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Global Virtual Reality (VR) Sports Games Market Research Report 2024
Published Date: June 2024
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Report Code: QYRE-Auto-33H5610
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Global Virtual Reality VR Sports Games Market Size Status and Forecast 2021 2027
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Global Virtual Reality (VR) Sports Games Market Research Report 2024

Code: QYRE-Auto-33H5610
Report
June 2024
Pages:79
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality (VR) Sports Games Market Size

The global Virtual Reality (VR) Sports Games market was valued at US$ 113.4 million in 2023 and is anticipated to reach US$ 314.1 million by 2030, witnessing a CAGR of 15.3% during the forecast period 2024-2030.

Virtual Reality (VR) Sports Games Market

Virtual Reality (VR) Sports Games Market

The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.
Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR) Sports Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR) Sports Games.

Report Scope

The Virtual Reality (VR) Sports Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Reality (VR) Sports Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality (VR) Sports Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Reality (VR) Sports Games Market Report

Report Metric Details
Report Name Virtual Reality (VR) Sports Games Market
Accounted market size in 2023 US$ 113.4 million
Forecasted market size in 2030 US$ 314.1 million
CAGR 15.3%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Individual Virtual Reality Games
  • Multi-player Online Virtual Reality Games
Segment by Application
  • Smartphones
  • Computer
  • Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company SIE Japan Studio, Beat Games, Neat Corporation, Impulse Gear, Zoink, Valve, Schell Games, Owlchemy Labs, Steel Crate Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual Reality (VR) Sports Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Virtual Reality (VR) Sports Games Market growing?

Ans: The Virtual Reality (VR) Sports Games Market witnessing a CAGR of 15.3% during the forecast period 2024-2030.

What is the Virtual Reality (VR) Sports Games Market size in 2030?

Ans: The Virtual Reality (VR) Sports Games Market size in 2030 will be US$ 314.1 million.

What is the market share of major companies in Virtual Reality (VR) Sports Games Market?

Ans: Global top five manufacturers hold a share over 73%.

Who are the main players in the Virtual Reality (VR) Sports Games Market report?

Ans: The main players in the Virtual Reality (VR) Sports Games Market are SIE Japan Studio, Beat Games, Neat Corporation, Impulse Gear, Zoink, Valve, Schell Games, Owlchemy Labs, Steel Crate Games

What are the Application segmentation covered in the Virtual Reality (VR) Sports Games Market report?

Ans: The Applications covered in the Virtual Reality (VR) Sports Games Market report are Smartphones, Computer, Console

What are the Type segmentation covered in the Virtual Reality (VR) Sports Games Market report?

Ans: The Types covered in the Virtual Reality (VR) Sports Games Market report are Individual Virtual Reality Games, Multi-player Online Virtual Reality Games

