0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Anime Apps Market Research Report 2024
Published Date: August 2024
|
Report Code: QYRE-Auto-24O17750
Home | Market Reports | Arts & Entertainment| Comics & Animation| Anime & Manga
Global Anime Apps Market Research Report 2024
BUY CHAPTERS

Global Anime Apps Market Research Report 2024

Code: QYRE-Auto-24O17750
Report
August 2024
Pages:94
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime Apps Market Size

The global Anime Apps market was valued at US$ 895 million in 2023 and is anticipated to reach US$ 1837 million by 2030, witnessing a CAGR of 11.6% during the forecast period 2024-2030.

Anime Apps Market

Anime Apps Market

North American market for Anime Apps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Anime Apps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Anime Apps in Adults is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Anime Apps include Crunchyroll, Netflix, Hulu, Tubi, RetroCrush, Hidive, DirecTV, Disney+, Sling TV, Max, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Anime Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Apps.
The Anime Apps market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Anime Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime Apps companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Anime Apps Market Report

Report Metric Details
Report Name Anime Apps Market
Accounted market size in 2023 US$ 895 million
Forecasted market size in 2030 US$ 1837 million
CAGR 11.6%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • iOS
  • Android
Segment by Application
  • Adults
  • Children
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Crunchyroll, Netflix, Hulu, Tubi, RetroCrush, Hidive, DirecTV, Disney+, Sling TV, Max, VRV, Funimation, Anime TV, Anime Manga, MyAniList, AnimeFLV, AnimeX
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Anime Apps company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Anime Apps Market growing?

Ans: The Anime Apps Market witnessing a CAGR of 11.6% during the forecast period 2024-2030.

What is the Anime Apps Market size in 2030?

Ans: The Anime Apps Market size in 2030 will be US$ 1837 million.

Who are the main players in the Anime Apps Market report?

Ans: The main players in the Anime Apps Market are Crunchyroll, Netflix, Hulu, Tubi, RetroCrush, Hidive, DirecTV, Disney+, Sling TV, Max, VRV, Funimation, Anime TV, Anime Manga, MyAniList, AnimeFLV, AnimeX

What are the Application segmentation covered in the Anime Apps Market report?

Ans: The Applications covered in the Anime Apps Market report are Adults, Children

What are the Type segmentation covered in the Anime Apps Market report?

