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Global Game-Based Learning Service Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-9T14537
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Global Game Based Learning Service Market Research Report 2023
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Global Game-Based Learning Service Market Research Report 2025

Code: QYRE-Auto-9T14537
Report
May 2025
Pages:96
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game-Based Learning Service Market

The global market for Game-Based Learning Service was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Game-Based Learning Service is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Game-Based Learning Service is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Game-Based Learning Service in Government is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Game-Based Learning Service include Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum, BrainPOP, Legends of Learning, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game-Based Learning Service, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game-Based Learning Service.
The Game-Based Learning Service market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game-Based Learning Service market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game-Based Learning Service companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Game-Based Learning Service Market Report

Report Metric Details
Report Name Game-Based Learning Service Market
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum, BrainPOP, Legends of Learning, Nearpod, Schell Games, Rosetta Stone, Coursera, Prodigy Education, edX, TypingClub, Roblox Education, Code.org, Filament Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Game-Based Learning Service company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Game-Based Learning Service Market report?

Ans: The main players in the Game-Based Learning Service Market are Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum, BrainPOP, Legends of Learning, Nearpod, Schell Games, Rosetta Stone, Coursera, Prodigy Education, edX, TypingClub, Roblox Education, Code.org, Filament Games

What are the Application segmentation covered in the Game-Based Learning Service Market report?

Ans: The Applications covered in the Game-Based Learning Service Market report are Government, Enterprise, Other

What are the Type segmentation covered in the Game-Based Learning Service Market report?

Ans: The Types covered in the Game-Based Learning Service Market report are Offline, Online

