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Global Virtual Reality and Augmented Reality in Retail Market Size, Status and Forecast 2021-2027
Published Date: September 2021
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Report Code: QYRE-Auto-13W7553
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Global Virtual Reality and Augmented Reality in Retail Market Size Status and Forecast 2021 2027

Global Virtual Reality and Augmented Reality in Retail Market Size, Status and Forecast 2021-2027

Code: QYRE-Auto-13W7553
Report
September 2021
108 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

Virtual Reality and Augmented Reality in Retail Market

In 2021, the global Virtual Reality and Augmented Reality in Retail market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % during 2021-2027.
 
Customer support departments have improved considerably in recent years because of the potential of AI-powered chatbots and virtual assistants. On the other hand, virtual reality (VR) in customer service is proving to be a game-changer for retailers in terms of consumer engagement and happiness. Chatbots struggle with remote troubleshooting, which is a difficult component of customer care to get correctly.
 
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Virtual Reality and Augmented Reality in Retail market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Virtual Reality and Augmented Reality in Retail market in terms of revenue.
 
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Virtual Reality and Augmented Reality in Retail market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Virtual Reality and Augmented Reality in Retail market.
 
Virtual Reality and Augmented Reality in Retail market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality and Augmented Reality in Retail market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027. 

By Type

  • AR
  • VR

By Application

  • Online Retail
  • Offline Retail

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

By Company

  • Epson America, Inc.
  • Marxent
  • Google LLC
  • Infosys Ltd
  • Intel Corporation
  • Microsoft Corporation
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Retail VR
  • Samsung Electronics Co., Ltd.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 AR
1.2.3 VR
1.3 Market by Application
1.3.1 Global Virtual Reality and Augmented Reality in Retail Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Online Retail
1.3.3 Offline Retail
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality and Augmented Reality in Retail Market Perspective (2016-2027)
2.2 Virtual Reality and Augmented Reality in Retail Growth Trends by Regions
2.2.1 Virtual Reality and Augmented Reality in Retail Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Virtual Reality and Augmented Reality in Retail Historic Market Share by Regions (2016-2021)
2.2.3 Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Regions (2022-2027)
2.3 Virtual Reality and Augmented Reality in Retail Industry Dynamic
2.3.1 Virtual Reality and Augmented Reality in Retail Market Trends
2.3.2 Virtual Reality and Augmented Reality in Retail Market Drivers
2.3.3 Virtual Reality and Augmented Reality in Retail Market Challenges
2.3.4 Virtual Reality and Augmented Reality in Retail Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality and Augmented Reality in Retail Players by Revenue
3.1.1 Global Top Virtual Reality and Augmented Reality in Retail Players by Revenue (2016-2021)
3.1.2 Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Players (2016-2021)
3.2 Global Virtual Reality and Augmented Reality in Retail Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality and Augmented Reality in Retail Revenue
3.4 Global Virtual Reality and Augmented Reality in Retail Market Concentration Ratio
3.4.1 Global Virtual Reality and Augmented Reality in Retail Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality and Augmented Reality in Retail Revenue in 2020
3.5 Virtual Reality and Augmented Reality in Retail Key Players Head office and Area Served
3.6 Key Players Virtual Reality and Augmented Reality in Retail Product Solution and Service
3.7 Date of Enter into Virtual Reality and Augmented Reality in Retail Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality and Augmented Reality in Retail Breakdown Data by Type
4.1 Global Virtual Reality and Augmented Reality in Retail Historic Market Size by Type (2016-2021)
4.2 Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Type (2022-2027)
5 Virtual Reality and Augmented Reality in Retail Breakdown Data by Application
5.1 Global Virtual Reality and Augmented Reality in Retail Historic Market Size by Application (2016-2021)
5.2 Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Virtual Reality and Augmented Reality in Retail Market Size (2016-2027)
6.2 North America Virtual Reality and Augmented Reality in Retail Market Size by Type
6.2.1 North America Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021)
6.2.2 North America Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027)
6.2.3 North America Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2027)
6.3 North America Virtual Reality and Augmented Reality in Retail Market Size by Application
6.3.1 North America Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021)
6.3.2 North America Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027)
6.3.3 North America Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2027)
6.4 North America Virtual Reality and Augmented Reality in Retail Market Size by Country
6.4.1 North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021)
6.4.2 North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Virtual Reality and Augmented Reality in Retail Market Size (2016-2027)
7.2 Europe Virtual Reality and Augmented Reality in Retail Market Size by Type
7.2.1 Europe Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021)
7.2.2 Europe Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027)
7.2.3 Europe Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2027)
7.3 Europe Virtual Reality and Augmented Reality in Retail Market Size by Application
7.3.1 Europe Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021)
