List of Tables
Table 1. Two-Player Fighting Game Market Trends
Table 2. Two-Player Fighting Game Market Drivers & Opportunity
Table 3. Two-Player Fighting Game Market Challenges
Table 4. Two-Player Fighting Game Market Restraints
Table 5. Global Two-Player Fighting Game Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Two-Player Fighting Game Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Two-Player Fighting Game Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Two-Player Fighting Game Product Type
Table 9. Key Companies Time to Begin Mass Production of Two-Player Fighting Game
Table 10. Global Two-Player Fighting Game Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Two-Player Fighting Game Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Two-Player Fighting Game Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Two-Player Fighting Game Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Two-Player Fighting Game Sales Market Share in Value by Type (2019-2024) & (%)
Table 17. Global Two-Player Fighting Game Sales Market Share in Value by Type (2025-2030) & (%)
Table 18. Global Two-Player Fighting Game Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Two-Player Fighting Game Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Two-Player Fighting Game Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Two-Player Fighting Game Sales Market Share in Value by Application (2019-2024) & (%)
Table 22. Global Two-Player Fighting Game Sales Market Share in Value by Application (2025-2030) & (%)
Table 23. Global Two-Player Fighting Game Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 24. Global Two-Player Fighting Game Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Two-Player Fighting Game Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Two-Player Fighting Game Sales Value by Region (2019-2024) & (%)
Table 27. Global Two-Player Fighting Game Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Two-Player Fighting Game Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Two-Player Fighting Game Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Two-Player Fighting Game Sales Value, (2025-2030) & (US$ Million)
Table 31. Capcom Basic Information List
Table 32. Capcom Description and Business Overview
Table 33. Capcom Two-Player Fighting Game Products, Services and Solutions
Table 34. Revenue (US$ Million) in Two-Player Fighting Game Business of Capcom (2019-2024)
Table 35. Capcom Recent Developments
Table 36. Namco Basic Information List
Table 37. Namco Description and Business Overview
Table 38. Namco Two-Player Fighting Game Products, Services and Solutions
Table 39. Revenue (US$ Million) in Two-Player Fighting Game Business of Namco (2019-2024)
Table 40. Namco Recent Developments
Table 41. Project Soul Basic Information List
Table 42. Project Soul Description and Business Overview
Table 43. Project Soul Two-Player Fighting Game Products, Services and Solutions
Table 44. Revenue (US$ Million) in Two-Player Fighting Game Business of Project Soul (2019-2024)
Table 45. Project Soul Recent Developments
Table 46. Midway Games Basic Information List
Table 47. Midway Games Description and Business Overview
Table 48. Midway Games Two-Player Fighting Game Products, Services and Solutions
Table 49. Revenue (US$ Million) in Two-Player Fighting Game Business of Midway Games (2019-2024)
Table 50. Midway Games Recent Developments
Table 51. Arc System Works Basic Information List
Table 52. Arc System Works Description and Business Overview
Table 53. Arc System Works Two-Player Fighting Game Products, Services and Solutions
Table 54. Revenue (US$ Million) in Two-Player Fighting Game Business of Arc System Works (2019-2024)
Table 55. Arc System Works Recent Developments
Table 56. Rare Basic Information List
Table 57. Rare Description and Business Overview
Table 58. Rare Two-Player Fighting Game Products, Services and Solutions
Table 59. Revenue (US$ Million) in Two-Player Fighting Game Business of Rare (2019-2024)
Table 60. Rare Recent Developments
Table 61. Atari Basic Information List
Table 62. Atari Description and Business Overview
Table 63. Atari Two-Player Fighting Game Products, Services and Solutions
Table 64. Revenue (US$ Million) in Two-Player Fighting Game Business of Atari (2019-2024)
Table 65. Atari Recent Developments
Table 66. Bitmasters Basic Information List
Table 67. Bitmasters Description and Business Overview
Table 68. Bitmasters Two-Player Fighting Game Products, Services and Solutions
Table 69. Revenue (US$ Million) in Two-Player Fighting Game Business of Bitmasters (2019-2024)
Table 70. Bitmasters Recent Developments
Table 71. Sega AM2 Basic Information List
Table 72. Sega AM2 Description and Business Overview
Table 73. Sega AM2 Two-Player Fighting Game Products, Services and Solutions
Table 74. Revenue (US$ Million) in Two-Player Fighting Game Business of Sega AM2 (2019-2024)
Table 75. Sega AM2 Recent Developments
Table 76. HAL Laboratory Basic Information List
Table 77. HAL Laboratory Description and Business Overview
Table 78. HAL Laboratory Two-Player Fighting Game Products, Services and Solutions
Table 79. Revenue (US$ Million) in Two-Player Fighting Game Business of HAL Laboratory (2019-2024)
Table 80. HAL Laboratory Recent Developments
Table 81. SNK Playmore Basic Information List
Table 82. SNK Playmore Description and Business Overview
Table 83. SNK Playmore Two-Player Fighting Game Products, Services and Solutions
Table 84. Revenue (US$ Million) in Two-Player Fighting Game Business of SNK Playmore (2019-2024)
Table 85. SNK Playmore Recent Developments
Table 86. NetherRealm Studios Basic Information List
Table 87. NetherRealm Studios Description and Business Overview
Table 88. NetherRealm Studios Two-Player Fighting Game Products, Services and Solutions
Table 89. Revenue (US$ Million) in Two-Player Fighting Game Business of NetherRealm Studios (2019-2024)
Table 90. NetherRealm Studios Recent Developments
Table 91. Key Raw Materials Lists
Table 92. Raw Materials Key Suppliers Lists
Table 93. Two-Player Fighting Game Downstream Customers
Table 94. Two-Player Fighting Game Distributors List
Table 95. Research Programs/Design for This Report
Table 96. Key Data Information from Secondary Sources
Table 97. Key Data Information from Primary Sources
Table 98. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Two-Player Fighting Game Product Picture
Figure 2. Global Two-Player Fighting Game Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Two-Player Fighting Game Sales Value (2019-2030) & (US$ Million)
Figure 4. Two-Player Fighting Game Report Years Considered
Figure 5. Global Two-Player Fighting Game Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Two-Player Fighting Game Revenue in 2023
Figure 7. Two-Player Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. PC Picture
Figure 9. Mobile Picture
Figure 10. Others Picture
Figure 11. Global Two-Player Fighting Game Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 12. Global Two-Player Fighting Game Sales Value Market Share by Type, 2023 & 2030
Figure 13. Product Picture of Internet Cafe
Figure 14. Product Picture of Gaming Room
Figure 15. Product Picture of Family
Figure 16. Product Picture of Others
Figure 17. Global Two-Player Fighting Game Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 18. Global Two-Player Fighting Game Sales Value Market Share by Application, 2023 & 2030
Figure 19. North America Two-Player Fighting Game Sales Value (2019-2030) & (US$ Million)
Figure 20. North America Two-Player Fighting Game Sales Value by Country (%), 2023 VS 2030
Figure 21. Europe Two-Player Fighting Game Sales Value (2019-2030) & (US$ Million)
Figure 22. Europe Two-Player Fighting Game Sales Value by Country (%), 2023 VS 2030
Figure 23. Asia Pacific Two-Player Fighting Game Sales Value (2019-2030) & (US$ Million)
Figure 24. Asia Pacific Two-Player Fighting Game Sales Value by Country (%), 2023 VS 2030
Figure 25. South America Two-Player Fighting Game Sales Value (2019-2030) & (US$ Million)
Figure 26. South America Two-Player Fighting Game Sales Value by Country (%), 2023 VS 2030
Figure 27. Middle East & Africa Two-Player Fighting Game Sales Value (2019-2030) & (US$ Million)
Figure 28. Middle East & Africa Two-Player Fighting Game Sales Value by Country (%), 2023 VS 2030
Figure 29. Key Countries/Regions Two-Player Fighting Game Sales Value (%), (2019-2030)
Figure 30. United States Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 31. United States Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 32. United States Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 33. Europe Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 34. Europe Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 35. Europe Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 36. China Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 37. China Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 38. China Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 39. Japan Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 40. Japan Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 41. Japan Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 42. South Korea Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 43. South Korea Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 44. South Korea Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 45. Southeast Asia Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 46. Southeast Asia Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 47. Southeast Asia Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 48. India Two-Player Fighting Game Sales Value, (2019-2030) & (US$ Million)
Figure 49. India Two-Player Fighting Game Sales Value by Type (%), 2023 VS 2030
Figure 50. India Two-Player Fighting Game Sales Value by Application (%), 2023 VS 2030
Figure 51. Two-Player Fighting Game Industrial Chain
Figure 52. Two-Player Fighting Game Manufacturing Cost Structure
Figure 53. Channels of Distribution (Direct Sales, and Distribution)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation