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Global Online STEAM Education Market Research Report 2025
Published Date: March 2025
|
Report Code: QYRE-Auto-38P18800
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Global Online STEAM Education Market Research Report 2025
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Global Online STEAM Education Market Research Report 2025

Code: QYRE-Auto-38P18800
Report
March 2025
Pages:92
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online STEAM Education Market Size

The global market for Online STEAM Education was valued at US$ 2637 million in the year 2024 and is projected to reach a revised size of US$ 6177 million by 2031, growing at a CAGR of 12.7% during the forecast period.

Online STEAM Education Market

Online STEAM Education Market

Online STEAM education is an education model based on Internet technology that integrates multidisciplinary knowledge of science, technology, engineering, art and mathematics, with online teaching as the main form, aiming to cultivate students' comprehensive literacy and innovation ability. It is based on the Internet and uses online platforms, virtual classrooms, video conferencing software and other digital tools to build a learning environment that transcends time and space. Students can access the online learning platform anywhere with an Internet connection, such as home, school library, etc., to obtain rich educational resources and interact with teachers and other students.
North American market for Online STEAM Education is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Online STEAM Education is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Online STEAM Education in Primary School is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Online STEAM Education include Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, Byju's, DFrobot, Chaihuo, Gaotu Techedu Inc, Stride, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Online STEAM Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online STEAM Education.
The Online STEAM Education market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online STEAM Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online STEAM Education companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online STEAM Education Market Report

Report Metric Details
Report Name Online STEAM Education Market
Accounted market size in year US$ 2637 million
Forecasted market size in 2031 US$ 6177 million
CAGR 12.7%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Robot Programming
  • Software Programming
  • Scientific Literacy
Segment by Application
  • Primary School
  • Junior High School
  • High School
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, Byju's, DFrobot, Chaihuo, Gaotu Techedu Inc, Stride, Pearson, JASON Learning, Kid Spark Education, The STEAM Generation, Outschool, eTeacher Group, STEAM Summer School, edX
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online STEAM Education company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Online STEAM Education Market growing?

Ans: The Online STEAM Education Market witnessing a CAGR of 12.7% during the forecast period 2025-2031.

What is the Online STEAM Education Market size in 2031?

Ans: The Online STEAM Education Market size in 2031 will be US$ 6177 million.

Who are the main players in the Online STEAM Education Market report?

Ans: The main players in the Online STEAM Education Market are Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, Byju's, DFrobot, Chaihuo, Gaotu Techedu Inc, Stride, Pearson, JASON Learning, Kid Spark Education, The STEAM Generation, Outschool, eTeacher Group, STEAM Summer School, edX

What are the Application segmentation covered in the Online STEAM Education Market report?

Ans: The Applications covered in the Online STEAM Education Market report are Primary School, Junior High School, High School, Others

What are the Type segmentation covered in the Online STEAM Education Market report?

Ans: The Types covered in the Online STEAM Education Market report are Robot Programming, Software Programming, Scientific Literacy

