List of Tables
Table 1. Global Virtual Racing Games Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Virtual Racing Games Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Virtual Racing Games Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Virtual Racing Games Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Virtual Racing Games Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Virtual Racing Games Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Virtual Racing Games Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Virtual Racing Games by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Racing Games as of 2024)
Table 11. Global Virtual Racing Games Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Virtual Racing Games Companies Headquarters
Table 13. Global Virtual Racing Games Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Virtual Racing Games Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Virtual Racing Games Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Virtual Racing Games Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Virtual Racing Games Revenue by Application (2026-2031) & (US$ Million)
Table 21. Virtual Racing Games High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Virtual Racing Games Growth Accelerators and Market Barriers
Table 25. North America Virtual Racing Games Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Virtual Racing Games Growth Accelerators and Market Barriers
Table 27. Europe Virtual Racing Games Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Virtual Racing Games Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Virtual Racing Games Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Virtual Racing Games Investment Opportunities and Key Challenges
Table 31. Central and South America Virtual Racing Games Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Virtual Racing Games Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Virtual Racing Games Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. Turn 10 Studios (Microsoft) Corporation Information
Table 35. Turn 10 Studios (Microsoft) Description and Major Businesses
Table 36. Turn 10 Studios (Microsoft) Product Features and Attributes
Table 37. Turn 10 Studios (Microsoft) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. Turn 10 Studios (Microsoft) Revenue Proportion by Product in 2024
Table 39. Turn 10 Studios (Microsoft) Revenue Proportion by Application in 2024
Table 40. Turn 10 Studios (Microsoft) Revenue Proportion by Geographic Area in 2024
Table 41. Turn 10 Studios (Microsoft) Virtual Racing Games SWOT Analysis
Table 42. Turn 10 Studios (Microsoft) Recent Developments
Table 43. Codemasters Corporation Information
Table 44. Codemasters Description and Major Businesses
Table 45. Codemasters Product Features and Attributes
Table 46. Codemasters Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Codemasters Revenue Proportion by Product in 2024
Table 48. Codemasters Revenue Proportion by Application in 2024
Table 49. Codemasters Revenue Proportion by Geographic Area in 2024
Table 50. Codemasters Virtual Racing Games SWOT Analysis
Table 51. Codemasters Recent Developments
Table 52. Electronic Arts Inc. Corporation Information
Table 53. Electronic Arts Inc. Description and Major Businesses
Table 54. Electronic Arts Inc. Product Features and Attributes
Table 55. Electronic Arts Inc. Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. Electronic Arts Inc. Revenue Proportion by Product in 2024
Table 57. Electronic Arts Inc. Revenue Proportion by Application in 2024
Table 58. Electronic Arts Inc. Revenue Proportion by Geographic Area in 2024
Table 59. Electronic Arts Inc. Virtual Racing Games SWOT Analysis
Table 60. Electronic Arts Inc. Recent Developments
Table 61. Ubisoft Corporation Information
Table 62. Ubisoft Description and Major Businesses
Table 63. Ubisoft Product Features and Attributes
Table 64. Ubisoft Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. Ubisoft Revenue Proportion by Product in 2024
Table 66. Ubisoft Revenue Proportion by Application in 2024
Table 67. Ubisoft Revenue Proportion by Geographic Area in 2024
Table 68. Ubisoft Virtual Racing Games SWOT Analysis
Table 69. Ubisoft Recent Developments
Table 70. THQ Nordic Corporation Information
Table 71. THQ Nordic Description and Major Businesses
Table 72. THQ Nordic Product Features and Attributes
Table 73. THQ Nordic Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. THQ Nordic Revenue Proportion by Product in 2024
Table 75. THQ Nordic Revenue Proportion by Application in 2024
Table 76. THQ Nordic Revenue Proportion by Geographic Area in 2024
Table 77. THQ Nordic Virtual Racing Games SWOT Analysis
Table 78. THQ Nordic Recent Developments
Table 79. Gameloft Corporation Information
Table 80. Gameloft Description and Major Businesses
Table 81. Gameloft Product Features and Attributes
Table 82. Gameloft Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. Gameloft Recent Developments
Table 84. Milestone Corporation Information
Table 85. Milestone Description and Major Businesses
Table 86. Milestone Product Features and Attributes
Table 87. Milestone Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. Milestone Recent Developments
Table 89. Criterion Corporation Information
Table 90. Criterion Description and Major Businesses
Table 91. Criterion Product Features and Attributes
Table 92. Criterion Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. Criterion Recent Developments
Table 94. NaturalMotion Corporation Information
Table 95. NaturalMotion Description and Major Businesses
Table 96. NaturalMotion Product Features and Attributes
Table 97. NaturalMotion Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. NaturalMotion Recent Developments
Table 99. Slightly Mad Studios Corporation Information
Table 100. Slightly Mad Studios Description and Major Businesses
Table 101. Slightly Mad Studios Product Features and Attributes
Table 102. Slightly Mad Studios Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. Slightly Mad Studios Recent Developments
Table 104. iRacing Corporation Information
Table 105. iRacing Description and Major Businesses
Table 106. iRacing Product Features and Attributes
Table 107. iRacing Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. iRacing Recent Developments
Table 109. Creative Mobile Corporation Information
Table 110. Creative Mobile Description and Major Businesses
