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Global Wired Gaming Headset Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-29R15387
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Global Wired Gaming Headset Market Research Report 2023
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Global Wired Gaming Headset Market Research Report 2025

Code: QYRE-Auto-29R15387
Report
May 2025
Pages:98
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Wired Gaming Headset Market Size

The global market for Wired Gaming Headset was valued at US$ 508 million in the year 2024 and is projected to reach a revised size of US$ 614 million by 2031, growing at a CAGR of 2.8% during the forecast period.

Wired Gaming Headset Market

Wired Gaming Headset Market

North American market for Wired Gaming Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Wired Gaming Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Wired Gaming Headset include Turtle Beach, Sony, Logitech, Hyperx, Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Wired Gaming Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wired Gaming Headset.
The Wired Gaming Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Wired Gaming Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Wired Gaming Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Wired Gaming Headset Market Report

Report Metric Details
Report Name Wired Gaming Headset Market
Accounted market size in year US$ 508 million
Forecasted market size in 2031 US$ 614 million
CAGR 2.8%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • In-ear
  • Over-ear
Segment by Application
  • Online Sales
  • Offline Sales
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Turtle Beach, Sony, Logitech, Hyperx, Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, Mad Catz, Cooler Master
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Wired Gaming Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Wired Gaming Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Wired Gaming Headset Market growing?

Ans: The Wired Gaming Headset Market witnessing a CAGR of 2.8% during the forecast period 2025-2031.

What is the Wired Gaming Headset Market size in 2031?

Ans: The Wired Gaming Headset Market size in 2031 will be US$ 614 million.

Who are the main players in the Wired Gaming Headset Market report?

Ans: The main players in the Wired Gaming Headset Market are Turtle Beach, Sony, Logitech, Hyperx, Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, Mad Catz, Cooler Master

What are the Application segmentation covered in the Wired Gaming Headset Market report?

Ans: The Applications covered in the Wired Gaming Headset Market report are Online Sales, Offline Sales

What are the Type segmentation covered in the Wired Gaming Headset Market report?

Ans: The Types covered in the Wired Gaming Headset Market report are In-ear, Over-ear

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1 Wired Gaming Headset Market Overview
1.1 Product Definition
1.2 Wired Gaming Headset by Type
1.2.1 Global Wired Gaming Headset Market Value Comparison by Type (2024 VS 2031)
1.2.2 In-ear
1.2.3 Over-ear
1.3 Wired Gaming Headset by Application
1.3.1 Global Wired Gaming Headset Market Value by Application (2024 VS 2031)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Wired Gaming Headset Market Size Estimates and Forecasts
1.4.1 Global Wired Gaming Headset Revenue 2020-2031
1.4.2 Global Wired Gaming Headset Sales 2020-2031
1.4.3 Global Wired Gaming Headset Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Wired Gaming Headset Market Competition by Manufacturers
2.1 Global Wired Gaming Headset Sales Market Share by Manufacturers (2020-2025)
2.2 Global Wired Gaming Headset Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Wired Gaming Headset Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Wired Gaming Headset, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Wired Gaming Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Wired Gaming Headset, Product Type & Application
2.7 Global Key Manufacturers of Wired Gaming Headset, Date of Enter into This Industry
2.8 Global Wired Gaming Headset Market Competitive Situation and Trends
2.8.1 Global Wired Gaming Headset Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Wired Gaming Headset Players Market Share by Revenue
2.8.3 Global Wired Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Wired Gaming Headset Market Scenario by Region
3.1 Global Wired Gaming Headset Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Wired Gaming Headset Sales by Region: 2020-2031
3.2.1 Global Wired Gaming Headset Sales by Region: 2020-2025
3.2.2 Global Wired Gaming Headset Sales by Region: 2026-2031
3.3 Global Wired Gaming Headset Revenue by Region: 2020-2031
3.3.1 Global Wired Gaming Headset Revenue by Region: 2020-2025
3.3.2 Global Wired Gaming Headset Revenue by Region: 2026-2031
3.4 North America Wired Gaming Headset Market Facts & Figures by Country
3.4.1 North America Wired Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Wired Gaming Headset Sales by Country (2020-2031)
3.4.3 North America Wired Gaming Headset Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Wired Gaming Headset Market Facts & Figures by Country
3.5.1 Europe Wired Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Wired Gaming Headset Sales by Country (2020-2031)
3.5.3 Europe Wired Gaming Headset Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Wired Gaming Headset Market Facts & Figures by Region
3.6.1 Asia Pacific Wired Gaming Headset Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Wired Gaming Headset Sales by Region (2020-2031)
3.6.3 Asia Pacific Wired Gaming Headset Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Wired Gaming Headset Market Facts & Figures by Country
3.7.1 Latin America Wired Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Wired Gaming Headset Sales by Country (2020-2031)
3.7.3 Latin America Wired Gaming Headset Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Wired Gaming Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Wired Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Wired Gaming Headset Sales by Country (2020-2031)
3.8.3 Middle East and Africa Wired Gaming Headset Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Wired Gaming Headset Sales by Type (2020-2031)
4.1.1 Global Wired Gaming Headset Sales by Type (2020-2025)
4.1.2 Global Wired Gaming Headset Sales by Type (2026-2031)
4.1.3 Global Wired Gaming Headset Sales Market Share by Type (2020-2031)
4.2 Global Wired Gaming Headset Revenue by Type (2020-2031)
4.2.1 Global Wired Gaming Headset Revenue by Type (2020-2025)
4.2.2 Global Wired Gaming Headset Revenue by Type (2026-2031)
4.2.3 Global Wired Gaming Headset Revenue Market Share by Type (2020-2031)
4.3 Global Wired Gaming Headset Price by Type (2020-2031)
5 Segment by Application
5.1 Global Wired Gaming Headset Sales by Application (2020-2031)
5.1.1 Global Wired Gaming Headset Sales by Application (2020-2025)
5.1.2 Global Wired Gaming Headset Sales by Application (2026-2031)
5.1.3 Global Wired Gaming Headset Sales Market Share by Application (2020-2031)
5.2 Global Wired Gaming Headset Revenue by Application (2020-2031)
5.2.1 Global Wired Gaming Headset Revenue by Application (2020-2025)
5.2.2 Global Wired Gaming Headset Revenue by Application (2026-2031)
5.2.3 Global Wired Gaming Headset Revenue Market Share by Application (2020-2031)
5.3 Global Wired Gaming Headset Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Turtle Beach
6.1.1 Turtle Beach Company Information
6.1.2 Turtle Beach Description and Business Overview
6.1.3 Turtle Beach Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Turtle Beach Wired Gaming Headset Product Portfolio
6.1.5 Turtle Beach Recent Developments/Updates
6.2 Sony
6.2.1 Sony Company Information
6.2.2 Sony Description and Business Overview
6.2.3 Sony Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sony Wired Gaming Headset Product Portfolio
6.2.5 Sony Recent Developments/Updates
6.3 Logitech
6.3.1 Logitech Company Information
6.3.2 Logitech Description and Business Overview
6.3.3 Logitech Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Logitech Wired Gaming Headset Product Portfolio
6.3.5 Logitech Recent Developments/Updates
6.4 Hyperx
6.4.1 Hyperx Company Information
6.4.2 Hyperx Description and Business Overview
6.4.3 Hyperx Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Hyperx Wired Gaming Headset Product Portfolio
6.4.5 Hyperx Recent Developments/Updates
6.5 Somic
6.5.1 Somic Company Information
6.5.2 Somic Description and Business Overview
6.5.3 Somic Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Somic Wired Gaming Headset Product Portfolio
6.5.5 Somic Recent Developments/Updates
6.6 Razer
6.6.1 Razer Company Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Razer Wired Gaming Headset Product Portfolio
6.6.5 Razer Recent Developments/Updates
6.7 Corsair
6.7.1 Corsair Company Information
6.7.2 Corsair Description and Business Overview
6.7.3 Corsair Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Corsair Wired Gaming Headset Product Portfolio
6.7.5 Corsair Recent Developments/Updates
6.8 SteelSeries
6.8.1 SteelSeries Company Information
6.8.2 SteelSeries Description and Business Overview
6.8.3 SteelSeries Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.8.4 SteelSeries Wired Gaming Headset Product Portfolio
6.8.5 SteelSeries Recent Developments/Updates
6.9 Plantronics
6.9.1 Plantronics Company Information
6.9.2 Plantronics Description and Business Overview
6.9.3 Plantronics Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Plantronics Wired Gaming Headset Product Portfolio
6.9.5 Plantronics Recent Developments/Updates
6.10 Audio-Technica
6.10.1 Audio-Technica Company Information
6.10.2 Audio-Technica Description and Business Overview
6.10.3 Audio-Technica Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Audio-Technica Wired Gaming Headset Product Portfolio
6.10.5 Audio-Technica Recent Developments/Updates
6.11 Kotion Electronic
6.11.1 Kotion Electronic Company Information
6.11.2 Kotion Electronic Description and Business Overview
6.11.3 Kotion Electronic Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Kotion Electronic Wired Gaming Headset Product Portfolio
6.11.5 Kotion Electronic Recent Developments/Updates
6.12 Trust International
6.12.1 Trust International Company Information
6.12.2 Trust International Description and Business Overview
6.12.3 Trust International Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Trust International Wired Gaming Headset Product Portfolio
6.12.5 Trust International Recent Developments/Updates
6.13 Creative Technology
6.13.1 Creative Technology Company Information
6.13.2 Creative Technology Description and Business Overview
6.13.3 Creative Technology Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Creative Technology Wired Gaming Headset Product Portfolio
6.13.5 Creative Technology Recent Developments/Updates
6.14 Thrustmaster
6.14.1 Thrustmaster Company Information
6.14.2 Thrustmaster Description and Business Overview
6.14.3 Thrustmaster Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Thrustmaster Wired Gaming Headset Product Portfolio
6.14.5 Thrustmaster Recent Developments/Updates
6.15 Big Ben
6.15.1 Big Ben Company Information
6.15.2 Big Ben Description and Business Overview
6.15.3 Big Ben Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Big Ben Wired Gaming Headset Product Portfolio
6.15.5 Big Ben Recent Developments/Updates
6.16 Mad Catz
6.16.1 Mad Catz Company Information
6.16.2 Mad Catz Description and Business Overview
6.16.3 Mad Catz Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Mad Catz Wired Gaming Headset Product Portfolio
6.16.5 Mad Catz Recent Developments/Updates
6.17 Cooler Master
6.17.1 Cooler Master Company Information
6.17.2 Cooler Master Description and Business Overview
6.17.3 Cooler Master Wired Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Cooler Master Wired Gaming Headset Product Portfolio
6.17.5 Cooler Master Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Wired Gaming Headset Industry Chain Analysis
7.2 Wired Gaming Headset Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Wired Gaming Headset Production Mode & Process Analysis
7.4 Wired Gaming Headset Sales and Marketing
7.4.1 Wired Gaming Headset Sales Channels
7.4.2 Wired Gaming Headset Distributors
7.5 Wired Gaming Headset Customer Analysis
8 Wired Gaming Headset Market Dynamics
8.1 Wired Gaming Headset Industry Trends
8.2 Wired Gaming Headset Market Drivers
8.3 Wired Gaming Headset Market Challenges
8.4 Wired Gaming Headset Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Wired Gaming Headset Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Wired Gaming Headset Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Wired Gaming Headset Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Wired Gaming Headset Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Wired Gaming Headset Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Wired Gaming Headset Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Wired Gaming Headset Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Wired Gaming Headset Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Wired Gaming Headset, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Wired Gaming Headset, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Wired Gaming Headset, Product Type & Application
 Table 12. Global Key Manufacturers of Wired Gaming Headset, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Wired Gaming Headset by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wired Gaming Headset as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Wired Gaming Headset Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Wired Gaming Headset Sales by Region (2020-2025) & (K Units)
 Table 18. Global Wired Gaming Headset Sales Market Share by Region (2020-2025)
 Table 19. Global Wired Gaming Headset Sales by Region (2026-2031) & (K Units)
 Table 20. Global Wired Gaming Headset Sales Market Share by Region (2026-2031)
 Table 21. Global Wired Gaming Headset Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Wired Gaming Headset Revenue Market Share by Region (2020-2025)
 Table 23. Global Wired Gaming Headset Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Wired Gaming Headset Revenue Market Share by Region (2026-2031)
 Table 25. North America Wired Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Wired Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 27. North America Wired Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 28. North America Wired Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Wired Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Wired Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Wired Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Wired Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Wired Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Wired Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Wired Gaming Headset Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Wired Gaming Headset Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Wired Gaming Headset Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Wired Gaming Headset Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Wired Gaming Headset Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Wired Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Wired Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Wired Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Wired Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Wired Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Wired Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Wired Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Wired Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Wired Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Wired Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Wired Gaming Headset Sales (K Units) by Type (2020-2025)
 Table 51. Global Wired Gaming Headset Sales (K Units) by Type (2026-2031)
 Table 52. Global Wired Gaming Headset Sales Market Share by Type (2020-2025)
 Table 53. Global Wired Gaming Headset Sales Market Share by Type (2026-2031)
 Table 54. Global Wired Gaming Headset Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Wired Gaming Headset Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Wired Gaming Headset Revenue Market Share by Type (2020-2025)
 Table 57. Global Wired Gaming Headset Revenue Market Share by Type (2026-2031)
 Table 58. Global Wired Gaming Headset Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Wired Gaming Headset Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Wired Gaming Headset Sales (K Units) by Application (2020-2025)
 Table 61. Global Wired Gaming Headset Sales (K Units) by Application (2026-2031)
 Table 62. Global Wired Gaming Headset Sales Market Share by Application (2020-2025)
 Table 63. Global Wired Gaming Headset Sales Market Share by Application (2026-2031)
 Table 64. Global Wired Gaming Headset Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Wired Gaming Headset Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Wired Gaming Headset Revenue Market Share by Application (2020-2025)
 Table 67. Global Wired Gaming Headset Revenue Market Share by Application (2026-2031)
 Table 68. Global Wired Gaming Headset Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Wired Gaming Headset Price (US$/Unit) by Application (2026-2031)
 Table 70. Turtle Beach Company Information
 Table 71. Turtle Beach Description and Business Overview
 Table 72. Turtle Beach Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Turtle Beach Wired Gaming Headset Product
 Table 74. Turtle Beach Recent Developments/Updates
 Table 75. Sony Company Information
 Table 76. Sony Description and Business Overview
 Table 77. Sony Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Sony Wired Gaming Headset Product
 Table 79. Sony Recent Developments/Updates
 Table 80. Logitech Company Information
 Table 81. Logitech Description and Business Overview
 Table 82. Logitech Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Logitech Wired Gaming Headset Product
 Table 84. Logitech Recent Developments/Updates
 Table 85. Hyperx Company Information
 Table 86. Hyperx Description and Business Overview
 Table 87. Hyperx Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Hyperx Wired Gaming Headset Product
 Table 89. Hyperx Recent Developments/Updates
 Table 90. Somic Company Information
 Table 91. Somic Description and Business Overview
 Table 92. Somic Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Somic Wired Gaming Headset Product
 Table 94. Somic Recent Developments/Updates
 Table 95. Razer Company Information
 Table 96. Razer Description and Business Overview
 Table 97. Razer Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Razer Wired Gaming Headset Product
 Table 99. Razer Recent Developments/Updates
 Table 100. Corsair Company Information
 Table 101. Corsair Description and Business Overview
 Table 102. Corsair Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Corsair Wired Gaming Headset Product
 Table 104. Corsair Recent Developments/Updates
 Table 105. SteelSeries Company Information
 Table 106. SteelSeries Description and Business Overview
 Table 107. SteelSeries Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. SteelSeries Wired Gaming Headset Product
 Table 109. SteelSeries Recent Developments/Updates
 Table 110. Plantronics Company Information
 Table 111. Plantronics Description and Business Overview
 Table 112. Plantronics Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Plantronics Wired Gaming Headset Product
 Table 114. Plantronics Recent Developments/Updates
 Table 115. Audio-Technica Company Information
 Table 116. Audio-Technica Description and Business Overview
 Table 117. Audio-Technica Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Audio-Technica Wired Gaming Headset Product
 Table 119. Audio-Technica Recent Developments/Updates
 Table 120. Kotion Electronic Company Information
 Table 121. Kotion Electronic Description and Business Overview
 Table 122. Kotion Electronic Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Kotion Electronic Wired Gaming Headset Product
 Table 124. Kotion Electronic Recent Developments/Updates
 Table 125. Trust International Company Information
 Table 126. Trust International Description and Business Overview
 Table 127. Trust International Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Trust International Wired Gaming Headset Product
 Table 129. Trust International Recent Developments/Updates
 Table 130. Creative Technology Company Information
 Table 131. Creative Technology Description and Business Overview
 Table 132. Creative Technology Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Creative Technology Wired Gaming Headset Product
 Table 134. Creative Technology Recent Developments/Updates
 Table 135. Thrustmaster Company Information
 Table 136. Thrustmaster Description and Business Overview
 Table 137. Thrustmaster Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Thrustmaster Wired Gaming Headset Product
 Table 139. Thrustmaster Recent Developments/Updates
 Table 140. Big Ben Company Information
 Table 141. Big Ben Description and Business Overview
 Table 142. Big Ben Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Big Ben Wired Gaming Headset Product
 Table 144. Big Ben Recent Developments/Updates
 Table 145. Mad Catz Company Information
 Table 146. Mad Catz Description and Business Overview
 Table 147. Mad Catz Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Mad Catz Wired Gaming Headset Product
 Table 149. Mad Catz Recent Developments/Updates
 Table 150. Cooler Master Company Information
 Table 151. Cooler Master Description and Business Overview
 Table 152. Cooler Master Wired Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Cooler Master Wired Gaming Headset Product
 Table 154. Cooler Master Recent Developments/Updates
 Table 155. Key Raw Materials Lists
 Table 156. Raw Materials Key Suppliers Lists
 Table 157. Wired Gaming Headset Distributors List
 Table 158. Wired Gaming Headset Customers List
 Table 159. Wired Gaming Headset Market Trends
 Table 160. Wired Gaming Headset Market Drivers
 Table 161. Wired Gaming Headset Market Challenges
 Table 162. Wired Gaming Headset Market Restraints
 Table 163. Research Programs/Design for This Report
 Table 164. Key Data Information from Secondary Sources
 Table 165. Key Data Information from Primary Sources
 Table 166. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Wired Gaming Headset
 Figure 2. Global Wired Gaming Headset Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Wired Gaming Headset Market Share by Type: 2024 & 2031
 Figure 4. In-ear Product Picture
 Figure 5. Over-ear Product Picture
 Figure 6. Global Wired Gaming Headset Market Value by Application (2020-2031) & (US$ Million)
 Figure 7. Global Wired Gaming Headset Market Share by Application: 2024 & 2031
 Figure 8. Online Sales
 Figure 9. Offline Sales
 Figure 10. Global Wired Gaming Headset Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global Wired Gaming Headset Market Size (2020-2031) & (US$ Million)
 Figure 12. Global Wired Gaming Headset Sales (2020-2031) & (K Units)
 Figure 13. Global Wired Gaming Headset Average Price (US$/Unit) & (2020-2031)
 Figure 14. Wired Gaming Headset Report Years Considered
 Figure 15. Wired Gaming Headset Sales Share by Manufacturers in 2024
 Figure 16. Global Wired Gaming Headset Revenue Share by Manufacturers in 2024
 Figure 17. Global 5 and 10 Largest Wired Gaming Headset Players: Market Share by Revenue in Wired Gaming Headset in 2024
 Figure 18. Wired Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 19. Global Wired Gaming Headset Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 20. North America Wired Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 21. North America Wired Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 22. United States Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 23. Canada Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Europe Wired Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 25. Europe Wired Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 26. Germany Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. France Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. U.K. Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. Italy Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Russia Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Asia Pacific Wired Gaming Headset Sales Market Share by Region (2020-2031)
 Figure 32. Asia Pacific Wired Gaming Headset Revenue Market Share by Region (2020-2031)
 Figure 33. China Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Japan Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. South Korea Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. India Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Australia Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. China Taiwan Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Southeast Asia Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Latin America Wired Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 41. Latin America Wired Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 42. Mexico Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Brazil Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Argentina Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Middle East and Africa Wired Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 46. Middle East and Africa Wired Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 47. Turkey Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Saudi Arabia Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. UAE Wired Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Global Sales Market Share of Wired Gaming Headset by Type (2020-2031)
 Figure 51. Global Revenue Market Share of Wired Gaming Headset by Type (2020-2031)
 Figure 52. Global Wired Gaming Headset Price (US$/Unit) by Type (2020-2031)
 Figure 53. Global Sales Market Share of Wired Gaming Headset by Application (2020-2031)
 Figure 54. Global Revenue Market Share of Wired Gaming Headset by Application (2020-2031)
 Figure 55. Global Wired Gaming Headset Price (US$/Unit) by Application (2020-2031)
 Figure 56. Wired Gaming Headset Value Chain
 Figure 57. Channels of Distribution (Direct Vs Distribution)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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