0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global K-12 Educational Game Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-29D13343
Home | Market Reports | Games
Global K 12 Educational Game Market Research Report 2023
BUY CHAPTERS

Global K-12 Educational Game Market Research Report 2025

Code: QYRE-Auto-29D13343
Report
May 2025
Pages:85
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

K-12 Educational Game Market

The global market for K-12 Educational Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for K-12 Educational Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for K-12 Educational Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for K-12 Educational Game in Memory Skills is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of K-12 Educational Game include Microsoft, Osmo, Nintendo, Designing Digitally, KDE Community, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for K-12 Educational Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding K-12 Educational Game.
The K-12 Educational Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global K-12 Educational Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the K-12 Educational Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of K-12 Educational Game Market Report

Report Metric Details
Report Name K-12 Educational Game Market
Segment by Type
  • Cloud-Based
  • On-Premises
Segment by Application
  • Memory Skills
  • Counting Skills
  • Word Skills
  • Language Skills
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Microsoft, Osmo, Nintendo, Designing Digitally, KDE Community, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, Schell Games, PlayGen
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of K-12 Educational Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the K-12 Educational Game Market report?

Ans: The main players in the K-12 Educational Game Market are Microsoft, Osmo, Nintendo, Designing Digitally, KDE Community, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, Schell Games, PlayGen

What are the Application segmentation covered in the K-12 Educational Game Market report?

Ans: The Applications covered in the K-12 Educational Game Market report are Memory Skills, Counting Skills, Word Skills, Language Skills, Others

What are the Type segmentation covered in the K-12 Educational Game Market report?

Ans: The Types covered in the K-12 Educational Game Market report are Cloud-Based, On-Premises

