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Global Educational Games for Kids Market Research Report 2025
Published Date: January 2025
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Report Code: QYRE-Auto-13Q14512
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Global Educational Games for Kids Market Research Report 2025

Code: QYRE-Auto-13Q14512
Report
January 2025
Pages:118
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Educational Games for Kids Market Size

The global market for Educational Games for Kids was valued at US$ 736 million in the year 2024 and is projected to reach a revised size of US$ 856 million by 2031, growing at a CAGR of 2.2% during the forecast period.

Educational Games for Kids Market

Educational Games for Kids Market

The educational games for kids market has been experiencing significant growth in recent years. This can be attributed to the increasing emphasis on early childhood education and the growing adoption of technology in the education sector. The market is expected to continue growing at a steady pace in the coming years.The educational games for kids market is witnessing strong demand across various regions. North America and Europe are the leading sales regions, accounting for a significant share of the market. This can be attributed to the high disposable income of parents in these regions and their willingness to invest in their children"s education. Asia Pacific is also emerging as a lucrative market, driven by the increasing adoption of smartphones and tablets in countries like China and India.The market for educational games for kids is highly fragmented, with a large number of small and medium-sized players. However, there are a few major players that dominate the market. These companies have a strong presence in multiple regions and offer a wide range of educational games for kids. They also invest heavily in research and development to develop innovative and engaging games.There are several opportunities for growth in the educational games for kids market. The increasing penetration of smartphones and tablets, coupled with the availability of high-speed internet, has opened up new avenues for game developers. The demand for educational games that can be accessed on mobile devices is on the rise. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) technologies presents an opportunity for game developers to create immersive and interactive learning experiences.Despite the growth prospects, the educational games for kids market faces certain challenges. One of the key challenges is the lack of awareness among parents and educators about the benefits of educational games. Many parents still perceive games as a form of entertainment rather than a learning tool. Additionally, the market is highly competitive, with new entrants constantly entering the market. This makes it challenging for existing players to differentiate their offerings and maintain market share.
This report aims to provide a comprehensive presentation of the global market for Educational Games for Kids, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Educational Games for Kids.
The Educational Games for Kids market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Educational Games for Kids market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Educational Games for Kids companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Educational Games for Kids Market Report

Report Metric Details
Report Name Educational Games for Kids Market
Accounted market size in year US$ 736 million
Forecasted market size in 2031 US$ 856 million
CAGR 2.2%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • On-premises
  • Cloud Based
Segment by Application
  • Toddler (1-2 Years Old)
  • Preschoolers (3-5 Years Old)
  • School-aged children (6-12 Years Old)
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company FunBrain, Prodigy Math, Buzzmath, HOMER, Spelling City, Tinybop, Tynker, Robot School, History for Kids, Starfall, BiniBambini, ABCmouse, Animal Jam, Dragonbox, PBS Kids, Toy Theater, Edujoy, BrainPOP, CodeMonkey, Vulgar Knight, JumpStart, Ducksters, Intellijoy, MentalUP, Pictoword, codeSpark, Endless Alphabet, Duolingo, Adventure Academy, SplashLearn
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Educational Games for Kids company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Educational Games for Kids Market growing?

Ans: The Educational Games for Kids Market witnessing a CAGR of 2.2% during the forecast period 2025-2031.

What is the Educational Games for Kids Market size in 2031?

Ans: The Educational Games for Kids Market size in 2031 will be US$ 856 million.

Who are the main players in the Educational Games for Kids Market report?

Ans: The main players in the Educational Games for Kids Market are FunBrain, Prodigy Math, Buzzmath, HOMER, Spelling City, Tinybop, Tynker, Robot School, History for Kids, Starfall, BiniBambini, ABCmouse, Animal Jam, Dragonbox, PBS Kids, Toy Theater, Edujoy, BrainPOP, CodeMonkey, Vulgar Knight, JumpStart, Ducksters, Intellijoy, MentalUP, Pictoword, codeSpark, Endless Alphabet, Duolingo, Adventure Academy, SplashLearn

What are the Application segmentation covered in the Educational Games for Kids Market report?

Ans: The Applications covered in the Educational Games for Kids Market report are Toddler (1-2 Years Old), Preschoolers (3-5 Years Old), School-aged children (6-12 Years Old)

What are the Type segmentation covered in the Educational Games for Kids Market report?

Ans: The Types covered in the Educational Games for Kids Market report are On-premises, Cloud Based

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Games for Kids Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 On-premises
1.2.3 Cloud Based
1.3 Market by Application
1.3.1 Global Educational Games for Kids Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Toddler (1-2 Years Old)
1.3.3 Preschoolers (3-5 Years Old)
1.3.4 School-aged children (6-12 Years Old)
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Educational Games for Kids Market Perspective (2020-2031)
2.2 Global Educational Games for Kids Growth Trends by Region
2.2.1 Global Educational Games for Kids Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Educational Games for Kids Historic Market Size by Region (2020-2025)
2.2.3 Educational Games for Kids Forecasted Market Size by Region (2026-2031)
2.3 Educational Games for Kids Market Dynamics
2.3.1 Educational Games for Kids Industry Trends
2.3.2 Educational Games for Kids Market Drivers
2.3.3 Educational Games for Kids Market Challenges
2.3.4 Educational Games for Kids Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Games for Kids Players by Revenue
3.1.1 Global Top Educational Games for Kids Players by Revenue (2020-2025)
3.1.2 Global Educational Games for Kids Revenue Market Share by Players (2020-2025)
3.2 Global Educational Games for Kids Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Educational Games for Kids Revenue
3.4 Global Educational Games for Kids Market Concentration Ratio
3.4.1 Global Educational Games for Kids Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Games for Kids Revenue in 2024
3.5 Global Key Players of Educational Games for Kids Head office and Area Served
3.6 Global Key Players of Educational Games for Kids, Product and Application
3.7 Global Key Players of Educational Games for Kids, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Games for Kids Breakdown Data by Type
4.1 Global Educational Games for Kids Historic Market Size by Type (2020-2025)
4.2 Global Educational Games for Kids Forecasted Market Size by Type (2026-2031)
5 Educational Games for Kids Breakdown Data by Application
5.1 Global Educational Games for Kids Historic Market Size by Application (2020-2025)
5.2 Global Educational Games for Kids Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Educational Games for Kids Market Size (2020-2031)
6.2 North America Educational Games for Kids Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Educational Games for Kids Market Size by Country (2020-2025)
6.4 North America Educational Games for Kids Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Educational Games for Kids Market Size (2020-2031)
7.2 Europe Educational Games for Kids Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Educational Games for Kids Market Size by Country (2020-2025)
7.4 Europe Educational Games for Kids Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Educational Games for Kids Market Size (2020-2031)
8.2 Asia-Pacific Educational Games for Kids Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Educational Games for Kids Market Size by Region (2020-2025)
8.4 Asia-Pacific Educational Games for Kids Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Educational Games for Kids Market Size (2020-2031)
9.2 Latin America Educational Games for Kids Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Educational Games for Kids Market Size by Country (2020-2025)
9.4 Latin America Educational Games for Kids Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Educational Games for Kids Market Size (2020-2031)
10.2 Middle East & Africa Educational Games for Kids Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Educational Games for Kids Market Size by Country (2020-2025)
10.4 Middle East & Africa Educational Games for Kids Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 FunBrain
11.1.1 FunBrain Company Details
11.1.2 FunBrain Business Overview
11.1.3 FunBrain Educational Games for Kids Introduction
11.1.4 FunBrain Revenue in Educational Games for Kids Business (2020-2025)
11.1.5 FunBrain Recent Development
11.2 Prodigy Math
11.2.1 Prodigy Math Company Details
11.2.2 Prodigy Math Business Overview
11.2.3 Prodigy Math Educational Games for Kids Introduction
11.2.4 Prodigy Math Revenue in Educational Games for Kids Business (2020-2025)
11.2.5 Prodigy Math Recent Development
11.3 Buzzmath
11.3.1 Buzzmath Company Details
11.3.2 Buzzmath Business Overview
11.3.3 Buzzmath Educational Games for Kids Introduction
11.3.4 Buzzmath Revenue in Educational Games for Kids Business (2020-2025)
11.3.5 Buzzmath Recent Development
11.4 HOMER
11.4.1 HOMER Company Details
11.4.2 HOMER Business Overview
11.4.3 HOMER Educational Games for Kids Introduction
11.4.4 HOMER Revenue in Educational Games for Kids Business (2020-2025)
11.4.5 HOMER Recent Development
11.5 Spelling City
11.5.1 Spelling City Company Details
11.5.2 Spelling City Business Overview
11.5.3 Spelling City Educational Games for Kids Introduction
11.5.4 Spelling City Revenue in Educational Games for Kids Business (2020-2025)
11.5.5 Spelling City Recent Development
11.6 Tinybop
11.6.1 Tinybop Company Details
11.6.2 Tinybop Business Overview
11.6.3 Tinybop Educational Games for Kids Introduction
11.6.4 Tinybop Revenue in Educational Games for Kids Business (2020-2025)
11.6.5 Tinybop Recent Development
11.7 Tynker
11.7.1 Tynker Company Details
11.7.2 Tynker Business Overview
11.7.3 Tynker Educational Games for Kids Introduction
11.7.4 Tynker Revenue in Educational Games for Kids Business (2020-2025)
11.7.5 Tynker Recent Development
11.8 Robot School
11.8.1 Robot School Company Details
11.8.2 Robot School Business Overview
11.8.3 Robot School Educational Games for Kids Introduction
11.8.4 Robot School Revenue in Educational Games for Kids Business (2020-2025)
11.8.5 Robot School Recent Development
11.9 History for Kids
11.9.1 History for Kids Company Details
11.9.2 History for Kids Business Overview
11.9.3 History for Kids Educational Games for Kids Introduction
11.9.4 History for Kids Revenue in Educational Games for Kids Business (2020-2025)
11.9.5 History for Kids Recent Development
11.10 Starfall
11.10.1 Starfall Company Details
11.10.2 Starfall Business Overview
11.10.3 Starfall Educational Games for Kids Introduction
11.10.4 Starfall Revenue in Educational Games for Kids Business (2020-2025)
11.10.5 Starfall Recent Development
11.11 BiniBambini
11.11.1 BiniBambini Company Details
11.11.2 BiniBambini Business Overview
11.11.3 BiniBambini Educational Games for Kids Introduction
11.11.4 BiniBambini Revenue in Educational Games for Kids Business (2020-2025)
11.11.5 BiniBambini Recent Development
11.12 ABCmouse
11.12.1 ABCmouse Company Details
11.12.2 ABCmouse Business Overview
11.12.3 ABCmouse Educational Games for Kids Introduction
11.12.4 ABCmouse Revenue in Educational Games for Kids Business (2020-2025)
11.12.5 ABCmouse Recent Development
11.13 Animal Jam
11.13.1 Animal Jam Company Details
11.13.2 Animal Jam Business Overview
11.13.3 Animal Jam Educational Games for Kids Introduction
11.13.4 Animal Jam Revenue in Educational Games for Kids Business (2020-2025)
11.13.5 Animal Jam Recent Development
11.14 Dragonbox
11.14.1 Dragonbox Company Details
11.14.2 Dragonbox Business Overview
11.14.3 Dragonbox Educational Games for Kids Introduction
11.14.4 Dragonbox Revenue in Educational Games for Kids Business (2020-2025)
11.14.5 Dragonbox Recent Development
11.15 PBS Kids
11.15.1 PBS Kids Company Details
11.15.2 PBS Kids Business Overview
11.15.3 PBS Kids Educational Games for Kids Introduction
11.15.4 PBS Kids Revenue in Educational Games for Kids Business (2020-2025)
11.15.5 PBS Kids Recent Development
11.16 Toy Theater
11.16.1 Toy Theater Company Details
11.16.2 Toy Theater Business Overview
11.16.3 Toy Theater Educational Games for Kids Introduction
11.16.4 Toy Theater Revenue in Educational Games for Kids Business (2020-2025)
11.16.5 Toy Theater Recent Development
11.17 Edujoy
11.17.1 Edujoy Company Details
11.17.2 Edujoy Business Overview
11.17.3 Edujoy Educational Games for Kids Introduction
11.17.4 Edujoy Revenue in Educational Games for Kids Business (2020-2025)
11.17.5 Edujoy Recent Development
11.18 BrainPOP
11.18.1 BrainPOP Company Details
11.18.2 BrainPOP Business Overview
11.18.3 BrainPOP Educational Games for Kids Introduction
11.18.4 BrainPOP Revenue in Educational Games for Kids Business (2020-2025)
11.18.5 BrainPOP Recent Development
11.19 CodeMonkey
11.19.1 CodeMonkey Company Details
11.19.2 CodeMonkey Business Overview
11.19.3 CodeMonkey Educational Games for Kids Introduction
11.19.4 CodeMonkey Revenue in Educational Games for Kids Business (2020-2025)
11.19.5 CodeMonkey Recent Development
11.20 Vulgar Knight
11.20.1 Vulgar Knight Company Details
11.20.2 Vulgar Knight Business Overview
11.20.3 Vulgar Knight Educational Games for Kids Introduction
