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Global VR Education Market Research Report 2025
Published Date: January 2025
|
Report Code: QYRE-Auto-38E11386
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Global VR Education Market Research Report 2022

Global VR Education Market Research Report 2025

Code: QYRE-Auto-38E11386
Report
January 2025
97 Pages
QYResearch
Region: Global
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Education Market Size

The global market for VR Education was valued at US$ 82000 million in the year 2024 and is projected to reach a revised size of US$ 949240 million by 2031, growing at a CAGR of 42.5% during the forecast period.

VR Education Market

VR Education Market

VR education is the use of virtual reality technology to provide immersive and interactive educational experiences. With the continuous development and popularization of VR technology, VR education will gradually be applied to a wider range of educational fields, including preschool education, basic education, higher education, vocational training, etc. VR technology can provide students with an immersive learning experience and help them better understand and master knowledge.
This report aims to provide a comprehensive presentation of the global market for VR Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Education.
The VR Education market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Education companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Education Market Report

Report Metric Details
Report Name VR Education Market
Accounted market size in year US$ 82000 million
Forecasted market size in 2031 US$ 949240 million
CAGR 42.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Aerospace Science
  • Fire Safety Science
  • Natural Disaster Prevention Science
  • Traffic Safety Science
Segment by Application
  • Primary and Secondary Education
  • Vocational Education
  • Higher Education
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Immersive VR Education, Alchemy Immersive, Curiscope, Pearson, Houghton Mifflin Harcourt Group, Red Landmark (Beijing) Culture Technology, JiangXi Kmax Industrial, Beijing Runni'er Network Technology, Nanjing Lai Special Medical Electronic Technology, Growlib, Beijing Huijia Technology, Jingle Magic (Beijing) Technology, HUANGPU CULTURE GROUP, Guizhou Weiai Technology Group, SpaceD, VRschool
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of VR Education company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is VR Education Market growing?

Ans: The VR Education Market witnessing a CAGR of 42.5% during the forecast period 2025-2031.

What is the VR Education Market size in 2031?

Ans: The VR Education Market size in 2031 will be US$ 949240 million.

Who are the main players in the VR Education Market report?

Ans: The main players in the VR Education Market are Immersive VR Education, Alchemy Immersive, Curiscope, Pearson, Houghton Mifflin Harcourt Group, Red Landmark (Beijing) Culture Technology, JiangXi Kmax Industrial, Beijing Runni'er Network Technology, Nanjing Lai Special Medical Electronic Technology, Growlib, Beijing Huijia Technology, Jingle Magic (Beijing) Technology, HUANGPU CULTURE GROUP, Guizhou Weiai Technology Group, SpaceD, VRschool

What are the Application segmentation covered in the VR Education Market report?

Ans: The Applications covered in the VR Education Market report are Primary and Secondary Education, Vocational Education, Higher Education

What are the Type segmentation covered in the VR Education Market report?

Ans: The Types covered in the VR Education Market report are Aerospace Science, Fire Safety Science, Natural Disaster Prevention Science, Traffic Safety Science

