List of Tables
Table 1. Global Two-player Computer Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Two-player Computer Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Two-player Computer Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Two-player Computer Game Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Two-player Computer Game Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Two-player Computer Game Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Two-player Computer Game Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Two-player Computer Game by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-player Computer Game as of 2024)
Table 11. Global Two-player Computer Game Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Two-player Computer Game Companies Headquarters
Table 13. Global Two-player Computer Game Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Two-player Computer Game Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Two-player Computer Game Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Two-player Computer Game Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Two-player Computer Game Revenue by Application (2026-2031) & (US$ Million)
Table 21. Two-player Computer Game High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Two-player Computer Game Growth Accelerators and Market Barriers
Table 25. North America Two-player Computer Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Two-player Computer Game Growth Accelerators and Market Barriers
Table 27. Europe Two-player Computer Game Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Two-player Computer Game Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Two-player Computer Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Two-player Computer Game Investment Opportunities and Key Challenges
Table 31. Central and South America Two-player Computer Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Two-player Computer Game Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Two-player Computer Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. Ghost Ship Games (Overcooked 2) Corporation Information
Table 35. Ghost Ship Games (Overcooked 2) Description and Major Businesses
Table 36. Ghost Ship Games (Overcooked 2) Product Features and Attributes
Table 37. Ghost Ship Games (Overcooked 2) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. Ghost Ship Games (Overcooked 2) Revenue Proportion by Product in 2024
Table 39. Ghost Ship Games (Overcooked 2) Revenue Proportion by Application in 2024
Table 40. Ghost Ship Games (Overcooked 2) Revenue Proportion by Geographic Area in 2024
Table 41. Ghost Ship Games (Overcooked 2) Two-player Computer Game SWOT Analysis
Table 42. Ghost Ship Games (Overcooked 2) Recent Developments
Table 43. Hazelight Studios (It Takes Two) Corporation Information
Table 44. Hazelight Studios (It Takes Two) Description and Major Businesses
Table 45. Hazelight Studios (It Takes Two) Product Features and Attributes
Table 46. Hazelight Studios (It Takes Two) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Hazelight Studios (It Takes Two) Revenue Proportion by Product in 2024
Table 48. Hazelight Studios (It Takes Two) Revenue Proportion by Application in 2024
Table 49. Hazelight Studios (It Takes Two) Revenue Proportion by Geographic Area in 2024
Table 50. Hazelight Studios (It Takes Two) Two-player Computer Game SWOT Analysis
Table 51. Hazelight Studios (It Takes Two) Recent Developments
Table 52. Iron Gate (Valheim) Corporation Information
Table 53. Iron Gate (Valheim) Description and Major Businesses
Table 54. Iron Gate (Valheim) Product Features and Attributes
Table 55. Iron Gate (Valheim) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. Iron Gate (Valheim) Revenue Proportion by Product in 2024
Table 57. Iron Gate (Valheim) Revenue Proportion by Application in 2024
Table 58. Iron Gate (Valheim) Revenue Proportion by Geographic Area in 2024
Table 59. Iron Gate (Valheim) Two-player Computer Game SWOT Analysis
Table 60. Iron Gate (Valheim) Recent Developments
Table 61. Stunlock Studios (V Rising) Corporation Information
Table 62. Stunlock Studios (V Rising) Description and Major Businesses
Table 63. Stunlock Studios (V Rising) Product Features and Attributes
Table 64. Stunlock Studios (V Rising) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. Stunlock Studios (V Rising) Revenue Proportion by Product in 2024
Table 66. Stunlock Studios (V Rising) Revenue Proportion by Application in 2024
Table 67. Stunlock Studios (V Rising) Revenue Proportion by Geographic Area in 2024
Table 68. Stunlock Studios (V Rising) Two-player Computer Game SWOT Analysis
Table 69. Stunlock Studios (V Rising) Recent Developments
Table 70. Capcom (Monster Hunter Rise) Corporation Information
Table 71. Capcom (Monster Hunter Rise) Description and Major Businesses
Table 72. Capcom (Monster Hunter Rise) Product Features and Attributes
Table 73. Capcom (Monster Hunter Rise) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. Capcom (Monster Hunter Rise) Revenue Proportion by Product in 2024
Table 75. Capcom (Monster Hunter Rise) Revenue Proportion by Application in 2024
Table 76. Capcom (Monster Hunter Rise) Revenue Proportion by Geographic Area in 2024
Table 77. Capcom (Monster Hunter Rise) Two-player Computer Game SWOT Analysis
Table 78. Capcom (Monster Hunter Rise) Recent Developments
Table 79. Zeekerss (Lethal Company) Corporation Information
Table 80. Zeekerss (Lethal Company) Description and Major Businesses
Table 81. Zeekerss (Lethal Company) Product Features and Attributes
Table 82. Zeekerss (Lethal Company) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. Zeekerss (Lethal Company) Recent Developments
Table 84. Eric Barone (Stardew Valley) Corporation Information
Table 85. Eric Barone (Stardew Valley) Description and Major Businesses
Table 86. Eric Barone (Stardew Valley) Product Features and Attributes
Table 87. Eric Barone (Stardew Valley) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. Eric Barone (Stardew Valley) Recent Developments
Table 89. Tripwire Interactive (Teenage Mutant Ninja Turtles) Corporation Information
Table 90. Tripwire Interactive (Teenage Mutant Ninja Turtles) Description and Major Businesses
Table 91. Tripwire Interactive (Teenage Mutant Ninja Turtles) Product Features and Attributes
Table 92. Tripwire Interactive (Teenage Mutant Ninja Turtles) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. Tripwire Interactive (Teenage Mutant Ninja Turtles) Recent Developments
Table 94. Ubisoft Montreal (Tom Clancy's Rainbow Six) Corporation Information
Table 95. Ubisoft Montreal (Tom Clancy's Rainbow Six) Description and Major Businesses
Table 96. Ubisoft Montreal (Tom Clancy's Rainbow Six) Product Features and Attributes
Table 97. Ubisoft Montreal (Tom Clancy's Rainbow Six) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. Ubisoft Montreal (Tom Clancy's Rainbow Six) Recent Developments
Table 99. Coin Crew Games (Escape Academy) Corporation Information
Table 100. Coin Crew Games (Escape Academy) Description and Major Businesses
Table 101. Coin Crew Games (Escape Academy) Product Features and Attributes
Table 102. Coin Crew Games (Escape Academy) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. Coin Crew Games (Escape Academy) Recent Developments
Table 104. Overkill Software (Payday 2) Corporation Information
Table 105. Overkill Software (Payday 2) Description and Major Businesses
Table 106. Overkill Software (Payday 2) Product Features and Attributes
Table 107. Overkill Software (Payday 2) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. Overkill Software (Payday 2) Recent Developments
Table 109. Blizzard Entertainment (Diablo 4) Corporation Information
Table 110. Blizzard Entertainment (Diablo 4) Description and Major Businesses
Table 111. Blizzard Entertainment (Diablo 4) Product Features and Attributes
Table 112. Blizzard Entertainment (Diablo 4) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. Blizzard Entertainment (Diablo 4) Recent Developments
Table 114. Steel Crate Games (Keep Talking And Nobody Explodes) Corporation Information
Table 115. Steel Crate Games (Keep Talking And Nobody Explodes) Description and Major Businesses
Table 116. Steel Crate Games (Keep Talking And Nobody Explodes) Product Features and Attributes
Table 117. Steel Crate Games (Keep Talking And Nobody Explodes) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. Steel Crate Games (Keep Talking And Nobody Explodes) Recent Developments
Table 119. Behaviour Interactive (Dead by Daylight) Corporation Information
Table 120. Behaviour Interactive (Dead by Daylight) Description and Major Businesses
Table 121. Behaviour Interactive (Dead by Daylight) Product Features and Attributes
Table 122. Behaviour Interactive (Dead by Daylight) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 123. Behaviour Interactive (Dead by Daylight) Recent Developments
Table 124. Bohemia Interactive (Arma 3) Corporation Information
Table 125. Bohemia Interactive (Arma 3) Description and Major Businesses
Table 126. Bohemia Interactive (Arma 3) Product Features and Attributes
Table 127. Bohemia Interactive (Arma 3) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 128. Bohemia Interactive (Arma 3) Recent Developments
Table 129. Gearbox Software (Borderlands 3) Corporation Information
Table 130. Gearbox Software (Borderlands 3) Description and Major Businesses
Table 131. Gearbox Software (Borderlands 3) Product Features and Attributes
Table 132. Gearbox Software (Borderlands 3) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 133. Gearbox Software (Borderlands 3) Recent Developments
Table 134. FromSoftware (Dark Souls) Corporation Information
Table 135. FromSoftware (Dark Souls) Description and Major Businesses
Table 136. FromSoftware (Dark Souls) Product Features and Attributes
Table 137. FromSoftware (Dark Souls) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 138. FromSoftware (Dark Souls) Recent Developments
Table 139. Mossmouth (Spelunky) Corporation Information
Table 140. Mossmouth (Spelunky) Description and Major Businesses
Table 141. Mossmouth (Spelunky) Product Features and Attributes
Table 142. Mossmouth (Spelunky) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 143. Mossmouth (Spelunky) Recent Developments
Table 144. Valve (Left 4 Dead) Corporation Information
Table 145. Valve (Left 4 Dead) Description and Major Businesses
Table 146. Valve (Left 4 Dead) Product Features and Attributes
Table 147. Valve (Left 4 Dead) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 148. Valve (Left 4 Dead) Recent Developments
Table 149. Arrowhead Game Studios (Helldivers 2) Corporation Information
Table 150. Arrowhead Game Studios (Helldivers 2) Description and Major Businesses
Table 151. Arrowhead Game Studios (Helldivers 2) Product Features and Attributes
Table 152. Arrowhead Game Studios (Helldivers 2) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 153. Arrowhead Game Studios (Helldivers 2) Recent Developments
Table 154. Rockstar Games (Grand Theft Auto V) Corporation Information
Table 155. Rockstar Games (Grand Theft Auto V) Description and Major Businesses
Table 156. Rockstar Games (Grand Theft Auto V) Product Features and Attributes
Table 157. Rockstar Games (Grand Theft Auto V) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 158. Rockstar Games (Grand Theft Auto V) Recent Developments
Table 159. Larian Studios (Baldur's Gate) Corporation Information
Table 160. Larian Studios (Baldur's Gate) Description and Major Businesses
Table 161. Larian Studios (Baldur's Gate) Product Features and Attributes
Table 162. Larian Studios (Baldur's Gate) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 163. Larian Studios (Baldur's Gate) Recent Developments
Table 164. Mojang (Minecraft) Corporation Information
Table 165. Mojang (Minecraft) Description and Major Businesses
Table 166. Mojang (Minecraft) Product Features and Attributes
Table 167. Mojang (Minecraft) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 168. Mojang (Minecraft) Recent Developments
Table 169. DICE (Drop Dead) Corporation Information
Table 170. DICE (Drop Dead) Description and Major Businesses
Table 171. DICE (Drop Dead) Product Features and Attributes
Table 172. DICE (Drop Dead) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 173. DICE (Drop Dead) Recent Developments
Table 174. Tencent Corporation Information
Table 175. Tencent Description and Major Businesses
Table 176. Tencent Product Features and Attributes
Table 177. Tencent Revenue (US$ Million) and Gross Margin (2020-2025)
Table 178. Tencent Recent Developments
Table 179. NetEase (Eggy Party) Corporation Information
Table 180. NetEase (Eggy Party) Description and Major Businesses
Table 181. NetEase (Eggy Party) Product Features and Attributes
Table 182. NetEase (Eggy Party) Revenue (US$ Million) and Gross Margin (2020-2025)
Table 183. NetEase (Eggy Party) Recent Developments
Table 184. Raw Materials Key Suppliers
Table 185. Distributors List
Table 186. Market Trends and Market Evolution
Table 187. Market Drivers and Opportunities
Table 188. Market Challenges, Risks, and Restraints
Table 189. Research Programs/Design for This Report
Table 190. Key Data Information from Secondary Sources
Table 191. Key Data Information from Primary Sources
List of Figures
Figure 1. Two-player Computer Game Product Picture
Figure 2. Global Two-player Computer Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Athletic Games Product Picture
Figure 4. Adventure Games Product Picture
Figure 5. Simulation Games Product Picture
Figure 6. Role Playing Games Product Picture
Figure 7. Other Product Picture
Figure 8. Global Two-player Computer Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 9. Family
Figure 10. Friends
Figure 11. Colleagues
Figure 12. Others
Figure 13. Two-player Computer Game Report Years Considered
