0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Flash Games Market Research Report 2023
Published Date: April 2023
|
Report Code: QYRE-Auto-24Z10047
Home | Market Reports | Arts & Entertainment| Online Media
Global Flash Games Market Insights Forecast to 2028
BUY CHAPTERS

Global Flash Games Market Research Report 2023

Code: QYRE-Auto-24Z10047
Report
April 2023
Pages:92
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Flash Games Market

The global Flash Games market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Flash Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Flash Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Flash Games in Less than 13 Year Old is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Flash Games include 4399, Baidu, 360, Tencent, 7k7k, Kongregate, Atom Entertainment, Armor Games and CrazyGames, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Flash Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Flash Games.
The Flash Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Flash Games market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Flash Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of Global Flash Games Market Report

Report MetricDetails
Report NameGlobal Flash Games Market
Base Year2022
Forecasted years2023-2029
By Company
  • 4399
  • Baidu
  • 360
  • Tencent
  • 7k7k
  • Kongregate
  • Atom Entertainment
  • Armor Games
  • CrazyGames
  • Kevin Games
Segment by Type
  • On-Web
  • On-Premise
Segment by Application
  • Less than 13 Year Old
  • 13~18 Year Old
  • 18~30 Year Old
  • 30~40 Year Old
  • 40~50 Year Old
  • 50~60 Year Old
  • More than 60 Year Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
Forecast unitsUSD million in value
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Flash Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Flash Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 On-Web
1.2.3 On-Premise
1.3 Market by Application
1.3.1 Global Flash Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Less than 13 Year Old
1.3.3 13~18 Year Old
1.3.4 18~30 Year Old
1.3.5 30~40 Year Old
1.3.6 40~50 Year Old
1.3.7 50~60 Year Old
1.3.8 More than 60 Year Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Flash Games Market Perspective (2018-2029)
2.2 Flash Games Growth Trends by Region
2.2.1 Global Flash Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Flash Games Historic Market Size by Region (2018-2023)
2.2.3 Flash Games Forecasted Market Size by Region (2024-2029)
2.3 Flash Games Market Dynamics
2.3.1 Flash Games Industry Trends
2.3.2 Flash Games Market Drivers
2.3.3 Flash Games Market Challenges
2.3.4 Flash Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Flash Games Players by Revenue
3.1.1 Global Top Flash Games Players by Revenue (2018-2023)
3.1.2 Global Flash Games Revenue Market Share by Players (2018-2023)
3.2 Global Flash Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Flash Games Revenue
3.4 Global Flash Games Market Concentration Ratio
3.4.1 Global Flash Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Flash Games Revenue in 2022
3.5 Flash Games Key Players Head office and Area Served
3.6 Key Players Flash Games Product Solution and Service
3.7 Date of Enter into Flash Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Flash Games Breakdown Data by Type
4.1 Global Flash Games Historic Market Size by Type (2018-2023)
4.2 Global Flash Games Forecasted Market Size by Type (2024-2029)
5 Flash Games Breakdown Data by Application
5.1 Global Flash Games Historic Market Size by Application (2018-2023)
5.2 Global Flash Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Flash Games Market Size (2018-2029)
6.2 North America Flash Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Flash Games Market Size by Country (2018-2023)
6.4 North America Flash Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Flash Games Market Size (2018-2029)
7.2 Europe Flash Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Flash Games Market Size by Country (2018-2023)
7.4 Europe Flash Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Flash Games Market Size (2018-2029)
8.2 Asia-Pacific Flash Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Flash Games Market Size by Region (2018-2023)
8.4 Asia-Pacific Flash Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Flash Games Market Size (2018-2029)
9.2 Latin America Flash Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Flash Games Market Size by Country (2018-2023)
9.4 Latin America Flash Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Flash Games Market Size (2018-2029)
10.2 Middle East & Africa Flash Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Flash Games Market Size by Country (2018-2023)
10.4 Middle East & Africa Flash Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 4399
11.1.1 4399 Company Detail
11.1.2 4399 Business Overview
11.1.3 4399 Flash Games Introduction
11.1.4 4399 Revenue in Flash Games Business (2018-2023)
11.1.5 4399 Recent Development
11.2 Baidu
11.2.1 Baidu Company Detail
11.2.2 Baidu Business Overview
11.2.3 Baidu Flash Games Introduction
11.2.4 Baidu Revenue in Flash Games Business (2018-2023)
11.2.5 Baidu Recent Development
11.3 360
11.3.1 360 Company Detail
11.3.2 360 Business Overview
11.3.3 360 Flash Games Introduction
11.3.4 360 Revenue in Flash Games Business (2018-2023)
11.3.5 360 Recent Development
11.4 Tencent
11.4.1 Tencent Company Detail
11.4.2 Tencent Business Overview
11.4.3 Tencent Flash Games Introduction
11.4.4 Tencent Revenue in Flash Games Business (2018-2023)
11.4.5 Tencent Recent Development
11.5 7k7k
11.5.1 7k7k Company Detail
11.5.2 7k7k Business Overview
11.5.3 7k7k Flash Games Introduction
11.5.4 7k7k Revenue in Flash Games Business (2018-2023)
11.5.5 7k7k Recent Development
11.6 Kongregate
11.6.1 Kongregate Company Detail
11.6.2 Kongregate Business Overview
11.6.3 Kongregate Flash Games Introduction
11.6.4 Kongregate Revenue in Flash Games Business (2018-2023)
11.6.5 Kongregate Recent Development
11.7 Atom Entertainment
11.7.1 Atom Entertainment Company Detail
11.7.2 Atom Entertainment Business Overview
11.7.3 Atom Entertainment Flash Games Introduction
11.7.4 Atom Entertainment Revenue in Flash Games Business (2018-2023)
11.7.5 Atom Entertainment Recent Development
11.8 Armor Games
11.8.1 Armor Games Company Detail
11.8.2 Armor Games Business Overview
11.8.3 Armor Games Flash Games Introduction
11.8.4 Armor Games Revenue in Flash Games Business (2018-2023)
11.8.5 Armor Games Recent Development
11.9 CrazyGames
11.9.1 CrazyGames Company Detail
11.9.2 CrazyGames Business Overview
11.9.3 CrazyGames Flash Games Introduction
11.9.4 CrazyGames Revenue in Flash Games Business (2018-2023)
11.9.5 CrazyGames Recent Development
11.10 Kevin Games
11.10.1 Kevin Games Company Detail
11.10.2 Kevin Games Business Overview
11.10.3 Kevin Games Flash Games Introduction
11.10.4 Kevin Games Revenue in Flash Games Business (2018-2023)
11.10.5 Kevin Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Flash Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of On-Web
    Table 3. Key Players of On-Premise
    Table 4. Global Flash Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 5. Global Flash Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Flash Games Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global Flash Games Market Share by Region (2018-2023)
    Table 8. Global Flash Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global Flash Games Market Share by Region (2024-2029)
    Table 10. Flash Games Market Trends
    Table 11. Flash Games Market Drivers
    Table 12. Flash Games Market Challenges
    Table 13. Flash Games Market Restraints
    Table 14. Global Flash Games Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global Flash Games Market Share by Players (2018-2023)
    Table 16. Global Top Flash Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Flash Games as of 2022)
    Table 17. Ranking of Global Top Flash Games Companies by Revenue (US$ Million) in 2022
    Table 18. Global 5 Largest Players Market Share by Flash Games Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Flash Games Product Solution and Service
    Table 21. Date of Enter into Flash Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Flash Games Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global Flash Games Revenue Market Share by Type (2018-2023)
    Table 25. Global Flash Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global Flash Games Revenue Market Share by Type (2024-2029)
    Table 27. Global Flash Games Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global Flash Games Revenue Market Share by Application (2018-2023)
    Table 29. Global Flash Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global Flash Games Revenue Market Share by Application (2024-2029)
    Table 31. North America Flash Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 32. North America Flash Games Market Size by Country (2018-2023) & (US$ Million)
    Table 33. North America Flash Games Market Size by Country (2024-2029) & (US$ Million)
    Table 34. Europe Flash Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. Europe Flash Games Market Size by Country (2018-2023) & (US$ Million)
    Table 36. Europe Flash Games Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Asia-Pacific Flash Games Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Asia-Pacific Flash Games Market Size by Region (2018-2023) & (US$ Million)
    Table 39. Asia-Pacific Flash Games Market Size by Region (2024-2029) & (US$ Million)
    Table 40. Latin America Flash Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Latin America Flash Games Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Latin America Flash Games Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Middle East & Africa Flash Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Middle East & Africa Flash Games Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Middle East & Africa Flash Games Market Size by Country (2024-2029) & (US$ Million)
    Table 46. 4399 Company Detail
    Table 47. 4399 Business Overview
    Table 48. 4399 Flash Games Product
    Table 49. 4399 Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 50. 4399 Recent Development
    Table 51. Baidu Company Detail
    Table 52. Baidu Business Overview
    Table 53. Baidu Flash Games Product
    Table 54. Baidu Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 55. Baidu Recent Development
    Table 56. 360 Company Detail
    Table 57. 360 Business Overview
    Table 58. 360 Flash Games Product
    Table 59. 360 Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 60. 360 Recent Development
    Table 61. Tencent Company Detail
    Table 62. Tencent Business Overview
    Table 63. Tencent Flash Games Product
    Table 64. Tencent Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 65. Tencent Recent Development
    Table 66. 7k7k Company Detail
    Table 67. 7k7k Business Overview
    Table 68. 7k7k Flash Games Product
    Table 69. 7k7k Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 70. 7k7k Recent Development
    Table 71. Kongregate Company Detail
    Table 72. Kongregate Business Overview
    Table 73. Kongregate Flash Games Product
    Table 74. Kongregate Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 75. Kongregate Recent Development
    Table 76. Atom Entertainment Company Detail
    Table 77. Atom Entertainment Business Overview
    Table 78. Atom Entertainment Flash Games Product
    Table 79. Atom Entertainment Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 80. Atom Entertainment Recent Development
    Table 81. Armor Games Company Detail
    Table 82. Armor Games Business Overview
    Table 83. Armor Games Flash Games Product
    Table 84. Armor Games Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 85. Armor Games Recent Development
    Table 86. CrazyGames Company Detail
    Table 87. CrazyGames Business Overview
    Table 88. CrazyGames Flash Games Product
    Table 89. CrazyGames Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 90. CrazyGames Recent Development
    Table 91. Kevin Games Company Detail
    Table 92. Kevin Games Business Overview
    Table 93. Kevin Games Flash Games Product
    Table 94. Kevin Games Revenue in Flash Games Business (2018-2023) & (US$ Million)
    Table 95. Kevin Games Recent Development
    Table 96. Research Programs/Design for This Report
    Table 97. Key Data Information from Secondary Sources
    Table 98. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Flash Games Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Flash Games Market Share by Type: 2022 VS 2029
    Figure 3. On-Web Features
    Figure 4. On-Premise Features
    Figure 5. Global Flash Games Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 6. Global Flash Games Market Share by Application: 2022 VS 2029
    Figure 7. Less than 13 Year Old Case Studies
    Figure 8. 13~18 Year Old Case Studies
    Figure 9. 18~30 Year Old Case Studies
    Figure 10. 30~40 Year Old Case Studies
    Figure 11. 40~50 Year Old Case Studies
    Figure 12. 50~60 Year Old Case Studies
    Figure 13. More than 60 Year Old Case Studies
    Figure 14. Flash Games Report Years Considered
    Figure 15. Global Flash Games Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 16. Global Flash Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 17. Global Flash Games Market Share by Region: 2022 VS 2029
    Figure 18. Global Flash Games Market Share by Players in 2022
    Figure 19. Global Top Flash Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Flash Games as of 2022)
    Figure 20. The Top 10 and 5 Players Market Share by Flash Games Revenue in 2022
    Figure 21. North America Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. North America Flash Games Market Share by Country (2018-2029)
    Figure 23. United States Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Canada Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Europe Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Europe Flash Games Market Share by Country (2018-2029)
    Figure 27. Germany Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. France Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. U.K. Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Italy Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Russia Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Nordic Countries Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Asia-Pacific Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Asia-Pacific Flash Games Market Share by Region (2018-2029)
    Figure 35. China Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Japan Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. South Korea Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Southeast Asia Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. India Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Australia Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Latin America Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Latin America Flash Games Market Share by Country (2018-2029)
    Figure 43. Mexico Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Brazil Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Middle East & Africa Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. Middle East & Africa Flash Games Market Share by Country (2018-2029)
    Figure 47. Turkey Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 48. Saudi Arabia Flash Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 49. 4399 Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 50. Baidu Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 51. 360 Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 52. Tencent Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 53. 7k7k Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 54. Kongregate Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 55. Atom Entertainment Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 56. Armor Games Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 57. CrazyGames Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 58. Kevin Games Revenue Growth Rate in Flash Games Business (2018-2023)
    Figure 59. Bottom-up and Top-down Approaches for This Report
    Figure 60. Data Triangulation
    Figure 61. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Nano Dimension

SIMILAR REPORTS