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Global Over-ear Gaming Headphones Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-29N8236
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Global Over ear Gaming Headphones Market Insights Forecast to 2028
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Global Over-ear Gaming Headphones Market Research Report 2025

Code: QYRE-Auto-29N8236
Report
July 2025
Pages:106
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Over-ear Gaming Headphones Market Size

The global market for Over-ear Gaming Headphones was valued at US$ 1697 million in the year 2024 and is projected to reach a revised size of US$ 2625 million by 2031, growing at a CAGR of 6.5% during the forecast period.

Over-ear Gaming Headphones Market

Over-ear Gaming Headphones Market

Headphones come in all shapes and sizes these days, but full-size around-ear or over-ear headphones tend to deliver the best sound.
North American market for Over-ear Gaming Headphones is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Over-ear Gaming Headphones is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Over-ear Gaming Headphones include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair, SteelSeries, Plantronics, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Over-ear Gaming Headphones, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Over-ear Gaming Headphones.
The Over-ear Gaming Headphones market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Over-ear Gaming Headphones market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Over-ear Gaming Headphones manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Over-ear Gaming Headphones Market Report

Report Metric Details
Report Name Over-ear Gaming Headphones Market
Accounted market size in year US$ 1697 million
Forecasted market size in 2031 US$ 2625 million
CAGR 6.5%
Base Year year
Forecasted years 2025 - 2031
by Type
by Application
  • Personal Use
  • Commercial Use
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
  • Taiwan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Over-ear Gaming Headphones manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Over-ear Gaming Headphones by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Over-ear Gaming Headphones in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is Over-ear Gaming Headphones Market growing?

Ans: The Over-ear Gaming Headphones Market witnessing a CAGR of 6.5% during the forecast period 2025-2031.

What is the Over-ear Gaming Headphones Market size in 2031?

Ans: The Over-ear Gaming Headphones Market size in 2031 will be US$ 2625 million.

Who are the main players in the Over-ear Gaming Headphones Market report?

Ans: The main players in the Over-ear Gaming Headphones Market are Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius)

What are the Application segmentation covered in the Over-ear Gaming Headphones Market report?

Ans: The Applications covered in the Over-ear Gaming Headphones Market report are Personal Use, Commercial Use

What are the Type segmentation covered in the Over-ear Gaming Headphones Market report?

Ans: The Types covered in the Over-ear Gaming Headphones Market report are Wireless, Wired

Recommended Reports

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Wireless Audio Devices

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1 Over-ear Gaming Headphones Market Overview
1.1 Product Definition
1.2 Over-ear Gaming Headphones by Type
1.2.1 Global Over-ear Gaming Headphones Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Wireless
1.2.3 Wired
1.3 Over-ear Gaming Headphones by Application
1.3.1 Global Over-ear Gaming Headphones Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Over-ear Gaming Headphones Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Over-ear Gaming Headphones Production Estimates and Forecasts (2020-2031)
1.4.4 Global Over-ear Gaming Headphones Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Over-ear Gaming Headphones Production Market Share by Manufacturers (2020-2025)
2.2 Global Over-ear Gaming Headphones Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Over-ear Gaming Headphones, Industry Ranking, 2023 VS 2024
2.4 Global Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Over-ear Gaming Headphones Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Over-ear Gaming Headphones, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Over-ear Gaming Headphones, Product Offered and Application
2.8 Global Key Manufacturers of Over-ear Gaming Headphones, Date of Enter into This Industry
2.9 Over-ear Gaming Headphones Market Competitive Situation and Trends
2.9.1 Over-ear Gaming Headphones Market Concentration Rate
2.9.2 Global 5 and 10 Largest Over-ear Gaming Headphones Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Over-ear Gaming Headphones Production by Region
3.1 Global Over-ear Gaming Headphones Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Over-ear Gaming Headphones Production Value by Region (2020-2031)
3.2.1 Global Over-ear Gaming Headphones Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Over-ear Gaming Headphones by Region (2026-2031)
3.3 Global Over-ear Gaming Headphones Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Over-ear Gaming Headphones Production Volume by Region (2020-2031)
3.4.1 Global Over-ear Gaming Headphones Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Over-ear Gaming Headphones by Region (2026-2031)
3.5 Global Over-ear Gaming Headphones Market Price Analysis by Region (2020-2025)
3.6 Global Over-ear Gaming Headphones Production and Value, Year-over-Year Growth
3.6.1 North America Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
3.6.6 Taiwan Over-ear Gaming Headphones Production Value Estimates and Forecasts (2020-2031)
4 Over-ear Gaming Headphones Consumption by Region
4.1 Global Over-ear Gaming Headphones Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Over-ear Gaming Headphones Consumption by Region (2020-2031)
4.2.1 Global Over-ear Gaming Headphones Consumption by Region (2020-2025)
4.2.2 Global Over-ear Gaming Headphones Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Over-ear Gaming Headphones Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Over-ear Gaming Headphones Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Over-ear Gaming Headphones Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Over-ear Gaming Headphones Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Over-ear Gaming Headphones Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Over-ear Gaming Headphones Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Over-ear Gaming Headphones Production by Type (2020-2031)
5.1.1 Global Over-ear Gaming Headphones Production by Type (2020-2025)
5.1.2 Global Over-ear Gaming Headphones Production by Type (2026-2031)
5.1.3 Global Over-ear Gaming Headphones Production Market Share by Type (2020-2031)
5.2 Global Over-ear Gaming Headphones Production Value by Type (2020-2031)
5.2.1 Global Over-ear Gaming Headphones Production Value by Type (2020-2025)
5.2.2 Global Over-ear Gaming Headphones Production Value by Type (2026-2031)
5.2.3 Global Over-ear Gaming Headphones Production Value Market Share by Type (2020-2031)
5.3 Global Over-ear Gaming Headphones Price by Type (2020-2031)
6 Segment by Application
6.1 Global Over-ear Gaming Headphones Production by Application (2020-2031)
6.1.1 Global Over-ear Gaming Headphones Production by Application (2020-2025)
6.1.2 Global Over-ear Gaming Headphones Production by Application (2026-2031)
6.1.3 Global Over-ear Gaming Headphones Production Market Share by Application (2020-2031)
6.2 Global Over-ear Gaming Headphones Production Value by Application (2020-2031)
6.2.1 Global Over-ear Gaming Headphones Production Value by Application (2020-2025)
6.2.2 Global Over-ear Gaming Headphones Production Value by Application (2026-2031)
6.2.3 Global Over-ear Gaming Headphones Production Value Market Share by Application (2020-2031)
6.3 Global Over-ear Gaming Headphones Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Turtle Beach
