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Global Roaming Game Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-2P15148
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Global Roaming Game Market Research Report 2023
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Global Roaming Game Market Research Report 2025

Code: QYRE-Auto-2P15148
Report
May 2025
Pages:72
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Roaming Game Market

The global market for Roaming Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Roaming Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Roaming Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Roaming Game in Amusement is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Roaming Game include Rockstar, Microsoft, Warner Bros. Entertainment, Nintendo, Sony, FromSoftware, Tencent, NetEase, HoYoverse, Thatgamecompany, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Roaming Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roaming Game.
The Roaming Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Roaming Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Roaming Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Roaming Game Market Report

Report Metric Details
Report Name Roaming Game Market
Segment by Type
  • Adventure Class
  • Interactive Class
  • Role-Playing Classes
  • Other
Segment by Application
  • Amusement
  • Athletics
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Rockstar, Microsoft, Warner Bros. Entertainment, Nintendo, Sony, FromSoftware, Tencent, NetEase, HoYoverse, Thatgamecompany
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Roaming Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Roaming Game Market report?

Ans: The main players in the Roaming Game Market are Rockstar, Microsoft, Warner Bros. Entertainment, Nintendo, Sony, FromSoftware, Tencent, NetEase, HoYoverse, Thatgamecompany

What are the Application segmentation covered in the Roaming Game Market report?

Ans: The Applications covered in the Roaming Game Market report are Amusement, Athletics

What are the Type segmentation covered in the Roaming Game Market report?

Ans: The Types covered in the Roaming Game Market report are Adventure Class, Interactive Class, Role-Playing Classes, Other

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Roaming Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Adventure Class
1.2.3 Interactive Class
1.2.4 Role-Playing Classes
1.2.5 Other
1.3 Market by Application
1.3.1 Global Roaming Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Amusement
1.3.3 Athletics
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Roaming Game Market Perspective (2020-2031)
2.2 Global Roaming Game Growth Trends by Region
2.2.1 Global Roaming Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Roaming Game Historic Market Size by Region (2020-2025)
2.2.3 Roaming Game Forecasted Market Size by Region (2026-2031)
2.3 Roaming Game Market Dynamics
2.3.1 Roaming Game Industry Trends
2.3.2 Roaming Game Market Drivers
2.3.3 Roaming Game Market Challenges
2.3.4 Roaming Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Roaming Game Players by Revenue
3.1.1 Global Top Roaming Game Players by Revenue (2020-2025)
3.1.2 Global Roaming Game Revenue Market Share by Players (2020-2025)
3.2 Global Roaming Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Roaming Game Revenue
3.4 Global Roaming Game Market Concentration Ratio
3.4.1 Global Roaming Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Roaming Game Revenue in 2024
3.5 Global Key Players of Roaming Game Head office and Area Served
3.6 Global Key Players of Roaming Game, Product and Application
3.7 Global Key Players of Roaming Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Roaming Game Breakdown Data by Type
4.1 Global Roaming Game Historic Market Size by Type (2020-2025)
4.2 Global Roaming Game Forecasted Market Size by Type (2026-2031)
5 Roaming Game Breakdown Data by Application
5.1 Global Roaming Game Historic Market Size by Application (2020-2025)
5.2 Global Roaming Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Roaming Game Market Size (2020-2031)
6.2 North America Roaming Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Roaming Game Market Size by Country (2020-2025)
6.4 North America Roaming Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Roaming Game Market Size (2020-2031)
7.2 Europe Roaming Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Roaming Game Market Size by Country (2020-2025)
7.4 Europe Roaming Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Roaming Game Market Size (2020-2031)
8.2 Asia-Pacific Roaming Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Roaming Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Roaming Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Roaming Game Market Size (2020-2031)
9.2 Latin America Roaming Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Roaming Game Market Size by Country (2020-2025)
9.4 Latin America Roaming Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Roaming Game Market Size (2020-2031)
10.2 Middle East & Africa Roaming Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Roaming Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Roaming Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Rockstar
11.1.1 Rockstar Company Details
11.1.2 Rockstar Business Overview
11.1.3 Rockstar Roaming Game Introduction
11.1.4 Rockstar Revenue in Roaming Game Business (2020-2025)
11.1.5 Rockstar Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Roaming Game Introduction
11.2.4 Microsoft Revenue in Roaming Game Business (2020-2025)
11.2.5 Microsoft Recent Development
11.3 Warner Bros. Entertainment
11.3.1 Warner Bros. Entertainment Company Details
11.3.2 Warner Bros. Entertainment Business Overview
11.3.3 Warner Bros. Entertainment Roaming Game Introduction
11.3.4 Warner Bros. Entertainment Revenue in Roaming Game Business (2020-2025)
11.3.5 Warner Bros. Entertainment Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Details
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Roaming Game Introduction
11.4.4 Nintendo Revenue in Roaming Game Business (2020-2025)
11.4.5 Nintendo Recent Development
11.5 Sony
11.5.1 Sony Company Details
11.5.2 Sony Business Overview
11.5.3 Sony Roaming Game Introduction
11.5.4 Sony Revenue in Roaming Game Business (2020-2025)
11.5.5 Sony Recent Development
11.6 FromSoftware
11.6.1 FromSoftware Company Details
11.6.2 FromSoftware Business Overview
11.6.3 FromSoftware Roaming Game Introduction
11.6.4 FromSoftware Revenue in Roaming Game Business (2020-2025)
11.6.5 FromSoftware Recent Development
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Roaming Game Introduction
11.7.4 Tencent Revenue in Roaming Game Business (2020-2025)
11.7.5 Tencent Recent Development
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Roaming Game Introduction
11.8.4 NetEase Revenue in Roaming Game Business (2020-2025)
11.8.5 NetEase Recent Development
11.9 HoYoverse
11.9.1 HoYoverse Company Details
11.9.2 HoYoverse Business Overview
11.9.3 HoYoverse Roaming Game Introduction
11.9.4 HoYoverse Revenue in Roaming Game Business (2020-2025)
11.9.5 HoYoverse Recent Development
11.10 Thatgamecompany
11.10.1 Thatgamecompany Company Details
11.10.2 Thatgamecompany Business Overview
11.10.3 Thatgamecompany Roaming Game Introduction
11.10.4 Thatgamecompany Revenue in Roaming Game Business (2020-2025)
11.10.5 Thatgamecompany Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Roaming Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Adventure Class
 Table 3. Key Players of Interactive Class
 Table 4. Key Players of Role-Playing Classes
 Table 5. Key Players of Other
 Table 6. Global Roaming Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Roaming Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Roaming Game Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Roaming Game Market Share by Region (2020-2025)
 Table 10. Global Roaming Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Roaming Game Market Share by Region (2026-2031)
 Table 12. Roaming Game Market Trends
 Table 13. Roaming Game Market Drivers
 Table 14. Roaming Game Market Challenges
 Table 15. Roaming Game Market Restraints
 Table 16. Global Roaming Game Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Roaming Game Market Share by Players (2020-2025)
 Table 18. Global Top Roaming Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roaming Game as of 2024)
 Table 19. Ranking of Global Top Roaming Game Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Roaming Game Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Roaming Game, Headquarters and Area Served
 Table 22. Global Key Players of Roaming Game, Product and Application
 Table 23. Global Key Players of Roaming Game, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Roaming Game Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Roaming Game Revenue Market Share by Type (2020-2025)
 Table 27. Global Roaming Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Roaming Game Revenue Market Share by Type (2026-2031)
 Table 29. Global Roaming Game Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Roaming Game Revenue Market Share by Application (2020-2025)
 Table 31. Global Roaming Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Roaming Game Revenue Market Share by Application (2026-2031)
 Table 33. North America Roaming Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Roaming Game Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Roaming Game Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Roaming Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Roaming Game Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Roaming Game Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Roaming Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Roaming Game Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Roaming Game Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Roaming Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Roaming Game Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Roaming Game Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Roaming Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Roaming Game Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Roaming Game Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Rockstar Company Details
 Table 49. Rockstar Business Overview
 Table 50. Rockstar Roaming Game Product
 Table 51. Rockstar Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 52. Rockstar Recent Development
 Table 53. Microsoft Company Details
 Table 54. Microsoft Business Overview
 Table 55. Microsoft Roaming Game Product
 Table 56. Microsoft Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 57. Microsoft Recent Development
 Table 58. Warner Bros. Entertainment Company Details
 Table 59. Warner Bros. Entertainment Business Overview
 Table 60. Warner Bros. Entertainment Roaming Game Product
 Table 61. Warner Bros. Entertainment Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 62. Warner Bros. Entertainment Recent Development
 Table 63. Nintendo Company Details
 Table 64. Nintendo Business Overview
 Table 65. Nintendo Roaming Game Product
 Table 66. Nintendo Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 67. Nintendo Recent Development
 Table 68. Sony Company Details
 Table 69. Sony Business Overview
 Table 70. Sony Roaming Game Product
 Table 71. Sony Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 72. Sony Recent Development
 Table 73. FromSoftware Company Details
 Table 74. FromSoftware Business Overview
 Table 75. FromSoftware Roaming Game Product
 Table 76. FromSoftware Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 77. FromSoftware Recent Development
 Table 78. Tencent Company Details
 Table 79. Tencent Business Overview
 Table 80. Tencent Roaming Game Product
 Table 81. Tencent Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 82. Tencent Recent Development
 Table 83. NetEase Company Details
 Table 84. NetEase Business Overview
 Table 85. NetEase Roaming Game Product
 Table 86. NetEase Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 87. NetEase Recent Development
 Table 88. HoYoverse Company Details
 Table 89. HoYoverse Business Overview
 Table 90. HoYoverse Roaming Game Product
 Table 91. HoYoverse Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 92. HoYoverse Recent Development
 Table 93. Thatgamecompany Company Details
 Table 94. Thatgamecompany Business Overview
 Table 95. Thatgamecompany Roaming Game Product
 Table 96. Thatgamecompany Revenue in Roaming Game Business (2020-2025) & (US$ Million)
 Table 97. Thatgamecompany Recent Development
 Table 98. Research Programs/Design for This Report
 Table 99. Key Data Information from Secondary Sources
 Table 100. Key Data Information from Primary Sources
 Table 101. Authors List of This Report


