0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Immersive Sim Game Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-24L14024
Home | Market Reports | Games| Computer & Video Games
Global Immersive Sim Game Market Research Report 2023
BUY CHAPTERS

Global Immersive Sim Game Market Research Report 2025

Code: QYRE-Auto-24L14024
Report
May 2025
Pages:88
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Immersive Sim Game Market

The global market for Immersive Sim Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Immersive sim game is a type of video game that emphasizes player freedom, emergent gameplay, and immersive environments. These games typically allow players to explore detailed, interactive worlds and offer multiple approaches to problem-solving. Immersive sim games often feature complex systems that interact with each other, allowing for emergent gameplay where unexpected events can occur as a result of the player"s actions.
The global market for immersive simulation games (also known as immersive sims) is experiencing significant growth as technological advancements and increasing demand for immersive gaming experiences drive the adoption of these games. Immersive sims offer players a unique blend of storytelling, open-world exploration, and emergent gameplay elements that create deep and engaging experiences. The region has a robust gaming culture and market, with many players seeking immersive and engaging gaming experiences. European countries have a strong presence in the gaming industry, and players in the region appreciate narrative-driven and immersive gameplay experiences. The Asia-Pacific region has a large and diverse gaming community, and the demand for immersive sim games is growing as players seek more complex and deep gameplay experiences. The immersive sim game market is poised for continued growth as developers continue to push the boundaries of storytelling, gameplay mechanics, and technology. The integration of virtual reality and augmented reality experiences could further enhance the immersive nature of these games.
This report aims to provide a comprehensive presentation of the global market for Immersive Sim Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Sim Game.
The Immersive Sim Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Immersive Sim Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Immersive Sim Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Immersive Sim Game Market Report

Report Metric Details
Report Name Immersive Sim Game Market
Segment by Type
  • Adventure
  • Survival
  • Others
Segment by Application
  • Offline Game
  • Online Game
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company IO Interactive (Hitman), Arkane Studios (Arx Fatalis), WolfEye Studios (Weird West), Streum On Studio (E.Y.E: Divine Cybermancy), GSC Game World (Stalker 2), SEGA (Alien: Isolation), Take-Two Interactive (BioShock), Looking Glass Studios (Thief Gold), Eidos Montréal (Deus Ex), Blue Sky Productions (Ultima Underworld: The Stygian Abyss), Cyan Worlds (Obduction), Ion Storm (Thief: Deadly Shadows), Systemic Reaction (Second Extinction)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Immersive Sim Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Immersive Sim Game Market report?

Ans: The main players in the Immersive Sim Game Market are IO Interactive (Hitman), Arkane Studios (Arx Fatalis), WolfEye Studios (Weird West), Streum On Studio (E.Y.E: Divine Cybermancy), GSC Game World (Stalker 2), SEGA (Alien: Isolation), Take-Two Interactive (BioShock), Looking Glass Studios (Thief Gold), Eidos Montréal (Deus Ex), Blue Sky Productions (Ultima Underworld: The Stygian Abyss), Cyan Worlds (Obduction), Ion Storm (Thief: Deadly Shadows), Systemic Reaction (Second Extinction)

What are the Application segmentation covered in the Immersive Sim Game Market report?

Ans: The Applications covered in the Immersive Sim Game Market report are Offline Game, Online Game

What are the Type segmentation covered in the Immersive Sim Game Market report?