7.1.1 Turtle Beach Over-ear Gaming Headphones Company Information
7.1.2 Turtle Beach Over-ear Gaming Headphones Product Portfolio
7.1.3 Turtle Beach Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Turtle Beach Main Business and Markets Served
7.1.5 Turtle Beach Recent Developments/Updates
7.2 Sennheiser
7.2.1 Sennheiser Over-ear Gaming Headphones Company Information
7.2.2 Sennheiser Over-ear Gaming Headphones Product Portfolio
7.2.3 Sennheiser Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Sennheiser Main Business and Markets Served
7.2.5 Sennheiser Recent Developments/Updates
7.3 Sony
7.3.1 Sony Over-ear Gaming Headphones Company Information
7.3.2 Sony Over-ear Gaming Headphones Product Portfolio
7.3.3 Sony Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Sony Main Business and Markets Served
7.3.5 Sony Recent Developments/Updates
7.4 Logitech
7.4.1 Logitech Over-ear Gaming Headphones Company Information
7.4.2 Logitech Over-ear Gaming Headphones Product Portfolio
7.4.3 Logitech Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Logitech Main Business and Markets Served
7.4.5 Logitech Recent Developments/Updates
7.5 Hyperx (Kingston)
7.5.1 Hyperx (Kingston) Over-ear Gaming Headphones Company Information
7.5.2 Hyperx (Kingston) Over-ear Gaming Headphones Product Portfolio
7.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Hyperx (Kingston) Main Business and Markets Served
7.5.5 Hyperx (Kingston) Recent Developments/Updates
7.6 Somic
7.6.1 Somic Over-ear Gaming Headphones Company Information
7.6.2 Somic Over-ear Gaming Headphones Product Portfolio
7.6.3 Somic Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Somic Main Business and Markets Served
7.6.5 Somic Recent Developments/Updates
7.7 Razer
7.7.1 Razer Over-ear Gaming Headphones Company Information
7.7.2 Razer Over-ear Gaming Headphones Product Portfolio
7.7.3 Razer Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Razer Main Business and Markets Served
7.7.5 Razer Recent Developments/Updates
7.8 Corsair
7.8.1 Corsair Over-ear Gaming Headphones Company Information
7.8.2 Corsair Over-ear Gaming Headphones Product Portfolio
7.8.3 Corsair Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Corsair Main Business and Markets Served
7.8.5 Corsair Recent Developments/Updates
7.9 SteelSeries
7.9.1 SteelSeries Over-ear Gaming Headphones Company Information
7.9.2 SteelSeries Over-ear Gaming Headphones Product Portfolio
7.9.3 SteelSeries Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.9.4 SteelSeries Main Business and Markets Served
7.9.5 SteelSeries Recent Developments/Updates
7.10 Plantronics
7.10.1 Plantronics Over-ear Gaming Headphones Company Information
7.10.2 Plantronics Over-ear Gaming Headphones Product Portfolio
7.10.3 Plantronics Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Plantronics Main Business and Markets Served
7.10.5 Plantronics Recent Developments/Updates
7.11 Audio-Technica
7.11.1 Audio-Technica Over-ear Gaming Headphones Company Information
7.11.2 Audio-Technica Over-ear Gaming Headphones Product Portfolio
7.11.3 Audio-Technica Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.11.4 Audio-Technica Main Business and Markets Served
7.11.5 Audio-Technica Recent Developments/Updates
7.12 Kotion Electronic
7.12.1 Kotion Electronic Over-ear Gaming Headphones Company Information
7.12.2 Kotion Electronic Over-ear Gaming Headphones Product Portfolio
7.12.3 Kotion Electronic Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.12.4 Kotion Electronic Main Business and Markets Served
7.12.5 Kotion Electronic Recent Developments/Updates
7.13 Trust International
7.13.1 Trust International Over-ear Gaming Headphones Company Information
7.13.2 Trust International Over-ear Gaming Headphones Product Portfolio
7.13.3 Trust International Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.13.4 Trust International Main Business and Markets Served
7.13.5 Trust International Recent Developments/Updates
7.14 Creative Technology
7.14.1 Creative Technology Over-ear Gaming Headphones Company Information
7.14.2 Creative Technology Over-ear Gaming Headphones Product Portfolio
7.14.3 Creative Technology Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.14.4 Creative Technology Main Business and Markets Served
7.14.5 Creative Technology Recent Developments/Updates
7.15 Thrustmaster
7.15.1 Thrustmaster Over-ear Gaming Headphones Company Information
7.15.2 Thrustmaster Over-ear Gaming Headphones Product Portfolio
7.15.3 Thrustmaster Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.15.4 Thrustmaster Main Business and Markets Served
7.15.5 Thrustmaster Recent Developments/Updates
7.16 Big Ben
7.16.1 Big Ben Over-ear Gaming Headphones Company Information
7.16.2 Big Ben Over-ear Gaming Headphones Product Portfolio
7.16.3 Big Ben Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.16.4 Big Ben Main Business and Markets Served
7.16.5 Big Ben Recent Developments/Updates
7.17 PDP-Pelican
7.17.1 PDP-Pelican Over-ear Gaming Headphones Company Information
7.17.2 PDP-Pelican Over-ear Gaming Headphones Product Portfolio
7.17.3 PDP-Pelican Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.17.4 PDP-Pelican Main Business and Markets Served
7.17.5 PDP-Pelican Recent Developments/Updates
7.18 Mad Catz
7.18.1 Mad Catz Over-ear Gaming Headphones Company Information
7.18.2 Mad Catz Over-ear Gaming Headphones Product Portfolio
7.18.3 Mad Catz Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.18.4 Mad Catz Main Business and Markets Served
7.18.5 Mad Catz Recent Developments/Updates
7.19 Cooler Master
7.19.1 Cooler Master Over-ear Gaming Headphones Company Information
7.19.2 Cooler Master Over-ear Gaming Headphones Product Portfolio
7.19.3 Cooler Master Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.19.4 Cooler Master Main Business and Markets Served
7.19.5 Cooler Master Recent Developments/Updates
7.20 KYE System Corp (Genius)
7.20.1 KYE System Corp (Genius) Over-ear Gaming Headphones Company Information
7.20.2 KYE System Corp (Genius) Over-ear Gaming Headphones Product Portfolio
7.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Production, Value, Price and Gross Margin (2020-2025)
7.20.4 KYE System Corp (Genius) Main Business and Markets Served
7.20.5 KYE System Corp (Genius) Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Over-ear Gaming Headphones Industry Chain Analysis
8.2 Over-ear Gaming Headphones Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Over-ear Gaming Headphones Production Mode & Process Analysis
8.4 Over-ear Gaming Headphones Sales and Marketing
8.4.1 Over-ear Gaming Headphones Sales Channels
8.4.2 Over-ear Gaming Headphones Distributors
8.5 Over-ear Gaming Headphones Customer Analysis
9 Over-ear Gaming Headphones Market Dynamics
9.1 Over-ear Gaming Headphones Industry Trends
9.2 Over-ear Gaming Headphones Market Drivers
9.3 Over-ear Gaming Headphones Market Challenges
9.4 Over-ear Gaming Headphones Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global Over-ear Gaming Headphones Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global Over-ear Gaming Headphones Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global Over-ear Gaming Headphones Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global Over-ear Gaming Headphones Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global Over-ear Gaming Headphones Production Market Share by Manufacturers (2020-2025)
 Table 6. Global Over-ear Gaming Headphones Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global Over-ear Gaming Headphones Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of Over-ear Gaming Headphones, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in Over-ear Gaming Headphones as of 2024)
 Table 10. Global Market Over-ear Gaming Headphones Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of Over-ear Gaming Headphones, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of Over-ear Gaming Headphones, Product Offered and Application
 Table 13. Global Key Manufacturers of Over-ear Gaming Headphones, Date of Enter into This Industry
 Table 14. Global Over-ear Gaming Headphones Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global Over-ear Gaming Headphones Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global Over-ear Gaming Headphones Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global Over-ear Gaming Headphones Production Value Market Share by Region (2020-2025)
 Table 19. Global Over-ear Gaming Headphones Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global Over-ear Gaming Headphones Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global Over-ear Gaming Headphones Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global Over-ear Gaming Headphones Production (K Units) by Region (2020-2025)
 Table 23. Global Over-ear Gaming Headphones Production Market Share by Region (2020-2025)
 Table 24. Global Over-ear Gaming Headphones Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global Over-ear Gaming Headphones Production Market Share Forecast by Region (2026-2031)
 Table 26. Global Over-ear Gaming Headphones Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global Over-ear Gaming Headphones Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global Over-ear Gaming Headphones Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global Over-ear Gaming Headphones Consumption by Region (2020-2025) & (K Units)
 Table 30. Global Over-ear Gaming Headphones Consumption Market Share by Region (2020-2025)
 Table 31. Global Over-ear Gaming Headphones Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global Over-ear Gaming Headphones Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America Over-ear Gaming Headphones Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America Over-ear Gaming Headphones Consumption by Country (2020-2025) & (K Units)
