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Global AR and VR Consumer Solutions Market Research Report 2024
Published Date: May 2024
|
Report Code: QYRE-Auto-33P7944
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Global AR and VR Consumer Solutions Market Insights Forecast to 2028
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Global AR and VR Consumer Solutions Market Research Report 2024

Code: QYRE-Auto-33P7944
Report
May 2024
Pages:102
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR and VR Consumer Solutions Market

The global AR and VR Consumer Solutions market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for AR and VR Consumer Solutions is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for AR and VR Consumer Solutions is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for AR and VR Consumer Solutions in Gaming is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of AR and VR Consumer Solutions include Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH and Magic Leap, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for AR and VR Consumer Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Consumer Solutions.

Report Scope

The AR and VR Consumer Solutions market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AR and VR Consumer Solutions market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR and VR Consumer Solutions companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AR and VR Consumer Solutions Market Report

Report Metric Details
Report Name AR and VR Consumer Solutions Market
Segment by Type
  • Hardware and Devices
  • Software and Services
Segment by Application
  • Gaming
  • Sports and Entertainment
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH, Magic Leap, Osterhout Design Group, Daqri, Blippar, Upskill, Continental, Visteon, Eon Reality, Vuzix, Zugara, MAXST, Infinity Augmented Reality, Apple, Intel
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AR and VR Consumer Solutions companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the AR and VR Consumer Solutions Market report?

Ans: The main players in the AR and VR Consumer Solutions Market are Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH, Magic Leap, Osterhout Design Group, Daqri, Blippar, Upskill, Continental, Visteon, Eon Reality, Vuzix, Zugara, MAXST, Infinity Augmented Reality, Apple, Intel

What are the Application segmentation covered in the AR and VR Consumer Solutions Market report?

Ans: The Applications covered in the AR and VR Consumer Solutions Market report are Gaming, Sports and Entertainment

What are the Type segmentation covered in the AR and VR Consumer Solutions Market report?

Ans: The Types covered in the AR and VR Consumer Solutions Market report are Hardware and Devices, Software and Services

