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Global Visual Novel Game Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: November 2025
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Report Code: QYRE-Auto-7G17338
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Global Visual Novel Game Market Research Report 2024
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Global Visual Novel Game Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-7G17338
Report
November 2025
Pages:158
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Visual Novel Game Market

The global Visual Novel Game market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
A visual novel game is a type of video game that combines elements of interactive storytelling and gameplay. Players typically make choices that affect the outcome of the story, and the game often features anime-style artwork, music, and voice acting. Visual novel games are popular in Japan and have gained a following in other countries as well.
The visual novel game market has seen significant growth in recent years, with major sales regions including Japan, North America, and Europe. Japan remains the largest market for visual novels, with a strong fan base and a wide variety of titles being released each year. North America and Europe have also seen a rise in popularity, with more localized releases and translations becoming available to cater to a wider audience. The market concentration is high, with a few key players dominating the industry and releasing highly anticipated titles. However, this also presents opportunities for smaller developers to carve out a niche and attract a dedicated fan base. Challenges in the market include competition from other genres of games, as well as the need to constantly innovate and keep up with changing trends to stay relevant in a crowded market. Overall, the visual novel game market is poised for continued growth and success in the coming years.

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Visual Novel Game market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of Visual Novel Game Market Report

Report Metric Details
Report Name Visual Novel Game Market
Segment by Type
  • Mystery Novels
  • Romance Novels
  • Sci-fi Novels
  • Historical Novels
  • Comedy Novels
  • Others
Segment by Application
  • Adult
  • Children
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Idea Factory, Nitroplus, Visual Arts, Type-Moon, Spike Chunsoft, Ace Attorney, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment, Hato King, 07th Expansion, Grasshopper, NOVECT, NIS America, XSEED Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the Visual Novel Game study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
  • Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 14: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the Visual Novel Game Market report?

Ans: The main players in the Visual Novel Game Market are Idea Factory, Nitroplus, Visual Arts, Type-Moon, Spike Chunsoft, Ace Attorney, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment, Hato King, 07th Expansion, Grasshopper, NOVECT, NIS America, XSEED Games

What are the Application segmentation covered in the Visual Novel Game Market report?

Ans: The Applications covered in the Visual Novel Game Market report are Adult, Children

What are the Type segmentation covered in the Visual Novel Game Market report?

Ans: The Types covered in the Visual Novel Game Market report are Mystery Novels, Romance Novels, Sci-fi Novels, Historical Novels, Comedy Novels, Others

1 Study Coverage
1.1 Introduction to Visual Novel Game: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Visual Novel Game Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Mystery Novels
1.2.3 Romance Novels
1.2.4 Sci-fi Novels
1.2.5 Historical Novels
1.2.6 Comedy Novels
1.2.7 Others
1.3 Market Segmentation by Application
1.3.1 Global Visual Novel Game Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Adult
1.3.3 Children
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Visual Novel Game Revenue Estimates and Forecasts 2020-2031
2.2 Global Visual Novel Game Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global Visual Novel Game Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global Visual Novel Game Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 Mystery Novels Market Size by Players
3.3.2 Romance Novels Market Size by Players
3.3.3 Sci-fi Novels Market Size by Players
3.3.4 Historical Novels Market Size by Players
3.3.5 Comedy Novels Market Size by Players
3.3.6 Others Market Size by Players
3.4 Global Visual Novel Game Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Visual Novel Game Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Visual Novel Game Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America Visual Novel Game Market Size by Type (2020-2031)
6.4 North America Visual Novel Game Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Visual Novel Game Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe Visual Novel Game Market Size by Type (2020-2031)
7.4 Europe Visual Novel Game Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Visual Novel Game Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific Visual Novel Game Market Size by Type (2020-2031)
8.4 Asia-Pacific Visual Novel Game Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific Visual Novel Game Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America Visual Novel Game Market Size by Type (2020-2031)
9.4 Central and South America Visual Novel Game Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Visual Novel Game Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa Visual Novel Game Market Size by Type (2020-2031)
10.4 Middle East and Africa Visual Novel Game Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Visual Novel Game Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Idea Factory
11.1.1 Idea Factory Corporation Information
11.1.2 Idea Factory Business Overview
11.1.3 Idea Factory Visual Novel Game Product Features and Attributes
11.1.4 Idea Factory Visual Novel Game Revenue and Gross Margin (2020-2025)
11.1.5 Idea Factory Visual Novel Game Revenue by Product in 2024
11.1.6 Idea Factory Visual Novel Game Revenue by Application in 2024
11.1.7 Idea Factory Visual Novel Game Revenue by Geographic Area in 2024
11.1.8 Idea Factory Visual Novel Game SWOT Analysis
11.1.9 Idea Factory Recent Developments
11.2 Nitroplus
11.2.1 Nitroplus Corporation Information
11.2.2 Nitroplus Business Overview
11.2.3 Nitroplus Visual Novel Game Product Features and Attributes
11.2.4 Nitroplus Visual Novel Game Revenue and Gross Margin (2020-2025)
11.2.5 Nitroplus Visual Novel Game Revenue by Product in 2024
11.2.6 Nitroplus Visual Novel Game Revenue by Application in 2024
11.2.7 Nitroplus Visual Novel Game Revenue by Geographic Area in 2024
11.2.8 Nitroplus Visual Novel Game SWOT Analysis
11.2.9 Nitroplus Recent Developments
11.3 Visual Arts
11.3.1 Visual Arts Corporation Information
11.3.2 Visual Arts Business Overview
11.3.3 Visual Arts Visual Novel Game Product Features and Attributes
11.3.4 Visual Arts Visual Novel Game Revenue and Gross Margin (2020-2025)
11.3.5 Visual Arts Visual Novel Game Revenue by Product in 2024
11.3.6 Visual Arts Visual Novel Game Revenue by Application in 2024
11.3.7 Visual Arts Visual Novel Game Revenue by Geographic Area in 2024
11.3.8 Visual Arts Visual Novel Game SWOT Analysis
11.3.9 Visual Arts Recent Developments
11.4 Type-Moon
11.4.1 Type-Moon Corporation Information
11.4.2 Type-Moon Business Overview
11.4.3 Type-Moon Visual Novel Game Product Features and Attributes
11.4.4 Type-Moon Visual Novel Game Revenue and Gross Margin (2020-2025)
11.4.5 Type-Moon Visual Novel Game Revenue by Product in 2024
11.4.6 Type-Moon Visual Novel Game Revenue by Application in 2024
11.4.7 Type-Moon Visual Novel Game Revenue by Geographic Area in 2024
11.4.8 Type-Moon Visual Novel Game SWOT Analysis
11.4.9 Type-Moon Recent Developments
11.5 Spike Chunsoft
11.5.1 Spike Chunsoft Corporation Information
11.5.2 Spike Chunsoft Business Overview
11.5.3 Spike Chunsoft Visual Novel Game Product Features and Attributes
11.5.4 Spike Chunsoft Visual Novel Game Revenue and Gross Margin (2020-2025)
11.5.5 Spike Chunsoft Visual Novel Game Revenue by Product in 2024
11.5.6 Spike Chunsoft Visual Novel Game Revenue by Application in 2024
11.5.7 Spike Chunsoft Visual Novel Game Revenue by Geographic Area in 2024
11.5.8 Spike Chunsoft Visual Novel Game SWOT Analysis
11.5.9 Spike Chunsoft Recent Developments
11.6 Ace Attorney
11.6.1 Ace Attorney Corporation Information
11.6.2 Ace Attorney Business Overview
11.6.3 Ace Attorney Visual Novel Game Product Features and Attributes
11.6.4 Ace Attorney Visual Novel Game Revenue and Gross Margin (2020-2025)
11.6.5 Ace Attorney Recent Developments
11.7 Mushroomallow
11.7.1 Mushroomallow Corporation Information
11.7.2 Mushroomallow Business Overview
11.7.3 Mushroomallow Visual Novel Game Product Features and Attributes
11.7.4 Mushroomallow Visual Novel Game Revenue and Gross Margin (2020-2025)
11.7.5 Mushroomallow Recent Developments
11.8 Everlasting Summer
11.8.1 Everlasting Summer Corporation Information
11.8.2 Everlasting Summer Business Overview
11.8.3 Everlasting Summer Visual Novel Game Product Features and Attributes
11.8.4 Everlasting Summer Visual Novel Game Revenue and Gross Margin (2020-2025)
11.8.5 Everlasting Summer Recent Developments
11.9 SIGONO
11.9.1 SIGONO Corporation Information
11.9.2 SIGONO Business Overview
11.9.3 SIGONO Visual Novel Game Product Features and Attributes
11.9.4 SIGONO Visual Novel Game Revenue and Gross Margin (2020-2025)
11.9.5 SIGONO Recent Developments
11.10 ASa-Project
11.10.1 ASa-Project Corporation Information
11.10.2 ASa-Project Business Overview
11.10.3 ASa-Project Visual Novel Game Product Features and Attributes
11.10.4 ASa-Project Visual Novel Game Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
11.11 Bandai Namco Entertainment
11.11.1 Bandai Namco Entertainment Corporation Information
11.11.2 Bandai Namco Entertainment Business Overview
11.11.3 Bandai Namco Entertainment Visual Novel Game Product Features and Attributes
11.11.4 Bandai Namco Entertainment Visual Novel Game Revenue and Gross Margin (2020-2025)
11.11.5 Bandai Namco Entertainment Recent Developments
11.12 Hato King
11.12.1 Hato King Corporation Information
11.12.2 Hato King Business Overview
11.12.3 Hato King Visual Novel Game Product Features and Attributes
11.12.4 Hato King Visual Novel Game Revenue and Gross Margin (2020-2025)
11.12.5 Hato King Recent Developments
11.13 07th Expansion
11.13.1 07th Expansion Corporation Information
11.13.2 07th Expansion Business Overview
11.13.3 07th Expansion Visual Novel Game Product Features and Attributes
11.13.4 07th Expansion Visual Novel Game Revenue and Gross Margin (2020-2025)
11.13.5 07th Expansion Recent Developments
11.14 Grasshopper
11.14.1 Grasshopper Corporation Information
11.14.2 Grasshopper Business Overview
11.14.3 Grasshopper Visual Novel Game Product Features and Attributes
11.14.4 Grasshopper Visual Novel Game Revenue and Gross Margin (2020-2025)
11.14.5 Grasshopper Recent Developments
11.15 NOVECT
11.15.1 NOVECT Corporation Information
11.15.2 NOVECT Business Overview
11.15.3 NOVECT Visual Novel Game Product Features and Attributes
11.15.4 NOVECT Visual Novel Game Revenue and Gross Margin (2020-2025)
11.15.5 NOVECT Recent Developments
11.16 NIS America
11.16.1 NIS America Corporation Information
11.16.2 NIS America Business Overview
11.16.3 NIS America Visual Novel Game Product Features and Attributes
11.16.4 NIS America Visual Novel Game Revenue and Gross Margin (2020-2025)
11.16.5 NIS America Recent Developments
11.17 XSEED Games
11.17.1 XSEED Games Corporation Information
11.17.2 XSEED Games Business Overview
11.17.3 XSEED Games Visual Novel Game Product Features and Attributes
11.17.4 XSEED Games Visual Novel Game Revenue and Gross Margin (2020-2025)
11.17.5 XSEED Games Recent Developments
12 Visual Novel GameIndustry Chain Analysis
12.1 Visual Novel Game Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Visual Novel Game Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Visual Novel Game Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global Visual Novel Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global Visual Novel Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global Visual Novel Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global Visual Novel Game Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Visual Novel Game Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 7. Global Visual Novel Game Revenue by Players (2020-2025) & (US$ Million)
 Table 8. Global Visual Novel Game Revenue Market Share by Players (2020-2025)
 Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 10. Global Visual Novel Game by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel Game as of 2024)
 Table 11. Global Visual Novel Game Average Gross Margin (%) by Player (2020 VS 2024)
 Table 12. Global Visual Novel Game Companies Headquarters
 Table 13. Global Visual Novel Game Market Concentration Ratio (CR5 and HHI)
 Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 16. Global Visual Novel Game Revenue by Type (2020-2025) & (US$ Million)
 Table 17. Global Visual Novel Game Revenue by Type (2026-2031) & (US$ Million)
 Table 18. Key Product Attributes and Differentiation
 Table 19. Global Visual Novel Game Revenue by Application (2020-2025) & (US$ Million)
 Table 20. Global Visual Novel Game Revenue by Application (2026-2031) & (US$ Million)
 Table 21. Visual Novel Game High-Growth Sectors Demand CAGR (2024-2031)
 Table 22. Top Customers by Region
 Table 23. Top Customers by Application
 Table 24. North America Visual Novel Game Growth Accelerators and Market Barriers
 Table 25. North America Visual Novel Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 26. Europe Visual Novel Game Growth Accelerators and Market Barriers
 Table 27. Europe Visual Novel Game Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 28. Asia-Pacific Visual Novel Game Growth Accelerators and Market Barriers
 Table 29. Asia-Pacific Visual Novel Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 30. Central and South America Visual Novel Game Investment Opportunities and Key Challenges
 Table 31. Central and South America Visual Novel Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 32. Middle East and Africa Visual Novel Game Investment Opportunities and Key Challenges
 Table 33. Middle East and Africa Visual Novel Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 34. Idea Factory Corporation Information
 Table 35. Idea Factory Description and Major Businesses
 Table 36. Idea Factory Product Features and Attributes
 Table 37. Idea Factory Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 38. Idea Factory Revenue Proportion by Product in 2024
 Table 39. Idea Factory Revenue Proportion by Application in 2024
 Table 40. Idea Factory Revenue Proportion by Geographic Area in 2024
 Table 41. Idea Factory Visual Novel Game SWOT Analysis
 Table 42. Idea Factory Recent Developments
 Table 43. Nitroplus Corporation Information
 Table 44. Nitroplus Description and Major Businesses
 Table 45. Nitroplus Product Features and Attributes
 Table 46. Nitroplus Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 47. Nitroplus Revenue Proportion by Product in 2024
 Table 48. Nitroplus Revenue Proportion by Application in 2024
 Table 49. Nitroplus Revenue Proportion by Geographic Area in 2024
 Table 50. Nitroplus Visual Novel Game SWOT Analysis
 Table 51. Nitroplus Recent Developments
 Table 52. Visual Arts Corporation Information
 Table 53. Visual Arts Description and Major Businesses
 Table 54. Visual Arts Product Features and Attributes
 Table 55. Visual Arts Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 56. Visual Arts Revenue Proportion by Product in 2024
 Table 57. Visual Arts Revenue Proportion by Application in 2024
 Table 58. Visual Arts Revenue Proportion by Geographic Area in 2024
 Table 59. Visual Arts Visual Novel Game SWOT Analysis
 Table 60. Visual Arts Recent Developments
 Table 61. Type-Moon Corporation Information
 Table 62. Type-Moon Description and Major Businesses
 Table 63. Type-Moon Product Features and Attributes
 Table 64. Type-Moon Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 65. Type-Moon Revenue Proportion by Product in 2024
 Table 66. Type-Moon Revenue Proportion by Application in 2024
 Table 67. Type-Moon Revenue Proportion by Geographic Area in 2024
 Table 68. Type-Moon Visual Novel Game SWOT Analysis
 Table 69. Type-Moon Recent Developments
 Table 70. Spike Chunsoft Corporation Information
 Table 71. Spike Chunsoft Description and Major Businesses
 Table 72. Spike Chunsoft Product Features and Attributes
 Table 73. Spike Chunsoft Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 74. Spike Chunsoft Revenue Proportion by Product in 2024
 Table 75. Spike Chunsoft Revenue Proportion by Application in 2024
 Table 76. Spike Chunsoft Revenue Proportion by Geographic Area in 2024
 Table 77. Spike Chunsoft Visual Novel Game SWOT Analysis
 Table 78. Spike Chunsoft Recent Developments
 Table 79. Ace Attorney Corporation Information
 Table 80. Ace Attorney Description and Major Businesses
 Table 81. Ace Attorney Product Features and Attributes
 Table 82. Ace Attorney Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 83. Ace Attorney Recent Developments
 Table 84. Mushroomallow Corporation Information
 Table 85. Mushroomallow Description and Major Businesses
 Table 86. Mushroomallow Product Features and Attributes
 Table 87. Mushroomallow Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 88. Mushroomallow Recent Developments
 Table 89. Everlasting Summer Corporation Information
 Table 90. Everlasting Summer Description and Major Businesses
 Table 91. Everlasting Summer Product Features and Attributes
 Table 92. Everlasting Summer Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 93. Everlasting Summer Recent Developments
 Table 94. SIGONO Corporation Information
 Table 95. SIGONO Description and Major Businesses
 Table 96. SIGONO Product Features and Attributes
 Table 97. SIGONO Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 98. SIGONO Recent Developments
 Table 99. ASa-Project Corporation Information
 Table 100. ASa-Project Description and Major Businesses
 Table 101. ASa-Project Product Features and Attributes
 Table 102. ASa-Project Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 103. ASa-Project Recent Developments
 Table 104. Bandai Namco Entertainment Corporation Information
 Table 105. Bandai Namco Entertainment Description and Major Businesses
 Table 106. Bandai Namco Entertainment Product Features and Attributes
 Table 107. Bandai Namco Entertainment Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 108. Bandai Namco Entertainment Recent Developments
 Table 109. Hato King Corporation Information
 Table 110. Hato King Description and Major Businesses
 Table 111. Hato King Product Features and Attributes
 Table 112. Hato King Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 113. Hato King Recent Developments
 Table 114. 07th Expansion Corporation Information
 Table 115. 07th Expansion Description and Major Businesses
 Table 116. 07th Expansion Product Features and Attributes
 Table 117. 07th Expansion Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 118. 07th Expansion Recent Developments
 Table 119. Grasshopper Corporation Information
 Table 120. Grasshopper Description and Major Businesses
 Table 121. Grasshopper Product Features and Attributes
 Table 122. Grasshopper Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 123. Grasshopper Recent Developments
 Table 124. NOVECT Corporation Information
 Table 125. NOVECT Description and Major Businesses
 Table 126. NOVECT Product Features and Attributes
 Table 127. NOVECT Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 128. NOVECT Recent Developments
 Table 129. NIS America Corporation Information
 Table 130. NIS America Description and Major Businesses
 Table 131. NIS America Product Features and Attributes
 Table 132. NIS America Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 133. NIS America Recent Developments
 Table 134. XSEED Games Corporation Information
 Table 135. XSEED Games Description and Major Businesses
 Table 136. XSEED Games Product Features and Attributes
 Table 137. XSEED Games Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 138. XSEED Games Recent Developments
 Table 139. Raw Materials Key Suppliers
 Table 140. Distributors List
 Table 141. Market Trends and Market Evolution
 Table 142. Market Drivers and Opportunities
 Table 143. Market Challenges, Risks, and Restraints
 Table 144. Research Programs/Design for This Report
 Table 145. Key Data Information from Secondary Sources
 Table 146. Key Data Information from Primary Sources


List of Figures
 Figure 1. Visual Novel Game Product Picture
 Figure 2. Global Visual Novel Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. Mystery Novels Product Picture
 Figure 4. Romance Novels Product Picture
 Figure 5. Sci-fi Novels Product Picture
 Figure 6. Historical Novels Product Picture
 Figure 7. Comedy Novels Product Picture
 Figure 8. Others Product Picture
 Figure 9. Global Visual Novel Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 10. Adult
 Figure 11. Children
 Figure 12. Visual Novel Game Report Years Considered
 Figure 13. Global Visual Novel Game Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 15. Global Visual Novel Game Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 16. Global Visual Novel Game Revenue Market Share by Region (2020-2031)
 Figure 17. Global Visual Novel Game Revenue Market Share Ranking (2024)
 Figure 18. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 19. Mystery Novels Revenue Market Share by Player in 2024
 Figure 20. Romance Novels Revenue Market Share by Player in 2024
 Figure 21. Sci-fi Novels Revenue Market Share by Player in 2024
 Figure 22. Historical Novels Revenue Market Share by Player in 2024
 Figure 23. Comedy Novels Revenue Market Share by Player in 2024
 Figure 24. Others Revenue Market Share by Player in 2024
 Figure 25. Global Visual Novel Game Revenue Market Share by Type (2020-2031)
 Figure 26. Global Visual Novel Game Revenue Market Share by Application (2020-2031)
 Figure 27. North America Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 28. North America Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
 Figure 29. North America Visual Novel Game Revenue (US$ Million) by Type (2020 - 2031)
 Figure 30. North America Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
 Figure 31. US Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 32. Canada Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 33. Mexico Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 34. Europe Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 35. Europe Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
 Figure 36. Europe Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
 Figure 37. Europe Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
 Figure 38. Germany Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 39. France Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 40. U.K. Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 41. Italy Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 42. Russia Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 43. Asia-Pacific Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 44. Asia-Pacific Top 8 Players Visual Novel Game Revenue (US$ Million) in 2024
 Figure 45. Asia-Pacific Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
 Figure 46. Asia-Pacific Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
 Figure 47. Indonesia Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 48. Japan Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 49. South Korea Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 50. Australia Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 51. India Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 52. Indonesia Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 53. Vietnam Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 54. Malaysia Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 55. Philippines Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 56. Singapore Visual Novel Game Revenue (2020-2031) & (US$ Million)
 Figure 57. Central and South America Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 58. Central and South America Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
 Figure 59. Central and South America Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
 Figure 60. Central and South America Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
 Figure 61. Brazil Visual Novel Game Revenue (2020-2025) & (US$ Million)
 Figure 62. Argentina Visual Novel Game Revenue (2020-2025) & (US$ Million)
 Figure 63. Middle East and Africa Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
 Figure 64. Middle East and Africa Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
 Figure 65. South America Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
 Figure 66. Middle East and Africa Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
 Figure 67. GCC Countries Visual Novel Game Revenue (2020-2025) & (US$ Million)
 Figure 68. Israel Visual Novel Game Revenue (2020-2025) & (US$ Million)
 Figure 69. Egypt Visual Novel Game Revenue (2020-2025) & (US$ Million)
 Figure 70. South Africa Visual Novel Game Revenue (2020-2025) & (US$ Million)
 Figure 71. Visual Novel Game Industry Chain Mapping
 Figure 72. Channels of Distribution (Direct Vs Distribution)
 Figure 73. Bottom-up and Top-down Approaches for This Report
 Figure 74. Data Triangulation
 Figure 75. Key Executives Interviewed
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