Peripheral Market Facts & Figures by Country
3.4.1 North America VR Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America VR Game Peripheral Sales by Country (2020-2031)
3.4.3 North America VR Game Peripheral Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe VR Game Peripheral Market Facts & Figures by Country
3.5.1 Europe VR Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe VR Game Peripheral Sales by Country (2020-2031)
3.5.3 Europe VR Game Peripheral Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific VR Game Peripheral Market Facts & Figures by Region
3.6.1 Asia Pacific VR Game Peripheral Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific VR Game Peripheral Sales by Region (2020-2031)
3.6.3 Asia Pacific VR Game Peripheral Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America VR Game Peripheral Market Facts & Figures by Country
3.7.1 Latin America VR Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America VR Game Peripheral Sales by Country (2020-2031)
3.7.3 Latin America VR Game Peripheral Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa VR Game Peripheral Market Facts & Figures by Country
3.8.1 Middle East and Africa VR Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa VR Game Peripheral Sales by Country (2020-2031)
3.8.3 Middle East and Africa VR Game Peripheral Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global VR Game Peripheral Sales by Type (2020-2031)
4.1.1 Global VR Game Peripheral Sales by Type (2020-2025)
4.1.2 Global VR Game Peripheral Sales by Type (2026-2031)
4.1.3 Global VR Game Peripheral Sales Market Share by Type (2020-2031)
4.2 Global VR Game Peripheral Revenue by Type (2020-2031)
4.2.1 Global VR Game Peripheral Revenue by Type (2020-2025)
4.2.2 Global VR Game Peripheral Revenue by Type (2026-2031)
4.2.3 Global VR Game Peripheral Revenue Market Share by Type (2020-2031)
4.3 Global VR Game Peripheral Price by Type (2020-2031)
5 Segment by Application
5.1 Global VR Game Peripheral Sales by Application (2020-2031)
5.1.1 Global VR Game Peripheral Sales by Application (2020-2025)
5.1.2 Global VR Game Peripheral Sales by Application (2026-2031)
5.1.3 Global VR Game Peripheral Sales Market Share by Application (2020-2031)
5.2 Global VR Game Peripheral Revenue by Application (2020-2031)
5.2.1 Global VR Game Peripheral Revenue by Application (2020-2025)
5.2.2 Global VR Game Peripheral Revenue by Application (2026-2031)
5.2.3 Global VR Game Peripheral Revenue Market Share by Application (2020-2031)
5.3 Global VR Game Peripheral Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Oculus
6.1.1 Oculus Company Information
6.1.2 Oculus Description and Business Overview
6.1.3 Oculus VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Oculus VR Game Peripheral Product Portfolio
6.1.5 Oculus Recent Developments/Updates
6.2 Sony
6.2.1 Sony Company Information
6.2.2 Sony Description and Business Overview
6.2.3 Sony VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sony VR Game Peripheral Product Portfolio
6.2.5 Sony Recent Developments/Updates
6.3 VIVE
6.3.1 VIVE Company Information
6.3.2 VIVE Description and Business Overview
6.3.3 VIVE VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.3.4 VIVE VR Game Peripheral Product Portfolio
6.3.5 VIVE Recent Developments/Updates
6.4 Samsung
6.4.1 Samsung Company Information
6.4.2 Samsung Description and Business Overview
6.4.3 Samsung VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Samsung VR Game Peripheral Product Portfolio
6.4.5 Samsung Recent Developments/Updates
6.5 Microsoft
6.5.1 Microsoft Company Information
6.5.2 Microsoft Description and Business Overview
6.5.3 Microsoft VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Microsoft VR Game Peripheral Product Portfolio
6.5.5 Microsoft Recent Developments/Updates
6.6 HP
6.6.1 HP Company Information
6.6.2 HP Description and Business Overview
6.6.3 HP VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.6.4 HP VR Game Peripheral Product Portfolio
6.6.5 HP Recent Developments/Updates
6.7 DeePoon
6.7.1 DeePoon Company Information
6.7.2 DeePoon Description and Business Overview
6.7.3 DeePoon VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.7.4 DeePoon VR Game Peripheral Product Portfolio
6.7.5 DeePoon Recent Developments/Updates
6.8 AntVR
6.8.1 AntVR Company Information
6.8.2 AntVR Description and Business Overview
6.8.3 AntVR VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.8.4 AntVR VR Game Peripheral Product Portfolio
6.8.5 AntVR Recent Developments/Updates
6.9 3Glasses
6.9.1 3Glasses Company Information
6.9.2 3Glasses Description and Business Overview
6.9.3 3Glasses VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.9.4 3Glasses VR Game Peripheral Product Portfolio
6.9.5 3Glasses Recent Developments/Updates
6.10 MI
6.10.1 MI Company Information
6.10.2 MI Description and Business Overview
6.10.3 MI VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.10.4 MI VR Game Peripheral Product Portfolio
6.10.5 MI Recent Developments/Updates
6.11 Pimax
6.11.1 Pimax Company Information
6.11.2 Pimax Description and Business Overview
6.11.3 Pimax VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Pimax VR Game Peripheral Product Portfolio
6.11.5 Pimax Recent Developments/Updates
6.12 Pico
6.12.1 Pico Company Information
6.12.2 Pico Description and Business Overview
6.12.3 Pico VR Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Pico VR Game Peripheral Product Portfolio
6.12.5 Pico Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 VR Game Peripheral Industry Chain Analysis
7.2 VR Game Peripheral Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 VR Game Peripheral Production Mode & Process Analysis
7.4 VR Game Peripheral Sales and Marketing
7.4.1 VR Game Peripheral Sales Channels
7.4.2 VR Game Peripheral Distributors
7.5 VR Game Peripheral Customer Analysis
8 VR Game Peripheral Market Dynamics
8.1 VR Game Peripheral Industry Trends
8.2 VR Game Peripheral Market Drivers
8.3 VR Game Peripheral Market Challenges
8.4 VR Game Peripheral Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global VR Game Peripheral Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global VR Game Peripheral Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global VR Game Peripheral Market Competitive Situation by Manufacturers in 2024
 Table 4. Global VR Game Peripheral Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global VR Game Peripheral Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global VR Game Peripheral Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global VR Game Peripheral Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market VR Game Peripheral Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of VR Game Peripheral, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of VR Game Peripheral, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of VR Game Peripheral, Product Type & Application
 Table 12. Global Key Manufacturers of VR Game Peripheral, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global VR Game Peripheral by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Game Peripheral as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global VR Game Peripheral Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global VR Game Peripheral Sales by Region (2020-2025) & (K Units)
 Table 18. Global VR Game Peripheral Sales Market Share by Region (2020-2025)
 Table 19. Global VR Game Peripheral Sales by Region (2026-2031) & (K Units)
 Table 20. Global VR Game Peripheral Sales Market Share by Region (2026-2031)
 Table 21. Global VR Game Peripheral Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global VR Game Peripheral Revenue Market Share by Region (2020-2025)
 Table 23. Global VR Game Peripheral Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global VR Game Peripheral Revenue Market Share by Region (2026-2031)
 Table 25. North America VR Game Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America VR Game Peripheral Sales by Country (2020-2025) & (K Units)
 Table 27. North America VR Game Peripheral Sales by Country (2026-2031) & (K Units)
 Table 28. North America VR Game Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America VR Game Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe VR Game Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe VR Game Peripheral Sales by Country (2020-2025) & (K Units)
 Table 32. Europe VR Game Peripheral Sales by Country (2026-2031) & (K Units)
 Table 33. Europe VR Game Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe VR Game Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific VR Game Peripheral Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific VR Game Peripheral Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific VR Game Peripheral Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific VR Game Peripheral Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific VR Game Peripheral Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America VR Game Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America VR Game Peripheral Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America VR Game Peripheral Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America VR Game Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America VR Game Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa VR Game Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa VR Game Peripheral Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa VR Game Peripheral Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa VR Game Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa VR Game Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global VR Game Peripheral Sales (K Units) by Type (2020-2025)
 Table 51. Global VR Game Peripheral Sales (K Units) by Type (2026-2031)
 Table 52. Global VR Game Peripheral Sales Market Share by Type (2020-2025)
 Table 53. Global VR Game Peripheral Sales Market Share by Type (2026-2031)
 Table 54. Global VR Game Peripheral Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global VR Game Peripheral Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global VR Game Peripheral Revenue Market Share by Type (2020-2025)
 Table 57. Global VR Game Peripheral Revenue Market Share by Type (2026-2031)
 Table 58. Global VR Game Peripheral Price (US$/Unit) by Type (2020-2025)
 Table 59. Global VR Game Peripheral Price (US$/Unit) by Type (2026-2031)
 Table 60. Global VR Game Peripheral Sales (K Units) by Application (2020-2025)
 Table 61. Global VR Game Peripheral Sales (K Units) by Application (2026-2031)
 Table 62. Global VR Game Peripheral Sales Market Share by Application (2020-2025)
 Table 63. Global VR Game Peripheral Sales Market Share by Application (2026-2031)
 Table 64. Global VR Game Peripheral Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global VR Game Peripheral Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global VR Game Peripheral Revenue Market Share by Application (2020-2025)
 Table 67. Global VR Game Peripheral Revenue Market Share by Application (2026-2031)
 Table 68. Global VR Game Peripheral Price (US$/Unit) by Application (2020-2025)
 Table 69. Global VR Game Peripheral Price (US$/Unit) by Application (2026-2031)
 Table 70. Oculus Company Information
 Table 71. Oculus Description and Business Overview
 Table 72. Oculus VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Oculus VR Game Peripheral Product
 Table 74. Oculus Recent Developments/Updates
 Table 75. Sony Company Information
 Table 76. Sony Description and Business Overview
 Table 77. Sony VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Sony VR Game Peripheral Product
 Table 79. Sony Recent Developments/Updates
 Table 80. VIVE Company Information
 Table 81. VIVE Description and Business Overview
 Table 82. VIVE VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. VIVE VR Game Peripheral Product
 Table 84. VIVE Recent Developments/Updates
 Table 85. Samsung Company Information
 Table 86. Samsung Description and Business Overview
 Table 87. Samsung VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Samsung VR Game Peripheral Product
 Table 89. Samsung Recent Developments/Updates
 Table 90. Microsoft Company Information
 Table 91. Microsoft Description and Business Overview
 Table 92. Microsoft VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Microsoft VR Game Peripheral Product
 Table 94. Microsoft Recent Developments/Updates
 Table 95. HP Company Information
 Table 96. HP Description and Business Overview
 Table 97. HP VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. HP VR Game Peripheral Product
 Table 99. HP Recent Developments/Updates
 Table 100. DeePoon Company Information
 Table 101. DeePoon Description and Business Overview
 Table 102. DeePoon VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. DeePoon VR Game Peripheral Product
 Table 104. DeePoon Recent Developments/Updates
 Table 105. AntVR Company Information
 Table 106. AntVR Description and Business Overview
 Table 107. AntVR VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. AntVR VR Game Peripheral Product
 Table 109. AntVR Recent Developments/Updates
 Table 110. 3Glasses Company Information
 Table 111. 3Glasses Description and Business Overview
 Table 112. 3Glasses VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. 3Glasses VR Game Peripheral Product
 Table 114. 3Glasses Recent Developments/Updates
 Table 115. MI Company Information
 Table 116. MI Description and Business Overview
 Table 117. MI VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. MI VR Game Peripheral Product
 Table 119. MI Recent Developments/Updates
 Table 120. Pimax Company Information
 Table 121. Pimax Description and Business Overview
 Table 122. Pimax VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Pimax VR Game Peripheral Product
 Table 124. Pimax Recent Developments/Updates
 Table 125. Pico Company Information
 Table 126. Pico Description and Business Overview
 Table 127. Pico VR Game Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Pico VR Game Peripheral Product
 Table 129. Pico Recent Developments/Updates
 Table 130. Key Raw Materials Lists
 Table 131. Raw Materials Key Suppliers Lists
 Table 132. VR Game Peripheral Distributors List
 Table 133. VR Game Peripheral Customers List
 Table 134. VR Game Peripheral Market Trends
 Table 135. VR Game Peripheral Market Drivers
 Table 136. VR Game Peripheral Market Challenges
 Table 137. VR Game Peripheral Market Restraints
 Table 138. Research Programs/Design for This Report
 Table 139. Key Data Information from Secondary Sources
 Table 140. Key Data Information from Primary Sources
 Table 141. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VR Game Peripheral
 Figure 2. Global VR Game Peripheral Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global VR Game Peripheral Market Share by Type: 2024 & 2031
 Figure 4. Wired Peripheral Product Picture
 Figure 5. Wireless Peripheral Product Picture
 Figure 6. Global VR Game Peripheral Market Value by Application (2020-2031) & (US$ Million)
 Figure 7. Global VR Game Peripheral Market Share by Application: 2024 & 2031
 Figure 8. Game Entertainment
 Figure 9. Film and Television Production
 Figure 10. Others
 Figure 11. Global VR Game Peripheral Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global VR Game Peripheral Market Size (2020-2031) & (US$ Million)
 Figure 13. Global VR Game Peripheral Sales (2020-2031) & (K Units)
 Figure 14. Global VR Game Peripheral Average Price (US$/Unit) & (2020-2031)
 Figure 15. VR Game Peripheral Report Years Considered
 Figure 16. VR Game Peripheral Sales Share by Manufacturers in 2024
 Figure 17. Global VR Game Peripheral Revenue Share by Manufacturers in 2024
 Figure 18. Global 5 and 10 Largest VR Game Peripheral Players: Market Share by Revenue in VR Game Peripheral in 2024
 Figure 19. VR Game Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. Global VR Game Peripheral Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 21. North America VR Game Peripheral Sales Market Share by Country (2020-2031)
 Figure 22. North America VR Game Peripheral Revenue Market Share by Country (2020-2031)
 Figure 23. United States VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Canada VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Europe VR Game Peripheral Sales Market Share by Country (2020-2031)
 Figure 26. Europe VR Game Peripheral Revenue Market Share by Country (2020-2031)
 Figure 27. Germany VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. France VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. U.K. VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Italy VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Russia VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Asia Pacific VR Game Peripheral Sales Market Share by Region (2020-2031)
 Figure 33. Asia Pacific VR Game Peripheral Revenue Market Share by Region (2020-2031)
 Figure 34. China VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Japan VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. South Korea VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. India VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Australia VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. China Taiwan VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Southeast Asia VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Latin America VR Game Peripheral Sales Market Share by Country (2020-2031)
 Figure 42. Latin America VR Game Peripheral Revenue Market Share by Country (2020-2031)
 Figure 43. Mexico VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Brazil VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Argentina VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Middle East and Africa VR Game Peripheral Sales Market Share by Country (2020-2031)
 Figure 47. Middle East and Africa VR Game Peripheral Revenue Market Share by Country (2020-2031)
 Figure 48. Turkey VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Saudi Arabia VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. UAE VR Game Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Global Sales Market Share of VR Game Peripheral by Type (2020-2031)
 Figure 52. Global Revenue Market Share of VR Game Peripheral by Type (2020-2031)
 Figure 53. Global VR Game Peripheral Price (US$/Unit) by Type (2020-2031)
 Figure 54. Global Sales Market Share of VR Game Peripheral by Application (2020-2031)
 Figure 55. Global Revenue Market Share of VR Game Peripheral by Application (2020-2031)
 Figure 56. Global VR Game Peripheral Price (US$/Unit) by Application (2020-2031)
 Figure 57. VR Game Peripheral Value Chain
 Figure 58. Channels of Distribution (Direct Vs Distribution)
 Figure 59. Bottom-up and Top-down Approaches for This Report
 Figure 60. Data Triangulation
 Figure 61. Key Executives Interviewed
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