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR and VR Consumer Solutions Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware and Devices
1.2.3 Software and Services
1.3 Market by Application
1.3.1 Global AR and VR Consumer Solutions Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Gaming
1.3.3 Sports and Entertainment
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR and VR Consumer Solutions Market Perspective (2019-2030)
2.2 AR and VR Consumer Solutions Growth Trends by Region
2.2.1 Global AR and VR Consumer Solutions Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 AR and VR Consumer Solutions Historic Market Size by Region (2019-2024)
2.2.3 AR and VR Consumer Solutions Forecasted Market Size by Region (2025-2030)
2.3 AR and VR Consumer Solutions Market Dynamics
2.3.1 AR and VR Consumer Solutions Industry Trends
2.3.2 AR and VR Consumer Solutions Market Drivers
2.3.3 AR and VR Consumer Solutions Market Challenges
2.3.4 AR and VR Consumer Solutions Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR and VR Consumer Solutions Players by Revenue
3.1.1 Global Top AR and VR Consumer Solutions Players by Revenue (2019-2024)
3.1.2 Global AR and VR Consumer Solutions Revenue Market Share by Players (2019-2024)
3.2 Global AR and VR Consumer Solutions Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR and VR Consumer Solutions Revenue
3.4 Global AR and VR Consumer Solutions Market Concentration Ratio
3.4.1 Global AR and VR Consumer Solutions Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR and VR Consumer Solutions Revenue in 2023
3.5 AR and VR Consumer Solutions Key Players Head office and Area Served
3.6 Key Players AR and VR Consumer Solutions Product Solution and Service
3.7 Date of Enter into AR and VR Consumer Solutions Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR and VR Consumer Solutions Breakdown Data by Type
4.1 Global AR and VR Consumer Solutions Historic Market Size by Type (2019-2024)
4.2 Global AR and VR Consumer Solutions Forecasted Market Size by Type (2025-2030)
5 AR and VR Consumer Solutions Breakdown Data by Application
5.1 Global AR and VR Consumer Solutions Historic Market Size by Application (2019-2024)
5.2 Global AR and VR Consumer Solutions Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America AR and VR Consumer Solutions Market Size (2019-2030)
6.2 North America AR and VR Consumer Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America AR and VR Consumer Solutions Market Size by Country (2019-2024)
6.4 North America AR and VR Consumer Solutions Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR and VR Consumer Solutions Market Size (2019-2030)
7.2 Europe AR and VR Consumer Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe AR and VR Consumer Solutions Market Size by Country (2019-2024)
7.4 Europe AR and VR Consumer Solutions Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR and VR Consumer Solutions Market Size (2019-2030)
8.2 Asia-Pacific AR and VR Consumer Solutions Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific AR and VR Consumer Solutions Market Size by Region (2019-2024)
8.4 Asia-Pacific AR and VR Consumer Solutions Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR and VR Consumer Solutions Market Size (2019-2030)
9.2 Latin America AR and VR Consumer Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America AR and VR Consumer Solutions Market Size by Country (2019-2024)
9.4 Latin America AR and VR Consumer Solutions Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR and VR Consumer Solutions Market Size (2019-2030)
10.2 Middle East & Africa AR and VR Consumer Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa AR and VR Consumer Solutions Market Size by Country (2019-2024)
10.4 Middle East & Africa AR and VR Consumer Solutions Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google AR and VR Consumer Solutions Introduction
11.1.4 Google Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.1.5 Google Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft AR and VR Consumer Solutions Introduction
11.2.4 Microsoft Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 Oculus VR (Facebook)
11.3.1 Oculus VR (Facebook) Company Detail
11.3.2 Oculus VR (Facebook) Business Overview
11.3.3 Oculus VR (Facebook) AR and VR Consumer Solutions Introduction
11.3.4 Oculus VR (Facebook) Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.3.5 Oculus VR (Facebook) Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony AR and VR Consumer Solutions Introduction
11.4.4 Sony Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.4.5 Sony Recent Development
11.5 Samsung Electronics
11.5.1 Samsung Electronics Company Detail
11.5.2 Samsung Electronics Business Overview
11.5.3 Samsung Electronics AR and VR Consumer Solutions Introduction
11.5.4 Samsung Electronics Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.5.5 Samsung Electronics Recent Development
11.6 HTC
11.6.1 HTC Company Detail
11.6.2 HTC Business Overview
11.6.3 HTC AR and VR Consumer Solutions Introduction
11.6.4 HTC Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.6.5 HTC Recent Development
11.7 PTC
11.7.1 PTC Company Detail
11.7.2 PTC Business Overview
11.7.3 PTC AR and VR Consumer Solutions Introduction
11.7.4 PTC Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.7.5 PTC Recent Development
11.8 Wikitude GmbH
11.8.1 Wikitude GmbH Company Detail
11.8.2 Wikitude GmbH Business Overview
11.8.3 Wikitude GmbH AR and VR Consumer Solutions Introduction
11.8.4 Wikitude GmbH Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.8.5 Wikitude GmbH Recent Development
11.9 Magic Leap
11.9.1 Magic Leap Company Detail
11.9.2 Magic Leap Business Overview
11.9.3 Magic Leap AR and VR Consumer Solutions Introduction
11.9.4 Magic Leap Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.9.5 Magic Leap Recent Development
11.10 Osterhout Design Group
11.10.1 Osterhout Design Group Company Detail
11.10.2 Osterhout Design Group Business Overview
11.10.3 Osterhout Design Group AR and VR Consumer Solutions Introduction
11.10.4 Osterhout Design Group Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.10.5 Osterhout Design Group Recent Development
11.11 Daqri
11.11.1 Daqri Company Detail
11.11.2 Daqri Business Overview
11.11.3 Daqri AR and VR Consumer Solutions Introduction
11.11.4 Daqri Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.11.5 Daqri Recent Development
11.12 Blippar
11.12.1 Blippar Company Detail
11.12.2 Blippar Business Overview
11.12.3 Blippar AR and VR Consumer Solutions Introduction
11.12.4 Blippar Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.12.5 Blippar Recent Development
11.13 Upskill
11.13.1 Upskill Company Detail
11.13.2 Upskill Business Overview
11.13.3 Upskill AR and VR Consumer Solutions Introduction
11.13.4 Upskill Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.13.5 Upskill Recent Development
11.14 Continental
11.14.1 Continental Company Detail
11.14.2 Continental Business Overview
11.14.3 Continental AR and VR Consumer Solutions Introduction
11.14.4 Continental Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.14.5 Continental Recent Development
11.15 Visteon
11.15.1 Visteon Company Detail
11.15.2 Visteon Business Overview
11.15.3 Visteon AR and VR Consumer Solutions Introduction
11.15.4 Visteon Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.15.5 Visteon Recent Development
11.16 Eon Reality
11.16.1 Eon Reality Company Detail
11.16.2 Eon Reality Business Overview
11.16.3 Eon Reality AR and VR Consumer Solutions Introduction
11.16.4 Eon Reality Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.16.5 Eon Reality Recent Development
11.17 Vuzix
11.17.1 Vuzix Company Detail
11.17.2 Vuzix Business Overview
11.17.3 Vuzix AR and VR Consumer Solutions Introduction
11.17.4 Vuzix Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.17.5 Vuzix Recent Development
11.18 Zugara
11.18.1 Zugara Company Detail
11.18.2 Zugara Business Overview
11.18.3 Zugara AR and VR Consumer Solutions Introduction
11.18.4 Zugara Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.18.5 Zugara Recent Development
11.19 MAXST
11.19.1 MAXST Company Detail
11.19.2 MAXST Business Overview
11.19.3 MAXST AR and VR Consumer Solutions Introduction
11.19.4 MAXST Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.19.5 MAXST Recent Development
11.20 Infinity Augmented Reality
11.20.1 Infinity Augmented Reality Company Detail
11.20.2 Infinity Augmented Reality Business Overview
11.20.3 Infinity Augmented Reality AR and VR Consumer Solutions Introduction
11.20.4 Infinity Augmented Reality Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.20.5 Infinity Augmented Reality Recent Development
11.21 Apple
11.21.1 Apple Company Detail
11.21.2 Apple Business Overview
11.21.3 Apple AR and VR Consumer Solutions Introduction
11.21.4 Apple Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.21.5 Apple Recent Development
11.22 Intel
11.22.1 Intel Company Detail
11.22.2 Intel Business Overview
11.22.3 Intel AR and VR Consumer Solutions Introduction
11.22.4 Intel Revenue in AR and VR Consumer Solutions Business (2019-2024)
11.22.5 Intel Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global AR and VR Consumer Solutions Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Hardware and Devices
    Table 3. Key Players of Software and Services
    Table 4. Global AR and VR Consumer Solutions Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global AR and VR Consumer Solutions Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global AR and VR Consumer Solutions Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global AR and VR Consumer Solutions Market Share by Region (2019-2024)
    Table 8. Global AR and VR Consumer Solutions Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global AR and VR Consumer Solutions Market Share by Region (2025-2030)
    Table 10. AR and VR Consumer Solutions Market Trends
    Table 11. AR and VR Consumer Solutions Market Drivers
    Table 12. AR and VR Consumer Solutions Market Challenges
    Table 13. AR and VR Consumer Solutions Market Restraints
    Table 14. Global AR and VR Consumer Solutions Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global AR and VR Consumer Solutions Market Share by Players (2019-2024)
    Table 16. Global Top AR and VR Consumer Solutions Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Consumer Solutions as of 2023)
    Table 17. Ranking of Global Top AR and VR Consumer Solutions Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by AR and VR Consumer Solutions Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players AR and VR Consumer Solutions Product Solution and Service
    Table 21. Date of Enter into AR and VR Consumer Solutions Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global AR and VR Consumer Solutions Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global AR and VR Consumer Solutions Revenue Market Share by Type (2019-2024)
    Table 25. Global AR and VR Consumer Solutions Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global AR and VR Consumer Solutions Revenue Market Share by Type (2025-2030)
    Table 27. Global AR and VR Consumer Solutions Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global AR and VR Consumer Solutions Revenue Market Share by Application (2019-2024)
    Table 29. Global AR and VR Consumer Solutions Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global AR and VR Consumer Solutions Revenue Market Share by Application (2025-2030)
    Table 31. North America AR and VR Consumer Solutions Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America AR and VR Consumer Solutions Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America AR and VR Consumer Solutions Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe AR and VR Consumer Solutions Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe AR and VR Consumer Solutions Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe AR and VR Consumer Solutions Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific AR and VR Consumer Solutions Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific AR and VR Consumer Solutions Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific AR and VR Consumer Solutions Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America AR and VR Consumer Solutions Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America AR and VR Consumer Solutions Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America AR and VR Consumer Solutions Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa AR and VR Consumer Solutions Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa AR and VR Consumer Solutions Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa AR and VR Consumer Solutions Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Google Company Detail
    Table 47. Google Business Overview
    Table 48. Google AR and VR Consumer Solutions Product
    Table 49. Google Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 50. Google Recent Development
    Table 51. Microsoft Company Detail
    Table 52. Microsoft Business Overview
    Table 53. Microsoft AR and VR Consumer Solutions Product
    Table 54. Microsoft Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 55. Microsoft Recent Development
    Table 56. Oculus VR (Facebook) Company Detail
    Table 57. Oculus VR (Facebook) Business Overview
    Table 58. Oculus VR (Facebook) AR and VR Consumer Solutions Product
    Table 59. Oculus VR (Facebook) Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 60. Oculus VR (Facebook) Recent Development
    Table 61. Sony Company Detail
    Table 62. Sony Business Overview
    Table 63. Sony AR and VR Consumer Solutions Product
    Table 64. Sony Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 65. Sony Recent Development
    Table 66. Samsung Electronics Company Detail
    Table 67. Samsung Electronics Business Overview
    Table 68. Samsung Electronics AR and VR Consumer Solutions Product
    Table 69. Samsung Electronics Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 70. Samsung Electronics Recent Development
    Table 71. HTC Company Detail
    Table 72. HTC Business Overview
    Table 73. HTC AR and VR Consumer Solutions Product
    Table 74. HTC Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 75. HTC Recent Development
    Table 76. PTC Company Detail
    Table 77. PTC Business Overview
    Table 78. PTC AR and VR Consumer Solutions Product
    Table 79. PTC Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 80. PTC Recent Development
    Table 81. Wikitude GmbH Company Detail
    Table 82. Wikitude GmbH Business Overview
    Table 83. Wikitude GmbH AR and VR Consumer Solutions Product
    Table 84. Wikitude GmbH Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 85. Wikitude GmbH Recent Development
    Table 86. Magic Leap Company Detail
    Table 87. Magic Leap Business Overview
    Table 88. Magic Leap AR and VR Consumer Solutions Product
    Table 89. Magic Leap Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 90. Magic Leap Recent Development
    Table 91. Osterhout Design Group Company Detail
    Table 92. Osterhout Design Group Business Overview
    Table 93. Osterhout Design Group AR and VR Consumer Solutions Product
    Table 94. Osterhout Design Group Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 95. Osterhout Design Group Recent Development
    Table 96. Daqri Company Detail
    Table 97. Daqri Business Overview
    Table 98. Daqri AR and VR Consumer Solutions Product
    Table 99. Daqri Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 100. Daqri Recent Development
    Table 101. Blippar Company Detail
    Table 102. Blippar Business Overview
    Table 103. Blippar AR and VR Consumer Solutions Product
    Table 104. Blippar Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 105. Blippar Recent Development
    Table 106. Upskill Company Detail
    Table 107. Upskill Business Overview
    Table 108. Upskill AR and VR Consumer Solutions Product
    Table 109. Upskill Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 110. Upskill Recent Development
    Table 111. Continental Company Detail
    Table 112. Continental Business Overview
    Table 113. Continental AR and VR Consumer Solutions Product
    Table 114. Continental Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 115. Continental Recent Development
    Table 116. Visteon Company Detail
    Table 117. Visteon Business Overview
    Table 118. Visteon AR and VR Consumer Solutions Product
    Table 119. Visteon Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 120. Visteon Recent Development
    Table 121. Eon Reality Company Detail
    Table 122. Eon Reality Business Overview
    Table 123. Eon Reality AR and VR Consumer Solutions Product
    Table 124. Eon Reality Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 125. Eon Reality Recent Development
    Table 126. Vuzix Company Detail
    Table 127. Vuzix Business Overview
    Table 128. Vuzix AR and VR Consumer Solutions Product
    Table 129. Vuzix Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 130. Vuzix Recent Development
    Table 131. Zugara Company Detail
    Table 132. Zugara Business Overview
    Table 133. Zugara AR and VR Consumer Solutions Product
    Table 134. Zugara Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 135. Zugara Recent Development
    Table 136. MAXST Company Detail
    Table 137. MAXST Business Overview
    Table 138. MAXST AR and VR Consumer Solutions Product
    Table 139. MAXST Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 140. MAXST Recent Development
    Table 141. Infinity Augmented Reality Company Detail
    Table 142. Infinity Augmented Reality Business Overview
    Table 143. Infinity Augmented Reality AR and VR Consumer Solutions Product
    Table 144. Infinity Augmented Reality Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 145. Infinity Augmented Reality Recent Development
    Table 146. Apple Company Detail
    Table 147. Apple Business Overview
    Table 148. Apple AR and VR Consumer Solutions Product
    Table 149. Apple Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 150. Apple Recent Development
    Table 151. Intel Company Detail
    Table 152. Intel Business Overview
    Table 153. Intel AR and VR Consumer Solutions Product
    Table 154. Intel Revenue in AR and VR Consumer Solutions Business (2019-2024) & (US$ Million)
    Table 155. Intel Recent Development
    Table 156. Research Programs/Design for This Report
    Table 157. Key Data Information from Secondary Sources
    Table 158. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AR and VR Consumer Solutions Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global AR and VR Consumer Solutions Market Share by Type: 2023 VS 2030
    Figure 3. Hardware and Devices Features
    Figure 4. Software and Services Features
    Figure 5. Global AR and VR Consumer Solutions Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global AR and VR Consumer Solutions Market Share by Application: 2023 VS 2030
    Figure 7. Gaming Case Studies
    Figure 8. Sports and Entertainment Case Studies
    Figure 9. AR and VR Consumer Solutions Report Years Considered
    Figure 10. Global AR and VR Consumer Solutions Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 11. Global AR and VR Consumer Solutions Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global AR and VR Consumer Solutions Market Share by Region: 2023 VS 2030
    Figure 13. Global AR and VR Consumer Solutions Market Share by Players in 2023
    Figure 14. Global Top AR and VR Consumer Solutions Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Consumer Solutions as of 2023)
    Figure 15. The Top 10 and 5 Players Market Share by AR and VR Consumer Solutions Revenue in 2023
    Figure 16. North America AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 17. North America AR and VR Consumer Solutions Market Share by Country (2019-2030)
    Figure 18. United States AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. Canada AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Europe AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe AR and VR Consumer Solutions Market Share by Country (2019-2030)
    Figure 22. Germany AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. France AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. U.K. AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Italy AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Russia AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Nordic Countries AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Asia-Pacific AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific AR and VR Consumer Solutions Market Share by Region (2019-2030)
    Figure 30. China AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Japan AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. South Korea AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Southeast Asia AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. India AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Australia AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Latin America AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America AR and VR Consumer Solutions Market Share by Country (2019-2030)
    Figure 38. Mexico AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Brazil AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Middle East & Africa AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa AR and VR Consumer Solutions Market Share by Country (2019-2030)
    Figure 42. Turkey AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Saudi Arabia AR and VR Consumer Solutions Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Google Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 45. Microsoft Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 46. Oculus VR (Facebook) Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 47. Sony Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 48. Samsung Electronics Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 49. HTC Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 50. PTC Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 51. Wikitude GmbH Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 52. Magic Leap Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 53. Osterhout Design Group Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 54. Daqri Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 55. Blippar Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 56. Upskill Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 57. Continental Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 58. Visteon Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 59. Eon Reality Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 60. Vuzix Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 61. Zugara Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 62. MAXST Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 63. Infinity Augmented Reality Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 64. Apple Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 65. Intel Revenue Growth Rate in AR and VR Consumer Solutions Business (2019-2024)
    Figure 66. Bottom-up and Top-down Approaches for This Report
    Figure 67. Data Triangulation
    Figure 68. Key Executives Interviewed
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