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Global Entertainment AR & VR System on Chip (SoC) Market Research Report 2025
Published Date: June 2025
|
Report Code: QYRE-Auto-32G17099
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Global Entertainment AR VR System on Chip SoC Market Research Report 2024
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Global Entertainment AR & VR System on Chip (SoC) Market Research Report 2025

Code: QYRE-Auto-32G17099
Report
June 2025
Pages:80
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Entertainment AR & VR System on Chip (SoC) Market

The global market for Entertainment AR & VR System on Chip (SoC) was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
AR/VR SoC stands for Augmented Reality/Virtual Reality System-on-Chip. It refers to a specialized integrated circuit that combines various components required for processing and rendering AR (Augmented Reality) and VR (Virtual Reality) experiences into a single chip. These components typically include CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), memory controllers, I/O interfaces, and other specialized hardware accelerators tailored for AR/VR applications.
Increasing Demand for Immersive Experiences: As AR and VR technologies become more mainstream, there's a growing demand for immersive experiences across various sectors including gaming, entertainment, education, healthcare, and enterprise applications. This demand is pushing the need for more powerful and efficient SoCs to support these experiences.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Entertainment AR & VR System on Chip (SoC), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Entertainment AR & VR System on Chip (SoC).
The Entertainment AR & VR System on Chip (SoC) market size, estimations, and forecasts are provided in terms of output/shipments (K Pcs) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Entertainment AR & VR System on Chip (SoC) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Entertainment AR & VR System on Chip (SoC) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Entertainment AR & VR System on Chip (SoC) Market Report

Report Metric Details
Report Name Entertainment AR & VR System on Chip (SoC) Market
by Type
  • VR
  • AR
by Application
  • Game
  • Video
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Qualcomm, MediaTek, Rockchip, Allwinner Technology
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Entertainment AR & VR System on Chip (SoC) manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Entertainment AR & VR System on Chip (SoC) by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Entertainment AR & VR System on Chip (SoC) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Entertainment AR & VR System on Chip (SoC) Market report?

Ans: The main players in the Entertainment AR & VR System on Chip (SoC) Market are Qualcomm, MediaTek, Rockchip, Allwinner Technology

What are the Application segmentation covered in the Entertainment AR & VR System on Chip (SoC) Market report?

Ans: The Applications covered in the Entertainment AR & VR System on Chip (SoC) Market report are Game, Video, Others

What are the Type segmentation covered in the Entertainment AR & VR System on Chip (SoC) Market report?

Ans: The Types covered in the Entertainment AR & VR System on Chip (SoC) Market report are VR, AR

1 Entertainment AR & VR System on Chip (SoC) Market Overview
1.1 Product Definition
1.2 Entertainment AR & VR System on Chip (SoC) by Type
1.2.1 Global Entertainment AR & VR System on Chip (SoC) Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 VR
1.2.3 AR
1.3 Entertainment AR & VR System on Chip (SoC) by Application
1.3.1 Global Entertainment AR & VR System on Chip (SoC) Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Game
1.3.3 Video
1.3.4 Others
1.4 Global Market Growth Prospects
1.4.1 Global Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Entertainment AR & VR System on Chip (SoC) Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Entertainment AR & VR System on Chip (SoC) Production Estimates and Forecasts (2020-2031)
1.4.4 Global Entertainment AR & VR System on Chip (SoC) Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Manufacturers (2020-2025)
2.2 Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Entertainment AR & VR System on Chip (SoC), Industry Ranking, 2023 VS 2024
2.4 Global Entertainment AR & VR System on Chip (SoC) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Entertainment AR & VR System on Chip (SoC) Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Entertainment AR & VR System on Chip (SoC), Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Entertainment AR & VR System on Chip (SoC), Product Offered and Application
2.8 Global Key Manufacturers of Entertainment AR & VR System on Chip (SoC), Date of Enter into This Industry
2.9 Entertainment AR & VR System on Chip (SoC) Market Competitive Situation and Trends
2.9.1 Entertainment AR & VR System on Chip (SoC) Market Concentration Rate
2.9.2 Global 5 and 10 Largest Entertainment AR & VR System on Chip (SoC) Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Entertainment AR & VR System on Chip (SoC) Production by Region
3.1 Global Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Entertainment AR & VR System on Chip (SoC) Production Value by Region (2020-2031)
3.2.1 Global Entertainment AR & VR System on Chip (SoC) Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Entertainment AR & VR System on Chip (SoC) by Region (2026-2031)
3.3 Global Entertainment AR & VR System on Chip (SoC) Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Entertainment AR & VR System on Chip (SoC) Production Volume by Region (2020-2031)
3.4.1 Global Entertainment AR & VR System on Chip (SoC) Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Entertainment AR & VR System on Chip (SoC) by Region (2026-2031)
3.5 Global Entertainment AR & VR System on Chip (SoC) Market Price Analysis by Region (2020-2025)
3.6 Global Entertainment AR & VR System on Chip (SoC) Production and Value, Year-over-Year Growth
3.6.1 North America Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Entertainment AR & VR System on Chip (SoC) Production Value Estimates and Forecasts (2020-2031)
4 Entertainment AR & VR System on Chip (SoC) Consumption by Region
4.1 Global Entertainment AR & VR System on Chip (SoC) Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Entertainment AR & VR System on Chip (SoC) Consumption by Region (2020-2031)
4.2.1 Global Entertainment AR & VR System on Chip (SoC) Consumption by Region (2020-2025)
4.2.2 Global Entertainment AR & VR System on Chip (SoC) Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Entertainment AR & VR System on Chip (SoC) Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Entertainment AR & VR System on Chip (SoC) Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Entertainment AR & VR System on Chip (SoC) Production by Type (2020-2031)
5.1.1 Global Entertainment AR & VR System on Chip (SoC) Production by Type (2020-2025)
5.1.2 Global Entertainment AR & VR System on Chip (SoC) Production by Type (2026-2031)
5.1.3 Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Type (2020-2031)
5.2 Global Entertainment AR & VR System on Chip (SoC) Production Value by Type (2020-2031)
5.2.1 Global Entertainment AR & VR System on Chip (SoC) Production Value by Type (2020-2025)
5.2.2 Global Entertainment AR & VR System on Chip (SoC) Production Value by Type (2026-2031)
5.2.3 Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Type (2020-2031)
5.3 Global Entertainment AR & VR System on Chip (SoC) Price by Type (2020-2031)
6 Segment by Application
6.1 Global Entertainment AR & VR System on Chip (SoC) Production by Application (2020-2031)
6.1.1 Global Entertainment AR & VR System on Chip (SoC) Production by Application (2020-2025)
6.1.2 Global Entertainment AR & VR System on Chip (SoC) Production by Application (2026-2031)
6.1.3 Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Application (2020-2031)
6.2 Global Entertainment AR & VR System on Chip (SoC) Production Value by Application (2020-2031)
6.2.1 Global Entertainment AR & VR System on Chip (SoC) Production Value by Application (2020-2025)
6.2.2 Global Entertainment AR & VR System on Chip (SoC) Production Value by Application (2026-2031)
6.2.3 Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Application (2020-2031)
6.3 Global Entertainment AR & VR System on Chip (SoC) Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Qualcomm
