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Global VR Amusement Equipment Market Research Report 2025
Published Date: February 2025
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Report Code: QYRE-Auto-39T11408
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Global VR Amusement Equipment Market Research Report 2022
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Global VR Amusement Equipment Market Research Report 2025

Code: QYRE-Auto-39T11408
Report
February 2025
Pages:93
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Amusement Equipment Market

The global market for VR Amusement Equipment was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Virtual Reality (VR) is a Simulated Experience That Can Be Similar to or Completely Different from the Real World. People Using Virtual Reality Devices Are Able to Look Around the Artificial World, Walk Around in It, and Interact with Virtual Features or Objects. VR Rides Are Big Game Machines That Introduce VR Technology and Are Installed in Public Places.
North American market for VR Amusement Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR Amusement Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of VR Amusement Equipment include Owatch, Simworx, Xtrematic, Dynamic Attractions, UNIS Technology, DPVR, Vibhuti Entertainment, VART VR, FUNinVR, Guangzhou Movie Power Technology, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Amusement Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Amusement Equipment.
The VR Amusement Equipment market size, estimations, and forecasts are provided in terms of output/shipments (Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Amusement Equipment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Amusement Equipment manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Amusement Equipment Market Report

Report Metric Details
Report Name VR Amusement Equipment Market
by Type
  • All-in-One Type
  • Environmental Matching Type
by Application
Production by Region
  • North America
  • Europe
  • China
  • India
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Owatch, Simworx, Xtrematic, Dynamic Attractions, UNIS Technology, DPVR, Vibhuti Entertainment, VART VR, FUNinVR, Guangzhou Movie Power Technology
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Amusement Equipment manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VR Amusement Equipment by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VR Amusement Equipment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the VR Amusement Equipment Market report?

Ans: The main players in the VR Amusement Equipment Market are Owatch, Simworx, Xtrematic, Dynamic Attractions, UNIS Technology, DPVR, Vibhuti Entertainment, VART VR, FUNinVR, Guangzhou Movie Power Technology

What are the Application segmentation covered in the VR Amusement Equipment Market report?

Ans: The Applications covered in the VR Amusement Equipment Market report are Shopping Mall, Amusement Park, Others

What are the Type segmentation covered in the VR Amusement Equipment Market report?

Ans: The Types covered in the VR Amusement Equipment Market report are All-in-One Type, Environmental Matching Type

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1 VR Amusement Equipment Market Overview
1.1 Product Definition
1.2 VR Amusement Equipment by Type
1.2.1 Global VR Amusement Equipment Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 All-in-One Type
1.2.3 Environmental Matching Type
1.3 VR Amusement Equipment by Application
1.3.1 Global VR Amusement Equipment Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Shopping Mall
1.3.3 Amusement Park
1.3.4 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR Amusement Equipment Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global VR Amusement Equipment Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global VR Amusement Equipment Production Estimates and Forecasts (2020-2031)
1.4.4 Global VR Amusement Equipment Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Amusement Equipment Production Market Share by Manufacturers (2020-2025)
2.2 Global VR Amusement Equipment Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of VR Amusement Equipment, Industry Ranking, 2023 VS 2024
2.4 Global VR Amusement Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Amusement Equipment Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of VR Amusement Equipment, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Amusement Equipment, Product Offered and Application
2.8 Global Key Manufacturers of VR Amusement Equipment, Date of Enter into This Industry
2.9 VR Amusement Equipment Market Competitive Situation and Trends
2.9.1 VR Amusement Equipment Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Amusement Equipment Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Amusement Equipment Production by Region
3.1 Global VR Amusement Equipment Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global VR Amusement Equipment Production Value by Region (2020-2031)
3.2.1 Global VR Amusement Equipment Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of VR Amusement Equipment by Region (2026-2031)
3.3 Global VR Amusement Equipment Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global VR Amusement Equipment Production Volume by Region (2020-2031)
3.4.1 Global VR Amusement Equipment Production by Region (2020-2025)
3.4.2 Global Forecasted Production of VR Amusement Equipment by Region (2026-2031)
3.5 Global VR Amusement Equipment Market Price Analysis by Region (2020-2025)
3.6 Global VR Amusement Equipment Production and Value, Year-over-Year Growth
3.6.1 North America VR Amusement Equipment Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe VR Amusement Equipment Production Value Estimates and Forecasts (2020-2031)
3.6.3 China VR Amusement Equipment Production Value Estimates and Forecasts (2020-2031)
3.6.4 India VR Amusement Equipment Production Value Estimates and Forecasts (2020-2031)
4 VR Amusement Equipment Consumption by Region
4.1 Global VR Amusement Equipment Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global VR Amusement Equipment Consumption by Region (2020-2031)
4.2.1 Global VR Amusement Equipment Consumption by Region (2020-2025)
4.2.2 Global VR Amusement Equipment Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America VR Amusement Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America VR Amusement Equipment Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Amusement Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe VR Amusement Equipment Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR Amusement Equipment Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific VR Amusement Equipment Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Amusement Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa VR Amusement Equipment Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
4.6.6 GCC Countries
5 Segment by Type
5.1 Global VR Amusement Equipment Production by Type (2020-2031)
5.1.1 Global VR Amusement Equipment Production by Type (2020-2025)
5.1.2 Global VR Amusement Equipment Production by Type (2026-2031)
5.1.3 Global VR Amusement Equipment Production Market Share by Type (2020-2031)
5.2 Global VR Amusement Equipment Production Value by Type (2020-2031)
5.2.1 Global VR Amusement Equipment Production Value by Type (2020-2025)
5.2.2 Global VR Amusement Equipment Production Value by Type (2026-2031)
5.2.3 Global VR Amusement Equipment Production Value Market Share by Type (2020-2031)
5.3 Global VR Amusement Equipment Price by Type (2020-2031)
6 Segment by Application
6.1 Global VR Amusement Equipment Production by Application (2020-2031)
6.1.1 Global VR Amusement Equipment Production by Application (2020-2025)
6.1.2 Global VR Amusement Equipment Production by Application (2026-2031)
6.1.3 Global VR Amusement Equipment Production Market Share by Application (2020-2031)
6.2 Global VR Amusement Equipment Production Value by Application (2020-2031)
6.2.1 Global VR Amusement Equipment Production Value by Application (2020-2025)
6.2.2 Global VR Amusement Equipment Production Value by Application (2026-2031)
6.2.3 Global VR Amusement Equipment Production Value Market Share by Application (2020-2031)
6.3 Global VR Amusement Equipment Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Owatch
7.1.1 Owatch VR Amusement Equipment Company Information
7.1.2 Owatch VR Amusement Equipment Product Portfolio
7.1.3 Owatch VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Owatch Main Business and Markets Served
7.1.5 Owatch Recent Developments/Updates
7.2 Simworx
7.2.1 Simworx VR Amusement Equipment Company Information
7.2.2 Simworx VR Amusement Equipment Product Portfolio
7.2.3 Simworx VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Simworx Main Business and Markets Served
7.2.5 Simworx Recent Developments/Updates
7.3 Xtrematic
7.3.1 Xtrematic VR Amusement Equipment Company Information
7.3.2 Xtrematic VR Amusement Equipment Product Portfolio
7.3.3 Xtrematic VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Xtrematic Main Business and Markets Served
7.3.5 Xtrematic Recent Developments/Updates
7.4 Dynamic Attractions
7.4.1 Dynamic Attractions VR Amusement Equipment Company Information
7.4.2 Dynamic Attractions VR Amusement Equipment Product Portfolio
7.4.3 Dynamic Attractions VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Dynamic Attractions Main Business and Markets Served
7.4.5 Dynamic Attractions Recent Developments/Updates
7.5 UNIS Technology
7.5.1 UNIS Technology VR Amusement Equipment Company Information
7.5.2 UNIS Technology VR Amusement Equipment Product Portfolio
7.5.3 UNIS Technology VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.5.4 UNIS Technology Main Business and Markets Served
7.5.5 UNIS Technology Recent Developments/Updates
7.6 DPVR
7.6.1 DPVR VR Amusement Equipment Company Information
7.6.2 DPVR VR Amusement Equipment Product Portfolio
7.6.3 DPVR VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.6.4 DPVR Main Business and Markets Served
7.6.5 DPVR Recent Developments/Updates
7.7 Vibhuti Entertainment
7.7.1 Vibhuti Entertainment VR Amusement Equipment Company Information
7.7.2 Vibhuti Entertainment VR Amusement Equipment Product Portfolio
7.7.3 Vibhuti Entertainment VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Vibhuti Entertainment Main Business and Markets Served
7.7.5 Vibhuti Entertainment Recent Developments/Updates
7.8 VART VR
7.8.1 VART VR VR Amusement Equipment Company Information
7.8.2 VART VR VR Amusement Equipment Product Portfolio
7.8.3 VART VR VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.8.4 VART VR Main Business and Markets Served
7.8.5 VART VR Recent Developments/Updates
7.9 FUNinVR
7.9.1 FUNinVR VR Amusement Equipment Company Information
7.9.2 FUNinVR VR Amusement Equipment Product Portfolio
7.9.3 FUNinVR VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.9.4 FUNinVR Main Business and Markets Served
7.9.5 FUNinVR Recent Developments/Updates
7.10 Guangzhou Movie Power Technology
7.10.1 Guangzhou Movie Power Technology VR Amusement Equipment Company Information
7.10.2 Guangzhou Movie Power Technology VR Amusement Equipment Product Portfolio
7.10.3 Guangzhou Movie Power Technology VR Amusement Equipment Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Guangzhou Movie Power Technology Main Business and Markets Served
7.10.5 Guangzhou Movie Power Technology Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Amusement Equipment Industry Chain Analysis
8.2 VR Amusement Equipment Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Amusement Equipment Production Mode & Process Analysis
8.4 VR Amusement Equipment Sales and Marketing
8.4.1 VR Amusement Equipment Sales Channels
8.4.2 VR Amusement Equipment Distributors
8.5 VR Amusement Equipment Customer Analysis
9 VR Amusement Equipment Market Dynamics
9.1 VR Amusement Equipment Industry Trends
9.2 VR Amusement Equipment Market Drivers
9.3 VR Amusement Equipment Market Challenges
9.4 VR Amusement Equipment Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global VR Amusement Equipment Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global VR Amusement Equipment Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global VR Amusement Equipment Production Capacity (Units) by Manufacturers in 2024
 Table 4. Global VR Amusement Equipment Production by Manufacturers (2020-2025) & (Units)
 Table 5. Global VR Amusement Equipment Production Market Share by Manufacturers (2020-2025)
 Table 6. Global VR Amusement Equipment Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global VR Amusement Equipment Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of VR Amusement Equipment, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VR Amusement Equipment as of 2024)
 Table 10. Global Market VR Amusement Equipment Average Price by Manufacturers (K US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of VR Amusement Equipment, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of VR Amusement Equipment, Product Offered and Application
 Table 13. Global Key Manufacturers of VR Amusement Equipment, Date of Enter into This Industry
 Table 14. Global VR Amusement Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global VR Amusement Equipment Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global VR Amusement Equipment Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global VR Amusement Equipment Production Value Market Share by Region (2020-2025)
 Table 19. Global VR Amusement Equipment Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global VR Amusement Equipment Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global VR Amusement Equipment Production Comparison by Region: 2020 VS 2024 VS 2031 (Units)
 Table 22. Global VR Amusement Equipment Production (Units) by Region (2020-2025)
 Table 23. Global VR Amusement Equipment Production Market Share by Region (2020-2025)
 Table 24. Global VR Amusement Equipment Production (Units) Forecast by Region (2026-2031)
 Table 25. Global VR Amusement Equipment Production Market Share Forecast by Region (2026-2031)
 Table 26. Global VR Amusement Equipment Market Average Price (K US$/Unit) by Region (2020-2025)
 Table 27. Global VR Amusement Equipment Market Average Price (K US$/Unit) by Region (2026-2031)
 Table 28. Global VR Amusement Equipment Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (Units)
 Table 29. Global VR Amusement Equipment Consumption by Region (2020-2025) & (Units)
 Table 30. Global VR Amusement Equipment Consumption Market Share by Region (2020-2025)
 Table 31. Global VR Amusement Equipment Forecasted Consumption by Region (2026-2031) & (Units)
 Table 32. Global VR Amusement Equipment Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America VR Amusement Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (Units)
