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Global AI-powered Interactive Digital Human Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-15X16341
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Global AI powered Interactive Digital Human Market Research Report 2023
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Global AI-powered Interactive Digital Human Market Research Report 2025

Code: QYRE-Auto-15X16341
Report
May 2025
Pages:105
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AI-powered Interactive Digital Human Market

The global market for AI-powered Interactive Digital Human was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for AI-powered Interactive Digital Human is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for AI-powered Interactive Digital Human is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for AI-powered Interactive Digital Human in Entertainment is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of AI-powered Interactive Digital Human include Tencent, Soul Machines, Digital Domain, ObEN, quantumcapture, UneeQ, Trulience, SAMSUNG, Avataris, TelcoBuddy, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for AI-powered Interactive Digital Human, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI-powered Interactive Digital Human.
The AI-powered Interactive Digital Human market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AI-powered Interactive Digital Human market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AI-powered Interactive Digital Human companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AI-powered Interactive Digital Human Market Report

Report Metric Details
Report Name AI-powered Interactive Digital Human Market
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Soul Machines, Digital Domain, ObEN, quantumcapture, UneeQ, Trulience, SAMSUNG, Avataris, TelcoBuddy, NVIDIA, evrstudio, ByteDance, XMOV, SenseTime, FaceUnity, Chaodian Culture, Baidu, Microsoft, iFLYTEK, Alibaba, Zhuiyi, Virtro
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AI-powered Interactive Digital Human company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the AI-powered Interactive Digital Human Market report?

Ans: The main players in the AI-powered Interactive Digital Human Market are Tencent, Soul Machines, Digital Domain, ObEN, quantumcapture, UneeQ, Trulience, SAMSUNG, Avataris, TelcoBuddy, NVIDIA, evrstudio, ByteDance, XMOV, SenseTime, FaceUnity, Chaodian Culture, Baidu, Microsoft, iFLYTEK, Alibaba, Zhuiyi, Virtro

What are the Application segmentation covered in the AI-powered Interactive Digital Human Market report?

Ans: The Applications covered in the AI-powered Interactive Digital Human Market report are Entertainment, Medical Care, Education, Others

What are the Type segmentation covered in the AI-powered Interactive Digital Human Market report?

Ans: The Types covered in the AI-powered Interactive Digital Human Market report are Virtual Assistants, Virtual Influencers, Others

