0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Virtual Reality and Augmented Reality in Retail Market Research Report 2025
Published Date: July 2025
|
Report Code: QYRE-Auto-13W7553
Home | Market Reports | Science| Engineering & Technology
Global Virtual Reality and Augmented Reality in Retail Market Size Status and Forecast 2021 2027
BUY CHAPTERS

Global Virtual Reality and Augmented Reality in Retail Market Research Report 2025

Code: QYRE-Auto-13W7553
Report
July 2025
Pages:73
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality and Augmented Reality in Retail Market

The global market for Virtual Reality and Augmented Reality in Retail was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Customer support departments have improved considerably in recent years because of the potential of AI-powered chatbots and virtual assistants. On the other hand, virtual reality (VR) in customer service is proving to be a game-changer for retailers in terms of consumer engagement and happiness. Chatbots struggle with remote troubleshooting, which is a difficult component of customer care to get correctly.
North American market for Virtual Reality and Augmented Reality in Retail is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Virtual Reality and Augmented Reality in Retail is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Virtual Reality and Augmented Reality in Retail in Online Retail is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Virtual Reality and Augmented Reality in Retail include Epson America, Inc., Marxent, Google LLC, Infosys Ltd, Intel Corporation, Microsoft Corporation, PTC Inc., Qualcomm Technologies, Inc., Retail VR, Samsung Electronics Co., Ltd., etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality and Augmented Reality in Retail, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality and Augmented Reality in Retail.
The Virtual Reality and Augmented Reality in Retail market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Reality and Augmented Reality in Retail market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality and Augmented Reality in Retail companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Reality and Augmented Reality in Retail Market Report

Report Metric Details
Report Name Virtual Reality and Augmented Reality in Retail Market
Segment by Type
  • AR
  • VR
Segment by Application
  • Online Retail
  • Offline Retail
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Epson America, Inc., Marxent, Google LLC, Infosys Ltd, Intel Corporation, Microsoft Corporation, PTC Inc., Qualcomm Technologies, Inc., Retail VR, Samsung Electronics Co., Ltd.
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual Reality and Augmented Reality in Retail company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Virtual Reality and Augmented Reality in Retail Market report?

Ans: The main players in the Virtual Reality and Augmented Reality in Retail Market are Epson America, Inc., Marxent, Google LLC, Infosys Ltd, Intel Corporation, Microsoft Corporation, PTC Inc., Qualcomm Technologies, Inc., Retail VR, Samsung Electronics Co., Ltd.

What are the Application segmentation covered in the Virtual Reality and Augmented Reality in Retail Market report?

Ans: The Applications covered in the Virtual Reality and Augmented Reality in Retail Market report are Online Retail, Offline Retail

What are the Type segmentation covered in the Virtual Reality and Augmented Reality in Retail Market report?

Ans: The Types covered in the Virtual Reality and Augmented Reality in Retail Market report are AR, VR

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 AR
1.2.3 VR
1.3 Market by Application
1.3.1 Global Virtual Reality and Augmented Reality in Retail Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Online Retail
1.3.3 Offline Retail
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality and Augmented Reality in Retail Market Perspective (2020-2031)
2.2 Global Virtual Reality and Augmented Reality in Retail Growth Trends by Region
2.2.1 Global Virtual Reality and Augmented Reality in Retail Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual Reality and Augmented Reality in Retail Historic Market Size by Region (2020-2025)
2.2.3 Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Region (2026-2031)
2.3 Virtual Reality and Augmented Reality in Retail Market Dynamics
2.3.1 Virtual Reality and Augmented Reality in Retail Industry Trends
2.3.2 Virtual Reality and Augmented Reality in Retail Market Drivers
2.3.3 Virtual Reality and Augmented Reality in Retail Market Challenges
2.3.4 Virtual Reality and Augmented Reality in Retail Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality and Augmented Reality in Retail Players by Revenue
3.1.1 Global Top Virtual Reality and Augmented Reality in Retail Players by Revenue (2020-2025)
3.1.2 Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Players (2020-2025)
3.2 Global Virtual Reality and Augmented Reality in Retail Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual Reality and Augmented Reality in Retail Revenue
3.4 Global Virtual Reality and Augmented Reality in Retail Market Concentration Ratio
3.4.1 Global Virtual Reality and Augmented Reality in Retail Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality and Augmented Reality in Retail Revenue in 2024
3.5 Global Key Players of Virtual Reality and Augmented Reality in Retail Head office and Area Served
3.6 Global Key Players of Virtual Reality and Augmented Reality in Retail, Product and Application
3.7 Global Key Players of Virtual Reality and Augmented Reality in Retail, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality and Augmented Reality in Retail Breakdown Data by Type
4.1 Global Virtual Reality and Augmented Reality in Retail Historic Market Size by Type (2020-2025)
4.2 Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Type (2026-2031)
5 Virtual Reality and Augmented Reality in Retail Breakdown Data by Application
5.1 Global Virtual Reality and Augmented Reality in Retail Historic Market Size by Application (2020-2025)
5.2 Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual Reality and Augmented Reality in Retail Market Size (2020-2031)
6.2 North America Virtual Reality and Augmented Reality in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025)
6.4 North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality and Augmented Reality in Retail Market Size (2020-2031)
7.2 Europe Virtual Reality and Augmented Reality in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025)
7.4 Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size (2020-2031)
8.2 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality and Augmented Reality in Retail Market Size (2020-2031)
9.2 Latin America Virtual Reality and Augmented Reality in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025)
9.4 Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size (2020-2031)
10.2 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Epson America, Inc.
11.1.1 Epson America, Inc. Company Details
11.1.2 Epson America, Inc. Business Overview
11.1.3 Epson America, Inc. Virtual Reality and Augmented Reality in Retail Introduction
11.1.4 Epson America, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.1.5 Epson America, Inc. Recent Development
11.2 Marxent
11.2.1 Marxent Company Details
11.2.2 Marxent Business Overview
11.2.3 Marxent Virtual Reality and Augmented Reality in Retail Introduction
11.2.4 Marxent Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.2.5 Marxent Recent Development
11.3 Google LLC
11.3.1 Google LLC Company Details
11.3.2 Google LLC Business Overview
11.3.3 Google LLC Virtual Reality and Augmented Reality in Retail Introduction
11.3.4 Google LLC Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.3.5 Google LLC Recent Development
11.4 Infosys Ltd
11.4.1 Infosys Ltd Company Details
11.4.2 Infosys Ltd Business Overview
11.4.3 Infosys Ltd Virtual Reality and Augmented Reality in Retail Introduction
11.4.4 Infosys Ltd Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.4.5 Infosys Ltd Recent Development
11.5 Intel Corporation
11.5.1 Intel Corporation Company Details
11.5.2 Intel Corporation Business Overview
11.5.3 Intel Corporation Virtual Reality and Augmented Reality in Retail Introduction
11.5.4 Intel Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.5.5 Intel Corporation Recent Development
11.6 Microsoft Corporation
11.6.1 Microsoft Corporation Company Details
11.6.2 Microsoft Corporation Business Overview
11.6.3 Microsoft Corporation Virtual Reality and Augmented Reality in Retail Introduction
11.6.4 Microsoft Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.6.5 Microsoft Corporation Recent Development
11.7 PTC Inc.
11.7.1 PTC Inc. Company Details
11.7.2 PTC Inc. Business Overview
11.7.3 PTC Inc. Virtual Reality and Augmented Reality in Retail Introduction
11.7.4 PTC Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.7.5 PTC Inc. Recent Development
11.8 Qualcomm Technologies, Inc.
11.8.1 Qualcomm Technologies, Inc. Company Details
11.8.2 Qualcomm Technologies, Inc. Business Overview
11.8.3 Qualcomm Technologies, Inc. Virtual Reality and Augmented Reality in Retail Introduction
11.8.4 Qualcomm Technologies, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.8.5 Qualcomm Technologies, Inc. Recent Development
11.9 Retail VR
11.9.1 Retail VR Company Details
11.9.2 Retail VR Business Overview
11.9.3 Retail VR Virtual Reality and Augmented Reality in Retail Introduction
11.9.4 Retail VR Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.9.5 Retail VR Recent Development
11.10 Samsung Electronics Co., Ltd.
11.10.1 Samsung Electronics Co., Ltd. Company Details
11.10.2 Samsung Electronics Co., Ltd. Business Overview
11.10.3 Samsung Electronics Co., Ltd. Virtual Reality and Augmented Reality in Retail Introduction
11.10.4 Samsung Electronics Co., Ltd. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
11.10.5 Samsung Electronics Co., Ltd. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of AR
 Table 3. Key Players of VR
 Table 4. Global Virtual Reality and Augmented Reality in Retail Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Virtual Reality and Augmented Reality in Retail Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Virtual Reality and Augmented Reality in Retail Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Virtual Reality and Augmented Reality in Retail Market Share by Region (2020-2025)
 Table 8. Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Virtual Reality and Augmented Reality in Retail Market Share by Region (2026-2031)
 Table 10. Virtual Reality and Augmented Reality in Retail Market Trends
 Table 11. Virtual Reality and Augmented Reality in Retail Market Drivers
 Table 12. Virtual Reality and Augmented Reality in Retail Market Challenges
 Table 13. Virtual Reality and Augmented Reality in Retail Market Restraints
 Table 14. Global Virtual Reality and Augmented Reality in Retail Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Virtual Reality and Augmented Reality in Retail Market Share by Players (2020-2025)
 Table 16. Global Top Virtual Reality and Augmented Reality in Retail Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality and Augmented Reality in Retail as of 2024)
 Table 17. Ranking of Global Top Virtual Reality and Augmented Reality in Retail Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Virtual Reality and Augmented Reality in Retail Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Virtual Reality and Augmented Reality in Retail, Headquarters and Area Served
 Table 20. Global Key Players of Virtual Reality and Augmented Reality in Retail, Product and Application
 Table 21. Global Key Players of Virtual Reality and Augmented Reality in Retail, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Virtual Reality and Augmented Reality in Retail Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Type (2020-2025)
 Table 25. Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Type (2026-2031)
 Table 27. Global Virtual Reality and Augmented Reality in Retail Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Application (2020-2025)
 Table 29. Global Virtual Reality and Augmented Reality in Retail Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Virtual Reality and Augmented Reality in Retail Revenue Market Share by Application (2026-2031)
 Table 31. North America Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Epson America, Inc. Company Details
 Table 47. Epson America, Inc. Business Overview
 Table 48. Epson America, Inc. Virtual Reality and Augmented Reality in Retail Product
 Table 49. Epson America, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 50. Epson America, Inc. Recent Development
 Table 51. Marxent Company Details
 Table 52. Marxent Business Overview
 Table 53. Marxent Virtual Reality and Augmented Reality in Retail Product
 Table 54. Marxent Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 55. Marxent Recent Development
 Table 56. Google LLC Company Details
 Table 57. Google LLC Business Overview
 Table 58. Google LLC Virtual Reality and Augmented Reality in Retail Product
 Table 59. Google LLC Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 60. Google LLC Recent Development
 Table 61. Infosys Ltd Company Details
 Table 62. Infosys Ltd Business Overview
 Table 63. Infosys Ltd Virtual Reality and Augmented Reality in Retail Product
 Table 64. Infosys Ltd Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 65. Infosys Ltd Recent Development
 Table 66. Intel Corporation Company Details
 Table 67. Intel Corporation Business Overview
 Table 68. Intel Corporation Virtual Reality and Augmented Reality in Retail Product
 Table 69. Intel Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 70. Intel Corporation Recent Development
 Table 71. Microsoft Corporation Company Details
 Table 72. Microsoft Corporation Business Overview
 Table 73. Microsoft Corporation Virtual Reality and Augmented Reality in Retail Product
 Table 74. Microsoft Corporation Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 75. Microsoft Corporation Recent Development
 Table 76. PTC Inc. Company Details
 Table 77. PTC Inc. Business Overview
 Table 78. PTC Inc. Virtual Reality and Augmented Reality in Retail Product
 Table 79. PTC Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 80. PTC Inc. Recent Development
 Table 81. Qualcomm Technologies, Inc. Company Details
 Table 82. Qualcomm Technologies, Inc. Business Overview
 Table 83. Qualcomm Technologies, Inc. Virtual Reality and Augmented Reality in Retail Product
 Table 84. Qualcomm Technologies, Inc. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 85. Qualcomm Technologies, Inc. Recent Development
 Table 86. Retail VR Company Details
 Table 87. Retail VR Business Overview
 Table 88. Retail VR Virtual Reality and Augmented Reality in Retail Product
 Table 89. Retail VR Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 90. Retail VR Recent Development
 Table 91. Samsung Electronics Co., Ltd. Company Details
 Table 92. Samsung Electronics Co., Ltd. Business Overview
 Table 93. Samsung Electronics Co., Ltd. Virtual Reality and Augmented Reality in Retail Product
 Table 94. Samsung Electronics Co., Ltd. Revenue in Virtual Reality and Augmented Reality in Retail Business (2020-2025) & (US$ Million)
 Table 95. Samsung Electronics Co., Ltd. Recent Development
 Table 96. Research Programs/Design for This Report
 Table 97. Key Data Information from Secondary Sources
 Table 98. Key Data Information from Primary Sources
 Table 99. Authors List of This Report


