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Global STEAM Tutoring Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-20O13090
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Global STEAM Tutoring Market Research Report 2023
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Global STEAM Tutoring Market Research Report 2025

Code: QYRE-Auto-20O13090
Report
May 2025
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

STEAM Tutoring Market Size

The global market for STEAM Tutoring was valued at US$ 12460 million in the year 2024 and is projected to reach a revised size of US$ 15080 million by 2031, growing at a CAGR of 2.8% during the forecast period.

STEAM Tutoring Market

STEAM Tutoring Market

STEAM Tutoring encompasses in-person or virtual educational support services that cater to students seeking assistance in Science, Technology, Engineering, Arts, and Mathematics subjects. Experienced tutors provide guidance, clarification, and personalized instruction to help students navigate the challenges of these disciplines and excel in their studies.
North American market for STEAM Tutoring is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for STEAM Tutoring is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for STEAM Tutoring in Primary School is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of STEAM Tutoring include Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride, Pearson, Tomorrow Advancing Life, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for STEAM Tutoring, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding STEAM Tutoring.
The STEAM Tutoring market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global STEAM Tutoring market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the STEAM Tutoring companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of STEAM Tutoring Market Report

Report Metric Details
Report Name STEAM Tutoring Market
Accounted market size in year US$ 12460 million
Forecasted market size in 2031 US$ 15080 million
CAGR 2.8%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Primary School
  • Middle School
  • High School
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride, Pearson, Tomorrow Advancing Life, New Oriental
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of STEAM Tutoring company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is STEAM Tutoring Market growing?

Ans: The STEAM Tutoring Market witnessing a CAGR of 2.8% during the forecast period 2025-2031.

What is the STEAM Tutoring Market size in 2031?

Ans: The STEAM Tutoring Market size in 2031 will be US$ 15080 million.

Who are the main players in the STEAM Tutoring Market report?

Ans: The main players in the STEAM Tutoring Market are Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride, Pearson, Tomorrow Advancing Life, New Oriental

What are the Application segmentation covered in the STEAM Tutoring Market report?

Ans: The Applications covered in the STEAM Tutoring Market report are Primary School, Middle School, High School, Other

What are the Type segmentation covered in the STEAM Tutoring Market report?

Ans: The Types covered in the STEAM Tutoring Market report are STEAM Online Tutoring, STEAM Offline Tutoring

Recommended Reports

STEAM Education Platforms

Educational Technology Tools

STEAM-Related Products

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global STEAM Tutoring Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 STEAM Online Tutoring
1.2.3 STEAM Offline Tutoring
1.3 Market by Application
1.3.1 Global STEAM Tutoring Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Primary School
1.3.3 Middle School
1.3.4 High School
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global STEAM Tutoring Market Perspective (2020-2031)
2.2 Global STEAM Tutoring Growth Trends by Region
2.2.1 Global STEAM Tutoring Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 STEAM Tutoring Historic Market Size by Region (2020-2025)
2.2.3 STEAM Tutoring Forecasted Market Size by Region (2026-2031)
2.3 STEAM Tutoring Market Dynamics
2.3.1 STEAM Tutoring Industry Trends
2.3.2 STEAM Tutoring Market Drivers
2.3.3 STEAM Tutoring Market Challenges
2.3.4 STEAM Tutoring Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top STEAM Tutoring Players by Revenue
3.1.1 Global Top STEAM Tutoring Players by Revenue (2020-2025)
3.1.2 Global STEAM Tutoring Revenue Market Share by Players (2020-2025)
3.2 Global STEAM Tutoring Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by STEAM Tutoring Revenue
3.4 Global STEAM Tutoring Market Concentration Ratio
3.4.1 Global STEAM Tutoring Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by STEAM Tutoring Revenue in 2024
3.5 Global Key Players of STEAM Tutoring Head office and Area Served
3.6 Global Key Players of STEAM Tutoring, Product and Application
3.7 Global Key Players of STEAM Tutoring, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 STEAM Tutoring Breakdown Data by Type
4.1 Global STEAM Tutoring Historic Market Size by Type (2020-2025)
4.2 Global STEAM Tutoring Forecasted Market Size by Type (2026-2031)
5 STEAM Tutoring Breakdown Data by Application
5.1 Global STEAM Tutoring Historic Market Size by Application (2020-2025)
5.2 Global STEAM Tutoring Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America STEAM Tutoring Market Size (2020-2031)
6.2 North America STEAM Tutoring Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America STEAM Tutoring Market Size by Country (2020-2025)
6.4 North America STEAM Tutoring Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe STEAM Tutoring Market Size (2020-2031)
7.2 Europe STEAM Tutoring Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe STEAM Tutoring Market Size by Country (2020-2025)
7.4 Europe STEAM Tutoring Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific STEAM Tutoring Market Size (2020-2031)
8.2 Asia-Pacific STEAM Tutoring Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific STEAM Tutoring Market Size by Region (2020-2025)
8.4 Asia-Pacific STEAM Tutoring Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America STEAM Tutoring Market Size (2020-2031)
9.2 Latin America STEAM Tutoring Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America STEAM Tutoring Market Size by Country (2020-2025)
9.4 Latin America STEAM Tutoring Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa STEAM Tutoring Market Size (2020-2031)
10.2 Middle East & Africa STEAM Tutoring Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa STEAM Tutoring Market Size by Country (2020-2025)
10.4 Middle East & Africa STEAM Tutoring Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Youbetter
11.1.1 Youbetter Company Details
11.1.2 Youbetter Business Overview
11.1.3 Youbetter STEAM Tutoring Introduction
11.1.4 Youbetter Revenue in STEAM Tutoring Business (2020-2025)
11.1.5 Youbetter Recent Development
11.2 Roblox Corporation
11.2.1 Roblox Corporation Company Details
11.2.2 Roblox Corporation Business Overview
11.2.3 Roblox Corporation STEAM Tutoring Introduction
11.2.4 Roblox Corporation Revenue in STEAM Tutoring Business (2020-2025)
11.2.5 Roblox Corporation Recent Development
11.3 Byju's
11.3.1 Byju's Company Details
11.3.2 Byju's Business Overview
11.3.3 Byju's STEAM Tutoring Introduction
11.3.4 Byju's Revenue in STEAM Tutoring Business (2020-2025)
11.3.5 Byju's Recent Development
11.4 DFrobot
11.4.1 DFrobot Company Details
11.4.2 DFrobot Business Overview
11.4.3 DFrobot STEAM Tutoring Introduction
11.4.4 DFrobot Revenue in STEAM Tutoring Business (2020-2025)
11.4.5 DFrobot Recent Development
11.5 Chaihuo
11.5.1 Chaihuo Company Details
11.5.2 Chaihuo Business Overview
11.5.3 Chaihuo STEAM Tutoring Introduction
11.5.4 Chaihuo Revenue in STEAM Tutoring Business (2020-2025)
11.5.5 Chaihuo Recent Development
11.6 Zhangmen Education Inc
11.6.1 Zhangmen Education Inc Company Details
11.6.2 Zhangmen Education Inc Business Overview
11.6.3 Zhangmen Education Inc STEAM Tutoring Introduction
11.6.4 Zhangmen Education Inc Revenue in STEAM Tutoring Business (2020-2025)
11.6.5 Zhangmen Education Inc Recent Development
11.7 Gaotu Techedu Inc
11.7.1 Gaotu Techedu Inc Company Details
11.7.2 Gaotu Techedu Inc Business Overview
11.7.3 Gaotu Techedu Inc STEAM Tutoring Introduction
11.7.4 Gaotu Techedu Inc Revenue in STEAM Tutoring Business (2020-2025)
11.7.5 Gaotu Techedu Inc Recent Development
11.8 Stride
11.8.1 Stride Company Details
11.8.2 Stride Business Overview
11.8.3 Stride STEAM Tutoring Introduction
11.8.4 Stride Revenue in STEAM Tutoring Business (2020-2025)
11.8.5 Stride Recent Development
11.9 Pearson
11.9.1 Pearson Company Details
11.9.2 Pearson Business Overview
11.9.3 Pearson STEAM Tutoring Introduction
11.9.4 Pearson Revenue in STEAM Tutoring Business (2020-2025)
11.9.5 Pearson Recent Development
11.10 Tomorrow Advancing Life
11.10.1 Tomorrow Advancing Life Company Details
11.10.2 Tomorrow Advancing Life Business Overview
11.10.3 Tomorrow Advancing Life STEAM Tutoring Introduction
11.10.4 Tomorrow Advancing Life Revenue in STEAM Tutoring Business (2020-2025)
11.10.5 Tomorrow Advancing Life Recent Development
11.11 New Oriental
11.11.1 New Oriental Company Details
11.11.2 New Oriental Business Overview
11.11.3 New Oriental STEAM Tutoring Introduction
11.11.4 New Oriental Revenue in STEAM Tutoring Business (2020-2025)
11.11.5 New Oriental Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global STEAM Tutoring Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of STEAM Online Tutoring
 Table 3. Key Players of STEAM Offline Tutoring
 Table 4. Global STEAM Tutoring Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global STEAM Tutoring Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global STEAM Tutoring Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global STEAM Tutoring Market Share by Region (2020-2025)
 Table 8. Global STEAM Tutoring Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global STEAM Tutoring Market Share by Region (2026-2031)
 Table 10. STEAM Tutoring Market Trends
 Table 11. STEAM Tutoring Market Drivers
 Table 12. STEAM Tutoring Market Challenges
 Table 13. STEAM Tutoring Market Restraints
 Table 14. Global STEAM Tutoring Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global STEAM Tutoring Market Share by Players (2020-2025)
 Table 16. Global Top STEAM Tutoring Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Tutoring as of 2024)
 Table 17. Ranking of Global Top STEAM Tutoring Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by STEAM Tutoring Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of STEAM Tutoring, Headquarters and Area Served
 Table 20. Global Key Players of STEAM Tutoring, Product and Application
 Table 21. Global Key Players of STEAM Tutoring, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global STEAM Tutoring Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global STEAM Tutoring Revenue Market Share by Type (2020-2025)
 Table 25. Global STEAM Tutoring Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global STEAM Tutoring Revenue Market Share by Type (2026-2031)
 Table 27. Global STEAM Tutoring Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global STEAM Tutoring Revenue Market Share by Application (2020-2025)
 Table 29. Global STEAM Tutoring Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global STEAM Tutoring Revenue Market Share by Application (2026-2031)
 Table 31. North America STEAM Tutoring Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America STEAM Tutoring Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America STEAM Tutoring Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe STEAM Tutoring Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe STEAM Tutoring Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe STEAM Tutoring Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific STEAM Tutoring Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific STEAM Tutoring Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific STEAM Tutoring Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America STEAM Tutoring Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America STEAM Tutoring Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America STEAM Tutoring Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa STEAM Tutoring Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa STEAM Tutoring Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa STEAM Tutoring Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Youbetter Company Details
 Table 47. Youbetter Business Overview
 Table 48. Youbetter STEAM Tutoring Product
 Table 49. Youbetter Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 50. Youbetter Recent Development
 Table 51. Roblox Corporation Company Details
 Table 52. Roblox Corporation Business Overview
 Table 53. Roblox Corporation STEAM Tutoring Product
 Table 54. Roblox Corporation Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 55. Roblox Corporation Recent Development
 Table 56. Byju's Company Details
 Table 57. Byju's Business Overview
 Table 58. Byju's STEAM Tutoring Product
 Table 59. Byju's Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 60. Byju's Recent Development
 Table 61. DFrobot Company Details
 Table 62. DFrobot Business Overview
 Table 63. DFrobot STEAM Tutoring Product
 Table 64. DFrobot Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 65. DFrobot Recent Development
 Table 66. Chaihuo Company Details
 Table 67. Chaihuo Business Overview
 Table 68. Chaihuo STEAM Tutoring Product
 Table 69. Chaihuo Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 70. Chaihuo Recent Development
 Table 71. Zhangmen Education Inc Company Details
 Table 72. Zhangmen Education Inc Business Overview
 Table 73. Zhangmen Education Inc STEAM Tutoring Product
 Table 74. Zhangmen Education Inc Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 75. Zhangmen Education Inc Recent Development
 Table 76. Gaotu Techedu Inc Company Details
 Table 77. Gaotu Techedu Inc Business Overview
 Table 78. Gaotu Techedu Inc STEAM Tutoring Product
 Table 79. Gaotu Techedu Inc Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 80. Gaotu Techedu Inc Recent Development
 Table 81. Stride Company Details
 Table 82. Stride Business Overview
 Table 83. Stride STEAM Tutoring Product
 Table 84. Stride Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 85. Stride Recent Development
 Table 86. Pearson Company Details
 Table 87. Pearson Business Overview
 Table 88. Pearson STEAM Tutoring Product
 Table 89. Pearson Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 90. Pearson Recent Development
 Table 91. Tomorrow Advancing Life Company Details
 Table 92. Tomorrow Advancing Life Business Overview
 Table 93. Tomorrow Advancing Life STEAM Tutoring Product
 Table 94. Tomorrow Advancing Life Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 95. Tomorrow Advancing Life Recent Development
 Table 96. New Oriental Company Details
 Table 97. New Oriental Business Overview
 Table 98. New Oriental STEAM Tutoring Product
 Table 99. New Oriental Revenue in STEAM Tutoring Business (2020-2025) & (US$ Million)
 Table 100. New Oriental Recent Development
 Table 101. Research Programs/Design for This Report
 Table 102. Key Data Information from Secondary Sources
 Table 103. Key Data Information from Primary Sources
 Table 104. Authors List of This Report


