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Global Virtual Racing Games Market Research Report 2024
Published Date: April 2024
|
Report Code: QYRE-Auto-38X16569
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Global Virtual Racing Games Market Research Report 2024
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Global Virtual Racing Games Market Research Report 2024

Code: QYRE-Auto-38X16569
Report
April 2024
Pages:93
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Racing Games Market Size

The global Virtual Racing Games market was valued at US$ 1557 million in 2023 and is anticipated to reach US$ 3157 million by 2030, witnessing a CAGR of 10.5% during the forecast period 2024-2030.

Virtual Racing Games Market

Virtual Racing Games Market

North American market for Virtual Racing Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Virtual Racing Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Virtual Racing Games in PC is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Virtual Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Racing Games.
The Virtual Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Racing Games Market Report

Report Metric Details
Report Name Virtual Racing Games Market
Accounted market size in 2023 US$ 1557 million
Forecasted market size in 2030 US$ 3157 million
CAGR 10.5%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Free
  • Toll
Segment by Application
  • PC
  • Mobile
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual Racing Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Virtual Racing Games Market growing?

Ans: The Virtual Racing Games Market witnessing a CAGR of 10.5% during the forecast period 2024-2030.

What is the Virtual Racing Games Market size in 2030?

Ans: The Virtual Racing Games Market size in 2030 will be US$ 3157 million.

Who are the main players in the Virtual Racing Games Market report?

Ans: The main players in the Virtual Racing Games Market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit

What are the Application segmentation covered in the Virtual Racing Games Market report?

Ans: The Applications covered in the Virtual Racing Games Market report are PC, Mobile, Others

What are the Type segmentation covered in the Virtual Racing Games Market report?

Ans: The Types covered in the Virtual Racing Games Market report are Free, Toll

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Racing Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Free
1.2.3 Toll
1.3 Market by Application
1.3.1 Global Virtual Racing Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 PC
1.3.3 Mobile
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Racing Games Market Perspective (2019-2030)
2.2 Global Virtual Racing Games Growth Trends by Region
2.2.1 Global Virtual Racing Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Racing Games Historic Market Size by Region (2019-2024)
2.2.3 Virtual Racing Games Forecasted Market Size by Region (2025-2030)
2.3 Virtual Racing Games Market Dynamics
2.3.1 Virtual Racing Games Industry Trends
2.3.2 Virtual Racing Games Market Drivers
2.3.3 Virtual Racing Games Market Challenges
2.3.4 Virtual Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Racing Games Players by Revenue
3.1.1 Global Top Virtual Racing Games Players by Revenue (2019-2024)
3.1.2 Global Virtual Racing Games Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual Racing Games Revenue
3.4 Global Virtual Racing Games Market Concentration Ratio
3.4.1 Global Virtual Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Racing Games Revenue in 2023
3.5 Global Key Players of Virtual Racing Games Head office and Area Served
3.6 Global Key Players of Virtual Racing Games, Product and Application
3.7 Global Key Players of Virtual Racing Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Racing Games Breakdown Data by Type
4.1 Global Virtual Racing Games Historic Market Size by Type (2019-2024)
4.2 Global Virtual Racing Games Forecasted Market Size by Type (2025-2030)
5 Virtual Racing Games Breakdown Data by Application
5.1 Global Virtual Racing Games Historic Market Size by Application (2019-2024)
5.2 Global Virtual Racing Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Racing Games Market Size (2019-2030)
6.2 North America Virtual Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Racing Games Market Size by Country (2019-2024)
6.4 North America Virtual Racing Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Racing Games Market Size (2019-2030)
7.2 Europe Virtual Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Racing Games Market Size by Country (2019-2024)
7.4 Europe Virtual Racing Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Racing Games Market Size (2019-2030)
8.2 Asia-Pacific Virtual Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Racing Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Racing Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Racing Games Market Size (2019-2030)
9.2 Latin America Virtual Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Racing Games Market Size by Country (2019-2024)
9.4 Latin America Virtual Racing Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Racing Games Market Size (2019-2030)
10.2 Middle East & Africa Virtual Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Racing Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Racing Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Details
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Virtual Racing Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Virtual Racing Games Business (2019-2024)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Details
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Virtual Racing Games Introduction
11.2.4 Codemasters Revenue in Virtual Racing Games Business (2019-2024)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Details
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Virtual Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Virtual Racing Games Business (2019-2024)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Virtual Racing Games Introduction
11.4.4 Ubisoft Revenue in Virtual Racing Games Business (2019-2024)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Details
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Virtual Racing Games Introduction
11.5.4 THQ Nordic Revenue in Virtual Racing Games Business (2019-2024)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Details
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Virtual Racing Games Introduction
11.6.4 Gameloft Revenue in Virtual Racing Games Business (2019-2024)
11.6.5 Gameloft Recent Development
11.7 Milestone
11.7.1 Milestone Company Details
11.7.2 Milestone Business Overview
11.7.3 Milestone Virtual Racing Games Introduction
11.7.4 Milestone Revenue in Virtual Racing Games Business (2019-2024)
11.7.5 Milestone Recent Development
11.8 Criterion
11.8.1 Criterion Company Details
11.8.2 Criterion Business Overview
11.8.3 Criterion Virtual Racing Games Introduction
11.8.4 Criterion Revenue in Virtual Racing Games Business (2019-2024)
11.8.5 Criterion Recent Development
11.9 NaturalMotion
11.9.1 NaturalMotion Company Details
11.9.2 NaturalMotion Business Overview
11.9.3 NaturalMotion Virtual Racing Games Introduction
11.9.4 NaturalMotion Revenue in Virtual Racing Games Business (2019-2024)
11.9.5 NaturalMotion Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Details
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Virtual Racing Games Introduction
11.10.4 Slightly Mad Studios Revenue in Virtual Racing Games Business (2019-2024)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Details
11.11.2 iRacing Business Overview
11.11.3 iRacing Virtual Racing Games Introduction
11.11.4 iRacing Revenue in Virtual Racing Games Business (2019-2024)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Details
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Virtual Racing Games Introduction
11.12.4 Creative Mobile Revenue in Virtual Racing Games Business (2019-2024)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Details
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Virtual Racing Games Introduction
11.13.4 Bongfish Revenue in Virtual Racing Games Business (2019-2024)
11.13.5 Bongfish Recent Development
11.14 Fingersoft
11.14.1 Fingersoft Company Details
11.14.2 Fingersoft Business Overview
11.14.3 Fingersoft Virtual Racing Games Introduction
11.14.4 Fingersoft Revenue in Virtual Racing Games Business (2019-2024)
11.14.5 Fingersoft Recent Development
11.15 Aquiris Game Studio
11.15.1 Aquiris Game Studio Company Details
11.15.2 Aquiris Game Studio Business Overview
11.15.3 Aquiris Game Studio Virtual Racing Games Introduction
11.15.4 Aquiris Game Studio Revenue in Virtual Racing Games Business (2019-2024)
11.15.5 Aquiris Game Studio Recent Development
11.16 Vector Unit
11.16.1 Vector Unit Company Details
11.16.2 Vector Unit Business Overview
11.16.3 Vector Unit Virtual Racing Games Introduction
11.16.4 Vector Unit Revenue in Virtual Racing Games Business (2019-2024)
11.16.5 Vector Unit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Virtual Racing Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Free
 Table 3. Key Players of Toll
 Table 4. Global Virtual Racing Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 5. Global Virtual Racing Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 6. Global Virtual Racing Games Market Size by Region (2019-2024) & (US$ Million)
 Table 7. Global Virtual Racing Games Market Share by Region (2019-2024)
 Table 8. Global Virtual Racing Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 9. Global Virtual Racing Games Market Share by Region (2025-2030)
 Table 10. Virtual Racing Games Market Trends
 Table 11. Virtual Racing Games Market Drivers
 Table 12. Virtual Racing Games Market Challenges
 Table 13. Virtual Racing Games Market Restraints
 Table 14. Global Virtual Racing Games Revenue by Players (2019-2024) & (US$ Million)
 Table 15. Global Virtual Racing Games Market Share by Players (2019-2024)
 Table 16. Global Top Virtual Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Racing Games as of 2023)
 Table 17. Ranking of Global Top Virtual Racing Games Companies by Revenue (US$ Million) in 2023
 Table 18. Global 5 Largest Players Market Share by Virtual Racing Games Revenue (CR5 and HHI) & (2019-2024)
 Table 19. Global Key Players of Virtual Racing Games, Headquarters and Area Served
 Table 20. Global Key Players of Virtual Racing Games, Product and Application
 Table 21. Global Key Players of Virtual Racing Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Virtual Racing Games Market Size by Type (2019-2024) & (US$ Million)
 Table 24. Global Virtual Racing Games Revenue Market Share by Type (2019-2024)
 Table 25. Global Virtual Racing Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 26. Global Virtual Racing Games Revenue Market Share by Type (2025-2030)
 Table 27. Global Virtual Racing Games Market Size by Application (2019-2024) & (US$ Million)
 Table 28. Global Virtual Racing Games Revenue Market Share by Application (2019-2024)
 Table 29. Global Virtual Racing Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 30. Global Virtual Racing Games Revenue Market Share by Application (2025-2030)
 Table 31. North America Virtual Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 32. North America Virtual Racing Games Market Size by Country (2019-2024) & (US$ Million)
 Table 33. North America Virtual Racing Games Market Size by Country (2025-2030) & (US$ Million)
 Table 34. Europe Virtual Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 35. Europe Virtual Racing Games Market Size by Country (2019-2024) & (US$ Million)
 Table 36. Europe Virtual Racing Games Market Size by Country (2025-2030) & (US$ Million)
 Table 37. Asia-Pacific Virtual Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 38. Asia-Pacific Virtual Racing Games Market Size by Region (2019-2024) & (US$ Million)
 Table 39. Asia-Pacific Virtual Racing Games Market Size by Region (2025-2030) & (US$ Million)
 Table 40. Latin America Virtual Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 41. Latin America Virtual Racing Games Market Size by Country (2019-2024) & (US$ Million)
 Table 42. Latin America Virtual Racing Games Market Size by Country (2025-2030) & (US$ Million)
 Table 43. Middle East & Africa Virtual Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 44. Middle East & Africa Virtual Racing Games Market Size by Country (2019-2024) & (US$ Million)
 Table 45. Middle East & Africa Virtual Racing Games Market Size by Country (2025-2030) & (US$ Million)
 Table 46. Turn 10 Studios (Microsoft) Company Details
 Table 47. Turn 10 Studios (Microsoft) Business Overview
 Table 48. Turn 10 Studios (Microsoft) Virtual Racing Games Product
 Table 49. Turn 10 Studios (Microsoft) Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 50. Turn 10 Studios (Microsoft) Recent Development
 Table 51. Codemasters Company Details
 Table 52. Codemasters Business Overview
 Table 53. Codemasters Virtual Racing Games Product
 Table 54. Codemasters Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 55. Codemasters Recent Development
 Table 56. Electronic Arts Inc. Company Details
 Table 57. Electronic Arts Inc. Business Overview
 Table 58. Electronic Arts Inc. Virtual Racing Games Product
 Table 59. Electronic Arts Inc. Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 60. Electronic Arts Inc. Recent Development
 Table 61. Ubisoft Company Details
 Table 62. Ubisoft Business Overview
 Table 63. Ubisoft Virtual Racing Games Product
 Table 64. Ubisoft Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 65. Ubisoft Recent Development
 Table 66. THQ Nordic Company Details
 Table 67. THQ Nordic Business Overview
 Table 68. THQ Nordic Virtual Racing Games Product
 Table 69. THQ Nordic Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 70. THQ Nordic Recent Development
 Table 71. Gameloft Company Details
 Table 72. Gameloft Business Overview
 Table 73. Gameloft Virtual Racing Games Product
 Table 74. Gameloft Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 75. Gameloft Recent Development
 Table 76. Milestone Company Details
 Table 77. Milestone Business Overview
 Table 78. Milestone Virtual Racing Games Product
 Table 79. Milestone Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 80. Milestone Recent Development
 Table 81. Criterion Company Details
 Table 82. Criterion Business Overview
 Table 83. Criterion Virtual Racing Games Product
 Table 84. Criterion Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 85. Criterion Recent Development
 Table 86. NaturalMotion Company Details
 Table 87. NaturalMotion Business Overview
 Table 88. NaturalMotion Virtual Racing Games Product
 Table 89. NaturalMotion Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 90. NaturalMotion Recent Development
 Table 91. Slightly Mad Studios Company Details
 Table 92. Slightly Mad Studios Business Overview
 Table 93. Slightly Mad Studios Virtual Racing Games Product
 Table 94. Slightly Mad Studios Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 95. Slightly Mad Studios Recent Development
 Table 96. iRacing Company Details
 Table 97. iRacing Business Overview
 Table 98. iRacing Virtual Racing Games Product
 Table 99. iRacing Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 100. iRacing Recent Development
 Table 101. Creative Mobile Company Details
 Table 102. Creative Mobile Business Overview
 Table 103. Creative Mobile Virtual Racing Games Product
 Table 104. Creative Mobile Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 105. Creative Mobile Recent Development
 Table 106. Bongfish Company Details
 Table 107. Bongfish Business Overview
 Table 108. Bongfish Virtual Racing Games Product
 Table 109. Bongfish Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 110. Bongfish Recent Development
 Table 111. Fingersoft Company Details
 Table 112. Fingersoft Business Overview
 Table 113. Fingersoft Virtual Racing Games Product
 Table 114. Fingersoft Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 115. Fingersoft Recent Development
 Table 116. Aquiris Game Studio Company Details
 Table 117. Aquiris Game Studio Business Overview
 Table 118. Aquiris Game Studio Virtual Racing Games Product
 Table 119. Aquiris Game Studio Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 120. Aquiris Game Studio Recent Development
 Table 121. Vector Unit Company Details
 Table 122. Vector Unit Business Overview
 Table 123. Vector Unit Virtual Racing Games Product
 Table 124. Vector Unit Revenue in Virtual Racing Games Business (2019-2024) & (US$ Million)
 Table 125. Vector Unit Recent Development
 Table 126. Research Programs/Design for This Report
 Table 127. Key Data Information from Secondary Sources
 Table 128. Key Data Information from Primary Sources
 Table 129. Authors List of This Report


List of Figures
 Figure 1. Virtual Racing Games Picture
 Figure 2. Global Virtual Racing Games Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Virtual Racing Games Market Share by Type: 2023 VS 2030
 Figure 4. Free Features
 Figure 5. Toll Features
 Figure 6. Global Virtual Racing Games Market Size by Application (2024-2030) & (US$ Million)
 Figure 7. Global Virtual Racing Games Market Share by Application: 2023 VS 2030
 Figure 8. PC Case Studies
 Figure 9. Mobile Case Studies
 Figure 10. Others Case Studies
 Figure 11. Virtual Racing Games Report Years Considered
 Figure 12. Global Virtual Racing Games Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 13. Global Virtual Racing Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 14. Global Virtual Racing Games Market Share by Region: 2023 VS 2030
 Figure 15. Global Virtual Racing Games Market Share by Players in 2023
 Figure 16. Global Top Virtual Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Racing Games as of 2023)
 Figure 17. The Top 10 and 5 Players Market Share by Virtual Racing Games Revenue in 2023
 Figure 18. North America Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 19. North America Virtual Racing Games Market Share by Country (2019-2030)
 Figure 20. United States Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 21. Canada Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 22. Europe Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 23. Europe Virtual Racing Games Market Share by Country (2019-2030)
 Figure 24. Germany Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. France Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 26. U.K. Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 27. Italy Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. Russia Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. Nordic Countries Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Asia-Pacific Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Asia-Pacific Virtual Racing Games Market Share by Region (2019-2030)
 Figure 32. China Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. Japan Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 34. South Korea Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 35. Southeast Asia Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. India Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. Australia Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. Latin America Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. Latin America Virtual Racing Games Market Share by Country (2019-2030)
 Figure 40. Mexico Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. Brazil Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 42. Middle East & Africa Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 43. Middle East & Africa Virtual Racing Games Market Share by Country (2019-2030)
 Figure 44. Turkey Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Saudi Arabia Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. UAE Virtual Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 47. Turn 10 Studios (Microsoft) Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 48. Codemasters Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 49. Electronic Arts Inc. Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 50. Ubisoft Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 51. THQ Nordic Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 52. Gameloft Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 53. Milestone Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 54. Criterion Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 55. NaturalMotion Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 56. Slightly Mad Studios Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 57. iRacing Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 58. Creative Mobile Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 59. Bongfish Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 60. Fingersoft Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 61. Aquiris Game Studio Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 62. Vector Unit Revenue Growth Rate in Virtual Racing Games Business (2019-2024)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
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