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Global Anime Figure Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-15K10342
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Global Anime Figure Market Research Report 2022
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Global Anime Figure Market Research Report 2025

Code: QYRE-Auto-15K10342
Report
May 2025
Pages:123
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime Figure Market Size

The global market for Anime Figure was valued at US$ 2359 million in the year 2024 and is projected to reach a revised size of US$ 3146 million by 2031, growing at a CAGR of 4.2% during the forecast period.

Anime Figure Market

Anime Figure Market

The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on Anime Figure competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.
An anime figure is a three - dimensional collectible model inspired by characters, settings, or objects from anime, manga, video games, or other forms of Japanese popular culture. These figures are meticulously crafted to capture the distinctive art styles, expressions, and details of the original source material, often replicating elaborate costumes, unique hairstyles, and characteristic poses. They can range in size from small, palm - sized figurines to large, life - sized statues, and are made from various materials such as PVC, resin, and ABS plastic. Anime figures serve multiple purposes: for fans, they are a way to express their love and admiration for beloved characters and series, allowing them to bring a piece of the fictional world into their real - life spaces. They are also highly sought - after collectibles, with some rare or limited - edition figures appreciating in value over time, attracting collectors who trade, display, and curate extensive collections. Additionally, they act as promotional items for the anime industry, helping to boost the popularity and commercial success of various anime and related media.
The anime figure market has been experiencing remarkable growth in recent years, evolving into a significant segment within the global collectibles and entertainment merchandise sector. The market's growth has been propelled by multiple factors. The increasing popularity of anime globally, with a growing fan base across different age groups and regions, has led to a higher demand for related merchandise, of which figures are a major part. The expansion of the middle - class population in emerging economies has also contributed, as they now have more disposable income to spend on collectibles.
North America has emerged as a key market for anime figures. The region has a strong affinity for Japanese culture, and the prevalence of anime conventions and dedicated stores has boosted sales. For example, in cities like Los Angeles and New York, large populations of devoted fans frequent these stores and conventions, creating a vibrant market. The Asia - Pacific (APAC) region is another dominant market. Japan, being the origin of anime, has a deep - rooted culture of collecting anime figures. South Korea and India in APAC also contribute significantly to the market due to their close association with anime production and consumption. In fact, Japan and South Korea are expected to have a certain CAGR in the coming years. Europe has witnessed a surge in demand as well, driven by a growing fanbase and the convenience of online purchasing platforms. China has also experienced rapid growth, partly due to the relaxation of government regulations on anime content, leading to Chinese consumers increasingly embracing anime culture and avidly collecting figures.
There are numerous opportunities in the anime figure market. The continuous growth of the anime industry, with new series and movies being produced regularly, provides a steady stream of new characters for figure manufacturers to capitalize on. The expansion of e - commerce platforms has also made it easier for manufacturers to reach a global customer base. However, there are challenges as well. High production costs, especially for figures with intricate designs and high - quality materials, can put pressure on profit margins. Additionally, the market is highly sensitive to changes in consumer preferences. If a particular anime series loses popularity quickly, it can lead to a surplus of related figures.
In the future, we can expect to see more innovative and interactive anime figures. For example, figures with augmented reality (AR) or virtual reality (VR) features that allow fans to have a more immersive experience with their collectibles. There will also likely be an increase in the production of limited - edition and exclusive figures to cater to the demand of collectors who value uniqueness. Moreover, as environmental concerns grow, there may be a shift towards more sustainable materials in figure production.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Anime Figure, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Figure.
The Anime Figure market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime Figure market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime Figure manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Anime Figure Market Report

Report Metric Details
Report Name Anime Figure Market
Accounted market size in year US$ 2359 million
Forecasted market size in 2031 US$ 3146 million
CAGR 4.2%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Resin
  • Clay
  • Other
Segment by Application
  • Personal
  • Commercial
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory, SEGA, Union Creative, Hot Toys, Hobby Max Japan, MegaHouse, Guangdong Audi Animation Toys, Hasbro, JakksPacific, Medicom Toy, Beijing Dream City, Guangzhou Linkage Creative Culture Technology, Figma, Tamashii, FuRyu, Funko, Animegami, Apex, Square Enix, Final Fantasy, Rolife, Kidrobot
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Anime Figure manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Anime Figure in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Anime Figure Market growing?