List of Figures
 Figure 1. STEAM Tutoring Picture
 Figure 2. Global STEAM Tutoring Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global STEAM Tutoring Market Share by Type: 2024 VS 2031
 Figure 4. STEAM Online Tutoring Features
 Figure 5. STEAM Offline Tutoring Features
 Figure 6. Global STEAM Tutoring Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global STEAM Tutoring Market Share by Application: 2024 VS 2031
 Figure 8. Primary School Case Studies
 Figure 9. Middle School Case Studies
 Figure 10. High School Case Studies
 Figure 11. Other Case Studies
 Figure 12. STEAM Tutoring Report Years Considered
 Figure 13. Global STEAM Tutoring Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global STEAM Tutoring Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global STEAM Tutoring Market Share by Region: 2024 VS 2031
 Figure 16. Global STEAM Tutoring Market Share by Players in 2024
 Figure 17. Global Top STEAM Tutoring Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Tutoring as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by STEAM Tutoring Revenue in 2024
 Figure 19. North America STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America STEAM Tutoring Market Share by Country (2020-2031)
 Figure 21. United States STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe STEAM Tutoring Market Share by Country (2020-2031)
 Figure 25. Germany STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific STEAM Tutoring Market Share by Region (2020-2031)
 Figure 33. China STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America STEAM Tutoring Market Share by Country (2020-2031)
 Figure 41. Mexico STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa STEAM Tutoring Market Share by Country (2020-2031)
 Figure 45. Turkey STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE STEAM Tutoring Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Youbetter Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 49. Roblox Corporation Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 50. Byju's Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 51. DFrobot Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 52. Chaihuo Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 53. Zhangmen Education Inc Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 54. Gaotu Techedu Inc Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 55. Stride Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 56. Pearson Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 57. Tomorrow Advancing Life Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 58. New Oriental Revenue Growth Rate in STEAM Tutoring Business (2020-2025)
 Figure 59. Bottom-up and Top-down Approaches for This Report
 Figure 60. Data Triangulation
 Figure 61. Key Executives Interviewed
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