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI-powered Interactive Digital Human Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Virtual Assistants
1.2.3 Virtual Influencers
1.2.4 Others
1.3 Market by Application
1.3.1 Global AI-powered Interactive Digital Human Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 Medical Care
1.3.4 Education
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI-powered Interactive Digital Human Market Perspective (2020-2031)
2.2 Global AI-powered Interactive Digital Human Growth Trends by Region
2.2.1 Global AI-powered Interactive Digital Human Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 AI-powered Interactive Digital Human Historic Market Size by Region (2020-2025)
2.2.3 AI-powered Interactive Digital Human Forecasted Market Size by Region (2026-2031)
2.3 AI-powered Interactive Digital Human Market Dynamics
2.3.1 AI-powered Interactive Digital Human Industry Trends
2.3.2 AI-powered Interactive Digital Human Market Drivers
2.3.3 AI-powered Interactive Digital Human Market Challenges
2.3.4 AI-powered Interactive Digital Human Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI-powered Interactive Digital Human Players by Revenue
3.1.1 Global Top AI-powered Interactive Digital Human Players by Revenue (2020-2025)
3.1.2 Global AI-powered Interactive Digital Human Revenue Market Share by Players (2020-2025)
3.2 Global AI-powered Interactive Digital Human Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by AI-powered Interactive Digital Human Revenue
3.4 Global AI-powered Interactive Digital Human Market Concentration Ratio
3.4.1 Global AI-powered Interactive Digital Human Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI-powered Interactive Digital Human Revenue in 2024
3.5 Global Key Players of AI-powered Interactive Digital Human Head office and Area Served
3.6 Global Key Players of AI-powered Interactive Digital Human, Product and Application
3.7 Global Key Players of AI-powered Interactive Digital Human, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AI-powered Interactive Digital Human Breakdown Data by Type
4.1 Global AI-powered Interactive Digital Human Historic Market Size by Type (2020-2025)
4.2 Global AI-powered Interactive Digital Human Forecasted Market Size by Type (2026-2031)
5 AI-powered Interactive Digital Human Breakdown Data by Application
5.1 Global AI-powered Interactive Digital Human Historic Market Size by Application (2020-2025)
5.2 Global AI-powered Interactive Digital Human Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America AI-powered Interactive Digital Human Market Size (2020-2031)
6.2 North America AI-powered Interactive Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America AI-powered Interactive Digital Human Market Size by Country (2020-2025)
6.4 North America AI-powered Interactive Digital Human Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI-powered Interactive Digital Human Market Size (2020-2031)
7.2 Europe AI-powered Interactive Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe AI-powered Interactive Digital Human Market Size by Country (2020-2025)
7.4 Europe AI-powered Interactive Digital Human Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI-powered Interactive Digital Human Market Size (2020-2031)
8.2 Asia-Pacific AI-powered Interactive Digital Human Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific AI-powered Interactive Digital Human Market Size by Region (2020-2025)
8.4 Asia-Pacific AI-powered Interactive Digital Human Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI-powered Interactive Digital Human Market Size (2020-2031)
9.2 Latin America AI-powered Interactive Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America AI-powered Interactive Digital Human Market Size by Country (2020-2025)
9.4 Latin America AI-powered Interactive Digital Human Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI-powered Interactive Digital Human Market Size (2020-2031)
10.2 Middle East & Africa AI-powered Interactive Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa AI-powered Interactive Digital Human Market Size by Country (2020-2025)
10.4 Middle East & Africa AI-powered Interactive Digital Human Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent AI-powered Interactive Digital Human Introduction
11.1.4 Tencent Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Soul Machines
11.2.1 Soul Machines Company Details
11.2.2 Soul Machines Business Overview
11.2.3 Soul Machines AI-powered Interactive Digital Human Introduction
11.2.4 Soul Machines Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.2.5 Soul Machines Recent Development
11.3 Digital Domain
11.3.1 Digital Domain Company Details
11.3.2 Digital Domain Business Overview
11.3.3 Digital Domain AI-powered Interactive Digital Human Introduction
11.3.4 Digital Domain Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.3.5 Digital Domain Recent Development
11.4 ObEN
11.4.1 ObEN Company Details
11.4.2 ObEN Business Overview
11.4.3 ObEN AI-powered Interactive Digital Human Introduction
11.4.4 ObEN Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.4.5 ObEN Recent Development
11.5 quantumcapture
11.5.1 quantumcapture Company Details
11.5.2 quantumcapture Business Overview
11.5.3 quantumcapture AI-powered Interactive Digital Human Introduction
11.5.4 quantumcapture Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.5.5 quantumcapture Recent Development
11.6 UneeQ
11.6.1 UneeQ Company Details
11.6.2 UneeQ Business Overview
11.6.3 UneeQ AI-powered Interactive Digital Human Introduction
11.6.4 UneeQ Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.6.5 UneeQ Recent Development
11.7 Trulience
11.7.1 Trulience Company Details
11.7.2 Trulience Business Overview
11.7.3 Trulience AI-powered Interactive Digital Human Introduction
11.7.4 Trulience Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.7.5 Trulience Recent Development
11.8 SAMSUNG
11.8.1 SAMSUNG Company Details
11.8.2 SAMSUNG Business Overview
11.8.3 SAMSUNG AI-powered Interactive Digital Human Introduction
11.8.4 SAMSUNG Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.8.5 SAMSUNG Recent Development
11.9 Avataris
11.9.1 Avataris Company Details
11.9.2 Avataris Business Overview
11.9.3 Avataris AI-powered Interactive Digital Human Introduction
11.9.4 Avataris Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.9.5 Avataris Recent Development
11.10 TelcoBuddy
11.10.1 TelcoBuddy Company Details
11.10.2 TelcoBuddy Business Overview
11.10.3 TelcoBuddy AI-powered Interactive Digital Human Introduction
11.10.4 TelcoBuddy Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.10.5 TelcoBuddy Recent Development
11.11 NVIDIA
11.11.1 NVIDIA Company Details
11.11.2 NVIDIA Business Overview
11.11.3 NVIDIA AI-powered Interactive Digital Human Introduction
11.11.4 NVIDIA Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.11.5 NVIDIA Recent Development
11.12 evrstudio
11.12.1 evrstudio Company Details
11.12.2 evrstudio Business Overview
11.12.3 evrstudio AI-powered Interactive Digital Human Introduction
11.12.4 evrstudio Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.12.5 evrstudio Recent Development
11.13 ByteDance
11.13.1 ByteDance Company Details
11.13.2 ByteDance Business Overview
11.13.3 ByteDance AI-powered Interactive Digital Human Introduction
11.13.4 ByteDance Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.13.5 ByteDance Recent Development
11.14 XMOV
11.14.1 XMOV Company Details
11.14.2 XMOV Business Overview
11.14.3 XMOV AI-powered Interactive Digital Human Introduction
11.14.4 XMOV Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.14.5 XMOV Recent Development
11.15 SenseTime
11.15.1 SenseTime Company Details
11.15.2 SenseTime Business Overview
11.15.3 SenseTime AI-powered Interactive Digital Human Introduction
11.15.4 SenseTime Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.15.5 SenseTime Recent Development
11.16 FaceUnity
11.16.1 FaceUnity Company Details
11.16.2 FaceUnity Business Overview
11.16.3 FaceUnity AI-powered Interactive Digital Human Introduction
11.16.4 FaceUnity Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.16.5 FaceUnity Recent Development
11.17 Chaodian Culture
11.17.1 Chaodian Culture Company Details
11.17.2 Chaodian Culture Business Overview
11.17.3 Chaodian Culture AI-powered Interactive Digital Human Introduction
11.17.4 Chaodian Culture Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.17.5 Chaodian Culture Recent Development
11.18 Baidu
11.18.1 Baidu Company Details
11.18.2 Baidu Business Overview
11.18.3 Baidu AI-powered Interactive Digital Human Introduction
11.18.4 Baidu Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.18.5 Baidu Recent Development
11.19 Microsoft
11.19.1 Microsoft Company Details
11.19.2 Microsoft Business Overview
11.19.3 Microsoft AI-powered Interactive Digital Human Introduction
11.19.4 Microsoft Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.19.5 Microsoft Recent Development
11.20 iFLYTEK
11.20.1 iFLYTEK Company Details
11.20.2 iFLYTEK Business Overview
11.20.3 iFLYTEK AI-powered Interactive Digital Human Introduction
11.20.4 iFLYTEK Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.20.5 iFLYTEK Recent Development
11.21 Alibaba
11.21.1 Alibaba Company Details
11.21.2 Alibaba Business Overview
11.21.3 Alibaba AI-powered Interactive Digital Human Introduction
11.21.4 Alibaba Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.21.5 Alibaba Recent Development
11.22 Zhuiyi
11.22.1 Zhuiyi Company Details
11.22.2 Zhuiyi Business Overview
11.22.3 Zhuiyi AI-powered Interactive Digital Human Introduction
11.22.4 Zhuiyi Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.22.5 Zhuiyi Recent Development
11.23 Virtro
11.23.1 Virtro Company Details
11.23.2 Virtro Business Overview
11.23.3 Virtro AI-powered Interactive Digital Human Introduction
11.23.4 Virtro Revenue in AI-powered Interactive Digital Human Business (2020-2025)
11.23.5 Virtro Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global AI-powered Interactive Digital Human Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Virtual Assistants
 Table 3. Key Players of Virtual Influencers
 Table 4. Key Players of Others
 Table 5. Global AI-powered Interactive Digital Human Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global AI-powered Interactive Digital Human Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global AI-powered Interactive Digital Human Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global AI-powered Interactive Digital Human Market Share by Region (2020-2025)
 Table 9. Global AI-powered Interactive Digital Human Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global AI-powered Interactive Digital Human Market Share by Region (2026-2031)
 Table 11. AI-powered Interactive Digital Human Market Trends
 Table 12. AI-powered Interactive Digital Human Market Drivers
 Table 13. AI-powered Interactive Digital Human Market Challenges
 Table 14. AI-powered Interactive Digital Human Market Restraints
 Table 15. Global AI-powered Interactive Digital Human Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global AI-powered Interactive Digital Human Market Share by Players (2020-2025)
 Table 17. Global Top AI-powered Interactive Digital Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI-powered Interactive Digital Human as of 2024)
 Table 18. Ranking of Global Top AI-powered Interactive Digital Human Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by AI-powered Interactive Digital Human Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of AI-powered Interactive Digital Human, Headquarters and Area Served
 Table 21. Global Key Players of AI-powered Interactive Digital Human, Product and Application
 Table 22. Global Key Players of AI-powered Interactive Digital Human, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global AI-powered Interactive Digital Human Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global AI-powered Interactive Digital Human Revenue Market Share by Type (2020-2025)
 Table 26. Global AI-powered Interactive Digital Human Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global AI-powered Interactive Digital Human Revenue Market Share by Type (2026-2031)
 Table 28. Global AI-powered Interactive Digital Human Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global AI-powered Interactive Digital Human Revenue Market Share by Application (2020-2025)
 Table 30. Global AI-powered Interactive Digital Human Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global AI-powered Interactive Digital Human Revenue Market Share by Application (2026-2031)
 Table 32. North America AI-powered Interactive Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America AI-powered Interactive Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America AI-powered Interactive Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe AI-powered Interactive Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe AI-powered Interactive Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe AI-powered Interactive Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific AI-powered Interactive Digital Human Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific AI-powered Interactive Digital Human Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific AI-powered Interactive Digital Human Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America AI-powered Interactive Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America AI-powered Interactive Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America AI-powered Interactive Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa AI-powered Interactive Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa AI-powered Interactive Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa AI-powered Interactive Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Tencent Company Details
 Table 48. Tencent Business Overview
 Table 49. Tencent AI-powered Interactive Digital Human Product
 Table 50. Tencent Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 51. Tencent Recent Development
 Table 52. Soul Machines Company Details
 Table 53. Soul Machines Business Overview
 Table 54. Soul Machines AI-powered Interactive Digital Human Product
 Table 55. Soul Machines Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 56. Soul Machines Recent Development
 Table 57. Digital Domain Company Details
 Table 58. Digital Domain Business Overview
 Table 59. Digital Domain AI-powered Interactive Digital Human Product
 Table 60. Digital Domain Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 61. Digital Domain Recent Development
 Table 62. ObEN Company Details
 Table 63. ObEN Business Overview
 Table 64. ObEN AI-powered Interactive Digital Human Product
 Table 65. ObEN Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 66. ObEN Recent Development
 Table 67. quantumcapture Company Details
 Table 68. quantumcapture Business Overview
 Table 69. quantumcapture AI-powered Interactive Digital Human Product
 Table 70. quantumcapture Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 71. quantumcapture Recent Development
 Table 72. UneeQ Company Details
 Table 73. UneeQ Business Overview
 Table 74. UneeQ AI-powered Interactive Digital Human Product
 Table 75. UneeQ Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 76. UneeQ Recent Development
 Table 77. Trulience Company Details
 Table 78. Trulience Business Overview
 Table 79. Trulience AI-powered Interactive Digital Human Product
 Table 80. Trulience Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 81. Trulience Recent Development
 Table 82. SAMSUNG Company Details
 Table 83. SAMSUNG Business Overview
 Table 84. SAMSUNG AI-powered Interactive Digital Human Product
 Table 85. SAMSUNG Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 86. SAMSUNG Recent Development
 Table 87. Avataris Company Details
 Table 88. Avataris Business Overview
 Table 89. Avataris AI-powered Interactive Digital Human Product
 Table 90. Avataris Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 91. Avataris Recent Development
 Table 92. TelcoBuddy Company Details
 Table 93. TelcoBuddy Business Overview
 Table 94. TelcoBuddy AI-powered Interactive Digital Human Product
 Table 95. TelcoBuddy Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 96. TelcoBuddy Recent Development
 Table 97. NVIDIA Company Details
 Table 98. NVIDIA Business Overview
 Table 99. NVIDIA AI-powered Interactive Digital Human Product
 Table 100. NVIDIA Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 101. NVIDIA Recent Development
 Table 102. evrstudio Company Details
 Table 103. evrstudio Business Overview
 Table 104. evrstudio AI-powered Interactive Digital Human Product
 Table 105. evrstudio Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 106. evrstudio Recent Development
 Table 107. ByteDance Company Details
 Table 108. ByteDance Business Overview
 Table 109. ByteDance AI-powered Interactive Digital Human Product
 Table 110. ByteDance Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 111. ByteDance Recent Development
 Table 112. XMOV Company Details
 Table 113. XMOV Business Overview
 Table 114. XMOV AI-powered Interactive Digital Human Product
 Table 115. XMOV Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 116. XMOV Recent Development
 Table 117. SenseTime Company Details
 Table 118. SenseTime Business Overview
 Table 119. SenseTime AI-powered Interactive Digital Human Product
 Table 120. SenseTime Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 121. SenseTime Recent Development
 Table 122. FaceUnity Company Details
 Table 123. FaceUnity Business Overview
 Table 124. FaceUnity AI-powered Interactive Digital Human Product
 Table 125. FaceUnity Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 126. FaceUnity Recent Development
 Table 127. Chaodian Culture Company Details
 Table 128. Chaodian Culture Business Overview
 Table 129. Chaodian Culture AI-powered Interactive Digital Human Product
 Table 130. Chaodian Culture Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 131. Chaodian Culture Recent Development
 Table 132. Baidu Company Details
 Table 133. Baidu Business Overview
 Table 134. Baidu AI-powered Interactive Digital Human Product
 Table 135. Baidu Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 136. Baidu Recent Development
 Table 137. Microsoft Company Details
 Table 138. Microsoft Business Overview
 Table 139. Microsoft AI-powered Interactive Digital Human Product
 Table 140. Microsoft Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 141. Microsoft Recent Development
 Table 142. iFLYTEK Company Details
 Table 143. iFLYTEK Business Overview
 Table 144. iFLYTEK AI-powered Interactive Digital Human Product
 Table 145. iFLYTEK Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 146. iFLYTEK Recent Development
 Table 147. Alibaba Company Details
 Table 148. Alibaba Business Overview
 Table 149. Alibaba AI-powered Interactive Digital Human Product
 Table 150. Alibaba Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 151. Alibaba Recent Development
 Table 152. Zhuiyi Company Details
 Table 153. Zhuiyi Business Overview
 Table 154. Zhuiyi AI-powered Interactive Digital Human Product
 Table 155. Zhuiyi Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 156. Zhuiyi Recent Development
 Table 157. Virtro Company Details
 Table 158. Virtro Business Overview
 Table 159. Virtro AI-powered Interactive Digital Human Product
 Table 160. Virtro Revenue in AI-powered Interactive Digital Human Business (2020-2025) & (US$ Million)
 Table 161. Virtro Recent Development
 Table 162. Research Programs/Design for This Report
 Table 163. Key Data Information from Secondary Sources
 Table 164. Key Data Information from Primary Sources
 Table 165. Authors List of This Report