7.3.2 Europe Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027)
7.3.3 Europe Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2027)
7.4 Europe Virtual Reality and Augmented Reality in Retail Market Size by Country
7.4.1 Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021)
7.4.2 Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size (2016-2027)
8.2 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Type
8.2.1 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2027)
8.3 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Application
8.3.1 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2027)
8.4 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region
8.4.1 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Virtual Reality and Augmented Reality in Retail Market Size (2016-2027)
9.2 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Type
9.2.1 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021)
9.2.2 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027)
9.2.3 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2027)
9.3 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Application
9.3.1 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021)
9.3.2 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027)
9.3.3 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2027)
9.4 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country
9.4.1 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021)
9.4.2 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size (2016-2027)
10.2 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Type
10.2.1 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2027)
10.3 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Application
10.3.1 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2027)
10.4 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country
10.4.1 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Epson America, Inc.
11.1.1 Epson America, Inc. Company Details
11.1.2 Epson America, Inc. Business Overview
11.1.3 Epson America, Inc. Virtual Reality and Augmented Reality in Retail Introduction
11.1.4 Epson America, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.1.5 Epson America, Inc. Recent Development
11.2 Marxent
11.2.1 Marxent Company Details
11.2.2 Marxent Business Overview
11.2.3 Marxent Virtual Reality and Augmented Reality in Retail Introduction
11.2.4 Marxent Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.2.5 Marxent Recent Development
11.3 Google LLC
11.3.1 Google LLC Company Details
11.3.2 Google LLC Business Overview
11.3.3 Google LLC Virtual Reality and Augmented Reality in Retail Introduction
11.3.4 Google LLC Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.3.5 Google LLC Recent Development
11.4 Infosys Ltd
11.4.1 Infosys Ltd Company Details
11.4.2 Infosys Ltd Business Overview
11.4.3 Infosys Ltd Virtual Reality and Augmented Reality in Retail Introduction
11.4.4 Infosys Ltd Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.4.5 Infosys Ltd Recent Development
11.5 Intel Corporation
11.5.1 Intel Corporation Company Details
11.5.2 Intel Corporation Business Overview
11.5.3 Intel Corporation Virtual Reality and Augmented Reality in Retail Introduction
11.5.4 Intel Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.5.5 Intel Corporation Recent Development
11.6 Microsoft Corporation
11.6.1 Microsoft Corporation Company Details
11.6.2 Microsoft Corporation Business Overview
11.6.3 Microsoft Corporation Virtual Reality and Augmented Reality in Retail Introduction
11.6.4 Microsoft Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.6.5 Microsoft Corporation Recent Development
11.7 PTC Inc.
11.7.1 PTC Inc. Company Details
11.7.2 PTC Inc. Business Overview
11.7.3 PTC Inc. Virtual Reality and Augmented Reality in Retail Introduction
11.7.4 PTC Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.7.5 PTC Inc. Recent Development
11.8 Qualcomm Technologies, Inc.
11.8.1 Qualcomm Technologies, Inc. Company Details
11.8.2 Qualcomm Technologies, Inc. Business Overview
11.8.3 Qualcomm Technologies, Inc. Virtual Reality and Augmented Reality in Retail Introduction
11.8.4 Qualcomm Technologies, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.8.5 Qualcomm Technologies, Inc. Recent Development
11.9 Retail VR
11.9.1 Retail VR Company Details
11.9.2 Retail VR Business Overview
11.9.3 Retail VR Virtual Reality and Augmented Reality in Retail Introduction
11.9.4 Retail VR Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.9.5 Retail VR Recent Development
11.10 Samsung Electronics Co., Ltd.
11.10.1 Samsung Electronics Co., Ltd. Company Details
11.10.2 Samsung Electronics Co., Ltd. Business Overview
11.10.3 Samsung Electronics Co., Ltd. Virtual Reality and Augmented Reality in Retail Introduction
11.10.4 Samsung Electronics Co., Ltd. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
11.10.5 Samsung Electronics Co., Ltd. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of AR
    Table 3. Key Players of VR
    Table 4. Global Virtual Reality and Augmented Reality in Retail Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 5. Global Virtual Reality and Augmented Reality in Retail Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 6. Global Virtual Reality and Augmented Reality in Retail Market Size by Regions (2016-2021) & (US$ Million)
    Table 7. Global Virtual Reality and Augmented Reality in Retail Market Share by Regions (2016-2021)
    Table 8. Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 9. Global Virtual Reality and Augmented Reality in Retail Market Share by Regions (2022-2027)
    Table 10. Virtual Reality and Augmented Reality in Retail Market Trends
    Table 11. Virtual Reality and Augmented Reality in Retail Market Drivers
    Table 12. Virtual Reality and Augmented Reality in Retail Market Challenges
    Table 13. Virtual Reality and Augmented Reality in Retail Market Restraints
    Table 14. Global Virtual Reality and Augmented Reality in Retail Revenue by Players (2016-2021) & (US$ Million)
    Table 15. Global Virtual Reality and Augmented Reality in Retail Market Share by Players (2016-2021)
