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Global Arcade Gaming & TV Gaming Market Research Report 2023
Published Date: February 2023
|
Report Code: QYRE-Auto-10G4245
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Global Arcade Gaming TV Gaming Market Insights and Forecast to 2028
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Global Arcade Gaming & TV Gaming Market Research Report 2023

Code: QYRE-Auto-10G4245
Report
February 2023
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Arcade Gaming & TV Gaming Market

The global Arcade Gaming & TV Gaming market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Arcade Gaming & TV Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Arcade Gaming & TV Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Arcade Gaming & TV Gaming in Racing is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Arcade Gaming & TV Gaming include CXC Simulations, Eleetus, BANDAI NAMCO, SEGA, D-BOX Technologies, Vesaro, Taito, Gold Standard Games and Rene Pierre, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Arcade Gaming & TV Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Arcade Gaming & TV Gaming.
The Arcade Gaming & TV Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Arcade Gaming & TV Gaming market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Arcade Gaming & TV Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company

  • CXC Simulations
  • Eleetus
  • BANDAI NAMCO
  • SEGA
  • D-BOX Technologies
  • Vesaro
  • Taito
  • Gold Standard Games
  • Rene Pierre
  • Microsoft
  • Nintendo
  • SONY
  • Amazon Fire TV
  • Nvidia Shield
  • Gamepop
  • Ouya
  • Gamestick
  • MadCatz Mojo
  • Tencent Holdings Limited
  • Square Enix
  • ATARI
  • NAMCO
  • CAPCOM
  • SNK

Segment by Type

  • 2D
  • 3D

Segment by Application

  • Racing
  • Shooting
  • Sports
  • Action
  • FTG
  • Others

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Arcade Gaming & TV Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

