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Global Augmented Reality in Retail Market Size, Status and Forecast 2020-2026
Published Date: April 2020
|
Report Code: QYRE-Othe-2Z282
Home | Category |Business & Industrial |Retail Trade |Retail Equipment & Technology
ar in retail market

Global Augmented Reality in Retail Market Size, Status and Forecast 2020-2026

Code: QYRE-Othe-2Z282
Report
April 2020
113 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

Augement Reality in Retail Market Overview

The global Augment Reality in Retail market size is projected to reach USD 4612.7 Million by 2026, from USD 1544 Million in 2020, at a CAGR of 20.0% during 2021-2026.

Augment Reality in Retail Market Size, Share, Growth, Industry Analysis, Forecast 2026

Augmented reality (AR) in retail refers to a technology that enables integration of digital information with the users environment in real time through devices such as smartphone or tablet. The need to provide enhanced customer experience, increase in internet penetration, and rise in IoT spending fuel the demand for augmented reality in the retail market.

Based on the system, there are two mainly systems of Augment Reality in Retail, including Virtual Fitting Room and Visualizing Software. And Visualizing Software is the main system for AR in Retail, and the Visualizing Based on the application, there are two mainly application s of Augment Reality in Retail, including E-commerce and Physic Stores. And E-commerce is the main application for Augment Reality in Retail, and the E-commerce reached a market size of approximately 750 million USD in 2019, with 62.58% % of global market size.

AR in Retail Market Size, Share, Trends and Forecast 2026

Augment Reality in Retail allows companies to significantly increase online conversion rate and reduce returns rate of products. Most of Augment Reality options provide extra information and personal customization that does not only preview product but also help customers ensure that they like it. The ability to visualize a virtual representation of products in 3D, to scale and in their intended environment, enables shoppers to make better judgments, removing the need to measure and verify dimensions. Once they have made their determinations, they may either buy directly online or go to the store to complete their purchase. Not only does this eliminate a point of friction between the consumer viewing and buying the product, but it also maximizes the probability of them being satisfied with their purchase once received, decreasing the number of returned products.Software reached a market size of approximately 734 million USD in 2019, with 61.19% of global Augment Reality in Retail market size.

Augmented reality can help online retailers significantly reduce returns by providing an engaging ‘try-before-you-buy’ digital experience. Innovative AR solutions allow customers to visualise products in real time, from the comfort of their own homes. Full 3D visualisations give the opportunity for shoppers to see how products could look in their space before they commit to purchase, reducing the temptation to order multiple items to try out before choosing one and returning the others, a practice that is increasingly common.

Market Analysis and Insigths: Augment Reality in Retail Market

The research report studies the Augment Reality in Retail market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.

Global Augment Reality in Retail Scope and Segment

The global AR in Retail market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global AR in Retail market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.

BY TYPE, THE MARKET IS PRIMARILY SPLIT INTO

Augment Reality in Retail Market by System

  • Virtual Fitting Room
  • Visualizing Software

Augment Reality in Retail Market by Technology

  • Marker-based Augmented Reality
    • Passive Marker
    • Active Marker.
  • Marker-less Augmented Reality
    • Model Based
    • Image Processing Based.

Augment Reality in Retail Market by Application, This Report Covers the Following Segments

  • E-commerce
  • Physic Stores

Augment Reality in Retail Market: Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia-Pacific
  • Latin America
  • Mexico
  • Brazil
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.

Augment Reality in Retail Market Key Players

  • Google
  • PTC
  • Apple
  • Microsoft
  • Wikitude
  • DAQRI
  • Zugara
  • Blippar
  • Marxent Labs
  • Augment
  • ViewAR
  • Holition
  • Ikea
  • Sephora
  • Amazon

TABLE OF CONTENT

LIST OF TABLES & FIGURES

Augement Reality in Retail Market Overview

The global Augment Reality in Retail market size is projected to reach USD 4612.7 Million by 2026, from USD 1544 Million in 2020, at a CAGR of 20.0% during 2021-2026.

Augment Reality in Retail Market Size, Share, Growth, Industry Analysis, Forecast 2026

Augmented reality (AR) in retail refers to a technology that enables integration of digital information with the users environment in real time through devices such as smartphone or tablet. The need to provide enhanced customer experience, increase in internet penetration, and rise in IoT spending fuel the demand for augmented reality in the retail market.

Based on the system, there are two mainly systems of Augment Reality in Retail, including Virtual Fitting Room and Visualizing Software. And Visualizing Software is the main system for AR in Retail, and the Visualizing Based on the application, there are two mainly application s of Augment Reality in Retail, including E-commerce and Physic Stores. And E-commerce is the main application for Augment Reality in Retail, and the E-commerce reached a market size of approximately 750 million USD in 2019, with 62.58% % of global market size.

AR in Retail Market Size, Share, Trends and Forecast 2026

Augment Reality in Retail allows companies to significantly increase online conversion rate and reduce returns rate of products. Most of Augment Reality options provide extra information and personal customization that does not only preview product but also help customers ensure that they like it. The ability to visualize a virtual representation of products in 3D, to scale and in their intended environment, enables shoppers to make better judgments, removing the need to measure and verify dimensions. Once they have made their determinations, they may either buy directly online or go to the store to complete their purchase. Not only does this eliminate a point of friction between the consumer viewing and buying the product, but it also maximizes the probability of them being satisfied with their purchase once received, decreasing the number of returned products.Software reached a market size of approximately 734 million USD in 2019, with 61.19% of global Augment Reality in Retail market size.

Augmented reality can help online retailers significantly reduce returns by providing an engaging ‘try-before-you-buy’ digital experience. Innovative AR solutions allow customers to visualise products in real time, from the comfort of their own homes. Full 3D visualisations give the opportunity for shoppers to see how products could look in their space before they commit to purchase, reducing the temptation to order multiple items to try out before choosing one and returning the others, a practice that is increasingly common.

Market Analysis and Insigths: Augment Reality in Retail Market

The research report studies the Augment Reality in Retail market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.

Global Augment Reality in Retail Scope and Segment

The global AR in Retail market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global AR in Retail market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.

BY TYPE, THE MARKET IS PRIMARILY SPLIT INTO

Augment Reality in Retail Market by System

  • Virtual Fitting Room
  • Visualizing Software

Augment Reality in Retail Market by Technology

  • Marker-based Augmented Reality
    • Passive Marker
    • Active Marker.
  • Marker-less Augmented Reality
    • Model Based
    • Image Processing Based.

Augment Reality in Retail Market by Application, This Report Covers the Following Segments

  • E-commerce
  • Physic Stores

Augment Reality in Retail Market: Regional Analysis

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia-Pacific
  • Latin America
  • Mexico
  • Brazil
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.

Augment Reality in Retail Market Key Players

  • Google
  • PTC
  • Apple
  • Microsoft
  • Wikitude
  • DAQRI
  • Zugara
  • Blippar
  • Marxent Labs
  • Augment
  • ViewAR
  • Holition
  • Ikea
  • Sephora
  • Amazon
Read More

TABLE OF CONTENT

Read More

LIST OF TABLES & FIGURES

Read More
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