11.20.4 Vulgar Knight Revenue in Educational Games for Kids Business (2020-2025)
11.20.5 Vulgar Knight Recent Development
11.21 JumpStart
11.21.1 JumpStart Company Details
11.21.2 JumpStart Business Overview
11.21.3 JumpStart Educational Games for Kids Introduction
11.21.4 JumpStart Revenue in Educational Games for Kids Business (2020-2025)
11.21.5 JumpStart Recent Development
11.22 Ducksters
11.22.1 Ducksters Company Details
11.22.2 Ducksters Business Overview
11.22.3 Ducksters Educational Games for Kids Introduction
11.22.4 Ducksters Revenue in Educational Games for Kids Business (2020-2025)
11.22.5 Ducksters Recent Development
11.23 Intellijoy
11.23.1 Intellijoy Company Details
11.23.2 Intellijoy Business Overview
11.23.3 Intellijoy Educational Games for Kids Introduction
11.23.4 Intellijoy Revenue in Educational Games for Kids Business (2020-2025)
11.23.5 Intellijoy Recent Development
11.24 MentalUP
11.24.1 MentalUP Company Details
11.24.2 MentalUP Business Overview
11.24.3 MentalUP Educational Games for Kids Introduction
11.24.4 MentalUP Revenue in Educational Games for Kids Business (2020-2025)
11.24.5 MentalUP Recent Development
11.25 Pictoword
11.25.1 Pictoword Company Details
11.25.2 Pictoword Business Overview
11.25.3 Pictoword Educational Games for Kids Introduction
11.25.4 Pictoword Revenue in Educational Games for Kids Business (2020-2025)
11.25.5 Pictoword Recent Development
11.26 codeSpark
11.26.1 codeSpark Company Details
11.26.2 codeSpark Business Overview
11.26.3 codeSpark Educational Games for Kids Introduction
11.26.4 codeSpark Revenue in Educational Games for Kids Business (2020-2025)
11.26.5 codeSpark Recent Development
11.27 Endless Alphabet
11.27.1 Endless Alphabet Company Details
11.27.2 Endless Alphabet Business Overview
11.27.3 Endless Alphabet Educational Games for Kids Introduction
11.27.4 Endless Alphabet Revenue in Educational Games for Kids Business (2020-2025)
11.27.5 Endless Alphabet Recent Development
11.28 Duolingo
11.28.1 Duolingo Company Details
11.28.2 Duolingo Business Overview
11.28.3 Duolingo Educational Games for Kids Introduction
11.28.4 Duolingo Revenue in Educational Games for Kids Business (2020-2025)
11.28.5 Duolingo Recent Development
11.29 Adventure Academy
11.29.1 Adventure Academy Company Details
11.29.2 Adventure Academy Business Overview
11.29.3 Adventure Academy Educational Games for Kids Introduction
11.29.4 Adventure Academy Revenue in Educational Games for Kids Business (2020-2025)
11.29.5 Adventure Academy Recent Development
11.30 SplashLearn
11.30.1 SplashLearn Company Details
11.30.2 SplashLearn Business Overview
11.30.3 SplashLearn Educational Games for Kids Introduction
11.30.4 SplashLearn Revenue in Educational Games for Kids Business (2020-2025)
11.30.5 SplashLearn Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Educational Games for Kids Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of On-premises
 Table 3. Key Players of Cloud Based
 Table 4. Global Educational Games for Kids Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Educational Games for Kids Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Educational Games for Kids Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Educational Games for Kids Market Share by Region (2020-2025)
 Table 8. Global Educational Games for Kids Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Educational Games for Kids Market Share by Region (2026-2031)
 Table 10. Educational Games for Kids Market Trends
 Table 11. Educational Games for Kids Market Drivers
 Table 12. Educational Games for Kids Market Challenges
 Table 13. Educational Games for Kids Market Restraints
 Table 14. Global Educational Games for Kids Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Educational Games for Kids Market Share by Players (2020-2025)
 Table 16. Global Top Educational Games for Kids Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games for Kids as of 2024)
 Table 17. Ranking of Global Top Educational Games for Kids Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Educational Games for Kids Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Educational Games for Kids, Headquarters and Area Served
 Table 20. Global Key Players of Educational Games for Kids, Product and Application
 Table 21. Global Key Players of Educational Games for Kids, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Educational Games for Kids Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Educational Games for Kids Revenue Market Share by Type (2020-2025)
 Table 25. Global Educational Games for Kids Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Educational Games for Kids Revenue Market Share by Type (2026-2031)