Scope of Global Arcade Gaming & TV Gaming Market Report

Report MetricDetails
Report NameGlobal Arcade Gaming & TV Gaming Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Arcade Gaming & TV Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 2D
1.2.3 3D
1.3 Market by Application
1.3.1 Global Arcade Gaming & TV Gaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Racing
1.3.3 Shooting
1.3.4 Sports
1.3.5 Action
1.3.6 FTG
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Arcade Gaming & TV Gaming Market Perspective (2018-2029)
2.2 Arcade Gaming & TV Gaming Growth Trends by Region
2.2.1 Global Arcade Gaming & TV Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Arcade Gaming & TV Gaming Historic Market Size by Region (2018-2023)
2.2.3 Arcade Gaming & TV Gaming Forecasted Market Size by Region (2024-2029)
2.3 Arcade Gaming & TV Gaming Market Dynamics
2.3.1 Arcade Gaming & TV Gaming Industry Trends
2.3.2 Arcade Gaming & TV Gaming Market Drivers
2.3.3 Arcade Gaming & TV Gaming Market Challenges
2.3.4 Arcade Gaming & TV Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Arcade Gaming & TV Gaming Players by Revenue
3.1.1 Global Top Arcade Gaming & TV Gaming Players by Revenue (2018-2023)
3.1.2 Global Arcade Gaming & TV Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Arcade Gaming & TV Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Arcade Gaming & TV Gaming Revenue
3.4 Global Arcade Gaming & TV Gaming Market Concentration Ratio
3.4.1 Global Arcade Gaming & TV Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Arcade Gaming & TV Gaming Revenue in 2022
3.5 Arcade Gaming & TV Gaming Key Players Head office and Area Served
3.6 Key Players Arcade Gaming & TV Gaming Product Solution and Service
3.7 Date of Enter into Arcade Gaming & TV Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Arcade Gaming & TV Gaming Breakdown Data by Type
4.1 Global Arcade Gaming & TV Gaming Historic Market Size by Type (2018-2023)
4.2 Global Arcade Gaming & TV Gaming Forecasted Market Size by Type (2024-2029)
5 Arcade Gaming & TV Gaming Breakdown Data by Application
5.1 Global Arcade Gaming & TV Gaming Historic Market Size by Application (2018-2023)
5.2 Global Arcade Gaming & TV Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Arcade Gaming & TV Gaming Market Size (2018-2029)
6.2 North America Arcade Gaming & TV Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Arcade Gaming & TV Gaming Market Size by Country (2018-2023)
6.4 North America Arcade Gaming & TV Gaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Arcade Gaming & TV Gaming Market Size (2018-2029)
7.2 Europe Arcade Gaming & TV Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Arcade Gaming & TV Gaming Market Size by Country (2018-2023)
7.4 Europe Arcade Gaming & TV Gaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Arcade Gaming & TV Gaming Market Size (2018-2029)
8.2 Asia-Pacific Arcade Gaming & TV Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2018-2023)
8.4 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Arcade Gaming & TV Gaming Market Size (2018-2029)
9.2 Latin America Arcade Gaming & TV Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Arcade Gaming & TV Gaming Market Size by Country (2018-2023)
9.4 Latin America Arcade Gaming & TV Gaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Arcade Gaming & TV Gaming Market Size (2018-2029)
10.2 Middle East & Africa Arcade Gaming & TV Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2018-2023)
10.4 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 CXC Simulations
11.1.1 CXC Simulations Company Detail
11.1.2 CXC Simulations Business Overview
11.1.3 CXC Simulations Arcade Gaming & TV Gaming Introduction
11.1.4 CXC Simulations Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.1.5 CXC Simulations Recent Development
11.2 Eleetus
11.2.1 Eleetus Company Detail
11.2.2 Eleetus Business Overview
11.2.3 Eleetus Arcade Gaming & TV Gaming Introduction
11.2.4 Eleetus Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.2.5 Eleetus Recent Development
11.3 BANDAI NAMCO
11.3.1 BANDAI NAMCO Company Detail
11.3.2 BANDAI NAMCO Business Overview
11.3.3 BANDAI NAMCO Arcade Gaming & TV Gaming Introduction
11.3.4 BANDAI NAMCO Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.3.5 BANDAI NAMCO Recent Development
11.4 SEGA
11.4.1 SEGA Company Detail
11.4.2 SEGA Business Overview
11.4.3 SEGA Arcade Gaming & TV Gaming Introduction
11.4.4 SEGA Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.4.5 SEGA Recent Development
11.5 D-BOX Technologies
11.5.1 D-BOX Technologies Company Detail
11.5.2 D-BOX Technologies Business Overview
11.5.3 D-BOX Technologies Arcade Gaming & TV Gaming Introduction
11.5.4 D-BOX Technologies Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.5.5 D-BOX Technologies Recent Development
11.6 Vesaro
11.6.1 Vesaro Company Detail
11.6.2 Vesaro Business Overview
11.6.3 Vesaro Arcade Gaming & TV Gaming Introduction
11.6.4 Vesaro Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.6.5 Vesaro Recent Development
11.7 Taito
11.7.1 Taito Company Detail
11.7.2 Taito Business Overview
11.7.3 Taito Arcade Gaming & TV Gaming Introduction
11.7.4 Taito Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.7.5 Taito Recent Development
11.8 Gold Standard Games
11.8.1 Gold Standard Games Company Detail
11.8.2 Gold Standard Games Business Overview
11.8.3 Gold Standard Games Arcade Gaming & TV Gaming Introduction
11.8.4 Gold Standard Games Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.8.5 Gold Standard Games Recent Development
11.9 Rene Pierre
11.9.1 Rene Pierre Company Detail
11.9.2 Rene Pierre Business Overview
11.9.3 Rene Pierre Arcade Gaming & TV Gaming Introduction
11.9.4 Rene Pierre Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.9.5 Rene Pierre Recent Development
11.10 Microsoft
11.10.1 Microsoft Company Detail
11.10.2 Microsoft Business Overview
11.10.3 Microsoft Arcade Gaming & TV Gaming Introduction
11.10.4 Microsoft Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.10.5 Microsoft Recent Development
11.11 Nintendo
11.11.1 Nintendo Company Detail
11.11.2 Nintendo Business Overview
11.11.3 Nintendo Arcade Gaming & TV Gaming Introduction
11.11.4 Nintendo Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.11.5 Nintendo Recent Development
11.12 SONY
11.12.1 SONY Company Detail
11.12.2 SONY Business Overview
11.12.3 SONY Arcade Gaming & TV Gaming Introduction
11.12.4 SONY Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.12.5 SONY Recent Development
11.13 Amazon Fire TV
11.13.1 Amazon Fire TV Company Detail
11.13.2 Amazon Fire TV Business Overview
11.13.3 Amazon Fire TV Arcade Gaming & TV Gaming Introduction
11.13.4 Amazon Fire TV Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.13.5 Amazon Fire TV Recent Development
11.14 Nvidia Shield
11.14.1 Nvidia Shield Company Detail
11.14.2 Nvidia Shield Business Overview
11.14.3 Nvidia Shield Arcade Gaming & TV Gaming Introduction
11.14.4 Nvidia Shield Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.14.5 Nvidia Shield Recent Development
11.15 Gamepop
11.15.1 Gamepop Company Detail
11.15.2 Gamepop Business Overview
11.15.3 Gamepop Arcade Gaming & TV Gaming Introduction
11.15.4 Gamepop Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.15.5 Gamepop Recent Development
11.16 Ouya
11.16.1 Ouya Company Detail
11.16.2 Ouya Business Overview
11.16.3 Ouya Arcade Gaming & TV Gaming Introduction
11.16.4 Ouya Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.16.5 Ouya Recent Development
11.17 Gamestick
11.17.1 Gamestick Company Detail
11.17.2 Gamestick Business Overview
11.17.3 Gamestick Arcade Gaming & TV Gaming Introduction
11.17.4 Gamestick Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.17.5 Gamestick Recent Development
11.18 MadCatz Mojo
11.18.1 MadCatz Mojo Company Detail
11.18.2 MadCatz Mojo Business Overview
11.18.3 MadCatz Mojo Arcade Gaming & TV Gaming Introduction
11.18.4 MadCatz Mojo Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.18.5 MadCatz Mojo Recent Development
11.19 Tencent Holdings Limited
11.19.1 Tencent Holdings Limited Company Detail
11.19.2 Tencent Holdings Limited Business Overview
11.19.3 Tencent Holdings Limited Arcade Gaming & TV Gaming Introduction
11.19.4 Tencent Holdings Limited Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.19.5 Tencent Holdings Limited Recent Development
11.20 Square Enix
11.20.1 Square Enix Company Detail
11.20.2 Square Enix Business Overview
11.20.3 Square Enix Arcade Gaming & TV Gaming Introduction
11.20.4 Square Enix Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.20.5 Square Enix Recent Development
11.21 ATARI
11.21.1 ATARI Company Detail
11.21.2 ATARI Business Overview
11.21.3 ATARI Arcade Gaming & TV Gaming Introduction
11.21.4 ATARI Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.21.5 ATARI Recent Development
11.22 NAMCO
11.22.1 NAMCO Company Detail
11.22.2 NAMCO Business Overview
11.22.3 NAMCO Arcade Gaming & TV Gaming Introduction
11.22.4 NAMCO Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.22.5 NAMCO Recent Development
11.23 CAPCOM
11.23.1 CAPCOM Company Detail
11.23.2 CAPCOM Business Overview
11.23.3 CAPCOM Arcade Gaming & TV Gaming Introduction
11.23.4 CAPCOM Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.23.5 CAPCOM Recent Development
11.24 SNK
11.24.1 SNK Company Detail
11.24.2 SNK Business Overview
11.24.3 SNK Arcade Gaming & TV Gaming Introduction
11.24.4 SNK Revenue in Arcade Gaming & TV Gaming Business (2018-2023)
11.24.5 SNK Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Arcade Gaming & TV Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of 2D
    Table 3. Key Players of 3D
    Table 4. Global Arcade Gaming & TV Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 5. Global Arcade Gaming & TV Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Arcade Gaming & TV Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global Arcade Gaming & TV Gaming Market Share by Region (2018-2023)
    Table 8. Global Arcade Gaming & TV Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global Arcade Gaming & TV Gaming Market Share by Region (2024-2029)
    Table 10. Arcade Gaming & TV Gaming Market Trends
    Table 11. Arcade Gaming & TV Gaming Market Drivers
    Table 12. Arcade Gaming & TV Gaming Market Challenges
    Table 13. Arcade Gaming & TV Gaming Market Restraints
    Table 14. Global Arcade Gaming & TV Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global Arcade Gaming & TV Gaming Market Share by Players (2018-2023)
    Table 16. Global Top Arcade Gaming & TV Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Arcade Gaming & TV Gaming as of 2022)
    Table 17. Ranking of Global Top Arcade Gaming & TV Gaming Companies by Revenue (US$ Million) in 2022
    Table 18. Global 5 Largest Players Market Share by Arcade Gaming & TV Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Arcade Gaming & TV Gaming Product Solution and Service
    Table 21. Date of Enter into Arcade Gaming & TV Gaming Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Arcade Gaming & TV Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global Arcade Gaming & TV Gaming Revenue Market Share by Type (2018-2023)
    Table 25. Global Arcade Gaming & TV Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global Arcade Gaming & TV Gaming Revenue Market Share by Type (2024-2029)
    Table 27. Global Arcade Gaming & TV Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global Arcade Gaming & TV Gaming Revenue Market Share by Application (2018-2023)
    Table 29. Global Arcade Gaming & TV Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global Arcade Gaming & TV Gaming Revenue Market Share by Application (2024-2029)
