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Global Anime Derivatives Market Research Report 2025
Published Date: January 2025
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Report Code: QYRE-Auto-5G10903
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Global Anime Derivatives Market Research Report 2025

Code: QYRE-Auto-5G10903
Report
January 2025
Pages:105
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime Derivatives Market Size

The global market for Anime Derivatives was valued at US$ 3955 million in the year 2024 and is projected to reach a revised size of US$ 10760 million by 2031, growing at a CAGR of 15.6% during the forecast period.

Anime Derivatives Market

Anime Derivatives Market

Animation derivatives are related products based on animation, comics, games and other media content. With the popularity of animation culture and the continuous expansion of the global animation market, the types of animation derivatives are becoming more and more diverse, not limited to traditional models, Toys and peripheral products, including clothing, stationery, household items, digital products, etc. Consumers" demand for various types of animation derivatives is constantly increasing, and manufacturers are constantly introducing new ones to meet market demand.
North American market for Anime Derivatives is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime Derivatives is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Anime Derivatives in Teenagers is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Anime Derivatives include The Walt Disney Company, Bandai Namco Holdings, Hasbro, Toei Animation, Good Smile Company, Funko, Hot Toys, Medicom Toy, Kotobukiya, Guangdong Aofei Animation Culture, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Anime Derivatives, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Derivatives.
The Anime Derivatives market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime Derivatives market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime Derivatives companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Anime Derivatives Market Report

Report Metric Details
Report Name Anime Derivatives Market
Accounted market size in year US$ 3955 million
Forecasted market size in 2031 US$ 10760 million
CAGR 15.6%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Teenagers
  • Adult Group
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company The Walt Disney Company, Bandai Namco Holdings, Hasbro, Toei Animation, Good Smile Company, Funko, Hot Toys, Medicom Toy, Kotobukiya, Guangdong Aofei Animation Culture, Huaqiang Fangte Culture Technology Group, Guangdong Yongsheng Animation, Shenzhen Jiahong Animation Toys, Guangdong Woma Animation Toys, Aoguang Animation, Fun Nest Creative Culture (Shenzhen), Guangzhou Chaosheng Animation Technology, Jinan Aidong Animation Technology, Guangdong Xiaobailong Animation Culture, Guangzhou Hongmao Lantu Technology, Shandong Zhongdong Culture Media, Hangzhou Animation Continuous Clothing
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Anime Derivatives company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Anime Derivatives Market growing?

Ans: The Anime Derivatives Market witnessing a CAGR of 15.6% during the forecast period 2025-2031.

What is the Anime Derivatives Market size in 2031?

Ans: The Anime Derivatives Market size in 2031 will be US$ 10760 million.

Who are the main players in the Anime Derivatives Market report?

Ans: The main players in the Anime Derivatives Market are The Walt Disney Company, Bandai Namco Holdings, Hasbro, Toei Animation, Good Smile Company, Funko, Hot Toys, Medicom Toy, Kotobukiya, Guangdong Aofei Animation Culture, Huaqiang Fangte Culture Technology Group, Guangdong Yongsheng Animation, Shenzhen Jiahong Animation Toys, Guangdong Woma Animation Toys, Aoguang Animation, Fun Nest Creative Culture (Shenzhen), Guangzhou Chaosheng Animation Technology, Jinan Aidong Animation Technology, Guangdong Xiaobailong Animation Culture, Guangzhou Hongmao Lantu Technology, Shandong Zhongdong Culture Media, Hangzhou Animation Continuous Clothing

What are the Application segmentation covered in the Anime Derivatives Market report?

Ans: The Applications covered in the Anime Derivatives Market report are Teenagers, Adult Group

What are the Type segmentation covered in the Anime Derivatives Market report?