Figure 14. Global Two-player Computer Game Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 16. Global Two-player Computer Game Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 17. Global Two-player Computer Game Revenue Market Share by Region (2020-2031)
Figure 18. Global Two-player Computer Game Revenue Market Share Ranking (2024)
Figure 19. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 20. Athletic Games Revenue Market Share by Player in 2024
Figure 21. Adventure Games Revenue Market Share by Player in 2024
Figure 22. Simulation Games Revenue Market Share by Player in 2024
Figure 23. Role Playing Games Revenue Market Share by Player in 2024
Figure 24. Other Revenue Market Share by Player in 2024
Figure 25. Global Two-player Computer Game Revenue Market Share by Type (2020-2031)
Figure 26. Global Two-player Computer Game Revenue Market Share by Application (2020-2031)
Figure 27. North America Two-player Computer Game Revenue YoY (2020-2031) & (US$ Million)
Figure 28. North America Top 5 Players Two-player Computer Game Revenue (US$ Million) in 2024
Figure 29. North America Two-player Computer Game Revenue (US$ Million) by Type (2020 - 2031)
Figure 30. North America Two-player Computer Game Revenue (US$ Million) by Application (2020-2031)
Figure 31. US Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 32. Canada Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 33. Mexico Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 34. Europe Two-player Computer Game Revenue YoY (2020-2031) & (US$ Million)
Figure 35. Europe Top 5 Players Two-player Computer Game Revenue (US$ Million) in 2024
Figure 36. Europe Two-player Computer Game Revenue (US$ Million) by Type (2020-2031)
Figure 37. Europe Two-player Computer Game Revenue (US$ Million) by Application (2020-2031)
Figure 38. Germany Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 39. France Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 40. U.K. Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 41. Italy Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 42. Russia Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 43. Asia-Pacific Two-player Computer Game Revenue YoY (2020-2031) & (US$ Million)
Figure 44. Asia-Pacific Top 8 Players Two-player Computer Game Revenue (US$ Million) in 2024
Figure 45. Asia-Pacific Two-player Computer Game Revenue (US$ Million) by Type (2020-2031)
Figure 46. Asia-Pacific Two-player Computer Game Revenue (US$ Million) by Application (2020-2031)
Figure 47. Indonesia Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 48. Japan Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 49. South Korea Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 50. Australia Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 51. India Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 52. Indonesia Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 53. Vietnam Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 54. Malaysia Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 55. Philippines Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 56. Singapore Two-player Computer Game Revenue (2020-2031) & (US$ Million)
Figure 57. Central and South America Two-player Computer Game Revenue YoY (2020-2031) & (US$ Million)
Figure 58. Central and South America Top 5 Players Two-player Computer Game Revenue (US$ Million) in 2024
Figure 59. Central and South America Two-player Computer Game Revenue (US$ Million) by Type (2020-2031)
Figure 60. Central and South America Two-player Computer Game Revenue (US$ Million) by Application (2020-2031)
Figure 61. Brazil Two-player Computer Game Revenue (2020-2025) & (US$ Million)
Figure 62. Argentina Two-player Computer Game Revenue (2020-2025) & (US$ Million)
Figure 63. Middle East and Africa Two-player Computer Game Revenue YoY (2020-2031) & (US$ Million)
Figure 64. Middle East and Africa Top 5 Players Two-player Computer Game Revenue (US$ Million) in 2024
Figure 65. South America Two-player Computer Game Revenue (US$ Million) by Type (2020-2031)
Figure 66. Middle East and Africa Two-player Computer Game Revenue (US$ Million) by Application (2020-2031)
Figure 67. GCC Countries Two-player Computer Game Revenue (2020-2025) & (US$ Million)
Figure 68. Israel Two-player Computer Game Revenue (2020-2025) & (US$ Million)
Figure 69. Egypt Two-player Computer Game Revenue (2020-2025) & (US$ Million)
Figure 70. South Africa Two-player Computer Game Revenue (2020-2025) & (US$ Million)
Figure 71. Two-player Computer Game Industry Chain Mapping
Figure 72. Channels of Distribution (Direct Vs Distribution)
Figure 73. Bottom-up and Top-down Approaches for This Report
Figure 74. Data Triangulation
Figure 75. Key Executives Interviewed