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Global Animation, VFX and Games Market Research Report 2024
Published Date: February 2024
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Report Code: QYRE-Auto-13B9708
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Global Animation VFX and Games Market Insights Forecast to 2028
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Global Animation, VFX and Games Market Research Report 2024

Code: QYRE-Auto-13B9708
Report
February 2024
Pages:91
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Animation, VFX and Games Market Size

The global Animation, VFX and Games market was valued at US$ 430500 million in 2023 and is anticipated to reach US$ 535470 million by 2030, witnessing a CAGR of 3.1% during the forecast period 2024-2030.

Animation, VFX and Games Market

Animation, VFX and Games Market

Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.
China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.
The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.
This report aims to provide a comprehensive presentation of the global market for Animation, VFX and Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Animation, VFX and Games.

Report Scope

The Animation, VFX and Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Animation, VFX and Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Animation, VFX and Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Animation, VFX and Games Market Report

Report Metric Details
Report Name Animation, VFX and Games Market
Accounted market size in 2023 US$ 430500 million
Forecasted market size in 2030 US$ 535470 million
CAGR 3.1%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • 2D Animation
  • Computer-Generated Images (CGI)
  • Visual Effects (VFX)
  • Network Animation
  • Enterprise Service
Segment by Application
  • High Definition Television
  • Tablet
  • Smart Phone
  • Headgear
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company 3ds Max, Motionbuilder, Blender, Clara.Io, Faceshift, Houdini Apprentice, Iclone, Ipi Soft, Makehuman, Maya, Mixamo, Poser, Terragen, Smartbody, Boats Animator, Dragonframe
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Animation, VFX and Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Animation, VFX and Games Market growing?

Ans: The Animation, VFX and Games Market witnessing a CAGR of 3.1% during the forecast period 2024-2030.

What is the Animation, VFX and Games Market size in 2030?

Ans: The Animation, VFX and Games Market size in 2030 will be US$ 535470 million.

What is the Animation, VFX and Games Market share by region?

Ans: China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.

What is the market share of major companies in Animation, VFX and Games Market?

Ans: Top 5 companies occupied about 13% market share.

Who are the main players in the Animation, VFX and Games Market report?

Ans: The main players in the Animation, VFX and Games Market are 3ds Max, Motionbuilder, Blender, Clara.Io, Faceshift, Houdini Apprentice, Iclone, Ipi Soft, Makehuman, Maya, Mixamo, Poser, Terragen, Smartbody, Boats Animator, Dragonframe

What are the Application segmentation covered in the Animation, VFX and Games Market report?

Ans: The Applications covered in the Animation, VFX and Games Market report are High Definition Television, Tablet, Smart Phone, Headgear

What are the Type segmentation covered in the Animation, VFX and Games Market report?

Ans: The Types covered in the Animation, VFX and Games Market report are 2D Animation, Computer-Generated Images (CGI), Visual Effects (VFX), Network Animation, Enterprise Service

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX and Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 2D Animation
1.2.3 Computer-Generated Images (CGI)
1.2.4 Visual Effects (VFX)
1.2.5 Network Animation
1.2.6 Enterprise Service
1.3 Market by Application
1.3.1 Global Animation, VFX and Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 High Definition Television
1.3.3 Tablet
1.3.4 Smart Phone
1.3.5 Headgear
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX and Games Market Perspective (2019-2030)
2.2 Animation, VFX and Games Growth Trends by Region
2.2.1 Global Animation, VFX and Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Animation, VFX and Games Historic Market Size by Region (2019-2024)
2.2.3 Animation, VFX and Games Forecasted Market Size by Region (2025-2030)
2.3 Animation, VFX and Games Market Dynamics
2.3.1 Animation, VFX and Games Industry Trends
2.3.2 Animation, VFX and Games Market Drivers
2.3.3 Animation, VFX and Games Market Challenges
2.3.4 Animation, VFX and Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Animation, VFX and Games Players by Revenue
3.1.1 Global Top Animation, VFX and Games Players by Revenue (2019-2024)
3.1.2 Global Animation, VFX and Games Revenue Market Share by Players (2019-2024)
3.2 Global Animation, VFX and Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Animation, VFX and Games Revenue
3.4 Global Animation, VFX and Games Market Concentration Ratio
3.4.1 Global Animation, VFX and Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX and Games Revenue in 2023
3.5 Animation, VFX and Games Key Players Head office and Area Served
3.6 Key Players Animation, VFX and Games Product Solution and Service
3.7 Date of Enter into Animation, VFX and Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX and Games Breakdown Data by Type
4.1 Global Animation, VFX and Games Historic Market Size by Type (2019-2024)
4.2 Global Animation, VFX and Games Forecasted Market Size by Type (2025-2030)
5 Animation, VFX and Games Breakdown Data by Application
5.1 Global Animation, VFX and Games Historic Market Size by Application (2019-2024)
5.2 Global Animation, VFX and Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Animation, VFX and Games Market Size (2019-2030)
6.2 North America Animation, VFX and Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Animation, VFX and Games Market Size by Country (2019-2024)
6.4 North America Animation, VFX and Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Animation, VFX and Games Market Size (2019-2030)
7.2 Europe Animation, VFX and Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Animation, VFX and Games Market Size by Country (2019-2024)
7.4 Europe Animation, VFX and Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Animation, VFX and Games Market Size (2019-2030)
8.2 Asia-Pacific Animation, VFX and Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Animation, VFX and Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Animation, VFX and Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Animation, VFX and Games Market Size (2019-2030)
9.2 Latin America Animation, VFX and Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Animation, VFX and Games Market Size by Country (2019-2024)
9.4 Latin America Animation, VFX and Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Animation, VFX and Games Market Size (2019-2030)
10.2 Middle East & Africa Animation, VFX and Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Animation, VFX and Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Animation, VFX and Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 3ds Max
11.1.1 3ds Max Company Detail
11.1.2 3ds Max Business Overview
11.1.3 3ds Max Animation, VFX and Games Introduction
11.1.4 3ds Max Revenue in Animation, VFX and Games Business (2019-2024)
11.1.5 3ds Max Recent Development
11.2 Motionbuilder
11.2.1 Motionbuilder Company Detail
11.2.2 Motionbuilder Business Overview
11.2.3 Motionbuilder Animation, VFX and Games Introduction
11.2.4 Motionbuilder Revenue in Animation, VFX and Games Business (2019-2024)
11.2.5 Motionbuilder Recent Development
11.3 Blender
11.3.1 Blender Company Detail
11.3.2 Blender Business Overview
11.3.3 Blender Animation, VFX and Games Introduction
11.3.4 Blender Revenue in Animation, VFX and Games Business (2019-2024)
11.3.5 Blender Recent Development
11.4 Clara.Io
11.4.1 Clara.Io Company Detail
11.4.2 Clara.Io Business Overview
11.4.3 Clara.Io Animation, VFX and Games Introduction
11.4.4 Clara.Io Revenue in Animation, VFX and Games Business (2019-2024)
11.4.5 Clara.Io Recent Development
11.5 Faceshift
11.5.1 Faceshift Company Detail
11.5.2 Faceshift Business Overview
11.5.3 Faceshift Animation, VFX and Games Introduction
11.5.4 Faceshift Revenue in Animation, VFX and Games Business (2019-2024)
11.5.5 Faceshift Recent Development
11.6 Houdini Apprentice
11.6.1 Houdini Apprentice Company Detail
11.6.2 Houdini Apprentice Business Overview
11.6.3 Houdini Apprentice Animation, VFX and Games Introduction
11.6.4 Houdini Apprentice Revenue in Animation, VFX and Games Business (2019-2024)
11.6.5 Houdini Apprentice Recent Development
11.7 Iclone
11.7.1 Iclone Company Detail
11.7.2 Iclone Business Overview
11.7.3 Iclone Animation, VFX and Games Introduction
11.7.4 Iclone Revenue in Animation, VFX and Games Business (2019-2024)
11.7.5 Iclone Recent Development
11.8 Ipi Soft
11.8.1 Ipi Soft Company Detail
11.8.2 Ipi Soft Business Overview
11.8.3 Ipi Soft Animation, VFX and Games Introduction
11.8.4 Ipi Soft Revenue in Animation, VFX and Games Business (2019-2024)
11.8.5 Ipi Soft Recent Development
11.9 Makehuman
11.9.1 Makehuman Company Detail
11.9.2 Makehuman Business Overview
11.9.3 Makehuman Animation, VFX and Games Introduction
11.9.4 Makehuman Revenue in Animation, VFX and Games Business (2019-2024)
11.9.5 Makehuman Recent Development
11.10 Maya
11.10.1 Maya Company Detail
11.10.2 Maya Business Overview
11.10.3 Maya Animation, VFX and Games Introduction
11.10.4 Maya Revenue in Animation, VFX and Games Business (2019-2024)
11.10.5 Maya Recent Development
11.11 Mixamo
11.11.1 Mixamo Company Detail
11.11.2 Mixamo Business Overview
11.11.3 Mixamo Animation, VFX and Games Introduction
11.11.4 Mixamo Revenue in Animation, VFX and Games Business (2019-2024)
11.11.5 Mixamo Recent Development
11.12 Poser
11.12.1 Poser Company Detail
11.12.2 Poser Business Overview
11.12.3 Poser Animation, VFX and Games Introduction
11.12.4 Poser Revenue in Animation, VFX and Games Business (2019-2024)
11.12.5 Poser Recent Development
11.13 Terragen
11.13.1 Terragen Company Detail
11.13.2 Terragen Business Overview
11.13.3 Terragen Animation, VFX and Games Introduction
11.13.4 Terragen Revenue in Animation, VFX and Games Business (2019-2024)
11.13.5 Terragen Recent Development
11.14 Smartbody
11.14.1 Smartbody Company Detail
11.14.2 Smartbody Business Overview
11.14.3 Smartbody Animation, VFX and Games Introduction
11.14.4 Smartbody Revenue in Animation, VFX and Games Business (2019-2024)
11.14.5 Smartbody Recent Development
11.15 Boats Animator
11.15.1 Boats Animator Company Detail
11.15.2 Boats Animator Business Overview
11.15.3 Boats Animator Animation, VFX and Games Introduction
11.15.4 Boats Animator Revenue in Animation, VFX and Games Business (2019-2024)
11.15.5 Boats Animator Recent Development
11.16 Dragonframe
11.16.1 Dragonframe Company Detail
11.16.2 Dragonframe Business Overview
11.16.3 Dragonframe Animation, VFX and Games Introduction
11.16.4 Dragonframe Revenue in Animation, VFX and Games Business (2019-2024)
11.16.5 Dragonframe Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Animation, VFX and Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of 2D Animation
    Table 3. Key Players of Computer-Generated Images (CGI)
    Table 4. Key Players of Visual Effects (VFX)
    Table 5. Key Players of Network Animation
    Table 6. Key Players of Enterprise Service
    Table 7. Global Animation, VFX and Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 8. Global Animation, VFX and Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Animation, VFX and Games Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Animation, VFX and Games Market Share by Region (2019-2024)
    Table 11. Global Animation, VFX and Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Animation, VFX and Games Market Share by Region (2025-2030)
    Table 13. Animation, VFX and Games Market Trends
    Table 14. Animation, VFX and Games Market Drivers
    Table 15. Animation, VFX and Games Market Challenges
    Table 16. Animation, VFX and Games Market Restraints
    Table 17. Global Animation, VFX and Games Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Animation, VFX and Games Market Share by Players (2019-2024)
    Table 19. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX and Games as of 2023)
    Table 20. Ranking of Global Top Animation, VFX and Games Companies by Revenue (US$ Million) in 2023
    Table 21. Global 5 Largest Players Market Share by Animation, VFX and Games Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Animation, VFX and Games Product Solution and Service
    Table 24. Date of Enter into Animation, VFX and Games Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Animation, VFX and Games Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Animation, VFX and Games Revenue Market Share by Type (2019-2024)
    Table 28. Global Animation, VFX and Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Animation, VFX and Games Revenue Market Share by Type (2025-2030)
    Table 30. Global Animation, VFX and Games Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Animation, VFX and Games Revenue Market Share by Application (2019-2024)
    Table 32. Global Animation, VFX and Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Animation, VFX and Games Revenue Market Share by Application (2025-2030)