List of Figures
 Figure 1. Roaming Game Picture
 Figure 2. Global Roaming Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Roaming Game Market Share by Type: 2024 VS 2031
 Figure 4. Adventure Class Features
 Figure 5. Interactive Class Features
 Figure 6. Role-Playing Classes Features
 Figure 7. Other Features
 Figure 8. Global Roaming Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Roaming Game Market Share by Application: 2024 VS 2031
 Figure 10. Amusement Case Studies
 Figure 11. Athletics Case Studies
 Figure 12. Roaming Game Report Years Considered
 Figure 13. Global Roaming Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Roaming Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Roaming Game Market Share by Region: 2024 VS 2031
 Figure 16. Global Roaming Game Market Share by Players in 2024
 Figure 17. Global Top Roaming Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roaming Game as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Roaming Game Revenue in 2024
 Figure 19. North America Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Roaming Game Market Share by Country (2020-2031)
 Figure 21. United States Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Roaming Game Market Share by Country (2020-2031)
 Figure 25. Germany Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Roaming Game Market Share by Region (2020-2031)
 Figure 33. China Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Roaming Game Market Share by Country (2020-2031)
 Figure 41. Mexico Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Roaming Game Market Share by Country (2020-2031)
 Figure 45. Turkey Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Roaming Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Rockstar Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 49. Microsoft Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 50. Warner Bros. Entertainment Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 51. Nintendo Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 52. Sony Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 53. FromSoftware Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 54. Tencent Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 55. NetEase Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 56. HoYoverse Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 57. Thatgamecompany Revenue Growth Rate in Roaming Game Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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