Ans: The Types covered in the Immersive Sim Game Market report are Adventure, Survival, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Sim Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Adventure
1.2.3 Survival
1.2.4 Others
1.3 Market by Application
1.3.1 Global Immersive Sim Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Offline Game
1.3.3 Online Game
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Immersive Sim Game Market Perspective (2020-2031)
2.2 Global Immersive Sim Game Growth Trends by Region
2.2.1 Global Immersive Sim Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Immersive Sim Game Historic Market Size by Region (2020-2025)
2.2.3 Immersive Sim Game Forecasted Market Size by Region (2026-2031)
2.3 Immersive Sim Game Market Dynamics
2.3.1 Immersive Sim Game Industry Trends
2.3.2 Immersive Sim Game Market Drivers
2.3.3 Immersive Sim Game Market Challenges
2.3.4 Immersive Sim Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Sim Game Players by Revenue
3.1.1 Global Top Immersive Sim Game Players by Revenue (2020-2025)
3.1.2 Global Immersive Sim Game Revenue Market Share by Players (2020-2025)
3.2 Global Immersive Sim Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Immersive Sim Game Revenue
3.4 Global Immersive Sim Game Market Concentration Ratio
3.4.1 Global Immersive Sim Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Sim Game Revenue in 2024
3.5 Global Key Players of Immersive Sim Game Head office and Area Served
3.6 Global Key Players of Immersive Sim Game, Product and Application
3.7 Global Key Players of Immersive Sim Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Sim Game Breakdown Data by Type
4.1 Global Immersive Sim Game Historic Market Size by Type (2020-2025)
4.2 Global Immersive Sim Game Forecasted Market Size by Type (2026-2031)
5 Immersive Sim Game Breakdown Data by Application
5.1 Global Immersive Sim Game Historic Market Size by Application (2020-2025)
5.2 Global Immersive Sim Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Immersive Sim Game Market Size (2020-2031)
6.2 North America Immersive Sim Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Immersive Sim Game Market Size by Country (2020-2025)
6.4 North America Immersive Sim Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Immersive Sim Game Market Size (2020-2031)
7.2 Europe Immersive Sim Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Immersive Sim Game Market Size by Country (2020-2025)
7.4 Europe Immersive Sim Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Sim Game Market Size (2020-2031)
8.2 Asia-Pacific Immersive Sim Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Immersive Sim Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Immersive Sim Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Immersive Sim Game Market Size (2020-2031)
9.2 Latin America Immersive Sim Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Immersive Sim Game Market Size by Country (2020-2025)
9.4 Latin America Immersive Sim Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Sim Game Market Size (2020-2031)
10.2 Middle East & Africa Immersive Sim Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Immersive Sim Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Immersive Sim Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 IO Interactive (Hitman)
11.1.1 IO Interactive (Hitman) Company Details
11.1.2 IO Interactive (Hitman) Business Overview
11.1.3 IO Interactive (Hitman) Immersive Sim Game Introduction
11.1.4 IO Interactive (Hitman) Revenue in Immersive Sim Game Business (2020-2025)
11.1.5 IO Interactive (Hitman) Recent Development
11.2 Arkane Studios (Arx Fatalis)
11.2.1 Arkane Studios (Arx Fatalis) Company Details
11.2.2 Arkane Studios (Arx Fatalis) Business Overview
11.2.3 Arkane Studios (Arx Fatalis) Immersive Sim Game Introduction
11.2.4 Arkane Studios (Arx Fatalis) Revenue in Immersive Sim Game Business (2020-2025)
11.2.5 Arkane Studios (Arx Fatalis) Recent Development
11.3 WolfEye Studios (Weird West)
11.3.1 WolfEye Studios (Weird West) Company Details
11.3.2 WolfEye Studios (Weird West) Business Overview
11.3.3 WolfEye Studios (Weird West) Immersive Sim Game Introduction
11.3.4 WolfEye Studios (Weird West) Revenue in Immersive Sim Game Business (2020-2025)
11.3.5 WolfEye Studios (Weird West) Recent Development
11.4 Streum On Studio (E.Y.E: Divine Cybermancy)
11.4.1 Streum On Studio (E.Y.E: Divine Cybermancy) Company Details
11.4.2 Streum On Studio (E.Y.E: Divine Cybermancy) Business Overview
11.4.3 Streum On Studio (E.Y.E: Divine Cybermancy) Immersive Sim Game Introduction
11.4.4 Streum On Studio (E.Y.E: Divine Cybermancy) Revenue in Immersive Sim Game Business (2020-2025)
11.4.5 Streum On Studio (E.Y.E: Divine Cybermancy) Recent Development
11.5 GSC Game World (Stalker 2)
11.5.1 GSC Game World (Stalker 2) Company Details
11.5.2 GSC Game World (Stalker 2) Business Overview
11.5.3 GSC Game World (Stalker 2) Immersive Sim Game Introduction
11.5.4 GSC Game World (Stalker 2) Revenue in Immersive Sim Game Business (2020-2025)
11.5.5 GSC Game World (Stalker 2) Recent Development
11.6 SEGA (Alien: Isolation)
11.6.1 SEGA (Alien: Isolation) Company Details
11.6.2 SEGA (Alien: Isolation) Business Overview
11.6.3 SEGA (Alien: Isolation) Immersive Sim Game Introduction
11.6.4 SEGA (Alien: Isolation) Revenue in Immersive Sim Game Business (2020-2025)
11.6.5 SEGA (Alien: Isolation) Recent Development
11.7 Take-Two Interactive (BioShock)
11.7.1 Take-Two Interactive (BioShock) Company Details
11.7.2 Take-Two Interactive (BioShock) Business Overview
11.7.3 Take-Two Interactive (BioShock) Immersive Sim Game Introduction
11.7.4 Take-Two Interactive (BioShock) Revenue in Immersive Sim Game Business (2020-2025)
11.7.5 Take-Two Interactive (BioShock) Recent Development
11.8 Looking Glass Studios (Thief Gold)
11.8.1 Looking Glass Studios (Thief Gold) Company Details
11.8.2 Looking Glass Studios (Thief Gold) Business Overview
11.8.3 Looking Glass Studios (Thief Gold) Immersive Sim Game Introduction
11.8.4 Looking Glass Studios (Thief Gold) Revenue in Immersive Sim Game Business (2020-2025)
11.8.5 Looking Glass Studios (Thief Gold) Recent Development
11.9 Eidos Montréal (Deus Ex)
11.9.1 Eidos Montréal (Deus Ex) Company Details
11.9.2 Eidos Montréal (Deus Ex) Business Overview
11.9.3 Eidos Montréal (Deus Ex) Immersive Sim Game Introduction
11.9.4 Eidos Montréal (Deus Ex) Revenue in Immersive Sim Game Business (2020-2025)
11.9.5 Eidos Montréal (Deus Ex) Recent Development
11.10 Blue Sky Productions (Ultima Underworld: The Stygian Abyss)
11.10.1 Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Company Details
11.10.2 Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Business Overview
11.10.3 Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Immersive Sim Game Introduction
11.10.4 Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Revenue in Immersive Sim Game Business (2020-2025)
11.10.5 Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Recent Development
11.11 Cyan Worlds (Obduction)
11.11.1 Cyan Worlds (Obduction) Company Details
11.11.2 Cyan Worlds (Obduction) Business Overview
11.11.3 Cyan Worlds (Obduction) Immersive Sim Game Introduction
11.11.4 Cyan Worlds (Obduction) Revenue in Immersive Sim Game Business (2020-2025)
11.11.5 Cyan Worlds (Obduction) Recent Development
11.12 Ion Storm (Thief: Deadly Shadows)
11.12.1 Ion Storm (Thief: Deadly Shadows) Company Details
11.12.2 Ion Storm (Thief: Deadly Shadows) Business Overview
11.12.3 Ion Storm (Thief: Deadly Shadows) Immersive Sim Game Introduction
11.12.4 Ion Storm (Thief: Deadly Shadows) Revenue in Immersive Sim Game Business (2020-2025)
11.12.5 Ion Storm (Thief: Deadly Shadows) Recent Development
11.13 Systemic Reaction (Second Extinction)
11.13.1 Systemic Reaction (Second Extinction) Company Details
11.13.2 Systemic Reaction (Second Extinction) Business Overview
11.13.3 Systemic Reaction (Second Extinction) Immersive Sim Game Introduction
11.13.4 Systemic Reaction (Second Extinction) Revenue in Immersive Sim Game Business (2020-2025)
11.13.5 Systemic Reaction (Second Extinction) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Immersive Sim Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Adventure
 Table 3. Key Players of Survival
 Table 4. Key Players of Others
 Table 5. Global Immersive Sim Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Immersive Sim Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Immersive Sim Game Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Immersive Sim Game Market Share by Region (2020-2025)
 Table 9. Global Immersive Sim Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Immersive Sim Game Market Share by Region (2026-2031)
 Table 11. Immersive Sim Game Market Trends
 Table 12. Immersive Sim Game Market Drivers
 Table 13. Immersive Sim Game Market Challenges
 Table 14. Immersive Sim Game Market Restraints
 Table 15. Global Immersive Sim Game Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Immersive Sim Game Market Share by Players (2020-2025)
 Table 17. Global Top Immersive Sim Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive Sim Game as of 2024)
 Table 18. Ranking of Global Top Immersive Sim Game Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Immersive Sim Game Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Immersive Sim Game, Headquarters and Area Served
 Table 21. Global Key Players of Immersive Sim Game, Product and Application
 Table 22. Global Key Players of Immersive Sim Game, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Immersive Sim Game Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Immersive Sim Game Revenue Market Share by Type (2020-2025)
 Table 26. Global Immersive Sim Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Immersive Sim Game Revenue Market Share by Type (2026-2031)
 Table 28. Global Immersive Sim Game Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Immersive Sim Game Revenue Market Share by Application (2020-2025)
 Table 30. Global Immersive Sim Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Immersive Sim Game Revenue Market Share by Application (2026-2031)
 Table 32. North America Immersive Sim Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Immersive Sim Game Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Immersive Sim Game Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Immersive Sim Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Immersive Sim Game Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Immersive Sim Game Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Immersive Sim Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Immersive Sim Game Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Immersive Sim Game Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Immersive Sim Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Immersive Sim Game Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Immersive Sim Game Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Immersive Sim Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Immersive Sim Game Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Immersive Sim Game Market Size by Country (2026-2031) & (US$ Million)
 Table 47. IO Interactive (Hitman) Company Details
 Table 48. IO Interactive (Hitman) Business Overview
 Table 49. IO Interactive (Hitman) Immersive Sim Game Product
 Table 50. IO Interactive (Hitman) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 51. IO Interactive (Hitman) Recent Development
 Table 52. Arkane Studios (Arx Fatalis) Company Details
 Table 53. Arkane Studios (Arx Fatalis) Business Overview
 Table 54. Arkane Studios (Arx Fatalis) Immersive Sim Game Product
 Table 55. Arkane Studios (Arx Fatalis) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 56. Arkane Studios (Arx Fatalis) Recent Development
 Table 57. WolfEye Studios (Weird West) Company Details
 Table 58. WolfEye Studios (Weird West) Business Overview
 Table 59. WolfEye Studios (Weird West) Immersive Sim Game Product
 Table 60. WolfEye Studios (Weird West) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 61. WolfEye Studios (Weird West) Recent Development
 Table 62. Streum On Studio (E.Y.E: Divine Cybermancy) Company Details
 Table 63. Streum On Studio (E.Y.E: Divine Cybermancy) Business Overview
 Table 64. Streum On Studio (E.Y.E: Divine Cybermancy) Immersive Sim Game Product
 Table 65. Streum On Studio (E.Y.E: Divine Cybermancy) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 66. Streum On Studio (E.Y.E: Divine Cybermancy) Recent Development
 Table 67. GSC Game World (Stalker 2) Company Details
 Table 68. GSC Game World (Stalker 2) Business Overview
 Table 69. GSC Game World (Stalker 2) Immersive Sim Game Product
 Table 70. GSC Game World (Stalker 2) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 71. GSC Game World (Stalker 2) Recent Development
 Table 72. SEGA (Alien: Isolation) Company Details
 Table 73. SEGA (Alien: Isolation) Business Overview
 Table 74. SEGA (Alien: Isolation) Immersive Sim Game Product
 Table 75. SEGA (Alien: Isolation) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 76. SEGA (Alien: Isolation) Recent Development
 Table 77. Take-Two Interactive (BioShock) Company Details
 Table 78. Take-Two Interactive (BioShock) Business Overview
 Table 79. Take-Two Interactive (BioShock) Immersive Sim Game Product
 Table 80. Take-Two Interactive (BioShock) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 81. Take-Two Interactive (BioShock) Recent Development
 Table 82. Looking Glass Studios (Thief Gold) Company Details
 Table 83. Looking Glass Studios (Thief Gold) Business Overview
 Table 84. Looking Glass Studios (Thief Gold) Immersive Sim Game Product
 Table 85. Looking Glass Studios (Thief Gold) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 86. Looking Glass Studios (Thief Gold) Recent Development
 Table 87. Eidos Montréal (Deus Ex) Company Details
 Table 88. Eidos Montréal (Deus Ex) Business Overview
 Table 89. Eidos Montréal (Deus Ex) Immersive Sim Game Product
 Table 90. Eidos Montréal (Deus Ex) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 91. Eidos Montréal (Deus Ex) Recent Development
 Table 92. Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Company Details
 Table 93. Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Business Overview
 Table 94. Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Immersive Sim Game Product
 Table 95. Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 96. Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Recent Development
 Table 97. Cyan Worlds (Obduction) Company Details
 Table 98. Cyan Worlds (Obduction) Business Overview
 Table 99. Cyan Worlds (Obduction) Immersive Sim Game Product
 Table 100. Cyan Worlds (Obduction) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 101. Cyan Worlds (Obduction) Recent Development
 Table 102. Ion Storm (Thief: Deadly Shadows) Company Details
 Table 103. Ion Storm (Thief: Deadly Shadows) Business Overview
 Table 104. Ion Storm (Thief: Deadly Shadows) Immersive Sim Game Product
 Table 105. Ion Storm (Thief: Deadly Shadows) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 106. Ion Storm (Thief: Deadly Shadows) Recent Development
 Table 107. Systemic Reaction (Second Extinction) Company Details
 Table 108. Systemic Reaction (Second Extinction) Business Overview
 Table 109. Systemic Reaction (Second Extinction) Immersive Sim Game Product
 Table 110. Systemic Reaction (Second Extinction) Revenue in Immersive Sim Game Business (2020-2025) & (US$ Million)
 Table 111. Systemic Reaction (Second Extinction) Recent Development
 Table 112. Research Programs/Design for This Report
 Table 113. Key Data Information from Secondary Sources
 Table 114. Key Data Information from Primary Sources
 Table 115. Authors List of This Report


List of Figures
 Figure 1. Immersive Sim Game Picture
 Figure 2. Global Immersive Sim Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Immersive Sim Game Market Share by Type: 2024 VS 2031
 Figure 4. Adventure Features
 Figure 5. Survival Features
 Figure 6. Others Features
 Figure 7. Global Immersive Sim Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Immersive Sim Game Market Share by Application: 2024 VS 2031
 Figure 9. Offline Game Case Studies
 Figure 10. Online Game Case Studies
 Figure 11. Immersive Sim Game Report Years Considered
 Figure 12. Global Immersive Sim Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Immersive Sim Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Immersive Sim Game Market Share by Region: 2024 VS 2031
 Figure 15. Global Immersive Sim Game Market Share by Players in 2024
 Figure 16. Global Top Immersive Sim Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive Sim Game as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Immersive Sim Game Revenue in 2024
 Figure 18. North America Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Immersive Sim Game Market Share by Country (2020-2031)
 Figure 20. United States Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Immersive Sim Game Market Share by Country (2020-2031)
 Figure 24. Germany Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Immersive Sim Game Market Share by Region (2020-2031)
 Figure 32. China Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Immersive Sim Game Market Share by Country (2020-2031)
 Figure 40. Mexico Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Immersive Sim Game Market Share by Country (2020-2031)
 Figure 44. Turkey Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Immersive Sim Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. IO Interactive (Hitman) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 48. Arkane Studios (Arx Fatalis) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 49. WolfEye Studios (Weird West) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 50. Streum On Studio (E.Y.E: Divine Cybermancy) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 51. GSC Game World (Stalker 2) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 52. SEGA (Alien: Isolation) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 53. Take-Two Interactive (BioShock) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 54. Looking Glass Studios (Thief Gold) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 55. Eidos Montréal (Deus Ex) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 56. Blue Sky Productions (Ultima Underworld: The Stygian Abyss) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 57. Cyan Worlds (Obduction) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 58. Ion Storm (Thief: Deadly Shadows) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 59. Systemic Reaction (Second Extinction) Revenue Growth Rate in Immersive Sim Game Business (2020-2025)
 Figure 60. Bottom-up and Top-down Approaches for This Report
 Figure 61. Data Triangulation
 Figure 62. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Accenture

RELATED REPORTS

Global E-Sports Gaming Chair Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-8J17443
Fri Sep 12 00:00:00 UTC 2025

Add to Cart

Global Tactical Shooter Games Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-14F19922
Thu Sep 11 00:00:00 UTC 2025

Add to Cart

Global Love Adventure Game Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-33E19706
Thu Sep 11 00:00:00 UTC 2025

Add to Cart

Global PC Games Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-38Y6009
Thu Sep 11 00:00:00 UTC 2025

Add to Cart