7.1.1 Qualcomm Entertainment AR & VR System on Chip (SoC) Company Information
7.1.2 Qualcomm Entertainment AR & VR System on Chip (SoC) Product Portfolio
7.1.3 Qualcomm Entertainment AR & VR System on Chip (SoC) Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Qualcomm Main Business and Markets Served
7.1.5 Qualcomm Recent Developments/Updates
7.2 MediaTek
7.2.1 MediaTek Entertainment AR & VR System on Chip (SoC) Company Information
7.2.2 MediaTek Entertainment AR & VR System on Chip (SoC) Product Portfolio
7.2.3 MediaTek Entertainment AR & VR System on Chip (SoC) Production, Value, Price and Gross Margin (2020-2025)
7.2.4 MediaTek Main Business and Markets Served
7.2.5 MediaTek Recent Developments/Updates
7.3 Rockchip
7.3.1 Rockchip Entertainment AR & VR System on Chip (SoC) Company Information
7.3.2 Rockchip Entertainment AR & VR System on Chip (SoC) Product Portfolio
7.3.3 Rockchip Entertainment AR & VR System on Chip (SoC) Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Rockchip Main Business and Markets Served
7.3.5 Rockchip Recent Developments/Updates
7.4 Allwinner Technology
7.4.1 Allwinner Technology Entertainment AR & VR System on Chip (SoC) Company Information
7.4.2 Allwinner Technology Entertainment AR & VR System on Chip (SoC) Product Portfolio
7.4.3 Allwinner Technology Entertainment AR & VR System on Chip (SoC) Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Allwinner Technology Main Business and Markets Served
7.4.5 Allwinner Technology Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Entertainment AR & VR System on Chip (SoC) Industry Chain Analysis
8.2 Entertainment AR & VR System on Chip (SoC) Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Entertainment AR & VR System on Chip (SoC) Production Mode & Process Analysis
8.4 Entertainment AR & VR System on Chip (SoC) Sales and Marketing
8.4.1 Entertainment AR & VR System on Chip (SoC) Sales Channels
8.4.2 Entertainment AR & VR System on Chip (SoC) Distributors
8.5 Entertainment AR & VR System on Chip (SoC) Customer Analysis
9 Entertainment AR & VR System on Chip (SoC) Market Dynamics
9.1 Entertainment AR & VR System on Chip (SoC) Industry Trends
9.2 Entertainment AR & VR System on Chip (SoC) Market Drivers
9.3 Entertainment AR & VR System on Chip (SoC) Market Challenges
9.4 Entertainment AR & VR System on Chip (SoC) Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global Entertainment AR & VR System on Chip (SoC) Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global Entertainment AR & VR System on Chip (SoC) Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global Entertainment AR & VR System on Chip (SoC) Production Capacity (K Pcs) by Manufacturers in 2024
 Table 4. Global Entertainment AR & VR System on Chip (SoC) Production by Manufacturers (2020-2025) & (K Pcs)
 Table 5. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Manufacturers (2020-2025)
 Table 6. Global Entertainment AR & VR System on Chip (SoC) Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global Entertainment AR & VR System on Chip (SoC) Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of Entertainment AR & VR System on Chip (SoC), Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in Entertainment AR & VR System on Chip (SoC) as of 2024)
 Table 10. Global Market Entertainment AR & VR System on Chip (SoC) Average Price by Manufacturers (US$/Pc) & (2020-2025)
 Table 11. Global Key Manufacturers of Entertainment AR & VR System on Chip (SoC), Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of Entertainment AR & VR System on Chip (SoC), Product Offered and Application
 Table 13. Global Key Manufacturers of Entertainment AR & VR System on Chip (SoC), Date of Enter into This Industry
 Table 14. Global Entertainment AR & VR System on Chip (SoC) Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global Entertainment AR & VR System on Chip (SoC) Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Region (2020-2025)
 Table 19. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global Entertainment AR & VR System on Chip (SoC) Production Comparison by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Table 22. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) by Region (2020-2025)
 Table 23. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Region (2020-2025)
 Table 24. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) Forecast by Region (2026-2031)
 Table 25. Global Entertainment AR & VR System on Chip (SoC) Production Market Share Forecast by Region (2026-2031)
 Table 26. Global Entertainment AR & VR System on Chip (SoC) Market Average Price (US$/Pc) by Region (2020-2025)
 Table 27. Global Entertainment AR & VR System on Chip (SoC) Market Average Price (US$/Pc) by Region (2026-2031)
 Table 28. Global Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Table 29. Global Entertainment AR & VR System on Chip (SoC) Consumption by Region (2020-2025) & (K Pcs)
 Table 30. Global Entertainment AR & VR System on Chip (SoC) Consumption Market Share by Region (2020-2025)
 Table 31. Global Entertainment AR & VR System on Chip (SoC) Forecasted Consumption by Region (2026-2031) & (K Pcs)