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Education Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Aerospace Science
1.2.3 Fire Safety Science
1.2.4 Natural Disaster Prevention Science
1.2.5 Traffic Safety Science
1.3 Market by Application
1.3.1 Global VR Education Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Primary and Secondary Education
1.3.3 Vocational Education
1.3.4 Higher Education
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Education Market Perspective (2020-2031)
2.2 Global VR Education Growth Trends by Region
2.2.1 Global VR Education Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 VR Education Historic Market Size by Region (2020-2025)
2.2.3 VR Education Forecasted Market Size by Region (2026-2031)
2.3 VR Education Market Dynamics
2.3.1 VR Education Industry Trends
2.3.2 VR Education Market Drivers
2.3.3 VR Education Market Challenges
2.3.4 VR Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Education Players by Revenue
3.1.1 Global Top VR Education Players by Revenue (2020-2025)
3.1.2 Global VR Education Revenue Market Share by Players (2020-2025)
3.2 Global VR Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by VR Education Revenue
3.4 Global VR Education Market Concentration Ratio
3.4.1 Global VR Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Education Revenue in 2024
3.5 Global Key Players of VR Education Head office and Area Served
3.6 Global Key Players of VR Education, Product and Application
3.7 Global Key Players of VR Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Education Breakdown Data by Type
4.1 Global VR Education Historic Market Size by Type (2020-2025)
4.2 Global VR Education Forecasted Market Size by Type (2026-2031)
5 VR Education Breakdown Data by Application
5.1 Global VR Education Historic Market Size by Application (2020-2025)
5.2 Global VR Education Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America VR Education Market Size (2020-2031)
6.2 North America VR Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America VR Education Market Size by Country (2020-2025)
6.4 North America VR Education Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Education Market Size (2020-2031)
7.2 Europe VR Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe VR Education Market Size by Country (2020-2025)
7.4 Europe VR Education Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Education Market Size (2020-2031)
8.2 Asia-Pacific VR Education Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific VR Education Market Size by Region (2020-2025)
8.4 Asia-Pacific VR Education Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Education Market Size (2020-2031)
9.2 Latin America VR Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America VR Education Market Size by Country (2020-2025)
9.4 Latin America VR Education Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Education Market Size (2020-2031)
10.2 Middle East & Africa VR Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa VR Education Market Size by Country (2020-2025)
10.4 Middle East & Africa VR Education Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Immersive VR Education
11.1.1 Immersive VR Education Company Details
11.1.2 Immersive VR Education Business Overview
11.1.3 Immersive VR Education VR Education Introduction
11.1.4 Immersive VR Education Revenue in VR Education Business (2020-2025)
11.1.5 Immersive VR Education Recent Development
11.2 Alchemy Immersive
11.2.1 Alchemy Immersive Company Details
11.2.2 Alchemy Immersive Business Overview
11.2.3 Alchemy Immersive VR Education Introduction
11.2.4 Alchemy Immersive Revenue in VR Education Business (2020-2025)
11.2.5 Alchemy Immersive Recent Development
11.3 Curiscope
11.3.1 Curiscope Company Details
11.3.2 Curiscope Business Overview
11.3.3 Curiscope VR Education Introduction
11.3.4 Curiscope Revenue in VR Education Business (2020-2025)
11.3.5 Curiscope Recent Development
11.4 Pearson
11.4.1 Pearson Company Details
11.4.2 Pearson Business Overview
11.4.3 Pearson VR Education Introduction
11.4.4 Pearson Revenue in VR Education Business (2020-2025)
11.4.5 Pearson Recent Development
11.5 Houghton Mifflin Harcourt Group
11.5.1 Houghton Mifflin Harcourt Group Company Details
11.5.2 Houghton Mifflin Harcourt Group Business Overview
11.5.3 Houghton Mifflin Harcourt Group VR Education Introduction
11.5.4 Houghton Mifflin Harcourt Group Revenue in VR Education Business (2020-2025)
11.5.5 Houghton Mifflin Harcourt Group Recent Development
11.6 Red Landmark (Beijing) Culture Technology
11.6.1 Red Landmark (Beijing) Culture Technology Company Details
11.6.2 Red Landmark (Beijing) Culture Technology Business Overview
11.6.3 Red Landmark (Beijing) Culture Technology VR Education Introduction
11.6.4 Red Landmark (Beijing) Culture Technology Revenue in VR Education Business (2020-2025)
11.6.5 Red Landmark (Beijing) Culture Technology Recent Development
11.7 JiangXi Kmax Industrial
11.7.1 JiangXi Kmax Industrial Company Details
11.7.2 JiangXi Kmax Industrial Business Overview
11.7.3 JiangXi Kmax Industrial VR Education Introduction
11.7.4 JiangXi Kmax Industrial Revenue in VR Education Business (2020-2025)
11.7.5 JiangXi Kmax Industrial Recent Development
11.8 Beijing Runni'er Network Technology
11.8.1 Beijing Runni'er Network Technology Company Details
11.8.2 Beijing Runni'er Network Technology Business Overview
11.8.3 Beijing Runni'er Network Technology VR Education Introduction
11.8.4 Beijing Runni'er Network Technology Revenue in VR Education Business (2020-2025)
11.8.5 Beijing Runni'er Network Technology Recent Development
11.9 Nanjing Lai Special Medical Electronic Technology
11.9.1 Nanjing Lai Special Medical Electronic Technology Company Details
11.9.2 Nanjing Lai Special Medical Electronic Technology Business Overview
11.9.3 Nanjing Lai Special Medical Electronic Technology VR Education Introduction
11.9.4 Nanjing Lai Special Medical Electronic Technology Revenue in VR Education Business (2020-2025)
11.9.5 Nanjing Lai Special Medical Electronic Technology Recent Development
11.10 Growlib
11.10.1 Growlib Company Details
11.10.2 Growlib Business Overview
11.10.3 Growlib VR Education Introduction
11.10.4 Growlib Revenue in VR Education Business (2020-2025)
11.10.5 Growlib Recent Development
11.11 Beijing Huijia Technology
11.11.1 Beijing Huijia Technology Company Details
11.11.2 Beijing Huijia Technology Business Overview
11.11.3 Beijing Huijia Technology VR Education Introduction
11.11.4 Beijing Huijia Technology Revenue in VR Education Business (2020-2025)
11.11.5 Beijing Huijia Technology Recent Development
11.12 Jingle Magic (Beijing) Technology
11.12.1 Jingle Magic (Beijing) Technology Company Details
11.12.2 Jingle Magic (Beijing) Technology Business Overview
11.12.3 Jingle Magic (Beijing) Technology VR Education Introduction
11.12.4 Jingle Magic (Beijing) Technology Revenue in VR Education Business (2020-2025)
11.12.5 Jingle Magic (Beijing) Technology Recent Development
11.13 HUANGPU CULTURE GROUP
11.13.1 HUANGPU CULTURE GROUP Company Details
11.13.2 HUANGPU CULTURE GROUP Business Overview
11.13.3 HUANGPU CULTURE GROUP VR Education Introduction
11.13.4 HUANGPU CULTURE GROUP Revenue in VR Education Business (2020-2025)
11.13.5 HUANGPU CULTURE GROUP Recent Development
11.14 Guizhou Weiai Technology Group
11.14.1 Guizhou Weiai Technology Group Company Details
11.14.2 Guizhou Weiai Technology Group Business Overview
11.14.3 Guizhou Weiai Technology Group VR Education Introduction
11.14.4 Guizhou Weiai Technology Group Revenue in VR Education Business (2020-2025)
11.14.5 Guizhou Weiai Technology Group Recent Development
11.15 SpaceD
11.15.1 SpaceD Company Details
11.15.2 SpaceD Business Overview
11.15.3 SpaceD VR Education Introduction
11.15.4 SpaceD Revenue in VR Education Business (2020-2025)
11.15.5 SpaceD Recent Development
11.16 VRschool
11.16.1 VRschool Company Details
11.16.2 VRschool Business Overview
11.16.3 VRschool VR Education Introduction
11.16.4 VRschool Revenue in VR Education Business (2020-2025)
11.16.5 VRschool Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global VR Education Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Aerospace Science
 Table 3. Key Players of Fire Safety Science
 Table 4. Key Players of Natural Disaster Prevention Science
 Table 5. Key Players of Traffic Safety Science
 Table 6. Global VR Education Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global VR Education Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global VR Education Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global VR Education Market Share by Region (2020-2025)
 Table 10. Global VR Education Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global VR Education Market Share by Region (2026-2031)
 Table 12. VR Education Market Trends
 Table 13. VR Education Market Drivers
 Table 14. VR Education Market Challenges
 Table 15. VR Education Market Restraints
 Table 16. Global VR Education Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global VR Education Market Share by Players (2020-2025)
 Table 18. Global Top VR Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Education as of 2024)
 Table 19. Ranking of Global Top VR Education Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by VR Education Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of VR Education, Headquarters and Area Served
 Table 22. Global Key Players of VR Education, Product and Application
 Table 23. Global Key Players of VR Education, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global VR Education Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global VR Education Revenue Market Share by Type (2020-2025)
 Table 27. Global VR Education Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global VR Education Revenue Market Share by Type (2026-2031)
 Table 29. Global VR Education Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global VR Education Revenue Market Share by Application (2020-2025)
 Table 31. Global VR Education Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global VR Education Revenue Market Share by Application (2026-2031)
 Table 33. North America VR Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America VR Education Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America VR Education Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe VR Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe VR Education Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe VR Education Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific VR Education Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific VR Education Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific VR Education Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America VR Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America VR Education Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America VR Education Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa VR Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa VR Education Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa VR Education Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Immersive VR Education Company Details
