0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global AR/VR SoC Market Research Report 2025
Published Date: March 2025
|
Report Code: QYRE-Auto-27N15305
Home | Market Reports | Computers & Electronics
Global AR VR SoC Market Research Report 2023
BUY CHAPTERS

Global AR/VR SoC Market Research Report 2025

Code: QYRE-Auto-27N15305
Report
March 2025
Pages:81
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR/VR SoC Market Size

The global market for AR/VR SoC was valued at US$ 696 million in the year 2024 and is projected to reach a revised size of US$ 3030 million by 2031, growing at a CAGR of 23.7% during the forecast period.

AR/VR SoC Market

AR/VR SoC Market

AR/VR SoC stands for Augmented Reality/Virtual Reality System-on-Chip. It refers to a specialized integrated circuit that combines various components required for processing and rendering AR (Augmented Reality) and VR (Virtual Reality) experiences into a single chip. These components typically include CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), memory controllers, I/O interfaces, and other specialized hardware accelerators tailored for AR/VR applications. The purpose of an AR/VR SoC is to optimize performance, power efficiency, and cost-effectiveness for AR and VR devices such as headsets, glasses, and other wearable gadgets. By integrating multiple functions into a single chip, AR/VR SoCs can enable smoother and more immersive user experiences while minimizing the power consumption and physical footprint of the devices. They are essential for pushing the boundaries of AR and VR technology and making these experiences more accessible to consumers.
Global key players of AR/VR SoC include Qualcomm, MediaTek, Rockchip, etc. The top three players hold a share about 91%. North America is the largest market, and has a share about 45%, followed by Europe and Asia-Pacific with share 33% and 19%, separately. In terms of product type, VR is the largest segment, occupied for a share of 90%. In terms of application, Entertainment and Education has a share about 77 percent.

Report Scope

This report aims to provide a comprehensive presentation of the global market for AR/VR SoC, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR/VR SoC.
The AR/VR SoC market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AR/VR SoC market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR/VR SoC manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AR/VR SoC Market Report

Report Metric Details
Report Name AR/VR SoC Market
Accounted market size in year US$ 696 million
Forecasted market size in 2031 US$ 3030 million
CAGR 23.7%
Base Year year
Forecasted years 2025 - 2031
by Type
  • VR
  • AR
by Application
  • Entertainment and Education
  • Healthcare
  • Others
Production by Region
  • North America
  • China
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Qualcomm, MediaTek, Rockchip, Allwinner Technology
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of AR/VR SoC manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of AR/VR SoC by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of AR/VR SoC in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is AR/VR SoC Market growing?

Ans: The AR/VR SoC Market witnessing a CAGR of 23.7% during the forecast period 2025-2031.

What is the AR/VR SoC Market size in 2031?

Ans: The AR/VR SoC Market size in 2031 will be US$ 3030 million.

What is the market share of major companies in AR/VR SoC Market?

Ans: The top three players hold a share about 91%.

What is the AR/VR SoC Market share by region?

Ans: North America is the largest market, and has a share about 45%, followed by Europe and Asia-Pacific with share 33% and 19%, separately.

What is the AR/VR SoC Market share by type?

Ans: In terms of product type, VR is the largest segment, occupied for a share of 90%.

Who are the main players in the AR/VR SoC Market report?

Ans: The main players in the AR/VR SoC Market are Qualcomm, MediaTek, Rockchip, Allwinner Technology

What are the Application segmentation covered in the AR/VR SoC Market report?

Ans: The Applications covered in the AR/VR SoC Market report are Entertainment and Education, Healthcare, Others

What are the Type segmentation covered in the AR/VR SoC Market report?

Ans: The Types covered in the AR/VR SoC Market report are VR, AR

Recommended Reports

AR/VR Hardware

AR/VR Applications

AR/VR Semiconductor

1 AR/VR SoC Market Overview
1.1 Product Definition
1.2 AR/VR SoC by Type
1.2.1 Global AR/VR SoC Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 VR
1.2.3 AR
1.3 AR/VR SoC by Application
1.3.1 Global AR/VR SoC Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Entertainment and Education
1.3.3 Healthcare
1.3.4 Others
1.4 Global Market Growth Prospects
1.4.1 Global AR/VR SoC Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global AR/VR SoC Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global AR/VR SoC Production Estimates and Forecasts (2020-2031)
1.4.4 Global AR/VR SoC Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global AR/VR SoC Production Market Share by Manufacturers (2020-2025)
2.2 Global AR/VR SoC Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of AR/VR SoC, Industry Ranking, 2023 VS 2024
2.4 Global AR/VR SoC Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global AR/VR SoC Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of AR/VR SoC, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of AR/VR SoC, Product Offered and Application
2.8 Global Key Manufacturers of AR/VR SoC, Date of Enter into This Industry
2.9 AR/VR SoC Market Competitive Situation and Trends
2.9.1 AR/VR SoC Market Concentration Rate
2.9.2 Global 5 and 10 Largest AR/VR SoC Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 AR/VR SoC Production by Region
3.1 Global AR/VR SoC Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global AR/VR SoC Production Value by Region (2020-2031)
3.2.1 Global AR/VR SoC Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of AR/VR SoC by Region (2026-2031)
3.3 Global AR/VR SoC Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global AR/VR SoC Production Volume by Region (2020-2031)
3.4.1 Global AR/VR SoC Production by Region (2020-2025)
3.4.2 Global Forecasted Production of AR/VR SoC by Region (2026-2031)
3.5 Global AR/VR SoC Market Price Analysis by Region (2020-2025)
3.6 Global AR/VR SoC Production and Value, Year-over-Year Growth
3.6.1 North America AR/VR SoC Production Value Estimates and Forecasts (2020-2031)
3.6.2 China AR/VR SoC Production Value Estimates and Forecasts (2020-2031)
4 AR/VR SoC Consumption by Region
4.1 Global AR/VR SoC Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global AR/VR SoC Consumption by Region (2020-2031)
4.2.1 Global AR/VR SoC Consumption by Region (2020-2025)
4.2.2 Global AR/VR SoC Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America AR/VR SoC Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America AR/VR SoC Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe AR/VR SoC Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe AR/VR SoC Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific AR/VR SoC Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific AR/VR SoC Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa AR/VR SoC Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa AR/VR SoC Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global AR/VR SoC Production by Type (2020-2031)
5.1.1 Global AR/VR SoC Production by Type (2020-2025)
5.1.2 Global AR/VR SoC Production by Type (2026-2031)
5.1.3 Global AR/VR SoC Production Market Share by Type (2020-2031)
5.2 Global AR/VR SoC Production Value by Type (2020-2031)
5.2.1 Global AR/VR SoC Production Value by Type (2020-2025)
5.2.2 Global AR/VR SoC Production Value by Type (2026-2031)
5.2.3 Global AR/VR SoC Production Value Market Share by Type (2020-2031)
5.3 Global AR/VR SoC Price by Type (2020-2031)
6 Segment by Application
6.1 Global AR/VR SoC Production by Application (2020-2031)
6.1.1 Global AR/VR SoC Production by Application (2020-2025)
6.1.2 Global AR/VR SoC Production by Application (2026-2031)
6.1.3 Global AR/VR SoC Production Market Share by Application (2020-2031)
6.2 Global AR/VR SoC Production Value by Application (2020-2031)
6.2.1 Global AR/VR SoC Production Value by Application (2020-2025)
6.2.2 Global AR/VR SoC Production Value by Application (2026-2031)
6.2.3 Global AR/VR SoC Production Value Market Share by Application (2020-2031)
6.3 Global AR/VR SoC Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Qualcomm
7.1.1 Qualcomm AR/VR SoC Company Information
7.1.2 Qualcomm AR/VR SoC Product Portfolio
7.1.3 Qualcomm AR/VR SoC Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Qualcomm Main Business and Markets Served
7.1.5 Qualcomm Recent Developments/Updates
7.2 MediaTek
7.2.1 MediaTek AR/VR SoC Company Information
7.2.2 MediaTek AR/VR SoC Product Portfolio
7.2.3 MediaTek AR/VR SoC Production, Value, Price and Gross Margin (2020-2025)
7.2.4 MediaTek Main Business and Markets Served
7.2.5 MediaTek Recent Developments/Updates
7.3 Rockchip
7.3.1 Rockchip AR/VR SoC Company Information
7.3.2 Rockchip AR/VR SoC Product Portfolio
7.3.3 Rockchip AR/VR SoC Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Rockchip Main Business and Markets Served
7.3.5 Rockchip Recent Developments/Updates
7.4 Allwinner Technology
7.4.1 Allwinner Technology AR/VR SoC Company Information
7.4.2 Allwinner Technology AR/VR SoC Product Portfolio
7.4.3 Allwinner Technology AR/VR SoC Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Allwinner Technology Main Business and Markets Served
7.4.5 Allwinner Technology Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 AR/VR SoC Industry Chain Analysis
8.2 AR/VR SoC Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 AR/VR SoC Production Mode & Process Analysis
8.4 AR/VR SoC Sales and Marketing
8.4.1 AR/VR SoC Sales Channels
8.4.2 AR/VR SoC Distributors
8.5 AR/VR SoC Customer Analysis
9 AR/VR SoC Market Dynamics
9.1 AR/VR SoC Industry Trends
9.2 AR/VR SoC Market Drivers
9.3 AR/VR SoC Market Challenges
9.4 AR/VR SoC Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global AR/VR SoC Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global AR/VR SoC Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global AR/VR SoC Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global AR/VR SoC Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global AR/VR SoC Production Market Share by Manufacturers (2020-2025)
 Table 6. Global AR/VR SoC Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global AR/VR SoC Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of AR/VR SoC, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in AR/VR SoC as of 2024)
 Table 10. Global Market AR/VR SoC Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of AR/VR SoC, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of AR/VR SoC, Product Offered and Application
 Table 13. Global Key Manufacturers of AR/VR SoC, Date of Enter into This Industry
 Table 14. Global AR/VR SoC Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global AR/VR SoC Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global AR/VR SoC Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global AR/VR SoC Production Value Market Share by Region (2020-2025)
 Table 19. Global AR/VR SoC Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global AR/VR SoC Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global AR/VR SoC Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global AR/VR SoC Production (K Units) by Region (2020-2025)
 Table 23. Global AR/VR SoC Production Market Share by Region (2020-2025)
 Table 24. Global AR/VR SoC Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global AR/VR SoC Production Market Share Forecast by Region (2026-2031)
 Table 26. Global AR/VR SoC Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global AR/VR SoC Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global AR/VR SoC Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global AR/VR SoC Consumption by Region (2020-2025) & (K Units)
 Table 30. Global AR/VR SoC Consumption Market Share by Region (2020-2025)
 Table 31. Global AR/VR SoC Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global AR/VR SoC Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America AR/VR SoC Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America AR/VR SoC Consumption by Country (2020-2025) & (K Units)
 Table 35. North America AR/VR SoC Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe AR/VR SoC Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe AR/VR SoC Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe AR/VR SoC Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific AR/VR SoC Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific AR/VR SoC Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific AR/VR SoC Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa AR/VR SoC Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa AR/VR SoC Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa AR/VR SoC Consumption by Country (2026-2031) & (K Units)
 Table 45. Global AR/VR SoC Production (K Units) by Type (2020-2025)
 Table 46. Global AR/VR SoC Production (K Units) by Type (2026-2031)
 Table 47. Global AR/VR SoC Production Market Share by Type (2020-2025)
 Table 48. Global AR/VR SoC Production Market Share by Type (2026-2031)
 Table 49. Global AR/VR SoC Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global AR/VR SoC Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global AR/VR SoC Production Value Market Share by Type (2020-2025)
 Table 52. Global AR/VR SoC Production Value Market Share by Type (2026-2031)
 Table 53. Global AR/VR SoC Price (US$/Unit) by Type (2020-2025)
 Table 54. Global AR/VR SoC Price (US$/Unit) by Type (2026-2031)
 Table 55. Global AR/VR SoC Production (K Units) by Application (2020-2025)
 Table 56. Global AR/VR SoC Production (K Units) by Application (2026-2031)
 Table 57. Global AR/VR SoC Production Market Share by Application (2020-2025)
 Table 58. Global AR/VR SoC Production Market Share by Application (2026-2031)
 Table 59. Global AR/VR SoC Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global AR/VR SoC Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global AR/VR SoC Production Value Market Share by Application (2020-2025)
 Table 62. Global AR/VR SoC Production Value Market Share by Application (2026-2031)
 Table 63. Global AR/VR SoC Price (US$/Unit) by Application (2020-2025)
 Table 64. Global AR/VR SoC Price (US$/Unit) by Application (2026-2031)
 Table 65. Qualcomm AR/VR SoC Company Information
 Table 66. Qualcomm AR/VR SoC Specification and Application
 Table 67. Qualcomm AR/VR SoC Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Qualcomm Main Business and Markets Served
 Table 69. Qualcomm Recent Developments/Updates
 Table 70. MediaTek AR/VR SoC Company Information
 Table 71. MediaTek AR/VR SoC Specification and Application
 Table 72. MediaTek AR/VR SoC Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. MediaTek Main Business and Markets Served
 Table 74. MediaTek Recent Developments/Updates
 Table 75. Rockchip AR/VR SoC Company Information
 Table 76. Rockchip AR/VR SoC Specification and Application
 Table 77. Rockchip AR/VR SoC Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Rockchip Main Business and Markets Served
 Table 79. Rockchip Recent Developments/Updates
 Table 80. Allwinner Technology AR/VR SoC Company Information
 Table 81. Allwinner Technology AR/VR SoC Specification and Application
 Table 82. Allwinner Technology AR/VR SoC Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Allwinner Technology Main Business and Markets Served
 Table 84. Allwinner Technology Recent Developments/Updates
 Table 85. Key Raw Materials Lists
 Table 86. Raw Materials Key Suppliers Lists
 Table 87. AR/VR SoC Distributors List
 Table 88. AR/VR SoC Customers List
 Table 89. AR/VR SoC Market Trends
 Table 90. AR/VR SoC Market Drivers
 Table 91. AR/VR SoC Market Challenges
 Table 92. AR/VR SoC Market Restraints
 Table 93. Research Programs/Design for This Report
 Table 94. Key Data Information from Secondary Sources
 Table 95. Key Data Information from Primary Sources
 Table 96. Authors List of This Report


List of Figures
 Figure 1. Product Picture of AR/VR SoC
 Figure 2. Global AR/VR SoC Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global AR/VR SoC Market Share by Type: 2024 VS 2031
 Figure 4. VR Product Picture
 Figure 5. AR Product Picture
 Figure 6. Global AR/VR SoC Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global AR/VR SoC Market Share by Application: 2024 VS 2031
 Figure 8. Entertainment and Education
 Figure 9. Healthcare
 Figure 10. Others
 Figure 11. Global AR/VR SoC Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global AR/VR SoC Production Value (US$ Million) & (2020-2031)
 Figure 13. Global AR/VR SoC Production Capacity (K Units) & (2020-2031)
 Figure 14. Global AR/VR SoC Production (K Units) & (2020-2031)
 Figure 15. Global AR/VR SoC Average Price (US$/Unit) & (2020-2031)
 Figure 16. AR/VR SoC Report Years Considered
 Figure 17. AR/VR SoC Production Share by Manufacturers in 2024
 Figure 18. Global AR/VR SoC Production Value Share by Manufacturers (2024)
 Figure 19. AR/VR SoC Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. The Global 5 and 10 Largest Players: Market Share by AR/VR SoC Revenue in 2024
 Figure 21. Global AR/VR SoC Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 22. Global AR/VR SoC Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 23. Global AR/VR SoC Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 24. Global AR/VR SoC Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 25. North America AR/VR SoC Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. China AR/VR SoC Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. Global AR/VR SoC Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 28. Global AR/VR SoC Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 29. North America AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 30. North America AR/VR SoC Consumption Market Share by Country (2020-2031)
 Figure 31. U.S. AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 32. Canada AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 33. Europe AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 34. Europe AR/VR SoC Consumption Market Share by Country (2020-2031)
 Figure 35. Germany AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 36. France AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 37. U.K. AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 38. Italy AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 39. Netherlands AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. Asia Pacific AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. Asia Pacific AR/VR SoC Consumption Market Share by Region (2020-2031)
 Figure 42. China AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. Japan AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. South Korea AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. China Taiwan AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. Southeast Asia AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. India AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. Latin America, Middle East & Africa AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. Latin America, Middle East & Africa AR/VR SoC Consumption Market Share by Country (2020-2031)
 Figure 50. Mexico AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. Brazil AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. Israel AR/VR SoC Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. Global Production Market Share of AR/VR SoC by Type (2020-2031)
 Figure 54. Global Production Value Market Share of AR/VR SoC by Type (2020-2031)
 Figure 55. Global AR/VR SoC Price (US$/Unit) by Type (2020-2031)
 Figure 56. Global Production Market Share of AR/VR SoC by Application (2020-2031)
 Figure 57. Global Production Value Market Share of AR/VR SoC by Application (2020-2031)
 Figure 58. Global AR/VR SoC Price (US$/Unit) by Application (2020-2031)
 Figure 59. AR/VR SoC Value Chain
 Figure 60. Channels of Distribution (Direct Vs Distribution)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Leap India