 Table 32. Global Entertainment AR & VR System on Chip (SoC) Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Pcs)
 Table 34. North America Entertainment AR & VR System on Chip (SoC) Consumption by Country (2020-2025) & (K Pcs)
 Table 35. North America Entertainment AR & VR System on Chip (SoC) Consumption by Country (2026-2031) & (K Pcs)
 Table 36. Europe Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Pcs)
 Table 37. Europe Entertainment AR & VR System on Chip (SoC) Consumption by Country (2020-2025) & (K Pcs)
 Table 38. Europe Entertainment AR & VR System on Chip (SoC) Consumption by Country (2026-2031) & (K Pcs)
 Table 39. Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Table 40. Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption by Region (2020-2025) & (K Pcs)
 Table 41. Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption by Region (2026-2031) & (K Pcs)
 Table 42. Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Pcs)
 Table 43. Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption by Country (2020-2025) & (K Pcs)
 Table 44. Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption by Country (2026-2031) & (K Pcs)
 Table 45. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) by Type (2020-2025)
 Table 46. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) by Type (2026-2031)
 Table 47. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Type (2020-2025)
 Table 48. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Type (2026-2031)
 Table 49. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Type (2020-2025)
 Table 52. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Type (2026-2031)
 Table 53. Global Entertainment AR & VR System on Chip (SoC) Price (US$/Pc) by Type (2020-2025)
 Table 54. Global Entertainment AR & VR System on Chip (SoC) Price (US$/Pc) by Type (2026-2031)
 Table 55. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) by Application (2020-2025)
 Table 56. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) by Application (2026-2031)
 Table 57. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Application (2020-2025)
 Table 58. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Application (2026-2031)
 Table 59. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Application (2020-2025)
 Table 62. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Application (2026-2031)
 Table 63. Global Entertainment AR & VR System on Chip (SoC) Price (US$/Pc) by Application (2020-2025)
 Table 64. Global Entertainment AR & VR System on Chip (SoC) Price (US$/Pc) by Application (2026-2031)
 Table 65. Qualcomm Entertainment AR & VR System on Chip (SoC) Company Information
 Table 66. Qualcomm Entertainment AR & VR System on Chip (SoC) Specification and Application
 Table 67. Qualcomm Entertainment AR & VR System on Chip (SoC) Production (K Pcs), Value (US$ Million), Price (US$/Pc) and Gross Margin (2020-2025)
 Table 68. Qualcomm Main Business and Markets Served
 Table 69. Qualcomm Recent Developments/Updates
 Table 70. MediaTek Entertainment AR & VR System on Chip (SoC) Company Information
 Table 71. MediaTek Entertainment AR & VR System on Chip (SoC) Specification and Application
 Table 72. MediaTek Entertainment AR & VR System on Chip (SoC) Production (K Pcs), Value (US$ Million), Price (US$/Pc) and Gross Margin (2020-2025)
 Table 73. MediaTek Main Business and Markets Served
 Table 74. MediaTek Recent Developments/Updates
 Table 75. Rockchip Entertainment AR & VR System on Chip (SoC) Company Information
 Table 76. Rockchip Entertainment AR & VR System on Chip (SoC) Specification and Application
 Table 77. Rockchip Entertainment AR & VR System on Chip (SoC) Production (K Pcs), Value (US$ Million), Price (US$/Pc) and Gross Margin (2020-2025)
 Table 78. Rockchip Main Business and Markets Served
 Table 79. Rockchip Recent Developments/Updates
 Table 80. Allwinner Technology Entertainment AR & VR System on Chip (SoC) Company Information
 Table 81. Allwinner Technology Entertainment AR & VR System on Chip (SoC) Specification and Application
 Table 82. Allwinner Technology Entertainment AR & VR System on Chip (SoC) Production (K Pcs), Value (US$ Million), Price (US$/Pc) and Gross Margin (2020-2025)
 Table 83. Allwinner Technology Main Business and Markets Served
 Table 84. Allwinner Technology Recent Developments/Updates
 Table 85. Key Raw Materials Lists
 Table 86. Raw Materials Key Suppliers Lists
 Table 87. Entertainment AR & VR System on Chip (SoC) Distributors List
 Table 88. Entertainment AR & VR System on Chip (SoC) Customers List
 Table 89. Entertainment AR & VR System on Chip (SoC) Market Trends
 Table 90. Entertainment AR & VR System on Chip (SoC) Market Drivers
 Table 91. Entertainment AR & VR System on Chip (SoC) Market Challenges
 Table 92. Entertainment AR & VR System on Chip (SoC) Market Restraints
 Table 93. Research Programs/Design for This Report
 Table 94. Key Data Information from Secondary Sources
 Table 95. Key Data Information from Primary Sources
 Table 96. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Entertainment AR & VR System on Chip (SoC)