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality (VR) Sports Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Individual Virtual Reality Games
1.2.3 Multi-player Online Virtual Reality Games
1.3 Market by Application
1.3.1 Global Virtual Reality (VR) Sports Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Smartphones
1.3.3 Computer
1.3.4 Console
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality (VR) Sports Games Market Perspective (2019-2030)
2.2 Virtual Reality (VR) Sports Games Growth Trends by Region
2.2.1 Global Virtual Reality (VR) Sports Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Reality (VR) Sports Games Historic Market Size by Region (2019-2024)
2.2.3 Virtual Reality (VR) Sports Games Forecasted Market Size by Region (2025-2030)
2.3 Virtual Reality (VR) Sports Games Market Dynamics
2.3.1 Virtual Reality (VR) Sports Games Industry Trends
2.3.2 Virtual Reality (VR) Sports Games Market Drivers
2.3.3 Virtual Reality (VR) Sports Games Market Challenges
2.3.4 Virtual Reality (VR) Sports Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality (VR) Sports Games Players by Revenue
3.1.1 Global Top Virtual Reality (VR) Sports Games Players by Revenue (2019-2024)
3.1.2 Global Virtual Reality (VR) Sports Games Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Reality (VR) Sports Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality (VR) Sports Games Revenue
3.4 Global Virtual Reality (VR) Sports Games Market Concentration Ratio
3.4.1 Global Virtual Reality (VR) Sports Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality (VR) Sports Games Revenue in 2023
3.5 Virtual Reality (VR) Sports Games Key Players Head office and Area Served
3.6 Key Players Virtual Reality (VR) Sports Games Product Solution and Service
3.7 Date of Enter into Virtual Reality (VR) Sports Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality (VR) Sports Games Breakdown Data by Type
4.1 Global Virtual Reality (VR) Sports Games Historic Market Size by Type (2019-2024)
4.2 Global Virtual Reality (VR) Sports Games Forecasted Market Size by Type (2025-2030)
5 Virtual Reality (VR) Sports Games Breakdown Data by Application
5.1 Global Virtual Reality (VR) Sports Games Historic Market Size by Application (2019-2024)
5.2 Global Virtual Reality (VR) Sports Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Reality (VR) Sports Games Market Size (2019-2030)
6.2 North America Virtual Reality (VR) Sports Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Reality (VR) Sports Games Market Size by Country (2019-2024)
6.4 North America Virtual Reality (VR) Sports Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality (VR) Sports Games Market Size (2019-2030)
7.2 Europe Virtual Reality (VR) Sports Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Reality (VR) Sports Games Market Size by Country (2019-2024)
7.4 Europe Virtual Reality (VR) Sports Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality (VR) Sports Games Market Size (2019-2030)
8.2 Asia-Pacific Virtual Reality (VR) Sports Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Reality (VR) Sports Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Reality (VR) Sports Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality (VR) Sports Games Market Size (2019-2030)
9.2 Latin America Virtual Reality (VR) Sports Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Reality (VR) Sports Games Market Size by Country (2019-2024)
9.4 Latin America Virtual Reality (VR) Sports Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality (VR) Sports Games Market Size (2019-2030)
10.2 Middle East & Africa Virtual Reality (VR) Sports Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Reality (VR) Sports Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Reality (VR) Sports Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 SIE Japan Studio
11.1.1 SIE Japan Studio Company Detail
11.1.2 SIE Japan Studio Business Overview
11.1.3 SIE Japan Studio Virtual Reality (VR) Sports Games Introduction
11.1.4 SIE Japan Studio Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.1.5 SIE Japan Studio Recent Development
11.2 Beat Games
11.2.1 Beat Games Company Detail
11.2.2 Beat Games Business Overview
11.2.3 Beat Games Virtual Reality (VR) Sports Games Introduction
11.2.4 Beat Games Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.2.5 Beat Games Recent Development
11.3 Neat Corporation
11.3.1 Neat Corporation Company Detail
11.3.2 Neat Corporation Business Overview
11.3.3 Neat Corporation Virtual Reality (VR) Sports Games Introduction
11.3.4 Neat Corporation Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.3.5 Neat Corporation Recent Development
11.4 Impulse Gear
11.4.1 Impulse Gear Company Detail
11.4.2 Impulse Gear Business Overview
11.4.3 Impulse Gear Virtual Reality (VR) Sports Games Introduction
11.4.4 Impulse Gear Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.4.5 Impulse Gear Recent Development
11.5 Zoink
11.5.1 Zoink Company Detail
11.5.2 Zoink Business Overview
11.5.3 Zoink Virtual Reality (VR) Sports Games Introduction
11.5.4 Zoink Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.5.5 Zoink Recent Development
11.6 Valve
11.6.1 Valve Company Detail
11.6.2 Valve Business Overview
11.6.3 Valve Virtual Reality (VR) Sports Games Introduction
11.6.4 Valve Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.6.5 Valve Recent Development
11.7 Schell Games
11.7.1 Schell Games Company Detail
11.7.2 Schell Games Business Overview
11.7.3 Schell Games Virtual Reality (VR) Sports Games Introduction
11.7.4 Schell Games Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.7.5 Schell Games Recent Development
11.8 Owlchemy Labs
11.8.1 Owlchemy Labs Company Detail
11.8.2 Owlchemy Labs Business Overview
11.8.3 Owlchemy Labs Virtual Reality (VR) Sports Games Introduction
11.8.4 Owlchemy Labs Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.8.5 Owlchemy Labs Recent Development
11.9 Steel Crate Games
11.9.1 Steel Crate Games Company Detail
11.9.2 Steel Crate Games Business Overview
11.9.3 Steel Crate Games Virtual Reality (VR) Sports Games Introduction
11.9.4 Steel Crate Games Revenue in Virtual Reality (VR) Sports Games Business (2019-2024)
11.9.5 Steel Crate Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Virtual Reality (VR) Sports Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Individual Virtual Reality Games
    Table 3. Key Players of Multi-player Online Virtual Reality Games
    Table 4. Global Virtual Reality (VR) Sports Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Virtual Reality (VR) Sports Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Virtual Reality (VR) Sports Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Virtual Reality (VR) Sports Games Market Share by Region (2019-2024)
    Table 8. Global Virtual Reality (VR) Sports Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Virtual Reality (VR) Sports Games Market Share by Region (2025-2030)
    Table 10. Virtual Reality (VR) Sports Games Market Trends
    Table 11. Virtual Reality (VR) Sports Games Market Drivers
    Table 12. Virtual Reality (VR) Sports Games Market Challenges
    Table 13. Virtual Reality (VR) Sports Games Market Restraints
    Table 14. Global Virtual Reality (VR) Sports Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Virtual Reality (VR) Sports Games Market Share by Players (2019-2024)
    Table 16. Global Top Virtual Reality (VR) Sports Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) Sports Games as of 2023)
    Table 17. Ranking of Global Top Virtual Reality (VR) Sports Games Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Virtual Reality (VR) Sports Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Virtual Reality (VR) Sports Games Product Solution and Service
    Table 21. Date of Enter into Virtual Reality (VR) Sports Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Virtual Reality (VR) Sports Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Virtual Reality (VR) Sports Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Virtual Reality (VR) Sports Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Virtual Reality (VR) Sports Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Virtual Reality (VR) Sports Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Virtual Reality (VR) Sports Games Revenue Market Share by Application (2019-2024)
    Table 29. Global Virtual Reality (VR) Sports Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Virtual Reality (VR) Sports Games Revenue Market Share by Application (2025-2030)
    Table 31. North America Virtual Reality (VR) Sports Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Virtual Reality (VR) Sports Games Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Virtual Reality (VR) Sports Games Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Virtual Reality (VR) Sports Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Virtual Reality (VR) Sports Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Virtual Reality (VR) Sports Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Virtual Reality (VR) Sports Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Virtual Reality (VR) Sports Games Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Virtual Reality (VR) Sports Games Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Virtual Reality (VR) Sports Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Virtual Reality (VR) Sports Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Virtual Reality (VR) Sports Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Virtual Reality (VR) Sports Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Virtual Reality (VR) Sports Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Virtual Reality (VR) Sports Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. SIE Japan Studio Company Detail
    Table 47. SIE Japan Studio Business Overview
    Table 48. SIE Japan Studio Virtual Reality (VR) Sports Games Product
    Table 49. SIE Japan Studio Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 50. SIE Japan Studio Recent Development
    Table 51. Beat Games Company Detail
    Table 52. Beat Games Business Overview
    Table 53. Beat Games Virtual Reality (VR) Sports Games Product
