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Global Game VFX Service Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: November 2025
|
Report Code: QYRE-Auto-16M17199
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Global Game VFX Service Market Research Report 2024
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Global Game VFX Service Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-16M17199
Report
November 2025
Pages:135
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game VFX Service Market

The global Game VFX Service market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
A Game VFX (Visual Effects) service involves creating, designing, and implementing visual effects for video games. These effects enhance the visual experience, making the game more immersive, engaging, and visually stunning.
From a downstream perspective, Movies accounted for % of 2024 revenue, surging to US$ million by 2031 (CAGR: % from 2025–2031).
Game VFX Service leading manufacturers including Animal Logic, BUF, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain, Deluxe Entertainment, etc., dominate supply; the top five capture approximately % of global revenue, with Animal Logic leading 2024 sales at US$ million.
Regional Outlook:
North America rose from US$ million in 2024 to a forecast US$ million by 2031 (CAGR %).
Asia‑Pacific will expand from US$ million to US$ million (CAGR  %), led by China (US$ million in 2024, % share rising to % by 2031), Japan (CAGR %), South Korea (CAGR %), and Southeast Asia (CAGR %).
Europe is set to grow from US$ million to US$ million (CAGR %), with Germany projected to hit US$ million by 2031 (CAGR %).

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Game VFX Service market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of Game VFX Service Market Report

Report Metric Details
Report Name Game VFX Service Market
Segment by Type
  • Mechanical Effects
  • Optical Effects
Segment by Application
  • Movies
  • Video Games
  • Others
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Animal Logic, BUF, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain, Deluxe Entertainment, Framestore, Pixomondo, Digital Idea, Tippett Studio, Pingle
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the Game VFX Service study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
  • Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 14: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the Game VFX Service Market report?

Ans: The main players in the Game VFX Service Market are Animal Logic, BUF, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain, Deluxe Entertainment, Framestore, Pixomondo, Digital Idea, Tippett Studio, Pingle

What are the Application segmentation covered in the Game VFX Service Market report?

Ans: The Applications covered in the Game VFX Service Market report are Movies, Video Games, Others

What are the Type segmentation covered in the Game VFX Service Market report?

Ans: The Types covered in the Game VFX Service Market report are Mechanical Effects, Optical Effects

1 Study Coverage
1.1 Introduction to Game VFX Service: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Game VFX Service Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Mechanical Effects
1.2.3 Optical Effects
1.3 Market Segmentation by Application
1.3.1 Global Game VFX Service Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Movies
1.3.3 Video Games
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Game VFX Service Revenue Estimates and Forecasts 2020-2031
2.2 Global Game VFX Service Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global Game VFX Service Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global Game VFX Service Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 Mechanical Effects Market Size by Players
3.3.2 Optical Effects Market Size by Players
3.4 Global Game VFX Service Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Game VFX Service Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Game VFX Service Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America Game VFX Service Market Size by Type (2020-2031)
6.4 North America Game VFX Service Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Game VFX Service Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe Game VFX Service Market Size by Type (2020-2031)
7.4 Europe Game VFX Service Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Game VFX Service Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific Game VFX Service Market Size by Type (2020-2031)
8.4 Asia-Pacific Game VFX Service Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific Game VFX Service Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America Game VFX Service Market Size by Type (2020-2031)
9.4 Central and South America Game VFX Service Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Game VFX Service Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa Game VFX Service Market Size by Type (2020-2031)
10.4 Middle East and Africa Game VFX Service Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Game VFX Service Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Animal Logic
11.1.1 Animal Logic Corporation Information
11.1.2 Animal Logic Business Overview
11.1.3 Animal Logic Game VFX Service Product Features and Attributes
11.1.4 Animal Logic Game VFX Service Revenue and Gross Margin (2020-2025)
11.1.5 Animal Logic Game VFX Service Revenue by Product in 2024
11.1.6 Animal Logic Game VFX Service Revenue by Application in 2024
11.1.7 Animal Logic Game VFX Service Revenue by Geographic Area in 2024
11.1.8 Animal Logic Game VFX Service SWOT Analysis
11.1.9 Animal Logic Recent Developments
11.2 BUF
11.2.1 BUF Corporation Information
11.2.2 BUF Business Overview
11.2.3 BUF Game VFX Service Product Features and Attributes
11.2.4 BUF Game VFX Service Revenue and Gross Margin (2020-2025)
11.2.5 BUF Game VFX Service Revenue by Product in 2024
11.2.6 BUF Game VFX Service Revenue by Application in 2024
11.2.7 BUF Game VFX Service Revenue by Geographic Area in 2024
11.2.8 BUF Game VFX Service SWOT Analysis
11.2.9 BUF Recent Developments
11.3 The Mill
11.3.1 The Mill Corporation Information
11.3.2 The Mill Business Overview
11.3.3 The Mill Game VFX Service Product Features and Attributes
11.3.4 The Mill Game VFX Service Revenue and Gross Margin (2020-2025)
11.3.5 The Mill Game VFX Service Revenue by Product in 2024
11.3.6 The Mill Game VFX Service Revenue by Application in 2024
11.3.7 The Mill Game VFX Service Revenue by Geographic Area in 2024
11.3.8 The Mill Game VFX Service SWOT Analysis
11.3.9 The Mill Recent Developments
11.4 Weta Digital
11.4.1 Weta Digital Corporation Information
11.4.2 Weta Digital Business Overview
11.4.3 Weta Digital Game VFX Service Product Features and Attributes
11.4.4 Weta Digital Game VFX Service Revenue and Gross Margin (2020-2025)
11.4.5 Weta Digital Game VFX Service Revenue by Product in 2024
11.4.6 Weta Digital Game VFX Service Revenue by Application in 2024
11.4.7 Weta Digital Game VFX Service Revenue by Geographic Area in 2024
11.4.8 Weta Digital Game VFX Service SWOT Analysis
11.4.9 Weta Digital Recent Developments
11.5 Moving Picture Company (MPC)
11.5.1 Moving Picture Company (MPC) Corporation Information
11.5.2 Moving Picture Company (MPC) Business Overview
11.5.3 Moving Picture Company (MPC) Game VFX Service Product Features and Attributes
11.5.4 Moving Picture Company (MPC) Game VFX Service Revenue and Gross Margin (2020-2025)
11.5.5 Moving Picture Company (MPC) Game VFX Service Revenue by Product in 2024
11.5.6 Moving Picture Company (MPC) Game VFX Service Revenue by Application in 2024
11.5.7 Moving Picture Company (MPC) Game VFX Service Revenue by Geographic Area in 2024
11.5.8 Moving Picture Company (MPC) Game VFX Service SWOT Analysis
11.5.9 Moving Picture Company (MPC) Recent Developments
11.6 DNEG
11.6.1 DNEG Corporation Information
11.6.2 DNEG Business Overview
11.6.3 DNEG Game VFX Service Product Features and Attributes
11.6.4 DNEG Game VFX Service Revenue and Gross Margin (2020-2025)
11.6.5 DNEG Recent Developments
11.7 Sony Pictures Imageworks
11.7.1 Sony Pictures Imageworks Corporation Information
11.7.2 Sony Pictures Imageworks Business Overview
11.7.3 Sony Pictures Imageworks Game VFX Service Product Features and Attributes
11.7.4 Sony Pictures Imageworks Game VFX Service Revenue and Gross Margin (2020-2025)
11.7.5 Sony Pictures Imageworks Recent Developments
11.8 Cinesite
11.8.1 Cinesite Corporation Information
11.8.2 Cinesite Business Overview
11.8.3 Cinesite Game VFX Service Product Features and Attributes
11.8.4 Cinesite Game VFX Service Revenue and Gross Margin (2020-2025)
11.8.5 Cinesite Recent Developments
11.9 Digital Domain
11.9.1 Digital Domain Corporation Information
11.9.2 Digital Domain Business Overview
11.9.3 Digital Domain Game VFX Service Product Features and Attributes
11.9.4 Digital Domain Game VFX Service Revenue and Gross Margin (2020-2025)
11.9.5 Digital Domain Recent Developments
11.10 Deluxe Entertainment
11.10.1 Deluxe Entertainment Corporation Information
11.10.2 Deluxe Entertainment Business Overview
11.10.3 Deluxe Entertainment Game VFX Service Product Features and Attributes
11.10.4 Deluxe Entertainment Game VFX Service Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
11.11 Framestore
11.11.1 Framestore Corporation Information
11.11.2 Framestore Business Overview
11.11.3 Framestore Game VFX Service Product Features and Attributes
11.11.4 Framestore Game VFX Service Revenue and Gross Margin (2020-2025)
11.11.5 Framestore Recent Developments
11.12 Pixomondo
11.12.1 Pixomondo Corporation Information
11.12.2 Pixomondo Business Overview
11.12.3 Pixomondo Game VFX Service Product Features and Attributes
11.12.4 Pixomondo Game VFX Service Revenue and Gross Margin (2020-2025)
11.12.5 Pixomondo Recent Developments
11.13 Digital Idea
11.13.1 Digital Idea Corporation Information
11.13.2 Digital Idea Business Overview
11.13.3 Digital Idea Game VFX Service Product Features and Attributes
11.13.4 Digital Idea Game VFX Service Revenue and Gross Margin (2020-2025)
11.13.5 Digital Idea Recent Developments
11.14 Tippett Studio
11.14.1 Tippett Studio Corporation Information
11.14.2 Tippett Studio Business Overview
11.14.3 Tippett Studio Game VFX Service Product Features and Attributes
11.14.4 Tippett Studio Game VFX Service Revenue and Gross Margin (2020-2025)
11.14.5 Tippett Studio Recent Developments
11.15 Pingle
11.15.1 Pingle Corporation Information
11.15.2 Pingle Business Overview
11.15.3 Pingle Game VFX Service Product Features and Attributes
11.15.4 Pingle Game VFX Service Revenue and Gross Margin (2020-2025)
11.15.5 Pingle Recent Developments
12 Game VFX ServiceIndustry Chain Analysis
12.1 Game VFX Service Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Game VFX Service Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Game VFX Service Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global Game VFX Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global Game VFX Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global Game VFX Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global Game VFX Service Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Game VFX Service Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 7. Global Game VFX Service Revenue by Players (2020-2025) & (US$ Million)
 Table 8. Global Game VFX Service Revenue Market Share by Players (2020-2025)
 Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 10. Global Game VFX Service by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game VFX Service as of 2024)
 Table 11. Global Game VFX Service Average Gross Margin (%) by Player (2020 VS 2024)
 Table 12. Global Game VFX Service Companies Headquarters
 Table 13. Global Game VFX Service Market Concentration Ratio (CR5 and HHI)
 Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 16. Global Game VFX Service Revenue by Type (2020-2025) & (US$ Million)
 Table 17. Global Game VFX Service Revenue by Type (2026-2031) & (US$ Million)
 Table 18. Key Product Attributes and Differentiation
 Table 19. Global Game VFX Service Revenue by Application (2020-2025) & (US$ Million)
 Table 20. Global Game VFX Service Revenue by Application (2026-2031) & (US$ Million)
 Table 21. Game VFX Service High-Growth Sectors Demand CAGR (2024-2031)
 Table 22. Top Customers by Region
 Table 23. Top Customers by Application
 Table 24. North America Game VFX Service Growth Accelerators and Market Barriers
 Table 25. North America Game VFX Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 26. Europe Game VFX Service Growth Accelerators and Market Barriers
 Table 27. Europe Game VFX Service Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 28. Asia-Pacific Game VFX Service Growth Accelerators and Market Barriers
 Table 29. Asia-Pacific Game VFX Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 30. Central and South America Game VFX Service Investment Opportunities and Key Challenges
 Table 31. Central and South America Game VFX Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 32. Middle East and Africa Game VFX Service Investment Opportunities and Key Challenges
 Table 33. Middle East and Africa Game VFX Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 34. Animal Logic Corporation Information
 Table 35. Animal Logic Description and Major Businesses
 Table 36. Animal Logic Product Features and Attributes
 Table 37. Animal Logic Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 38. Animal Logic Revenue Proportion by Product in 2024
 Table 39. Animal Logic Revenue Proportion by Application in 2024
 Table 40. Animal Logic Revenue Proportion by Geographic Area in 2024
 Table 41. Animal Logic Game VFX Service SWOT Analysis