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Educational Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Cloud-Based
1.2.3 On-Premises
1.3 Market by Application
1.3.1 Global K-12 Educational Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Memory Skills
1.3.3 Counting Skills
1.3.4 Word Skills
1.3.5 Language Skills
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global K-12 Educational Game Market Perspective (2020-2031)
2.2 Global K-12 Educational Game Growth Trends by Region
2.2.1 Global K-12 Educational Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 K-12 Educational Game Historic Market Size by Region (2020-2025)
2.2.3 K-12 Educational Game Forecasted Market Size by Region (2026-2031)
2.3 K-12 Educational Game Market Dynamics
2.3.1 K-12 Educational Game Industry Trends
2.3.2 K-12 Educational Game Market Drivers
2.3.3 K-12 Educational Game Market Challenges
2.3.4 K-12 Educational Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top K-12 Educational Game Players by Revenue
3.1.1 Global Top K-12 Educational Game Players by Revenue (2020-2025)
3.1.2 Global K-12 Educational Game Revenue Market Share by Players (2020-2025)
3.2 Global K-12 Educational Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by K-12 Educational Game Revenue
3.4 Global K-12 Educational Game Market Concentration Ratio
3.4.1 Global K-12 Educational Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Educational Game Revenue in 2024
3.5 Global Key Players of K-12 Educational Game Head office and Area Served
3.6 Global Key Players of K-12 Educational Game, Product and Application
3.7 Global Key Players of K-12 Educational Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Educational Game Breakdown Data by Type
4.1 Global K-12 Educational Game Historic Market Size by Type (2020-2025)
4.2 Global K-12 Educational Game Forecasted Market Size by Type (2026-2031)
5 K-12 Educational Game Breakdown Data by Application
5.1 Global K-12 Educational Game Historic Market Size by Application (2020-2025)
5.2 Global K-12 Educational Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America K-12 Educational Game Market Size (2020-2031)
6.2 North America K-12 Educational Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America K-12 Educational Game Market Size by Country (2020-2025)
6.4 North America K-12 Educational Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe K-12 Educational Game Market Size (2020-2031)
7.2 Europe K-12 Educational Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe K-12 Educational Game Market Size by Country (2020-2025)
7.4 Europe K-12 Educational Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific K-12 Educational Game Market Size (2020-2031)
8.2 Asia-Pacific K-12 Educational Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific K-12 Educational Game Market Size by Region (2020-2025)
8.4 Asia-Pacific K-12 Educational Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America K-12 Educational Game Market Size (2020-2031)
9.2 Latin America K-12 Educational Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America K-12 Educational Game Market Size by Country (2020-2025)
9.4 Latin America K-12 Educational Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa K-12 Educational Game Market Size (2020-2031)
10.2 Middle East & Africa K-12 Educational Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa K-12 Educational Game Market Size by Country (2020-2025)
10.4 Middle East & Africa K-12 Educational Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft K-12 Educational Game Introduction
11.1.4 Microsoft Revenue in K-12 Educational Game Business (2020-2025)
11.1.5 Microsoft Recent Development
11.2 Osmo
11.2.1 Osmo Company Details
11.2.2 Osmo Business Overview
11.2.3 Osmo K-12 Educational Game Introduction
11.2.4 Osmo Revenue in K-12 Educational Game Business (2020-2025)
11.2.5 Osmo Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo K-12 Educational Game Introduction
11.3.4 Nintendo Revenue in K-12 Educational Game Business (2020-2025)
11.3.5 Nintendo Recent Development
11.4 Designing Digitally
11.4.1 Designing Digitally Company Details
11.4.2 Designing Digitally Business Overview
11.4.3 Designing Digitally K-12 Educational Game Introduction
11.4.4 Designing Digitally Revenue in K-12 Educational Game Business (2020-2025)
11.4.5 Designing Digitally Recent Development
11.5 KDE Community
11.5.1 KDE Community Company Details
11.5.2 KDE Community Business Overview
11.5.3 KDE Community K-12 Educational Game Introduction
11.5.4 KDE Community Revenue in K-12 Educational Game Business (2020-2025)
11.5.5 KDE Community Recent Development
11.6 Banzai Labs
11.6.1 Banzai Labs Company Details
11.6.2 Banzai Labs Business Overview
11.6.3 Banzai Labs K-12 Educational Game Introduction
11.6.4 Banzai Labs Revenue in K-12 Educational Game Business (2020-2025)
11.6.5 Banzai Labs Recent Development
11.7 BrainQuake
11.7.1 BrainQuake Company Details
11.7.2 BrainQuake Business Overview
11.7.3 BrainQuake K-12 Educational Game Introduction
11.7.4 BrainQuake Revenue in K-12 Educational Game Business (2020-2025)
11.7.5 BrainQuake Recent Development
11.8 Filament Games
11.8.1 Filament Games Company Details
11.8.2 Filament Games Business Overview
11.8.3 Filament Games K-12 Educational Game Introduction
11.8.4 Filament Games Revenue in K-12 Educational Game Business (2020-2025)
11.8.5 Filament Games Recent Development
11.9 Gameloft
11.9.1 Gameloft Company Details
11.9.2 Gameloft Business Overview
11.9.3 Gameloft K-12 Educational Game Introduction
11.9.4 Gameloft Revenue in K-12 Educational Game Business (2020-2025)
11.9.5 Gameloft Recent Development
11.10 iCivics
11.10.1 iCivics Company Details
11.10.2 iCivics Business Overview
11.10.3 iCivics K-12 Educational Game Introduction
11.10.4 iCivics Revenue in K-12 Educational Game Business (2020-2025)
11.10.5 iCivics Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Details
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Educational Game Introduction
11.11.4 Schell Games Revenue in K-12 Educational Game Business (2020-2025)
11.11.5 Schell Games Recent Development
11.12 PlayGen
11.12.1 PlayGen Company Details
11.12.2 PlayGen Business Overview
11.12.3 PlayGen K-12 Educational Game Introduction
11.12.4 PlayGen Revenue in K-12 Educational Game Business (2020-2025)
11.12.5 PlayGen Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global K-12 Educational Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Cloud-Based
 Table 3. Key Players of On-Premises
 Table 4. Global K-12 Educational Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global K-12 Educational Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global K-12 Educational Game Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global K-12 Educational Game Market Share by Region (2020-2025)
 Table 8. Global K-12 Educational Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global K-12 Educational Game Market Share by Region (2026-2031)
 Table 10. K-12 Educational Game Market Trends
 Table 11. K-12 Educational Game Market Drivers
 Table 12. K-12 Educational Game Market Challenges
 Table 13. K-12 Educational Game Market Restraints
 Table 14. Global K-12 Educational Game Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global K-12 Educational Game Market Share by Players (2020-2025)
 Table 16. Global Top K-12 Educational Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Educational Game as of 2024)
 Table 17. Ranking of Global Top K-12 Educational Game Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by K-12 Educational Game Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of K-12 Educational Game, Headquarters and Area Served
 Table 20. Global Key Players of K-12 Educational Game, Product and Application
 Table 21. Global Key Players of K-12 Educational Game, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global K-12 Educational Game Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global K-12 Educational Game Revenue Market Share by Type (2020-2025)
 Table 25. Global K-12 Educational Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global K-12 Educational Game Revenue Market Share by Type (2026-2031)
 Table 27. Global K-12 Educational Game Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global K-12 Educational Game Revenue Market Share by Application (2020-2025)
 Table 29. Global K-12 Educational Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global K-12 Educational Game Revenue Market Share by Application (2026-2031)
 Table 31. North America K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America K-12 Educational Game Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America K-12 Educational Game Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe K-12 Educational Game Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe K-12 Educational Game Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific K-12 Educational Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific K-12 Educational Game Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific K-12 Educational Game Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America K-12 Educational Game Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America K-12 Educational Game Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa K-12 Educational Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa K-12 Educational Game Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa K-12 Educational Game Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Microsoft Company Details
 Table 47. Microsoft Business Overview
 Table 48. Microsoft K-12 Educational Game Product
 Table 49. Microsoft Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 50. Microsoft Recent Development
 Table 51. Osmo Company Details
 Table 52. Osmo Business Overview
 Table 53. Osmo K-12 Educational Game Product
 Table 54. Osmo Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 55. Osmo Recent Development
 Table 56. Nintendo Company Details
 Table 57. Nintendo Business Overview
 Table 58. Nintendo K-12 Educational Game Product
 Table 59. Nintendo Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 60. Nintendo Recent Development
 Table 61. Designing Digitally Company Details
 Table 62. Designing Digitally Business Overview
 Table 63. Designing Digitally K-12 Educational Game Product
 Table 64. Designing Digitally Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 65. Designing Digitally Recent Development
 Table 66. KDE Community Company Details
 Table 67. KDE Community Business Overview
 Table 68. KDE Community K-12 Educational Game Product
 Table 69. KDE Community Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 70. KDE Community Recent Development
 Table 71. Banzai Labs Company Details
 Table 72. Banzai Labs Business Overview
 Table 73. Banzai Labs K-12 Educational Game Product
 Table 74. Banzai Labs Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 75. Banzai Labs Recent Development
 Table 76. BrainQuake Company Details
 Table 77. BrainQuake Business Overview
 Table 78. BrainQuake K-12 Educational Game Product
 Table 79. BrainQuake Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 80. BrainQuake Recent Development
 Table 81. Filament Games Company Details
 Table 82. Filament Games Business Overview
 Table 83. Filament Games K-12 Educational Game Product
 Table 84. Filament Games Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 85. Filament Games Recent Development
 Table 86. Gameloft Company Details
 Table 87. Gameloft Business Overview
 Table 88. Gameloft K-12 Educational Game Product
 Table 89. Gameloft Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 90. Gameloft Recent Development
 Table 91. iCivics Company Details
 Table 92. iCivics Business Overview
 Table 93. iCivics K-12 Educational Game Product
 Table 94. iCivics Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 95. iCivics Recent Development
 Table 96. Schell Games Company Details
 Table 97. Schell Games Business Overview
 Table 98. Schell Games K-12 Educational Game Product
 Table 99. Schell Games Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 100. Schell Games Recent Development
 Table 101. PlayGen Company Details
 Table 102. PlayGen Business Overview
 Table 103. PlayGen K-12 Educational Game Product
 Table 104. PlayGen Revenue in K-12 Educational Game Business (2020-2025) & (US$ Million)
 Table 105. PlayGen Recent Development
 Table 106. Research Programs/Design for This Report
 Table 107. Key Data Information from Secondary Sources
 Table 108. Key Data Information from Primary Sources
 Table 109. Authors List of This Report