Ans: The Types covered in the Anime Derivatives Market report are Toy, Apparel, Publication, Other

Recommended Reports

Animation Industry

Derivative Products

Digital & Streaming

Market trends :

Topic Trends
Global the anime derivatives market is experiencing rapid diversification of product categories and increased consumer demand driven by the global expansion of animation culture and content.
Type Toy - toy derivatives remain the dominant product segment, with manufacturers introducing innovative collectible figures and models to capture growing fan interest.
Apparel - anime-themed apparel is gaining traction as brands collaborate with designers to launch limited-edition clothing lines targeting younger demographics.
Publication - publications such as manga and art books continue to drive engagement, supporting cross-media merchandising strategies.
Other - non-traditional anime derivatives like digital products and household items are expanding rapidly to meet evolving consumer preferences.
Application Teenagers - teenagers represent the largest consumer base for anime derivatives, fueling demand for trendy and affordable merchandise.
Adult Group - adult collectors and enthusiasts are increasingly driving premium product sales, especially for limited-edition and high-quality items.
Region North America - north america is witnessing robust growth in anime derivatives due to rising mainstream acceptance and expanded distribution channels.
EMEA - emea markets are seeing increased localization of anime content and merchandise, supporting regional market expansion.
APAC - apac remains the largest and fastest-growing region, driven by strong domestic production and enthusiastic fan communities.
LATAM - latam is emerging as a growth market for anime derivatives, with rising youth engagement and improved retail access.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime Derivatives Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Toy
1.2.3 Apparel
1.2.4 Publication
1.2.5 Other
1.3 Market by Application
1.3.1 Global Anime Derivatives Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Teenagers
1.3.3 Adult Group
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime Derivatives Market Perspective (2020-2031)
2.2 Global Anime Derivatives Growth Trends by Region
2.2.1 Global Anime Derivatives Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Anime Derivatives Historic Market Size by Region (2020-2025)
2.2.3 Anime Derivatives Forecasted Market Size by Region (2026-2031)
2.3 Anime Derivatives Market Dynamics
2.3.1 Anime Derivatives Industry Trends
2.3.2 Anime Derivatives Market Drivers
2.3.3 Anime Derivatives Market Challenges
2.3.4 Anime Derivatives Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime Derivatives Players by Revenue
3.1.1 Global Top Anime Derivatives Players by Revenue (2020-2025)
3.1.2 Global Anime Derivatives Revenue Market Share by Players (2020-2025)
3.2 Global Anime Derivatives Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime Derivatives Revenue
3.4 Global Anime Derivatives Market Concentration Ratio
3.4.1 Global Anime Derivatives Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime Derivatives Revenue in 2024
3.5 Global Key Players of Anime Derivatives Head office and Area Served
3.6 Global Key Players of Anime Derivatives, Product and Application
3.7 Global Key Players of Anime Derivatives, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime Derivatives Breakdown Data by Type
4.1 Global Anime Derivatives Historic Market Size by Type (2020-2025)
4.2 Global Anime Derivatives Forecasted Market Size by Type (2026-2031)
5 Anime Derivatives Breakdown Data by Application
5.1 Global Anime Derivatives Historic Market Size by Application (2020-2025)
5.2 Global Anime Derivatives Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Anime Derivatives Market Size (2020-2031)
6.2 North America Anime Derivatives Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Anime Derivatives Market Size by Country (2020-2025)
6.4 North America Anime Derivatives Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime Derivatives Market Size (2020-2031)
7.2 Europe Anime Derivatives Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Anime Derivatives Market Size by Country (2020-2025)
7.4 Europe Anime Derivatives Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime Derivatives Market Size (2020-2031)
8.2 Asia-Pacific Anime Derivatives Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Anime Derivatives Market Size by Region (2020-2025)
