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Global Subscription-based Gaming Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-15P10723
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Global Subscription based Gaming Market Research Report 2022
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Global Subscription-based Gaming Market Research Report 2025

Code: QYRE-Auto-15P10723
Report
March 2025
Pages:81
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Subscription-based Gaming Market

The global market for Subscription-based Gaming was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Subscription-based Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Subscription-based Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Subscription-based Gaming in Console Gaming is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Subscription-based Gaming include Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.), Google Play Pass (Google LLC), Humble Bundle Inc., GeForce Now (NVIDIA), Uplay Pass (Ubisoft), Amazon Luna (Amazon Inc.), etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Subscription-based Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Subscription-based Gaming.
The Subscription-based Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Subscription-based Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Subscription-based Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Subscription-based Gaming Market Report

Report Metric Details
Report Name Subscription-based Gaming Market
Segment by Type
  • Local Gaming
  • Cloud Gaming
Segment by Application
  • Console Gaming
  • PC-based Gaming
  • Mobile Gaming
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.), Google Play Pass (Google LLC), Humble Bundle Inc., GeForce Now (NVIDIA), Uplay Pass (Ubisoft), Amazon Luna (Amazon Inc.), Tencent​ Holdings Ltd, Epic games Inc., Prime Gaming (Amazon Inc.)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Subscription-based Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Subscription-based Gaming Market report?

Ans: The main players in the Subscription-based Gaming Market are Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.), Google Play Pass (Google LLC), Humble Bundle Inc., GeForce Now (NVIDIA), Uplay Pass (Ubisoft), Amazon Luna (Amazon Inc.), Tencent​ Holdings Ltd, Epic games Inc., Prime Gaming (Amazon Inc.)

What are the Application segmentation covered in the Subscription-based Gaming Market report?

Ans: The Applications covered in the Subscription-based Gaming Market report are Console Gaming, PC-based Gaming, Mobile Gaming

What are the Type segmentation covered in the Subscription-based Gaming Market report?

Ans: The Types covered in the Subscription-based Gaming Market report are Local Gaming, Cloud Gaming

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Subscription-based Gaming Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Local Gaming
1.2.3 Cloud Gaming
1.3 Market by Application
1.3.1 Global Subscription-based Gaming Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Console Gaming
1.3.3 PC-based Gaming
1.3.4 Mobile Gaming
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Subscription-based Gaming Market Perspective (2020-2031)
2.2 Global Subscription-based Gaming Growth Trends by Region
2.2.1 Global Subscription-based Gaming Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Subscription-based Gaming Historic Market Size by Region (2020-2025)
2.2.3 Subscription-based Gaming Forecasted Market Size by Region (2026-2031)
2.3 Subscription-based Gaming Market Dynamics
2.3.1 Subscription-based Gaming Industry Trends
2.3.2 Subscription-based Gaming Market Drivers
2.3.3 Subscription-based Gaming Market Challenges
2.3.4 Subscription-based Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Subscription-based Gaming Players by Revenue
3.1.1 Global Top Subscription-based Gaming Players by Revenue (2020-2025)
3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2020-2025)
3.2 Global Subscription-based Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Subscription-based Gaming Revenue
3.4 Global Subscription-based Gaming Market Concentration Ratio
3.4.1 Global Subscription-based Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Subscription-based Gaming Revenue in 2024
3.5 Global Key Players of Subscription-based Gaming Head office and Area Served
3.6 Global Key Players of Subscription-based Gaming, Product and Application
3.7 Global Key Players of Subscription-based Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Subscription-based Gaming Breakdown Data by Type
4.1 Global Subscription-based Gaming Historic Market Size by Type (2020-2025)
4.2 Global Subscription-based Gaming Forecasted Market Size by Type (2026-2031)
5 Subscription-based Gaming Breakdown Data by Application
5.1 Global Subscription-based Gaming Historic Market Size by Application (2020-2025)
5.2 Global Subscription-based Gaming Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Subscription-based Gaming Market Size (2020-2031)
6.2 North America Subscription-based Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Subscription-based Gaming Market Size by Country (2020-2025)
6.4 North America Subscription-based Gaming Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Subscription-based Gaming Market Size (2020-2031)
7.2 Europe Subscription-based Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Subscription-based Gaming Market Size by Country (2020-2025)
7.4 Europe Subscription-based Gaming Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Subscription-based Gaming Market Size (2020-2031)
8.2 Asia-Pacific Subscription-based Gaming Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Subscription-based Gaming Market Size by Region (2020-2025)
8.4 Asia-Pacific Subscription-based Gaming Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Subscription-based Gaming Market Size (2020-2031)
9.2 Latin America Subscription-based Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Subscription-based Gaming Market Size by Country (2020-2025)
9.4 Latin America Subscription-based Gaming Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Subscription-based Gaming Market Size (2020-2031)
10.2 Middle East & Africa Subscription-based Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Subscription-based Gaming Market Size by Country (2020-2025)
10.4 Middle East & Africa Subscription-based Gaming Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Xbox (Game Pass) (Microsoft Corporation)
11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Details
11.1.2 Xbox (Game Pass) (Microsoft Corporation) Business Overview
11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Introduction
11.1.4 Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2020-2025)
11.1.5 Xbox (Game Pass) (Microsoft Corporation) Recent Development
11.2 PlayStation Now (Sony Corporation)
11.2.1 PlayStation Now (Sony Corporation) Company Details
11.2.2 PlayStation Now (Sony Corporation) Business Overview
11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Introduction
11.2.4 PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2020-2025)
11.2.5 PlayStation Now (Sony Corporation) Recent Development
11.3 7.1.3 Apple Arcade (Apple Inc.)
11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Details
11.3.2 7.1.3 Apple Arcade (Apple Inc.) Business Overview
11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Introduction
11.3.4 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2020-2025)
11.3.5 7.1.3 Apple Arcade (Apple Inc.) Recent Development
11.4 Nintendo Switch Online (Nintendo Co. Ltd)
11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Details
11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Business Overview
11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Introduction
11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2020-2025)
11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Recent Development
11.5 EA Play (Electronic Arts Inc.)
11.5.1 EA Play (Electronic Arts Inc.) Company Details
11.5.2 EA Play (Electronic Arts Inc.) Business Overview
11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Introduction
11.5.4 EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2020-2025)
11.5.5 EA Play (Electronic Arts Inc.) Recent Development
11.6 Google Play Pass (Google LLC)
11.6.1 Google Play Pass (Google LLC) Company Details
11.6.2 Google Play Pass (Google LLC) Business Overview
11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Introduction
11.6.4 Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2020-2025)
11.6.5 Google Play Pass (Google LLC) Recent Development
11.7 Humble Bundle Inc.
11.7.1 Humble Bundle Inc. Company Details
11.7.2 Humble Bundle Inc. Business Overview
11.7.3 Humble Bundle Inc. Subscription-based Gaming Introduction
11.7.4 Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2020-2025)
11.7.5 Humble Bundle Inc. Recent Development
11.8 GeForce Now (NVIDIA)
11.8.1 GeForce Now (NVIDIA) Company Details
11.8.2 GeForce Now (NVIDIA) Business Overview
11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Introduction
11.8.4 GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2020-2025)
11.8.5 GeForce Now (NVIDIA) Recent Development
11.9 Uplay Pass (Ubisoft)
11.9.1 Uplay Pass (Ubisoft) Company Details
11.9.2 Uplay Pass (Ubisoft) Business Overview
11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Introduction
11.9.4 Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2020-2025)
11.9.5 Uplay Pass (Ubisoft) Recent Development
11.10 Amazon Luna (Amazon Inc.)
11.10.1 Amazon Luna (Amazon Inc.) Company Details
11.10.2 Amazon Luna (Amazon Inc.) Business Overview
11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Introduction
11.10.4 Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2020-2025)
11.10.5 Amazon Luna (Amazon Inc.) Recent Development
11.11 Tencent​ Holdings Ltd
11.11.1 Tencent​ Holdings Ltd Company Details
11.11.2 Tencent​ Holdings Ltd Business Overview
11.11.3 Tencent​ Holdings Ltd Subscription-based Gaming Introduction
11.11.4 Tencent​ Holdings Ltd Revenue in Subscription-based Gaming Business (2020-2025)
11.11.5 Tencent​ Holdings Ltd Recent Development
11.12 Epic games Inc.
11.12.1 Epic games Inc. Company Details
11.12.2 Epic games Inc. Business Overview
11.12.3 Epic games Inc. Subscription-based Gaming Introduction
11.12.4 Epic games Inc. Revenue in Subscription-based Gaming Business (2020-2025)
11.12.5 Epic games Inc. Recent Development
11.13 Prime Gaming (Amazon Inc.)
11.13.1 Prime Gaming (Amazon Inc.) Company Details
11.13.2 Prime Gaming (Amazon Inc.) Business Overview
11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Introduction
11.13.4 Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2020-2025)
11.13.5 Prime Gaming (Amazon Inc.) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Subscription-based Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Local Gaming
 Table 3. Key Players of Cloud Gaming
 Table 4. Global Subscription-based Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Subscription-based Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Subscription-based Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Subscription-based Gaming Market Share by Region (2020-2025)
 Table 8. Global Subscription-based Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Subscription-based Gaming Market Share by Region (2026-2031)
 Table 10. Subscription-based Gaming Market Trends
 Table 11. Subscription-based Gaming Market Drivers
 Table 12. Subscription-based Gaming Market Challenges
 Table 13. Subscription-based Gaming Market Restraints
 Table 14. Global Subscription-based Gaming Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Subscription-based Gaming Market Share by Players (2020-2025)
 Table 16. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2024)
 Table 17. Ranking of Global Top Subscription-based Gaming Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Subscription-based Gaming Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Subscription-based Gaming, Headquarters and Area Served
 Table 20. Global Key Players of Subscription-based Gaming, Product and Application
 Table 21. Global Key Players of Subscription-based Gaming, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Subscription-based Gaming Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Subscription-based Gaming Revenue Market Share by Type (2020-2025)
 Table 25. Global Subscription-based Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Subscription-based Gaming Revenue Market Share by Type (2026-2031)
 Table 27. Global Subscription-based Gaming Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Subscription-based Gaming Revenue Market Share by Application (2020-2025)
 Table 29. Global Subscription-based Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Subscription-based Gaming Revenue Market Share by Application (2026-2031)
 Table 31. North America Subscription-based Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Subscription-based Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Subscription-based Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Subscription-based Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Subscription-based Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Subscription-based Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Subscription-based Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Subscription-based Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Subscription-based Gaming Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Subscription-based Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Subscription-based Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Subscription-based Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Subscription-based Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Subscription-based Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Subscription-based Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Xbox (Game Pass) (Microsoft Corporation) Company Details
 Table 47. Xbox (Game Pass) (Microsoft Corporation) Business Overview
 Table 48. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product
 Table 49. Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 50. Xbox (Game Pass) (Microsoft Corporation) Recent Development
 Table 51. PlayStation Now (Sony Corporation) Company Details
 Table 52. PlayStation Now (Sony Corporation) Business Overview
 Table 53. PlayStation Now (Sony Corporation) Subscription-based Gaming Product
 Table 54. PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 55. PlayStation Now (Sony Corporation) Recent Development
 Table 56. 7.1.3 Apple Arcade (Apple Inc.) Company Details
 Table 57. 7.1.3 Apple Arcade (Apple Inc.) Business Overview
 Table 58. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product
 Table 59. 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 60. 7.1.3 Apple Arcade (Apple Inc.) Recent Development
 Table 61. Nintendo Switch Online (Nintendo Co. Ltd) Company Details
 Table 62. Nintendo Switch Online (Nintendo Co. Ltd) Business Overview
 Table 63. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product
 Table 64. Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 65. Nintendo Switch Online (Nintendo Co. Ltd) Recent Development
 Table 66. EA Play (Electronic Arts Inc.) Company Details
 Table 67. EA Play (Electronic Arts Inc.) Business Overview
 Table 68. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product
 Table 69. EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 70. EA Play (Electronic Arts Inc.) Recent Development
 Table 71. Google Play Pass (Google LLC) Company Details
 Table 72. Google Play Pass (Google LLC) Business Overview
 Table 73. Google Play Pass (Google LLC) Subscription-based Gaming Product
 Table 74. Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 75. Google Play Pass (Google LLC) Recent Development
 Table 76. Humble Bundle Inc. Company Details
 Table 77. Humble Bundle Inc. Business Overview
 Table 78. Humble Bundle Inc. Subscription-based Gaming Product
 Table 79. Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 80. Humble Bundle Inc. Recent Development
 Table 81. GeForce Now (NVIDIA) Company Details
 Table 82. GeForce Now (NVIDIA) Business Overview
 Table 83. GeForce Now (NVIDIA) Subscription-based Gaming Product
 Table 84. GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 85. GeForce Now (NVIDIA) Recent Development
 Table 86. Uplay Pass (Ubisoft) Company Details
 Table 87. Uplay Pass (Ubisoft) Business Overview
 Table 88. Uplay Pass (Ubisoft) Subscription-based Gaming Product
 Table 89. Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 90. Uplay Pass (Ubisoft) Recent Development
 Table 91. Amazon Luna (Amazon Inc.) Company Details
 Table 92. Amazon Luna (Amazon Inc.) Business Overview
 Table 93. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product
 Table 94. Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 95. Amazon Luna (Amazon Inc.) Recent Development
 Table 96. Tencent​ Holdings Ltd Company Details
 Table 97. Tencent​ Holdings Ltd Business Overview
 Table 98. Tencent​ Holdings Ltd Subscription-based Gaming Product
 Table 99. Tencent​ Holdings Ltd Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 100. Tencent​ Holdings Ltd Recent Development
 Table 101. Epic games Inc. Company Details
 Table 102. Epic games Inc. Business Overview
 Table 103. Epic games Inc. Subscription-based Gaming Product
 Table 104. Epic games Inc. Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 105. Epic games Inc. Recent Development
 Table 106. Prime Gaming (Amazon Inc.) Company Details
 Table 107. Prime Gaming (Amazon Inc.) Business Overview
 Table 108. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product
 Table 109. Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2020-2025) & (US$ Million)
 Table 110. Prime Gaming (Amazon Inc.) Recent Development
 Table 111. Research Programs/Design for This Report
 Table 112. Key Data Information from Secondary Sources
 Table 113. Key Data Information from Primary Sources
 Table 114. Authors List of This Report


List of Figures
 Figure 1. Subscription-based Gaming Picture
 Figure 2. Global Subscription-based Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Subscription-based Gaming Market Share by Type: 2024 VS 2031
 Figure 4. Local Gaming Features
 Figure 5. Cloud Gaming Features
 Figure 6. Global Subscription-based Gaming Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Subscription-based Gaming Market Share by Application: 2024 VS 2031
 Figure 8. Console Gaming Case Studies
 Figure 9. PC-based Gaming Case Studies
 Figure 10. Mobile Gaming Case Studies
 Figure 11. Subscription-based Gaming Report Years Considered
 Figure 12. Global Subscription-based Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Subscription-based Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Subscription-based Gaming Market Share by Region: 2024 VS 2031
 Figure 15. Global Subscription-based Gaming Market Share by Players in 2024
 Figure 16. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Subscription-based Gaming Revenue in 2024
 Figure 18. North America Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Subscription-based Gaming Market Share by Country (2020-2031)
 Figure 20. United States Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Subscription-based Gaming Market Share by Country (2020-2031)
 Figure 24. Germany Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Subscription-based Gaming Market Share by Region (2020-2031)
 Figure 32. China Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Subscription-based Gaming Market Share by Country (2020-2031)
 Figure 40. Mexico Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Subscription-based Gaming Market Share by Country (2020-2031)
 Figure 44. Turkey Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Subscription-based Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Xbox (Game Pass) (Microsoft Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 48. PlayStation Now (Sony Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 49. 7.1.3 Apple Arcade (Apple Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 50. Nintendo Switch Online (Nintendo Co. Ltd) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 51. EA Play (Electronic Arts Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 52. Google Play Pass (Google LLC) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 53. Humble Bundle Inc. Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 54. GeForce Now (NVIDIA) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 55. Uplay Pass (Ubisoft) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 56. Amazon Luna (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 57. Tencent​ Holdings Ltd Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 58. Epic games Inc. Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 59. Prime Gaming (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2020-2025)
 Figure 60. Bottom-up and Top-down Approaches for This Report
 Figure 61. Data Triangulation
 Figure 62. Key Executives Interviewed
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