List of Figures
 Figure 1. K-12 Educational Game Picture
 Figure 2. Global K-12 Educational Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global K-12 Educational Game Market Share by Type: 2024 VS 2031
 Figure 4. Cloud-Based Features
 Figure 5. On-Premises Features
 Figure 6. Global K-12 Educational Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global K-12 Educational Game Market Share by Application: 2024 VS 2031
 Figure 8. Memory Skills Case Studies
 Figure 9. Counting Skills Case Studies
 Figure 10. Word Skills Case Studies
 Figure 11. Language Skills Case Studies
 Figure 12. Others Case Studies
 Figure 13. K-12 Educational Game Report Years Considered
 Figure 14. Global K-12 Educational Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global K-12 Educational Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global K-12 Educational Game Market Share by Region: 2024 VS 2031
 Figure 17. Global K-12 Educational Game Market Share by Players in 2024
 Figure 18. Global Top K-12 Educational Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Educational Game as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by K-12 Educational Game Revenue in 2024
 Figure 20. North America K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America K-12 Educational Game Market Share by Country (2020-2031)
 Figure 22. United States K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe K-12 Educational Game Market Share by Country (2020-2031)
 Figure 26. Germany K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific K-12 Educational Game Market Share by Region (2020-2031)
 Figure 34. China K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America K-12 Educational Game Market Share by Country (2020-2031)
 Figure 42. Mexico K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa K-12 Educational Game Market Share by Country (2020-2031)
 Figure 46. Turkey K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE K-12 Educational Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Microsoft Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 50. Osmo Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 51. Nintendo Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 52. Designing Digitally Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 53. KDE Community Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 54. Banzai Labs Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 55. BrainQuake Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 56. Filament Games Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 57. Gameloft Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 58. iCivics Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 59. Schell Games Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 60. PlayGen Revenue Growth Rate in K-12 Educational Game Business (2020-2025)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Accenture