    Table 16. Global Top Virtual Reality and Augmented Reality in Retail Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality and Augmented Reality in Retail as of 2020)
    Table 17. Ranking of Global Top Virtual Reality and Augmented Reality in Retail Companies by Revenue (US$ Million) in 2020
    Table 18. Global 5 Largest Players Market Share by Virtual Reality and Augmented Reality in Retail Revenue (CR5 and HHI) & (2016-2021)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Virtual Reality and Augmented Reality in Retail Product Solution and Service
    Table 21. Date of Enter into Virtual Reality and Augmented Reality in Retail Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021) (US$ Million)
    Table 24. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Type (2016-2021)
    Table 25. Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 26. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 27. Global Virtual Reality and Augmented Reality in Retail Market Size Share by Application (2016-2021) & (US$ Million)
    Table 28. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Application (2016-2021)
    Table 29. Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 30. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 31. North America Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021) (US$ Million)
    Table 32. North America Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027) & (US$ Million)
    Table 33. North America Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021) (US$ Million)
    Table 34. North America Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027) & (US$ Million)
    Table 35. North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021) & (US$ Million)
    Table 36. North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027) & (US$ Million)
    Table 37. Europe Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021) (US$ Million)
    Table 38. Europe Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027) & (US$ Million)
    Table 39. Europe Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021) (US$ Million)
    Table 40. Europe Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027) & (US$ Million)
    Table 41. Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021) & (US$ Million)
    Table 42. Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027) & (US$ Million)
    Table 43. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021) (US$ Million)
    Table 44. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027) & (US$ Million)
    Table 45. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021) (US$ Million)
    Table 46. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027) & (US$ Million)
    Table 47. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2016-2021) & (US$ Million)
    Table 48. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2022-2027) & (US$ Million)
    Table 49. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021) (US$ Million)
    Table 50. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027) & (US$ Million)
    Table 51. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021) (US$ Million)
    Table 52. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027) & (US$ Million)
    Table 53. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021) & (US$ Million)
    Table 54. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027) & (US$ Million)
    Table 55. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Type (2016-2021) (US$ Million)
    Table 56. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Type (2022-2027) & (US$ Million)
    Table 57. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Application (2016-2021) (US$ Million)
    Table 58. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Application (2022-2027) & (US$ Million)
    Table 59. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2016-2021) & (US$ Million)
    Table 60. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2022-2027) & (US$ Million)
    Table 61. Epson America, Inc. Company Details
    Table 62. Epson America, Inc. Business Overview
    Table 63. Epson America, Inc. Virtual Reality and Augmented Reality in Retail Product
    Table 64. Epson America, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 65. Epson America, Inc. Recent Development
    Table 66. Marxent Company Details
    Table 67. Marxent Business Overview
    Table 68. Marxent Virtual Reality and Augmented Reality in Retail Product
    Table 69. Marxent Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 70. Marxent Recent Development
    Table 71. Google LLC Company Details
    Table 72. Google LLC Business Overview
    Table 73. Google LLC Virtual Reality and Augmented Reality in Retail Product
    Table 74. Google LLC Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 75. Google LLC Recent Development
    Table 76. Infosys Ltd Company Details
    Table 77. Infosys Ltd Business Overview
    Table 78. Infosys Ltd Virtual Reality and Augmented Reality in Retail Product
    Table 79. Infosys Ltd Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 80. Infosys Ltd Recent Development
    Table 81. Intel Corporation Company Details
    Table 82. Intel Corporation Business Overview
    Table 83. Intel Corporation Virtual Reality and Augmented Reality in Retail Product
    Table 84. Intel Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 85. Intel Corporation Recent Development
    Table 86. Microsoft Corporation Company Details
    Table 87. Microsoft Corporation Business Overview
    Table 88. Microsoft Corporation Virtual Reality and Augmented Reality in Retail Product
    Table 89. Microsoft Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 90. Microsoft Corporation Recent Development
    Table 91. PTC Inc. Company Details
    Table 92. PTC Inc. Business Overview
    Table 93. PTC Inc. Virtual Reality and Augmented Reality in Retail Product
    Table 94. PTC Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 95. PTC Inc. Recent Development
    Table 96. Qualcomm Technologies, Inc. Company Details
    Table 97. Qualcomm Technologies, Inc. Business Overview
    Table 98. Qualcomm Technologies, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 99. Qualcomm Technologies, Inc. Recent Development
