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Global Anime Figure Blind Box Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-32I14671
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Global Anime Figure Blind Box Market Research Report 2023
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Global Anime Figure Blind Box Market Research Report 2025

Code: QYRE-Auto-32I14671
Report
May 2025
Pages:96
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime Figure Blind Box Market Size

The global market for Anime Figure Blind Box was valued at US$ 3330 million in the year 2024 and is projected to reach a revised size of US$ 4512 million by 2031, growing at a CAGR of 4.5% during the forecast period.

Anime Figure Blind Box Market

Anime Figure Blind Box Market

Consumers cannot know in advance the toy boxes of specific product styles
Since there is no label on the box, consumers will only know the product in the draw after purchasing and opening it, so it is named blind box. This uncertain stimulus makes the blind box attractive and has become a hot topic in social communication among users. Therefore, the blind box has both surprise and social attributes. In addition, the blind box also has attributes such as spiritual comfort and collection. The blind box has so many attributes that it goes beyond the category of leisure toys, and the audience covers a wider range of ages. The channels for blind box sales mainly include online Taobao stores, offline branded toy shopping mall stores, robot stores, and specialized fashion goods sales stores. At present, there are few blind box brands in offline self-operated stores (only Bubble Mart has self-operated stores), self-operated channels are mainly operated through online Taobao studio stores, and offline channels also have special trendy toy sales supplies shop.
This report aims to provide a comprehensive presentation of the global market for Anime Figure Blind Box, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Figure Blind Box.
The Anime Figure Blind Box market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime Figure Blind Box market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime Figure Blind Box companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Anime Figure Blind Box Market Report

Report Metric Details
Report Name Anime Figure Blind Box Market
Accounted market size in year US$ 3330 million
Forecasted market size in 2031 US$ 4512 million
CAGR 4.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Sonny Angel, Popmart, 1983, LEGO, Miniso, TOKIDOKI, Kidrobot, DisneyFunko, Shopkins, Dreams inc, 52toys, Robotime, Ip Station, EXDL, 12dong, China Brands, Alpha Group
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Anime Figure Blind Box company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Anime Figure Blind Box Market growing?

Ans: The Anime Figure Blind Box Market witnessing a CAGR of 4.5% during the forecast period 2025-2031.

What is the Anime Figure Blind Box Market size in 2031?

Ans: The Anime Figure Blind Box Market size in 2031 will be US$ 4512 million.

Who are the main players in the Anime Figure Blind Box Market report?

Ans: The main players in the Anime Figure Blind Box Market are Sonny Angel, Popmart, 1983, LEGO, Miniso, TOKIDOKI, Kidrobot, DisneyFunko, Shopkins, Dreams inc, 52toys, Robotime, Ip Station, EXDL, 12dong, China Brands, Alpha Group

What are the Application segmentation covered in the Anime Figure Blind Box Market report?

Ans: The Applications covered in the Anime Figure Blind Box Market report are Supermarkets, Convenience Stores, Online Sales, Others

What are the Type segmentation covered in the Anime Figure Blind Box Market report?

Ans: The Types covered in the Anime Figure Blind Box Market report are Limited Edition, Hidden Edition, Ordinary Edition

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime Figure Blind Box Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Limited Edition
1.2.3 Hidden Edition
1.2.4 Ordinary Edition
1.3 Market by Application
1.3.1 Global Anime Figure Blind Box Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Supermarkets
1.3.3 Convenience Stores
1.3.4 Online Sales
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime Figure Blind Box Market Perspective (2020-2031)
2.2 Global Anime Figure Blind Box Growth Trends by Region
2.2.1 Global Anime Figure Blind Box Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Anime Figure Blind Box Historic Market Size by Region (2020-2025)
2.2.3 Anime Figure Blind Box Forecasted Market Size by Region (2026-2031)
2.3 Anime Figure Blind Box Market Dynamics
2.3.1 Anime Figure Blind Box Industry Trends
2.3.2 Anime Figure Blind Box Market Drivers
2.3.3 Anime Figure Blind Box Market Challenges
2.3.4 Anime Figure Blind Box Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime Figure Blind Box Players by Revenue
3.1.1 Global Top Anime Figure Blind Box Players by Revenue (2020-2025)
3.1.2 Global Anime Figure Blind Box Revenue Market Share by Players (2020-2025)
3.2 Global Anime Figure Blind Box Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime Figure Blind Box Revenue
3.4 Global Anime Figure Blind Box Market Concentration Ratio
3.4.1 Global Anime Figure Blind Box Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime Figure Blind Box Revenue in 2024
3.5 Global Key Players of Anime Figure Blind Box Head office and Area Served
3.6 Global Key Players of Anime Figure Blind Box, Product and Application
3.7 Global Key Players of Anime Figure Blind Box, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime Figure Blind Box Breakdown Data by Type
4.1 Global Anime Figure Blind Box Historic Market Size by Type (2020-2025)
4.2 Global Anime Figure Blind Box Forecasted Market Size by Type (2026-2031)
5 Anime Figure Blind Box Breakdown Data by Application
5.1 Global Anime Figure Blind Box Historic Market Size by Application (2020-2025)
5.2 Global Anime Figure Blind Box Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Anime Figure Blind Box Market Size (2020-2031)
6.2 North America Anime Figure Blind Box Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Anime Figure Blind Box Market Size by Country (2020-2025)
6.4 North America Anime Figure Blind Box Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime Figure Blind Box Market Size (2020-2031)
7.2 Europe Anime Figure Blind Box Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Anime Figure Blind Box Market Size by Country (2020-2025)
7.4 Europe Anime Figure Blind Box Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime Figure Blind Box Market Size (2020-2031)
8.2 Asia-Pacific Anime Figure Blind Box Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Anime Figure Blind Box Market Size by Region (2020-2025)
8.4 Asia-Pacific Anime Figure Blind Box Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime Figure Blind Box Market Size (2020-2031)
9.2 Latin America Anime Figure Blind Box Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Anime Figure Blind Box Market Size by Country (2020-2025)
9.4 Latin America Anime Figure Blind Box Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime Figure Blind Box Market Size (2020-2031)
10.2 Middle East & Africa Anime Figure Blind Box Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Anime Figure Blind Box Market Size by Country (2020-2025)
10.4 Middle East & Africa Anime Figure Blind Box Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sonny Angel
11.1.1 Sonny Angel Company Details
11.1.2 Sonny Angel Business Overview
11.1.3 Sonny Angel Anime Figure Blind Box Introduction
11.1.4 Sonny Angel Revenue in Anime Figure Blind Box Business (2020-2025)
11.1.5 Sonny Angel Recent Development
11.2 Popmart
11.2.1 Popmart Company Details
11.2.2 Popmart Business Overview
11.2.3 Popmart Anime Figure Blind Box Introduction
11.2.4 Popmart Revenue in Anime Figure Blind Box Business (2020-2025)
11.2.5 Popmart Recent Development
11.3 1983
11.3.1 1983 Company Details
11.3.2 1983 Business Overview
11.3.3 1983 Anime Figure Blind Box Introduction
11.3.4 1983 Revenue in Anime Figure Blind Box Business (2020-2025)
11.3.5 1983 Recent Development
11.4 LEGO
11.4.1 LEGO Company Details
11.4.2 LEGO Business Overview
11.4.3 LEGO Anime Figure Blind Box Introduction
11.4.4 LEGO Revenue in Anime Figure Blind Box Business (2020-2025)
11.4.5 LEGO Recent Development
11.5 Miniso
11.5.1 Miniso Company Details
11.5.2 Miniso Business Overview
11.5.3 Miniso Anime Figure Blind Box Introduction
11.5.4 Miniso Revenue in Anime Figure Blind Box Business (2020-2025)
11.5.5 Miniso Recent Development
11.6 TOKIDOKI
11.6.1 TOKIDOKI Company Details
11.6.2 TOKIDOKI Business Overview
11.6.3 TOKIDOKI Anime Figure Blind Box Introduction
11.6.4 TOKIDOKI Revenue in Anime Figure Blind Box Business (2020-2025)
11.6.5 TOKIDOKI Recent Development
11.7 Kidrobot
11.7.1 Kidrobot Company Details
11.7.2 Kidrobot Business Overview
11.7.3 Kidrobot Anime Figure Blind Box Introduction
11.7.4 Kidrobot Revenue in Anime Figure Blind Box Business (2020-2025)
11.7.5 Kidrobot Recent Development
11.8 DisneyFunko
11.8.1 DisneyFunko Company Details
11.8.2 DisneyFunko Business Overview
11.8.3 DisneyFunko Anime Figure Blind Box Introduction
11.8.4 DisneyFunko Revenue in Anime Figure Blind Box Business (2020-2025)
11.8.5 DisneyFunko Recent Development
11.9 Shopkins
11.9.1 Shopkins Company Details
11.9.2 Shopkins Business Overview
11.9.3 Shopkins Anime Figure Blind Box Introduction
11.9.4 Shopkins Revenue in Anime Figure Blind Box Business (2020-2025)
11.9.5 Shopkins Recent Development
11.10 Dreams inc
11.10.1 Dreams inc Company Details
11.10.2 Dreams inc Business Overview
11.10.3 Dreams inc Anime Figure Blind Box Introduction
11.10.4 Dreams inc Revenue in Anime Figure Blind Box Business (2020-2025)
11.10.5 Dreams inc Recent Development
11.11 52toys
11.11.1 52toys Company Details
11.11.2 52toys Business Overview
11.11.3 52toys Anime Figure Blind Box Introduction
11.11.4 52toys Revenue in Anime Figure Blind Box Business (2020-2025)
11.11.5 52toys Recent Development
11.12 Robotime
11.12.1 Robotime Company Details
11.12.2 Robotime Business Overview
11.12.3 Robotime Anime Figure Blind Box Introduction
11.12.4 Robotime Revenue in Anime Figure Blind Box Business (2020-2025)
11.12.5 Robotime Recent Development
11.13 Ip Station
11.13.1 Ip Station Company Details
11.13.2 Ip Station Business Overview
11.13.3 Ip Station Anime Figure Blind Box Introduction
11.13.4 Ip Station Revenue in Anime Figure Blind Box Business (2020-2025)
11.13.5 Ip Station Recent Development
11.14 EXDL
11.14.1 EXDL Company Details
11.14.2 EXDL Business Overview
11.14.3 EXDL Anime Figure Blind Box Introduction
11.14.4 EXDL Revenue in Anime Figure Blind Box Business (2020-2025)
11.14.5 EXDL Recent Development
11.15 12dong
11.15.1 12dong Company Details
11.15.2 12dong Business Overview
11.15.3 12dong Anime Figure Blind Box Introduction
11.15.4 12dong Revenue in Anime Figure Blind Box Business (2020-2025)
11.15.5 12dong Recent Development
11.16 China Brands
11.16.1 China Brands Company Details
11.16.2 China Brands Business Overview
11.16.3 China Brands Anime Figure Blind Box Introduction
11.16.4 China Brands Revenue in Anime Figure Blind Box Business (2020-2025)
11.16.5 China Brands Recent Development
11.17 Alpha Group
11.17.1 Alpha Group Company Details
11.17.2 Alpha Group Business Overview
11.17.3 Alpha Group Anime Figure Blind Box Introduction
11.17.4 Alpha Group Revenue in Anime Figure Blind Box Business (2020-2025)
11.17.5 Alpha Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Anime Figure Blind Box Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Limited Edition
 Table 3. Key Players of Hidden Edition
 Table 4. Key Players of Ordinary Edition
 Table 5. Global Anime Figure Blind Box Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Anime Figure Blind Box Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Anime Figure Blind Box Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Anime Figure Blind Box Market Share by Region (2020-2025)
 Table 9. Global Anime Figure Blind Box Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Anime Figure Blind Box Market Share by Region (2026-2031)
 Table 11. Anime Figure Blind Box Market Trends
 Table 12. Anime Figure Blind Box Market Drivers
 Table 13. Anime Figure Blind Box Market Challenges
 Table 14. Anime Figure Blind Box Market Restraints
 Table 15. Global Anime Figure Blind Box Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Anime Figure Blind Box Market Share by Players (2020-2025)
 Table 17. Global Top Anime Figure Blind Box Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Figure Blind Box as of 2024)
 Table 18. Ranking of Global Top Anime Figure Blind Box Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Anime Figure Blind Box Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Anime Figure Blind Box, Headquarters and Area Served
 Table 21. Global Key Players of Anime Figure Blind Box, Product and Application
 Table 22. Global Key Players of Anime Figure Blind Box, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Anime Figure Blind Box Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Anime Figure Blind Box Revenue Market Share by Type (2020-2025)
 Table 26. Global Anime Figure Blind Box Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Anime Figure Blind Box Revenue Market Share by Type (2026-2031)
 Table 28. Global Anime Figure Blind Box Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Anime Figure Blind Box Revenue Market Share by Application (2020-2025)
 Table 30. Global Anime Figure Blind Box Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Anime Figure Blind Box Revenue Market Share by Application (2026-2031)
 Table 32. North America Anime Figure Blind Box Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Anime Figure Blind Box Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Anime Figure Blind Box Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Anime Figure Blind Box Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Anime Figure Blind Box Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Anime Figure Blind Box Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Anime Figure Blind Box Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Anime Figure Blind Box Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Anime Figure Blind Box Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Anime Figure Blind Box Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Anime Figure Blind Box Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Anime Figure Blind Box Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Anime Figure Blind Box Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Anime Figure Blind Box Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Anime Figure Blind Box Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Sonny Angel Company Details
 Table 48. Sonny Angel Business Overview
 Table 49. Sonny Angel Anime Figure Blind Box Product
 Table 50. Sonny Angel Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 51. Sonny Angel Recent Development
 Table 52. Popmart Company Details
 Table 53. Popmart Business Overview
 Table 54. Popmart Anime Figure Blind Box Product
 Table 55. Popmart Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 56. Popmart Recent Development
 Table 57. 1983 Company Details
 Table 58. 1983 Business Overview
 Table 59. 1983 Anime Figure Blind Box Product
 Table 60. 1983 Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 61. 1983 Recent Development
 Table 62. LEGO Company Details
 Table 63. LEGO Business Overview
 Table 64. LEGO Anime Figure Blind Box Product
 Table 65. LEGO Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 66. LEGO Recent Development
 Table 67. Miniso Company Details
 Table 68. Miniso Business Overview
 Table 69. Miniso Anime Figure Blind Box Product
 Table 70. Miniso Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 71. Miniso Recent Development
 Table 72. TOKIDOKI Company Details
 Table 73. TOKIDOKI Business Overview
 Table 74. TOKIDOKI Anime Figure Blind Box Product
 Table 75. TOKIDOKI Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 76. TOKIDOKI Recent Development
 Table 77. Kidrobot Company Details
 Table 78. Kidrobot Business Overview
 Table 79. Kidrobot Anime Figure Blind Box Product
 Table 80. Kidrobot Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 81. Kidrobot Recent Development
 Table 82. DisneyFunko Company Details
 Table 83. DisneyFunko Business Overview
 Table 84. DisneyFunko Anime Figure Blind Box Product
 Table 85. DisneyFunko Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 86. DisneyFunko Recent Development
 Table 87. Shopkins Company Details
 Table 88. Shopkins Business Overview
 Table 89. Shopkins Anime Figure Blind Box Product
 Table 90. Shopkins Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 91. Shopkins Recent Development
 Table 92. Dreams inc Company Details
 Table 93. Dreams inc Business Overview
 Table 94. Dreams inc Anime Figure Blind Box Product
 Table 95. Dreams inc Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 96. Dreams inc Recent Development
 Table 97. 52toys Company Details
 Table 98. 52toys Business Overview
 Table 99. 52toys Anime Figure Blind Box Product
 Table 100. 52toys Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 101. 52toys Recent Development
 Table 102. Robotime Company Details
 Table 103. Robotime Business Overview
 Table 104. Robotime Anime Figure Blind Box Product
 Table 105. Robotime Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 106. Robotime Recent Development
 Table 107. Ip Station Company Details
 Table 108. Ip Station Business Overview
 Table 109. Ip Station Anime Figure Blind Box Product
 Table 110. Ip Station Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 111. Ip Station Recent Development
 Table 112. EXDL Company Details
 Table 113. EXDL Business Overview
 Table 114. EXDL Anime Figure Blind Box Product
 Table 115. EXDL Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 116. EXDL Recent Development
 Table 117. 12dong Company Details
 Table 118. 12dong Business Overview
 Table 119. 12dong Anime Figure Blind Box Product
 Table 120. 12dong Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 121. 12dong Recent Development
 Table 122. China Brands Company Details
 Table 123. China Brands Business Overview
 Table 124. China Brands Anime Figure Blind Box Product
 Table 125. China Brands Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 126. China Brands Recent Development
 Table 127. Alpha Group Company Details
 Table 128. Alpha Group Business Overview
 Table 129. Alpha Group Anime Figure Blind Box Product
 Table 130. Alpha Group Revenue in Anime Figure Blind Box Business (2020-2025) & (US$ Million)
 Table 131. Alpha Group Recent Development
 Table 132. Research Programs/Design for This Report
 Table 133. Key Data Information from Secondary Sources
 Table 134. Key Data Information from Primary Sources
 Table 135. Authors List of This Report


List of Figures
 Figure 1. Anime Figure Blind Box Picture
 Figure 2. Global Anime Figure Blind Box Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Anime Figure Blind Box Market Share by Type: 2024 VS 2031
 Figure 4. Limited Edition Features
 Figure 5. Hidden Edition Features
 Figure 6. Ordinary Edition Features
 Figure 7. Global Anime Figure Blind Box Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Anime Figure Blind Box Market Share by Application: 2024 VS 2031
 Figure 9. Supermarkets Case Studies
 Figure 10. Convenience Stores Case Studies
 Figure 11. Online Sales Case Studies
 Figure 12. Others Case Studies
 Figure 13. Anime Figure Blind Box Report Years Considered
 Figure 14. Global Anime Figure Blind Box Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Anime Figure Blind Box Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Anime Figure Blind Box Market Share by Region: 2024 VS 2031
 Figure 17. Global Anime Figure Blind Box Market Share by Players in 2024
 Figure 18. Global Top Anime Figure Blind Box Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Figure Blind Box as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Anime Figure Blind Box Revenue in 2024
 Figure 20. North America Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Anime Figure Blind Box Market Share by Country (2020-2031)
 Figure 22. United States Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Anime Figure Blind Box Market Share by Country (2020-2031)
 Figure 26. Germany Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Anime Figure Blind Box Market Share by Region (2020-2031)
 Figure 34. China Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Anime Figure Blind Box Market Share by Country (2020-2031)
 Figure 42. Mexico Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Anime Figure Blind Box Market Share by Country (2020-2031)
 Figure 46. Turkey Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Anime Figure Blind Box Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Sonny Angel Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 50. Popmart Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 51. 1983 Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 52. LEGO Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 53. Miniso Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 54. TOKIDOKI Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 55. Kidrobot Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 56. DisneyFunko Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 57. Shopkins Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 58. Dreams inc Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 59. 52toys Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 60. Robotime Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 61. Ip Station Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 62. EXDL Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 63. 12dong Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 64. China Brands Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 65. Alpha Group Revenue Growth Rate in Anime Figure Blind Box Business (2020-2025)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
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