Table 111. Creative Mobile Product Features and Attributes
Table 112. Creative Mobile Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. Creative Mobile Recent Developments
Table 114. Bongfish Corporation Information
Table 115. Bongfish Description and Major Businesses
Table 116. Bongfish Product Features and Attributes
Table 117. Bongfish Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. Bongfish Recent Developments
Table 119. Fingersoft Corporation Information
Table 120. Fingersoft Description and Major Businesses
Table 121. Fingersoft Product Features and Attributes
Table 122. Fingersoft Revenue (US$ Million) and Gross Margin (2020-2025)
Table 123. Fingersoft Recent Developments
Table 124. Aquiris Game Studio Corporation Information
Table 125. Aquiris Game Studio Description and Major Businesses
Table 126. Aquiris Game Studio Product Features and Attributes
Table 127. Aquiris Game Studio Revenue (US$ Million) and Gross Margin (2020-2025)
Table 128. Aquiris Game Studio Recent Developments
Table 129. Vector Unit Corporation Information
Table 130. Vector Unit Description and Major Businesses
Table 131. Vector Unit Product Features and Attributes
Table 132. Vector Unit Revenue (US$ Million) and Gross Margin (2020-2025)
Table 133. Vector Unit Recent Developments
Table 134. Raw Materials Key Suppliers
Table 135. Distributors List
Table 136. Market Trends and Market Evolution
Table 137. Market Drivers and Opportunities
Table 138. Market Challenges, Risks, and Restraints
Table 139. Research Programs/Design for This Report
Table 140. Key Data Information from Secondary Sources
Table 141. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Racing Games Product Picture
Figure 2. Global Virtual Racing Games Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Free Product Picture
Figure 4. Toll Product Picture
Figure 5. Global Virtual Racing Games Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 6. PC
Figure 7. Mobile
Figure 8. Others
Figure 9. Virtual Racing Games Report Years Considered
Figure 10. Global Virtual Racing Games Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 11. Global Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 12. Global Virtual Racing Games Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 13. Global Virtual Racing Games Revenue Market Share by Region (2020-2031)
Figure 14. Global Virtual Racing Games Revenue Market Share Ranking (2024)
Figure 15. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 16. Free Revenue Market Share by Player in 2024
Figure 17. Toll Revenue Market Share by Player in 2024
Figure 18. Global Virtual Racing Games Revenue Market Share by Type (2020-2031)
Figure 19. Global Virtual Racing Games Revenue Market Share by Application (2020-2031)
Figure 20. North America Virtual Racing Games Revenue YoY (2020-2031) & (US$ Million)
Figure 21. North America Top 5 Players Virtual Racing Games Revenue (US$ Million) in 2024
Figure 22. North America Virtual Racing Games Revenue (US$ Million) by Type (2020 - 2031)
Figure 23. North America Virtual Racing Games Revenue (US$ Million) by Application (2020-2031)
Figure 24. US Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 25. Canada Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 26. Mexico Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 27. Europe Virtual Racing Games Revenue YoY (2020-2031) & (US$ Million)
Figure 28. Europe Top 5 Players Virtual Racing Games Revenue (US$ Million) in 2024
Figure 29. Europe Virtual Racing Games Revenue (US$ Million) by Type (2020-2031)
Figure 30. Europe Virtual Racing Games Revenue (US$ Million) by Application (2020-2031)
Figure 31. Germany Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 32. France Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 33. U.K. Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 34. Italy Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 35. Russia Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 36. Asia-Pacific Virtual Racing Games Revenue YoY (2020-2031) & (US$ Million)
Figure 37. Asia-Pacific Top 8 Players Virtual Racing Games Revenue (US$ Million) in 2024
Figure 38. Asia-Pacific Virtual Racing Games Revenue (US$ Million) by Type (2020-2031)
Figure 39. Asia-Pacific Virtual Racing Games Revenue (US$ Million) by Application (2020-2031)
Figure 40. Indonesia Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 41. Japan Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 42. South Korea Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 43. Australia Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 44. India Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 45. Indonesia Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 46. Vietnam Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 47. Malaysia Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 48. Philippines Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 49. Singapore Virtual Racing Games Revenue (2020-2031) & (US$ Million)
Figure 50. Central and South America Virtual Racing Games Revenue YoY (2020-2031) & (US$ Million)
Figure 51. Central and South America Top 5 Players Virtual Racing Games Revenue (US$ Million) in 2024
Figure 52. Central and South America Virtual Racing Games Revenue (US$ Million) by Type (2020-2031)
Figure 53. Central and South America Virtual Racing Games Revenue (US$ Million) by Application (2020-2031)
Figure 54. Brazil Virtual Racing Games Revenue (2020-2025) & (US$ Million)
Figure 55. Argentina Virtual Racing Games Revenue (2020-2025) & (US$ Million)
Figure 56. Middle East and Africa Virtual Racing Games Revenue YoY (2020-2031) & (US$ Million)
Figure 57. Middle East and Africa Top 5 Players Virtual Racing Games Revenue (US$ Million) in 2024
Figure 58. South America Virtual Racing Games Revenue (US$ Million) by Type (2020-2031)
Figure 59. Middle East and Africa Virtual Racing Games Revenue (US$ Million) by Application (2020-2031)
Figure 60. GCC Countries Virtual Racing Games Revenue (2020-2025) & (US$ Million)
Figure 61. Israel Virtual Racing Games Revenue (2020-2025) & (US$ Million)
Figure 62. Egypt Virtual Racing Games Revenue (2020-2025) & (US$ Million)
Figure 63. South Africa Virtual Racing Games Revenue (2020-2025) & (US$ Million)
Figure 64. Virtual Racing Games Industry Chain Mapping
Figure 65. Channels of Distribution (Direct Vs Distribution)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed