List of Tables
Table 1. Global Visual Novel Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Visual Novel Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Visual Novel Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Visual Novel Game Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Visual Novel Game Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Visual Novel Game Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Visual Novel Game Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Visual Novel Game by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel Game as of 2024)
Table 11. Global Visual Novel Game Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Visual Novel Game Companies Headquarters
Table 13. Global Visual Novel Game Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Visual Novel Game Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Visual Novel Game Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Visual Novel Game Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Visual Novel Game Revenue by Application (2026-2031) & (US$ Million)
Table 21. Visual Novel Game High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Visual Novel Game Growth Accelerators and Market Barriers
Table 25. North America Visual Novel Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Visual Novel Game Growth Accelerators and Market Barriers
Table 27. Europe Visual Novel Game Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Visual Novel Game Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Visual Novel Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Visual Novel Game Investment Opportunities and Key Challenges
Table 31. Central and South America Visual Novel Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Visual Novel Game Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Visual Novel Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. Idea Factory Corporation Information
Table 35. Idea Factory Description and Major Businesses
Table 36. Idea Factory Product Features and Attributes
Table 37. Idea Factory Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. Idea Factory Revenue Proportion by Product in 2024
Table 39. Idea Factory Revenue Proportion by Application in 2024
Table 40. Idea Factory Revenue Proportion by Geographic Area in 2024
Table 41. Idea Factory Visual Novel Game SWOT Analysis
Table 42. Idea Factory Recent Developments
Table 43. Nitroplus Corporation Information
Table 44. Nitroplus Description and Major Businesses
Table 45. Nitroplus Product Features and Attributes
Table 46. Nitroplus Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Nitroplus Revenue Proportion by Product in 2024
Table 48. Nitroplus Revenue Proportion by Application in 2024
Table 49. Nitroplus Revenue Proportion by Geographic Area in 2024
Table 50. Nitroplus Visual Novel Game SWOT Analysis
Table 51. Nitroplus Recent Developments
Table 52. Visual Arts Corporation Information
Table 53. Visual Arts Description and Major Businesses
Table 54. Visual Arts Product Features and Attributes
Table 55. Visual Arts Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. Visual Arts Revenue Proportion by Product in 2024
Table 57. Visual Arts Revenue Proportion by Application in 2024
Table 58. Visual Arts Revenue Proportion by Geographic Area in 2024
Table 59. Visual Arts Visual Novel Game SWOT Analysis
Table 60. Visual Arts Recent Developments
Table 61. Type-Moon Corporation Information
Table 62. Type-Moon Description and Major Businesses
Table 63. Type-Moon Product Features and Attributes
Table 64. Type-Moon Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. Type-Moon Revenue Proportion by Product in 2024
Table 66. Type-Moon Revenue Proportion by Application in 2024
Table 67. Type-Moon Revenue Proportion by Geographic Area in 2024
Table 68. Type-Moon Visual Novel Game SWOT Analysis
Table 69. Type-Moon Recent Developments
Table 70. Spike Chunsoft Corporation Information
Table 71. Spike Chunsoft Description and Major Businesses
Table 72. Spike Chunsoft Product Features and Attributes
Table 73. Spike Chunsoft Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. Spike Chunsoft Revenue Proportion by Product in 2024
Table 75. Spike Chunsoft Revenue Proportion by Application in 2024
Table 76. Spike Chunsoft Revenue Proportion by Geographic Area in 2024
Table 77. Spike Chunsoft Visual Novel Game SWOT Analysis
Table 78. Spike Chunsoft Recent Developments
Table 79. Ace Attorney Corporation Information
Table 80. Ace Attorney Description and Major Businesses
Table 81. Ace Attorney Product Features and Attributes
Table 82. Ace Attorney Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. Ace Attorney Recent Developments
Table 84. Mushroomallow Corporation Information
Table 85. Mushroomallow Description and Major Businesses
Table 86. Mushroomallow Product Features and Attributes
Table 87. Mushroomallow Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. Mushroomallow Recent Developments
Table 89. Everlasting Summer Corporation Information
Table 90. Everlasting Summer Description and Major Businesses
Table 91. Everlasting Summer Product Features and Attributes
Table 92. Everlasting Summer Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. Everlasting Summer Recent Developments
Table 94. SIGONO Corporation Information
Table 95. SIGONO Description and Major Businesses
Table 96. SIGONO Product Features and Attributes
Table 97. SIGONO Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. SIGONO Recent Developments
Table 99. ASa-Project Corporation Information
Table 100. ASa-Project Description and Major Businesses
Table 101. ASa-Project Product Features and Attributes
Table 102. ASa-Project Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. ASa-Project Recent Developments
Table 104. Bandai Namco Entertainment Corporation Information
Table 105. Bandai Namco Entertainment Description and Major Businesses
Table 106. Bandai Namco Entertainment Product Features and Attributes
Table 107. Bandai Namco Entertainment Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. Bandai Namco Entertainment Recent Developments
Table 109. Hato King Corporation Information
Table 110. Hato King Description and Major Businesses
Table 111. Hato King Product Features and Attributes
Table 112. Hato King Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. Hato King Recent Developments
Table 114. 07th Expansion Corporation Information
Table 115. 07th Expansion Description and Major Businesses
Table 116. 07th Expansion Product Features and Attributes
