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Global Augmented Reality Hardware and Software Market Insights, Forecast to 2029
Published Date: August 2023
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Report Code: QYRE-Auto-13X9759
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Global Augmented Reality Hardware and Software Market Insights and Forecast to 2028
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Global Augmented Reality Hardware and Software Market Insights, Forecast to 2029

Code: QYRE-Auto-13X9759
Report
August 2023
Pages:111
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Augmented Reality Hardware and Software Market

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Market Analysis and Insights: Global Augmented Reality Hardware and Software Market
The global Augmented Reality Hardware and Software market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Augmented Reality Hardware and Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Augmented Reality Hardware and Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Augmented Reality Hardware and Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of Augmented Reality Hardware and Software include Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), HTC (Taiwan), Microsoft (US), Wikitude (Austria), DAQRI (US) and Zugara (US), etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for Augmented Reality Hardware and Software market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Augmented Reality Hardware and Software, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Augmented Reality Hardware and Software, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Augmented Reality Hardware and Software revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Augmented Reality Hardware and Software market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Augmented Reality Hardware and Software revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), HTC (Taiwan), Microsoft (US), Wikitude (Austria), DAQRI (US) and Zugara (US), etc.

Scope of Augmented Reality Hardware and Software Market Report

Report Metric Details
Report Name Augmented Reality Hardware and Software Market
Segment by Type
  • Augmented Reality Glasses
  • Augmented Reality Display
  • Tracking System
  • Other
Segment by Application
  • Healthcare
  • Education
  • Retail
  • Entertainment
  • IT and Telecom
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), HTC (Taiwan), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Magic Leap (US), Upskill (US), Continental (Germany), Visteon (US), Eon Reality (US), MAXST (South Korea), Vuzix (US), PTC (US)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Augmented Reality Hardware and Software in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Augmented Reality Hardware and Software companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America by type, by application and by country, revenue for each segment.
  • Chapter 7: Europe by type, by application and by country, revenue for each segment.
  • Chapter 8: China by type and by application revenue for each segment.
  • Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Augmented Reality Hardware and Software revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Augmented Reality Glasses
1.2.3 Augmented Reality Display
1.2.4 Tracking System
1.2.5 Other
1.3 Market by Application
1.3.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Healthcare
1.3.3 Education
1.3.4 Retail
1.3.5 Entertainment
1.3.6 IT and Telecom
1.3.7 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Hardware and Software Market Perspective (2018-2029)
2.2 Global Augmented Reality Hardware and Software Growth Trends by Region
2.2.1 Augmented Reality Hardware and Software Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality Hardware and Software Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality Hardware and Software Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality Hardware and Software Market Dynamics
2.3.1 Augmented Reality Hardware and Software Industry Trends
2.3.2 Augmented Reality Hardware and Software Market Drivers
2.3.3 Augmented Reality Hardware and Software Market Challenges
2.3.4 Augmented Reality Hardware and Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Augmented Reality Hardware and Software by Players
3.1.1 Global Augmented Reality Hardware and Software Revenue by Players (2018-2023)
3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Augmented Reality Hardware and Software, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global Augmented Reality Hardware and Software Market Concentration Ratio
3.4.1 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Hardware and Software Revenue in 2022
3.5 Global Key Players of Augmented Reality Hardware and Software Head office and Area Served
3.6 Global Key Players of Augmented Reality Hardware and Software, Product and Application
3.7 Global Key Players of Augmented Reality Hardware and Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Hardware and Software Breakdown Data by Type
4.1 Global Augmented Reality Hardware and Software Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2024-2029)
5 Augmented Reality Hardware and Software Breakdown Data by Application
5.1 Global Augmented Reality Hardware and Software Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality Hardware and Software Market Size (2018-2029)
6.2 North America Augmented Reality Hardware and Software Market Size by Type
6.2.1 North America Augmented Reality Hardware and Software Market Size by Type (2018-2023)
6.2.2 North America Augmented Reality Hardware and Software Market Size by Type (2024-2029)
6.2.3 North America Augmented Reality Hardware and Software Market Share by Type (2018-2029)
6.3 North America Augmented Reality Hardware and Software Market Size by Application
6.3.1 North America Augmented Reality Hardware and Software Market Size by Application (2018-2023)
6.3.2 North America Augmented Reality Hardware and Software Market Size by Application (2024-2029)
6.3.3 North America Augmented Reality Hardware and Software Market Share by Application (2018-2029)
6.4 North America Augmented Reality Hardware and Software Market Size by Country
6.4.1 North America Augmented Reality Hardware and Software Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America Augmented Reality Hardware and Software Market Size by Country (2018-2023)
6.4.3 North America Augmented Reality Hardware and Software Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Augmented Reality Hardware and Software Market Size (2018-2029)
7.2 Europe Augmented Reality Hardware and Software Market Size by Type
7.2.1 Europe Augmented Reality Hardware and Software Market Size by Type (2018-2023)
7.2.2 Europe Augmented Reality Hardware and Software Market Size by Type (2024-2029)
7.2.3 Europe Augmented Reality Hardware and Software Market Share by Type (2018-2029)
7.3 Europe Augmented Reality Hardware and Software Market Size by Application
7.3.1 Europe Augmented Reality Hardware and Software Market Size by Application (2018-2023)
7.3.2 Europe Augmented Reality Hardware and Software Market Size by Application (2024-2029)
7.3.3 Europe Augmented Reality Hardware and Software Market Share by Application (2018-2029)
7.4 Europe Augmented Reality Hardware and Software Market Size by Country
7.4.1 Europe Augmented Reality Hardware and Software Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe Augmented Reality Hardware and Software Market Size by Country (2018-2023)
7.4.3 Europe Augmented Reality Hardware and Software Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Augmented Reality Hardware and Software Market Size (2018-2029)
8.2 China Augmented Reality Hardware and Software Market Size by Type
8.2.1 China Augmented Reality Hardware and Software Market Size by Type (2018-2023)
8.2.2 China Augmented Reality Hardware and Software Market Size by Type (2024-2029)
8.2.3 China Augmented Reality Hardware and Software Market Share by Type (2018-2029)
8.3 China Augmented Reality Hardware and Software Market Size by Application
8.3.1 China Augmented Reality Hardware and Software Market Size by Application (2018-2023)
8.3.2 China Augmented Reality Hardware and Software Market Size by Application (2024-2029)
8.3.3 China Augmented Reality Hardware and Software Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Augmented Reality Hardware and Software Market Size (2018-2029)
9.2 Asia Augmented Reality Hardware and Software Market Size by Type
9.2.1 Asia Augmented Reality Hardware and Software Market Size by Type (2018-2023)
9.2.2 Asia Augmented Reality Hardware and Software Market Size by Type (2024-2029)
9.2.3 Asia Augmented Reality Hardware and Software Market Share by Type (2018-2029)
9.3 Asia Augmented Reality Hardware and Software Market Size by Application
9.3.1 Asia Augmented Reality Hardware and Software Market Size by Application (2018-2023)
9.3.2 Asia Augmented Reality Hardware and Software Market Size by Application (2024-2029)
9.3.3 Asia Augmented Reality Hardware and Software Market Share by Application (2018-2029)
9.4 Asia Augmented Reality Hardware and Software Market Size by Region
9.4.1 Asia Augmented Reality Hardware and Software Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia Augmented Reality Hardware and Software Market Size by Region (2018-2023)
9.4.3 Asia Augmented Reality Hardware and Software Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Type
10.2.1 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Application
10.3.1 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Country
10.4.1 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Sony (Japan)
11.1.1 Sony (Japan) Company Details
11.1.2 Sony (Japan) Business Overview
11.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
11.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.1.5 Sony (Japan) Recent Developments
11.2 Oculus (US)
11.2.1 Oculus (US) Company Details
11.2.2 Oculus (US) Business Overview
11.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
11.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.2.5 Oculus (US) Recent Developments
11.3 Samsung (South Korea)
11.3.1 Samsung (South Korea) Company Details
11.3.2 Samsung (South Korea) Business Overview
11.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
11.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.3.5 Samsung (South Korea) Recent Developments
11.4 Google (US)
11.4.1 Google (US) Company Details
11.4.2 Google (US) Business Overview
11.4.3 Google (US) Augmented Reality Hardware and Software Introduction
11.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.4.5 Google (US) Recent Developments
11.5 HTC (Taiwan)
11.5.1 HTC (Taiwan) Company Details
11.5.2 HTC (Taiwan) Business Overview
11.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
11.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.5.5 HTC (Taiwan) Recent Developments
11.6 Microsoft (US)
11.6.1 Microsoft (US) Company Details
11.6.2 Microsoft (US) Business Overview
11.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
11.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.6.5 Microsoft (US) Recent Developments
11.7 Wikitude (Austria)
11.7.1 Wikitude (Austria) Company Details
11.7.2 Wikitude (Austria) Business Overview
11.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
11.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.7.5 Wikitude (Austria) Recent Developments
11.8 DAQRI (US)
11.8.1 DAQRI (US) Company Details
11.8.2 DAQRI (US) Business Overview
11.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
11.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.8.5 DAQRI (US) Recent Developments
11.9 Zugara (US)
11.9.1 Zugara (US) Company Details
11.9.2 Zugara (US) Business Overview
11.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
11.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.9.5 Zugara (US) Recent Developments
11.10 Blippar (UK)
11.10.1 Blippar (UK) Company Details
11.10.2 Blippar (UK) Business Overview
11.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
11.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.10.5 Blippar (UK) Recent Developments
11.11 Magic Leap (US)
11.11.1 Magic Leap (US) Company Details
11.11.2 Magic Leap (US) Business Overview
11.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
11.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.11.5 Magic Leap (US) Recent Developments
11.12 Upskill (US)
11.12.1 Upskill (US) Company Details
11.12.2 Upskill (US) Business Overview
11.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
11.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.12.5 Upskill (US) Recent Developments
11.13 Continental (Germany)
11.13.1 Continental (Germany) Company Details
11.13.2 Continental (Germany) Business Overview
11.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
11.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.13.5 Continental (Germany) Recent Developments
11.14 Visteon (US)
11.14.1 Visteon (US) Company Details
11.14.2 Visteon (US) Business Overview
11.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
11.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.14.5 Visteon (US) Recent Developments
11.15 Eon Reality (US)
11.15.1 Eon Reality (US) Company Details
11.15.2 Eon Reality (US) Business Overview
11.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
11.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.15.5 Eon Reality (US) Recent Developments
11.16 MAXST (South Korea)
11.16.1 MAXST (South Korea) Company Details
11.16.2 MAXST (South Korea) Business Overview
11.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
11.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.16.5 MAXST (South Korea) Recent Developments
11.17 Vuzix (US)
11.17.1 Vuzix (US) Company Details
11.17.2 Vuzix (US) Business Overview
11.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
11.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.17.5 Vuzix (US) Recent Developments
11.18 PTC (US)
11.18.1 PTC (US) Company Details
11.18.2 PTC (US) Business Overview
11.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
11.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023)
11.18.5 PTC (US) Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Augmented Reality Hardware and Software Market Size Growth Rate by Type (US$ Million), 2018 VS 2022 VS 2029
    Table 2. Key Players of Augmented Reality Glasses
    Table 3. Key Players of Augmented Reality Display
    Table 4. Key Players of Tracking System
    Table 5. Key Players of Other
    Table 6. Global Augmented Reality Hardware and Software Market Size Growth Rate by Application (US$ Million), 2018 VS 2022 VS 2029
    Table 7. Global Augmented Reality Hardware and Software Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 8. Global Augmented Reality Hardware and Software Market Size by Region (2018-2023) & (US$ Million)
    Table 9. Global Augmented Reality Hardware and Software Market Share by Region (2018-2023)
    Table 10. Global Augmented Reality Hardware and Software Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 11. Global Augmented Reality Hardware and Software Market Share by Region (2024-2029)
    Table 12. Augmented Reality Hardware and Software Market Trends
    Table 13. Augmented Reality Hardware and Software Market Drivers
    Table 14. Augmented Reality Hardware and Software Market Challenges
    Table 15. Augmented Reality Hardware and Software Market Restraints
    Table 16. Global Augmented Reality Hardware and Software Revenue by Players (2018-2023) & (US$ Million)
    Table 17. Global Augmented Reality Hardware and Software Revenue Share by Players (2018-2023)
    Table 18. Global Top Augmented Reality Hardware and Software by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality Hardware and Software as of 2022)
    Table 19. Global Augmented Reality Hardware and Software Industry Ranking 2021 VS 2022 VS 2023
    Table 20. Global 5 Largest Players Market Share by Augmented Reality Hardware and Software Revenue (CR5 and HHI) & (2018-2023)
    Table 21. Global Key Players of Augmented Reality Hardware and Software, Headquarters and Area Served
    Table 22. Global Key Players of Augmented Reality Hardware and Software, Product and Application
    Table 23. Global Key Players of Augmented Reality Hardware and Software, Product and Application
    Table 24. Mergers & Acquisitions, Expansion Plans
    Table 25. Global Augmented Reality Hardware and Software Market Size by Type (2018-2023) & (US$ Million)
    Table 26. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2018-2023)
    Table 27. Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 28. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2024-2029)
    Table 29. Global Augmented Reality Hardware and Software Market Size by Application (2018-2023) & (US$ Million)
    Table 30. Global Augmented Reality Hardware and Software Revenue Share by Application (2018-2023)
    Table 31. Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 32. Global Augmented Reality Hardware and Software Revenue Share by Application (2024-2029)
    Table 33. North America Augmented Reality Hardware and Software Market Size by Type (2018-2023) & (US$ Million)
    Table 34. North America Augmented Reality Hardware and Software Market Size by Type (2024-2029) & (US$ Million)
    Table 35. North America Augmented Reality Hardware and Software Market Size by Application (2018-2023) & (US$ Million)
    Table 36. North America Augmented Reality Hardware and Software Market Size by Application (2024-2029) & (US$ Million)
    Table 37. North America Augmented Reality Hardware and Software Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 38. North America Augmented Reality Hardware and Software Market Size by Country (2018-2023) & (US$ Million)
    Table 39. North America Augmented Reality Hardware and Software Market Size by Country (2024-2029) & (US$ Million)
    Table 40. Europe Augmented Reality Hardware and Software Market Size by Type (2018-2023) & (US$ Million)
    Table 41. Europe Augmented Reality Hardware and Software Market Size by Type (2024-2029) & (US$ Million)
    Table 42. Europe Augmented Reality Hardware and Software Market Size by Application (2018-2023) & (US$ Million)
    Table 43. Europe Augmented Reality Hardware and Software Market Size by Application (2024-2029) & (US$ Million)
    Table 44. Europe Augmented Reality Hardware and Software Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 45. Europe Augmented Reality Hardware and Software Market Size by Country (2018-2023) & (US$ Million)
    Table 46. Europe Augmented Reality Hardware and Software Market Size by Country (2024-2029) & (US$ Million)
    Table 47. China Augmented Reality Hardware and Software Market Size by Type (2018-2023) & (US$ Million)
    Table 48. China Augmented Reality Hardware and Software Market Size by Type (2024-2029) & (US$ Million)
    Table 49. China Augmented Reality Hardware and Software Market Size by Application (2018-2023) & (US$ Million)
    Table 50. China Augmented Reality Hardware and Software Market Size by Application (2024-2029) & (US$ Million)
    Table 51. Asia Augmented Reality Hardware and Software Market Size by Type (2018-2023) & (US$ Million)
    Table 52. Asia Augmented Reality Hardware and Software Market Size by Type (2024-2029) & (US$ Million)
    Table 53. Asia Augmented Reality Hardware and Software Market Size by Application (2018-2023) & (US$ Million)
    Table 54. Asia Augmented Reality Hardware and Software Market Size by Application (2024-2029) & (US$ Million)
    Table 55. Asia Augmented Reality Hardware and Software Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 56. Asia Augmented Reality Hardware and Software Market Size by Region (2018-2023) & (US$ Million)
    Table 57. Asia Augmented Reality Hardware and Software Market Size by Region (2024-2029) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Type (2018-2023) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Type (2024-2029) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Application (2018-2023) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Application (2024-2029) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 63. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Country (2018-2023) & (US$ Million)
    Table 64. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size by Country (2024-2029) & (US$ Million)
    Table 65. Sony (Japan) Company Details
    Table 66. Sony (Japan) Business Overview
    Table 67. Sony (Japan) Augmented Reality Hardware and Software Product
    Table 68. Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 69. Sony (Japan) Recent Developments
    Table 70. Oculus (US) Company Details
    Table 71. Oculus (US) Business Overview
    Table 72. Oculus (US) Augmented Reality Hardware and Software Product
    Table 73. Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 74. Oculus (US) Recent Developments
    Table 75. Samsung (South Korea) Company Details
    Table 76. Samsung (South Korea) Business Overview
    Table 77. Samsung (South Korea) Augmented Reality Hardware and Software Product
