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Global AR (Augmented Reality) in Training and Education Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-20N8327
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Global AR (Augmented Reality) in Training and Education Market Research Report 2025

Code: QYRE-Auto-20N8327
Report
July 2025
Pages:88
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR (Augmented Reality) in Training and Education Market Size

The global market for AR (Augmented Reality) in Training and Education was valued at US$ 2016 million in the year 2024 and is projected to reach a revised size of US$ 2574 million by 2031, growing at a CAGR of 3.6% during the forecast period.

AR (Augmented Reality) in Training and Education Market

AR (Augmented Reality) in Training and Education Market

Through augmented reality (AR), educators are able to improve learning outcomes through increased engagement and interactivity. And that’s just for starters. AR even has some surprising advantages over virtual reality (VR).
North American market for AR (Augmented Reality) in Training and Education is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for AR (Augmented Reality) in Training and Education is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for AR (Augmented Reality) in Training and Education in Primary and Secondary Education is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of AR (Augmented Reality) in Training and Education include Google, EON Reality, GAMOOZ, QuiverVision, Magic Leap, Chromville, EnGage, Lenovo, zSpace, Alchemy VR, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for AR (Augmented Reality) in Training and Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR (Augmented Reality) in Training and Education.
The AR (Augmented Reality) in Training and Education market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AR (Augmented Reality) in Training and Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR (Augmented Reality) in Training and Education companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AR (Augmented Reality) in Training and Education Market Report

Report Metric Details
Report Name AR (Augmented Reality) in Training and Education Market
Accounted market size in year US$ 2016 million
Forecasted market size in 2031 US$ 2574 million
CAGR 3.6%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • AR Audio
  • AR Video
  • AR Game
  • AR Content
  • Other
Segment by Application
  • Primary and Secondary Education
  • Higher Education
  • Reskilling and Certifications
  • Language and Other Learnings
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Google, EON Reality, GAMOOZ, QuiverVision, Magic Leap, Chromville, EnGage, Lenovo, zSpace, Alchemy VR, VIRAL
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AR (Augmented Reality) in Training and Education company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is AR (Augmented Reality) in Training and Education Market growing?

Ans: The AR (Augmented Reality) in Training and Education Market witnessing a CAGR of 3.6% during the forecast period 2025-2031.

What is the AR (Augmented Reality) in Training and Education Market size in 2031?

Ans: The AR (Augmented Reality) in Training and Education Market size in 2031 will be US$ 2574 million.

Who are the main players in the AR (Augmented Reality) in Training and Education Market report?

Ans: The main players in the AR (Augmented Reality) in Training and Education Market are Google, EON Reality, GAMOOZ, QuiverVision, Magic Leap, Chromville, EnGage, Lenovo, zSpace, Alchemy VR, VIRAL

What are the Application segmentation covered in the AR (Augmented Reality) in Training and Education Market report?

Ans: The Applications covered in the AR (Augmented Reality) in Training and Education Market report are Primary and Secondary Education, Higher Education, Reskilling and Certifications, Language and Other Learnings

What are the Type segmentation covered in the AR (Augmented Reality) in Training and Education Market report?

Ans: The Types covered in the AR (Augmented Reality) in Training and Education Market report are AR Audio, AR Video, AR Game, AR Content, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 AR Audio
1.2.3 AR Video
1.2.4 AR Game
1.2.5 AR Content
1.2.6 Other
1.3 Market by Application
1.3.1 Global AR (Augmented Reality) in Training and Education Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Primary and Secondary Education
1.3.3 Higher Education
1.3.4 Reskilling and Certifications
1.3.5 Language and Other Learnings
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR (Augmented Reality) in Training and Education Market Perspective (2020-2031)
2.2 Global AR (Augmented Reality) in Training and Education Growth Trends by Region
2.2.1 Global AR (Augmented Reality) in Training and Education Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 AR (Augmented Reality) in Training and Education Historic Market Size by Region (2020-2025)
2.2.3 AR (Augmented Reality) in Training and Education Forecasted Market Size by Region (2026-2031)
2.3 AR (Augmented Reality) in Training and Education Market Dynamics
2.3.1 AR (Augmented Reality) in Training and Education Industry Trends
2.3.2 AR (Augmented Reality) in Training and Education Market Drivers
2.3.3 AR (Augmented Reality) in Training and Education Market Challenges
2.3.4 AR (Augmented Reality) in Training and Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue
3.1.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue (2020-2025)
3.1.2 Global AR (Augmented Reality) in Training and Education Revenue Market Share by Players (2020-2025)
3.2 Global AR (Augmented Reality) in Training and Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by AR (Augmented Reality) in Training and Education Revenue
3.4 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio
3.4.1 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR (Augmented Reality) in Training and Education Revenue in 2024
3.5 Global Key Players of AR (Augmented Reality) in Training and Education Head office and Area Served
3.6 Global Key Players of AR (Augmented Reality) in Training and Education, Product and Application
3.7 Global Key Players of AR (Augmented Reality) in Training and Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AR (Augmented Reality) in Training and Education Breakdown Data by Type
4.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Type (2020-2025)
4.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Type (2026-2031)
5 AR (Augmented Reality) in Training and Education Breakdown Data by Application
5.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Application (2020-2025)
5.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America AR (Augmented Reality) in Training and Education Market Size (2020-2031)
6.2 North America AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025)
6.4 North America AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR (Augmented Reality) in Training and Education Market Size (2020-2031)
7.2 Europe AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025)
7.4 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size (2020-2031)
8.2 Asia-Pacific AR (Augmented Reality) in Training and Education Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2020-2025)
8.4 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR (Augmented Reality) in Training and Education Market Size (2020-2031)
9.2 Latin America AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025)
9.4 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size (2020-2031)
10.2 Middle East & Africa AR (Augmented Reality) in Training and Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025)
10.4 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google AR (Augmented Reality) in Training and Education Introduction
11.1.4 Google Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.1.5 Google Recent Development
11.2 EON Reality
11.2.1 EON Reality Company Details
11.2.2 EON Reality Business Overview
11.2.3 EON Reality AR (Augmented Reality) in Training and Education Introduction
11.2.4 EON Reality Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.2.5 EON Reality Recent Development
11.3 GAMOOZ
11.3.1 GAMOOZ Company Details
11.3.2 GAMOOZ Business Overview
11.3.3 GAMOOZ AR (Augmented Reality) in Training and Education Introduction
11.3.4 GAMOOZ Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.3.5 GAMOOZ Recent Development
11.4 QuiverVision
11.4.1 QuiverVision Company Details
11.4.2 QuiverVision Business Overview
11.4.3 QuiverVision AR (Augmented Reality) in Training and Education Introduction
11.4.4 QuiverVision Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.4.5 QuiverVision Recent Development
11.5 Magic Leap
11.5.1 Magic Leap Company Details
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap AR (Augmented Reality) in Training and Education Introduction
11.5.4 Magic Leap Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.5.5 Magic Leap Recent Development
11.6 Chromville
11.6.1 Chromville Company Details
11.6.2 Chromville Business Overview
11.6.3 Chromville AR (Augmented Reality) in Training and Education Introduction
11.6.4 Chromville Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.6.5 Chromville Recent Development
11.7 EnGage
11.7.1 EnGage Company Details
11.7.2 EnGage Business Overview
11.7.3 EnGage AR (Augmented Reality) in Training and Education Introduction
11.7.4 EnGage Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.7.5 EnGage Recent Development
11.8 Lenovo
11.8.1 Lenovo Company Details
11.8.2 Lenovo Business Overview
11.8.3 Lenovo AR (Augmented Reality) in Training and Education Introduction
11.8.4 Lenovo Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.8.5 Lenovo Recent Development
11.9 zSpace
11.9.1 zSpace Company Details
11.9.2 zSpace Business Overview
11.9.3 zSpace AR (Augmented Reality) in Training and Education Introduction
11.9.4 zSpace Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.9.5 zSpace Recent Development
11.10 Alchemy VR
11.10.1 Alchemy VR Company Details
11.10.2 Alchemy VR Business Overview
11.10.3 Alchemy VR AR (Augmented Reality) in Training and Education Introduction
11.10.4 Alchemy VR Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.10.5 Alchemy VR Recent Development
11.11 VIRAL
11.11.1 VIRAL Company Details
11.11.2 VIRAL Business Overview
11.11.3 VIRAL AR (Augmented Reality) in Training and Education Introduction
11.11.4 VIRAL Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025)
11.11.5 VIRAL Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of AR Audio
 Table 3. Key Players of AR Video
 Table 4. Key Players of AR Game
 Table 5. Key Players of AR Content
 Table 6. Key Players of Other
 Table 7. Global AR (Augmented Reality) in Training and Education Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global AR (Augmented Reality) in Training and Education Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 9. Global AR (Augmented Reality) in Training and Education Market Size by Region (2020-2025) & (US$ Million)
 Table 10. Global AR (Augmented Reality) in Training and Education Market Share by Region (2020-2025)
 Table 11. Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 12. Global AR (Augmented Reality) in Training and Education Market Share by Region (2026-2031)
 Table 13. AR (Augmented Reality) in Training and Education Market Trends
 Table 14. AR (Augmented Reality) in Training and Education Market Drivers
 Table 15. AR (Augmented Reality) in Training and Education Market Challenges
 Table 16. AR (Augmented Reality) in Training and Education Market Restraints
 Table 17. Global AR (Augmented Reality) in Training and Education Revenue by Players (2020-2025) & (US$ Million)
 Table 18. Global AR (Augmented Reality) in Training and Education Market Share by Players (2020-2025)
 Table 19. Global Top AR (Augmented Reality) in Training and Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR (Augmented Reality) in Training and Education as of 2024)
 Table 20. Ranking of Global Top AR (Augmented Reality) in Training and Education Companies by Revenue (US$ Million) in 2024
 Table 21. Global 5 Largest Players Market Share by AR (Augmented Reality) in Training and Education Revenue (CR5 and HHI) & (2020-2025)
 Table 22. Global Key Players of AR (Augmented Reality) in Training and Education, Headquarters and Area Served
 Table 23. Global Key Players of AR (Augmented Reality) in Training and Education, Product and Application
 Table 24. Global Key Players of AR (Augmented Reality) in Training and Education, Date of Enter into This Industry
 Table 25. Mergers & Acquisitions, Expansion Plans
 Table 26. Global AR (Augmented Reality) in Training and Education Market Size by Type (2020-2025) & (US$ Million)
 Table 27. Global AR (Augmented Reality) in Training and Education Revenue Market Share by Type (2020-2025)
 Table 28. Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 29. Global AR (Augmented Reality) in Training and Education Revenue Market Share by Type (2026-2031)
 Table 30. Global AR (Augmented Reality) in Training and Education Market Size by Application (2020-2025) & (US$ Million)
 Table 31. Global AR (Augmented Reality) in Training and Education Revenue Market Share by Application (2020-2025)
 Table 32. Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 33. Global AR (Augmented Reality) in Training and Education Revenue Market Share by Application (2026-2031)
 Table 34. North America AR (Augmented Reality) in Training and Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. North America AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025) & (US$ Million)
 Table 36. North America AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Europe AR (Augmented Reality) in Training and Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Europe AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025) & (US$ Million)
 Table 39. Europe AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031) & (US$ Million)
 Table 40. Asia-Pacific AR (Augmented Reality) in Training and Education Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2020-2025) & (US$ Million)
 Table 42. Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2026-2031) & (US$ Million)
 Table 43. Latin America AR (Augmented Reality) in Training and Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Middle East & Africa AR (Augmented Reality) in Training and Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 47. Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2020-2025) & (US$ Million)
 Table 48. Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2026-2031) & (US$ Million)
 Table 49. Google Company Details
 Table 50. Google Business Overview
 Table 51. Google AR (Augmented Reality) in Training and Education Product
 Table 52. Google Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 53. Google Recent Development
 Table 54. EON Reality Company Details
 Table 55. EON Reality Business Overview
 Table 56. EON Reality AR (Augmented Reality) in Training and Education Product
 Table 57. EON Reality Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 58. EON Reality Recent Development
 Table 59. GAMOOZ Company Details
 Table 60. GAMOOZ Business Overview
 Table 61. GAMOOZ AR (Augmented Reality) in Training and Education Product
 Table 62. GAMOOZ Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 63. GAMOOZ Recent Development
 Table 64. QuiverVision Company Details
 Table 65. QuiverVision Business Overview
 Table 66. QuiverVision AR (Augmented Reality) in Training and Education Product
 Table 67. QuiverVision Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 68. QuiverVision Recent Development
 Table 69. Magic Leap Company Details
 Table 70. Magic Leap Business Overview
 Table 71. Magic Leap AR (Augmented Reality) in Training and Education Product
 Table 72. Magic Leap Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 73. Magic Leap Recent Development
 Table 74. Chromville Company Details
 Table 75. Chromville Business Overview
 Table 76. Chromville AR (Augmented Reality) in Training and Education Product
 Table 77. Chromville Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 78. Chromville Recent Development
 Table 79. EnGage Company Details
 Table 80. EnGage Business Overview
 Table 81. EnGage AR (Augmented Reality) in Training and Education Product
 Table 82. EnGage Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 83. EnGage Recent Development
 Table 84. Lenovo Company Details
 Table 85. Lenovo Business Overview
 Table 86. Lenovo AR (Augmented Reality) in Training and Education Product
 Table 87. Lenovo Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 88. Lenovo Recent Development
 Table 89. zSpace Company Details
 Table 90. zSpace Business Overview
 Table 91. zSpace AR (Augmented Reality) in Training and Education Product
 Table 92. zSpace Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 93. zSpace Recent Development
 Table 94. Alchemy VR Company Details
 Table 95. Alchemy VR Business Overview
 Table 96. Alchemy VR AR (Augmented Reality) in Training and Education Product
 Table 97. Alchemy VR Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 98. Alchemy VR Recent Development
 Table 99. VIRAL Company Details
 Table 100. VIRAL Business Overview
 Table 101. VIRAL AR (Augmented Reality) in Training and Education Product
 Table 102. VIRAL Revenue in AR (Augmented Reality) in Training and Education Business (2020-2025) & (US$ Million)
 Table 103. VIRAL Recent Development
 Table 104. Research Programs/Design for This Report
 Table 105. Key Data Information from Secondary Sources
 Table 106. Key Data Information from Primary Sources
 Table 107. Authors List of This Report


List of Figures
 Figure 1. AR (Augmented Reality) in Training and Education Picture
 Figure 2. Global AR (Augmented Reality) in Training and Education Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global AR (Augmented Reality) in Training and Education Market Share by Type: 2024 VS 2031
 Figure 4. AR Audio Features
 Figure 5. AR Video Features
 Figure 6. AR Game Features
 Figure 7. AR Content Features
 Figure 8. Other Features
 Figure 9. Global AR (Augmented Reality) in Training and Education Market Size by Application (2020-2031) & (US$ Million)
 Figure 10. Global AR (Augmented Reality) in Training and Education Market Share by Application: 2024 VS 2031
 Figure 11. Primary and Secondary Education Case Studies
 Figure 12. Higher Education Case Studies
 Figure 13. Reskilling and Certifications Case Studies
 Figure 14. Language and Other Learnings Case Studies
 Figure 15. AR (Augmented Reality) in Training and Education Report Years Considered
 Figure 16. Global AR (Augmented Reality) in Training and Education Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 17. Global AR (Augmented Reality) in Training and Education Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 18. Global AR (Augmented Reality) in Training and Education Market Share by Region: 2024 VS 2031
 Figure 19. Global AR (Augmented Reality) in Training and Education Market Share by Players in 2024
 Figure 20. Global Top AR (Augmented Reality) in Training and Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR (Augmented Reality) in Training and Education as of 2024)
 Figure 21. The Top 10 and 5 Players Market Share by AR (Augmented Reality) in Training and Education Revenue in 2024
 Figure 22. North America AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. North America AR (Augmented Reality) in Training and Education Market Share by Country (2020-2031)
 Figure 24. United States AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Canada AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Europe AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe AR (Augmented Reality) in Training and Education Market Share by Country (2020-2031)
 Figure 28. Germany AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. France AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. U.K. AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Italy AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Russia AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Nordic Countries AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Asia-Pacific AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific AR (Augmented Reality) in Training and Education Market Share by Region (2020-2031)
 Figure 36. China AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Japan AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. South Korea AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Southeast Asia AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. India AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Australia AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Latin America AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America AR (Augmented Reality) in Training and Education Market Share by Country (2020-2031)
 Figure 44. Mexico AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Brazil AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Middle East & Africa AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa AR (Augmented Reality) in Training and Education Market Share by Country (2020-2031)
 Figure 48. Turkey AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Saudi Arabia AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. UAE AR (Augmented Reality) in Training and Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Google Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 52. EON Reality Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 53. GAMOOZ Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 54. QuiverVision Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 55. Magic Leap Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 56. Chromville Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 57. EnGage Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 58. Lenovo Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 59. zSpace Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 60. Alchemy VR Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 61. VIRAL Revenue Growth Rate in AR (Augmented Reality) in Training and Education Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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