Recommended Reports

Game-based Learning

Online Education

Edutainment Technology

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game-Based Learning Service Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Offline
1.2.3 Online
1.3 Market by Application
1.3.1 Global Game-Based Learning Service Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Government
1.3.3 Enterprise
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game-Based Learning Service Market Perspective (2020-2031)
2.2 Global Game-Based Learning Service Growth Trends by Region
2.2.1 Global Game-Based Learning Service Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game-Based Learning Service Historic Market Size by Region (2020-2025)
2.2.3 Game-Based Learning Service Forecasted Market Size by Region (2026-2031)
2.3 Game-Based Learning Service Market Dynamics
2.3.1 Game-Based Learning Service Industry Trends
2.3.2 Game-Based Learning Service Market Drivers
2.3.3 Game-Based Learning Service Market Challenges
2.3.4 Game-Based Learning Service Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game-Based Learning Service Players by Revenue
3.1.1 Global Top Game-Based Learning Service Players by Revenue (2020-2025)
3.1.2 Global Game-Based Learning Service Revenue Market Share by Players (2020-2025)
3.2 Global Game-Based Learning Service Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game-Based Learning Service Revenue
3.4 Global Game-Based Learning Service Market Concentration Ratio
3.4.1 Global Game-Based Learning Service Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game-Based Learning Service Revenue in 2024
3.5 Global Key Players of Game-Based Learning Service Head office and Area Served
3.6 Global Key Players of Game-Based Learning Service, Product and Application
3.7 Global Key Players of Game-Based Learning Service, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game-Based Learning Service Breakdown Data by Type
4.1 Global Game-Based Learning Service Historic Market Size by Type (2020-2025)
4.2 Global Game-Based Learning Service Forecasted Market Size by Type (2026-2031)
5 Game-Based Learning Service Breakdown Data by Application
5.1 Global Game-Based Learning Service Historic Market Size by Application (2020-2025)
5.2 Global Game-Based Learning Service Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Game-Based Learning Service Market Size (2020-2031)
6.2 North America Game-Based Learning Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Game-Based Learning Service Market Size by Country (2020-2025)
6.4 North America Game-Based Learning Service Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game-Based Learning Service Market Size (2020-2031)
7.2 Europe Game-Based Learning Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Game-Based Learning Service Market Size by Country (2020-2025)
7.4 Europe Game-Based Learning Service Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game-Based Learning Service Market Size (2020-2031)
8.2 Asia-Pacific Game-Based Learning Service Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Game-Based Learning Service Market Size by Region (2020-2025)
8.4 Asia-Pacific Game-Based Learning Service Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game-Based Learning Service Market Size (2020-2031)
9.2 Latin America Game-Based Learning Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Game-Based Learning Service Market Size by Country (2020-2025)
9.4 Latin America Game-Based Learning Service Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game-Based Learning Service Market Size (2020-2031)
10.2 Middle East & Africa Game-Based Learning Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Game-Based Learning Service Market Size by Country (2020-2025)
10.4 Middle East & Africa Game-Based Learning Service Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Quizlet
11.1.1 Quizlet Company Details
11.1.2 Quizlet Business Overview
11.1.3 Quizlet Game-Based Learning Service Introduction
11.1.4 Quizlet Revenue in Game-Based Learning Service Business (2020-2025)
11.1.5 Quizlet Recent Development
11.2 Duolingo
11.2.1 Duolingo Company Details
11.2.2 Duolingo Business Overview
11.2.3 Duolingo Game-Based Learning Service Introduction
11.2.4 Duolingo Revenue in Game-Based Learning Service Business (2020-2025)
11.2.5 Duolingo Recent Development
11.3 Classcraft
11.3.1 Classcraft Company Details
11.3.2 Classcraft Business Overview
11.3.3 Classcraft Game-Based Learning Service Introduction
11.3.4 Classcraft Revenue in Game-Based Learning Service Business (2020-2025)
11.3.5 Classcraft Recent Development
11.4 Kahoot!
11.4.1 Kahoot! Company Details
11.4.2 Kahoot! Business Overview
11.4.3 Kahoot! Game-Based Learning Service Introduction
11.4.4 Kahoot! Revenue in Game-Based Learning Service Business (2020-2025)
11.4.5 Kahoot! Recent Development
11.5 Udacity
11.5.1 Udacity Company Details
11.5.2 Udacity Business Overview
11.5.3 Udacity Game-Based Learning Service Introduction
11.5.4 Udacity Revenue in Game-Based Learning Service Business (2020-2025)
11.5.5 Udacity Recent Development
11.6 Minecraft Education Edition
11.6.1 Minecraft Education Edition Company Details
11.6.2 Minecraft Education Edition Business Overview
11.6.3 Minecraft Education Edition Game-Based Learning Service Introduction
11.6.4 Minecraft Education Edition Revenue in Game-Based Learning Service Business (2020-2025)
11.6.5 Minecraft Education Edition Recent Development
11.7 Learning Games Network
11.7.1 Learning Games Network Company Details
11.7.2 Learning Games Network Business Overview
11.7.3 Learning Games Network Game-Based Learning Service Introduction
11.7.4 Learning Games Network Revenue in Game-Based Learning Service Business (2020-2025)
11.7.5 Learning Games Network Recent Development
11.8 Edmentum
11.8.1 Edmentum Company Details
11.8.2 Edmentum Business Overview
11.8.3 Edmentum Game-Based Learning Service Introduction
11.8.4 Edmentum Revenue in Game-Based Learning Service Business (2020-2025)
11.8.5 Edmentum Recent Development
11.9 BrainPOP
11.9.1 BrainPOP Company Details
11.9.2 BrainPOP Business Overview
11.9.3 BrainPOP Game-Based Learning Service Introduction
11.9.4 BrainPOP Revenue in Game-Based Learning Service Business (2020-2025)
11.9.5 BrainPOP Recent Development
11.10 Legends of Learning
11.10.1 Legends of Learning Company Details
11.10.2 Legends of Learning Business Overview
11.10.3 Legends of Learning Game-Based Learning Service Introduction
11.10.4 Legends of Learning Revenue in Game-Based Learning Service Business (2020-2025)
11.10.5 Legends of Learning Recent Development
11.11 Nearpod
11.11.1 Nearpod Company Details
11.11.2 Nearpod Business Overview
11.11.3 Nearpod Game-Based Learning Service Introduction
11.11.4 Nearpod Revenue in Game-Based Learning Service Business (2020-2025)
11.11.5 Nearpod Recent Development
11.12 Schell Games
11.12.1 Schell Games Company Details
11.12.2 Schell Games Business Overview
11.12.3 Schell Games Game-Based Learning Service Introduction
11.12.4 Schell Games Revenue in Game-Based Learning Service Business (2020-2025)
11.12.5 Schell Games Recent Development
11.13 Rosetta Stone
11.13.1 Rosetta Stone Company Details
11.13.2 Rosetta Stone Business Overview
11.13.3 Rosetta Stone Game-Based Learning Service Introduction
11.13.4 Rosetta Stone Revenue in Game-Based Learning Service Business (2020-2025)
11.13.5 Rosetta Stone Recent Development
11.14 Coursera
11.14.1 Coursera Company Details
11.14.2 Coursera Business Overview
11.14.3 Coursera Game-Based Learning Service Introduction
11.14.4 Coursera Revenue in Game-Based Learning Service Business (2020-2025)
11.14.5 Coursera Recent Development
11.15 Prodigy Education
11.15.1 Prodigy Education Company Details
11.15.2 Prodigy Education Business Overview
11.15.3 Prodigy Education Game-Based Learning Service Introduction
11.15.4 Prodigy Education Revenue in Game-Based Learning Service Business (2020-2025)
11.15.5 Prodigy Education Recent Development
11.16 edX
11.16.1 edX Company Details
11.16.2 edX Business Overview
11.16.3 edX Game-Based Learning Service Introduction
11.16.4 edX Revenue in Game-Based Learning Service Business (2020-2025)
11.16.5 edX Recent Development
11.17 TypingClub
11.17.1 TypingClub Company Details
11.17.2 TypingClub Business Overview
11.17.3 TypingClub Game-Based Learning Service Introduction
11.17.4 TypingClub Revenue in Game-Based Learning Service Business (2020-2025)
11.17.5 TypingClub Recent Development
11.18 Roblox Education
11.18.1 Roblox Education Company Details
11.18.2 Roblox Education Business Overview
11.18.3 Roblox Education Game-Based Learning Service Introduction
11.18.4 Roblox Education Revenue in Game-Based Learning Service Business (2020-2025)
11.18.5 Roblox Education Recent Development
11.19 Code.org
11.19.1 Code.org Company Details
11.19.2 Code.org Business Overview
11.19.3 Code.org Game-Based Learning Service Introduction
11.19.4 Code.org Revenue in Game-Based Learning Service Business (2020-2025)
11.19.5 Code.org Recent Development
11.20 Filament Games
11.20.1 Filament Games Company Details
11.20.2 Filament Games Business Overview
11.20.3 Filament Games Game-Based Learning Service Introduction
11.20.4 Filament Games Revenue in Game-Based Learning Service Business (2020-2025)
11.20.5 Filament Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Game-Based Learning Service Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Offline
 Table 3. Key Players of Online
 Table 4. Global Game-Based Learning Service Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Game-Based Learning Service Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Game-Based Learning Service Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Game-Based Learning Service Market Share by Region (2020-2025)
 Table 8. Global Game-Based Learning Service Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Game-Based Learning Service Market Share by Region (2026-2031)
 Table 10. Game-Based Learning Service Market Trends
 Table 11. Game-Based Learning Service Market Drivers
 Table 12. Game-Based Learning Service Market Challenges
 Table 13. Game-Based Learning Service Market Restraints
 Table 14. Global Game-Based Learning Service Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Game-Based Learning Service Market Share by Players (2020-2025)
 Table 16. Global Top Game-Based Learning Service Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Based Learning Service as of 2024)
 Table 17. Ranking of Global Top Game-Based Learning Service Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Game-Based Learning Service Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Game-Based Learning Service, Headquarters and Area Served
 Table 20. Global Key Players of Game-Based Learning Service, Product and Application
 Table 21. Global Key Players of Game-Based Learning Service, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Game-Based Learning Service Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Game-Based Learning Service Revenue Market Share by Type (2020-2025)
 Table 25. Global Game-Based Learning Service Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Game-Based Learning Service Revenue Market Share by Type (2026-2031)
 Table 27. Global Game-Based Learning Service Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Game-Based Learning Service Revenue Market Share by Application (2020-2025)
 Table 29. Global Game-Based Learning Service Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Game-Based Learning Service Revenue Market Share by Application (2026-2031)
 Table 31. North America Game-Based Learning Service Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Game-Based Learning Service Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Game-Based Learning Service Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Game-Based Learning Service Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Game-Based Learning Service Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Game-Based Learning Service Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Game-Based Learning Service Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Game-Based Learning Service Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Game-Based Learning Service Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Game-Based Learning Service Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Game-Based Learning Service Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Game-Based Learning Service Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Game-Based Learning Service Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Game-Based Learning Service Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Game-Based Learning Service Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Quizlet Company Details
 Table 47. Quizlet Business Overview
 Table 48. Quizlet Game-Based Learning Service Product
 Table 49. Quizlet Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 50. Quizlet Recent Development
 Table 51. Duolingo Company Details
 Table 52. Duolingo Business Overview
 Table 53. Duolingo Game-Based Learning Service Product
 Table 54. Duolingo Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 55. Duolingo Recent Development
 Table 56. Classcraft Company Details
 Table 57. Classcraft Business Overview
 Table 58. Classcraft Game-Based Learning Service Product
 Table 59. Classcraft Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 60. Classcraft Recent Development
 Table 61. Kahoot! Company Details
 Table 62. Kahoot! Business Overview
 Table 63. Kahoot! Game-Based Learning Service Product
 Table 64. Kahoot! Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 65. Kahoot! Recent Development
 Table 66. Udacity Company Details
 Table 67. Udacity Business Overview
 Table 68. Udacity Game-Based Learning Service Product
 Table 69. Udacity Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 70. Udacity Recent Development
 Table 71. Minecraft Education Edition Company Details
 Table 72. Minecraft Education Edition Business Overview
 Table 73. Minecraft Education Edition Game-Based Learning Service Product
 Table 74. Minecraft Education Edition Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 75. Minecraft Education Edition Recent Development
 Table 76. Learning Games Network Company Details
 Table 77. Learning Games Network Business Overview
 Table 78. Learning Games Network Game-Based Learning Service Product
 Table 79. Learning Games Network Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 80. Learning Games Network Recent Development
 Table 81. Edmentum Company Details
 Table 82. Edmentum Business Overview
 Table 83. Edmentum Game-Based Learning Service Product
 Table 84. Edmentum Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 85. Edmentum Recent Development
 Table 86. BrainPOP Company Details
 Table 87. BrainPOP Business Overview
 Table 88. BrainPOP Game-Based Learning Service Product
 Table 89. BrainPOP Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 90. BrainPOP Recent Development
 Table 91. Legends of Learning Company Details
 Table 92. Legends of Learning Business Overview
 Table 93. Legends of Learning Game-Based Learning Service Product
 Table 94. Legends of Learning Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 95. Legends of Learning Recent Development
 Table 96. Nearpod Company Details
 Table 97. Nearpod Business Overview
 Table 98. Nearpod Game-Based Learning Service Product
 Table 99. Nearpod Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 100. Nearpod Recent Development
 Table 101. Schell Games Company Details
 Table 102. Schell Games Business Overview
 Table 103. Schell Games Game-Based Learning Service Product
 Table 104. Schell Games Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 105. Schell Games Recent Development
 Table 106. Rosetta Stone Company Details
 Table 107. Rosetta Stone Business Overview
 Table 108. Rosetta Stone Game-Based Learning Service Product
 Table 109. Rosetta Stone Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 110. Rosetta Stone Recent Development
 Table 111. Coursera Company Details
 Table 112. Coursera Business Overview
 Table 113. Coursera Game-Based Learning Service Product
 Table 114. Coursera Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 115. Coursera Recent Development
 Table 116. Prodigy Education Company Details
 Table 117. Prodigy Education Business Overview
 Table 118. Prodigy Education Game-Based Learning Service Product
 Table 119. Prodigy Education Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 120. Prodigy Education Recent Development
 Table 121. edX Company Details
 Table 122. edX Business Overview
 Table 123. edX Game-Based Learning Service Product
 Table 124. edX Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 125. edX Recent Development
 Table 126. TypingClub Company Details
 Table 127. TypingClub Business Overview
 Table 128. TypingClub Game-Based Learning Service Product
 Table 129. TypingClub Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 130. TypingClub Recent Development
 Table 131. Roblox Education Company Details
 Table 132. Roblox Education Business Overview
 Table 133. Roblox Education Game-Based Learning Service Product
 Table 134. Roblox Education Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 135. Roblox Education Recent Development
 Table 136. Code.org Company Details
 Table 137. Code.org Business Overview
 Table 138. Code.org Game-Based Learning Service Product
 Table 139. Code.org Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 140. Code.org Recent Development
 Table 141. Filament Games Company Details
 Table 142. Filament Games Business Overview
 Table 143. Filament Games Game-Based Learning Service Product
 Table 144. Filament Games Revenue in Game-Based Learning Service Business (2020-2025) & (US$ Million)
 Table 145. Filament Games Recent Development
 Table 146. Research Programs/Design for This Report
 Table 147. Key Data Information from Secondary Sources
 Table 148. Key Data Information from Primary Sources
 Table 149. Authors List of This Report


List of Figures
 Figure 1. Game-Based Learning Service Picture
 Figure 2. Global Game-Based Learning Service Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Game-Based Learning Service Market Share by Type: 2024 VS 2031
 Figure 4. Offline Features
 Figure 5. Online Features
 Figure 6. Global Game-Based Learning Service Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Game-Based Learning Service Market Share by Application: 2024 VS 2031
 Figure 8. Government Case Studies
 Figure 9. Enterprise Case Studies
 Figure 10. Other Case Studies
 Figure 11. Game-Based Learning Service Report Years Considered
 Figure 12. Global Game-Based Learning Service Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Game-Based Learning Service Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Game-Based Learning Service Market Share by Region: 2024 VS 2031
 Figure 15. Global Game-Based Learning Service Market Share by Players in 2024
 Figure 16. Global Top Game-Based Learning Service Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Based Learning Service as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Game-Based Learning Service Revenue in 2024
 Figure 18. North America Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Game-Based Learning Service Market Share by Country (2020-2031)
 Figure 20. United States Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Game-Based Learning Service Market Share by Country (2020-2031)
 Figure 24. Germany Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Game-Based Learning Service Market Share by Region (2020-2031)
 Figure 32. China Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Game-Based Learning Service Market Share by Country (2020-2031)
 Figure 40. Mexico Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Game-Based Learning Service Market Share by Country (2020-2031)
 Figure 44. Turkey Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Game-Based Learning Service Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Quizlet Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 48. Duolingo Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 49. Classcraft Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 50. Kahoot! Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 51. Udacity Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 52. Minecraft Education Edition Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 53. Learning Games Network Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 54. Edmentum Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 55. BrainPOP Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 56. Legends of Learning Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 57. Nearpod Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 58. Schell Games Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 59. Rosetta Stone Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 60. Coursera Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 61. Prodigy Education Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 62. edX Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 63. TypingClub Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 64. Roblox Education Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 65. Code.org Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 66. Filament Games Revenue Growth Rate in Game-Based Learning Service Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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