List of Figures
 Figure 1. Virtual Reality and Augmented Reality in Retail Picture
 Figure 2. Global Virtual Reality and Augmented Reality in Retail Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Virtual Reality and Augmented Reality in Retail Market Share by Type: 2024 VS 2031
 Figure 4. AR Features
 Figure 5. VR Features
 Figure 6. Global Virtual Reality and Augmented Reality in Retail Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Virtual Reality and Augmented Reality in Retail Market Share by Application: 2024 VS 2031
 Figure 8. Online Retail Case Studies
 Figure 9. Offline Retail Case Studies
 Figure 10. Virtual Reality and Augmented Reality in Retail Report Years Considered
 Figure 11. Global Virtual Reality and Augmented Reality in Retail Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global Virtual Reality and Augmented Reality in Retail Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Virtual Reality and Augmented Reality in Retail Market Share by Region: 2024 VS 2031
 Figure 14. Global Virtual Reality and Augmented Reality in Retail Market Share by Players in 2024
 Figure 15. Global Top Virtual Reality and Augmented Reality in Retail Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality and Augmented Reality in Retail as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by Virtual Reality and Augmented Reality in Retail Revenue in 2024
 Figure 17. North America Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America Virtual Reality and Augmented Reality in Retail Market Share by Country (2020-2031)
 Figure 19. United States Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Virtual Reality and Augmented Reality in Retail Market Share by Country (2020-2031)
 Figure 23. Germany Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Virtual Reality and Augmented Reality in Retail Market Share by Region (2020-2031)
 Figure 31. China Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Virtual Reality and Augmented Reality in Retail Market Share by Country (2020-2031)
 Figure 39. Mexico Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Virtual Reality and Augmented Reality in Retail Market Share by Country (2020-2031)
 Figure 43. Turkey Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE Virtual Reality and Augmented Reality in Retail Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Epson America, Inc. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 47. Marxent Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 48. Google LLC Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 49. Infosys Ltd Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 50. Intel Corporation Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 51. Microsoft Corporation Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 52. PTC Inc. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 53. Qualcomm Technologies, Inc. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 54. Retail VR Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 55. Samsung Electronics Co., Ltd. Revenue Growth Rate in Virtual Reality and Augmented Reality in Retail Business (2020-2025)
 Figure 56. Bottom-up and Top-down Approaches for This Report
 Figure 57. Data Triangulation
 Figure 58. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SIS Group of Schools

SIMILAR REPORTS

RELATED REPORTS

Global Robotics Paint Booth Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-3R7922
Fri Sep 12 00:00:00 UTC 2025

Add to Cart

Global Civil Engineering Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-20Y6111
Fri Sep 12 00:00:00 UTC 2025

Add to Cart

Global Humanoid Robot Bearings Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-12J17457
Fri Sep 12 00:00:00 UTC 2025

Add to Cart

Global CAD in Industrial Machinery Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-32J5952
Fri Sep 12 00:00:00 UTC 2025

Add to Cart