    Table 31. North America Arcade Gaming & TV Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 32. North America Arcade Gaming & TV Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 33. North America Arcade Gaming & TV Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 34. Europe Arcade Gaming & TV Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. Europe Arcade Gaming & TV Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 36. Europe Arcade Gaming & TV Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Asia-Pacific Arcade Gaming & TV Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 39. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 40. Latin America Arcade Gaming & TV Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Latin America Arcade Gaming & TV Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Latin America Arcade Gaming & TV Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Middle East & Africa Arcade Gaming & TV Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 46. CXC Simulations Company Detail
    Table 47. CXC Simulations Business Overview
    Table 48. CXC Simulations Arcade Gaming & TV Gaming Product
    Table 49. CXC Simulations Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 50. CXC Simulations Recent Development
    Table 51. Eleetus Company Detail
    Table 52. Eleetus Business Overview
    Table 53. Eleetus Arcade Gaming & TV Gaming Product
    Table 54. Eleetus Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 55. Eleetus Recent Development
    Table 56. BANDAI NAMCO Company Detail
    Table 57. BANDAI NAMCO Business Overview
    Table 58. BANDAI NAMCO Arcade Gaming & TV Gaming Product
    Table 59. BANDAI NAMCO Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 60. BANDAI NAMCO Recent Development
    Table 61. SEGA Company Detail
    Table 62. SEGA Business Overview
    Table 63. SEGA Arcade Gaming & TV Gaming Product
    Table 64. SEGA Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 65. SEGA Recent Development
    Table 66. D-BOX Technologies Company Detail
    Table 67. D-BOX Technologies Business Overview
    Table 68. D-BOX Technologies Arcade Gaming & TV Gaming Product
    Table 69. D-BOX Technologies Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 70. D-BOX Technologies Recent Development
    Table 71. Vesaro Company Detail
    Table 72. Vesaro Business Overview
    Table 73. Vesaro Arcade Gaming & TV Gaming Product
    Table 74. Vesaro Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 75. Vesaro Recent Development
    Table 76. Taito Company Detail
    Table 77. Taito Business Overview
    Table 78. Taito Arcade Gaming & TV Gaming Product
    Table 79. Taito Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 80. Taito Recent Development
    Table 81. Gold Standard Games Company Detail
    Table 82. Gold Standard Games Business Overview
    Table 83. Gold Standard Games Arcade Gaming & TV Gaming Product
    Table 84. Gold Standard Games Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 85. Gold Standard Games Recent Development
    Table 86. Rene Pierre Company Detail
    Table 87. Rene Pierre Business Overview
    Table 88. Rene Pierre Arcade Gaming & TV Gaming Product
    Table 89. Rene Pierre Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 90. Rene Pierre Recent Development
    Table 91. Microsoft Company Detail
    Table 92. Microsoft Business Overview
    Table 93. Microsoft Arcade Gaming & TV Gaming Product
    Table 94. Microsoft Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 95. Microsoft Recent Development
    Table 96. Nintendo Company Detail
    Table 97. Nintendo Business Overview
    Table 98. Nintendo Arcade Gaming & TV Gaming Product
    Table 99. Nintendo Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 100. Nintendo Recent Development
    Table 101. SONY Company Detail
    Table 102. SONY Business Overview
    Table 103. SONY Arcade Gaming & TV Gaming Product
    Table 104. SONY Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 105. SONY Recent Development
    Table 106. Amazon Fire TV Company Detail
    Table 107. Amazon Fire TV Business Overview
    Table 108. Amazon Fire TV Arcade Gaming & TV Gaming Product
    Table 109. Amazon Fire TV Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 110. Amazon Fire TV Recent Development
    Table 111. Nvidia Shield Company Detail
    Table 112. Nvidia Shield Business Overview
    Table 113. Nvidia Shield Arcade Gaming & TV Gaming Product
    Table 114. Nvidia Shield Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 115. Nvidia Shield Recent Development
    Table 116. Gamepop Company Detail
    Table 117. Gamepop Business Overview
    Table 118. Gamepop Arcade Gaming & TV Gaming Product
    Table 119. Gamepop Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 120. Gamepop Recent Development
    Table 121. Ouya Company Detail
    Table 122. Ouya Business Overview
    Table 123. Ouya Arcade Gaming & TV Gaming Product
    Table 124. Ouya Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 125. Ouya Recent Development
    Table 126. Gamestick Company Detail
    Table 127. Gamestick Business Overview
    Table 128. Gamestick Arcade Gaming & TV Gaming Product
    Table 129. Gamestick Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 130. Gamestick Recent Development
    Table 131. MadCatz Mojo Company Detail
    Table 132. MadCatz Mojo Business Overview
    Table 133. MadCatz Mojo Arcade Gaming & TV Gaming Product
    Table 134. MadCatz Mojo Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 135. MadCatz Mojo Recent Development
    Table 136. Tencent Holdings Limited Company Detail
    Table 137. Tencent Holdings Limited Business Overview
    Table 138. Tencent Holdings Limited Arcade Gaming & TV Gaming Product
    Table 139. Tencent Holdings Limited Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 140. Tencent Holdings Limited Recent Development
    Table 141. Square Enix Company Detail
    Table 142. Square Enix Business Overview
    Table 143. Square Enix Arcade Gaming & TV Gaming Product
    Table 144. Square Enix Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 145. Square Enix Recent Development
    Table 146. ATARI Company Detail
    Table 147. ATARI Business Overview
    Table 148. ATARI Arcade Gaming & TV Gaming Product
