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Global VPU for VR and AR Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-13Q16097
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Global VPU for VR and AR Market Research Report 2023
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Global VPU for VR and AR Market Research Report 2025

Code: QYRE-Auto-13Q16097
Report
May 2025
Pages:100
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VPU for VR and AR Market

The global market for VPU for VR and AR was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
VPU is a highly customized chip for visual tasks, with a heterogeneous and complex structure specifically designed for image processing, computer vision, and deep learning intersection points. This report studies video processing chips for VR and AR.
North American market for VPU for VR and AR is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VPU for VR and AR is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of VPU for VR and AR include AMD, Qualcomm, ARM, Intel, NXP, Inuitive, Media Tek, Andes Technology Corporation, Allwinner, Rockchip, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VPU for VR and AR, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VPU for VR and AR.
The VPU for VR and AR market size, estimations, and forecasts are provided in terms of output/shipments (K Pcs) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VPU for VR and AR market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VPU for VR and AR manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VPU for VR and AR Market Report

Report Metric Details
Report Name VPU for VR and AR Market
by Type
  • 12nm
  • 16nm
  • Other
by Application
  • VR
  • AR
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company AMD, Qualcomm, ARM, Intel, NXP, Inuitive, Media Tek, Andes Technology Corporation, Allwinner, Rockchip, Actions Technology, NETINT, Hunan Goke Microelectronics
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VPU for VR and AR manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VPU for VR and AR by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VPU for VR and AR in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the VPU for VR and AR Market report?

Ans: The main players in the VPU for VR and AR Market are AMD, Qualcomm, ARM, Intel, NXP, Inuitive, Media Tek, Andes Technology Corporation, Allwinner, Rockchip, Actions Technology, NETINT, Hunan Goke Microelectronics

What are the Application segmentation covered in the VPU for VR and AR Market report?

Ans: The Applications covered in the VPU for VR and AR Market report are VR, AR

What are the Type segmentation covered in the VPU for VR and AR Market report?

Ans: The Types covered in the VPU for VR and AR Market report are 12nm, 16nm, Other

Recommended Reports

VR & AR Devices

Visual Processing Chips

VR & AR Applications

1 VPU for VR and AR Market Overview
1.1 Product Definition
1.2 VPU for VR and AR by Type
1.2.1 Global VPU for VR and AR Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 12nm
1.2.3 16nm
1.2.4 Other
1.3 VPU for VR and AR by Application
1.3.1 Global VPU for VR and AR Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 VR
1.3.3 AR
1.4 Global Market Growth Prospects
1.4.1 Global VPU for VR and AR Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global VPU for VR and AR Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global VPU for VR and AR Production Estimates and Forecasts (2020-2031)
1.4.4 Global VPU for VR and AR Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VPU for VR and AR Production Market Share by Manufacturers (2020-2025)
2.2 Global VPU for VR and AR Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of VPU for VR and AR, Industry Ranking, 2023 VS 2024
2.4 Global VPU for VR and AR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VPU for VR and AR Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of VPU for VR and AR, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VPU for VR and AR, Product Offered and Application
2.8 Global Key Manufacturers of VPU for VR and AR, Date of Enter into This Industry
2.9 VPU for VR and AR Market Competitive Situation and Trends
2.9.1 VPU for VR and AR Market Concentration Rate
2.9.2 Global 5 and 10 Largest VPU for VR and AR Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VPU for VR and AR Production by Region
3.1 Global VPU for VR and AR Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global VPU for VR and AR Production Value by Region (2020-2031)
3.2.1 Global VPU for VR and AR Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of VPU for VR and AR by Region (2026-2031)
3.3 Global VPU for VR and AR Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global VPU for VR and AR Production Volume by Region (2020-2031)
3.4.1 Global VPU for VR and AR Production by Region (2020-2025)
3.4.2 Global Forecasted Production of VPU for VR and AR by Region (2026-2031)
3.5 Global VPU for VR and AR Market Price Analysis by Region (2020-2025)
3.6 Global VPU for VR and AR Production and Value, Year-over-Year Growth
3.6.1 North America VPU for VR and AR Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe VPU for VR and AR Production Value Estimates and Forecasts (2020-2031)
3.6.3 China VPU for VR and AR Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan VPU for VR and AR Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea VPU for VR and AR Production Value Estimates and Forecasts (2020-2031)
4 VPU for VR and AR Consumption by Region
4.1 Global VPU for VR and AR Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global VPU for VR and AR Consumption by Region (2020-2031)
4.2.1 Global VPU for VR and AR Consumption by Region (2020-2025)
4.2.2 Global VPU for VR and AR Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America VPU for VR and AR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America VPU for VR and AR Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VPU for VR and AR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe VPU for VR and AR Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VPU for VR and AR Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific VPU for VR and AR Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VPU for VR and AR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa VPU for VR and AR Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global VPU for VR and AR Production by Type (2020-2031)
5.1.1 Global VPU for VR and AR Production by Type (2020-2025)
5.1.2 Global VPU for VR and AR Production by Type (2026-2031)
5.1.3 Global VPU for VR and AR Production Market Share by Type (2020-2031)
5.2 Global VPU for VR and AR Production Value by Type (2020-2031)
5.2.1 Global VPU for VR and AR Production Value by Type (2020-2025)
5.2.2 Global VPU for VR and AR Production Value by Type (2026-2031)
5.2.3 Global VPU for VR and AR Production Value Market Share by Type (2020-2031)
5.3 Global VPU for VR and AR Price by Type (2020-2031)
6 Segment by Application
6.1 Global VPU for VR and AR Production by Application (2020-2031)
6.1.1 Global VPU for VR and AR Production by Application (2020-2025)
6.1.2 Global VPU for VR and AR Production by Application (2026-2031)
6.1.3 Global VPU for VR and AR Production Market Share by Application (2020-2031)
6.2 Global VPU for VR and AR Production Value by Application (2020-2031)
6.2.1 Global VPU for VR and AR Production Value by Application (2020-2025)
6.2.2 Global VPU for VR and AR Production Value by Application (2026-2031)
6.2.3 Global VPU for VR and AR Production Value Market Share by Application (2020-2031)