Ans: The Types covered in the Anime Apps Market report are iOS, Android

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime Apps Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 iOS
1.2.3 Android
1.3 Market by Application
1.3.1 Global Anime Apps Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Adults
1.3.3 Children
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime Apps Market Perspective (2019-2030)
2.2 Global Anime Apps Growth Trends by Region
2.2.1 Global Anime Apps Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Anime Apps Historic Market Size by Region (2019-2024)
2.2.3 Anime Apps Forecasted Market Size by Region (2025-2030)
2.3 Anime Apps Market Dynamics
2.3.1 Anime Apps Industry Trends
2.3.2 Anime Apps Market Drivers
2.3.3 Anime Apps Market Challenges
2.3.4 Anime Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime Apps Players by Revenue
3.1.1 Global Top Anime Apps Players by Revenue (2019-2024)
3.1.2 Global Anime Apps Revenue Market Share by Players (2019-2024)
3.2 Global Anime Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime Apps Revenue
3.4 Global Anime Apps Market Concentration Ratio
3.4.1 Global Anime Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime Apps Revenue in 2023
3.5 Global Key Players of Anime Apps Head office and Area Served
3.6 Global Key Players of Anime Apps, Product and Application
3.7 Global Key Players of Anime Apps, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime Apps Breakdown Data by Type
4.1 Global Anime Apps Historic Market Size by Type (2019-2024)
4.2 Global Anime Apps Forecasted Market Size by Type (2025-2030)
5 Anime Apps Breakdown Data by Application
5.1 Global Anime Apps Historic Market Size by Application (2019-2024)
5.2 Global Anime Apps Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Anime Apps Market Size (2019-2030)
6.2 North America Anime Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Anime Apps Market Size by Country (2019-2024)
6.4 North America Anime Apps Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime Apps Market Size (2019-2030)
7.2 Europe Anime Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Anime Apps Market Size by Country (2019-2024)
7.4 Europe Anime Apps Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime Apps Market Size (2019-2030)
8.2 Asia-Pacific Anime Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Anime Apps Market Size by Region (2019-2024)
8.4 Asia-Pacific Anime Apps Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime Apps Market Size (2019-2030)
9.2 Latin America Anime Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Anime Apps Market Size by Country (2019-2024)
9.4 Latin America Anime Apps Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime Apps Market Size (2019-2030)
10.2 Middle East & Africa Anime Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Anime Apps Market Size by Country (2019-2024)
10.4 Middle East & Africa Anime Apps Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Crunchyroll
11.1.1 Crunchyroll Company Details
11.1.2 Crunchyroll Business Overview
11.1.3 Crunchyroll Anime Apps Introduction
11.1.4 Crunchyroll Revenue in Anime Apps Business (2019-2024)
11.1.5 Crunchyroll Recent Development
11.2 Netflix
11.2.1 Netflix Company Details
11.2.2 Netflix Business Overview
11.2.3 Netflix Anime Apps Introduction
11.2.4 Netflix Revenue in Anime Apps Business (2019-2024)
11.2.5 Netflix Recent Development
11.3 Hulu
11.3.1 Hulu Company Details
11.3.2 Hulu Business Overview
11.3.3 Hulu Anime Apps Introduction
11.3.4 Hulu Revenue in Anime Apps Business (2019-2024)
11.3.5 Hulu Recent Development
11.4 Tubi
11.4.1 Tubi Company Details
11.4.2 Tubi Business Overview
11.4.3 Tubi Anime Apps Introduction
11.4.4 Tubi Revenue in Anime Apps Business (2019-2024)
11.4.5 Tubi Recent Development
11.5 RetroCrush
11.5.1 RetroCrush Company Details
11.5.2 RetroCrush Business Overview
11.5.3 RetroCrush Anime Apps Introduction
11.5.4 RetroCrush Revenue in Anime Apps Business (2019-2024)
11.5.5 RetroCrush Recent Development
11.6 Hidive
11.6.1 Hidive Company Details
11.6.2 Hidive Business Overview
11.6.3 Hidive Anime Apps Introduction
11.6.4 Hidive Revenue in Anime Apps Business (2019-2024)
11.6.5 Hidive Recent Development
11.7 DirecTV
11.7.1 DirecTV Company Details
11.7.2 DirecTV Business Overview
11.7.3 DirecTV Anime Apps Introduction
11.7.4 DirecTV Revenue in Anime Apps Business (2019-2024)
11.7.5 DirecTV Recent Development
11.8 Disney+
11.8.1 Disney+ Company Details
11.8.2 Disney+ Business Overview
11.8.3 Disney+ Anime Apps Introduction
11.8.4 Disney+ Revenue in Anime Apps Business (2019-2024)
11.8.5 Disney+ Recent Development
11.9 Sling TV
11.9.1 Sling TV Company Details
11.9.2 Sling TV Business Overview
11.9.3 Sling TV Anime Apps Introduction
11.9.4 Sling TV Revenue in Anime Apps Business (2019-2024)
11.9.5 Sling TV Recent Development
11.10 Max
11.10.1 Max Company Details
11.10.2 Max Business Overview
11.10.3 Max Anime Apps Introduction
11.10.4 Max Revenue in Anime Apps Business (2019-2024)
11.10.5 Max Recent Development
11.11 VRV
11.11.1 VRV Company Details
11.11.2 VRV Business Overview
11.11.3 VRV Anime Apps Introduction
11.11.4 VRV Revenue in Anime Apps Business (2019-2024)
11.11.5 VRV Recent Development
11.12 Funimation
11.12.1 Funimation Company Details
11.12.2 Funimation Business Overview
11.12.3 Funimation Anime Apps Introduction
11.12.4 Funimation Revenue in Anime Apps Business (2019-2024)
11.12.5 Funimation Recent Development
11.13 Anime TV
11.13.1 Anime TV Company Details
11.13.2 Anime TV Business Overview
11.13.3 Anime TV Anime Apps Introduction
11.13.4 Anime TV Revenue in Anime Apps Business (2019-2024)
11.13.5 Anime TV Recent Development
11.14 Anime Manga
11.14.1 Anime Manga Company Details
11.14.2 Anime Manga Business Overview
11.14.3 Anime Manga Anime Apps Introduction
11.14.4 Anime Manga Revenue in Anime Apps Business (2019-2024)
11.14.5 Anime Manga Recent Development
11.15 MyAniList
11.15.1 MyAniList Company Details
11.15.2 MyAniList Business Overview
11.15.3 MyAniList Anime Apps Introduction
11.15.4 MyAniList Revenue in Anime Apps Business (2019-2024)
11.15.5 MyAniList Recent Development
11.16 AnimeFLV
11.16.1 AnimeFLV Company Details
11.16.2 AnimeFLV Business Overview
11.16.3 AnimeFLV Anime Apps Introduction
11.16.4 AnimeFLV Revenue in Anime Apps Business (2019-2024)
11.16.5 AnimeFLV Recent Development
11.17 AnimeX
11.17.1 AnimeX Company Details
11.17.2 AnimeX Business Overview
11.17.3 AnimeX Anime Apps Introduction
11.17.4 AnimeX Revenue in Anime Apps Business (2019-2024)
11.17.5 AnimeX Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Anime Apps Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of iOS
 Table 3. Key Players of Android
 Table 4. Global Anime Apps Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 5. Global Anime Apps Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 6. Global Anime Apps Market Size by Region (2019-2024) & (US$ Million)
 Table 7. Global Anime Apps Market Share by Region (2019-2024)
 Table 8. Global Anime Apps Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 9. Global Anime Apps Market Share by Region (2025-2030)
 Table 10. Anime Apps Market Trends
 Table 11. Anime Apps Market Drivers
 Table 12. Anime Apps Market Challenges
 Table 13. Anime Apps Market Restraints
 Table 14. Global Anime Apps Revenue by Players (2019-2024) & (US$ Million)
 Table 15. Global Anime Apps Market Share by Players (2019-2024)
 Table 16. Global Top Anime Apps Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Apps as of 2023)
 Table 17. Ranking of Global Top Anime Apps Companies by Revenue (US$ Million) in 2023
 Table 18. Global 5 Largest Players Market Share by Anime Apps Revenue (CR5 and HHI) & (2019-2024)
 Table 19. Global Key Players of Anime Apps, Headquarters and Area Served
 Table 20. Global Key Players of Anime Apps, Product and Application
 Table 21. Global Key Players of Anime Apps, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Anime Apps Market Size by Type (2019-2024) & (US$ Million)
 Table 24. Global Anime Apps Revenue Market Share by Type (2019-2024)
 Table 25. Global Anime Apps Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 26. Global Anime Apps Revenue Market Share by Type (2025-2030)
 Table 27. Global Anime Apps Market Size by Application (2019-2024) & (US$ Million)
 Table 28. Global Anime Apps Revenue Market Share by Application (2019-2024)
 Table 29. Global Anime Apps Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 30. Global Anime Apps Revenue Market Share by Application (2025-2030)
 Table 31. North America Anime Apps Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 32. North America Anime Apps Market Size by Country (2019-2024) & (US$ Million)
 Table 33. North America Anime Apps Market Size by Country (2025-2030) & (US$ Million)
 Table 34. Europe Anime Apps Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 35. Europe Anime Apps Market Size by Country (2019-2024) & (US$ Million)
 Table 36. Europe Anime Apps Market Size by Country (2025-2030) & (US$ Million)
 Table 37. Asia-Pacific Anime Apps Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 38. Asia-Pacific Anime Apps Market Size by Region (2019-2024) & (US$ Million)
 Table 39. Asia-Pacific Anime Apps Market Size by Region (2025-2030) & (US$ Million)
 Table 40. Latin America Anime Apps Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 41. Latin America Anime Apps Market Size by Country (2019-2024) & (US$ Million)
 Table 42. Latin America Anime Apps Market Size by Country (2025-2030) & (US$ Million)
 Table 43. Middle East & Africa Anime Apps Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 44. Middle East & Africa Anime Apps Market Size by Country (2019-2024) & (US$ Million)
 Table 45. Middle East & Africa Anime Apps Market Size by Country (2025-2030) & (US$ Million)
 Table 46. Crunchyroll Company Details
 Table 47. Crunchyroll Business Overview
 Table 48. Crunchyroll Anime Apps Product
 Table 49. Crunchyroll Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 50. Crunchyroll Recent Development
 Table 51. Netflix Company Details
 Table 52. Netflix Business Overview
 Table 53. Netflix Anime Apps Product
 Table 54. Netflix Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 55. Netflix Recent Development
 Table 56. Hulu Company Details
 Table 57. Hulu Business Overview
 Table 58. Hulu Anime Apps Product
 Table 59. Hulu Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 60. Hulu Recent Development
 Table 61. Tubi Company Details
 Table 62. Tubi Business Overview
 Table 63. Tubi Anime Apps Product
 Table 64. Tubi Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 65. Tubi Recent Development
 Table 66. RetroCrush Company Details
 Table 67. RetroCrush Business Overview
 Table 68. RetroCrush Anime Apps Product
 Table 69. RetroCrush Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 70. RetroCrush Recent Development
 Table 71. Hidive Company Details
 Table 72. Hidive Business Overview
 Table 73. Hidive Anime Apps Product
 Table 74. Hidive Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 75. Hidive Recent Development
 Table 76. DirecTV Company Details
 Table 77. DirecTV Business Overview
 Table 78. DirecTV Anime Apps Product
 Table 79. DirecTV Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 80. DirecTV Recent Development
 Table 81. Disney+ Company Details
 Table 82. Disney+ Business Overview
 Table 83. Disney+ Anime Apps Product
 Table 84. Disney+ Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 85. Disney+ Recent Development
 Table 86. Sling TV Company Details
 Table 87. Sling TV Business Overview
 Table 88. Sling TV Anime Apps Product
 Table 89. Sling TV Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 90. Sling TV Recent Development
 Table 91. Max Company Details
 Table 92. Max Business Overview
 Table 93. Max Anime Apps Product
 Table 94. Max Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 95. Max Recent Development
 Table 96. VRV Company Details
 Table 97. VRV Business Overview
 Table 98. VRV Anime Apps Product
 Table 99. VRV Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 100. VRV Recent Development
 Table 101. Funimation Company Details
 Table 102. Funimation Business Overview
 Table 103. Funimation Anime Apps Product
 Table 104. Funimation Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 105. Funimation Recent Development
 Table 106. Anime TV Company Details
 Table 107. Anime TV Business Overview
 Table 108. Anime TV Anime Apps Product
 Table 109. Anime TV Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 110. Anime TV Recent Development
 Table 111. Anime Manga Company Details
 Table 112. Anime Manga Business Overview
 Table 113. Anime Manga Anime Apps Product
 Table 114. Anime Manga Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 115. Anime Manga Recent Development
 Table 116. MyAniList Company Details
 Table 117. MyAniList Business Overview
 Table 118. MyAniList Anime Apps Product
 Table 119. MyAniList Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 120. MyAniList Recent Development
 Table 121. AnimeFLV Company Details
 Table 122. AnimeFLV Business Overview
 Table 123. AnimeFLV Anime Apps Product
 Table 124. AnimeFLV Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 125. AnimeFLV Recent Development
 Table 126. AnimeX Company Details
 Table 127. AnimeX Business Overview
 Table 128. AnimeX Anime Apps Product
 Table 129. AnimeX Revenue in Anime Apps Business (2019-2024) & (US$ Million)
 Table 130. AnimeX Recent Development
 Table 131. Research Programs/Design for This Report
 Table 132. Key Data Information from Secondary Sources
 Table 133. Key Data Information from Primary Sources
 Table 134. Authors List of This Report


List of Figures
 Figure 1. Anime Apps Picture
 Figure 2. Global Anime Apps Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Anime Apps Market Share by Type: 2023 VS 2030
 Figure 4. iOS Features
 Figure 5. Android Features
 Figure 6. Global Anime Apps Market Size by Application (2024-2030) & (US$ Million)
 Figure 7. Global Anime Apps Market Share by Application: 2023 VS 2030
 Figure 8. Adults Case Studies
 Figure 9. Children Case Studies
 Figure 10. Anime Apps Report Years Considered
 Figure 11. Global Anime Apps Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 12. Global Anime Apps Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 13. Global Anime Apps Market Share by Region: 2023 VS 2030
 Figure 14. Global Anime Apps Market Share by Players in 2023
 Figure 15. Global Top Anime Apps Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Apps as of 2023)
 Figure 16. The Top 10 and 5 Players Market Share by Anime Apps Revenue in 2023
 Figure 17. North America Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 18. North America Anime Apps Market Share by Country (2019-2030)
 Figure 19. United States Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 20. Canada Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 21. Europe Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 22. Europe Anime Apps Market Share by Country (2019-2030)
 Figure 23. Germany Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. France Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. U.K. Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 26. Italy Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 27. Russia Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. Nordic Countries Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. Asia-Pacific Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Asia-Pacific Anime Apps Market Share by Region (2019-2030)
 Figure 31. China Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Japan Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. South Korea Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 34. Southeast Asia Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 35. India Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. Australia Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. Latin America Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. Latin America Anime Apps Market Share by Country (2019-2030)
 Figure 39. Mexico Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. Brazil Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. Middle East & Africa Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 42. Middle East & Africa Anime Apps Market Share by Country (2019-2030)
 Figure 43. Turkey Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Saudi Arabia Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. UAE Anime Apps Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. Crunchyroll Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 47. Netflix Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 48. Hulu Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 49. Tubi Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 50. RetroCrush Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 51. Hidive Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 52. DirecTV Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 53. Disney+ Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 54. Sling TV Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 55. Max Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 56. VRV Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 57. Funimation Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 58. Anime TV Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 59. Anime Manga Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 60. MyAniList Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 61. AnimeFLV Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 62. AnimeX Revenue Growth Rate in Anime Apps Business (2019-2024)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Lukasiewicz Research Network

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Global Anime Game Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-10U15489
Wed Aug 21 00:00:00 UTC 2024

Add to Cart

Global Anime Apps Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-24O17750
Tue Aug 20 00:00:00 UTC 2024

Add to Cart

Global Manga and Anime Licensing Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-38E14822
Mon Jul 22 00:00:00 UTC 2024

Add to Cart

Global Anime Dubbing Services Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-12K17761
Tue Jul 16 00:00:00 UTC 2024

Add to Cart