    Table 100. Retail VR Company Details
    Table 101. Retail VR Business Overview
    Table 102. Retail VR Virtual Reality and Augmented Reality in Retail Product
    Table 103. Retail VR Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 104. Retail VR Recent Development
    Table 105. Samsung Electronics Co., Ltd. Company Details
    Table 106. Samsung Electronics Co., Ltd. Business Overview
    Table 107. Samsung Electronics Co., Ltd. Virtual Reality and Augmented Reality in Retail Product
    Table 108. Samsung Electronics Co., Ltd. Revenue in Virtual Reality and Augmented Reality in Retail Business (2016-2021) & (US$ Million)
    Table 109. Samsung Electronics Co., Ltd. Recent Development
    Table 110. Research Programs/Design for This Report
    Table 111. Key Data Information from Secondary Sources
    Table 112. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality and Augmented Reality in Retail Market Share by Type: 2020 VS 2027
    Figure 2. AR Features
    Figure 3. VR Features
    Figure 4. Global Virtual Reality and Augmented Reality in Retail Market Share by Application: 2020 VS 2027
    Figure 5. Online Retail Case Studies
    Figure 6. Offline Retail Case Studies
    Figure 7. Virtual Reality and Augmented Reality in Retail Report Years Considered
    Figure 8. Global Virtual Reality and Augmented Reality in Retail Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 9. Global Virtual Reality and Augmented Reality in Retail Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 10. Global Virtual Reality and Augmented Reality in Retail Market Share by Regions: 2020 VS 2027
    Figure 11. Global Virtual Reality and Augmented Reality in Retail Market Share by Regions (2022-2027)
    Figure 12. Global Virtual Reality and Augmented Reality in Retail Market Share by Players in 2020
    Figure 13. Global Top Virtual Reality and Augmented Reality in Retail Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality and Augmented Reality in Retail as of 2020
    Figure 14. The Top 10 and 5 Players Market Share by Virtual Reality and Augmented Reality in Retail Revenue in 2020
    Figure 15. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Type (2016-2021)
    Figure 16. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Type (2022-2027)
    Figure 17. North America Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 18. North America Virtual Reality and Augmented Reality in Retail Market Share by Type (2016-2027)
    Figure 19. North America Virtual Reality and Augmented Reality in Retail Market Share by Application (2016-2027)
    Figure 20. North America Virtual Reality and Augmented Reality in Retail Market Share by Country (2016-2027)
    Figure 21. United States Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 22. Canada Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 23. Europe Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 24. Europe Virtual Reality and Augmented Reality in Retail Market Share by Type (2016-2027)
    Figure 25. Europe Virtual Reality and Augmented Reality in Retail Market Share by Application (2016-2027)
    Figure 26. Europe Virtual Reality and Augmented Reality in Retail Market Share by Country (2016-2027)
    Figure 27. Germany Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 28. France Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 29. U.K. Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 30. Italy Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 31. Russia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. Nordic Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Share by Type (2016-2027)
    Figure 35. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Share by Application (2016-2027)
    Figure 36. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Share by Region (2016-2027)
    Figure 37. China Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 38. Japan Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 39. South Korea Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 40. Southeast Asia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 41. India Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. Australia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. Latin America Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Latin America Virtual Reality and Augmented Reality in Retail Market Share by Type (2016-2027)
    Figure 45. Latin America Virtual Reality and Augmented Reality in Retail Market Share by Application (2016-2027)
    Figure 46. Latin America Virtual Reality and Augmented Reality in Retail Market Share by Country (2016-2027)
    Figure 47. Mexico Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 48. Brazil Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 49. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 50. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Share by Type (2016-2027)
    Figure 51. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Share by Application (2016-2027)
    Figure 52. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Share by Country (2016-2027)
    Figure 53. Turkey Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 54. Saudi Arabia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 55. UAE Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 56. Epson America, Inc. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 57. Marxent Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 58. Google LLC Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 59. Infosys Ltd Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 60. Intel Corporation Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 61. Microsoft Corporation Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 62. PTC Inc. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 63. Qualcomm Technologies, Inc. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 64. Retail VR Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 65. Samsung Electronics Co., Ltd. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2016-2021)
    Figure 66. Bottom-up and Top-down Approaches for This Report
    Figure 67. Data Triangulation
    Figure 68. Key Executives Interviewed
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