List of Figures
 Figure 1. AI-powered Interactive Digital Human Picture
 Figure 2. Global AI-powered Interactive Digital Human Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global AI-powered Interactive Digital Human Market Share by Type: 2024 VS 2031
 Figure 4. Virtual Assistants Features
 Figure 5. Virtual Influencers Features
 Figure 6. Others Features
 Figure 7. Global AI-powered Interactive Digital Human Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global AI-powered Interactive Digital Human Market Share by Application: 2024 VS 2031
 Figure 9. Entertainment Case Studies
 Figure 10. Medical Care Case Studies
 Figure 11. Education Case Studies
 Figure 12. Others Case Studies
 Figure 13. AI-powered Interactive Digital Human Report Years Considered
 Figure 14. Global AI-powered Interactive Digital Human Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global AI-powered Interactive Digital Human Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global AI-powered Interactive Digital Human Market Share by Region: 2024 VS 2031
 Figure 17. Global AI-powered Interactive Digital Human Market Share by Players in 2024
 Figure 18. Global Top AI-powered Interactive Digital Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI-powered Interactive Digital Human as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by AI-powered Interactive Digital Human Revenue in 2024
 Figure 20. North America AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America AI-powered Interactive Digital Human Market Share by Country (2020-2031)
 Figure 22. United States AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe AI-powered Interactive Digital Human Market Share by Country (2020-2031)
 Figure 26. Germany AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific AI-powered Interactive Digital Human Market Share by Region (2020-2031)
 Figure 34. China AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America AI-powered Interactive Digital Human Market Share by Country (2020-2031)
 Figure 42. Mexico AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa AI-powered Interactive Digital Human Market Share by Country (2020-2031)
 Figure 46. Turkey AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE AI-powered Interactive Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Tencent Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 50. Soul Machines Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 51. Digital Domain Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 52. ObEN Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 53. quantumcapture Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 54. UneeQ Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 55. Trulience Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 56. SAMSUNG Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 57. Avataris Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 58. TelcoBuddy Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 59. NVIDIA Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 60. evrstudio Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 61. ByteDance Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 62. XMOV Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 63. SenseTime Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 64. FaceUnity Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 65. Chaodian Culture Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 66. Baidu Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 67. Microsoft Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 68. iFLYTEK Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 69. Alibaba Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 70. Zhuiyi Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 71. Virtro Revenue Growth Rate in AI-powered Interactive Digital Human Business (2020-2025)
 Figure 72. Bottom-up and Top-down Approaches for This Report
 Figure 73. Data Triangulation
 Figure 74. Key Executives Interviewed
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