List of Tables
Table 1. Global E-Learning Gamification Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Cloud Based
Table 3. Key Players of On-Premise
Table 4. Global E-Learning Gamification Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global E-Learning Gamification Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global E-Learning Gamification Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global E-Learning Gamification Market Share by Region (2019-2024)
Table 8. Global E-Learning Gamification Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global E-Learning Gamification Market Share by Region (2025-2030)
Table 10. E-Learning Gamification Market Trends
Table 11. E-Learning Gamification Market Drivers
Table 12. E-Learning Gamification Market Challenges
Table 13. E-Learning Gamification Market Restraints
Table 14. Global E-Learning Gamification Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global E-Learning Gamification Market Share by Players (2019-2024)
Table 16. Global Top E-Learning Gamification Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Learning Gamification as of 2023)
Table 17. Ranking of Global Top E-Learning Gamification Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by E-Learning Gamification Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players E-Learning Gamification Product Solution and Service
Table 21. Date of Enter into E-Learning Gamification Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global E-Learning Gamification Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global E-Learning Gamification Revenue Market Share by Type (2019-2024)
Table 25. Global E-Learning Gamification Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global E-Learning Gamification Revenue Market Share by Type (2025-2030)
Table 27. Global E-Learning Gamification Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global E-Learning Gamification Revenue Market Share by Application (2019-2024)
Table 29. Global E-Learning Gamification Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global E-Learning Gamification Revenue Market Share by Application (2025-2030)
Table 31. North America E-Learning Gamification Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America E-Learning Gamification Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America E-Learning Gamification Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe E-Learning Gamification Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe E-Learning Gamification Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe E-Learning Gamification Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific E-Learning Gamification Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific E-Learning Gamification Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific E-Learning Gamification Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America E-Learning Gamification Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America E-Learning Gamification Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America E-Learning Gamification Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa E-Learning Gamification Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa E-Learning Gamification Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa E-Learning Gamification Market Size by Country (2025-2030) & (US$ Million)
Table 46. Badgeville Company Detail
Table 47. Badgeville Business Overview
Table 48. Badgeville E-Learning Gamification Product
Table 49. Badgeville Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 50. Badgeville Recent Development
Table 51. BI WORLDWIDE Company Detail
Table 52. BI WORLDWIDE Business Overview
Table 53. BI WORLDWIDE E-Learning Gamification Product
Table 54. BI WORLDWIDE Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 55. BI WORLDWIDE Recent Development
Table 56. Classcraft Studios Company Detail
Table 57. Classcraft Studios Business Overview
Table 58. Classcraft Studios E-Learning Gamification Product
Table 59. Classcraft Studios Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 60. Classcraft Studios Recent Development
Table 61. Microsoft Company Detail
Table 62. Microsoft Business Overview
Table 63. Microsoft E-Learning Gamification Product
Table 64. Microsoft Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 65. Microsoft Recent Development
Table 66. SAP Company Detail
Table 67. SAP Business Overview
Table 68. SAP E-Learning Gamification Product
Table 69. SAP Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 70. SAP Recent Development
Table 71. MPS Interactive Systems Company Detail
Table 72. MPS Interactive Systems Business Overview
Table 73. MPS Interactive Systems E-Learning Gamification Product
Table 74. MPS Interactive Systems Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 75. MPS Interactive Systems Recent Development
Table 76. D2L Corporation Company Detail
Table 77. D2L Corporation Business Overview
Table 78. D2L Corporation E-Learning Gamification Product
Table 79. D2L Corporation Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 80. D2L Corporation Recent Development
Table 81. Top Hat Company Detail
Table 82. Top Hat Business Overview
Table 83. Top Hat E-Learning Gamification Product
Table 84. Top Hat Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 85. Top Hat Recent Development
Table 86. Cognizant Company Detail
Table 87. Cognizant Business Overview
Table 88. Cognizant E-Learning Gamification Product
Table 89. Cognizant Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 90. Cognizant Recent Development
Table 91. Recurrence Inc. Company Detail
Table 92. Recurrence Inc. Business Overview
Table 93. Recurrence Inc. E-Learning Gamification Product
Table 94. Recurrence Inc. Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 95. Recurrence Inc. Recent Development
Table 96. Fundamentor Company Detail
Table 97. Fundamentor Business Overview
Table 98. Fundamentor E-Learning Gamification Product
Table 99. Fundamentor Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 100. Fundamentor Recent Development
Table 101. Gametize Company Detail
Table 102. Gametize Business Overview
Table 103. Gametize E-Learning Gamification Product
Table 104. Gametize Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 105. Gametize Recent Development
Table 106. GradeCraft Company Detail
Table 107. GradeCraft Business Overview
Table 108. GradeCraft E-Learning Gamification Product
Table 109. GradeCraft Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 110. GradeCraft Recent Development
Table 111. Kuato Studios Company Detail
Table 112. Kuato Studios Business Overview
Table 113. Kuato Studios E-Learning Gamification Product
Table 114. Kuato Studios Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 115. Kuato Studios Recent Development
Table 116. Kungfu-Math Company Detail
Table 117. Kungfu-Math Business Overview
Table 118. Kungfu-Math E-Learning Gamification Product
Table 119. Kungfu-Math Revenue in E-Learning Gamification Business (2019-2024) & (US$ Million)
Table 120. Kungfu-Math Recent Development
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Learning Gamification Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global E-Learning Gamification Market Share by Type: 2023 VS 2030
Figure 3. Cloud Based Features
Figure 4. On-Premise Features
Figure 5. Global E-Learning Gamification Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global E-Learning Gamification Market Share by Application: 2023 VS 2030
Figure 7. K-12 education Case Studies
Figure 8. Higher education Case Studies
Figure 9. E-Learning Gamification Report Years Considered
Figure 10. Global E-Learning Gamification Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 11. Global E-Learning Gamification Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 12. Global E-Learning Gamification Market Share by Region: 2023 VS 2030
Figure 13. Global E-Learning Gamification Market Share by Players in 2023
Figure 14. Global Top E-Learning Gamification Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Learning Gamification as of 2023)
Figure 15. The Top 10 and 5 Players Market Share by E-Learning Gamification Revenue in 2023
Figure 16. North America E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 17. North America E-Learning Gamification Market Share by Country (2019-2030)
Figure 18. United States E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. Canada E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Europe E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe E-Learning Gamification Market Share by Country (2019-2030)
Figure 22. Germany E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. France E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. U.K. E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Italy E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Russia E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Nordic Countries E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Asia-Pacific E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific E-Learning Gamification Market Share by Region (2019-2030)
Figure 30. China E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Japan E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. South Korea E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Southeast Asia E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. India E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Australia E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Latin America E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America E-Learning Gamification Market Share by Country (2019-2030)
Figure 38. Mexico E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Brazil E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Middle East & Africa E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa E-Learning Gamification Market Share by Country (2019-2030)
Figure 42. Turkey E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Saudi Arabia E-Learning Gamification Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Badgeville Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 45. BI WORLDWIDE Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 46. Classcraft Studios Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 47. Microsoft Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 48. SAP Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 49. MPS Interactive Systems Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 50. D2L Corporation Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 51. Top Hat Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 52. Cognizant Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 53. Recurrence Inc. Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 54. Fundamentor Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 55. Gametize Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 56. GradeCraft Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 57. Kuato Studios Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 58. Kungfu-Math Revenue Growth Rate in E-Learning Gamification Business (2019-2024)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed