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Global Entertainment Video Games Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-12U2720
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Global Entertainment Video Games Market Insights Forecast to 2028
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Global Entertainment Video Games Market Research Report 2025

Code: QYRE-Auto-12U2720
Report
July 2025
Pages:120
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Entertainment Video Games Market

The global market for Entertainment Video Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Entertainment Video Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Entertainment Video Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Entertainment Video Games in PC and Mac is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Entertainment Video Games include Blizzard Entertainment Inc, Riot Games, Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, Sony Computer Entertainment, Ubisoft, Tencent, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Entertainment Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Entertainment Video Games.
The Entertainment Video Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Entertainment Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Entertainment Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Entertainment Video Games Market Report

Report Metric Details
Report Name Entertainment Video Games Market
Segment by Type
  • Action Games
  • Adventure Games
  • Role-playing Games
  • Simulation Games
  • Strategy Games
  • Sports Games
  • Puzzle Games
  • Others
Segment by Application
  • PC and Mac
  • Smartphones and Tablets
  • PS4
  • VR/AR Headsets
  • Xbox One
  • Apple TV
  • Nintendo Switch
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Blizzard Entertainment Inc, Riot Games, Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, Sony Computer Entertainment, Ubisoft, Tencent, NetEase, Sega Games Co., Mojang, Epic Games, BioWare, Naughty Dog Inc, Square Enix Holdings Co. Ltd, Capcom Company Ltd, Bungie Inc, Microsoft Corporation, Bandai Namco Entertainment, Game Freak, Insomniac Games Inc, Infinity Ward, Take-Two Interactive Software Inc, Gameloft, NCSOFT, Nexon Co. Ltd
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Entertainment Video Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Entertainment Video Games Market report?

Ans: The main players in the Entertainment Video Games Market are Blizzard Entertainment Inc, Riot Games, Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, Sony Computer Entertainment, Ubisoft, Tencent, NetEase, Sega Games Co., Mojang, Epic Games, BioWare, Naughty Dog Inc, Square Enix Holdings Co. Ltd, Capcom Company Ltd, Bungie Inc, Microsoft Corporation, Bandai Namco Entertainment, Game Freak, Insomniac Games Inc, Infinity Ward, Take-Two Interactive Software Inc, Gameloft, NCSOFT, Nexon Co. Ltd

What are the Application segmentation covered in the Entertainment Video Games Market report?

Ans: The Applications covered in the Entertainment Video Games Market report are PC and Mac, Smartphones and Tablets, PS4, VR/AR Headsets, Xbox One, Apple TV, Nintendo Switch, Others

What are the Type segmentation covered in the Entertainment Video Games Market report?

Ans: The Types covered in the Entertainment Video Games Market report are Action Games, Adventure Games, Role-playing Games, Simulation Games, Strategy Games, Sports Games, Puzzle Games, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Entertainment Video Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Action Games
1.2.3 Adventure Games
1.2.4 Role-playing Games
1.2.5 Simulation Games
1.2.6 Strategy Games
1.2.7 Sports Games
1.2.8 Puzzle Games
1.2.9 Others
1.3 Market by Application
1.3.1 Global Entertainment Video Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC and Mac
1.3.3 Smartphones and Tablets
1.3.4 PS4
1.3.5 VR/AR Headsets
1.3.6 Xbox One
1.3.7 Apple TV
1.3.8 Nintendo Switch
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Entertainment Video Games Market Perspective (2020-2031)
2.2 Global Entertainment Video Games Growth Trends by Region
2.2.1 Global Entertainment Video Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Entertainment Video Games Historic Market Size by Region (2020-2025)
2.2.3 Entertainment Video Games Forecasted Market Size by Region (2026-2031)
2.3 Entertainment Video Games Market Dynamics
2.3.1 Entertainment Video Games Industry Trends
2.3.2 Entertainment Video Games Market Drivers
2.3.3 Entertainment Video Games Market Challenges
2.3.4 Entertainment Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Entertainment Video Games Players by Revenue
3.1.1 Global Top Entertainment Video Games Players by Revenue (2020-2025)
3.1.2 Global Entertainment Video Games Revenue Market Share by Players (2020-2025)
3.2 Global Entertainment Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Entertainment Video Games Revenue
3.4 Global Entertainment Video Games Market Concentration Ratio
3.4.1 Global Entertainment Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Entertainment Video Games Revenue in 2024
3.5 Global Key Players of Entertainment Video Games Head office and Area Served
3.6 Global Key Players of Entertainment Video Games, Product and Application
3.7 Global Key Players of Entertainment Video Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Entertainment Video Games Breakdown Data by Type
4.1 Global Entertainment Video Games Historic Market Size by Type (2020-2025)
4.2 Global Entertainment Video Games Forecasted Market Size by Type (2026-2031)
5 Entertainment Video Games Breakdown Data by Application
5.1 Global Entertainment Video Games Historic Market Size by Application (2020-2025)
5.2 Global Entertainment Video Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Entertainment Video Games Market Size (2020-2031)
6.2 North America Entertainment Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Entertainment Video Games Market Size by Country (2020-2025)
6.4 North America Entertainment Video Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Entertainment Video Games Market Size (2020-2031)
7.2 Europe Entertainment Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Entertainment Video Games Market Size by Country (2020-2025)
7.4 Europe Entertainment Video Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Entertainment Video Games Market Size (2020-2031)
8.2 Asia-Pacific Entertainment Video Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Entertainment Video Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Entertainment Video Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Entertainment Video Games Market Size (2020-2031)
9.2 Latin America Entertainment Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Entertainment Video Games Market Size by Country (2020-2025)
9.4 Latin America Entertainment Video Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Entertainment Video Games Market Size (2020-2031)
10.2 Middle East & Africa Entertainment Video Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Entertainment Video Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Entertainment Video Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment Inc
11.1.1 Blizzard Entertainment Inc Company Details
11.1.2 Blizzard Entertainment Inc Business Overview
11.1.3 Blizzard Entertainment Inc Entertainment Video Games Introduction
11.1.4 Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2020-2025)
11.1.5 Blizzard Entertainment Inc Recent Development
11.2 Riot Games
11.2.1 Riot Games Company Details
11.2.2 Riot Games Business Overview
11.2.3 Riot Games Entertainment Video Games Introduction
11.2.4 Riot Games Revenue in Entertainment Video Games Business (2020-2025)
11.2.5 Riot Games Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Entertainment Video Games Introduction
11.3.4 Nintendo Revenue in Entertainment Video Games Business (2020-2025)
11.3.5 Nintendo Recent Development
11.4 Valve Corporation
11.4.1 Valve Corporation Company Details
11.4.2 Valve Corporation Business Overview
11.4.3 Valve Corporation Entertainment Video Games Introduction
11.4.4 Valve Corporation Revenue in Entertainment Video Games Business (2020-2025)
11.4.5 Valve Corporation Recent Development
11.5 Rockstar Games
11.5.1 Rockstar Games Company Details
11.5.2 Rockstar Games Business Overview
11.5.3 Rockstar Games Entertainment Video Games Introduction
11.5.4 Rockstar Games Revenue in Entertainment Video Games Business (2020-2025)
11.5.5 Rockstar Games Recent Development
11.6 Electronic Arts
11.6.1 Electronic Arts Company Details
11.6.2 Electronic Arts Business Overview
11.6.3 Electronic Arts Entertainment Video Games Introduction
11.6.4 Electronic Arts Revenue in Entertainment Video Games Business (2020-2025)
11.6.5 Electronic Arts Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Entertainment Video Games Introduction
11.7.4 Activision Blizzard Revenue in Entertainment Video Games Business (2020-2025)
11.7.5 Activision Blizzard Recent Development
11.8 Sony Computer Entertainment
11.8.1 Sony Computer Entertainment Company Details
11.8.2 Sony Computer Entertainment Business Overview
11.8.3 Sony Computer Entertainment Entertainment Video Games Introduction
11.8.4 Sony Computer Entertainment Revenue in Entertainment Video Games Business (2020-2025)
11.8.5 Sony Computer Entertainment Recent Development
11.9 Ubisoft
11.9.1 Ubisoft Company Details
11.9.2 Ubisoft Business Overview
11.9.3 Ubisoft Entertainment Video Games Introduction
11.9.4 Ubisoft Revenue in Entertainment Video Games Business (2020-2025)
11.9.5 Ubisoft Recent Development
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Entertainment Video Games Introduction
11.10.4 Tencent Revenue in Entertainment Video Games Business (2020-2025)
11.10.5 Tencent Recent Development
11.11 NetEase
11.11.1 NetEase Company Details
11.11.2 NetEase Business Overview
11.11.3 NetEase Entertainment Video Games Introduction
11.11.4 NetEase Revenue in Entertainment Video Games Business (2020-2025)
11.11.5 NetEase Recent Development
11.12 Sega Games Co.
11.12.1 Sega Games Co. Company Details
11.12.2 Sega Games Co. Business Overview
11.12.3 Sega Games Co. Entertainment Video Games Introduction
11.12.4 Sega Games Co. Revenue in Entertainment Video Games Business (2020-2025)
11.12.5 Sega Games Co. Recent Development
11.13 Mojang
11.13.1 Mojang Company Details
11.13.2 Mojang Business Overview
11.13.3 Mojang Entertainment Video Games Introduction
11.13.4 Mojang Revenue in Entertainment Video Games Business (2020-2025)
11.13.5 Mojang Recent Development
11.14 Epic Games
11.14.1 Epic Games Company Details
11.14.2 Epic Games Business Overview
11.14.3 Epic Games Entertainment Video Games Introduction
11.14.4 Epic Games Revenue in Entertainment Video Games Business (2020-2025)
11.14.5 Epic Games Recent Development
11.15 BioWare
11.15.1 BioWare Company Details
11.15.2 BioWare Business Overview
11.15.3 BioWare Entertainment Video Games Introduction
11.15.4 BioWare Revenue in Entertainment Video Games Business (2020-2025)
11.15.5 BioWare Recent Development
11.16 Naughty Dog Inc
11.16.1 Naughty Dog Inc Company Details
11.16.2 Naughty Dog Inc Business Overview
11.16.3 Naughty Dog Inc Entertainment Video Games Introduction
11.16.4 Naughty Dog Inc Revenue in Entertainment Video Games Business (2020-2025)
11.16.5 Naughty Dog Inc Recent Development
11.17 Square Enix Holdings Co. Ltd
11.17.1 Square Enix Holdings Co. Ltd Company Details
11.17.2 Square Enix Holdings Co. Ltd Business Overview
11.17.3 Square Enix Holdings Co. Ltd Entertainment Video Games Introduction
11.17.4 Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2020-2025)
11.17.5 Square Enix Holdings Co. Ltd Recent Development
11.18 Capcom Company Ltd
11.18.1 Capcom Company Ltd Company Details
11.18.2 Capcom Company Ltd Business Overview
11.18.3 Capcom Company Ltd Entertainment Video Games Introduction
11.18.4 Capcom Company Ltd Revenue in Entertainment Video Games Business (2020-2025)
11.18.5 Capcom Company Ltd Recent Development
11.19 Bungie Inc
11.19.1 Bungie Inc Company Details
11.19.2 Bungie Inc Business Overview
11.19.3 Bungie Inc Entertainment Video Games Introduction
11.19.4 Bungie Inc Revenue in Entertainment Video Games Business (2020-2025)
11.19.5 Bungie Inc Recent Development
11.20 Microsoft Corporation
11.20.1 Microsoft Corporation Company Details
11.20.2 Microsoft Corporation Business Overview
11.20.3 Microsoft Corporation Entertainment Video Games Introduction
11.20.4 Microsoft Corporation Revenue in Entertainment Video Games Business (2020-2025)
11.20.5 Microsoft Corporation Recent Development
11.21 Bandai Namco Entertainment
11.21.1 Bandai Namco Entertainment Company Details
11.21.2 Bandai Namco Entertainment Business Overview
11.21.3 Bandai Namco Entertainment Entertainment Video Games Introduction
11.21.4 Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2020-2025)
11.21.5 Bandai Namco Entertainment Recent Development
11.22 Game Freak
11.22.1 Game Freak Company Details
11.22.2 Game Freak Business Overview
11.22.3 Game Freak Entertainment Video Games Introduction
11.22.4 Game Freak Revenue in Entertainment Video Games Business (2020-2025)
11.22.5 Game Freak Recent Development
11.23 Insomniac Games Inc
11.23.1 Insomniac Games Inc Company Details
11.23.2 Insomniac Games Inc Business Overview
11.23.3 Insomniac Games Inc Entertainment Video Games Introduction
11.23.4 Insomniac Games Inc Revenue in Entertainment Video Games Business (2020-2025)
11.23.5 Insomniac Games Inc Recent Development
11.24 Infinity Ward
11.24.1 Infinity Ward Company Details
11.24.2 Infinity Ward Business Overview
11.24.3 Infinity Ward Entertainment Video Games Introduction
11.24.4 Infinity Ward Revenue in Entertainment Video Games Business (2020-2025)
11.24.5 Infinity Ward Recent Development
11.25 Take-Two Interactive Software Inc
11.25.1 Take-Two Interactive Software Inc Company Details
11.25.2 Take-Two Interactive Software Inc Business Overview
11.25.3 Take-Two Interactive Software Inc Entertainment Video Games Introduction
11.25.4 Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2020-2025)
11.25.5 Take-Two Interactive Software Inc Recent Development
11.26 Gameloft
11.26.1 Gameloft Company Details
11.26.2 Gameloft Business Overview
11.26.3 Gameloft Entertainment Video Games Introduction
11.26.4 Gameloft Revenue in Entertainment Video Games Business (2020-2025)
11.26.5 Gameloft Recent Development
11.27 NCSOFT
11.27.1 NCSOFT Company Details
11.27.2 NCSOFT Business Overview
11.27.3 NCSOFT Entertainment Video Games Introduction
11.27.4 NCSOFT Revenue in Entertainment Video Games Business (2020-2025)
11.27.5 NCSOFT Recent Development
11.28 Nexon Co. Ltd
11.28.1 Nexon Co. Ltd Company Details
11.28.2 Nexon Co. Ltd Business Overview
11.28.3 Nexon Co. Ltd Entertainment Video Games Introduction
11.28.4 Nexon Co. Ltd Revenue in Entertainment Video Games Business (2020-2025)
11.28.5 Nexon Co. Ltd Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Entertainment Video Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Action Games
 Table 3. Key Players of Adventure Games
 Table 4. Key Players of Role-playing Games
 Table 5. Key Players of Simulation Games
 Table 6. Key Players of Strategy Games
 Table 7. Key Players of Sports Games
 Table 8. Key Players of Puzzle Games
 Table 9. Global Entertainment Video Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global Entertainment Video Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Global Entertainment Video Games Market Size by Region (2020-2025) & (US$ Million)
 Table 12. Global Entertainment Video Games Market Share by Region (2020-2025)
 Table 13. Global Entertainment Video Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 14. Global Entertainment Video Games Market Share by Region (2026-2031)
 Table 15. Entertainment Video Games Market Trends
 Table 16. Entertainment Video Games Market Drivers
 Table 17. Entertainment Video Games Market Challenges
 Table 18. Entertainment Video Games Market Restraints
 Table 19. Global Entertainment Video Games Revenue by Players (2020-2025) & (US$ Million)
 Table 20. Global Entertainment Video Games Market Share by Players (2020-2025)
 Table 21. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Entertainment Video Games as of 2024)
 Table 22. Ranking of Global Top Entertainment Video Games Companies by Revenue (US$ Million) in 2024
 Table 23. Global 5 Largest Players Market Share by Entertainment Video Games Revenue (CR5 and HHI) & (2020-2025)
 Table 24. Global Key Players of Entertainment Video Games, Headquarters and Area Served
 Table 25. Global Key Players of Entertainment Video Games, Product and Application
 Table 26. Global Key Players of Entertainment Video Games, Date of Enter into This Industry
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global Entertainment Video Games Market Size by Type (2020-2025) & (US$ Million)
 Table 29. Global Entertainment Video Games Revenue Market Share by Type (2020-2025)
 Table 30. Global Entertainment Video Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 31. Global Entertainment Video Games Revenue Market Share by Type (2026-2031)
 Table 32. Global Entertainment Video Games Market Size by Application (2020-2025) & (US$ Million)
 Table 33. Global Entertainment Video Games Revenue Market Share by Application (2020-2025)
 Table 34. Global Entertainment Video Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 35. Global Entertainment Video Games Revenue Market Share by Application (2026-2031)
 Table 36. North America Entertainment Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. North America Entertainment Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 38. North America Entertainment Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Europe Entertainment Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Europe Entertainment Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 41. Europe Entertainment Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 42. Asia-Pacific Entertainment Video Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Asia-Pacific Entertainment Video Games Market Size by Region (2020-2025) & (US$ Million)
 Table 44. Asia-Pacific Entertainment Video Games Market Size by Region (2026-2031) & (US$ Million)
 Table 45. Latin America Entertainment Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Latin America Entertainment Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Latin America Entertainment Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Middle East & Africa Entertainment Video Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Middle East & Africa Entertainment Video Games Market Size by Country (2020-2025) & (US$ Million)
 Table 50. Middle East & Africa Entertainment Video Games Market Size by Country (2026-2031) & (US$ Million)
 Table 51. Blizzard Entertainment Inc Company Details
 Table 52. Blizzard Entertainment Inc Business Overview
 Table 53. Blizzard Entertainment Inc Entertainment Video Games Product
 Table 54. Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 55. Blizzard Entertainment Inc Recent Development
 Table 56. Riot Games Company Details
 Table 57. Riot Games Business Overview
 Table 58. Riot Games Entertainment Video Games Product
 Table 59. Riot Games Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 60. Riot Games Recent Development
 Table 61. Nintendo Company Details
 Table 62. Nintendo Business Overview
 Table 63. Nintendo Entertainment Video Games Product
 Table 64. Nintendo Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 65. Nintendo Recent Development
 Table 66. Valve Corporation Company Details
 Table 67. Valve Corporation Business Overview
 Table 68. Valve Corporation Entertainment Video Games Product
 Table 69. Valve Corporation Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 70. Valve Corporation Recent Development
 Table 71. Rockstar Games Company Details
 Table 72. Rockstar Games Business Overview
 Table 73. Rockstar Games Entertainment Video Games Product
 Table 74. Rockstar Games Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 75. Rockstar Games Recent Development
 Table 76. Electronic Arts Company Details
 Table 77. Electronic Arts Business Overview
 Table 78. Electronic Arts Entertainment Video Games Product
 Table 79. Electronic Arts Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 80. Electronic Arts Recent Development
 Table 81. Activision Blizzard Company Details
 Table 82. Activision Blizzard Business Overview
 Table 83. Activision Blizzard Entertainment Video Games Product
 Table 84. Activision Blizzard Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 85. Activision Blizzard Recent Development
 Table 86. Sony Computer Entertainment Company Details
 Table 87. Sony Computer Entertainment Business Overview
 Table 88. Sony Computer Entertainment Entertainment Video Games Product
 Table 89. Sony Computer Entertainment Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 90. Sony Computer Entertainment Recent Development
 Table 91. Ubisoft Company Details
 Table 92. Ubisoft Business Overview
 Table 93. Ubisoft Entertainment Video Games Product
 Table 94. Ubisoft Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 95. Ubisoft Recent Development
 Table 96. Tencent Company Details
 Table 97. Tencent Business Overview
 Table 98. Tencent Entertainment Video Games Product
 Table 99. Tencent Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 100. Tencent Recent Development
 Table 101. NetEase Company Details
 Table 102. NetEase Business Overview
 Table 103. NetEase Entertainment Video Games Product
 Table 104. NetEase Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 105. NetEase Recent Development
 Table 106. Sega Games Co. Company Details
 Table 107. Sega Games Co. Business Overview
 Table 108. Sega Games Co. Entertainment Video Games Product
 Table 109. Sega Games Co. Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 110. Sega Games Co. Recent Development
 Table 111. Mojang Company Details
 Table 112. Mojang Business Overview
 Table 113. Mojang Entertainment Video Games Product
 Table 114. Mojang Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 115. Mojang Recent Development
 Table 116. Epic Games Company Details
 Table 117. Epic Games Business Overview
 Table 118. Epic Games Entertainment Video Games Product
 Table 119. Epic Games Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 120. Epic Games Recent Development
 Table 121. BioWare Company Details
 Table 122. BioWare Business Overview
 Table 123. BioWare Entertainment Video Games Product
 Table 124. BioWare Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 125. BioWare Recent Development
 Table 126. Naughty Dog Inc Company Details
 Table 127. Naughty Dog Inc Business Overview
 Table 128. Naughty Dog Inc Entertainment Video Games Product
 Table 129. Naughty Dog Inc Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 130. Naughty Dog Inc Recent Development
 Table 131. Square Enix Holdings Co. Ltd Company Details
 Table 132. Square Enix Holdings Co. Ltd Business Overview
 Table 133. Square Enix Holdings Co. Ltd Entertainment Video Games Product
 Table 134. Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 135. Square Enix Holdings Co. Ltd Recent Development
 Table 136. Capcom Company Ltd Company Details
 Table 137. Capcom Company Ltd Business Overview
 Table 138. Capcom Company Ltd Entertainment Video Games Product
 Table 139. Capcom Company Ltd Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 140. Capcom Company Ltd Recent Development
 Table 141. Bungie Inc Company Details
 Table 142. Bungie Inc Business Overview
 Table 143. Bungie Inc Entertainment Video Games Product
 Table 144. Bungie Inc Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 145. Bungie Inc Recent Development
 Table 146. Microsoft Corporation Company Details
 Table 147. Microsoft Corporation Business Overview
 Table 148. Microsoft Corporation Entertainment Video Games Product
 Table 149. Microsoft Corporation Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 150. Microsoft Corporation Recent Development
 Table 151. Bandai Namco Entertainment Company Details
 Table 152. Bandai Namco Entertainment Business Overview
 Table 153. Bandai Namco Entertainment Entertainment Video Games Product
 Table 154. Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 155. Bandai Namco Entertainment Recent Development
 Table 156. Game Freak Company Details
 Table 157. Game Freak Business Overview
 Table 158. Game Freak Entertainment Video Games Product
 Table 159. Game Freak Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 160. Game Freak Recent Development
 Table 161. Insomniac Games Inc Company Details
 Table 162. Insomniac Games Inc Business Overview
 Table 163. Insomniac Games Inc Entertainment Video Games Product
 Table 164. Insomniac Games Inc Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 165. Insomniac Games Inc Recent Development
 Table 166. Infinity Ward Company Details
 Table 167. Infinity Ward Business Overview
 Table 168. Infinity Ward Entertainment Video Games Product
 Table 169. Infinity Ward Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 170. Infinity Ward Recent Development
 Table 171. Take-Two Interactive Software Inc Company Details
 Table 172. Take-Two Interactive Software Inc Business Overview
 Table 173. Take-Two Interactive Software Inc Entertainment Video Games Product
 Table 174. Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 175. Take-Two Interactive Software Inc Recent Development
 Table 176. Gameloft Company Details
 Table 177. Gameloft Business Overview
 Table 178. Gameloft Entertainment Video Games Product
 Table 179. Gameloft Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 180. Gameloft Recent Development
 Table 181. NCSOFT Company Details
 Table 182. NCSOFT Business Overview
 Table 183. NCSOFT Entertainment Video Games Product
 Table 184. NCSOFT Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 185. NCSOFT Recent Development
 Table 186. Nexon Co. Ltd Company Details
 Table 187. Nexon Co. Ltd Business Overview
 Table 188. Nexon Co. Ltd Entertainment Video Games Product
 Table 189. Nexon Co. Ltd Revenue in Entertainment Video Games Business (2020-2025) & (US$ Million)
 Table 190. Nexon Co. Ltd Recent Development
 Table 191. Research Programs/Design for This Report
 Table 192. Key Data Information from Secondary Sources
 Table 193. Key Data Information from Primary Sources
 Table 194. Authors List of This Report


List of Figures
 Figure 1. Entertainment Video Games Picture
 Figure 2. Global Entertainment Video Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Entertainment Video Games Market Share by Type: 2024 VS 2031
 Figure 4. Action Games Features
 Figure 5. Adventure Games Features
 Figure 6. Role-playing Games Features
 Figure 7. Simulation Games Features
 Figure 8. Strategy Games Features
 Figure 9. Sports Games Features
 Figure 10. Puzzle Games Features
 Figure 11. Others Features
 Figure 12. Global Entertainment Video Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 13. Global Entertainment Video Games Market Share by Application: 2024 VS 2031
 Figure 14. PC and Mac Case Studies
 Figure 15. Smartphones and Tablets Case Studies
 Figure 16. PS4 Case Studies
 Figure 17. VR/AR Headsets Case Studies
 Figure 18. Xbox One Case Studies
 Figure 19. Apple TV Case Studies
 Figure 20. Nintendo Switch Case Studies
 Figure 21. Others Case Studies
 Figure 22. Entertainment Video Games Report Years Considered
 Figure 23. Global Entertainment Video Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 24. Global Entertainment Video Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 25. Global Entertainment Video Games Market Share by Region: 2024 VS 2031
 Figure 26. Global Entertainment Video Games Market Share by Players in 2024
 Figure 27. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Entertainment Video Games as of 2024)
 Figure 28. The Top 10 and 5 Players Market Share by Entertainment Video Games Revenue in 2024
 Figure 29. North America Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. North America Entertainment Video Games Market Share by Country (2020-2031)
 Figure 31. United States Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Canada Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Europe Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Europe Entertainment Video Games Market Share by Country (2020-2031)
 Figure 35. Germany Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. France Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. U.K. Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Italy Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Russia Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Nordic Countries Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Asia-Pacific Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Asia-Pacific Entertainment Video Games Market Share by Region (2020-2031)
 Figure 43. China Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Japan Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. South Korea Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Southeast Asia Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. India Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Australia Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Latin America Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Latin America Entertainment Video Games Market Share by Country (2020-2031)
 Figure 51. Mexico Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Brazil Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. Middle East & Africa Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 54. Middle East & Africa Entertainment Video Games Market Share by Country (2020-2031)
 Figure 55. Turkey Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 56. Saudi Arabia Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 57. UAE Entertainment Video Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 58. Blizzard Entertainment Inc Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 59. Riot Games Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 60. Nintendo Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 61. Valve Corporation Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 62. Rockstar Games Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 63. Electronic Arts Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 64. Activision Blizzard Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 65. Sony Computer Entertainment Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 66. Ubisoft Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 67. Tencent Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 68. NetEase Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 69. Sega Games Co. Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 70. Mojang Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 71. Epic Games Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 72. BioWare Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 73. Naughty Dog Inc Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 74. Square Enix Holdings Co. Ltd Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 75. Capcom Company Ltd Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 76. Bungie Inc Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 77. Microsoft Corporation Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 78. Bandai Namco Entertainment Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 79. Game Freak Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 80. Insomniac Games Inc Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 81. Infinity Ward Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 82. Take-Two Interactive Software Inc Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 83. Gameloft Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 84. NCSOFT Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 85. Nexon Co. Ltd Revenue Growth Rate in Entertainment Video Games Business (2020-2025)
 Figure 86. Bottom-up and Top-down Approaches for This Report
 Figure 87. Data Triangulation
 Figure 88. Key Executives Interviewed
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