0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Mobile Game Applications Market Research Report 2025
Published Date: January 2025
|
Report Code: QYRE-Auto-3Q11174
Home | Market Reports | Internet & Telecom| Mobile & Wireless| Mobile Apps & Add-Ons
Global Mobile Game Applications Market Research Report 2022
BUY CHAPTERS

Global Mobile Game Applications Market Research Report 2025

Code: QYRE-Auto-3Q11174
Report
January 2025
Pages:91
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mobile Game Applications Market

The global market for Mobile Game Applications was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
A Game Application is a type of apps. Apps - Applications are softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.
North American market for Mobile Game Applications is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Mobile Game Applications is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Mobile Game Applications in Android is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Mobile Game Applications include Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., Games Inc. (Take-two Interactive), Bethesda Softworks LLC, Zynga, Epic Games, Inc., NetEase, Inc., etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Mobile Game Applications, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Game Applications.
The Mobile Game Applications market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Mobile Game Applications market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Game Applications companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Mobile Game Applications Market Report

Report Metric Details
Report Name Mobile Game Applications Market
Segment by Type
Segment by Application
  • Android
  • IOS
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., Games Inc. (Take-two Interactive), Bethesda Softworks LLC, Zynga, Epic Games, Inc., NetEase, Inc., GungHo Online Entertainment Inc. ( SoftBank Group), Kabam Games Inc., Rovio Entertainment Corporation, Atari, Bandai Namco, FarSight Studios, Taito, Game Circus, Backbone Entertainment
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Mobile Game Applications company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Mobile Game Applications Market report?

Ans: The main players in the Mobile Game Applications Market are Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., Games Inc. (Take-two Interactive), Bethesda Softworks LLC, Zynga, Epic Games, Inc., NetEase, Inc., GungHo Online Entertainment Inc. ( SoftBank Group), Kabam Games Inc., Rovio Entertainment Corporation, Atari, Bandai Namco, FarSight Studios, Taito, Game Circus, Backbone Entertainment

What are the Application segmentation covered in the Mobile Game Applications Market report?

Ans: The Applications covered in the Mobile Game Applications Market report are Android, IOS, Others

What are the Type segmentation covered in the Mobile Game Applications Market report?

Ans: The Types covered in the Mobile Game Applications Market report are Entertainment, Education, Electronic Sports, Others