 Figure 2. Global Entertainment AR & VR System on Chip (SoC) Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global Entertainment AR & VR System on Chip (SoC) Market Share by Type: 2024 VS 2031
 Figure 4. VR Product Picture
 Figure 5. AR Product Picture
 Figure 6. Global Entertainment AR & VR System on Chip (SoC) Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global Entertainment AR & VR System on Chip (SoC) Market Share by Application: 2024 VS 2031
 Figure 8. Game
 Figure 9. Video
 Figure 10. Others
 Figure 11. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) & (2020-2031)
 Figure 13. Global Entertainment AR & VR System on Chip (SoC) Production Capacity (K Pcs) & (2020-2031)
 Figure 14. Global Entertainment AR & VR System on Chip (SoC) Production (K Pcs) & (2020-2031)
 Figure 15. Global Entertainment AR & VR System on Chip (SoC) Average Price (US$/Pc) & (2020-2031)
 Figure 16. Entertainment AR & VR System on Chip (SoC) Report Years Considered
 Figure 17. Entertainment AR & VR System on Chip (SoC) Production Share by Manufacturers in 2024
 Figure 18. Global Entertainment AR & VR System on Chip (SoC) Production Value Share by Manufacturers (2024)
 Figure 19. Entertainment AR & VR System on Chip (SoC) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. The Global 5 and 10 Largest Players: Market Share by Entertainment AR & VR System on Chip (SoC) Revenue in 2024
 Figure 21. Global Entertainment AR & VR System on Chip (SoC) Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 22. Global Entertainment AR & VR System on Chip (SoC) Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 23. Global Entertainment AR & VR System on Chip (SoC) Production Comparison by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Figure 24. Global Entertainment AR & VR System on Chip (SoC) Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 25. North America Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. Europe Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. China Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. Japan Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. South Korea Entertainment AR & VR System on Chip (SoC) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 30. Global Entertainment AR & VR System on Chip (SoC) Consumption by Region: 2020 VS 2024 VS 2031 (K Pcs)
 Figure 31. Global Entertainment AR & VR System on Chip (SoC) Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 32. North America Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 33. North America Entertainment AR & VR System on Chip (SoC) Consumption Market Share by Country (2020-2031)
 Figure 34. U.S. Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 35. Canada Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 36. Europe Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 37. Europe Entertainment AR & VR System on Chip (SoC) Consumption Market Share by Country (2020-2031)
 Figure 38. Germany Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 39. France Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 40. U.K. Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 41. Italy Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 42. Netherlands Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 43. Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 44. Asia Pacific Entertainment AR & VR System on Chip (SoC) Consumption Market Share by Region (2020-2031)
 Figure 45. China Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 46. Japan Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 47. South Korea Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 48. China Taiwan Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 49. Southeast Asia Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 50. India Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 51. Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 52. Latin America, Middle East & Africa Entertainment AR & VR System on Chip (SoC) Consumption Market Share by Country (2020-2031)
 Figure 53. Mexico Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 54. Brazil Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 55. Israel Entertainment AR & VR System on Chip (SoC) Consumption and Growth Rate (2020-2031) & (K Pcs)
 Figure 56. Global Production Market Share of Entertainment AR & VR System on Chip (SoC) by Type (2020-2031)
 Figure 57. Global Production Value Market Share of Entertainment AR & VR System on Chip (SoC) by Type (2020-2031)
 Figure 58. Global Entertainment AR & VR System on Chip (SoC) Price (US$/Pc) by Type (2020-2031)
 Figure 59. Global Production Market Share of Entertainment AR & VR System on Chip (SoC) by Application (2020-2031)
 Figure 60. Global Production Value Market Share of Entertainment AR & VR System on Chip (SoC) by Application (2020-2031)
 Figure 61. Global Entertainment AR & VR System on Chip (SoC) Price (US$/Pc) by Application (2020-2031)
 Figure 62. Entertainment AR & VR System on Chip (SoC) Value Chain
 Figure 63. Channels of Distribution (Direct Vs Distribution)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
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