    Table 149. ATARI Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 150. ATARI Recent Development
    Table 151. NAMCO Company Detail
    Table 152. NAMCO Business Overview
    Table 153. NAMCO Arcade Gaming & TV Gaming Product
    Table 154. NAMCO Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 155. NAMCO Recent Development
    Table 156. CAPCOM Company Detail
    Table 157. CAPCOM Business Overview
    Table 158. CAPCOM Arcade Gaming & TV Gaming Product
    Table 159. CAPCOM Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 160. CAPCOM Recent Development
    Table 161. SNK Company Detail
    Table 162. SNK Business Overview
    Table 163. SNK Arcade Gaming & TV Gaming Product
    Table 164. SNK Revenue in Arcade Gaming & TV Gaming Business (2018-2023) & (US$ Million)
    Table 165. SNK Recent Development
    Table 166. Research Programs/Design for This Report
    Table 167. Key Data Information from Secondary Sources
    Table 168. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Arcade Gaming & TV Gaming Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Arcade Gaming & TV Gaming Market Share by Type: 2022 VS 2029
    Figure 3. 2D Features
    Figure 4. 3D Features
    Figure 5. Global Arcade Gaming & TV Gaming Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 6. Global Arcade Gaming & TV Gaming Market Share by Application: 2022 VS 2029
    Figure 7. Racing Case Studies
    Figure 8. Shooting Case Studies
    Figure 9. Sports Case Studies
    Figure 10. Action Case Studies
    Figure 11. FTG Case Studies
    Figure 12. Others Case Studies
    Figure 13. Arcade Gaming & TV Gaming Report Years Considered
    Figure 14. Global Arcade Gaming & TV Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 15. Global Arcade Gaming & TV Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 16. Global Arcade Gaming & TV Gaming Market Share by Region: 2022 VS 2029
    Figure 17. Global Arcade Gaming & TV Gaming Market Share by Players in 2022
    Figure 18. Global Top Arcade Gaming & TV Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Arcade Gaming & TV Gaming as of 2022)
    Figure 19. The Top 10 and 5 Players Market Share by Arcade Gaming & TV Gaming Revenue in 2022
    Figure 20. North America Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. North America Arcade Gaming & TV Gaming Market Share by Country (2018-2029)
    Figure 22. United States Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Canada Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Europe Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Europe Arcade Gaming & TV Gaming Market Share by Country (2018-2029)
    Figure 26. Germany Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. France Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. U.K. Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Italy Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Russia Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Nordic Countries Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Asia-Pacific Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Asia-Pacific Arcade Gaming & TV Gaming Market Share by Region (2018-2029)
    Figure 34. China Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Japan Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. South Korea Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Southeast Asia Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. India Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Australia Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Latin America Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Latin America Arcade Gaming & TV Gaming Market Share by Country (2018-2029)
    Figure 42. Mexico Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Brazil Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Middle East & Africa Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Middle East & Africa Arcade Gaming & TV Gaming Market Share by Country (2018-2029)
    Figure 46. Turkey Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. Saudi Arabia Arcade Gaming & TV Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 48. CXC Simulations Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 49. Eleetus Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 50. BANDAI NAMCO Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 51. SEGA Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 52. D-BOX Technologies Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 53. Vesaro Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 54. Taito Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 55. Gold Standard Games Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 56. Rene Pierre Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 57. Microsoft Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 58. Nintendo Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 59. SONY Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 60. Amazon Fire TV Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 61. Nvidia Shield Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 62. Gamepop Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 63. Ouya Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 64. Gamestick Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 65. MadCatz Mojo Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 66. Tencent Holdings Limited Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 67. Square Enix Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 68. ATARI Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 69. NAMCO Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 70. CAPCOM Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 71. SNK Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2018-2023)
    Figure 72. Bottom-up and Top-down Approaches for This Report
    Figure 73. Data Triangulation
    Figure 74. Key Executives Interviewed
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