 Table 35. North America Over-ear Gaming Headphones Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe Over-ear Gaming Headphones Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe Over-ear Gaming Headphones Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe Over-ear Gaming Headphones Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific Over-ear Gaming Headphones Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific Over-ear Gaming Headphones Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific Over-ear Gaming Headphones Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption by Country (2026-2031) & (K Units)
 Table 45. Global Over-ear Gaming Headphones Production (K Units) by Type (2020-2025)
 Table 46. Global Over-ear Gaming Headphones Production (K Units) by Type (2026-2031)
 Table 47. Global Over-ear Gaming Headphones Production Market Share by Type (2020-2025)
 Table 48. Global Over-ear Gaming Headphones Production Market Share by Type (2026-2031)
 Table 49. Global Over-ear Gaming Headphones Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global Over-ear Gaming Headphones Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global Over-ear Gaming Headphones Production Value Market Share by Type (2020-2025)
 Table 52. Global Over-ear Gaming Headphones Production Value Market Share by Type (2026-2031)
 Table 53. Global Over-ear Gaming Headphones Price (US$/Unit) by Type (2020-2025)
 Table 54. Global Over-ear Gaming Headphones Price (US$/Unit) by Type (2026-2031)
 Table 55. Global Over-ear Gaming Headphones Production (K Units) by Application (2020-2025)
 Table 56. Global Over-ear Gaming Headphones Production (K Units) by Application (2026-2031)
 Table 57. Global Over-ear Gaming Headphones Production Market Share by Application (2020-2025)
 Table 58. Global Over-ear Gaming Headphones Production Market Share by Application (2026-2031)
 Table 59. Global Over-ear Gaming Headphones Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global Over-ear Gaming Headphones Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global Over-ear Gaming Headphones Production Value Market Share by Application (2020-2025)
 Table 62. Global Over-ear Gaming Headphones Production Value Market Share by Application (2026-2031)
 Table 63. Global Over-ear Gaming Headphones Price (US$/Unit) by Application (2020-2025)
 Table 64. Global Over-ear Gaming Headphones Price (US$/Unit) by Application (2026-2031)
 Table 65. Turtle Beach Over-ear Gaming Headphones Company Information
 Table 66. Turtle Beach Over-ear Gaming Headphones Specification and Application
 Table 67. Turtle Beach Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Turtle Beach Main Business and Markets Served
 Table 69. Turtle Beach Recent Developments/Updates
 Table 70. Sennheiser Over-ear Gaming Headphones Company Information
 Table 71. Sennheiser Over-ear Gaming Headphones Specification and Application
 Table 72. Sennheiser Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Sennheiser Main Business and Markets Served
 Table 74. Sennheiser Recent Developments/Updates
 Table 75. Sony Over-ear Gaming Headphones Company Information
 Table 76. Sony Over-ear Gaming Headphones Specification and Application
 Table 77. Sony Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Sony Main Business and Markets Served
 Table 79. Sony Recent Developments/Updates
 Table 80. Logitech Over-ear Gaming Headphones Company Information
 Table 81. Logitech Over-ear Gaming Headphones Specification and Application
 Table 82. Logitech Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Logitech Main Business and Markets Served
 Table 84. Logitech Recent Developments/Updates
 Table 85. Hyperx (Kingston) Over-ear Gaming Headphones Company Information
 Table 86. Hyperx (Kingston) Over-ear Gaming Headphones Specification and Application
 Table 87. Hyperx (Kingston) Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Hyperx (Kingston) Main Business and Markets Served
 Table 89. Hyperx (Kingston) Recent Developments/Updates
 Table 90. Somic Over-ear Gaming Headphones Company Information
 Table 91. Somic Over-ear Gaming Headphones Specification and Application
 Table 92. Somic Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Somic Main Business and Markets Served
 Table 94. Somic Recent Developments/Updates
 Table 95. Razer Over-ear Gaming Headphones Company Information
 Table 96. Razer Over-ear Gaming Headphones Specification and Application
 Table 97. Razer Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Razer Main Business and Markets Served
 Table 99. Razer Recent Developments/Updates
 Table 100. Corsair Over-ear Gaming Headphones Company Information
 Table 101. Corsair Over-ear Gaming Headphones Specification and Application
 Table 102. Corsair Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Corsair Main Business and Markets Served
 Table 104. Corsair Recent Developments/Updates
 Table 105. SteelSeries Over-ear Gaming Headphones Company Information
 Table 106. SteelSeries Over-ear Gaming Headphones Specification and Application
 Table 107. SteelSeries Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. SteelSeries Main Business and Markets Served
 Table 109. SteelSeries Recent Developments/Updates
 Table 110. Plantronics Over-ear Gaming Headphones Company Information
 Table 111. Plantronics Over-ear Gaming Headphones Specification and Application
 Table 112. Plantronics Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Plantronics Main Business and Markets Served
 Table 114. Plantronics Recent Developments/Updates
 Table 115. Audio-Technica Over-ear Gaming Headphones Company Information
 Table 116. Audio-Technica Over-ear Gaming Headphones Specification and Application
 Table 117. Audio-Technica Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Audio-Technica Main Business and Markets Served
 Table 119. Audio-Technica Recent Developments/Updates
 Table 120. Kotion Electronic Over-ear Gaming Headphones Company Information
 Table 121. Kotion Electronic Over-ear Gaming Headphones Specification and Application
 Table 122. Kotion Electronic Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Kotion Electronic Main Business and Markets Served
 Table 124. Kotion Electronic Recent Developments/Updates
 Table 125. Trust International Over-ear Gaming Headphones Company Information
 Table 126. Trust International Over-ear Gaming Headphones Specification and Application
 Table 127. Trust International Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Trust International Main Business and Markets Served
 Table 129. Trust International Recent Developments/Updates
 Table 130. Creative Technology Over-ear Gaming Headphones Company Information
 Table 131. Creative Technology Over-ear Gaming Headphones Specification and Application
 Table 132. Creative Technology Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Creative Technology Main Business and Markets Served
 Table 134. Creative Technology Recent Developments/Updates
 Table 135. Thrustmaster Over-ear Gaming Headphones Company Information
 Table 136. Thrustmaster Over-ear Gaming Headphones Specification and Application
 Table 137. Thrustmaster Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Thrustmaster Main Business and Markets Served
 Table 139. Thrustmaster Recent Developments/Updates
 Table 140. Big Ben Over-ear Gaming Headphones Company Information
 Table 141. Big Ben Over-ear Gaming Headphones Specification and Application
 Table 142. Big Ben Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Big Ben Main Business and Markets Served
 Table 144. Big Ben Recent Developments/Updates
 Table 145. PDP-Pelican Over-ear Gaming Headphones Company Information
 Table 146. PDP-Pelican Over-ear Gaming Headphones Specification and Application
 Table 147. PDP-Pelican Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. PDP-Pelican Main Business and Markets Served
 Table 149. PDP-Pelican Recent Developments/Updates
 Table 150. Mad Catz Over-ear Gaming Headphones Company Information
 Table 151. Mad Catz Over-ear Gaming Headphones Specification and Application
 Table 152. Mad Catz Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Mad Catz Main Business and Markets Served
 Table 154. Mad Catz Recent Developments/Updates
 Table 155. Cooler Master Over-ear Gaming Headphones Company Information
 Table 156. Cooler Master Over-ear Gaming Headphones Specification and Application
 Table 157. Cooler Master Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Cooler Master Main Business and Markets Served
 Table 159. Cooler Master Recent Developments/Updates
 Table 160. KYE System Corp (Genius) Over-ear Gaming Headphones Company Information
 Table 161. KYE System Corp (Genius) Over-ear Gaming Headphones Specification and Application
 Table 162. KYE System Corp (Genius) Over-ear Gaming Headphones Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. KYE System Corp (Genius) Main Business and Markets Served
 Table 164. KYE System Corp (Genius) Recent Developments/Updates
 Table 165. Key Raw Materials Lists
 Table 166. Raw Materials Key Suppliers Lists
 Table 167. Over-ear Gaming Headphones Distributors List
 Table 168. Over-ear Gaming Headphones Customers List
 Table 169. Over-ear Gaming Headphones Market Trends
 Table 170. Over-ear Gaming Headphones Market Drivers
 Table 171. Over-ear Gaming Headphones Market Challenges
 Table 172. Over-ear Gaming Headphones Market Restraints
 Table 173. Research Programs/Design for This Report
 Table 174. Key Data Information from Secondary Sources
 Table 175. Key Data Information from Primary Sources
 Table 176. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Over-ear Gaming Headphones