    Table 78. Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 79. Samsung (South Korea) Recent Developments
    Table 80. Google (US) Company Details
    Table 81. Google (US) Business Overview
    Table 82. Google (US) Augmented Reality Hardware and Software Product
    Table 83. Google (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 84. Google (US) Recent Developments
    Table 85. HTC (Taiwan) Company Details
    Table 86. HTC (Taiwan) Business Overview
    Table 87. HTC (Taiwan) Augmented Reality Hardware and Software Product
    Table 88. HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 89. HTC (Taiwan) Recent Developments
    Table 90. Microsoft (US) Company Details
    Table 91. Microsoft (US) Business Overview
    Table 92. Microsoft (US) Augmented Reality Hardware and Software Product
    Table 93. Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 94. Microsoft (US) Recent Developments
    Table 95. Wikitude (Austria) Company Details
    Table 96. Wikitude (Austria) Business Overview
    Table 97. Wikitude (Austria) Augmented Reality Hardware and Software Product
    Table 98. Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 99. Wikitude (Austria) Recent Developments
    Table 100. DAQRI (US) Company Details
    Table 101. DAQRI (US) Business Overview
    Table 102. DAQRI (US) Augmented Reality Hardware and Software Product
    Table 103. DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 104. DAQRI (US) Recent Developments
    Table 105. Zugara (US) Company Details
    Table 106. Zugara (US) Business Overview
    Table 107. Zugara (US) Augmented Reality Hardware and Software Product
    Table 108. Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 109. Zugara (US) Recent Developments
    Table 110. Blippar (UK) Company Details
    Table 111. Blippar (UK) Business Overview
    Table 112. Blippar (UK) Augmented Reality Hardware and Software Product
    Table 113. Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 114. Blippar (UK) Recent Developments
    Table 115. Magic Leap (US) Company Details
    Table 116. Magic Leap (US) Business Overview
    Table 117. Magic Leap (US) Augmented Reality Hardware and Software Product
    Table 118. Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 119. Magic Leap (US) Recent Developments
    Table 120. Upskill (US) Company Details
    Table 121. Upskill (US) Business Overview
    Table 122. Upskill (US) Augmented Reality Hardware and Software Product
    Table 123. Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 124. Upskill (US) Recent Developments
    Table 125. Continental (Germany) Company Details
    Table 126. Continental (Germany) Business Overview
    Table 127. Continental (Germany) Augmented Reality Hardware and Software Product
    Table 128. Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 129. Continental (Germany) Recent Developments
    Table 130. Visteon (US) Company Details
    Table 131. Visteon (US) Business Overview
    Table 132. Visteon (US) Augmented Reality Hardware and Software Product
    Table 133. Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 134. Visteon (US) Recent Developments
    Table 135. Eon Reality (US) Company Details
    Table 136. Eon Reality (US) Business Overview
    Table 137. Eon Reality (US) Augmented Reality Hardware and Software Product
    Table 138. Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 139. Eon Reality (US) Recent Developments
    Table 140. MAXST (South Korea) Company Details
    Table 141. MAXST (South Korea) Business Overview
    Table 142. MAXST (South Korea) Augmented Reality Hardware and Software Product
    Table 143. MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 144. MAXST (South Korea) Recent Developments
    Table 145. Vuzix (US) Company Details
    Table 146. Vuzix (US) Business Overview
    Table 147. Vuzix (US) Augmented Reality Hardware and Software Product
    Table 148. Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 149. Vuzix (US) Recent Developments
    Table 150. PTC (US) Company Details
    Table 151. PTC (US) Business Overview
    Table 152. PTC (US) Augmented Reality Hardware and Software Product
    Table 153. PTC (US) Revenue in Augmented Reality Hardware and Software Business (2018-2023) & (US$ Million)
    Table 154. PTC (US) Recent Developments
    Table 155. Research Programs/Design for This Report
    Table 156. Key Data Information from Secondary Sources
    Table 157. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Augmented Reality Hardware and Software Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 2. Global Augmented Reality Hardware and Software Market Share by Type: 2022 VS 2029
    Figure 3. Augmented Reality Glasses Features
    Figure 4. Augmented Reality Display Features
    Figure 5. Tracking System Features
    Figure 6. Other Features
    Figure 7. Global Augmented Reality Hardware and Software Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 8. Global Augmented Reality Hardware and Software Market Share by Application: 2022 VS 2029
    Figure 9. Healthcare Case Studies
    Figure 10. Education Case Studies
    Figure 11. Retail Case Studies
    Figure 12. Entertainment Case Studies
    Figure 13. IT and Telecom Case Studies
    Figure 14. Others Case Studies
    Figure 15. Augmented Reality Hardware and Software Report Years Considered