8.4 Asia-Pacific Anime Derivatives Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime Derivatives Market Size (2020-2031)
9.2 Latin America Anime Derivatives Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Anime Derivatives Market Size by Country (2020-2025)
9.4 Latin America Anime Derivatives Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime Derivatives Market Size (2020-2031)
10.2 Middle East & Africa Anime Derivatives Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Anime Derivatives Market Size by Country (2020-2025)
10.4 Middle East & Africa Anime Derivatives Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Anime Derivatives Introduction
11.1.4 The Walt Disney Company Revenue in Anime Derivatives Business (2020-2025)
11.1.5 The Walt Disney Company Recent Development
11.2 Bandai Namco Holdings
11.2.1 Bandai Namco Holdings Company Details
11.2.2 Bandai Namco Holdings Business Overview
11.2.3 Bandai Namco Holdings Anime Derivatives Introduction
11.2.4 Bandai Namco Holdings Revenue in Anime Derivatives Business (2020-2025)
11.2.5 Bandai Namco Holdings Recent Development
11.3 Hasbro
11.3.1 Hasbro Company Details
11.3.2 Hasbro Business Overview
11.3.3 Hasbro Anime Derivatives Introduction
11.3.4 Hasbro Revenue in Anime Derivatives Business (2020-2025)
11.3.5 Hasbro Recent Development
11.4 Toei Animation
11.4.1 Toei Animation Company Details
11.4.2 Toei Animation Business Overview
11.4.3 Toei Animation Anime Derivatives Introduction
11.4.4 Toei Animation Revenue in Anime Derivatives Business (2020-2025)
11.4.5 Toei Animation Recent Development
11.5 Good Smile Company
11.5.1 Good Smile Company Company Details
11.5.2 Good Smile Company Business Overview
11.5.3 Good Smile Company Anime Derivatives Introduction
11.5.4 Good Smile Company Revenue in Anime Derivatives Business (2020-2025)
11.5.5 Good Smile Company Recent Development
11.6 Funko
11.6.1 Funko Company Details
11.6.2 Funko Business Overview
11.6.3 Funko Anime Derivatives Introduction
11.6.4 Funko Revenue in Anime Derivatives Business (2020-2025)
11.6.5 Funko Recent Development
11.7 Hot Toys
11.7.1 Hot Toys Company Details
11.7.2 Hot Toys Business Overview
11.7.3 Hot Toys Anime Derivatives Introduction
11.7.4 Hot Toys Revenue in Anime Derivatives Business (2020-2025)
11.7.5 Hot Toys Recent Development
11.8 Medicom Toy
11.8.1 Medicom Toy Company Details
11.8.2 Medicom Toy Business Overview
11.8.3 Medicom Toy Anime Derivatives Introduction
11.8.4 Medicom Toy Revenue in Anime Derivatives Business (2020-2025)
11.8.5 Medicom Toy Recent Development
11.9 Kotobukiya
11.9.1 Kotobukiya Company Details
11.9.2 Kotobukiya Business Overview
11.9.3 Kotobukiya Anime Derivatives Introduction
11.9.4 Kotobukiya Revenue in Anime Derivatives Business (2020-2025)
11.9.5 Kotobukiya Recent Development
11.10 Guangdong Aofei Animation Culture
11.10.1 Guangdong Aofei Animation Culture Company Details
11.10.2 Guangdong Aofei Animation Culture Business Overview
11.10.3 Guangdong Aofei Animation Culture Anime Derivatives Introduction
11.10.4 Guangdong Aofei Animation Culture Revenue in Anime Derivatives Business (2020-2025)
11.10.5 Guangdong Aofei Animation Culture Recent Development
11.11 Huaqiang Fangte Culture Technology Group
11.11.1 Huaqiang Fangte Culture Technology Group Company Details
11.11.2 Huaqiang Fangte Culture Technology Group Business Overview
11.11.3 Huaqiang Fangte Culture Technology Group Anime Derivatives Introduction
11.11.4 Huaqiang Fangte Culture Technology Group Revenue in Anime Derivatives Business (2020-2025)
11.11.5 Huaqiang Fangte Culture Technology Group Recent Development
11.12 Guangdong Yongsheng Animation
11.12.1 Guangdong Yongsheng Animation Company Details
11.12.2 Guangdong Yongsheng Animation Business Overview
11.12.3 Guangdong Yongsheng Animation Anime Derivatives Introduction
11.12.4 Guangdong Yongsheng Animation Revenue in Anime Derivatives Business (2020-2025)
11.12.5 Guangdong Yongsheng Animation Recent Development
11.13 Shenzhen Jiahong Animation Toys
11.13.1 Shenzhen Jiahong Animation Toys Company Details
11.13.2 Shenzhen Jiahong Animation Toys Business Overview
11.13.3 Shenzhen Jiahong Animation Toys Anime Derivatives Introduction
11.13.4 Shenzhen Jiahong Animation Toys Revenue in Anime Derivatives Business (2020-2025)
11.13.5 Shenzhen Jiahong Animation Toys Recent Development
11.14 Guangdong Woma Animation Toys
11.14.1 Guangdong Woma Animation Toys Company Details
11.14.2 Guangdong Woma Animation Toys Business Overview