Ans: The Anime Figure Market witnessing a CAGR of 4.2% during the forecast period 2025-2031.

What is the Anime Figure Market size in 2031?

Ans: The Anime Figure Market size in 2031 will be US$ 3146 million.

Who are the main players in the Anime Figure Market report?

Ans: The main players in the Anime Figure Market are Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory, SEGA, Union Creative, Hot Toys, Hobby Max Japan, MegaHouse, Guangdong Audi Animation Toys, Hasbro, JakksPacific, Medicom Toy, Beijing Dream City, Guangzhou Linkage Creative Culture Technology, Figma, Tamashii, FuRyu, Funko, Animegami, Apex, Square Enix, Final Fantasy, Rolife, Kidrobot

What are the Application segmentation covered in the Anime Figure Market report?

Ans: The Applications covered in the Anime Figure Market report are Personal, Commercial

What are the Type segmentation covered in the Anime Figure Market report?

Ans: The Types covered in the Anime Figure Market report are Resin, Clay, Other

Recommended Reports

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Anime Industry Peripherals

1 Anime Figure Market Overview
1.1 Product Definition
1.2 Anime Figure by Type
1.2.1 Global Anime Figure Market Value Comparison by Type (2024 VS 2031)
1.2.2 Resin
1.2.3 Clay
1.2.4 Other
1.3 Anime Figure by Application
1.3.1 Global Anime Figure Market Value by Application (2024 VS 2031)
1.3.2 Personal
1.3.3 Commercial
1.4 Global Anime Figure Market Size Estimates and Forecasts
1.4.1 Global Anime Figure Revenue 2020-2031
1.4.2 Global Anime Figure Sales 2020-2031
1.4.3 Global Anime Figure Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Anime Figure Market Competition by Manufacturers
2.1 Global Anime Figure Sales Market Share by Manufacturers (2020-2025)
2.2 Global Anime Figure Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Anime Figure Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Anime Figure, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Anime Figure, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Anime Figure, Product Type & Application
2.7 Global Key Manufacturers of Anime Figure, Date of Enter into This Industry
2.8 Global Anime Figure Market Competitive Situation and Trends
2.8.1 Global Anime Figure Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Anime Figure Players Market Share by Revenue
2.8.3 Global Anime Figure Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Anime Figure Market Scenario by Region
3.1 Global Anime Figure Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Anime Figure Sales by Region: 2020-2031
3.2.1 Global Anime Figure Sales by Region: 2020-2025
3.2.2 Global Anime Figure Sales by Region: 2026-2031
3.3 Global Anime Figure Revenue by Region: 2020-2031
3.3.1 Global Anime Figure Revenue by Region: 2020-2025
3.3.2 Global Anime Figure Revenue by Region: 2026-2031
3.4 North America Anime Figure Market Facts & Figures by Country
3.4.1 North America Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Anime Figure Sales by Country (2020-2031)
3.4.3 North America Anime Figure Revenue by Country (2020-2031)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Anime Figure Market Facts & Figures by Country
3.5.1 Europe Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Anime Figure Sales by Country (2020-2031)
3.5.3 Europe Anime Figure Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Anime Figure Market Facts & Figures by Region
3.6.1 Asia Pacific Anime Figure Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Anime Figure Sales by Region (2020-2031)
3.6.3 Asia Pacific Anime Figure Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Anime Figure Market Facts & Figures by Country
3.7.1 Latin America Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Anime Figure Sales by Country (2020-2031)
3.7.3 Latin America Anime Figure Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Anime Figure Market Facts & Figures by Country
3.8.1 Middle East and Africa Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Anime Figure Sales by Country (2020-2031)
3.8.3 Middle East and Africa Anime Figure Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Anime Figure Sales by Type (2020-2031)
4.1.1 Global Anime Figure Sales by Type (2020-2025)
4.1.2 Global Anime Figure Sales by Type (2026-2031)
4.1.3 Global Anime Figure Sales Market Share by Type (2020-2031)
4.2 Global Anime Figure Revenue by Type (2020-2031)
4.2.1 Global Anime Figure Revenue by Type (2020-2025)
4.2.2 Global Anime Figure Revenue by Type (2026-2031)
4.2.3 Global Anime Figure Revenue Market Share by Type (2020-2031)
4.3 Global Anime Figure Price by Type (2020-2031)
5 Segment by Application
5.1 Global Anime Figure Sales by Application (2020-2031)
5.1.1 Global Anime Figure Sales by Application (2020-2025)
5.1.2 Global Anime Figure Sales by Application (2026-2031)
5.1.3 Global Anime Figure Sales Market Share by Application (2020-2031)
5.2 Global Anime Figure Revenue by Application (2020-2031)
5.2.1 Global Anime Figure Revenue by Application (2020-2025)
5.2.2 Global Anime Figure Revenue by Application (2026-2031)
5.2.3 Global Anime Figure Revenue Market Share by Application (2020-2031)
5.3 Global Anime Figure Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Premium Bandai
6.1.1 Premium Bandai Company Information
6.1.2 Premium Bandai Description and Business Overview
6.1.3 Premium Bandai Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Premium Bandai Anime Figure Product Portfolio
6.1.5 Premium Bandai Recent Developments/Updates
6.2 Aniplex
6.2.1 Aniplex Company Information
6.2.2 Aniplex Description and Business Overview
6.2.3 Aniplex Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Aniplex Anime Figure Product Portfolio
6.2.5 Aniplex Recent Developments/Updates
6.3 Banpresto
6.3.1 Banpresto Company Information
6.3.2 Banpresto Description and Business Overview
6.3.3 Banpresto Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Banpresto Anime Figure Product Portfolio
6.3.5 Banpresto Recent Developments/Updates
6.4 Kotobukiya
6.4.1 Kotobukiya Company Information
6.4.2 Kotobukiya Description and Business Overview
6.4.3 Kotobukiya Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Kotobukiya Anime Figure Product Portfolio
6.4.5 Kotobukiya Recent Developments/Updates
6.5 Kaiyodo
6.5.1 Kaiyodo Company Information
6.5.2 Kaiyodo Description and Business Overview
6.5.3 Kaiyodo Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Kaiyodo Anime Figure Product Portfolio
6.5.5 Kaiyodo Recent Developments/Updates
6.6 Alter
6.6.1 Alter Company Information
6.6.2 Alter Description and Business Overview
6.6.3 Alter Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Alter Anime Figure Product Portfolio
6.6.5 Alter Recent Developments/Updates
6.7 Good Smile Company
6.7.1 Good Smile Company Company Information
6.7.2 Good Smile Company Description and Business Overview
6.7.3 Good Smile Company Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Good Smile Company Anime Figure Product Portfolio
6.7.5 Good Smile Company Recent Developments/Updates
6.8 Max Factory
6.8.1 Max Factory Company Information
6.8.2 Max Factory Description and Business Overview
6.8.3 Max Factory Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Max Factory Anime Figure Product Portfolio
6.8.5 Max Factory Recent Developments/Updates
6.9 SEGA
6.9.1 SEGA Company Information
6.9.2 SEGA Description and Business Overview
6.9.3 SEGA Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.9.4 SEGA Anime Figure Product Portfolio
6.9.5 SEGA Recent Developments/Updates
6.10 Union Creative
6.10.1 Union Creative Company Information
6.10.2 Union Creative Description and Business Overview
6.10.3 Union Creative Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Union Creative Anime Figure Product Portfolio
6.10.5 Union Creative Recent Developments/Updates
6.11 Hot Toys
6.11.1 Hot Toys Company Information
6.11.2 Hot Toys Description and Business Overview
6.11.3 Hot Toys Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Hot Toys Anime Figure Product Portfolio
6.11.5 Hot Toys Recent Developments/Updates
6.12 Hobby Max Japan
6.12.1 Hobby Max Japan Company Information
6.12.2 Hobby Max Japan Description and Business Overview
6.12.3 Hobby Max Japan Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Hobby Max Japan Anime Figure Product Portfolio
6.12.5 Hobby Max Japan Recent Developments/Updates
6.13 MegaHouse
6.13.1 MegaHouse Company Information
6.13.2 MegaHouse Description and Business Overview
6.13.3 MegaHouse Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.13.4 MegaHouse Anime Figure Product Portfolio
6.13.5 MegaHouse Recent Developments/Updates
6.14 Guangdong Audi Animation Toys
6.14.1 Guangdong Audi Animation Toys Company Information
6.14.2 Guangdong Audi Animation Toys Description and Business Overview
6.14.3 Guangdong Audi Animation Toys Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Guangdong Audi Animation Toys Anime Figure Product Portfolio
6.14.5 Guangdong Audi Animation Toys Recent Developments/Updates
6.15 Hasbro
6.15.1 Hasbro Company Information
6.15.2 Hasbro Description and Business Overview
6.15.3 Hasbro Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Hasbro Anime Figure Product Portfolio
6.15.5 Hasbro Recent Developments/Updates
6.16 JakksPacific
6.16.1 JakksPacific Company Information
6.16.2 JakksPacific Description and Business Overview
6.16.3 JakksPacific Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.16.4 JakksPacific Anime Figure Product Portfolio
6.16.5 JakksPacific Recent Developments/Updates
6.17 Medicom Toy
6.17.1 Medicom Toy Company Information
6.17.2 Medicom Toy Description and Business Overview
6.17.3 Medicom Toy Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Medicom Toy Anime Figure Product Portfolio
6.17.5 Medicom Toy Recent Developments/Updates
6.18 Beijing Dream City
6.18.1 Beijing Dream City Company Information
6.18.2 Beijing Dream City Description and Business Overview
6.18.3 Beijing Dream City Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Beijing Dream City Anime Figure Product Portfolio
6.18.5 Beijing Dream City Recent Developments/Updates
6.19 Guangzhou Linkage Creative Culture Technology
6.19.1 Guangzhou Linkage Creative Culture Technology Company Information
6.19.2 Guangzhou Linkage Creative Culture Technology Description and Business Overview
6.19.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolio
6.19.5 Guangzhou Linkage Creative Culture Technology Recent Developments/Updates
6.20 Figma
6.20.1 Figma Company Information
6.20.2 Figma Description and Business Overview
6.20.3 Figma Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.20.4 Figma Anime Figure Product Portfolio
6.20.5 Figma Recent Developments/Updates
6.21 Tamashii
6.21.1 Tamashii Company Information
6.21.2 Tamashii Description and Business Overview
6.21.3 Tamashii Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.21.4 Tamashii Anime Figure Product Portfolio
6.21.5 Tamashii Recent Developments/Updates
6.22 FuRyu
6.22.1 FuRyu Company Information
6.22.2 FuRyu Description and Business Overview
6.22.3 FuRyu Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.22.4 FuRyu Anime Figure Product Portfolio
6.22.5 FuRyu Recent Developments/Updates
6.23 Funko
6.23.1 Funko Company Information
6.23.2 Funko Description and Business Overview
6.23.3 Funko Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.23.4 Funko Anime Figure Product Portfolio
6.23.5 Funko Recent Developments/Updates
6.24 Animegami
6.24.1 Animegami Company Information
6.24.2 Animegami Description and Business Overview
6.24.3 Animegami Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.24.4 Animegami Anime Figure Product Portfolio
6.24.5 Animegami Recent Developments/Updates
6.25 Apex
6.25.1 Apex Company Information
6.25.2 Apex Description and Business Overview
6.25.3 Apex Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.25.4 Apex Anime Figure Product Portfolio
6.25.5 Apex Recent Developments/Updates
6.26 Square Enix
6.26.1 Square Enix Company Information
6.26.2 Square Enix Description and Business Overview
6.26.3 Square Enix Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.26.4 Square Enix Anime Figure Product Portfolio
6.26.5 Square Enix Recent Developments/Updates
6.27 Final Fantasy
6.27.1 Final Fantasy Company Information
6.27.2 Final Fantasy Description and Business Overview
6.27.3 Final Fantasy Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.27.4 Final Fantasy Anime Figure Product Portfolio
6.27.5 Final Fantasy Recent Developments/Updates
6.28 Rolife
6.28.1 Rolife Company Information
6.28.2 Rolife Description and Business Overview
6.28.3 Rolife Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.28.4 Rolife Anime Figure Product Portfolio
6.28.5 Rolife Recent Developments/Updates
6.29 Kidrobot
6.29.1 Kidrobot Company Information
6.29.2 Kidrobot Description and Business Overview
6.29.3 Kidrobot Anime Figure Sales, Revenue and Gross Margin (2020-2025)
6.29.4 Kidrobot Anime Figure Product Portfolio
6.29.5 Kidrobot Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Anime Figure Industry Chain Analysis
7.2 Anime Figure Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Anime Figure Production Mode & Process Analysis
7.4 Anime Figure Sales and Marketing
7.4.1 Anime Figure Sales Channels
7.4.2 Anime Figure Distributors
7.5 Anime Figure Customer Analysis
8 Anime Figure Market Dynamics
8.1 Anime Figure Industry Trends
8.2 Anime Figure Market Drivers
8.3 Anime Figure Market Challenges
8.4 Anime Figure Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Anime Figure Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Anime Figure Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Anime Figure Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Anime Figure Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Anime Figure Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Anime Figure Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Anime Figure Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Anime Figure Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Anime Figure, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Anime Figure, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Anime Figure, Product Type & Application
 Table 12. Global Key Manufacturers of Anime Figure, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Anime Figure by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Figure as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Anime Figure Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Anime Figure Sales by Region (2020-2025) & (K Units)
 Table 18. Global Anime Figure Sales Market Share by Region (2020-2025)
 Table 19. Global Anime Figure Sales by Region (2026-2031) & (K Units)
 Table 20. Global Anime Figure Sales Market Share by Region (2026-2031)
 Table 21. Global Anime Figure Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Anime Figure Revenue Market Share by Region (2020-2025)
 Table 23. Global Anime Figure Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Anime Figure Revenue Market Share by Region (2026-2031)
 Table 25. North America Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Anime Figure Sales by Country (2020-2025) & (K Units)
 Table 27. North America Anime Figure Sales by Country (2026-2031) & (K Units)
 Table 28. North America Anime Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Anime Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Anime Figure Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Anime Figure Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Anime Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Anime Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Anime Figure Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Anime Figure Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Anime Figure Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Anime Figure Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Anime Figure Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Anime Figure Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Anime Figure Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Anime Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Anime Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Anime Figure Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Anime Figure Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Anime Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Anime Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Anime Figure Sales (K Units) by Type (2020-2025)
 Table 51. Global Anime Figure Sales (K Units) by Type (2026-2031)
 Table 52. Global Anime Figure Sales Market Share by Type (2020-2025)
 Table 53. Global Anime Figure Sales Market Share by Type (2026-2031)
 Table 54. Global Anime Figure Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Anime Figure Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Anime Figure Revenue Market Share by Type (2020-2025)
 Table 57. Global Anime Figure Revenue Market Share by Type (2026-2031)
 Table 58. Global Anime Figure Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Anime Figure Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Anime Figure Sales (K Units) by Application (2020-2025)
 Table 61. Global Anime Figure Sales (K Units) by Application (2026-2031)
 Table 62. Global Anime Figure Sales Market Share by Application (2020-2025)
 Table 63. Global Anime Figure Sales Market Share by Application (2026-2031)
 Table 64. Global Anime Figure Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Anime Figure Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Anime Figure Revenue Market Share by Application (2020-2025)
 Table 67. Global Anime Figure Revenue Market Share by Application (2026-2031)
 Table 68. Global Anime Figure Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Anime Figure Price (US$/Unit) by Application (2026-2031)
 Table 70. Premium Bandai Company Information
 Table 71. Premium Bandai Description and Business Overview
 Table 72. Premium Bandai Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Premium Bandai Anime Figure Product
 Table 74. Premium Bandai Recent Developments/Updates
 Table 75. Aniplex Company Information
 Table 76. Aniplex Description and Business Overview
 Table 77. Aniplex Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Aniplex Anime Figure Product
 Table 79. Aniplex Recent Developments/Updates
 Table 80. Banpresto Company Information
 Table 81. Banpresto Description and Business Overview
 Table 82. Banpresto Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Banpresto Anime Figure Product
 Table 84. Banpresto Recent Developments/Updates
 Table 85. Kotobukiya Company Information
 Table 86. Kotobukiya Description and Business Overview
 Table 87. Kotobukiya Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Kotobukiya Anime Figure Product
 Table 89. Kotobukiya Recent Developments/Updates
 Table 90. Kaiyodo Company Information
 Table 91. Kaiyodo Description and Business Overview
 Table 92. Kaiyodo Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Kaiyodo Anime Figure Product
 Table 94. Kaiyodo Recent Developments/Updates
 Table 95. Alter Company Information
 Table 96. Alter Description and Business Overview
 Table 97. Alter Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Alter Anime Figure Product
 Table 99. Alter Recent Developments/Updates
 Table 100. Good Smile Company Company Information
 Table 101. Good Smile Company Description and Business Overview
 Table 102. Good Smile Company Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Good Smile Company Anime Figure Product
 Table 104. Good Smile Company Recent Developments/Updates
 Table 105. Max Factory Company Information
 Table 106. Max Factory Description and Business Overview
 Table 107. Max Factory Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Max Factory Anime Figure Product
 Table 109. Max Factory Recent Developments/Updates
 Table 110. SEGA Company Information
 Table 111. SEGA Description and Business Overview
 Table 112. SEGA Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. SEGA Anime Figure Product
 Table 114. SEGA Recent Developments/Updates
 Table 115. Union Creative Company Information
 Table 116. Union Creative Description and Business Overview
 Table 117. Union Creative Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Union Creative Anime Figure Product
 Table 119. Union Creative Recent Developments/Updates
 Table 120. Hot Toys Company Information
 Table 121. Hot Toys Description and Business Overview
 Table 122. Hot Toys Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Hot Toys Anime Figure Product
 Table 124. Hot Toys Recent Developments/Updates
 Table 125. Hobby Max Japan Company Information
 Table 126. Hobby Max Japan Description and Business Overview
 Table 127. Hobby Max Japan Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Hobby Max Japan Anime Figure Product
 Table 129. Hobby Max Japan Recent Developments/Updates
 Table 130. MegaHouse Company Information
 Table 131. MegaHouse Description and Business Overview
 Table 132. MegaHouse Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. MegaHouse Anime Figure Product
 Table 134. MegaHouse Recent Developments/Updates
 Table 135. Guangdong Audi Animation Toys Company Information
 Table 136. Guangdong Audi Animation Toys Description and Business Overview
 Table 137. Guangdong Audi Animation Toys Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Guangdong Audi Animation Toys Anime Figure Product
 Table 139. Guangdong Audi Animation Toys Recent Developments/Updates
 Table 140. Hasbro Company Information
 Table 141. Hasbro Description and Business Overview
 Table 142. Hasbro Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Hasbro Anime Figure Product
 Table 144. Hasbro Recent Developments/Updates
 Table 145. JakksPacific Company Information
 Table 146. JakksPacific Description and Business Overview
 Table 147. JakksPacific Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. JakksPacific Anime Figure Product
 Table 149. JakksPacific Recent Developments/Updates
 Table 150. Medicom Toy Company Information
 Table 151. Medicom Toy Description and Business Overview
 Table 152. Medicom Toy Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Medicom Toy Anime Figure Product
 Table 154. Medicom Toy Recent Developments/Updates
 Table 155. Beijing Dream City Company Information
 Table 156. Beijing Dream City Description and Business Overview
 Table 157. Beijing Dream City Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Beijing Dream City Anime Figure Product
 Table 159. Beijing Dream City Recent Developments/Updates
 Table 160. Guangzhou Linkage Creative Culture Technology Company Information
 Table 161. Guangzhou Linkage Creative Culture Technology Description and Business Overview
 Table 162. Guangzhou Linkage Creative Culture Technology Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. Guangzhou Linkage Creative Culture Technology Anime Figure Product
 Table 164. Guangzhou Linkage Creative Culture Technology Recent Developments/Updates
 Table 165. Figma Company Information
 Table 166. Figma Description and Business Overview
 Table 167. Figma Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 168. Figma Anime Figure Product
 Table 169. Figma Recent Developments/Updates
 Table 170. Tamashii Company Information
 Table 171. Tamashii Description and Business Overview
 Table 172. Tamashii Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 173. Tamashii Anime Figure Product
 Table 174. Tamashii Recent Developments/Updates
 Table 175. FuRyu Company Information
 Table 176. FuRyu Description and Business Overview
 Table 177. FuRyu Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 178. FuRyu Anime Figure Product
 Table 179. FuRyu Recent Developments/Updates
 Table 180. Funko Company Information
 Table 181. Funko Description and Business Overview
 Table 182. Funko Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 183. Funko Anime Figure Product
 Table 184. Funko Recent Developments/Updates
 Table 185. Animegami Company Information
 Table 186. Animegami Description and Business Overview
 Table 187. Animegami Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 188. Animegami Anime Figure Product
 Table 189. Animegami Recent Developments/Updates
 Table 190. Apex Company Information
 Table 191. Apex Description and Business Overview
 Table 192. Apex Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 193. Apex Anime Figure Product
 Table 194. Apex Recent Developments/Updates
 Table 195. Square Enix Company Information
 Table 196. Square Enix Description and Business Overview
 Table 197. Square Enix Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 198. Square Enix Anime Figure Product
 Table 199. Square Enix Recent Developments/Updates
 Table 200. Final Fantasy Company Information
 Table 201. Final Fantasy Description and Business Overview
 Table 202. Final Fantasy Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 203. Final Fantasy Anime Figure Product
 Table 204. Final Fantasy Recent Developments/Updates
 Table 205. Rolife Company Information
 Table 206. Rolife Description and Business Overview
 Table 207. Rolife Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 208. Rolife Anime Figure Product
 Table 209. Rolife Recent Developments/Updates
 Table 210. Kidrobot Company Information
 Table 211. Kidrobot Description and Business Overview
 Table 212. Kidrobot Anime Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 213. Kidrobot Anime Figure Product
 Table 214. Kidrobot Recent Developments/Updates
 Table 215. Key Raw Materials Lists
 Table 216. Raw Materials Key Suppliers Lists
 Table 217. Anime Figure Distributors List
 Table 218. Anime Figure Customers List
 Table 219. Anime Figure Market Trends
 Table 220. Anime Figure Market Drivers
 Table 221. Anime Figure Market Challenges
 Table 222. Anime Figure Market Restraints
 Table 223. Research Programs/Design for This Report
 Table 224. Key Data Information from Secondary Sources
 Table 225. Key Data Information from Primary Sources
 Table 226. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Anime Figure
 Figure 2. Global Anime Figure Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Anime Figure Market Share by Type: 2024 & 2031
 Figure 4. Resin Product Picture
 Figure 5. Clay Product Picture
 Figure 6. Other Product Picture
 Figure 7. Global Anime Figure Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Anime Figure Market Share by Application: 2024 & 2031
 Figure 9. Personal
 Figure 10. Commercial
 Figure 11. Global Anime Figure Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Anime Figure Market Size (2020-2031) & (US$ Million)
 Figure 13. Global Anime Figure Sales (2020-2031) & (K Units)
 Figure 14. Global Anime Figure Average Price (US$/Unit) & (2020-2031)
 Figure 15. Anime Figure Report Years Considered
 Figure 16. Anime Figure Sales Share by Manufacturers in 2024
 Figure 17. Global Anime Figure Revenue Share by Manufacturers in 2024
 Figure 18. Global 5 and 10 Largest Anime Figure Players: Market Share by Revenue in Anime Figure in 2024
 Figure 19. Anime Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. Global Anime Figure Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 21. North America Anime Figure Sales Market Share by Country (2020-2031)
 Figure 22. North America Anime Figure Revenue Market Share by Country (2020-2031)
 Figure 23. U.S. Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Canada Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Europe Anime Figure Sales Market Share by Country (2020-2031)
 Figure 26. Europe Anime Figure Revenue Market Share by Country (2020-2031)
 Figure 27. Germany Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. France Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. U.K. Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Italy Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Russia Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Asia Pacific Anime Figure Sales Market Share by Region (2020-2031)
 Figure 33. Asia Pacific Anime Figure Revenue Market Share by Region (2020-2031)
 Figure 34. China Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Japan Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. South Korea Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. India Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Australia Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Taiwan Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Indonesia Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Thailand Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Malaysia Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Philippines Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Latin America Anime Figure Sales Market Share by Country (2020-2031)
 Figure 45. Latin America Anime Figure Revenue Market Share by Country (2020-2031)
 Figure 46. Mexico Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Brazil Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Argentina Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Middle East and Africa Anime Figure Sales Market Share by Country (2020-2031)
 Figure 50. Middle East and Africa Anime Figure Revenue Market Share by Country (2020-2031)
 Figure 51. Turkey Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. Saudi Arabia Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. U.A.E Anime Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. Global Sales Market Share of Anime Figure by Type (2020-2031)
 Figure 55. Global Revenue Market Share of Anime Figure by Type (2020-2031)
 Figure 56. Global Anime Figure Price (US$/Unit) by Type (2020-2031)
 Figure 57. Global Sales Market Share of Anime Figure by Application (2020-2031)
 Figure 58. Global Revenue Market Share of Anime Figure by Application (2020-2031)
 Figure 59. Global Anime Figure Price (US$/Unit) by Application (2020-2031)
 Figure 60. Anime Figure Value Chain
 Figure 61. Channels of Distribution (Direct Vs Distribution)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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