    Figure 16. Global Augmented Reality Hardware and Software Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 17. Global Augmented Reality Hardware and Software Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 18. Global Augmented Reality Hardware and Software Market Share by Region: 2022 VS 2029
    Figure 19. Global Augmented Reality Hardware and Software Market Share by Players in 2022
    Figure 20. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality Hardware and Software as of 2022)
    Figure 21. The Top 10 and 5 Players Market Share by Augmented Reality Hardware and Software Revenue in 2022
    Figure 22. North America Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. North America Augmented Reality Hardware and Software Market Share by Type (2018-2029)
    Figure 24. North America Augmented Reality Hardware and Software Market Share by Application (2018-2029)
    Figure 25. North America Augmented Reality Hardware and Software Market Share by Country (2018-2029)
    Figure 26. United States Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Canada Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Europe Augmented Reality Hardware and Software Market Size YoY (2018-2029) & (US$ Million)
    Figure 29. Europe Augmented Reality Hardware and Software Market Share by Type (2018-2029)
    Figure 30. Europe Augmented Reality Hardware and Software Market Share by Application (2018-2029)
    Figure 31. Europe Augmented Reality Hardware and Software Market Share by Country (2018-2029)
    Figure 32. Germany Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. France Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. U.K. Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Italy Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Russia Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Nordic Countries Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. China Augmented Reality Hardware and Software Market Size YoY (2018-2029) & (US$ Million)
    Figure 39. China Augmented Reality Hardware and Software Market Share by Type (2018-2029)
    Figure 40. China Augmented Reality Hardware and Software Market Share by Application (2018-2029)
    Figure 41. Asia Augmented Reality Hardware and Software Market Size YoY (2018-2029) & (US$ Million)
    Figure 42. Asia Augmented Reality Hardware and Software Market Share by Type (2018-2029)
    Figure 43. Asia Augmented Reality Hardware and Software Market Share by Application (2018-2029)
    Figure 44. Asia Augmented Reality Hardware and Software Market Share by Region (2018-2029)
    Figure 45. Japan Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. South Korea Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. China Taiwan Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 48. Southeast Asia Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 49. India Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 50. Australia Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 51. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Size YoY (2018-2029) & (US$ Million)
    Figure 52. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Share by Type (2018-2029)
    Figure 53. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Share by Application (2018-2029)
    Figure 54. Middle East, Africa, and Latin America Augmented Reality Hardware and Software Market Share by Country (2018-2029)
    Figure 55. Brazil Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 56. Mexico Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 57. Turkey Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 58. Saudi Arabia Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 59. Israel Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 60. GCC Countries Augmented Reality Hardware and Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 61. Sony (Japan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 62. Oculus (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 63. Samsung (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 64. Google (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 65. HTC (Taiwan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 66. Microsoft (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 67. Wikitude (Austria) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 68. DAQRI (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 69. Zugara (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 70. Blippar (UK) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 71. Magic Leap (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 72. Upskill (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 73. Continental (Germany) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 74. Visteon (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 75. Eon Reality (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 76. MAXST (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 77. Vuzix (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 78. PTC (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2018-2023)
    Figure 79. Bottom-up and Top-down Approaches for This Report
    Figure 80. Data Triangulation
    Figure 81. Key Executives Interviewed
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