 Table 42. Animal Logic Recent Developments
 Table 43. BUF Corporation Information
 Table 44. BUF Description and Major Businesses
 Table 45. BUF Product Features and Attributes
 Table 46. BUF Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 47. BUF Revenue Proportion by Product in 2024
 Table 48. BUF Revenue Proportion by Application in 2024
 Table 49. BUF Revenue Proportion by Geographic Area in 2024
 Table 50. BUF Game VFX Service SWOT Analysis
 Table 51. BUF Recent Developments
 Table 52. The Mill Corporation Information
 Table 53. The Mill Description and Major Businesses
 Table 54. The Mill Product Features and Attributes
 Table 55. The Mill Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 56. The Mill Revenue Proportion by Product in 2024
 Table 57. The Mill Revenue Proportion by Application in 2024
 Table 58. The Mill Revenue Proportion by Geographic Area in 2024
 Table 59. The Mill Game VFX Service SWOT Analysis
 Table 60. The Mill Recent Developments
 Table 61. Weta Digital Corporation Information
 Table 62. Weta Digital Description and Major Businesses
 Table 63. Weta Digital Product Features and Attributes
 Table 64. Weta Digital Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 65. Weta Digital Revenue Proportion by Product in 2024
 Table 66. Weta Digital Revenue Proportion by Application in 2024
 Table 67. Weta Digital Revenue Proportion by Geographic Area in 2024
 Table 68. Weta Digital Game VFX Service SWOT Analysis
 Table 69. Weta Digital Recent Developments
 Table 70. Moving Picture Company (MPC) Corporation Information
 Table 71. Moving Picture Company (MPC) Description and Major Businesses
 Table 72. Moving Picture Company (MPC) Product Features and Attributes
 Table 73. Moving Picture Company (MPC) Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 74. Moving Picture Company (MPC) Revenue Proportion by Product in 2024
 Table 75. Moving Picture Company (MPC) Revenue Proportion by Application in 2024
 Table 76. Moving Picture Company (MPC) Revenue Proportion by Geographic Area in 2024
 Table 77. Moving Picture Company (MPC) Game VFX Service SWOT Analysis
 Table 78. Moving Picture Company (MPC) Recent Developments
 Table 79. DNEG Corporation Information
 Table 80. DNEG Description and Major Businesses
 Table 81. DNEG Product Features and Attributes
 Table 82. DNEG Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 83. DNEG Recent Developments
 Table 84. Sony Pictures Imageworks Corporation Information
 Table 85. Sony Pictures Imageworks Description and Major Businesses
 Table 86. Sony Pictures Imageworks Product Features and Attributes
 Table 87. Sony Pictures Imageworks Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 88. Sony Pictures Imageworks Recent Developments
 Table 89. Cinesite Corporation Information
 Table 90. Cinesite Description and Major Businesses
 Table 91. Cinesite Product Features and Attributes
 Table 92. Cinesite Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 93. Cinesite Recent Developments
 Table 94. Digital Domain Corporation Information
 Table 95. Digital Domain Description and Major Businesses
 Table 96. Digital Domain Product Features and Attributes
 Table 97. Digital Domain Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 98. Digital Domain Recent Developments
 Table 99. Deluxe Entertainment Corporation Information
 Table 100. Deluxe Entertainment Description and Major Businesses
 Table 101. Deluxe Entertainment Product Features and Attributes
 Table 102. Deluxe Entertainment Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 103. Deluxe Entertainment Recent Developments
 Table 104. Framestore Corporation Information
 Table 105. Framestore Description and Major Businesses
 Table 106. Framestore Product Features and Attributes
 Table 107. Framestore Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 108. Framestore Recent Developments
 Table 109. Pixomondo Corporation Information
 Table 110. Pixomondo Description and Major Businesses
 Table 111. Pixomondo Product Features and Attributes
 Table 112. Pixomondo Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 113. Pixomondo Recent Developments
 Table 114. Digital Idea Corporation Information
 Table 115. Digital Idea Description and Major Businesses
 Table 116. Digital Idea Product Features and Attributes
 Table 117. Digital Idea Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 118. Digital Idea Recent Developments
 Table 119. Tippett Studio Corporation Information
 Table 120. Tippett Studio Description and Major Businesses
 Table 121. Tippett Studio Product Features and Attributes
 Table 122. Tippett Studio Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 123. Tippett Studio Recent Developments
 Table 124. Pingle Corporation Information
 Table 125. Pingle Description and Major Businesses
 Table 126. Pingle Product Features and Attributes
 Table 127. Pingle Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 128. Pingle Recent Developments
 Table 129. Raw Materials Key Suppliers
 Table 130. Distributors List
 Table 131. Market Trends and Market Evolution
 Table 132. Market Drivers and Opportunities
 Table 133. Market Challenges, Risks, and Restraints
 Table 134. Research Programs/Design for This Report
 Table 135. Key Data Information from Secondary Sources
 Table 136. Key Data Information from Primary Sources


