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Global Flash Games Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-24Z10047
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Global Flash Games Market Insights Forecast to 2028
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Global Flash Games Market Research Report 2025

Code: QYRE-Auto-24Z10047
Report
July 2025
Pages:79
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Flash Games Market

The global market for Flash Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Flash Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Flash Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Flash Games in Less than 13 Year Old is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Flash Games include 4399, Baidu, 360, Tencent, 7k7k, Kongregate, Atom Entertainment, Armor Games, CrazyGames, Kevin Games, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Flash Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Flash Games.
The Flash Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Flash Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Flash Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Flash Games Market Report

Report Metric Details
Report Name Flash Games Market
Segment by Type
  • On-Web
  • On-Premise
Segment by Application
  • Less than 13 Year Old
  • 13~18 Year Old
  • 18~30 Year Old
  • 30~40 Year Old
  • 40~50 Year Old
  • 50~60 Year Old
  • More than 60 Year Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company 4399, Baidu, 360, Tencent, 7k7k, Kongregate, Atom Entertainment, Armor Games, CrazyGames, Kevin Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Flash Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Flash Games Market report?

Ans: The main players in the Flash Games Market are 4399, Baidu, 360, Tencent, 7k7k, Kongregate, Atom Entertainment, Armor Games, CrazyGames, Kevin Games

What are the Application segmentation covered in the Flash Games Market report?

Ans: The Applications covered in the Flash Games Market report are Less than 13 Year Old, 13~18 Year Old, 18~30 Year Old, 30~40 Year Old, 40~50 Year Old, 50~60 Year Old, More than 60 Year Old

What are the Type segmentation covered in the Flash Games Market report?

Ans: The Types covered in the Flash Games Market report are On-Web, On-Premise

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Flash Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 On-Web
1.2.3 On-Premise
1.3 Market by Application
1.3.1 Global Flash Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Less than 13 Year Old
1.3.3 13~18 Year Old
1.3.4 18~30 Year Old
1.3.5 30~40 Year Old
1.3.6 40~50 Year Old
1.3.7 50~60 Year Old
1.3.8 More than 60 Year Old
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Flash Games Market Perspective (2020-2031)
2.2 Global Flash Games Growth Trends by Region
2.2.1 Global Flash Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Flash Games Historic Market Size by Region (2020-2025)
2.2.3 Flash Games Forecasted Market Size by Region (2026-2031)
2.3 Flash Games Market Dynamics
2.3.1 Flash Games Industry Trends
2.3.2 Flash Games Market Drivers
2.3.3 Flash Games Market Challenges
2.3.4 Flash Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Flash Games Players by Revenue
3.1.1 Global Top Flash Games Players by Revenue (2020-2025)
3.1.2 Global Flash Games Revenue Market Share by Players (2020-2025)
3.2 Global Flash Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Flash Games Revenue
3.4 Global Flash Games Market Concentration Ratio
3.4.1 Global Flash Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Flash Games Revenue in 2024
3.5 Global Key Players of Flash Games Head office and Area Served
3.6 Global Key Players of Flash Games, Product and Application
3.7 Global Key Players of Flash Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Flash Games Breakdown Data by Type
4.1 Global Flash Games Historic Market Size by Type (2020-2025)
4.2 Global Flash Games Forecasted Market Size by Type (2026-2031)
5 Flash Games Breakdown Data by Application
5.1 Global Flash Games Historic Market Size by Application (2020-2025)
5.2 Global Flash Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Flash Games Market Size (2020-2031)
6.2 North America Flash Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Flash Games Market Size by Country (2020-2025)
6.4 North America Flash Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Flash Games Market Size (2020-2031)
7.2 Europe Flash Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Flash Games Market Size by Country (2020-2025)
7.4 Europe Flash Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Flash Games Market Size (2020-2031)
8.2 Asia-Pacific Flash Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Flash Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Flash Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Flash Games Market Size (2020-2031)
9.2 Latin America Flash Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Flash Games Market Size by Country (2020-2025)
9.4 Latin America Flash Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Flash Games Market Size (2020-2031)
10.2 Middle East & Africa Flash Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Flash Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Flash Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 4399
11.1.1 4399 Company Details
11.1.2 4399 Business Overview
11.1.3 4399 Flash Games Introduction
11.1.4 4399 Revenue in Flash Games Business (2020-2025)
11.1.5 4399 Recent Development
11.2 Baidu
11.2.1 Baidu Company Details
11.2.2 Baidu Business Overview
11.2.3 Baidu Flash Games Introduction
11.2.4 Baidu Revenue in Flash Games Business (2020-2025)
11.2.5 Baidu Recent Development
11.3 360
11.3.1 360 Company Details
11.3.2 360 Business Overview
11.3.3 360 Flash Games Introduction
11.3.4 360 Revenue in Flash Games Business (2020-2025)
11.3.5 360 Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Flash Games Introduction
11.4.4 Tencent Revenue in Flash Games Business (2020-2025)
11.4.5 Tencent Recent Development
11.5 7k7k
11.5.1 7k7k Company Details
11.5.2 7k7k Business Overview
11.5.3 7k7k Flash Games Introduction
11.5.4 7k7k Revenue in Flash Games Business (2020-2025)
11.5.5 7k7k Recent Development
11.6 Kongregate
11.6.1 Kongregate Company Details
11.6.2 Kongregate Business Overview
11.6.3 Kongregate Flash Games Introduction
11.6.4 Kongregate Revenue in Flash Games Business (2020-2025)
11.6.5 Kongregate Recent Development
11.7 Atom Entertainment
11.7.1 Atom Entertainment Company Details
11.7.2 Atom Entertainment Business Overview
11.7.3 Atom Entertainment Flash Games Introduction
11.7.4 Atom Entertainment Revenue in Flash Games Business (2020-2025)
11.7.5 Atom Entertainment Recent Development
11.8 Armor Games
11.8.1 Armor Games Company Details
11.8.2 Armor Games Business Overview
11.8.3 Armor Games Flash Games Introduction
11.8.4 Armor Games Revenue in Flash Games Business (2020-2025)
11.8.5 Armor Games Recent Development
11.9 CrazyGames
11.9.1 CrazyGames Company Details
11.9.2 CrazyGames Business Overview
11.9.3 CrazyGames Flash Games Introduction
11.9.4 CrazyGames Revenue in Flash Games Business (2020-2025)
11.9.5 CrazyGames Recent Development
11.10 Kevin Games
11.10.1 Kevin Games Company Details
11.10.2 Kevin Games Business Overview
11.10.3 Kevin Games Flash Games Introduction
11.10.4 Kevin Games Revenue in Flash Games Business (2020-2025)
11.10.5 Kevin Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Flash Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of On-Web
 Table 3. Key Players of On-Premise
 Table 4. Global Flash Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Flash Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Flash Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Flash Games Market Share by Region (2020-2025)
 Table 8. Global Flash Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Flash Games Market Share by Region (2026-2031)
 Table 10. Flash Games Market Trends
 Table 11. Flash Games Market Drivers
 Table 12. Flash Games Market Challenges
 Table 13. Flash Games Market Restraints
 Table 14. Global Flash Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Flash Games Market Share by Players (2020-2025)
 Table 16. Global Top Flash Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Flash Games as of 2024)
 Table 17. Ranking of Global Top Flash Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Flash Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Flash Games, Headquarters and Area Served
 Table 20. Global Key Players of Flash Games, Product and Application
 Table 21. Global Key Players of Flash Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Flash Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Flash Games Revenue Market Share by Type (2020-2025)
 Table 25. Global Flash Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Flash Games Revenue Market Share by Type (2026-2031)
 Table 27. Global Flash Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Flash Games Revenue Market Share by Application (2020-2025)
 Table 29. Global Flash Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Flash Games Revenue Market Share by Application (2026-2031)
 Table 31. North America Flash Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Flash Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Flash Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Flash Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Flash Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Flash Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Flash Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Flash Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Flash Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Flash Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Flash Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Flash Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Flash Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Flash Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Flash Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. 4399 Company Details
 Table 47. 4399 Business Overview
 Table 48. 4399 Flash Games Product
 Table 49. 4399 Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 50. 4399 Recent Development
 Table 51. Baidu Company Details
 Table 52. Baidu Business Overview
 Table 53. Baidu Flash Games Product
 Table 54. Baidu Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 55. Baidu Recent Development
 Table 56. 360 Company Details
 Table 57. 360 Business Overview
 Table 58. 360 Flash Games Product
 Table 59. 360 Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 60. 360 Recent Development
 Table 61. Tencent Company Details
 Table 62. Tencent Business Overview
 Table 63. Tencent Flash Games Product
 Table 64. Tencent Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 65. Tencent Recent Development
 Table 66. 7k7k Company Details
 Table 67. 7k7k Business Overview
 Table 68. 7k7k Flash Games Product
 Table 69. 7k7k Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 70. 7k7k Recent Development
 Table 71. Kongregate Company Details
 Table 72. Kongregate Business Overview
 Table 73. Kongregate Flash Games Product
 Table 74. Kongregate Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 75. Kongregate Recent Development
 Table 76. Atom Entertainment Company Details
 Table 77. Atom Entertainment Business Overview
 Table 78. Atom Entertainment Flash Games Product
 Table 79. Atom Entertainment Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 80. Atom Entertainment Recent Development
 Table 81. Armor Games Company Details
 Table 82. Armor Games Business Overview
 Table 83. Armor Games Flash Games Product
 Table 84. Armor Games Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 85. Armor Games Recent Development
 Table 86. CrazyGames Company Details
 Table 87. CrazyGames Business Overview
 Table 88. CrazyGames Flash Games Product
 Table 89. CrazyGames Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 90. CrazyGames Recent Development
 Table 91. Kevin Games Company Details
 Table 92. Kevin Games Business Overview
 Table 93. Kevin Games Flash Games Product
 Table 94. Kevin Games Revenue in Flash Games Business (2020-2025) & (US$ Million)
 Table 95. Kevin Games Recent Development
 Table 96. Research Programs/Design for This Report
 Table 97. Key Data Information from Secondary Sources
 Table 98. Key Data Information from Primary Sources
 Table 99. Authors List of This Report


List of Figures
 Figure 1. Flash Games Picture
 Figure 2. Global Flash Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Flash Games Market Share by Type: 2024 VS 2031
 Figure 4. On-Web Features
 Figure 5. On-Premise Features
 Figure 6. Global Flash Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Flash Games Market Share by Application: 2024 VS 2031
 Figure 8. Less than 13 Year Old Case Studies
 Figure 9. 13~18 Year Old Case Studies
 Figure 10. 18~30 Year Old Case Studies
 Figure 11. 30~40 Year Old Case Studies
 Figure 12. 40~50 Year Old Case Studies
 Figure 13. 50~60 Year Old Case Studies
 Figure 14. More than 60 Year Old Case Studies
 Figure 15. Flash Games Report Years Considered
 Figure 16. Global Flash Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 17. Global Flash Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 18. Global Flash Games Market Share by Region: 2024 VS 2031
 Figure 19. Global Flash Games Market Share by Players in 2024
 Figure 20. Global Top Flash Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Flash Games as of 2024)
 Figure 21. The Top 10 and 5 Players Market Share by Flash Games Revenue in 2024
 Figure 22. North America Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. North America Flash Games Market Share by Country (2020-2031)
 Figure 24. United States Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Canada Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Europe Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe Flash Games Market Share by Country (2020-2031)
 Figure 28. Germany Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. France Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. U.K. Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Italy Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Russia Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Nordic Countries Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Asia-Pacific Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific Flash Games Market Share by Region (2020-2031)
 Figure 36. China Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Japan Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. South Korea Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Southeast Asia Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. India Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Australia Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Latin America Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America Flash Games Market Share by Country (2020-2031)
 Figure 44. Mexico Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Brazil Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Middle East & Africa Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa Flash Games Market Share by Country (2020-2031)
 Figure 48. Turkey Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Saudi Arabia Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. UAE Flash Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. 4399 Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 52. Baidu Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 53. 360 Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 54. Tencent Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 55. 7k7k Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 56. Kongregate Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 57. Atom Entertainment Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 58. Armor Games Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 59. CrazyGames Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 60. Kevin Games Revenue Growth Rate in Flash Games Business (2020-2025)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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