    Table 34. North America Animation, VFX and Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. North America Animation, VFX and Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. North America Animation, VFX and Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Europe Animation, VFX and Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Europe Animation, VFX and Games Market Size by Country (2019-2024) & (US$ Million)
    Table 39. Europe Animation, VFX and Games Market Size by Country (2025-2030) & (US$ Million)
    Table 40. Asia-Pacific Animation, VFX and Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Asia-Pacific Animation, VFX and Games Market Size by Region (2019-2024) & (US$ Million)
    Table 42. Asia-Pacific Animation, VFX and Games Market Size by Region (2025-2030) & (US$ Million)
    Table 43. Latin America Animation, VFX and Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Latin America Animation, VFX and Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Latin America Animation, VFX and Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Middle East & Africa Animation, VFX and Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 47. Middle East & Africa Animation, VFX and Games Market Size by Country (2019-2024) & (US$ Million)
    Table 48. Middle East & Africa Animation, VFX and Games Market Size by Country (2025-2030) & (US$ Million)
    Table 49. 3ds Max Company Detail
    Table 50. 3ds Max Business Overview
    Table 51. 3ds Max Animation, VFX and Games Product
    Table 52. 3ds Max Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 53. 3ds Max Recent Development
    Table 54. Motionbuilder Company Detail
    Table 55. Motionbuilder Business Overview
    Table 56. Motionbuilder Animation, VFX and Games Product
    Table 57. Motionbuilder Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 58. Motionbuilder Recent Development
    Table 59. Blender Company Detail
    Table 60. Blender Business Overview
    Table 61. Blender Animation, VFX and Games Product
    Table 62. Blender Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 63. Blender Recent Development
    Table 64. Clara.Io Company Detail
    Table 65. Clara.Io Business Overview
    Table 66. Clara.Io Animation, VFX and Games Product
    Table 67. Clara.Io Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 68. Clara.Io Recent Development
    Table 69. Faceshift Company Detail
    Table 70. Faceshift Business Overview
    Table 71. Faceshift Animation, VFX and Games Product
    Table 72. Faceshift Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 73. Faceshift Recent Development
    Table 74. Houdini Apprentice Company Detail
    Table 75. Houdini Apprentice Business Overview
    Table 76. Houdini Apprentice Animation, VFX and Games Product
    Table 77. Houdini Apprentice Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 78. Houdini Apprentice Recent Development
    Table 79. Iclone Company Detail
    Table 80. Iclone Business Overview
    Table 81. Iclone Animation, VFX and Games Product
    Table 82. Iclone Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 83. Iclone Recent Development
    Table 84. Ipi Soft Company Detail
    Table 85. Ipi Soft Business Overview
    Table 86. Ipi Soft Animation, VFX and Games Product
    Table 87. Ipi Soft Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 88. Ipi Soft Recent Development
    Table 89. Makehuman Company Detail
    Table 90. Makehuman Business Overview
    Table 91. Makehuman Animation, VFX and Games Product
    Table 92. Makehuman Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 93. Makehuman Recent Development
    Table 94. Maya Company Detail
    Table 95. Maya Business Overview
    Table 96. Maya Animation, VFX and Games Product
    Table 97. Maya Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 98. Maya Recent Development
    Table 99. Mixamo Company Detail
    Table 100. Mixamo Business Overview
    Table 101. Mixamo Animation, VFX and Games Product
    Table 102. Mixamo Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 103. Mixamo Recent Development
    Table 104. Poser Company Detail
    Table 105. Poser Business Overview
    Table 106. Poser Animation, VFX and Games Product
    Table 107. Poser Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 108. Poser Recent Development
    Table 109. Terragen Company Detail
    Table 110. Terragen Business Overview
    Table 111. Terragen Animation, VFX and Games Product
    Table 112. Terragen Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 113. Terragen Recent Development
    Table 114. Smartbody Company Detail
    Table 115. Smartbody Business Overview
    Table 116. Smartbody Animation, VFX and Games Product
    Table 117. Smartbody Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 118. Smartbody Recent Development
    Table 119. Boats Animator Company Detail
    Table 120. Boats Animator Business Overview
    Table 121. Boats Animator Animation, VFX and Games Product
    Table 122. Boats Animator Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 123. Boats Animator Recent Development
    Table 124. Dragonframe Company Detail
    Table 125. Dragonframe Business Overview
    Table 126. Dragonframe Animation, VFX and Games Product
    Table 127. Dragonframe Revenue in Animation, VFX and Games Business (2019-2024) & (US$ Million)
    Table 128. Dragonframe Recent Development
    Table 129. Research Programs/Design for This Report
    Table 130. Key Data Information from Secondary Sources
    Table 131. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Animation, VFX and Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Animation, VFX and Games Market Share by Type: 2023 VS 2030
    Figure 3. 2D Animation Features
    Figure 4. Computer-Generated Images (CGI) Features
    Figure 5. Visual Effects (VFX) Features
    Figure 6. Network Animation Features
    Figure 7. Enterprise Service Features
    Figure 8. Global Animation, VFX and Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 9. Global Animation, VFX and Games Market Share by Application: 2023 VS 2030
    Figure 10. High Definition Television Case Studies
    Figure 11. Tablet Case Studies
    Figure 12. Smart Phone Case Studies
    Figure 13. Headgear Case Studies
    Figure 14. Animation, VFX and Games Report Years Considered
    Figure 15. Global Animation, VFX and Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 16. Global Animation, VFX and Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 17. Global Animation, VFX and Games Market Share by Region: 2023 VS 2030
    Figure 18. Global Animation, VFX and Games Market Share by Players in 2023
    Figure 19. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX and Games as of 2023)
    Figure 20. The Top 10 and 5 Players Market Share by Animation, VFX and Games Revenue in 2023
    Figure 21. North America Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. North America Animation, VFX and Games Market Share by Country (2019-2030)
    Figure 23. United States Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Canada Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Europe Animation, VFX and Games Market Share by Country (2019-2030)
    Figure 27. Germany Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. France Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. U.K. Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Italy Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Russia Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Nordic Countries Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Asia-Pacific Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Asia-Pacific Animation, VFX and Games Market Share by Region (2019-2030)
    Figure 35. China Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Japan Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. South Korea Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Southeast Asia Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. India Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Australia Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Latin America Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Latin America Animation, VFX and Games Market Share by Country (2019-2030)
    Figure 43. Mexico Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Brazil Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East & Africa Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East & Africa Animation, VFX and Games Market Share by Country (2019-2030)
    Figure 47. Turkey Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Saudi Arabia Animation, VFX and Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. 3ds Max Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 50. Motionbuilder Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 51. Blender Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 52. Clara.Io Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 53. Faceshift Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 54. Houdini Apprentice Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 55. Iclone Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 56. Ipi Soft Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 57. Makehuman Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 58. Maya Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 59. Mixamo Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 60. Poser Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 61. Terragen Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 62. Smartbody Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 63. Boats Animator Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 64. Dragonframe Revenue Growth Rate in Animation, VFX and Games Business (2019-2024)
    Figure 65. Bottom-up and Top-down Approaches for This Report
    Figure 66. Data Triangulation
    Figure 67. Key Executives Interviewed
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