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online STEAM Education Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Robot Programming
1.2.3 Software Programming
1.2.4 Scientific Literacy
1.3 Market by Application
1.3.1 Global Online STEAM Education Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Primary School
1.3.3 Junior High School
1.3.4 High School
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online STEAM Education Market Perspective (2020-2031)
2.2 Global Online STEAM Education Growth Trends by Region
2.2.1 Global Online STEAM Education Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online STEAM Education Historic Market Size by Region (2020-2025)
2.2.3 Online STEAM Education Forecasted Market Size by Region (2026-2031)
2.3 Online STEAM Education Market Dynamics
2.3.1 Online STEAM Education Industry Trends
2.3.2 Online STEAM Education Market Drivers
2.3.3 Online STEAM Education Market Challenges
2.3.4 Online STEAM Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online STEAM Education Players by Revenue
3.1.1 Global Top Online STEAM Education Players by Revenue (2020-2025)
3.1.2 Global Online STEAM Education Revenue Market Share by Players (2020-2025)
3.2 Global Top Online STEAM Education Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online STEAM Education Revenue
3.4 Global Online STEAM Education Market Concentration Ratio
3.4.1 Global Online STEAM Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online STEAM Education Revenue in 2024
3.5 Global Key Players of Online STEAM Education Head office and Area Served
3.6 Global Key Players of Online STEAM Education, Product and Application
3.7 Global Key Players of Online STEAM Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online STEAM Education Breakdown Data by Type
4.1 Global Online STEAM Education Historic Market Size by Type (2020-2025)
4.2 Global Online STEAM Education Forecasted Market Size by Type (2026-2031)
5 Online STEAM Education Breakdown Data by Application
5.1 Global Online STEAM Education Historic Market Size by Application (2020-2025)
5.2 Global Online STEAM Education Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Online STEAM Education Market Size (2020-2031)
6.2 North America Online STEAM Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online STEAM Education Market Size by Country (2020-2025)
6.4 North America Online STEAM Education Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online STEAM Education Market Size (2020-2031)
7.2 Europe Online STEAM Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online STEAM Education Market Size by Country (2020-2025)
7.4 Europe Online STEAM Education Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online STEAM Education Market Size (2020-2031)
8.2 Asia-Pacific Online STEAM Education Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online STEAM Education Market Size by Region (2020-2025)
8.4 Asia-Pacific Online STEAM Education Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online STEAM Education Market Size (2020-2031)
9.2 Latin America Online STEAM Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online STEAM Education Market Size by Country (2020-2025)
9.4 Latin America Online STEAM Education Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online STEAM Education Market Size (2020-2031)
10.2 Middle East & Africa Online STEAM Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online STEAM Education Market Size by Country (2020-2025)
10.4 Middle East & Africa Online STEAM Education Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Youbetter
11.1.1 Youbetter Company Details
11.1.2 Youbetter Business Overview
11.1.3 Youbetter Online STEAM Education Introduction
11.1.4 Youbetter Revenue in Online STEAM Education Business (2020-2025)
11.1.5 Youbetter Recent Development
11.2 Makeblock
11.2.1 Makeblock Company Details
11.2.2 Makeblock Business Overview
11.2.3 Makeblock Online STEAM Education Introduction
11.2.4 Makeblock Revenue in Online STEAM Education Business (2020-2025)
11.2.5 Makeblock Recent Development
11.3 LEGO
11.3.1 LEGO Company Details
11.3.2 LEGO Business Overview
11.3.3 LEGO Online STEAM Education Introduction
11.3.4 LEGO Revenue in Online STEAM Education Business (2020-2025)
11.3.5 LEGO Recent Development
11.4 Ubtech Robotics
11.4.1 Ubtech Robotics Company Details
11.4.2 Ubtech Robotics Business Overview
11.4.3 Ubtech Robotics Online STEAM Education Introduction
11.4.4 Ubtech Robotics Revenue in Online STEAM Education Business (2020-2025)
11.4.5 Ubtech Robotics Recent Development
11.5 Roblox Corporation
11.5.1 Roblox Corporation Company Details
11.5.2 Roblox Corporation Business Overview
11.5.3 Roblox Corporation Online STEAM Education Introduction
11.5.4 Roblox Corporation Revenue in Online STEAM Education Business (2020-2025)
11.5.5 Roblox Corporation Recent Development
11.6 Byju's
11.6.1 Byju's Company Details
11.6.2 Byju's Business Overview
11.6.3 Byju's Online STEAM Education Introduction
11.6.4 Byju's Revenue in Online STEAM Education Business (2020-2025)
11.6.5 Byju's Recent Development
11.7 DFrobot
11.7.1 DFrobot Company Details
11.7.2 DFrobot Business Overview
11.7.3 DFrobot Online STEAM Education Introduction
11.7.4 DFrobot Revenue in Online STEAM Education Business (2020-2025)
11.7.5 DFrobot Recent Development
11.8 Chaihuo
11.8.1 Chaihuo Company Details
11.8.2 Chaihuo Business Overview
11.8.3 Chaihuo Online STEAM Education Introduction
11.8.4 Chaihuo Revenue in Online STEAM Education Business (2020-2025)
11.8.5 Chaihuo Recent Development
11.9 Gaotu Techedu Inc
11.9.1 Gaotu Techedu Inc Company Details
11.9.2 Gaotu Techedu Inc Business Overview
11.9.3 Gaotu Techedu Inc Online STEAM Education Introduction
11.9.4 Gaotu Techedu Inc Revenue in Online STEAM Education Business (2020-2025)
11.9.5 Gaotu Techedu Inc Recent Development
11.10 Stride
11.10.1 Stride Company Details
11.10.2 Stride Business Overview
11.10.3 Stride Online STEAM Education Introduction
11.10.4 Stride Revenue in Online STEAM Education Business (2020-2025)
11.10.5 Stride Recent Development
11.11 Pearson
11.11.1 Pearson Company Details
11.11.2 Pearson Business Overview
11.11.3 Pearson Online STEAM Education Introduction
11.11.4 Pearson Revenue in Online STEAM Education Business (2020-2025)
11.11.5 Pearson Recent Development
11.12 JASON Learning
11.12.1 JASON Learning Company Details
11.12.2 JASON Learning Business Overview
11.12.3 JASON Learning Online STEAM Education Introduction
11.12.4 JASON Learning Revenue in Online STEAM Education Business (2020-2025)
11.12.5 JASON Learning Recent Development
11.13 Kid Spark Education
11.13.1 Kid Spark Education Company Details
11.13.2 Kid Spark Education Business Overview
11.13.3 Kid Spark Education Online STEAM Education Introduction
11.13.4 Kid Spark Education Revenue in Online STEAM Education Business (2020-2025)
11.13.5 Kid Spark Education Recent Development
11.14 The STEAM Generation
11.14.1 The STEAM Generation Company Details
11.14.2 The STEAM Generation Business Overview
11.14.3 The STEAM Generation Online STEAM Education Introduction
11.14.4 The STEAM Generation Revenue in Online STEAM Education Business (2020-2025)
11.14.5 The STEAM Generation Recent Development
11.15 Outschool
11.15.1 Outschool Company Details
11.15.2 Outschool Business Overview
11.15.3 Outschool Online STEAM Education Introduction
11.15.4 Outschool Revenue in Online STEAM Education Business (2020-2025)
11.15.5 Outschool Recent Development
11.16 eTeacher Group
11.16.1 eTeacher Group Company Details
11.16.2 eTeacher Group Business Overview
11.16.3 eTeacher Group Online STEAM Education Introduction
11.16.4 eTeacher Group Revenue in Online STEAM Education Business (2020-2025)
11.16.5 eTeacher Group Recent Development
11.17 STEAM Summer School
11.17.1 STEAM Summer School Company Details
11.17.2 STEAM Summer School Business Overview
11.17.3 STEAM Summer School Online STEAM Education Introduction
11.17.4 STEAM Summer School Revenue in Online STEAM Education Business (2020-2025)
11.17.5 STEAM Summer School Recent Development
11.18 edX
11.18.1 edX Company Details
11.18.2 edX Business Overview
11.18.3 edX Online STEAM Education Introduction
11.18.4 edX Revenue in Online STEAM Education Business (2020-2025)
11.18.5 edX Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Online STEAM Education Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Robot Programming
 Table 3. Key Players of Software Programming
 Table 4. Key Players of Scientific Literacy
 Table 5. Global Online STEAM Education Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Online STEAM Education Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Online STEAM Education Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Online STEAM Education Market Share by Region (2020-2025)
 Table 9. Global Online STEAM Education Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Online STEAM Education Market Share by Region (2026-2031)
 Table 11. Online STEAM Education Market Trends
 Table 12. Online STEAM Education Market Drivers
 Table 13. Online STEAM Education Market Challenges
 Table 14. Online STEAM Education Market Restraints
 Table 15. Global Online STEAM Education Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Online STEAM Education Market Share by Players (2020-2025)
 Table 17. Global Top Online STEAM Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online STEAM Education as of 2024)
 Table 18. Ranking of Global Top Online STEAM Education Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Online STEAM Education Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Online STEAM Education, Headquarters and Area Served
 Table 21. Global Key Players of Online STEAM Education, Product and Application
 Table 22. Global Key Players of Online STEAM Education, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Online STEAM Education Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Online STEAM Education Revenue Market Share by Type (2020-2025)
 Table 26. Global Online STEAM Education Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Online STEAM Education Revenue Market Share by Type (2026-2031)
 Table 28. Global Online STEAM Education Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Online STEAM Education Revenue Market Share by Application (2020-2025)
 Table 30. Global Online STEAM Education Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Online STEAM Education Revenue Market Share by Application (2026-2031)
 Table 32. North America Online STEAM Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Online STEAM Education Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Online STEAM Education Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Online STEAM Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Online STEAM Education Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Online STEAM Education Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Online STEAM Education Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Online STEAM Education Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Online STEAM Education Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Online STEAM Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Online STEAM Education Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Online STEAM Education Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Online STEAM Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Online STEAM Education Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Online STEAM Education Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Youbetter Company Details
 Table 48. Youbetter Business Overview
 Table 49. Youbetter Online STEAM Education Product
 Table 50. Youbetter Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 51. Youbetter Recent Development
 Table 52. Makeblock Company Details
 Table 53. Makeblock Business Overview
 Table 54. Makeblock Online STEAM Education Product
 Table 55. Makeblock Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 56. Makeblock Recent Development
 Table 57. LEGO Company Details
 Table 58. LEGO Business Overview
 Table 59. LEGO Online STEAM Education Product
 Table 60. LEGO Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 61. LEGO Recent Development
 Table 62. Ubtech Robotics Company Details
 Table 63. Ubtech Robotics Business Overview
 Table 64. Ubtech Robotics Online STEAM Education Product
 Table 65. Ubtech Robotics Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 66. Ubtech Robotics Recent Development
 Table 67. Roblox Corporation Company Details
 Table 68. Roblox Corporation Business Overview
 Table 69. Roblox Corporation Online STEAM Education Product
 Table 70. Roblox Corporation Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 71. Roblox Corporation Recent Development
 Table 72. Byju's Company Details
 Table 73. Byju's Business Overview
 Table 74. Byju's Online STEAM Education Product
 Table 75. Byju's Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 76. Byju's Recent Development
 Table 77. DFrobot Company Details
 Table 78. DFrobot Business Overview
 Table 79. DFrobot Online STEAM Education Product
 Table 80. DFrobot Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 81. DFrobot Recent Development
 Table 82. Chaihuo Company Details
 Table 83. Chaihuo Business Overview
 Table 84. Chaihuo Online STEAM Education Product
 Table 85. Chaihuo Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 86. Chaihuo Recent Development
 Table 87. Gaotu Techedu Inc Company Details
 Table 88. Gaotu Techedu Inc Business Overview
 Table 89. Gaotu Techedu Inc Online STEAM Education Product
 Table 90. Gaotu Techedu Inc Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 91. Gaotu Techedu Inc Recent Development
 Table 92. Stride Company Details
 Table 93. Stride Business Overview
 Table 94. Stride Online STEAM Education Product
 Table 95. Stride Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 96. Stride Recent Development
 Table 97. Pearson Company Details
 Table 98. Pearson Business Overview
 Table 99. Pearson Online STEAM Education Product
 Table 100. Pearson Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 101. Pearson Recent Development
 Table 102. JASON Learning Company Details
 Table 103. JASON Learning Business Overview
 Table 104. JASON Learning Online STEAM Education Product
 Table 105. JASON Learning Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 106. JASON Learning Recent Development
 Table 107. Kid Spark Education Company Details
 Table 108. Kid Spark Education Business Overview
 Table 109. Kid Spark Education Online STEAM Education Product
 Table 110. Kid Spark Education Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 111. Kid Spark Education Recent Development
 Table 112. The STEAM Generation Company Details
 Table 113. The STEAM Generation Business Overview
 Table 114. The STEAM Generation Online STEAM Education Product
 Table 115. The STEAM Generation Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 116. The STEAM Generation Recent Development
 Table 117. Outschool Company Details
 Table 118. Outschool Business Overview
 Table 119. Outschool Online STEAM Education Product
 Table 120. Outschool Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 121. Outschool Recent Development
 Table 122. eTeacher Group Company Details
 Table 123. eTeacher Group Business Overview
 Table 124. eTeacher Group Online STEAM Education Product
 Table 125. eTeacher Group Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 126. eTeacher Group Recent Development
 Table 127. STEAM Summer School Company Details
 Table 128. STEAM Summer School Business Overview
 Table 129. STEAM Summer School Online STEAM Education Product
 Table 130. STEAM Summer School Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 131. STEAM Summer School Recent Development
 Table 132. edX Company Details
 Table 133. edX Business Overview
 Table 134. edX Online STEAM Education Product
 Table 135. edX Revenue in Online STEAM Education Business (2020-2025) & (US$ Million)
 Table 136. edX Recent Development
 Table 137. Research Programs/Design for This Report
 Table 138. Key Data Information from Secondary Sources
 Table 139. Key Data Information from Primary Sources
 Table 140. Authors List of This Report


List of Figures
 Figure 1. Online STEAM Education Picture
 Figure 2. Global Online STEAM Education Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Online STEAM Education Market Share by Type: 2024 VS 2031
 Figure 4. Robot Programming Features
 Figure 5. Software Programming Features
 Figure 6. Scientific Literacy Features
 Figure 7. Global Online STEAM Education Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Online STEAM Education Market Share by Application: 2024 VS 2031
 Figure 9. Primary School Case Studies
 Figure 10. Junior High School Case Studies
 Figure 11. High School Case Studies
 Figure 12. Others Case Studies
 Figure 13. Online STEAM Education Report Years Considered
 Figure 14. Global Online STEAM Education Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Online STEAM Education Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Online STEAM Education Market Share by Region: 2024 VS 2031
 Figure 17. Global Online STEAM Education Market Share by Players in 2024
 Figure 18. Global Online STEAM Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 19. The Top 10 and 5 Players Market Share by Online STEAM Education Revenue in 2024
 Figure 20. North America Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Online STEAM Education Market Share by Country (2020-2031)
 Figure 22. United States Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Online STEAM Education Market Share by Country (2020-2031)
 Figure 26. Germany Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Online STEAM Education Market Share by Region (2020-2031)
 Figure 34. China Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Online STEAM Education Market Share by Country (2020-2031)
 Figure 42. Mexico Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Online STEAM Education Market Share by Country (2020-2031)
 Figure 46. Turkey Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Online STEAM Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Youbetter Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 50. Makeblock Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 51. LEGO Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 52. Ubtech Robotics Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 53. Roblox Corporation Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 54. Byju's Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 55. DFrobot Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 56. Chaihuo Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 57. Gaotu Techedu Inc Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 58. Stride Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 59. Pearson Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 60. JASON Learning Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 61. Kid Spark Education Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 62. The STEAM Generation Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 63. Outschool Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 64. eTeacher Group Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 65. STEAM Summer School Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 66. edX Revenue Growth Rate in Online STEAM Education Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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