6.3 Global VPU for VR and AR Price by Application (2020-2031)
7 Key Companies Profiled
7.1 AMD
7.1.1 AMD VPU for VR and AR Company Information
7.1.2 AMD VPU for VR and AR Product Portfolio
7.1.3 AMD VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.1.4 AMD Main Business and Markets Served
7.1.5 AMD Recent Developments/Updates
7.2 Qualcomm
7.2.1 Qualcomm VPU for VR and AR Company Information
7.2.2 Qualcomm VPU for VR and AR Product Portfolio
7.2.3 Qualcomm VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Qualcomm Main Business and Markets Served
7.2.5 Qualcomm Recent Developments/Updates
7.3 ARM
7.3.1 ARM VPU for VR and AR Company Information
7.3.2 ARM VPU for VR and AR Product Portfolio
7.3.3 ARM VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.3.4 ARM Main Business and Markets Served
7.3.5 ARM Recent Developments/Updates
7.4 Intel
7.4.1 Intel VPU for VR and AR Company Information
7.4.2 Intel VPU for VR and AR Product Portfolio
7.4.3 Intel VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Intel Main Business and Markets Served
7.4.5 Intel Recent Developments/Updates
7.5 NXP
7.5.1 NXP VPU for VR and AR Company Information
7.5.2 NXP VPU for VR and AR Product Portfolio
7.5.3 NXP VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.5.4 NXP Main Business and Markets Served
7.5.5 NXP Recent Developments/Updates
7.6 Inuitive
7.6.1 Inuitive VPU for VR and AR Company Information
7.6.2 Inuitive VPU for VR and AR Product Portfolio
7.6.3 Inuitive VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Inuitive Main Business and Markets Served
7.6.5 Inuitive Recent Developments/Updates
7.7 Media Tek
7.7.1 Media Tek VPU for VR and AR Company Information
7.7.2 Media Tek VPU for VR and AR Product Portfolio
7.7.3 Media Tek VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Media Tek Main Business and Markets Served
7.7.5 Media Tek Recent Developments/Updates
7.8 Andes Technology Corporation
7.8.1 Andes Technology Corporation VPU for VR and AR Company Information
7.8.2 Andes Technology Corporation VPU for VR and AR Product Portfolio
7.8.3 Andes Technology Corporation VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Andes Technology Corporation Main Business and Markets Served
7.8.5 Andes Technology Corporation Recent Developments/Updates
7.9 Allwinner
7.9.1 Allwinner VPU for VR and AR Company Information
7.9.2 Allwinner VPU for VR and AR Product Portfolio
7.9.3 Allwinner VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.9.4 Allwinner Main Business and Markets Served
7.9.5 Allwinner Recent Developments/Updates
7.10 Rockchip
7.10.1 Rockchip VPU for VR and AR Company Information
7.10.2 Rockchip VPU for VR and AR Product Portfolio
7.10.3 Rockchip VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Rockchip Main Business and Markets Served
7.10.5 Rockchip Recent Developments/Updates
7.11 Actions Technology
7.11.1 Actions Technology VPU for VR and AR Company Information
7.11.2 Actions Technology VPU for VR and AR Product Portfolio
7.11.3 Actions Technology VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.11.4 Actions Technology Main Business and Markets Served
7.11.5 Actions Technology Recent Developments/Updates
7.12 NETINT
7.12.1 NETINT VPU for VR and AR Company Information
7.12.2 NETINT VPU for VR and AR Product Portfolio
7.12.3 NETINT VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.12.4 NETINT Main Business and Markets Served
7.12.5 NETINT Recent Developments/Updates
7.13 Hunan Goke Microelectronics
7.13.1 Hunan Goke Microelectronics VPU for VR and AR Company Information
7.13.2 Hunan Goke Microelectronics VPU for VR and AR Product Portfolio
7.13.3 Hunan Goke Microelectronics VPU for VR and AR Production, Value, Price and Gross Margin (2020-2025)
7.13.4 Hunan Goke Microelectronics Main Business and Markets Served
7.13.5 Hunan Goke Microelectronics Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VPU for VR and AR Industry Chain Analysis
8.2 VPU for VR and AR Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VPU for VR and AR Production Mode & Process Analysis
8.4 VPU for VR and AR Sales and Marketing
8.4.1 VPU for VR and AR Sales Channels
8.4.2 VPU for VR and AR Distributors
8.5 VPU for VR and AR Customer Analysis
9 VPU for VR and AR Market Dynamics
9.1 VPU for VR and AR Industry Trends
9.2 VPU for VR and AR Market Drivers
9.3 VPU for VR and AR Market Challenges
9.4 VPU for VR and AR Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global VPU for VR and AR Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global VPU for VR and AR Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global VPU for VR and AR Production Capacity (K Pcs) by Manufacturers in 2024
 Table 4. Global VPU for VR and AR Production by Manufacturers (2020-2025) & (K Pcs)
 Table 5. Global VPU for VR and AR Production Market Share by Manufacturers (2020-2025)
 Table 6. Global VPU for VR and AR Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global VPU for VR and AR Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of VPU for VR and AR, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VPU for VR and AR as of 2024)
 Table 10. Global Market VPU for VR and AR Average Price by Manufacturers (US$/Pcs) & (2020-2025)
 Table 11. Global Key Manufacturers of VPU for VR and AR, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of VPU for VR and AR, Product Offered and Application
 Table 13. Global Key Manufacturers of VPU for VR and AR, Date of Enter into This Industry
 Table 14. Global VPU for VR and AR Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global VPU for VR and AR Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global VPU for VR and AR Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global VPU for VR and AR Production Value Market Share by Region (2020-2025)
 Table 19. Global VPU for VR and AR Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global VPU for VR and AR Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global VPU for VR and AR Production Comparison by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Table 22. Global VPU for VR and AR Production (K Pcs) by Region (2020-2025)
 Table 23. Global VPU for VR and AR Production Market Share by Region (2020-2025)
 Table 24. Global VPU for VR and AR Production (K Pcs) Forecast by Region (2026-2031)
 Table 25. Global VPU for VR and AR Production Market Share Forecast by Region (2026-2031)
 Table 26. Global VPU for VR and AR Market Average Price (US$/Pcs) by Region (2020-2025)
 Table 27. Global VPU for VR and AR Market Average Price (US$/Pcs) by Region (2026-2031)
 Table 28. Global VPU for VR and AR Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Table 29. Global VPU for VR and AR Consumption by Region (2020-2025) & (K Pcs)
 Table 30. Global VPU for VR and AR Consumption Market Share by Region (2020-2025)
 Table 31. Global VPU for VR and AR Forecasted Consumption by Region (2026-2031) & (K Pcs)
 Table 32. Global VPU for VR and AR Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America VPU for VR and AR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Pcs)
 Table 34. North America VPU for VR and AR Consumption by Country (2020-2025) & (K Pcs)
 Table 35. North America VPU for VR and AR Consumption by Country (2026-2031) & (K Pcs)
 Table 36. Europe VPU for VR and AR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Pcs)
 Table 37. Europe VPU for VR and AR Consumption by Country (2020-2025) & (K Pcs)
 Table 38. Europe VPU for VR and AR Consumption by Country (2026-2031) & (K Pcs)
 Table 39. Asia Pacific VPU for VR and AR Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Table 40. Asia Pacific VPU for VR and AR Consumption by Region (2020-2025) & (K Pcs)
 Table 41. Asia Pacific VPU for VR and AR Consumption by Region (2026-2031) & (K Pcs)
 Table 42. Latin America, Middle East & Africa VPU for VR and AR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Pcs)
 Table 43. Latin America, Middle East & Africa VPU for VR and AR Consumption by Country (2020-2025) & (K Pcs)
 Table 44. Latin America, Middle East & Africa VPU for VR and AR Consumption by Country (2026-2031) & (K Pcs)
 Table 45. Global VPU for VR and AR Production (K Pcs) by Type (2020-2025)
 Table 46. Global VPU for VR and AR Production (K Pcs) by Type (2026-2031)
 Table 47. Global VPU for VR and AR Production Market Share by Type (2020-2025)
 Table 48. Global VPU for VR and AR Production Market Share by Type (2026-2031)
 Table 49. Global VPU for VR and AR Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global VPU for VR and AR Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global VPU for VR and AR Production Value Market Share by Type (2020-2025)
 Table 52. Global VPU for VR and AR Production Value Market Share by Type (2026-2031)
 Table 53. Global VPU for VR and AR Price (US$/Pcs) by Type (2020-2025)
 Table 54. Global VPU for VR and AR Price (US$/Pcs) by Type (2026-2031)
 Table 55. Global VPU for VR and AR Production (K Pcs) by Application (2020-2025)
 Table 56. Global VPU for VR and AR Production (K Pcs) by Application (2026-2031)
 Table 57. Global VPU for VR and AR Production Market Share by Application (2020-2025)
 Table 58. Global VPU for VR and AR Production Market Share by Application (2026-2031)
 Table 59. Global VPU for VR and AR Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global VPU for VR and AR Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global VPU for VR and AR Production Value Market Share by Application (2020-2025)
 Table 62. Global VPU for VR and AR Production Value Market Share by Application (2026-2031)
 Table 63. Global VPU for VR and AR Price (US$/Pcs) by Application (2020-2025)
 Table 64. Global VPU for VR and AR Price (US$/Pcs) by Application (2026-2031)
 Table 65. AMD VPU for VR and AR Company Information
 Table 66. AMD VPU for VR and AR Specification and Application
 Table 67. AMD VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 68. AMD Main Business and Markets Served
 Table 69. AMD Recent Developments/Updates
 Table 70. Qualcomm VPU for VR and AR Company Information
 Table 71. Qualcomm VPU for VR and AR Specification and Application
 Table 72. Qualcomm VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 73. Qualcomm Main Business and Markets Served
 Table 74. Qualcomm Recent Developments/Updates
 Table 75. ARM VPU for VR and AR Company Information
 Table 76. ARM VPU for VR and AR Specification and Application
 Table 77. ARM VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 78. ARM Main Business and Markets Served
 Table 79. ARM Recent Developments/Updates
 Table 80. Intel VPU for VR and AR Company Information
 Table 81. Intel VPU for VR and AR Specification and Application
 Table 82. Intel VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 83. Intel Main Business and Markets Served
 Table 84. Intel Recent Developments/Updates
 Table 85. NXP VPU for VR and AR Company Information
 Table 86. NXP VPU for VR and AR Specification and Application
 Table 87. NXP VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 88. NXP Main Business and Markets Served
 Table 89. NXP Recent Developments/Updates
 Table 90. Inuitive VPU for VR and AR Company Information
 Table 91. Inuitive VPU for VR and AR Specification and Application
 Table 92. Inuitive VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 93. Inuitive Main Business and Markets Served
 Table 94. Inuitive Recent Developments/Updates
 Table 95. Media Tek VPU for VR and AR Company Information
 Table 96. Media Tek VPU for VR and AR Specification and Application
 Table 97. Media Tek VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 98. Media Tek Main Business and Markets Served
 Table 99. Media Tek Recent Developments/Updates
 Table 100. Andes Technology Corporation VPU for VR and AR Company Information
 Table 101. Andes Technology Corporation VPU for VR and AR Specification and Application
 Table 102. Andes Technology Corporation VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 103. Andes Technology Corporation Main Business and Markets Served
 Table 104. Andes Technology Corporation Recent Developments/Updates
 Table 105. Allwinner VPU for VR and AR Company Information
 Table 106. Allwinner VPU for VR and AR Specification and Application
 Table 107. Allwinner VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 108. Allwinner Main Business and Markets Served
 Table 109. Allwinner Recent Developments/Updates
 Table 110. Rockchip VPU for VR and AR Company Information
 Table 111. Rockchip VPU for VR and AR Specification and Application
 Table 112. Rockchip VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 113. Rockchip Main Business and Markets Served
 Table 114. Rockchip Recent Developments/Updates
 Table 115. Actions Technology VPU for VR and AR Company Information
 Table 116. Actions Technology VPU for VR and AR Specification and Application
 Table 117. Actions Technology VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 118. Actions Technology Main Business and Markets Served
 Table 119. Actions Technology Recent Developments/Updates
 Table 120. NETINT VPU for VR and AR Company Information
 Table 121. NETINT VPU for VR and AR Specification and Application
 Table 122. NETINT VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 123. NETINT Main Business and Markets Served
 Table 124. NETINT Recent Developments/Updates
 Table 125. Hunan Goke Microelectronics VPU for VR and AR Company Information
 Table 126. Hunan Goke Microelectronics VPU for VR and AR Specification and Application
 Table 127. Hunan Goke Microelectronics VPU for VR and AR Production (K Pcs), Value (US$ Million), Price (US$/Pcs) and Gross Margin (2020-2025)
 Table 128. Hunan Goke Microelectronics Main Business and Markets Served
 Table 129. Hunan Goke Microelectronics Recent Developments/Updates
 Table 130. Key Raw Materials Lists
 Table 131. Raw Materials Key Suppliers Lists
 Table 132. VPU for VR and AR Distributors List
 Table 133. VPU for VR and AR Customers List
 Table 134. VPU for VR and AR Market Trends
 Table 135. VPU for VR and AR Market Drivers
 Table 136. VPU for VR and AR Market Challenges
 Table 137. VPU for VR and AR Market Restraints
 Table 138. Research Programs/Design for This Report
 Table 139. Key Data Information from Secondary Sources
 Table 140. Key Data Information from Primary Sources
 Table 141. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VPU for VR and AR
 Figure 2. Global VPU for VR and AR Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global VPU for VR and AR Market Share by Type: 2024 VS 2031
 Figure 4. 12nm Product Picture
 Figure 5. 16nm Product Picture
 Figure 6. Other Product Picture
 Figure 7. Global VPU for VR and AR Market Value by Application, (US$ Million) & (2020-2031)
 Figure 8. Global VPU for VR and AR Market Share by Application: 2024 VS 2031
 Figure 9. VR
 Figure 10. AR
 Figure 11. Global VPU for VR and AR Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global VPU for VR and AR Production Value (US$ Million) & (2020-2031)
 Figure 13. Global VPU for VR and AR Production Capacity (K Pcs) & (2020-2031)
 Figure 14. Global VPU for VR and AR Production (K Pcs) & (2020-2031)
 Figure 15. Global VPU for VR and AR Average Price (US$/Pcs) & (2020-2031)
 Figure 16. VPU for VR and AR Report Years Considered
 Figure 17. VPU for VR and AR Production Share by Manufacturers in 2024
 Figure 18. Global VPU for VR and AR Production Value Share by Manufacturers (2024)
 Figure 19. VPU for VR and AR Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. The Global 5 and 10 Largest Players: Market Share by VPU for VR and AR Revenue in 2024
 Figure 21. Global VPU for VR and AR Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 22. Global VPU for VR and AR Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 23. Global VPU for VR and AR Production Comparison by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Figure 24. Global VPU for VR and AR Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 25. North America VPU for VR and AR Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. Europe VPU for VR and AR Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. China VPU for VR and AR Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. Japan VPU for VR and AR Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. South Korea VPU for VR and AR Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 30. Global VPU for VR and AR Consumption by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Figure 31. Global VPU for VR and AR Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 32. North America VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 33. North America VPU for VR and AR Consumption Market Share by Country (2020-2031)
 Figure 34. U.S. VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 35. Canada VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 36. Europe VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 37. Europe VPU for VR and AR Consumption Market Share by Country (2020-2031)
 Figure 38. Germany VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 39. France VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 40. U.K. VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 41. Italy VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 42. Netherlands VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 43. Asia Pacific VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 44. Asia Pacific VPU for VR and AR Consumption Market Share by Region (2020-2031)
 Figure 45. China VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 46. Japan VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 47. South Korea VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 48. China Taiwan VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 49. Southeast Asia VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 50. India VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 51. Latin America, Middle East & Africa VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 52. Latin America, Middle East & Africa VPU for VR and AR Consumption Market Share by Country (2020-2031)
 Figure 53. Mexico VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 54. Brazil VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 55. Israel VPU for VR and AR Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 56. Global Production Market Share of VPU for VR and AR by Type (2020-2031)
 Figure 57. Global Production Value Market Share of VPU for VR and AR by Type (2020-2031)
 Figure 58. Global VPU for VR and AR Price (US$/Pcs) by Type (2020-2031)
 Figure 59. Global Production Market Share of VPU for VR and AR by Application (2020-2031)
 Figure 60. Global Production Value Market Share of VPU for VR and AR by Application (2020-2031)
 Figure 61. Global VPU for VR and AR Price (US$/Pcs) by Application (2020-2031)
 Figure 62. VPU for VR and AR Value Chain
 Figure 63. Channels of Distribution (Direct Vs Distribution)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
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