11.14.3 Guangdong Woma Animation Toys Anime Derivatives Introduction
11.14.4 Guangdong Woma Animation Toys Revenue in Anime Derivatives Business (2020-2025)
11.14.5 Guangdong Woma Animation Toys Recent Development
11.15 Aoguang Animation
11.15.1 Aoguang Animation Company Details
11.15.2 Aoguang Animation Business Overview
11.15.3 Aoguang Animation Anime Derivatives Introduction
11.15.4 Aoguang Animation Revenue in Anime Derivatives Business (2020-2025)
11.15.5 Aoguang Animation Recent Development
11.16 Fun Nest Creative Culture (Shenzhen)
11.16.1 Fun Nest Creative Culture (Shenzhen) Company Details
11.16.2 Fun Nest Creative Culture (Shenzhen) Business Overview
11.16.3 Fun Nest Creative Culture (Shenzhen) Anime Derivatives Introduction
11.16.4 Fun Nest Creative Culture (Shenzhen) Revenue in Anime Derivatives Business (2020-2025)
11.16.5 Fun Nest Creative Culture (Shenzhen) Recent Development
11.17 Guangzhou Chaosheng Animation Technology
11.17.1 Guangzhou Chaosheng Animation Technology Company Details
11.17.2 Guangzhou Chaosheng Animation Technology Business Overview
11.17.3 Guangzhou Chaosheng Animation Technology Anime Derivatives Introduction
11.17.4 Guangzhou Chaosheng Animation Technology Revenue in Anime Derivatives Business (2020-2025)
11.17.5 Guangzhou Chaosheng Animation Technology Recent Development
11.18 Jinan Aidong Animation Technology
11.18.1 Jinan Aidong Animation Technology Company Details
11.18.2 Jinan Aidong Animation Technology Business Overview
11.18.3 Jinan Aidong Animation Technology Anime Derivatives Introduction
11.18.4 Jinan Aidong Animation Technology Revenue in Anime Derivatives Business (2020-2025)
11.18.5 Jinan Aidong Animation Technology Recent Development
11.19 Guangdong Xiaobailong Animation Culture
11.19.1 Guangdong Xiaobailong Animation Culture Company Details
11.19.2 Guangdong Xiaobailong Animation Culture Business Overview
11.19.3 Guangdong Xiaobailong Animation Culture Anime Derivatives Introduction
11.19.4 Guangdong Xiaobailong Animation Culture Revenue in Anime Derivatives Business (2020-2025)
11.19.5 Guangdong Xiaobailong Animation Culture Recent Development
11.20 Guangzhou Hongmao Lantu Technology
11.20.1 Guangzhou Hongmao Lantu Technology Company Details
11.20.2 Guangzhou Hongmao Lantu Technology Business Overview
11.20.3 Guangzhou Hongmao Lantu Technology Anime Derivatives Introduction
11.20.4 Guangzhou Hongmao Lantu Technology Revenue in Anime Derivatives Business (2020-2025)
11.20.5 Guangzhou Hongmao Lantu Technology Recent Development
11.21 Shandong Zhongdong Culture Media
11.21.1 Shandong Zhongdong Culture Media Company Details
11.21.2 Shandong Zhongdong Culture Media Business Overview
11.21.3 Shandong Zhongdong Culture Media Anime Derivatives Introduction
11.21.4 Shandong Zhongdong Culture Media Revenue in Anime Derivatives Business (2020-2025)
11.21.5 Shandong Zhongdong Culture Media Recent Development
11.22 Hangzhou Animation Continuous Clothing
11.22.1 Hangzhou Animation Continuous Clothing Company Details
11.22.2 Hangzhou Animation Continuous Clothing Business Overview
11.22.3 Hangzhou Animation Continuous Clothing Anime Derivatives Introduction
11.22.4 Hangzhou Animation Continuous Clothing Revenue in Anime Derivatives Business (2020-2025)
11.22.5 Hangzhou Animation Continuous Clothing Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Anime Derivatives Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Toy
 Table 3. Key Players of Apparel
 Table 4. Key Players of Publication
 Table 5. Key Players of Other
 Table 6. Global Anime Derivatives Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Anime Derivatives Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Anime Derivatives Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Anime Derivatives Market Share by Region (2020-2025)
 Table 10. Global Anime Derivatives Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Anime Derivatives Market Share by Region (2026-2031)
 Table 12. Anime Derivatives Market Trends
 Table 13. Anime Derivatives Market Drivers
 Table 14. Anime Derivatives Market Challenges
 Table 15. Anime Derivatives Market Restraints
 Table 16. Global Anime Derivatives Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Anime Derivatives Market Share by Players (2020-2025)
 Table 18. Global Top Anime Derivatives Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Derivatives as of 2024)
 Table 19. Ranking of Global Top Anime Derivatives Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Anime Derivatives Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Anime Derivatives, Headquarters and Area Served
 Table 22. Global Key Players of Anime Derivatives, Product and Application
 Table 23. Global Key Players of Anime Derivatives, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Anime Derivatives Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Anime Derivatives Revenue Market Share by Type (2020-2025)
 Table 27. Global Anime Derivatives Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Anime Derivatives Revenue Market Share by Type (2026-2031)
 Table 29. Global Anime Derivatives Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Anime Derivatives Revenue Market Share by Application (2020-2025)
 Table 31. Global Anime Derivatives Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Anime Derivatives Revenue Market Share by Application (2026-2031)
 Table 33. North America Anime Derivatives Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Anime Derivatives Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Anime Derivatives Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Anime Derivatives Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Anime Derivatives Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Anime Derivatives Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Anime Derivatives Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Anime Derivatives Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Anime Derivatives Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Anime Derivatives Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Anime Derivatives Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Anime Derivatives Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Anime Derivatives Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Anime Derivatives Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Anime Derivatives Market Size by Country (2026-2031) & (US$ Million)
 Table 48. The Walt Disney Company Company Details
 Table 49. The Walt Disney Company Business Overview
 Table 50. The Walt Disney Company Anime Derivatives Product
 Table 51. The Walt Disney Company Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 52. The Walt Disney Company Recent Development
 Table 53. Bandai Namco Holdings Company Details
 Table 54. Bandai Namco Holdings Business Overview
 Table 55. Bandai Namco Holdings Anime Derivatives Product
 Table 56. Bandai Namco Holdings Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 57. Bandai Namco Holdings Recent Development
 Table 58. Hasbro Company Details
 Table 59. Hasbro Business Overview
 Table 60. Hasbro Anime Derivatives Product
 Table 61. Hasbro Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 62. Hasbro Recent Development
 Table 63. Toei Animation Company Details
 Table 64. Toei Animation Business Overview
 Table 65. Toei Animation Anime Derivatives Product
 Table 66. Toei Animation Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 67. Toei Animation Recent Development
 Table 68. Good Smile Company Company Details
 Table 69. Good Smile Company Business Overview
 Table 70. Good Smile Company Anime Derivatives Product
 Table 71. Good Smile Company Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 72. Good Smile Company Recent Development
 Table 73. Funko Company Details
 Table 74. Funko Business Overview
 Table 75. Funko Anime Derivatives Product
 Table 76. Funko Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 77. Funko Recent Development
 Table 78. Hot Toys Company Details
 Table 79. Hot Toys Business Overview
 Table 80. Hot Toys Anime Derivatives Product
 Table 81. Hot Toys Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 82. Hot Toys Recent Development
 Table 83. Medicom Toy Company Details
 Table 84. Medicom Toy Business Overview
 Table 85. Medicom Toy Anime Derivatives Product
 Table 86. Medicom Toy Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 87. Medicom Toy Recent Development
 Table 88. Kotobukiya Company Details
 Table 89. Kotobukiya Business Overview
 Table 90. Kotobukiya Anime Derivatives Product
 Table 91. Kotobukiya Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 92. Kotobukiya Recent Development
 Table 93. Guangdong Aofei Animation Culture Company Details
 Table 94. Guangdong Aofei Animation Culture Business Overview
 Table 95. Guangdong Aofei Animation Culture Anime Derivatives Product
 Table 96. Guangdong Aofei Animation Culture Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 97. Guangdong Aofei Animation Culture Recent Development
 Table 98. Huaqiang Fangte Culture Technology Group Company Details
 Table 99. Huaqiang Fangte Culture Technology Group Business Overview
 Table 100. Huaqiang Fangte Culture Technology Group Anime Derivatives Product
 Table 101. Huaqiang Fangte Culture Technology Group Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 102. Huaqiang Fangte Culture Technology Group Recent Development
 Table 103. Guangdong Yongsheng Animation Company Details
 Table 104. Guangdong Yongsheng Animation Business Overview
 Table 105. Guangdong Yongsheng Animation Anime Derivatives Product
 Table 106. Guangdong Yongsheng Animation Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 107. Guangdong Yongsheng Animation Recent Development
 Table 108. Shenzhen Jiahong Animation Toys Company Details
 Table 109. Shenzhen Jiahong Animation Toys Business Overview
 Table 110. Shenzhen Jiahong Animation Toys Anime Derivatives Product
 Table 111. Shenzhen Jiahong Animation Toys Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 112. Shenzhen Jiahong Animation Toys Recent Development
 Table 113. Guangdong Woma Animation Toys Company Details
 Table 114. Guangdong Woma Animation Toys Business Overview
 Table 115. Guangdong Woma Animation Toys Anime Derivatives Product
 Table 116. Guangdong Woma Animation Toys Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 117. Guangdong Woma Animation Toys Recent Development
 Table 118. Aoguang Animation Company Details
 Table 119. Aoguang Animation Business Overview
 Table 120. Aoguang Animation Anime Derivatives Product
 Table 121. Aoguang Animation Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 122. Aoguang Animation Recent Development
 Table 123. Fun Nest Creative Culture (Shenzhen) Company Details
 Table 124. Fun Nest Creative Culture (Shenzhen) Business Overview
 Table 125. Fun Nest Creative Culture (Shenzhen) Anime Derivatives Product
 Table 126. Fun Nest Creative Culture (Shenzhen) Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 127. Fun Nest Creative Culture (Shenzhen) Recent Development
 Table 128. Guangzhou Chaosheng Animation Technology Company Details
 Table 129. Guangzhou Chaosheng Animation Technology Business Overview
 Table 130. Guangzhou Chaosheng Animation Technology Anime Derivatives Product
 Table 131. Guangzhou Chaosheng Animation Technology Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 132. Guangzhou Chaosheng Animation Technology Recent Development
 Table 133. Jinan Aidong Animation Technology Company Details
 Table 134. Jinan Aidong Animation Technology Business Overview
 Table 135. Jinan Aidong Animation Technology Anime Derivatives Product
 Table 136. Jinan Aidong Animation Technology Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 137. Jinan Aidong Animation Technology Recent Development
 Table 138. Guangdong Xiaobailong Animation Culture Company Details
 Table 139. Guangdong Xiaobailong Animation Culture Business Overview
 Table 140. Guangdong Xiaobailong Animation Culture Anime Derivatives Product
 Table 141. Guangdong Xiaobailong Animation Culture Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 142. Guangdong Xiaobailong Animation Culture Recent Development
 Table 143. Guangzhou Hongmao Lantu Technology Company Details
 Table 144. Guangzhou Hongmao Lantu Technology Business Overview
 Table 145. Guangzhou Hongmao Lantu Technology Anime Derivatives Product
 Table 146. Guangzhou Hongmao Lantu Technology Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 147. Guangzhou Hongmao Lantu Technology Recent Development
 Table 148. Shandong Zhongdong Culture Media Company Details
 Table 149. Shandong Zhongdong Culture Media Business Overview
 Table 150. Shandong Zhongdong Culture Media Anime Derivatives Product
 Table 151. Shandong Zhongdong Culture Media Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 152. Shandong Zhongdong Culture Media Recent Development
 Table 153. Hangzhou Animation Continuous Clothing Company Details
 Table 154. Hangzhou Animation Continuous Clothing Business Overview
 Table 155. Hangzhou Animation Continuous Clothing Anime Derivatives Product
 Table 156. Hangzhou Animation Continuous Clothing Revenue in Anime Derivatives Business (2020-2025) & (US$ Million)
 Table 157. Hangzhou Animation Continuous Clothing Recent Development
 Table 158. Research Programs/Design for This Report
 Table 159. Key Data Information from Secondary Sources
 Table 160. Key Data Information from Primary Sources
 Table 161. Authors List of This Report


List of Figures
 Figure 1. Anime Derivatives Picture
 Figure 2. Global Anime Derivatives Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Anime Derivatives Market Share by Type: 2024 VS 2031
 Figure 4. Toy Features
 Figure 5. Apparel Features
 Figure 6. Publication Features
 Figure 7. Other Features
 Figure 8. Global Anime Derivatives Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Anime Derivatives Market Share by Application: 2024 VS 2031
 Figure 10. Teenagers Case Studies
 Figure 11. Adult Group Case Studies
 Figure 12. Anime Derivatives Report Years Considered
 Figure 13. Global Anime Derivatives Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Anime Derivatives Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Anime Derivatives Market Share by Region: 2024 VS 2031
 Figure 16. Global Anime Derivatives Market Share by Players in 2024
 Figure 17. Global Top Anime Derivatives Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Derivatives as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Anime Derivatives Revenue in 2024
 Figure 19. North America Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Anime Derivatives Market Share by Country (2020-2031)
 Figure 21. United States Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Anime Derivatives Market Share by Country (2020-2031)
 Figure 25. Germany Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Anime Derivatives Market Share by Region (2020-2031)
 Figure 33. China Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Anime Derivatives Market Share by Country (2020-2031)
 Figure 41. Mexico Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Anime Derivatives Market Share by Country (2020-2031)
 Figure 45. Turkey Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Anime Derivatives Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. The Walt Disney Company Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 49. Bandai Namco Holdings Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 50. Hasbro Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 51. Toei Animation Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 52. Good Smile Company Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 53. Funko Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 54. Hot Toys Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 55. Medicom Toy Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 56. Kotobukiya Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 57. Guangdong Aofei Animation Culture Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 58. Huaqiang Fangte Culture Technology Group Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 59. Guangdong Yongsheng Animation Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 60. Shenzhen Jiahong Animation Toys Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 61. Guangdong Woma Animation Toys Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 62. Aoguang Animation Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 63. Fun Nest Creative Culture (Shenzhen) Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 64. Guangzhou Chaosheng Animation Technology Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 65. Jinan Aidong Animation Technology Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 66. Guangdong Xiaobailong Animation Culture Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 67. Guangzhou Hongmao Lantu Technology Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 68. Shandong Zhongdong Culture Media Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 69. Hangzhou Animation Continuous Clothing Revenue Growth Rate in Anime Derivatives Business (2020-2025)
 Figure 70. Bottom-up and Top-down Approaches for This Report
 Figure 71. Data Triangulation
 Figure 72. Key Executives Interviewed
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