 Table 34. North America VR Amusement Equipment Consumption by Country (2020-2025) & (Units)
 Table 35. North America VR Amusement Equipment Consumption by Country (2026-2031) & (Units)
 Table 36. Europe VR Amusement Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (Units)
 Table 37. Europe VR Amusement Equipment Consumption by Country (2020-2025) & (Units)
 Table 38. Europe VR Amusement Equipment Consumption by Country (2026-2031) & (Units)
 Table 39. Asia Pacific VR Amusement Equipment Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (Units)
 Table 40. Asia Pacific VR Amusement Equipment Consumption by Region (2020-2025) & (Units)
 Table 41. Asia Pacific VR Amusement Equipment Consumption by Region (2026-2031) & (Units)
 Table 42. Latin America, Middle East & Africa VR Amusement Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (Units)
 Table 43. Latin America, Middle East & Africa VR Amusement Equipment Consumption by Country (2020-2025) & (Units)
 Table 44. Latin America, Middle East & Africa VR Amusement Equipment Consumption by Country (2026-2031) & (Units)
 Table 45. Global VR Amusement Equipment Production (Units) by Type (2020-2025)
 Table 46. Global VR Amusement Equipment Production (Units) by Type (2026-2031)
 Table 47. Global VR Amusement Equipment Production Market Share by Type (2020-2025)
 Table 48. Global VR Amusement Equipment Production Market Share by Type (2026-2031)
 Table 49. Global VR Amusement Equipment Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global VR Amusement Equipment Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global VR Amusement Equipment Production Value Market Share by Type (2020-2025)
 Table 52. Global VR Amusement Equipment Production Value Market Share by Type (2026-2031)
 Table 53. Global VR Amusement Equipment Price (K US$/Unit) by Type (2020-2025)
 Table 54. Global VR Amusement Equipment Price (K US$/Unit) by Type (2026-2031)
 Table 55. Global VR Amusement Equipment Production (Units) by Application (2020-2025)
 Table 56. Global VR Amusement Equipment Production (Units) by Application (2026-2031)
 Table 57. Global VR Amusement Equipment Production Market Share by Application (2020-2025)
 Table 58. Global VR Amusement Equipment Production Market Share by Application (2026-2031)
 Table 59. Global VR Amusement Equipment Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global VR Amusement Equipment Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global VR Amusement Equipment Production Value Market Share by Application (2020-2025)
 Table 62. Global VR Amusement Equipment Production Value Market Share by Application (2026-2031)
 Table 63. Global VR Amusement Equipment Price (K US$/Unit) by Application (2020-2025)
 Table 64. Global VR Amusement Equipment Price (K US$/Unit) by Application (2026-2031)
 Table 65. Owatch VR Amusement Equipment Company Information
 Table 66. Owatch VR Amusement Equipment Specification and Application
 Table 67. Owatch VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 68. Owatch Main Business and Markets Served
 Table 69. Owatch Recent Developments/Updates
 Table 70. Simworx VR Amusement Equipment Company Information
 Table 71. Simworx VR Amusement Equipment Specification and Application
 Table 72. Simworx VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 73. Simworx Main Business and Markets Served
 Table 74. Simworx Recent Developments/Updates
 Table 75. Xtrematic VR Amusement Equipment Company Information
 Table 76. Xtrematic VR Amusement Equipment Specification and Application
 Table 77. Xtrematic VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 78. Xtrematic Main Business and Markets Served
 Table 79. Xtrematic Recent Developments/Updates
 Table 80. Dynamic Attractions VR Amusement Equipment Company Information
 Table 81. Dynamic Attractions VR Amusement Equipment Specification and Application
 Table 82. Dynamic Attractions VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 83. Dynamic Attractions Main Business and Markets Served
 Table 84. Dynamic Attractions Recent Developments/Updates
 Table 85. UNIS Technology VR Amusement Equipment Company Information
 Table 86. UNIS Technology VR Amusement Equipment Specification and Application
 Table 87. UNIS Technology VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 88. UNIS Technology Main Business and Markets Served
 Table 89. UNIS Technology Recent Developments/Updates
 Table 90. DPVR VR Amusement Equipment Company Information
 Table 91. DPVR VR Amusement Equipment Specification and Application
 Table 92. DPVR VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 93. DPVR Main Business and Markets Served
 Table 94. DPVR Recent Developments/Updates
 Table 95. Vibhuti Entertainment VR Amusement Equipment Company Information
 Table 96. Vibhuti Entertainment VR Amusement Equipment Specification and Application
 Table 97. Vibhuti Entertainment VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 98. Vibhuti Entertainment Main Business and Markets Served
 Table 99. Vibhuti Entertainment Recent Developments/Updates
 Table 100. VART VR VR Amusement Equipment Company Information
 Table 101. VART VR VR Amusement Equipment Specification and Application
 Table 102. VART VR VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 103. VART VR Main Business and Markets Served
 Table 104. VART VR Recent Developments/Updates
 Table 105. FUNinVR VR Amusement Equipment Company Information
 Table 106. FUNinVR VR Amusement Equipment Specification and Application
 Table 107. FUNinVR VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 108. FUNinVR Main Business and Markets Served
 Table 109. FUNinVR Recent Developments/Updates
 Table 110. Guangzhou Movie Power Technology VR Amusement Equipment Company Information
 Table 111. Guangzhou Movie Power Technology VR Amusement Equipment Specification and Application
 Table 112. Guangzhou Movie Power Technology VR Amusement Equipment Production (Units), Value (US$ Million), Price (K US$/Unit) and Gross Margin (2020-2025)
 Table 113. Guangzhou Movie Power Technology Main Business and Markets Served
 Table 114. Guangzhou Movie Power Technology Recent Developments/Updates
 Table 115. Key Raw Materials Lists
 Table 116. Raw Materials Key Suppliers Lists
 Table 117. VR Amusement Equipment Distributors List
 Table 118. VR Amusement Equipment Customers List
 Table 119. VR Amusement Equipment Market Trends
 Table 120. VR Amusement Equipment Market Drivers
 Table 121. VR Amusement Equipment Market Challenges
 Table 122. VR Amusement Equipment Market Restraints
 Table 123. Research Programs/Design for This Report
 Table 124. Key Data Information from Secondary Sources
 Table 125. Key Data Information from Primary Sources
 Table 126. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VR Amusement Equipment
 Figure 2. Global VR Amusement Equipment Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global VR Amusement Equipment Market Share by Type: 2024 VS 2031
 Figure 4. All-in-One Type Product Picture
 Figure 5. Environmental Matching Type Product Picture
 Figure 6. Global VR Amusement Equipment Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global VR Amusement Equipment Market Share by Application: 2024 VS 2031
 Figure 8. Shopping Mall
 Figure 9. Amusement Park
 Figure 10. Others
 Figure 11. Global VR Amusement Equipment Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global VR Amusement Equipment Production Value (US$ Million) & (2020-2031)
 Figure 13. Global VR Amusement Equipment Production Capacity (Units) & (2020-2031)
 Figure 14. Global VR Amusement Equipment Production (Units) & (2020-2031)
 Figure 15. Global VR Amusement Equipment Average Price (K US$/Unit) & (2020-2031)
 Figure 16. VR Amusement Equipment Report Years Considered
 Figure 17. VR Amusement Equipment Production Share by Manufacturers in 2024
 Figure 18. Global VR Amusement Equipment Production Value Share by Manufacturers (2024)
 Figure 19. VR Amusement Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. The Global 5 and 10 Largest Players: Market Share by VR Amusement Equipment Revenue in 2024
 Figure 21. Global VR Amusement Equipment Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 22. Global VR Amusement Equipment Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 23. Global VR Amusement Equipment Production Comparison by Region: 2020 VS 2024 VS 2031 (Units)
 Figure 24. Global VR Amusement Equipment Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 25. North America VR Amusement Equipment Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. Europe VR Amusement Equipment Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. China VR Amusement Equipment Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. India VR Amusement Equipment Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. Global VR Amusement Equipment Consumption by Region: 2020 VS 2024 VS 2031 (Units)
 Figure 30. Global VR Amusement Equipment Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 31. North America VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 32. North America VR Amusement Equipment Consumption Market Share by Country (2020-2031)
 Figure 33. U.S. VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 34. Canada VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 35. Europe VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 36. Europe VR Amusement Equipment Consumption Market Share by Country (2020-2031)
 Figure 37. Germany VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 38. France VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 39. U.K. VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 40. Italy VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 41. Netherlands VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 42. Asia Pacific VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 43. Asia Pacific VR Amusement Equipment Consumption Market Share by Region (2020-2031)
 Figure 44. China VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 45. Japan VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 46. South Korea VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 47. China Taiwan VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 48. Southeast Asia VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 49. India VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 50. Latin America, Middle East & Africa VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 51. Latin America, Middle East & Africa VR Amusement Equipment Consumption Market Share by Country (2020-2031)
 Figure 52. Mexico VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 53. Brazil VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 54. Turkey VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 55. GCC Countries VR Amusement Equipment Consumption and Growth Rate (2020-2031) & (Units)
 Figure 56. Global Production Market Share of VR Amusement Equipment by Type (2020-2031)
 Figure 57. Global Production Value Market Share of VR Amusement Equipment by Type (2020-2031)
 Figure 58. Global VR Amusement Equipment Price (K US$/Unit) by Type (2020-2031)
 Figure 59. Global Production Market Share of VR Amusement Equipment by Application (2020-2031)
 Figure 60. Global Production Value Market Share of VR Amusement Equipment by Application (2020-2031)
 Figure 61. Global VR Amusement Equipment Price (K US$/Unit) by Application (2020-2031)
 Figure 62. VR Amusement Equipment Value Chain
 Figure 63. Channels of Distribution (Direct Vs Distribution)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
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