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Global Anime Toys Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: October 2025
|
Report Code: QYRE-Auto-7K17592
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Global Anime Toys Market Research Report 2024
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Global Anime Toys Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-7K17592
Report
October 2025
Pages:165
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime Toys Market

The global Anime Toys market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications, while evolving U.S. tariff policies introduce trade‑cost volatility and supply‑chain uncertainty.
From a downstream perspective, Online Sales accounted for % of 2024 revenue, surging to US$ million by 2031 (CAGR: % from 2025–2031).
Anime Toys leading manufacturers including AULDEY, Kayou, BANDAI, Transformers, DanBaoLe, POP MART, LDCX, PAW PATROL, Temi, 52TOYS, etc., dominate supply; the top five capture approximately % of global revenue, with AULDEY leading 2024 sales at US$ million.
Regional Outlook:
North America rose from US$ million in 2024 to a forecast US$ million by 2031 (CAGR %).
Asia‑Pacific will expand from US$ million to US$ million (CAGR  %), led by China (US$ million in 2024, % share rising to % by 2031), Japan (CAGR %), South Korea (CAGR %), and Southeast Asia (CAGR %).
Europe is set to grow from US$ million to US$ million (CAGR %), with Germany projected to hit US$ million by 2031 (CAGR %).

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Anime Toys market, seamlessly integrating production and sales performance across the value chain. It analyzes historical sales volume and revenue sales data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies volume and value, growth rates, technical innovations, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries. Each region’s dominant products, competitive landscape, and downstream demand trends are clearly detailed.
Critical competitive intelligence profiles manufacturers—sales volume, revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise supply‑chain overview maps upstream suppliers, manufacturing technologies, cost structures, and distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of Anime Toys Market Report

Report Metric Details
Report Name Anime Toys Market
Segment by Type
Segment by Application
  • Online Sales
  • Offline Sales
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company AULDEY, Kayou, BANDAI, Transformers, DanBaoLe, POP MART, LDCX, PAW PATROL, Temi, 52TOYS, JUMPGO, MINISO, Hasbro
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the Anime Toys study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the manufacturer landscape—ranks by volume and revenue, analyzes profitability and pricing, maps production bases, details manufacturer performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares sales, revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates sales, revenue, and pricing by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down sales and revenue by Type, by Application and country, profiles key manufacturers and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional sales, revenue and market by Type, by Application and manufacturers, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies sales and revenue by Type, by Application, and region/country, profiles top manufacturers, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures sales and revenue by Type, by Application, and country, profiles top manufacturers, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates sales and revenue by Type, by Application, and country, profiles key manufacturers, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles manufacturers in depth—details product specs, sales, revenue, margins; Top manufactures 2024 sales breakdowns by Product type, by Application, by sales region SWOT analysis, and recent strategic developments.
  • Chapter 12: Supply chain—analyses upstream raw materials and suppliers, manufacturing footprint, regional production and cost, regulatory and technology, plus downstream channels and distributor roles.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 15: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Secure your supply chain against disruptions through upstream and downstream visibility (Chapters 12 and 13).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the Anime Toys Market report?

Ans: The main players in the Anime Toys Market are AULDEY, Kayou, BANDAI, Transformers, DanBaoLe, POP MART, LDCX, PAW PATROL, Temi, 52TOYS, JUMPGO, MINISO, Hasbro

What are the Application segmentation covered in the Anime Toys Market report?

Ans: The Applications covered in the Anime Toys Market report are Online Sales, Offline Sales

What are the Type segmentation covered in the Anime Toys Market report?

Ans: The Types covered in the Anime Toys Market report are Ceramics, Plastic, Acrylic, Others

Recommended Reports

Anime Toy Markets

Educational Toys

Tech & Robot Toys

1 Study Coverage
1.1 Introduction to Anime Toys: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Anime Toys Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Ceramics
1.2.3 Plastic
1.2.4 Acrylic
1.2.5 Others
1.3 Market Segmentation by Application
1.3.1 Global Anime Toys Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Anime Toys Revenue Estimates and Forecasts 2020-2031
2.2 Global Anime Toys Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020--2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.3 Global Anime Toys Sales Estimates and Forecasts 2020-2031
2.4 Global Anime Toys Sales by Region
2.4.1 Sales Comparison: 2020 VS 2024 VS 2031
2.4.2 Historical and Forecasted Sales by Region (2020-2031)
2.4.3 Emerging Market Focus: Growth Drivers & Investment Trends
2.4.4 Global Sales Market Share by Region (2020-2031)
3 Competition by Manufacturers
3.1 Global Anime Toys Sales by Manufacturers
3.1.1 Global Sales Volume by Manufacturers (2020-2025)
3.1.2 Global Top 5 and Top 10 Manufacturers’Market Share by Sales Volume (2024)
3.2 Global Anime Toys Manufacturer Revenue Rankings and Tiers
3.2.1 Global Revenue (Value) by Manufacturers (2020-2025)
3.2.2 Global Key Manufacturer Revenue Ranking (2023 vs. 2024)
3.2.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.3 Manufacturer Profitability Profiles and Pricing Strategies
3.3.1 Gross Margin by Top Manufacturer (2020 VS 2024)
3.3.2 Manufacturer-Level Price Trends (2020-2025)
3.4 Key Manufacturers Manufacturing Base and Headquarters
3.5 Main Product Type Market Size by Manufacturers
3.5.1 Ceramics Market Size by Manufacturers
3.5.2 Plastic Market Size by Manufacturers
3.5.3 Acrylic Market Size by Manufacturers
3.5.4 Others Market Size by Manufacturers
3.6 Global Anime Toys Market Concentration and Dynamics
3.6.1 Global Market Concentration (CR5 and HHI)
3.6.2 Entrant/Exit Impact Analysis
3.6.3 Strategic Moves: M&A, Capacity Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Anime Toys Sales Performance by Type
4.1.1 Global Historical and Forecasted Sales by Type (2020-2031)
4.1.2 Global Sales Market Share by Type (2020-2031)
4.2 Global Anime Toys Revenue Trends by Type
4.2.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.2.2 Global Revenue Market Share by Type (2020-2031)
4.3 Global Average Selling Price (ASP) Trends by Type (2020-2031)
4.4 Product Technology Differentiation
4.5 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.5.1 High-Growth Niches and Adoption Drivers
4.5.2 Profitability Hotspots and Cost Drivers
4.5.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Anime Toys Sales by Application
5.1.1 Global Historical and Forecasted Sales by Application (2020-2031)
5.1.2 Global Sales Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Global Anime Toys Revenue by Application
5.2.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.2.2 Revenue Market Share by Application (2020-2031)
5.3 Global Pricing Dynamics by Application (2020-2031)
5.4 Downstream Customer Analysis
5.4.1 Top Customers by Region
5.4.2 Top Customers by Application
6 North America
6.1 North America Sales Volume and Revenue (2020-2031)
6.2 North America Key Manufacturers Sales Revenue in 2024
6.3 North America Anime Toys Sales and Revenue by Type (2020-2031)
6.4 North America Anime Toys Sales and Revenue by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Anime Toys Market Size by Country
6.6.1 North America Revenue by Country
6.6.2 North America Sales Trends by Country
6.6.3 US
6.6.4 Canada
6.6.5 Mexico
7 Europe
7.1 Europe Sales Volume and Revenue (2020-2031)
7.2 Europe Key Manufacturers Sales Revenue in 2024
7.3 Europe Anime Toys Sales and Revenue by Type (2020-2031)
7.4 Europe Anime Toys Sales and Revenue by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Anime Toys Market Size by Country
7.6.1 Europe Revenue by Country
7.6.2 Europe Sales Trends by Country
7.6.3 Germany
7.6.4 France
7.6.5 U.K.
7.6.6 Italy
7.6.7 Russia
8 Asia-Pacific
8.1 Asia-Pacific Sales Volume and Revenue (2020-2031)
8.2 Asia-Pacific Key Manufacturers Sales Revenue in 2024
8.3 Asia-Pacific Anime Toys Sales and Revenue by Type (2020-2031)
8.4 Asia-Pacific Anime Toys Sales and Revenue by Application (2020-2031)
8.5 Asia-Pacific Anime Toys Market Size by Region
8.5.1 Asia-Pacific Revenue by Region
8.5.2 Asia-Pacific Sales Trends by Region
8.6 Asia-Pacific Growth Accelerators and Market Barriers
8.7 Southeast Asia
8.7.1 Southeast Asia Revenue by Country (2020 VS 2024 VS 2031)
8.7.2 Key Country Analysis: Indonesia, Vietnam, Thailand, Malaysia, Philippines
8.8 China
8.9 Japan
8.10 South Korea
8.11 China Taiwan
8.12 India
9 Central and South America
9.1 Central and South America Sales Volume and Revenue (2020-2031)
9.2 Central and South America Key Manufacturers Sales Revenue in 2024
9.3 Central and South America Anime Toys Sales and Revenue by Type (2020-2031)
9.4 Central and South America Anime Toys Sales and Revenue by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Anime Toys Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Sales Volume and Revenue (2020-2031)
10.2 Middle East and Africa Key Manufacturers Sales Revenue in 2024
10.3 Middle East and Africa Anime Toys Sales and Revenue by Type (2020-2031)
10.4 Middle East and Africa Anime Toys Sales and Revenue by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Anime Toys Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Turkey
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 AULDEY
11.1.1 AULDEY Corporation Information
11.1.2 AULDEY Business Overview
11.1.3 AULDEY Anime Toys Product Models, Descriptions and Specifications
11.1.4 AULDEY Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.1.5 AULDEY Anime Toys Sales by Product in 2024
11.1.6 AULDEY Anime Toys Sales by Application in 2024
11.1.7 AULDEY Anime Toys Sales by Geographic Area in 2024
11.1.8 AULDEY Anime Toys SWOT Analysis
11.1.9 AULDEY Recent Developments
11.2 Kayou
11.2.1 Kayou Corporation Information
11.2.2 Kayou Business Overview
11.2.3 Kayou Anime Toys Product Models, Descriptions and Specifications
11.2.4 Kayou Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.2.5 Kayou Anime Toys Sales by Product in 2024
11.2.6 Kayou Anime Toys Sales by Application in 2024
11.2.7 Kayou Anime Toys Sales by Geographic Area in 2024
11.2.8 Kayou Anime Toys SWOT Analysis
11.2.9 Kayou Recent Developments
11.3 BANDAI
11.3.1 BANDAI Corporation Information
11.3.2 BANDAI Business Overview
11.3.3 BANDAI Anime Toys Product Models, Descriptions and Specifications
11.3.4 BANDAI Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.3.5 BANDAI Anime Toys Sales by Product in 2024
11.3.6 BANDAI Anime Toys Sales by Application in 2024
11.3.7 BANDAI Anime Toys Sales by Geographic Area in 2024
11.3.8 BANDAI Anime Toys SWOT Analysis
11.3.9 BANDAI Recent Developments
11.4 Transformers
11.4.1 Transformers Corporation Information
11.4.2 Transformers Business Overview
11.4.3 Transformers Anime Toys Product Models, Descriptions and Specifications
11.4.4 Transformers Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.4.5 Transformers Anime Toys Sales by Product in 2024
11.4.6 Transformers Anime Toys Sales by Application in 2024
11.4.7 Transformers Anime Toys Sales by Geographic Area in 2024
11.4.8 Transformers Anime Toys SWOT Analysis
11.4.9 Transformers Recent Developments
11.5 DanBaoLe
11.5.1 DanBaoLe Corporation Information
11.5.2 DanBaoLe Business Overview
11.5.3 DanBaoLe Anime Toys Product Models, Descriptions and Specifications
11.5.4 DanBaoLe Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.5.5 DanBaoLe Anime Toys Sales by Product in 2024
11.5.6 DanBaoLe Anime Toys Sales by Application in 2024
11.5.7 DanBaoLe Anime Toys Sales by Geographic Area in 2024
11.5.8 DanBaoLe Anime Toys SWOT Analysis
11.5.9 DanBaoLe Recent Developments
11.6 POP MART
11.6.1 POP MART Corporation Information
11.6.2 POP MART Business Overview
11.6.3 POP MART Anime Toys Product Models, Descriptions and Specifications
11.6.4 POP MART Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.6.5 POP MART Recent Developments
11.7 LDCX
11.7.1 LDCX Corporation Information
11.7.2 LDCX Business Overview
11.7.3 LDCX Anime Toys Product Models, Descriptions and Specifications
11.7.4 LDCX Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.7.5 LDCX Recent Developments
11.8 PAW PATROL
11.8.1 PAW PATROL Corporation Information
11.8.2 PAW PATROL Business Overview
11.8.3 PAW PATROL Anime Toys Product Models, Descriptions and Specifications
11.8.4 PAW PATROL Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.8.5 PAW PATROL Recent Developments
11.9 Temi
11.9.1 Temi Corporation Information
11.9.2 Temi Business Overview
11.9.3 Temi Anime Toys Product Models, Descriptions and Specifications
11.9.4 Temi Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.9.5 Temi Recent Developments
11.10 52TOYS
11.10.1 52TOYS Corporation Information
11.10.2 52TOYS Business Overview
11.10.3 52TOYS Anime Toys Product Models, Descriptions and Specifications
11.10.4 52TOYS Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.10.5 52TOYS Recent Developments
11.11 JUMPGO
11.11.1 JUMPGO Corporation Information
11.11.2 JUMPGO Business Overview
11.11.3 JUMPGO Anime Toys Product Models, Descriptions and Specifications
11.11.4 JUMPGO Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.11.5 JUMPGO Recent Developments
11.12 MINISO
11.12.1 MINISO Corporation Information
11.12.2 MINISO Business Overview
11.12.3 MINISO Anime Toys Product Models, Descriptions and Specifications
11.12.4 MINISO Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.12.5 MINISO Recent Developments
11.13 Hasbro
11.13.1 Hasbro Corporation Information
11.13.2 Hasbro Business Overview
11.13.3 Hasbro Anime Toys Product Models, Descriptions and Specifications
11.13.4 Hasbro Anime Toys Sales, Price, Revenue and Gross Margin (2020-2025)
11.13.5 Hasbro Recent Developments
12 Value Chain and Supply-Chain Analysis
12.1 Anime Toys Industry Chain
12.2 Anime Toys Upstream Materials Analysis
12.2.1 Raw Materials
12.2.2 Key Suppliers Market Share & Risk Assessment
12.3 Anime Toys Integrated Production Analysis
12.3.1 Manufacturing Footprint Analysis
12.3.2 Regional Production Market Share (2020-2031)
12.3.3 Regulatory and Trade Policy Impact on Production
12.3.4 Production Technology Overview
12.3.5 Regional Cost Drivers
12.4 Anime Toys Sales Channels and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Anime Toys Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Anime Toys Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global Anime Toys Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global Anime Toys Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global Anime Toys Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global Anime Toys Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Anime Toys Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Global Anime Toys Sales Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 7. Global Anime Toys Sales by Region (2020-2025) & (K Units)
 Table 8. Global Anime Toys Sales by Region (2026-2031) & (K Units)
 Table 9. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 10. Global Anime Toys Sales by Manufacturers (2020-2025) & (K Units)
 Table 11. Global Anime Toys Sales Share by Manufacturers (2020-2025)
 Table 12. Global Anime Toys Revenue by Manufacturers (2020-2025) & (US$ Million)
 Table 13. Global Anime Toys Revenue Market Share by Manufacturers (2020-2025)
 Table 14. Global Key Manufacturers’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 15. Global Anime Toys by Manufacturer Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Toys as of 2024)
 Table 16. Global Anime Toys Average Gross Margin (%) by Manufacturer (2020 VS 2024)
 Table 17. Global Anime Toys Average Selling Price (ASP) by Manufacturers (2020-2025) & (US$/Unit)
 Table 18. Key Manufacturers Anime Toys Manufacturing Base and Headquarters
 Table 19. Global Anime Toys Market Concentration Ratio (CR5 and HHI)
 Table 20. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 21. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 22. Global Anime Toys Sales by Type (2020-2025) & (K Units)
 Table 23. Global Anime Toys Sales by Type (2026-2031) & (K Units)
 Table 24. Global Anime Toys Revenue by Type (2020-2025) & (US$ Million)
 Table 25. Global Anime Toys Revenue by Type (2026-2031) & (US$ Million)
 Table 26. Global Anime Toys ASP by Type (2020-2031) & (US$/Unit)
 Table 27. Technical Specifications by Key Product Type
 Table 28. Global Anime Toys Sales by Application (2020-2025) & (K Units)
 Table 29. Global Anime Toys Sales by Application (2026-2031) & (K Units)
 Table 30. Anime Toys High-Growth Sectors Demand CAGR (2024-2031)
 Table 31. Global Anime Toys Revenue by Application (2020-2025) & (US$ Million)
 Table 32. Global Anime Toys Revenue by Application (2026-2031) & (US$ Million)
 Table 33. Global Anime Toys ASP by Application (2020-2031) & (US$/Unit)
 Table 34. Top Customers by Region
 Table 35. Top Customers by Application
 Table 36. North America Anime Toys Growth Accelerators and Market Barriers
 Table 37. North America Anime Toys Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 38. North America Anime Toys Sales (K Units) by Country (2020 VS 2024 VS 2031)
 Table 39. Europe Anime Toys Growth Accelerators and Market Barriers
 Table 40. Europe Anime Toys Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Europe Anime Toys Sales (K Units) by Country (2020 VS 2024 VS 2031)
 Table 42. Asia-Pacific Anime Toys Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 43. Asia-Pacific Anime Toys Sales (K Units) by Country (2020 VS 2024 VS 2031)
 Table 44. Asia-Pacific Anime Toys Growth Accelerators and Market Barriers
 Table 45. Southeast Asia Anime Toys Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Central and South America Anime Toys Investment Opportunities and Key Challenges
 Table 47. Central and South America Anime Toys Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 48. Middle East and Africa Anime Toys Investment Opportunities and Key Challenges
 Table 49. Middle East and Africa Anime Toys Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 50. AULDEY Corporation Information
 Table 51. AULDEY Description and Major Businesses
 Table 52. AULDEY Product Models, Descriptions and Specifications
 Table 53. AULDEY Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 54. AULDEY Sales Value Proportion by Product in 2024
 Table 55. AULDEY Sales Value Proportion by Application in 2024
 Table 56. AULDEY Sales Value Proportion by Geographic Area in 2024
 Table 57. AULDEY Anime Toys SWOT Analysis
 Table 58. AULDEY Recent Developments
 Table 59. Kayou Corporation Information
 Table 60. Kayou Description and Major Businesses
 Table 61. Kayou Product Models, Descriptions and Specifications
 Table 62. Kayou Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 63. Kayou Sales Value Proportion by Product in 2024
 Table 64. Kayou Sales Value Proportion by Application in 2024
 Table 65. Kayou Sales Value Proportion by Geographic Area in 2024
 Table 66. Kayou Anime Toys SWOT Analysis
 Table 67. Kayou Recent Developments
 Table 68. BANDAI Corporation Information
 Table 69. BANDAI Description and Major Businesses
 Table 70. BANDAI Product Models, Descriptions and Specifications
 Table 71. BANDAI Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 72. BANDAI Sales Value Proportion by Product in 2024
 Table 73. BANDAI Sales Value Proportion by Application in 2024
 Table 74. BANDAI Sales Value Proportion by Geographic Area in 2024
 Table 75. BANDAI Anime Toys SWOT Analysis
 Table 76. BANDAI Recent Developments
 Table 77. Transformers Corporation Information
 Table 78. Transformers Description and Major Businesses
 Table 79. Transformers Product Models, Descriptions and Specifications
 Table 80. Transformers Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 81. Transformers Sales Value Proportion by Product in 2024
 Table 82. Transformers Sales Value Proportion by Application in 2024
 Table 83. Transformers Sales Value Proportion by Geographic Area in 2024
 Table 84. Transformers Anime Toys SWOT Analysis
 Table 85. Transformers Recent Developments
 Table 86. DanBaoLe Corporation Information
 Table 87. DanBaoLe Description and Major Businesses
 Table 88. DanBaoLe Product Models, Descriptions and Specifications
 Table 89. DanBaoLe Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 90. DanBaoLe Sales Value Proportion by Product in 2024
 Table 91. DanBaoLe Sales Value Proportion by Application in 2024
 Table 92. DanBaoLe Sales Value Proportion by Geographic Area in 2024
 Table 93. DanBaoLe Anime Toys SWOT Analysis
 Table 94. DanBaoLe Recent Developments
 Table 95. POP MART Corporation Information
 Table 96. POP MART Description and Major Businesses
 Table 97. POP MART Product Models, Descriptions and Specifications
 Table 98. POP MART Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 99. POP MART Recent Developments
 Table 100. LDCX Corporation Information
 Table 101. LDCX Description and Major Businesses
 Table 102. LDCX Product Models, Descriptions and Specifications
 Table 103. LDCX Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 104. LDCX Recent Developments
 Table 105. PAW PATROL Corporation Information
 Table 106. PAW PATROL Description and Major Businesses
 Table 107. PAW PATROL Product Models, Descriptions and Specifications
 Table 108. PAW PATROL Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 109. PAW PATROL Recent Developments
 Table 110. Temi Corporation Information
 Table 111. Temi Description and Major Businesses
 Table 112. Temi Product Models, Descriptions and Specifications
 Table 113. Temi Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 114. Temi Recent Developments
 Table 115. 52TOYS Corporation Information
 Table 116. 52TOYS Description and Major Businesses
 Table 117. 52TOYS Product Models, Descriptions and Specifications
 Table 118. 52TOYS Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 119. 52TOYS Recent Developments
 Table 120. JUMPGO Corporation Information
 Table 121. JUMPGO Description and Major Businesses
 Table 122. JUMPGO Product Models, Descriptions and Specifications
 Table 123. JUMPGO Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 124. JUMPGO Recent Developments
 Table 125. MINISO Corporation Information
 Table 126. MINISO Description and Major Businesses
 Table 127. MINISO Product Models, Descriptions and Specifications
 Table 128. MINISO Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 129. MINISO Recent Developments
 Table 130. Hasbro Corporation Information
 Table 131. Hasbro Description and Major Businesses
 Table 132. Hasbro Product Models, Descriptions and Specifications
 Table 133. Hasbro Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 134. Hasbro Recent Developments
 Table 135. Key Raw Materials Distribution
 Table 136. Raw Materials Key Suppliers
 Table 137. Critical Raw Material Supplier Concentration (2024) & Risk Index
 Table 138. Milestones in Production Technology Evolution
 Table 139. Distributors List
 Table 140. Market Trends and Market Evolution
 Table 141. Market Drivers and Opportunities
 Table 142. Market Challenges, Risks, and Restraints
 Table 143. Research Programs/Design for This Report
 Table 144. Key Data Information from Secondary Sources
 Table 145. Key Data Information from Primary Sources


List of Figures
 Figure 1. Anime Toys Product Picture
 Figure 2. Global Anime Toys Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. Ceramics Product Picture
 Figure 4. Plastic Product Picture
 Figure 5. Acrylic Product Picture
 Figure 6. Others Product Picture
 Figure 7. Global Anime Toys Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 8. Online Sales
 Figure 9. Offline Sales
 Figure 10. Anime Toys Report Years Considered
 Figure 11. Global Anime Toys Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 13. Global Anime Toys Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 14. Global Anime Toys Revenue Market Share by Region (2020-2031)
 Figure 15. Global Anime Toys Sales (2020-2031) & (K Units)
 Figure 16. Global Anime Toys Sales (CAGR) by Region (2020-2031) (K Units)
 Figure 17. Global Anime Toys Sales Market Share by Region (2020-2031)
 Figure 18. Top 5 and Top 10 Manufacturers Anime Toys Sales Volume Market Share in 2024
 Figure 19. Global Anime Toys Revenue Market Share Ranking (2024)
 Figure 20. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 21. Ceramics Revenue Market Share by Manufacturer in 2024
 Figure 22. Plastic Revenue Market Share by Manufacturer in 2024
 Figure 23. Acrylic Revenue Market Share by Manufacturer in 2024
 Figure 24. Others Revenue Market Share by Manufacturer in 2024
 Figure 25. Global Anime Toys Sales Market Share by Type (2020-2031)
 Figure 26. Global Anime Toys Revenue Market Share by Type (2020-2031)
 Figure 27. Global Anime Toys Sales Market Share by Application (2020-2031)
 Figure 28. Global Anime Toys Revenue Market Share by Application (2020-2031)
 Figure 29. North America Anime Toys Sales YoY (2020-2031) & (K Units)
 Figure 30. North America Anime Toys Revenue YoY (2020-2031) & (US$ Million)
 Figure 31. North America Top 5 Manufacturers Anime Toys Sales Revenue (US$ Million) in 2024
 Figure 32. North America Anime Toys Sales Volume (K Units) by Type (2020- 2031)
 Figure 33. North America Anime Toys Sales Revenue (US$ Million) by Type (2020 - 2031)
 Figure 34. North America Anime Toys Sales Volume (K Units) by Application (2020-2031)
 Figure 35. North America Anime Toys Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 36. US Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 37. Canada Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 38. Mexico Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 39. Europe Anime Toys Sales YoY (2020-2031) & (K Units)
 Figure 40. Europe Anime Toys Revenue YoY (2020-2031) & (US$ Million)
 Figure 41. Europe Top 5 Manufacturers Anime Toys Sales Revenue (US$ Million) in 2024
 Figure 42. Europe Anime Toys Sales Volume (K Units) by Type (2020-2031)
 Figure 43. Europe Anime Toys Sales Revenue (US$ Million) by Type (2020-2031)
 Figure 44. Europe Anime Toys Sales Volume (K Units) by Application (2020-2031)
 Figure 45. Europe Anime Toys Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 46. Germany Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 47. France Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 48. U.K. Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 49. Italy Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 50. Russia Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 51. Asia-Pacific Anime Toys Sales YoY (2020-2031) & (K Units)
 Figure 52. Asia-Pacific Anime Toys Revenue YoY (2020-2031) & (US$ Million)
 Figure 53. Asia-Pacific Top 8 Manufacturers Anime Toys Sales Revenue (US$ Million) in 2024
 Figure 54. Asia-Pacific Anime Toys Sales Volume (K Units) by Type (2020- 2031)
 Figure 55. Asia-Pacific Anime Toys Sales Revenue (US$ Million) by Type (2020- 2031)
 Figure 56. Asia-Pacific Anime Toys Sales Volume (K Units) by Application (2020-2031)
 Figure 57. Asia-Pacific Anime Toys Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 58. Indonesia Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 59. Japan Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 60. South Korea Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 61. China Taiwan Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 62. India Anime Toys Revenue (2020-2031) & (US$ Million)
 Figure 63. Central and South America Anime Toys Sales YoY (2020-2031) & (K Units)
 Figure 64. Central and South America Anime Toys Revenue YoY (2020-2031) & (US$ Million)
 Figure 65. Central and South America Top 5 Manufacturers Anime Toys Sales Revenue (US$ Million) in 2024
 Figure 66. Central and South America Anime Toys Sales Volume (K Units) by Type (2021-2031)
 Figure 67. Central and South America Anime Toys Sales Revenue (US$ Million) by Type (2020-2031)
 Figure 68. Central and South America Anime Toys Sales Volume (K Units) by Application (2020-2031)
 Figure 69. Central and South America Anime Toys Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 70. Brazil Anime Toys Revenue (2020-2025) & (US$ Million)
 Figure 71. Argentina Anime Toys Revenue (2020-2025) & (US$ Million)
 Figure 72. Middle East, and Africa Anime Toys Sales YoY (2020-2031) & (K Units)
 Figure 73. Middle East and Africa Anime Toys Revenue YoY (2020-2031) & (US$ Million)
 Figure 74. Middle East and Africa Top 5 Manufacturers Anime Toys Sales Revenue (US$ Million) in 2024
 Figure 75. Middle East and Africa Anime Toys Sales Volume (K Units) by Type (2021-2031)
 Figure 76. South America Anime Toys Sales Revenue (US$ Million) by Type (2020-2031)
 Figure 77. Middle East and Africa Anime Toys Sales Volume (K Units) by Application (2020-2031)
 Figure 78. Middle East and Africa Anime Toys Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 79. GCC Countries Anime Toys Revenue (2020-2025) & (US$ Million)
 Figure 80. Turkey Anime Toys Revenue (2020-2025) & (US$ Million)
 Figure 81. Egypt Anime Toys Revenue (2020-2025) & (US$ Million)
 Figure 82. South Africa Anime Toys Revenue (2020-2025) & (US$ Million)
 Figure 83. Anime Toys Industry Chain Mapping
 Figure 84. Regional Anime Toys Manufacturing Base Distribution (%)
 Figure 85. Global Anime Toys Production Market Share by Region (2020-2031)
 Figure 86. Anime Toys Production Process
 Figure 87. Regional Anime Toys Production Cost Structure
 Figure 88. Channels of Distribution (Direct Vs Distribution)
 Figure 89. Bottom-up and Top-down Approaches for This Report
 Figure 90. Data Triangulation
 Figure 91. Key Executives Interviewed
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