 Table 27. Global Educational Games for Kids Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Educational Games for Kids Revenue Market Share by Application (2020-2025)
 Table 29. Global Educational Games for Kids Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Educational Games for Kids Revenue Market Share by Application (2026-2031)
 Table 31. North America Educational Games for Kids Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Educational Games for Kids Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Educational Games for Kids Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Educational Games for Kids Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Educational Games for Kids Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Educational Games for Kids Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Educational Games for Kids Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Educational Games for Kids Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Educational Games for Kids Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Educational Games for Kids Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Educational Games for Kids Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Educational Games for Kids Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Educational Games for Kids Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Educational Games for Kids Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Educational Games for Kids Market Size by Country (2026-2031) & (US$ Million)
 Table 46. FunBrain Company Details
 Table 47. FunBrain Business Overview
 Table 48. FunBrain Educational Games for Kids Product
 Table 49. FunBrain Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 50. FunBrain Recent Development
 Table 51. Prodigy Math Company Details
 Table 52. Prodigy Math Business Overview
 Table 53. Prodigy Math Educational Games for Kids Product
 Table 54. Prodigy Math Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 55. Prodigy Math Recent Development
 Table 56. Buzzmath Company Details
 Table 57. Buzzmath Business Overview
 Table 58. Buzzmath Educational Games for Kids Product
 Table 59. Buzzmath Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 60. Buzzmath Recent Development
 Table 61. HOMER Company Details
 Table 62. HOMER Business Overview
 Table 63. HOMER Educational Games for Kids Product
 Table 64. HOMER Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 65. HOMER Recent Development
 Table 66. Spelling City Company Details
 Table 67. Spelling City Business Overview
 Table 68. Spelling City Educational Games for Kids Product
 Table 69. Spelling City Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 70. Spelling City Recent Development
 Table 71. Tinybop Company Details
 Table 72. Tinybop Business Overview
 Table 73. Tinybop Educational Games for Kids Product
 Table 74. Tinybop Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 75. Tinybop Recent Development
 Table 76. Tynker Company Details
 Table 77. Tynker Business Overview
 Table 78. Tynker Educational Games for Kids Product
 Table 79. Tynker Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 80. Tynker Recent Development
 Table 81. Robot School Company Details
 Table 82. Robot School Business Overview
 Table 83. Robot School Educational Games for Kids Product
 Table 84. Robot School Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 85. Robot School Recent Development
 Table 86. History for Kids Company Details
 Table 87. History for Kids Business Overview
 Table 88. History for Kids Educational Games for Kids Product
 Table 89. History for Kids Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 90. History for Kids Recent Development
 Table 91. Starfall Company Details
 Table 92. Starfall Business Overview
 Table 93. Starfall Educational Games for Kids Product
 Table 94. Starfall Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 95. Starfall Recent Development
 Table 96. BiniBambini Company Details
 Table 97. BiniBambini Business Overview
 Table 98. BiniBambini Educational Games for Kids Product
 Table 99. BiniBambini Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 100. BiniBambini Recent Development
 Table 101. ABCmouse Company Details
 Table 102. ABCmouse Business Overview
 Table 103. ABCmouse Educational Games for Kids Product
 Table 104. ABCmouse Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 105. ABCmouse Recent Development
 Table 106. Animal Jam Company Details
 Table 107. Animal Jam Business Overview
 Table 108. Animal Jam Educational Games for Kids Product
 Table 109. Animal Jam Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 110. Animal Jam Recent Development
 Table 111. Dragonbox Company Details
 Table 112. Dragonbox Business Overview
 Table 113. Dragonbox Educational Games for Kids Product
 Table 114. Dragonbox Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 115. Dragonbox Recent Development
 Table 116. PBS Kids Company Details
 Table 117. PBS Kids Business Overview
 Table 118. PBS Kids Educational Games for Kids Product
 Table 119. PBS Kids Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 120. PBS Kids Recent Development
 Table 121. Toy Theater Company Details
 Table 122. Toy Theater Business Overview
 Table 123. Toy Theater Educational Games for Kids Product
 Table 124. Toy Theater Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 125. Toy Theater Recent Development
 Table 126. Edujoy Company Details
 Table 127. Edujoy Business Overview
 Table 128. Edujoy Educational Games for Kids Product
 Table 129. Edujoy Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 130. Edujoy Recent Development
 Table 131. BrainPOP Company Details
 Table 132. BrainPOP Business Overview
 Table 133. BrainPOP Educational Games for Kids Product
 Table 134. BrainPOP Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 135. BrainPOP Recent Development
 Table 136. CodeMonkey Company Details
 Table 137. CodeMonkey Business Overview
 Table 138. CodeMonkey Educational Games for Kids Product
 Table 139. CodeMonkey Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 140. CodeMonkey Recent Development
 Table 141. Vulgar Knight Company Details
 Table 142. Vulgar Knight Business Overview
 Table 143. Vulgar Knight Educational Games for Kids Product
 Table 144. Vulgar Knight Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 145. Vulgar Knight Recent Development
 Table 146. JumpStart Company Details
 Table 147. JumpStart Business Overview
 Table 148. JumpStart Educational Games for Kids Product
 Table 149. JumpStart Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 150. JumpStart Recent Development
 Table 151. Ducksters Company Details
 Table 152. Ducksters Business Overview
 Table 153. Ducksters Educational Games for Kids Product
 Table 154. Ducksters Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 155. Ducksters Recent Development
 Table 156. Intellijoy Company Details
 Table 157. Intellijoy Business Overview
 Table 158. Intellijoy Educational Games for Kids Product
 Table 159. Intellijoy Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 160. Intellijoy Recent Development
 Table 161. MentalUP Company Details
 Table 162. MentalUP Business Overview
 Table 163. MentalUP Educational Games for Kids Product
 Table 164. MentalUP Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 165. MentalUP Recent Development
 Table 166. Pictoword Company Details
 Table 167. Pictoword Business Overview
 Table 168. Pictoword Educational Games for Kids Product
 Table 169. Pictoword Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 170. Pictoword Recent Development
 Table 171. codeSpark Company Details
 Table 172. codeSpark Business Overview
 Table 173. codeSpark Educational Games for Kids Product
 Table 174. codeSpark Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 175. codeSpark Recent Development
 Table 176. Endless Alphabet Company Details
 Table 177. Endless Alphabet Business Overview
 Table 178. Endless Alphabet Educational Games for Kids Product
 Table 179. Endless Alphabet Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 180. Endless Alphabet Recent Development
 Table 181. Duolingo Company Details
 Table 182. Duolingo Business Overview
 Table 183. Duolingo Educational Games for Kids Product
 Table 184. Duolingo Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 185. Duolingo Recent Development
 Table 186. Adventure Academy Company Details
 Table 187. Adventure Academy Business Overview
 Table 188. Adventure Academy Educational Games for Kids Product
 Table 189. Adventure Academy Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 190. Adventure Academy Recent Development
 Table 191. SplashLearn Company Details
 Table 192. SplashLearn Business Overview
 Table 193. SplashLearn Educational Games for Kids Product
 Table 194. SplashLearn Revenue in Educational Games for Kids Business (2020-2025) & (US$ Million)
 Table 195. SplashLearn Recent Development
 Table 196. Research Programs/Design for This Report
 Table 197. Key Data Information from Secondary Sources
 Table 198. Key Data Information from Primary Sources
 Table 199. Authors List of This Report