 Figure 2. Global Over-ear Gaming Headphones Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global Over-ear Gaming Headphones Market Share by Type: 2024 VS 2031
 Figure 4. Wireless Product Picture
 Figure 5. Wired Product Picture
 Figure 6. Global Over-ear Gaming Headphones Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global Over-ear Gaming Headphones Market Share by Application: 2024 VS 2031
 Figure 8. Personal Use
 Figure 9. Commercial Use
 Figure 10. Global Over-ear Gaming Headphones Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global Over-ear Gaming Headphones Production Value (US$ Million) & (2020-2031)
 Figure 12. Global Over-ear Gaming Headphones Production Capacity (K Units) & (2020-2031)
 Figure 13. Global Over-ear Gaming Headphones Production (K Units) & (2020-2031)
 Figure 14. Global Over-ear Gaming Headphones Average Price (US$/Unit) & (2020-2031)
 Figure 15. Over-ear Gaming Headphones Report Years Considered
 Figure 16. Over-ear Gaming Headphones Production Share by Manufacturers in 2024
 Figure 17. Global Over-ear Gaming Headphones Production Value Share by Manufacturers (2024)
 Figure 18. Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 19. The Global 5 and 10 Largest Players: Market Share by Over-ear Gaming Headphones Revenue in 2024
 Figure 20. Global Over-ear Gaming Headphones Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 21. Global Over-ear Gaming Headphones Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 22. Global Over-ear Gaming Headphones Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 23. Global Over-ear Gaming Headphones Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 24. North America Over-ear Gaming Headphones Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 25. Europe Over-ear Gaming Headphones Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. China Over-ear Gaming Headphones Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. Japan Over-ear Gaming Headphones Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. South Korea Over-ear Gaming Headphones Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. Taiwan Over-ear Gaming Headphones Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 30. Global Over-ear Gaming Headphones Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 31. Global Over-ear Gaming Headphones Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 32. North America Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 33. North America Over-ear Gaming Headphones Consumption Market Share by Country (2020-2031)
 Figure 34. U.S. Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 35. Canada Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 36. Europe Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 37. Europe Over-ear Gaming Headphones Consumption Market Share by Country (2020-2031)
 Figure 38. Germany Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 39. France Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. U.K. Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. Italy Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 42. Netherlands Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. Asia Pacific Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. Asia Pacific Over-ear Gaming Headphones Consumption Market Share by Region (2020-2031)
 Figure 45. China Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. Japan Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. South Korea Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. China Taiwan Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. Southeast Asia Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. India Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. Latin America, Middle East & Africa Over-ear Gaming Headphones Consumption Market Share by Country (2020-2031)
 Figure 53. Mexico Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. Brazil Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. Israel Over-ear Gaming Headphones Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 56. Global Production Market Share of Over-ear Gaming Headphones by Type (2020-2031)
 Figure 57. Global Production Value Market Share of Over-ear Gaming Headphones by Type (2020-2031)
 Figure 58. Global Over-ear Gaming Headphones Price (US$/Unit) by Type (2020-2031)
 Figure 59. Global Production Market Share of Over-ear Gaming Headphones by Application (2020-2031)
 Figure 60. Global Production Value Market Share of Over-ear Gaming Headphones by Application (2020-2031)
 Figure 61. Global Over-ear Gaming Headphones Price (US$/Unit) by Application (2020-2031)
 Figure 62. Over-ear Gaming Headphones Value Chain
 Figure 63. Channels of Distribution (Direct Vs Distribution)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
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