 Table 49. Immersive VR Education Business Overview
 Table 50. Immersive VR Education VR Education Product
 Table 51. Immersive VR Education Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 52. Immersive VR Education Recent Development
 Table 53. Alchemy Immersive Company Details
 Table 54. Alchemy Immersive Business Overview
 Table 55. Alchemy Immersive VR Education Product
 Table 56. Alchemy Immersive Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 57. Alchemy Immersive Recent Development
 Table 58. Curiscope Company Details
 Table 59. Curiscope Business Overview
 Table 60. Curiscope VR Education Product
 Table 61. Curiscope Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 62. Curiscope Recent Development
 Table 63. Pearson Company Details
 Table 64. Pearson Business Overview
 Table 65. Pearson VR Education Product
 Table 66. Pearson Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 67. Pearson Recent Development
 Table 68. Houghton Mifflin Harcourt Group Company Details
 Table 69. Houghton Mifflin Harcourt Group Business Overview
 Table 70. Houghton Mifflin Harcourt Group VR Education Product
 Table 71. Houghton Mifflin Harcourt Group Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 72. Houghton Mifflin Harcourt Group Recent Development
 Table 73. Red Landmark (Beijing) Culture Technology Company Details
 Table 74. Red Landmark (Beijing) Culture Technology Business Overview
 Table 75. Red Landmark (Beijing) Culture Technology VR Education Product
 Table 76. Red Landmark (Beijing) Culture Technology Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 77. Red Landmark (Beijing) Culture Technology Recent Development
 Table 78. JiangXi Kmax Industrial Company Details
 Table 79. JiangXi Kmax Industrial Business Overview
 Table 80. JiangXi Kmax Industrial VR Education Product
 Table 81. JiangXi Kmax Industrial Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 82. JiangXi Kmax Industrial Recent Development
 Table 83. Beijing Runni'er Network Technology Company Details
 Table 84. Beijing Runni'er Network Technology Business Overview
 Table 85. Beijing Runni'er Network Technology VR Education Product
 Table 86. Beijing Runni'er Network Technology Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 87. Beijing Runni'er Network Technology Recent Development
 Table 88. Nanjing Lai Special Medical Electronic Technology Company Details
 Table 89. Nanjing Lai Special Medical Electronic Technology Business Overview
 Table 90. Nanjing Lai Special Medical Electronic Technology VR Education Product
 Table 91. Nanjing Lai Special Medical Electronic Technology Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 92. Nanjing Lai Special Medical Electronic Technology Recent Development
 Table 93. Growlib Company Details
 Table 94. Growlib Business Overview
 Table 95. Growlib VR Education Product
 Table 96. Growlib Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 97. Growlib Recent Development
 Table 98. Beijing Huijia Technology Company Details
 Table 99. Beijing Huijia Technology Business Overview
 Table 100. Beijing Huijia Technology VR Education Product
 Table 101. Beijing Huijia Technology Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 102. Beijing Huijia Technology Recent Development
 Table 103. Jingle Magic (Beijing) Technology Company Details
 Table 104. Jingle Magic (Beijing) Technology Business Overview
 Table 105. Jingle Magic (Beijing) Technology VR Education Product
 Table 106. Jingle Magic (Beijing) Technology Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 107. Jingle Magic (Beijing) Technology Recent Development
 Table 108. HUANGPU CULTURE GROUP Company Details
 Table 109. HUANGPU CULTURE GROUP Business Overview
 Table 110. HUANGPU CULTURE GROUP VR Education Product
 Table 111. HUANGPU CULTURE GROUP Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 112. HUANGPU CULTURE GROUP Recent Development
 Table 113. Guizhou Weiai Technology Group Company Details
 Table 114. Guizhou Weiai Technology Group Business Overview
 Table 115. Guizhou Weiai Technology Group VR Education Product
 Table 116. Guizhou Weiai Technology Group Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 117. Guizhou Weiai Technology Group Recent Development
 Table 118. SpaceD Company Details
 Table 119. SpaceD Business Overview
 Table 120. SpaceD VR Education Product
 Table 121. SpaceD Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 122. SpaceD Recent Development
 Table 123. VRschool Company Details
 Table 124. VRschool Business Overview
 Table 125. VRschool VR Education Product
 Table 126. VRschool Revenue in VR Education Business (2020-2025) & (US$ Million)
 Table 127. VRschool Recent Development
 Table 128. Research Programs/Design for This Report
 Table 129. Key Data Information from Secondary Sources
 Table 130. Key Data Information from Primary Sources
 Table 131. Authors List of This Report