    Table 54. Beat Games Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 55. Beat Games Recent Development
    Table 56. Neat Corporation Company Detail
    Table 57. Neat Corporation Business Overview
    Table 58. Neat Corporation Virtual Reality (VR) Sports Games Product
    Table 59. Neat Corporation Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 60. Neat Corporation Recent Development
    Table 61. Impulse Gear Company Detail
    Table 62. Impulse Gear Business Overview
    Table 63. Impulse Gear Virtual Reality (VR) Sports Games Product
    Table 64. Impulse Gear Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 65. Impulse Gear Recent Development
    Table 66. Zoink Company Detail
    Table 67. Zoink Business Overview
    Table 68. Zoink Virtual Reality (VR) Sports Games Product
    Table 69. Zoink Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 70. Zoink Recent Development
    Table 71. Valve Company Detail
    Table 72. Valve Business Overview
    Table 73. Valve Virtual Reality (VR) Sports Games Product
    Table 74. Valve Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 75. Valve Recent Development
    Table 76. Schell Games Company Detail
    Table 77. Schell Games Business Overview
    Table 78. Schell Games Virtual Reality (VR) Sports Games Product
    Table 79. Schell Games Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 80. Schell Games Recent Development
    Table 81. Owlchemy Labs Company Detail
    Table 82. Owlchemy Labs Business Overview
    Table 83. Owlchemy Labs Virtual Reality (VR) Sports Games Product
    Table 84. Owlchemy Labs Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 85. Owlchemy Labs Recent Development
    Table 86. Steel Crate Games Company Detail
    Table 87. Steel Crate Games Business Overview
    Table 88. Steel Crate Games Virtual Reality (VR) Sports Games Product
    Table 89. Steel Crate Games Revenue in Virtual Reality (VR) Sports Games Business (2019-2024) & (US$ Million)
    Table 90. Steel Crate Games Recent Development
    Table 91. Research Programs/Design for This Report
    Table 92. Key Data Information from Secondary Sources
    Table 93. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality (VR) Sports Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Virtual Reality (VR) Sports Games Market Share by Type: 2023 VS 2030
    Figure 3. Individual Virtual Reality Games Features
    Figure 4. Multi-player Online Virtual Reality Games Features
    Figure 5. Global Virtual Reality (VR) Sports Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Virtual Reality (VR) Sports Games Market Share by Application: 2023 VS 2030
    Figure 7. Smartphones Case Studies
    Figure 8. Computer Case Studies
    Figure 9. Console Case Studies
    Figure 10. Virtual Reality (VR) Sports Games Report Years Considered
    Figure 11. Global Virtual Reality (VR) Sports Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Virtual Reality (VR) Sports Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Virtual Reality (VR) Sports Games Market Share by Region: 2023 VS 2030
    Figure 14. Global Virtual Reality (VR) Sports Games Market Share by Players in 2023
    Figure 15. Global Top Virtual Reality (VR) Sports Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) Sports Games as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Virtual Reality (VR) Sports Games Revenue in 2023
    Figure 17. North America Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Virtual Reality (VR) Sports Games Market Share by Country (2019-2030)
    Figure 19. United States Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Virtual Reality (VR) Sports Games Market Share by Country (2019-2030)
    Figure 23. Germany Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Virtual Reality (VR) Sports Games Market Share by Region (2019-2030)
    Figure 31. China Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Virtual Reality (VR) Sports Games Market Share by Country (2019-2030)
    Figure 39. Mexico Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Virtual Reality (VR) Sports Games Market Share by Country (2019-2030)
    Figure 43. Turkey Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia Virtual Reality (VR) Sports Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. SIE Japan Studio Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 46. Beat Games Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 47. Neat Corporation Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 48. Impulse Gear Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 49. Zoink Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 50. Valve Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 51. Schell Games Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 52. Owlchemy Labs Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 53. Steel Crate Games Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2019-2024)
    Figure 54. Bottom-up and Top-down Approaches for This Report
    Figure 55. Data Triangulation
    Figure 56. Key Executives Interviewed
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