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Global TV Gaming Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-33U5819
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Global TV Gaming Market Insights and Forecast to 2028
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Global TV Gaming Market Research Report 2025

Code: QYRE-Auto-33U5819
Report
September 2025
Pages:73
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

TV Gaming Market

The global market for TV Gaming was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for TV Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for TV Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for TV Gaming in Adult is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of TV Gaming include Microsoft, Nintendo, SONY, Amazon Fire TV, Nvidia Shield, Gamepop, Ouya, Gamestick, MadCatz Mojo, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for TV Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding TV Gaming.
The TV Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global TV Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the TV Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of TV Gaming Market Report

Report Metric Details
Report Name TV Gaming Market
Segment by Type
  • Window
  • Android
Segment by Application
  • Adult
  • Children
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Microsoft, Nintendo, SONY, Amazon Fire TV, Nvidia Shield, Gamepop, Ouya, Gamestick, MadCatz Mojo
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of TV Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the TV Gaming Market report?

Ans: The main players in the TV Gaming Market are Microsoft, Nintendo, SONY, Amazon Fire TV, Nvidia Shield, Gamepop, Ouya, Gamestick, MadCatz Mojo

What are the Application segmentation covered in the TV Gaming Market report?

Ans: The Applications covered in the TV Gaming Market report are Adult, Children

What are the Type segmentation covered in the TV Gaming Market report?

Ans: The Types covered in the TV Gaming Market report are Window, Android

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global TV Gaming Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Window
1.2.3 Android
1.3 Market by Application
1.3.1 Global TV Gaming Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Adult
1.3.3 Children
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global TV Gaming Market Perspective (2020-2031)
2.2 Global TV Gaming Growth Trends by Region
2.2.1 Global TV Gaming Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 TV Gaming Historic Market Size by Region (2020-2025)
2.2.3 TV Gaming Forecasted Market Size by Region (2026-2031)
2.3 TV Gaming Market Dynamics
2.3.1 TV Gaming Industry Trends
2.3.2 TV Gaming Market Drivers
2.3.3 TV Gaming Market Challenges
2.3.4 TV Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top TV Gaming Players by Revenue
3.1.1 Global Top TV Gaming Players by Revenue (2020-2025)
3.1.2 Global TV Gaming Revenue Market Share by Players (2020-2025)
3.2 Global TV Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by TV Gaming Revenue
3.4 Global TV Gaming Market Concentration Ratio
3.4.1 Global TV Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by TV Gaming Revenue in 2024
3.5 Global Key Players of TV Gaming Head office and Area Served
3.6 Global Key Players of TV Gaming, Product and Application
3.7 Global Key Players of TV Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 TV Gaming Breakdown Data by Type
4.1 Global TV Gaming Historic Market Size by Type (2020-2025)
4.2 Global TV Gaming Forecasted Market Size by Type (2026-2031)
5 TV Gaming Breakdown Data by Application
5.1 Global TV Gaming Historic Market Size by Application (2020-2025)
5.2 Global TV Gaming Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America TV Gaming Market Size (2020-2031)
6.2 North America TV Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America TV Gaming Market Size by Country (2020-2025)
6.4 North America TV Gaming Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe TV Gaming Market Size (2020-2031)
7.2 Europe TV Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe TV Gaming Market Size by Country (2020-2025)
7.4 Europe TV Gaming Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific TV Gaming Market Size (2020-2031)
8.2 Asia-Pacific TV Gaming Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific TV Gaming Market Size by Region (2020-2025)
8.4 Asia-Pacific TV Gaming Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America TV Gaming Market Size (2020-2031)
9.2 Latin America TV Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America TV Gaming Market Size by Country (2020-2025)
9.4 Latin America TV Gaming Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa TV Gaming Market Size (2020-2031)
10.2 Middle East & Africa TV Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa TV Gaming Market Size by Country (2020-2025)
10.4 Middle East & Africa TV Gaming Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft TV Gaming Introduction
11.1.4 Microsoft Revenue in TV Gaming Business (2020-2025)
11.1.5 Microsoft Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo TV Gaming Introduction
11.2.4 Nintendo Revenue in TV Gaming Business (2020-2025)
11.2.5 Nintendo Recent Development
11.3 SONY
11.3.1 SONY Company Details
11.3.2 SONY Business Overview
11.3.3 SONY TV Gaming Introduction
11.3.4 SONY Revenue in TV Gaming Business (2020-2025)
11.3.5 SONY Recent Development
11.4 Amazon Fire TV
11.4.1 Amazon Fire TV Company Details
11.4.2 Amazon Fire TV Business Overview
11.4.3 Amazon Fire TV TV Gaming Introduction
11.4.4 Amazon Fire TV Revenue in TV Gaming Business (2020-2025)
11.4.5 Amazon Fire TV Recent Development
11.5 Nvidia Shield
11.5.1 Nvidia Shield Company Details
11.5.2 Nvidia Shield Business Overview
11.5.3 Nvidia Shield TV Gaming Introduction
11.5.4 Nvidia Shield Revenue in TV Gaming Business (2020-2025)
11.5.5 Nvidia Shield Recent Development
11.6 Gamepop
11.6.1 Gamepop Company Details
11.6.2 Gamepop Business Overview
11.6.3 Gamepop TV Gaming Introduction
11.6.4 Gamepop Revenue in TV Gaming Business (2020-2025)
11.6.5 Gamepop Recent Development
11.7 Ouya
11.7.1 Ouya Company Details
11.7.2 Ouya Business Overview
11.7.3 Ouya TV Gaming Introduction
11.7.4 Ouya Revenue in TV Gaming Business (2020-2025)
11.7.5 Ouya Recent Development
11.8 Gamestick
11.8.1 Gamestick Company Details
11.8.2 Gamestick Business Overview
11.8.3 Gamestick TV Gaming Introduction
11.8.4 Gamestick Revenue in TV Gaming Business (2020-2025)
11.8.5 Gamestick Recent Development
11.9 MadCatz Mojo
11.9.1 MadCatz Mojo Company Details
11.9.2 MadCatz Mojo Business Overview
11.9.3 MadCatz Mojo TV Gaming Introduction
11.9.4 MadCatz Mojo Revenue in TV Gaming Business (2020-2025)
11.9.5 MadCatz Mojo Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global TV Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Window
 Table 3. Key Players of Android
 Table 4. Global TV Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global TV Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global TV Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global TV Gaming Market Share by Region (2020-2025)
 Table 8. Global TV Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global TV Gaming Market Share by Region (2026-2031)
 Table 10. TV Gaming Market Trends
 Table 11. TV Gaming Market Drivers
 Table 12. TV Gaming Market Challenges
 Table 13. TV Gaming Market Restraints
 Table 14. Global TV Gaming Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global TV Gaming Market Share by Players (2020-2025)
 Table 16. Global Top TV Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in TV Gaming as of 2024)
 Table 17. Ranking of Global Top TV Gaming Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by TV Gaming Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of TV Gaming, Headquarters and Area Served
 Table 20. Global Key Players of TV Gaming, Product and Application
 Table 21. Global Key Players of TV Gaming, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global TV Gaming Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global TV Gaming Revenue Market Share by Type (2020-2025)
 Table 25. Global TV Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global TV Gaming Revenue Market Share by Type (2026-2031)
 Table 27. Global TV Gaming Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global TV Gaming Revenue Market Share by Application (2020-2025)
 Table 29. Global TV Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global TV Gaming Revenue Market Share by Application (2026-2031)
 Table 31. North America TV Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America TV Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America TV Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe TV Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe TV Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe TV Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific TV Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific TV Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific TV Gaming Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America TV Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America TV Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America TV Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa TV Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa TV Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa TV Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Microsoft Company Details
 Table 47. Microsoft Business Overview
 Table 48. Microsoft TV Gaming Product
 Table 49. Microsoft Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 50. Microsoft Recent Development
 Table 51. Nintendo Company Details
 Table 52. Nintendo Business Overview
 Table 53. Nintendo TV Gaming Product
 Table 54. Nintendo Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 55. Nintendo Recent Development
 Table 56. SONY Company Details
 Table 57. SONY Business Overview
 Table 58. SONY TV Gaming Product
 Table 59. SONY Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 60. SONY Recent Development
 Table 61. Amazon Fire TV Company Details
 Table 62. Amazon Fire TV Business Overview
 Table 63. Amazon Fire TV TV Gaming Product
 Table 64. Amazon Fire TV Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 65. Amazon Fire TV Recent Development
 Table 66. Nvidia Shield Company Details
 Table 67. Nvidia Shield Business Overview
 Table 68. Nvidia Shield TV Gaming Product
 Table 69. Nvidia Shield Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 70. Nvidia Shield Recent Development
 Table 71. Gamepop Company Details
 Table 72. Gamepop Business Overview
 Table 73. Gamepop TV Gaming Product
 Table 74. Gamepop Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 75. Gamepop Recent Development
 Table 76. Ouya Company Details
 Table 77. Ouya Business Overview
 Table 78. Ouya TV Gaming Product
 Table 79. Ouya Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 80. Ouya Recent Development
 Table 81. Gamestick Company Details
 Table 82. Gamestick Business Overview
 Table 83. Gamestick TV Gaming Product
 Table 84. Gamestick Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 85. Gamestick Recent Development
 Table 86. MadCatz Mojo Company Details
 Table 87. MadCatz Mojo Business Overview
 Table 88. MadCatz Mojo TV Gaming Product
 Table 89. MadCatz Mojo Revenue in TV Gaming Business (2020-2025) & (US$ Million)
 Table 90. MadCatz Mojo Recent Development
 Table 91. Research Programs/Design for This Report
 Table 92. Key Data Information from Secondary Sources
 Table 93. Key Data Information from Primary Sources
 Table 94. Authors List of This Report


List of Figures
 Figure 1. TV Gaming Picture
 Figure 2. Global TV Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global TV Gaming Market Share by Type: 2024 VS 2031
 Figure 4. Window Features
 Figure 5. Android Features
 Figure 6. Global TV Gaming Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global TV Gaming Market Share by Application: 2024 VS 2031
 Figure 8. Adult Case Studies
 Figure 9. Children Case Studies
 Figure 10. TV Gaming Report Years Considered
 Figure 11. Global TV Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global TV Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global TV Gaming Market Share by Region: 2024 VS 2031
 Figure 14. Global TV Gaming Market Share by Players in 2024
 Figure 15. Global Top TV Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in TV Gaming as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by TV Gaming Revenue in 2024
 Figure 17. North America TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America TV Gaming Market Share by Country (2020-2031)
 Figure 19. United States TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe TV Gaming Market Share by Country (2020-2031)
 Figure 23. Germany TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific TV Gaming Market Share by Region (2020-2031)
 Figure 31. China TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America TV Gaming Market Share by Country (2020-2031)
 Figure 39. Mexico TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa TV Gaming Market Share by Country (2020-2031)
 Figure 43. Turkey TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE TV Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Microsoft Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 47. Nintendo Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 48. SONY Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 49. Amazon Fire TV Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 50. Nvidia Shield Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 51. Gamepop Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 52. Ouya Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 53. Gamestick Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 54. MadCatz Mojo Revenue Growth Rate in TV Gaming Business (2020-2025)
 Figure 55. Bottom-up and Top-down Approaches for This Report
 Figure 56. Data Triangulation
 Figure 57. Key Executives Interviewed
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