Recommended Reports

Mobile Gaming Apps

Specialized Mobile Games

Mobile Game Development

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Game Applications Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Entertainment
1.2.3 Education
1.2.4 Electronic Sports
1.2.5 Others
1.3 Market by Application
1.3.1 Global Mobile Game Applications Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Android
1.3.3 IOS
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Game Applications Market Perspective (2020-2031)
2.2 Global Mobile Game Applications Growth Trends by Region
2.2.1 Global Mobile Game Applications Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Mobile Game Applications Historic Market Size by Region (2020-2025)
2.2.3 Mobile Game Applications Forecasted Market Size by Region (2026-2031)
2.3 Mobile Game Applications Market Dynamics
2.3.1 Mobile Game Applications Industry Trends
2.3.2 Mobile Game Applications Market Drivers
2.3.3 Mobile Game Applications Market Challenges
2.3.4 Mobile Game Applications Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Game Applications Players by Revenue
3.1.1 Global Top Mobile Game Applications Players by Revenue (2020-2025)
3.1.2 Global Mobile Game Applications Revenue Market Share by Players (2020-2025)
3.2 Global Mobile Game Applications Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Mobile Game Applications Revenue
3.4 Global Mobile Game Applications Market Concentration Ratio
3.4.1 Global Mobile Game Applications Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Game Applications Revenue in 2024
3.5 Global Key Players of Mobile Game Applications Head office and Area Served
3.6 Global Key Players of Mobile Game Applications, Product and Application
3.7 Global Key Players of Mobile Game Applications, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Game Applications Breakdown Data by Type
4.1 Global Mobile Game Applications Historic Market Size by Type (2020-2025)
4.2 Global Mobile Game Applications Forecasted Market Size by Type (2026-2031)
5 Mobile Game Applications Breakdown Data by Application
5.1 Global Mobile Game Applications Historic Market Size by Application (2020-2025)
5.2 Global Mobile Game Applications Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Mobile Game Applications Market Size (2020-2031)
6.2 North America Mobile Game Applications Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Mobile Game Applications Market Size by Country (2020-2025)
6.4 North America Mobile Game Applications Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Game Applications Market Size (2020-2031)
7.2 Europe Mobile Game Applications Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Mobile Game Applications Market Size by Country (2020-2025)
7.4 Europe Mobile Game Applications Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Game Applications Market Size (2020-2031)
8.2 Asia-Pacific Mobile Game Applications Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Mobile Game Applications Market Size by Region (2020-2025)
8.4 Asia-Pacific Mobile Game Applications Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Game Applications Market Size (2020-2031)
9.2 Latin America Mobile Game Applications Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Mobile Game Applications Market Size by Country (2020-2025)
9.4 Latin America Mobile Game Applications Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Game Applications Market Size (2020-2031)
10.2 Middle East & Africa Mobile Game Applications Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Mobile Game Applications Market Size by Country (2020-2025)
10.4 Middle East & Africa Mobile Game Applications Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Mobile Game Applications Introduction
11.1.4 Tencent Revenue in Mobile Game Applications Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Mobile Game Applications Introduction
11.2.4 Nintendo Revenue in Mobile Game Applications Business (2020-2025)
11.2.5 Nintendo Recent Development
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Details
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Mobile Game Applications Introduction
11.3.4 Activision Blizzard Revenue in Mobile Game Applications Business (2020-2025)
11.3.5 Activision Blizzard Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Mobile Game Applications Introduction
11.4.4 Ubisoft Revenue in Mobile Game Applications Business (2020-2025)
11.4.5 Ubisoft Recent Development
11.5 Electronic Arts Inc.
11.5.1 Electronic Arts Inc. Company Details
11.5.2 Electronic Arts Inc. Business Overview
11.5.3 Electronic Arts Inc. Mobile Game Applications Introduction
11.5.4 Electronic Arts Inc. Revenue in Mobile Game Applications Business (2020-2025)
11.5.5 Electronic Arts Inc. Recent Development
11.6 Games Inc. (Take-two Interactive)
11.6.1 Games Inc. (Take-two Interactive) Company Details
11.6.2 Games Inc. (Take-two Interactive) Business Overview
11.6.3 Games Inc. (Take-two Interactive) Mobile Game Applications Introduction
11.6.4 Games Inc. (Take-two Interactive) Revenue in Mobile Game Applications Business (2020-2025)
11.6.5 Games Inc. (Take-two Interactive) Recent Development
11.7 Bethesda Softworks LLC
11.7.1 Bethesda Softworks LLC Company Details
11.7.2 Bethesda Softworks LLC Business Overview
11.7.3 Bethesda Softworks LLC Mobile Game Applications Introduction
11.7.4 Bethesda Softworks LLC Revenue in Mobile Game Applications Business (2020-2025)
11.7.5 Bethesda Softworks LLC Recent Development
11.8 Zynga
11.8.1 Zynga Company Details
11.8.2 Zynga Business Overview
11.8.3 Zynga Mobile Game Applications Introduction
11.8.4 Zynga Revenue in Mobile Game Applications Business (2020-2025)
11.8.5 Zynga Recent Development
11.9 Epic Games, Inc.
11.9.1 Epic Games, Inc. Company Details
11.9.2 Epic Games, Inc. Business Overview
11.9.3 Epic Games, Inc. Mobile Game Applications Introduction
11.9.4 Epic Games, Inc. Revenue in Mobile Game Applications Business (2020-2025)
11.9.5 Epic Games, Inc. Recent Development
11.10 NetEase, Inc.
11.10.1 NetEase, Inc. Company Details
11.10.2 NetEase, Inc. Business Overview
11.10.3 NetEase, Inc. Mobile Game Applications Introduction
11.10.4 NetEase, Inc. Revenue in Mobile Game Applications Business (2020-2025)
11.10.5 NetEase, Inc. Recent Development
11.11 GungHo Online Entertainment Inc. ( SoftBank Group)
11.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Company Details
11.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
11.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Introduction
11.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Revenue in Mobile Game Applications Business (2020-2025)
11.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Recent Development
11.12 Kabam Games Inc.
11.12.1 Kabam Games Inc. Company Details
11.12.2 Kabam Games Inc. Business Overview
11.12.3 Kabam Games Inc. Mobile Game Applications Introduction
11.12.4 Kabam Games Inc. Revenue in Mobile Game Applications Business (2020-2025)
11.12.5 Kabam Games Inc. Recent Development
11.13 Rovio Entertainment Corporation
11.13.1 Rovio Entertainment Corporation Company Details
11.13.2 Rovio Entertainment Corporation Business Overview
11.13.3 Rovio Entertainment Corporation Mobile Game Applications Introduction
11.13.4 Rovio Entertainment Corporation Revenue in Mobile Game Applications Business (2020-2025)
11.13.5 Rovio Entertainment Corporation Recent Development
11.14 Atari
11.14.1 Atari Company Details
11.14.2 Atari Business Overview
11.14.3 Atari Mobile Game Applications Introduction
11.14.4 Atari Revenue in Mobile Game Applications Business (2020-2025)
11.14.5 Atari Recent Development
11.15 Bandai Namco
11.15.1 Bandai Namco Company Details
11.15.2 Bandai Namco Business Overview
11.15.3 Bandai Namco Mobile Game Applications Introduction
11.15.4 Bandai Namco Revenue in Mobile Game Applications Business (2020-2025)
11.15.5 Bandai Namco Recent Development
11.16 FarSight Studios
11.16.1 FarSight Studios Company Details
11.16.2 FarSight Studios Business Overview
11.16.3 FarSight Studios Mobile Game Applications Introduction
11.16.4 FarSight Studios Revenue in Mobile Game Applications Business (2020-2025)
11.16.5 FarSight Studios Recent Development
11.17 Taito
11.17.1 Taito Company Details
11.17.2 Taito Business Overview
11.17.3 Taito Mobile Game Applications Introduction
11.17.4 Taito Revenue in Mobile Game Applications Business (2020-2025)
11.17.5 Taito Recent Development
11.18 Game Circus
11.18.1 Game Circus Company Details
11.18.2 Game Circus Business Overview
11.18.3 Game Circus Mobile Game Applications Introduction
11.18.4 Game Circus Revenue in Mobile Game Applications Business (2020-2025)
11.18.5 Game Circus Recent Development
11.19 Backbone Entertainment
11.19.1 Backbone Entertainment Company Details
11.19.2 Backbone Entertainment Business Overview
11.19.3 Backbone Entertainment Mobile Game Applications Introduction
11.19.4 Backbone Entertainment Revenue in Mobile Game Applications Business (2020-2025)
11.19.5 Backbone Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Mobile Game Applications Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Entertainment
 Table 3. Key Players of Education
 Table 4. Key Players of Electronic Sports
 Table 5. Key Players of Others
 Table 6. Global Mobile Game Applications Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Mobile Game Applications Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Mobile Game Applications Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Mobile Game Applications Market Share by Region (2020-2025)
 Table 10. Global Mobile Game Applications Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Mobile Game Applications Market Share by Region (2026-2031)
 Table 12. Mobile Game Applications Market Trends
 Table 13. Mobile Game Applications Market Drivers
 Table 14. Mobile Game Applications Market Challenges
 Table 15. Mobile Game Applications Market Restraints
 Table 16. Global Mobile Game Applications Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Mobile Game Applications Market Share by Players (2020-2025)
 Table 18. Global Top Mobile Game Applications Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Game Applications as of 2024)
 Table 19. Ranking of Global Top Mobile Game Applications Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Mobile Game Applications Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Mobile Game Applications, Headquarters and Area Served
 Table 22. Global Key Players of Mobile Game Applications, Product and Application
 Table 23. Global Key Players of Mobile Game Applications, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Mobile Game Applications Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Mobile Game Applications Revenue Market Share by Type (2020-2025)
 Table 27. Global Mobile Game Applications Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Mobile Game Applications Revenue Market Share by Type (2026-2031)
 Table 29. Global Mobile Game Applications Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Mobile Game Applications Revenue Market Share by Application (2020-2025)
 Table 31. Global Mobile Game Applications Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Mobile Game Applications Revenue Market Share by Application (2026-2031)
 Table 33. North America Mobile Game Applications Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Mobile Game Applications Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Mobile Game Applications Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Mobile Game Applications Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Mobile Game Applications Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Mobile Game Applications Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Mobile Game Applications Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Mobile Game Applications Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Mobile Game Applications Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Mobile Game Applications Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Mobile Game Applications Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Mobile Game Applications Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Mobile Game Applications Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Mobile Game Applications Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Mobile Game Applications Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Tencent Company Details
 Table 49. Tencent Business Overview
 Table 50. Tencent Mobile Game Applications Product
 Table 51. Tencent Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 52. Tencent Recent Development
 Table 53. Nintendo Company Details
 Table 54. Nintendo Business Overview
 Table 55. Nintendo Mobile Game Applications Product
 Table 56. Nintendo Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 57. Nintendo Recent Development
 Table 58. Activision Blizzard Company Details
 Table 59. Activision Blizzard Business Overview
 Table 60. Activision Blizzard Mobile Game Applications Product
 Table 61. Activision Blizzard Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 62. Activision Blizzard Recent Development
 Table 63. Ubisoft Company Details
 Table 64. Ubisoft Business Overview
 Table 65. Ubisoft Mobile Game Applications Product
 Table 66. Ubisoft Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 67. Ubisoft Recent Development
 Table 68. Electronic Arts Inc. Company Details
 Table 69. Electronic Arts Inc. Business Overview
 Table 70. Electronic Arts Inc. Mobile Game Applications Product
 Table 71. Electronic Arts Inc. Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 72. Electronic Arts Inc. Recent Development
 Table 73. Games Inc. (Take-two Interactive) Company Details
 Table 74. Games Inc. (Take-two Interactive) Business Overview
 Table 75. Games Inc. (Take-two Interactive) Mobile Game Applications Product
 Table 76. Games Inc. (Take-two Interactive) Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 77. Games Inc. (Take-two Interactive) Recent Development
 Table 78. Bethesda Softworks LLC Company Details
 Table 79. Bethesda Softworks LLC Business Overview
 Table 80. Bethesda Softworks LLC Mobile Game Applications Product
 Table 81. Bethesda Softworks LLC Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 82. Bethesda Softworks LLC Recent Development
 Table 83. Zynga Company Details
 Table 84. Zynga Business Overview
 Table 85. Zynga Mobile Game Applications Product
 Table 86. Zynga Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 87. Zynga Recent Development
 Table 88. Epic Games, Inc. Company Details
 Table 89. Epic Games, Inc. Business Overview
 Table 90. Epic Games, Inc. Mobile Game Applications Product
 Table 91. Epic Games, Inc. Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 92. Epic Games, Inc. Recent Development
 Table 93. NetEase, Inc. Company Details
 Table 94. NetEase, Inc. Business Overview
 Table 95. NetEase, Inc. Mobile Game Applications Product
 Table 96. NetEase, Inc. Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 97. NetEase, Inc. Recent Development
 Table 98. GungHo Online Entertainment Inc. ( SoftBank Group) Company Details
 Table 99. GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
 Table 100. GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Product
 Table 101. GungHo Online Entertainment Inc. ( SoftBank Group) Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 102. GungHo Online Entertainment Inc. ( SoftBank Group) Recent Development
 Table 103. Kabam Games Inc. Company Details
 Table 104. Kabam Games Inc. Business Overview
 Table 105. Kabam Games Inc. Mobile Game Applications Product
 Table 106. Kabam Games Inc. Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 107. Kabam Games Inc. Recent Development
 Table 108. Rovio Entertainment Corporation Company Details
 Table 109. Rovio Entertainment Corporation Business Overview
 Table 110. Rovio Entertainment Corporation Mobile Game Applications Product
 Table 111. Rovio Entertainment Corporation Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 112. Rovio Entertainment Corporation Recent Development
 Table 113. Atari Company Details
 Table 114. Atari Business Overview
 Table 115. Atari Mobile Game Applications Product
 Table 116. Atari Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 117. Atari Recent Development
 Table 118. Bandai Namco Company Details
 Table 119. Bandai Namco Business Overview
 Table 120. Bandai Namco Mobile Game Applications Product
 Table 121. Bandai Namco Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 122. Bandai Namco Recent Development
 Table 123. FarSight Studios Company Details
 Table 124. FarSight Studios Business Overview
 Table 125. FarSight Studios Mobile Game Applications Product
 Table 126. FarSight Studios Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 127. FarSight Studios Recent Development
 Table 128. Taito Company Details
 Table 129. Taito Business Overview
 Table 130. Taito Mobile Game Applications Product
 Table 131. Taito Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 132. Taito Recent Development
 Table 133. Game Circus Company Details
 Table 134. Game Circus Business Overview
 Table 135. Game Circus Mobile Game Applications Product
 Table 136. Game Circus Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 137. Game Circus Recent Development
 Table 138. Backbone Entertainment Company Details
 Table 139. Backbone Entertainment Business Overview
 Table 140. Backbone Entertainment Mobile Game Applications Product
 Table 141. Backbone Entertainment Revenue in Mobile Game Applications Business (2020-2025) & (US$ Million)
 Table 142. Backbone Entertainment Recent Development
 Table 143. Research Programs/Design for This Report
 Table 144. Key Data Information from Secondary Sources
 Table 145. Key Data Information from Primary Sources
 Table 146. Authors List of This Report


List of Figures
 Figure 1. Mobile Game Applications Picture
 Figure 2. Global Mobile Game Applications Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Mobile Game Applications Market Share by Type: 2024 VS 2031
 Figure 4. Entertainment Features
 Figure 5. Education Features
 Figure 6. Electronic Sports Features
 Figure 7. Others Features
 Figure 8. Global Mobile Game Applications Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Mobile Game Applications Market Share by Application: 2024 VS 2031
 Figure 10. Android Case Studies
 Figure 11. IOS Case Studies
 Figure 12. Others Case Studies
 Figure 13. Mobile Game Applications Report Years Considered
 Figure 14. Global Mobile Game Applications Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Mobile Game Applications Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Mobile Game Applications Market Share by Region: 2024 VS 2031
 Figure 17. Global Mobile Game Applications Market Share by Players in 2024
 Figure 18. Global Top Mobile Game Applications Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Game Applications as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Mobile Game Applications Revenue in 2024
 Figure 20. North America Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Mobile Game Applications Market Share by Country (2020-2031)
 Figure 22. United States Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Mobile Game Applications Market Share by Country (2020-2031)
 Figure 26. Germany Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Mobile Game Applications Market Share by Region (2020-2031)
 Figure 34. China Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Mobile Game Applications Market Share by Country (2020-2031)
 Figure 42. Mexico Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Mobile Game Applications Market Share by Country (2020-2031)
 Figure 46. Turkey Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Mobile Game Applications Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Tencent Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 50. Nintendo Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 51. Activision Blizzard Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 52. Ubisoft Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 53. Electronic Arts Inc. Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 54. Games Inc. (Take-two Interactive) Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 55. Bethesda Softworks LLC Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 56. Zynga Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 57. Epic Games, Inc. Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 58. NetEase, Inc. Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 59. GungHo Online Entertainment Inc. ( SoftBank Group) Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 60. Kabam Games Inc. Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 61. Rovio Entertainment Corporation Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 62. Atari Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 63. Bandai Namco Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 64. FarSight Studios Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 65. Taito Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 66. Game Circus Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 67. Backbone Entertainment Revenue Growth Rate in Mobile Game Applications Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Strategic Venue Partners