List of Figures
 Figure 1. Game VFX Service Product Picture
 Figure 2. Global Game VFX Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. Mechanical Effects Product Picture
 Figure 4. Optical Effects Product Picture
 Figure 5. Global Game VFX Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 6. Movies
 Figure 7. Video Games
 Figure 8. Others
 Figure 9. Game VFX Service Report Years Considered
 Figure 10. Global Game VFX Service Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 12. Global Game VFX Service Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 13. Global Game VFX Service Revenue Market Share by Region (2020-2031)
 Figure 14. Global Game VFX Service Revenue Market Share Ranking (2024)
 Figure 15. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 16. Mechanical Effects Revenue Market Share by Player in 2024
 Figure 17. Optical Effects Revenue Market Share by Player in 2024
 Figure 18. Global Game VFX Service Revenue Market Share by Type (2020-2031)
 Figure 19. Global Game VFX Service Revenue Market Share by Application (2020-2031)
 Figure 20. North America Game VFX Service Revenue YoY (2020-2031) & (US$ Million)
 Figure 21. North America Top 5 Players Game VFX Service Revenue (US$ Million) in 2024
 Figure 22. North America Game VFX Service Revenue (US$ Million) by Type (2020 - 2031)
 Figure 23. North America Game VFX Service Revenue (US$ Million) by Application (2020-2031)
 Figure 24. US Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 25. Canada Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 26. Mexico Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 27. Europe Game VFX Service Revenue YoY (2020-2031) & (US$ Million)
 Figure 28. Europe Top 5 Players Game VFX Service Revenue (US$ Million) in 2024
 Figure 29. Europe Game VFX Service Revenue (US$ Million) by Type (2020-2031)
 Figure 30. Europe Game VFX Service Revenue (US$ Million) by Application (2020-2031)
 Figure 31. Germany Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 32. France Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 33. U.K. Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 34. Italy Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 35. Russia Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific Game VFX Service Revenue YoY (2020-2031) & (US$ Million)
 Figure 37. Asia-Pacific Top 8 Players Game VFX Service Revenue (US$ Million) in 2024
 Figure 38. Asia-Pacific Game VFX Service Revenue (US$ Million) by Type (2020-2031)
 Figure 39. Asia-Pacific Game VFX Service Revenue (US$ Million) by Application (2020-2031)
 Figure 40. Indonesia Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 41. Japan Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 42. South Korea Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 43. Australia Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 44. India Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 45. Indonesia Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 46. Vietnam Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 47. Malaysia Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 48. Philippines Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 49. Singapore Game VFX Service Revenue (2020-2031) & (US$ Million)
 Figure 50. Central and South America Game VFX Service Revenue YoY (2020-2031) & (US$ Million)
 Figure 51. Central and South America Top 5 Players Game VFX Service Revenue (US$ Million) in 2024
 Figure 52. Central and South America Game VFX Service Revenue (US$ Million) by Type (2020-2031)
 Figure 53. Central and South America Game VFX Service Revenue (US$ Million) by Application (2020-2031)
 Figure 54. Brazil Game VFX Service Revenue (2020-2025) & (US$ Million)
 Figure 55. Argentina Game VFX Service Revenue (2020-2025) & (US$ Million)
 Figure 56. Middle East and Africa Game VFX Service Revenue YoY (2020-2031) & (US$ Million)
 Figure 57. Middle East and Africa Top 5 Players Game VFX Service Revenue (US$ Million) in 2024
 Figure 58. South America Game VFX Service Revenue (US$ Million) by Type (2020-2031)
 Figure 59. Middle East and Africa Game VFX Service Revenue (US$ Million) by Application (2020-2031)
 Figure 60. GCC Countries Game VFX Service Revenue (2020-2025) & (US$ Million)
 Figure 61. Israel Game VFX Service Revenue (2020-2025) & (US$ Million)
 Figure 62. Egypt Game VFX Service Revenue (2020-2025) & (US$ Million)
 Figure 63. South Africa Game VFX Service Revenue (2020-2025) & (US$ Million)
 Figure 64. Game VFX Service Industry Chain Mapping
 Figure 65. Channels of Distribution (Direct Vs Distribution)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
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