List of Figures
 Figure 1. Educational Games for Kids Picture
 Figure 2. Global Educational Games for Kids Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Educational Games for Kids Market Share by Type: 2024 VS 2031
 Figure 4. On-premises Features
 Figure 5. Cloud Based Features
 Figure 6. Global Educational Games for Kids Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Educational Games for Kids Market Share by Application: 2024 VS 2031
 Figure 8. Toddler (1-2 Years Old) Case Studies
 Figure 9. Preschoolers (3-5 Years Old) Case Studies
 Figure 10. School-aged children (6-12 Years Old) Case Studies
 Figure 11. Educational Games for Kids Report Years Considered
 Figure 12. Global Educational Games for Kids Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Educational Games for Kids Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Educational Games for Kids Market Share by Region: 2024 VS 2031
 Figure 15. Global Educational Games for Kids Market Share by Players in 2024
 Figure 16. Global Top Educational Games for Kids Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games for Kids as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Educational Games for Kids Revenue in 2024
 Figure 18. North America Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Educational Games for Kids Market Share by Country (2020-2031)
 Figure 20. United States Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Educational Games for Kids Market Share by Country (2020-2031)
 Figure 24. Germany Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Educational Games for Kids Market Share by Region (2020-2031)
 Figure 32. China Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Educational Games for Kids Market Share by Country (2020-2031)
 Figure 40. Mexico Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Educational Games for Kids Market Share by Country (2020-2031)
 Figure 44. Turkey Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Educational Games for Kids Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. FunBrain Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 48. Prodigy Math Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 49. Buzzmath Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 50. HOMER Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 51. Spelling City Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 52. Tinybop Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 53. Tynker Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 54. Robot School Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 55. History for Kids Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 56. Starfall Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 57. BiniBambini Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 58. ABCmouse Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 59. Animal Jam Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 60. Dragonbox Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 61. PBS Kids Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 62. Toy Theater Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 63. Edujoy Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 64. BrainPOP Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 65. CodeMonkey Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 66. Vulgar Knight Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 67. JumpStart Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 68. Ducksters Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 69. Intellijoy Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 70. MentalUP Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 71. Pictoword Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 72. codeSpark Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 73. Endless Alphabet Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 74. Duolingo Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 75. Adventure Academy Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 76. SplashLearn Revenue Growth Rate in Educational Games for Kids Business (2020-2025)
 Figure 77. Bottom-up and Top-down Approaches for This Report
 Figure 78. Data Triangulation
 Figure 79. Key Executives Interviewed
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