Table 117. 07th Expansion Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. 07th Expansion Recent Developments
Table 119. Grasshopper Corporation Information
Table 120. Grasshopper Description and Major Businesses
Table 121. Grasshopper Product Features and Attributes
Table 122. Grasshopper Revenue (US$ Million) and Gross Margin (2020-2025)
Table 123. Grasshopper Recent Developments
Table 124. NOVECT Corporation Information
Table 125. NOVECT Description and Major Businesses
Table 126. NOVECT Product Features and Attributes
Table 127. NOVECT Revenue (US$ Million) and Gross Margin (2020-2025)
Table 128. NOVECT Recent Developments
Table 129. NIS America Corporation Information
Table 130. NIS America Description and Major Businesses
Table 131. NIS America Product Features and Attributes
Table 132. NIS America Revenue (US$ Million) and Gross Margin (2020-2025)
Table 133. NIS America Recent Developments
Table 134. XSEED Games Corporation Information
Table 135. XSEED Games Description and Major Businesses
Table 136. XSEED Games Product Features and Attributes
Table 137. XSEED Games Revenue (US$ Million) and Gross Margin (2020-2025)
Table 138. XSEED Games Recent Developments
Table 139. Raw Materials Key Suppliers
Table 140. Distributors List
Table 141. Market Trends and Market Evolution
Table 142. Market Drivers and Opportunities
Table 143. Market Challenges, Risks, and Restraints
Table 144. Research Programs/Design for This Report
Table 145. Key Data Information from Secondary Sources
Table 146. Key Data Information from Primary Sources
List of Figures
Figure 1. Visual Novel Game Product Picture
Figure 2. Global Visual Novel Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Mystery Novels Product Picture
Figure 4. Romance Novels Product Picture
Figure 5. Sci-fi Novels Product Picture
Figure 6. Historical Novels Product Picture
Figure 7. Comedy Novels Product Picture
Figure 8. Others Product Picture
Figure 9. Global Visual Novel Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 10. Adult
Figure 11. Children
Figure 12. Visual Novel Game Report Years Considered
Figure 13. Global Visual Novel Game Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 15. Global Visual Novel Game Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 16. Global Visual Novel Game Revenue Market Share by Region (2020-2031)
Figure 17. Global Visual Novel Game Revenue Market Share Ranking (2024)
Figure 18. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 19. Mystery Novels Revenue Market Share by Player in 2024
Figure 20. Romance Novels Revenue Market Share by Player in 2024
Figure 21. Sci-fi Novels Revenue Market Share by Player in 2024
Figure 22. Historical Novels Revenue Market Share by Player in 2024
Figure 23. Comedy Novels Revenue Market Share by Player in 2024
Figure 24. Others Revenue Market Share by Player in 2024
Figure 25. Global Visual Novel Game Revenue Market Share by Type (2020-2031)
Figure 26. Global Visual Novel Game Revenue Market Share by Application (2020-2031)
Figure 27. North America Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
Figure 28. North America Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
Figure 29. North America Visual Novel Game Revenue (US$ Million) by Type (2020 - 2031)
Figure 30. North America Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
Figure 31. US Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 32. Canada Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 33. Mexico Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 34. Europe Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
Figure 35. Europe Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
Figure 36. Europe Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
Figure 37. Europe Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
Figure 38. Germany Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 39. France Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 40. U.K. Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 41. Italy Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 42. Russia Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 43. Asia-Pacific Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
Figure 44. Asia-Pacific Top 8 Players Visual Novel Game Revenue (US$ Million) in 2024
Figure 45. Asia-Pacific Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
Figure 46. Asia-Pacific Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
Figure 47. Indonesia Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 48. Japan Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 49. South Korea Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 50. Australia Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 51. India Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 52. Indonesia Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 53. Vietnam Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 54. Malaysia Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 55. Philippines Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 56. Singapore Visual Novel Game Revenue (2020-2031) & (US$ Million)
Figure 57. Central and South America Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
Figure 58. Central and South America Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
Figure 59. Central and South America Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
Figure 60. Central and South America Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
Figure 61. Brazil Visual Novel Game Revenue (2020-2025) & (US$ Million)
Figure 62. Argentina Visual Novel Game Revenue (2020-2025) & (US$ Million)
Figure 63. Middle East and Africa Visual Novel Game Revenue YoY (2020-2031) & (US$ Million)
Figure 64. Middle East and Africa Top 5 Players Visual Novel Game Revenue (US$ Million) in 2024
Figure 65. South America Visual Novel Game Revenue (US$ Million) by Type (2020-2031)
Figure 66. Middle East and Africa Visual Novel Game Revenue (US$ Million) by Application (2020-2031)
Figure 67. GCC Countries Visual Novel Game Revenue (2020-2025) & (US$ Million)
Figure 68. Israel Visual Novel Game Revenue (2020-2025) & (US$ Million)
Figure 69. Egypt Visual Novel Game Revenue (2020-2025) & (US$ Million)
Figure 70. South Africa Visual Novel Game Revenue (2020-2025) & (US$ Million)
Figure 71. Visual Novel Game Industry Chain Mapping
Figure 72. Channels of Distribution (Direct Vs Distribution)
Figure 73. Bottom-up and Top-down Approaches for This Report
Figure 74. Data Triangulation
Figure 75. Key Executives Interviewed