List of Figures
 Figure 1. VR Education Picture
 Figure 2. Global VR Education Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global VR Education Market Share by Type: 2024 VS 2031
 Figure 4. Aerospace Science Features
 Figure 5. Fire Safety Science Features
 Figure 6. Natural Disaster Prevention Science Features
 Figure 7. Traffic Safety Science Features
 Figure 8. Global VR Education Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global VR Education Market Share by Application: 2024 VS 2031
 Figure 10. Primary and Secondary Education Case Studies
 Figure 11. Vocational Education Case Studies
 Figure 12. Higher Education Case Studies
 Figure 13. VR Education Report Years Considered
 Figure 14. Global VR Education Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global VR Education Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global VR Education Market Share by Region: 2024 VS 2031
 Figure 17. Global VR Education Market Share by Players in 2024
 Figure 18. Global Top VR Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Education as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by VR Education Revenue in 2024
 Figure 20. North America VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America VR Education Market Share by Country (2020-2031)
 Figure 22. United States VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe VR Education Market Share by Country (2020-2031)
 Figure 26. Germany VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific VR Education Market Share by Region (2020-2031)
 Figure 34. China VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America VR Education Market Share by Country (2020-2031)
 Figure 42. Mexico VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa VR Education Market Share by Country (2020-2031)
 Figure 46. Turkey VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE VR Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Immersive VR Education Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 50. Alchemy Immersive Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 51. Curiscope Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 52. Pearson Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 53. Houghton Mifflin Harcourt Group Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 54. Red Landmark (Beijing) Culture Technology Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 55. JiangXi Kmax Industrial Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 56. Beijing Runni'er Network Technology Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 57. Nanjing Lai Special Medical Electronic Technology Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 58. Growlib Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 59. Beijing Huijia Technology Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 60. Jingle Magic (Beijing) Technology Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 61. HUANGPU CULTURE GROUP Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 62. Guizhou Weiai Technology Group Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 63. SpaceD Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 64. VRschool Revenue Growth Rate in VR Education Business (2020-2025)
 Figure 65. Bottom-up and Top-down Approaches for This Report
 Figure 66. Data Triangulation
 Figure 67. Key Executives Interviewed
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